push f47c376d7304fae45f226e699c8842fac9cae4ef
[wine/hacks.git] / dlls / d3d9 / texture.c
blobc63bb25456d2dad5979045ef384e789aad457201
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36 IDirect3DTexture9_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
52 if (ref == 1)
54 IDirect3DDevice9Ex_AddRef(This->parentDevice);
55 wined3d_mutex_lock();
56 IWineD3DTexture_AddRef(This->wineD3DTexture);
57 wined3d_mutex_unlock();
60 return ref;
63 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
64 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
69 if (ref == 0) {
70 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
72 wined3d_mutex_lock();
73 IWineD3DTexture_Release(This->wineD3DTexture);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice9Ex_Release(parentDevice);
79 return ref;
82 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
83 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
84 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
85 IWineD3DDevice *wined3d_device;
86 HRESULT hr;
87 TRACE("(%p) Relay\n", This);
89 wined3d_mutex_lock();
90 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
91 if (SUCCEEDED(hr))
93 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
94 IWineD3DDevice_Release(wined3d_device);
96 wined3d_mutex_unlock();
98 return hr;
101 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
102 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
103 HRESULT hr;
104 TRACE("(%p) Relay\n", This);
106 wined3d_mutex_lock();
107 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
108 wined3d_mutex_unlock();
110 return hr;
113 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
114 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
115 HRESULT hr;
116 TRACE("(%p) Relay\n", This);
118 wined3d_mutex_lock();
119 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
120 wined3d_mutex_unlock();
122 return hr;
125 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
126 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
127 HRESULT hr;
128 TRACE("(%p) Relay\n", This);
130 wined3d_mutex_lock();
131 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
132 wined3d_mutex_unlock();
134 return hr;
137 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
138 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
139 DWORD ret;
140 TRACE("(%p) Relay\n", This);
142 wined3d_mutex_lock();
143 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
144 wined3d_mutex_unlock();
146 return ret;
149 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
150 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
151 DWORD ret;
152 TRACE("(%p) Relay\n", This);
154 wined3d_mutex_lock();
155 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
156 wined3d_mutex_unlock();
158 return ret;
161 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
162 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
163 TRACE("(%p) Relay\n", This);
165 wined3d_mutex_lock();
166 IWineD3DTexture_PreLoad(This->wineD3DTexture);
167 wined3d_mutex_unlock();
170 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
171 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
172 HRESULT ret;
173 TRACE("(%p) Relay\n", This);
175 wined3d_mutex_lock();
176 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
177 wined3d_mutex_unlock();
179 return ret;
182 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
183 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
184 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
185 DWORD ret;
186 TRACE("(%p) Relay\n", This);
188 wined3d_mutex_lock();
189 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
190 wined3d_mutex_unlock();
192 return ret;
195 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
196 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
197 DWORD ret;
198 TRACE("(%p) Relay\n", This);
200 wined3d_mutex_lock();
201 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
202 wined3d_mutex_unlock();
204 return ret;
207 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
208 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
209 DWORD ret;
210 TRACE("(%p) Relay\n", This);
212 wined3d_mutex_lock();
213 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
214 wined3d_mutex_unlock();
216 return ret;
219 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
220 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
221 HRESULT hr;
222 TRACE("(%p) Relay\n", This);
224 wined3d_mutex_lock();
225 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
226 wined3d_mutex_unlock();
228 return hr;
231 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
232 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
233 D3DTEXTUREFILTERTYPE ret;
234 TRACE("(%p) Relay\n", This);
236 wined3d_mutex_lock();
237 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
238 wined3d_mutex_unlock();
240 return ret;
243 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
244 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
245 TRACE("(%p) Relay\n", This);
247 wined3d_mutex_lock();
248 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
249 wined3d_mutex_unlock();
252 /* IDirect3DTexture9 Interface follow: */
253 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
254 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
255 WINED3DSURFACE_DESC wined3ddesc;
256 HRESULT hr;
258 TRACE("(%p) Relay\n", This);
260 wined3d_mutex_lock();
261 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
262 wined3d_mutex_unlock();
264 if (SUCCEEDED(hr))
266 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
267 pDesc->Type = wined3ddesc.resource_type;
268 pDesc->Usage = wined3ddesc.usage;
269 pDesc->Pool = wined3ddesc.pool;
270 pDesc->MultiSampleType = wined3ddesc.multisample_type;
271 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
272 pDesc->Width = wined3ddesc.width;
273 pDesc->Height = wined3ddesc.height;
276 return hr;
279 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
280 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
281 HRESULT hrc = D3D_OK;
282 IWineD3DSurface *mySurface = NULL;
284 TRACE("(%p) Relay\n", This);
286 wined3d_mutex_lock();
287 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
288 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
289 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
290 IWineD3DSurface_Release(mySurface);
292 wined3d_mutex_unlock();
294 return hrc;
297 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
298 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
299 HRESULT hr;
300 TRACE("(%p) Relay\n", This);
302 wined3d_mutex_lock();
303 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
304 wined3d_mutex_unlock();
306 return hr;
309 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
310 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
311 HRESULT hr;
312 TRACE("(%p) Relay\n", This);
314 wined3d_mutex_lock();
315 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
316 wined3d_mutex_unlock();
318 return hr;
321 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
322 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
323 HRESULT hr;
324 TRACE("(%p) Relay\n", This);
326 wined3d_mutex_lock();
327 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
328 wined3d_mutex_unlock();
330 return hr;
333 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
335 /* IUnknown */
336 IDirect3DTexture9Impl_QueryInterface,
337 IDirect3DTexture9Impl_AddRef,
338 IDirect3DTexture9Impl_Release,
339 /* IDirect3DResource9 */
340 IDirect3DTexture9Impl_GetDevice,
341 IDirect3DTexture9Impl_SetPrivateData,
342 IDirect3DTexture9Impl_GetPrivateData,
343 IDirect3DTexture9Impl_FreePrivateData,
344 IDirect3DTexture9Impl_SetPriority,
345 IDirect3DTexture9Impl_GetPriority,
346 IDirect3DTexture9Impl_PreLoad,
347 IDirect3DTexture9Impl_GetType,
348 /* IDirect3dBaseTexture9 */
349 IDirect3DTexture9Impl_SetLOD,
350 IDirect3DTexture9Impl_GetLOD,
351 IDirect3DTexture9Impl_GetLevelCount,
352 IDirect3DTexture9Impl_SetAutoGenFilterType,
353 IDirect3DTexture9Impl_GetAutoGenFilterType,
354 IDirect3DTexture9Impl_GenerateMipSubLevels,
355 /* IDirect3DTexture9 */
356 IDirect3DTexture9Impl_GetLevelDesc,
357 IDirect3DTexture9Impl_GetSurfaceLevel,
358 IDirect3DTexture9Impl_LockRect,
359 IDirect3DTexture9Impl_UnlockRect,
360 IDirect3DTexture9Impl_AddDirtyRect
363 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
365 HeapFree(GetProcessHeap(), 0, parent);
368 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
370 d3d9_texture_wined3d_object_destroyed,
373 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
374 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
376 HRESULT hr;
378 texture->lpVtbl = &Direct3DTexture9_Vtbl;
379 texture->ref = 1;
381 wined3d_mutex_lock();
382 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
383 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
384 &texture->wineD3DTexture, (IUnknown *)texture, &d3d9_texture_wined3d_parent_ops);
385 wined3d_mutex_unlock();
386 if (FAILED(hr))
388 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
389 return hr;
392 texture->parentDevice = (IDirect3DDevice9Ex *)device;
393 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
395 return D3D_OK;