2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D10EFFECT_H
21 #define __WINE_D3D10EFFECT_H
25 #define D3D10_EFFECT_VARIABLE_POOLED 0x1
26 #define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
27 #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
29 #ifndef D3D10_BYTES_FROM_BITS
30 #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
33 typedef struct _D3D10_EFFECT_TYPE_DESC
36 D3D10_SHADER_VARIABLE_CLASS Class
;
37 D3D10_SHADER_VARIABLE_TYPE Type
;
45 } D3D10_EFFECT_TYPE_DESC
;
47 typedef struct _D3D10_EFFECT_VARIABLE_DESC
54 UINT ExplicitBindPoint
;
55 } D3D10_EFFECT_VARIABLE_DESC
;
57 typedef struct _D3D10_TECHNIQUE_DESC
62 } D3D10_TECHNIQUE_DESC
;
64 typedef struct _D3D10_STATE_BLOCK_MASK
67 BYTE VSSamplers
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
)];
68 BYTE VSShaderResources
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
)];
69 BYTE VSConstantBuffers
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
)];
71 BYTE GSSamplers
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
)];
72 BYTE GSShaderResources
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
)];
73 BYTE GSConstantBuffers
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
)];
75 BYTE PSSamplers
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
)];
76 BYTE PSShaderResources
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
)];
77 BYTE PSConstantBuffers
[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
)];
78 BYTE IAVertexBuffers
[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
)];
81 BYTE IAPrimitiveTopology
;
83 BYTE OMDepthStencilState
;
87 BYTE RSRasterizerState
;
90 } D3D10_STATE_BLOCK_MASK
;
92 typedef struct _D3D10_EFFECT_DESC
96 UINT SharedConstantBuffers
;
98 UINT SharedGlobalVariables
;
102 typedef struct _D3D10_PASS_DESC
106 BYTE
*pIAInputSignature
;
107 SIZE_T IAInputSignatureSize
;
110 FLOAT BlendFactor
[4];
113 typedef struct _D3D10_PASS_SHADER_DESC
115 struct ID3D10EffectShaderVariable
*pShaderVariable
;
117 } D3D10_PASS_SHADER_DESC
;
119 DEFINE_GUID(IID_ID3D10EffectType
, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
121 #define INTERFACE ID3D10EffectType
122 DECLARE_INTERFACE(ID3D10EffectType
)
124 STDMETHOD_(BOOL
, IsValid
)(THIS
) PURE
;
125 STDMETHOD(GetDesc
)(THIS_ D3D10_EFFECT_TYPE_DESC
*desc
) PURE
;
126 STDMETHOD_(struct ID3D10EffectType
*, GetMemberTypeByIndex
)(THIS_ UINT index
) PURE
;
127 STDMETHOD_(struct ID3D10EffectType
*, GetMemberTypeByName
)(THIS_ LPCSTR name
) PURE
;
128 STDMETHOD_(struct ID3D10EffectType
*, GetMemberTypeBySemantic
)(THIS_ LPCSTR semantic
) PURE
;
129 STDMETHOD_(LPCSTR
, GetMemberName
)(THIS_ UINT index
) PURE
;
130 STDMETHOD_(LPCSTR
, GetMemberSemantic
)(THIS_ UINT index
) PURE
;
134 DEFINE_GUID(IID_ID3D10EffectVariable
, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
136 #define INTERFACE ID3D10EffectVariable
137 DECLARE_INTERFACE(ID3D10EffectVariable
)
139 STDMETHOD_(BOOL
, IsValid
)(THIS
) PURE
;
140 STDMETHOD_(struct ID3D10EffectType
*, GetType
)(THIS
) PURE
;
141 STDMETHOD(GetDesc
)(THIS_ D3D10_EFFECT_VARIABLE_DESC
*desc
) PURE
;
142 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByIndex
)(THIS_ UINT index
) PURE
;
143 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByName
)(THIS_ LPCSTR name
) PURE
;
144 STDMETHOD_(struct ID3D10EffectVariable
*, GetMemberByIndex
)(THIS_ UINT index
) PURE
;
145 STDMETHOD_(struct ID3D10EffectVariable
*, GetMemberByName
)(THIS_ LPCSTR name
) PURE
;
146 STDMETHOD_(struct ID3D10EffectVariable
*, GetMemberBySemantic
)(THIS_ LPCSTR semantic
) PURE
;
147 STDMETHOD_(struct ID3D10EffectVariable
*, GetElement
)(THIS_ UINT index
) PURE
;
148 STDMETHOD_(struct ID3D10EffectConstantBuffer
*, GetParentConstantBuffer
)(THIS
) PURE
;
149 STDMETHOD_(struct ID3D10EffectScalarVariable
*, AsScalar
)(THIS
) PURE
;
150 STDMETHOD_(struct ID3D10EffectVectorVariable
*, AsVector
)(THIS
) PURE
;
151 STDMETHOD_(struct ID3D10EffectMatrixVariable
*, AsMatrix
)(THIS
) PURE
;
152 STDMETHOD_(struct ID3D10EffectStringVariable
*, AsString
)(THIS
) PURE
;
153 STDMETHOD_(struct ID3D10EffectShaderResourceVariable
*, AsShaderResource
)(THIS
) PURE
;
154 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable
*, AsRenderTargetView
)(THIS
) PURE
;
155 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable
*, AsDepthStencilView
)(THIS
) PURE
;
156 STDMETHOD_(struct ID3D10EffectConstantBuffer
*, AsConstantBuffer
)(THIS
) PURE
;
157 STDMETHOD_(struct ID3D10EffectShaderVariable
*, AsShader
)(THIS
) PURE
;
158 STDMETHOD_(struct ID3D10EffectBlendVariable
*, AsBlend
)(THIS
) PURE
;
159 STDMETHOD_(struct ID3D10EffectDepthStencilVariable
*, AsDepthStencil
)(THIS
) PURE
;
160 STDMETHOD_(struct ID3D10EffectRasterizerVariable
*, AsRasterizer
)(THIS
) PURE
;
161 STDMETHOD_(struct ID3D10EffectSamplerVariable
*, AsSampler
)(THIS
) PURE
;
162 STDMETHOD(SetRawValue
)(THIS_
void *data
, UINT offset
, UINT count
) PURE
;
163 STDMETHOD(GetRawValue
)(THIS_
void *data
, UINT offset
, UINT count
) PURE
;
167 DEFINE_GUID(IID_ID3D10EffectConstantBuffer
, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
169 #define INTERFACE ID3D10EffectConstantBuffer
170 DECLARE_INTERFACE_(ID3D10EffectConstantBuffer
, ID3D10EffectVariable
)
172 /* ID3D10EffectVariable methods */
173 STDMETHOD_(BOOL
, IsValid
)(THIS
) PURE
;
174 STDMETHOD_(struct ID3D10EffectType
*, GetType
)(THIS
) PURE
;
175 STDMETHOD(GetDesc
)(THIS_ D3D10_EFFECT_VARIABLE_DESC
*desc
) PURE
;
176 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByIndex
)(THIS_ UINT index
) PURE
;
177 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByName
)(THIS_ LPCSTR name
) PURE
;
178 STDMETHOD_(struct ID3D10EffectVariable
*, GetMemberByIndex
)(THIS_ UINT index
) PURE
;
179 STDMETHOD_(struct ID3D10EffectVariable
*, GetMemberByName
)(THIS_ LPCSTR name
) PURE
;
180 STDMETHOD_(struct ID3D10EffectVariable
*, GetMemberBySemantic
)(THIS_ LPCSTR semantic
) PURE
;
181 STDMETHOD_(struct ID3D10EffectVariable
*, GetElement
)(THIS_ UINT index
) PURE
;
182 STDMETHOD_(struct ID3D10EffectConstantBuffer
*, GetParentConstantBuffer
)(THIS
) PURE
;
183 STDMETHOD_(struct ID3D10EffectScalarVariable
*, AsScalar
)(THIS
) PURE
;
184 STDMETHOD_(struct ID3D10EffectVectorVariable
*, AsVector
)(THIS
) PURE
;
185 STDMETHOD_(struct ID3D10EffectMatrixVariable
*, AsMatrix
)(THIS
) PURE
;
186 STDMETHOD_(struct ID3D10EffectStringVariable
*, AsString
)(THIS
) PURE
;
187 STDMETHOD_(struct ID3D10EffectShaderResourceVariable
*, AsShaderResource
)(THIS
) PURE
;
188 STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable
*, AsRenderTargetView
)(THIS
) PURE
;
189 STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable
*, AsDepthStencilView
)(THIS
) PURE
;
190 STDMETHOD_(struct ID3D10EffectConstantBuffer
*, AsConstantBuffer
)(THIS
) PURE
;
191 STDMETHOD_(struct ID3D10EffectShaderVariable
*, AsShader
)(THIS
) PURE
;
192 STDMETHOD_(struct ID3D10EffectBlendVariable
*, AsBlend
)(THIS
) PURE
;
193 STDMETHOD_(struct ID3D10EffectDepthStencilVariable
*, AsDepthStencil
)(THIS
) PURE
;
194 STDMETHOD_(struct ID3D10EffectRasterizerVariable
*, AsRasterizer
)(THIS
) PURE
;
195 STDMETHOD_(struct ID3D10EffectSamplerVariable
*, AsSampler
)(THIS
) PURE
;
196 STDMETHOD(SetRawValue
)(THIS_
void *data
, UINT offset
, UINT count
) PURE
;
197 STDMETHOD(GetRawValue
)(THIS_
void *data
, UINT offset
, UINT count
) PURE
;
198 /* ID3D10EffectConstantBuffer methods */
199 STDMETHOD(SetConstantBuffer
)(THIS_ ID3D10Buffer
*buffer
) PURE
;
200 STDMETHOD(GetConstantBuffer
)(THIS_ ID3D10Buffer
**buffer
) PURE
;
201 STDMETHOD(SetTextureBuffer
)(THIS_ ID3D10ShaderResourceView
*view
) PURE
;
202 STDMETHOD(GetTextureBuffer
)(THIS_ ID3D10ShaderResourceView
**view
) PURE
;
206 DEFINE_GUID(IID_ID3D10EffectTechnique
, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
208 #define INTERFACE ID3D10EffectTechnique
209 DECLARE_INTERFACE(ID3D10EffectTechnique
)
211 STDMETHOD_(BOOL
, IsValid
)(THIS
) PURE
;
212 STDMETHOD(GetDesc
)(THIS_ D3D10_TECHNIQUE_DESC
*desc
) PURE
;
213 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByIndex
)(THIS_ UINT index
) PURE
;
214 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByName
)(THIS_ LPCSTR name
) PURE
;
215 STDMETHOD_(struct ID3D10EffectPass
*, GetPassByIndex
)(THIS_ UINT index
) PURE
;
216 STDMETHOD_(struct ID3D10EffectPass
*, GetPassByName
)(THIS_ LPCSTR name
) PURE
;
217 STDMETHOD(ComputeStateBlockMask
)(THIS_ D3D10_STATE_BLOCK_MASK
*mask
) PURE
;
221 DEFINE_GUID(IID_ID3D10Effect
, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
223 #define INTERFACE ID3D10Effect
224 DECLARE_INTERFACE_(ID3D10Effect
, IUnknown
)
226 /* IUnknown methods */
227 STDMETHOD(QueryInterface
)(THIS_ REFIID riid
, LPVOID
*object
) PURE
;
228 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
229 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
230 /* ID3D10Effect methods */
231 STDMETHOD_(BOOL
, IsValid
)(THIS
) PURE
;
232 STDMETHOD_(BOOL
, IsPool
)(THIS
) PURE
;
233 STDMETHOD(GetDevice
)(THIS_ ID3D10Device
**device
) PURE
;
234 STDMETHOD(GetDesc
)(THIS_ D3D10_EFFECT_DESC
*desc
) PURE
;
235 STDMETHOD_(struct ID3D10EffectConstantBuffer
*, GetConstantBufferByIndex
)(THIS_ UINT index
) PURE
;
236 STDMETHOD_(struct ID3D10EffectConstantBuffer
*, GetConstantBufferByName
)(THIS_ LPCSTR name
) PURE
;
237 STDMETHOD_(struct ID3D10EffectVariable
*, GetVariableByIndex
)(THIS_ UINT index
) PURE
;
238 STDMETHOD_(struct ID3D10EffectVariable
*, GetVariableByName
)(THIS_ LPCSTR name
) PURE
;
239 STDMETHOD_(struct ID3D10EffectVariable
*, GetVariableBySemantic
)(THIS_ LPCSTR semantic
) PURE
;
240 STDMETHOD_(struct ID3D10EffectTechnique
*, GetTechniqueByIndex
)(THIS_ UINT index
) PURE
;
241 STDMETHOD_(struct ID3D10EffectTechnique
*, GetTechniqueByName
)(THIS_ LPCSTR name
) PURE
;
242 STDMETHOD(Optimize
)(THIS
) PURE
;
243 STDMETHOD_(BOOL
, IsOptimized
)(THIS
) PURE
;
247 DEFINE_GUID(IID_ID3D10EffectPool
, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
249 #define INTERFACE ID3D10EffectPool
250 DECLARE_INTERFACE_(ID3D10EffectPool
, IUnknown
)
252 /* IUnknown methods */
253 STDMETHOD(QueryInterface
)(THIS_ REFIID riid
, LPVOID
*object
) PURE
;
254 STDMETHOD_(ULONG
, AddRef
)(THIS
) PURE
;
255 STDMETHOD_(ULONG
, Release
)(THIS
) PURE
;
256 /* ID3D10EffectPool methods */
257 STDMETHOD_(struct ID3D10Effect
*, AsEffect
)(THIS
) PURE
;
261 DEFINE_GUID(IID_ID3D10EffectPass
, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
263 #define INTERFACE ID3D10EffectPass
264 DECLARE_INTERFACE(ID3D10EffectPass
)
266 STDMETHOD_(BOOL
, IsValid
)(THIS
) PURE
;
267 STDMETHOD(GetDesc
)(THIS_ D3D10_PASS_DESC
*desc
) PURE
;
268 STDMETHOD(GetVertexShaderDesc
)(THIS_ D3D10_PASS_SHADER_DESC
*desc
) PURE
;
269 STDMETHOD(GetGeometryShaderDesc
)(THIS_ D3D10_PASS_SHADER_DESC
*desc
) PURE
;
270 STDMETHOD(GetPixelShaderDesc
)(THIS_ D3D10_PASS_SHADER_DESC
*desc
) PURE
;
271 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByIndex
)(THIS_ UINT index
) PURE
;
272 STDMETHOD_(struct ID3D10EffectVariable
*, GetAnnotationByName
)(THIS_ LPCSTR name
) PURE
;
273 STDMETHOD(Apply
)(THIS_ UINT flags
) PURE
;
274 STDMETHOD(ComputeStateBlockMask
)(THIS_ D3D10_STATE_BLOCK_MASK
*mask
) PURE
;
282 HRESULT WINAPI
D3D10CreateEffectFromMemory(void *data
, SIZE_T data_size
, UINT flags
,
283 ID3D10Device
*device
, ID3D10EffectPool
*effect_pool
, ID3D10Effect
**effect
);
289 #endif /* __WINE_D3D10EFFECT_H */