2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
36 IDirect3DTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
47 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
56 IWineD3DTexture_AddRef(This
->wineD3DTexture
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
64 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
70 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
73 IWineD3DTexture_Release(This
->wineD3DTexture
);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice9Ex_Release(parentDevice
);
82 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
83 static HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
84 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
85 IWineD3DDevice
*wined3d_device
;
87 TRACE("(%p) Relay\n", This
);
90 hr
= IWineD3DTexture_GetDevice(This
->wineD3DTexture
, &wined3d_device
);
93 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
94 IWineD3DDevice_Release(wined3d_device
);
96 wined3d_mutex_unlock();
101 static HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
102 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
104 TRACE("(%p) Relay\n", This
);
106 wined3d_mutex_lock();
107 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
108 wined3d_mutex_unlock();
113 static HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
114 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
116 TRACE("(%p) Relay\n", This
);
118 wined3d_mutex_lock();
119 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
120 wined3d_mutex_unlock();
125 static HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
126 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 wined3d_mutex_lock();
131 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
132 wined3d_mutex_unlock();
137 static DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
138 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
140 TRACE("(%p) Relay\n", This
);
142 wined3d_mutex_lock();
143 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
144 wined3d_mutex_unlock();
149 static DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
150 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
152 TRACE("(%p) Relay\n", This
);
154 wined3d_mutex_lock();
155 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
156 wined3d_mutex_unlock();
161 static void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
162 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
163 TRACE("(%p) Relay\n", This
);
165 wined3d_mutex_lock();
166 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
167 wined3d_mutex_unlock();
170 static D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
171 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
173 TRACE("(%p) Relay\n", This
);
175 wined3d_mutex_lock();
176 ret
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
177 wined3d_mutex_unlock();
182 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
183 static DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
184 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
186 TRACE("(%p) Relay\n", This
);
188 wined3d_mutex_lock();
189 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
190 wined3d_mutex_unlock();
195 static DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
196 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
198 TRACE("(%p) Relay\n", This
);
200 wined3d_mutex_lock();
201 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
202 wined3d_mutex_unlock();
207 static DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
208 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
210 TRACE("(%p) Relay\n", This
);
212 wined3d_mutex_lock();
213 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
214 wined3d_mutex_unlock();
219 static HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
220 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
222 TRACE("(%p) Relay\n", This
);
224 wined3d_mutex_lock();
225 hr
= IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
226 wined3d_mutex_unlock();
231 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
232 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
233 D3DTEXTUREFILTERTYPE ret
;
234 TRACE("(%p) Relay\n", This
);
236 wined3d_mutex_lock();
237 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
238 wined3d_mutex_unlock();
243 static void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
244 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
245 TRACE("(%p) Relay\n", This
);
247 wined3d_mutex_lock();
248 IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
249 wined3d_mutex_unlock();
252 /* IDirect3DTexture9 Interface follow: */
253 static HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
254 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
255 WINED3DSURFACE_DESC wined3ddesc
;
258 TRACE("(%p) Relay\n", This
);
260 wined3d_mutex_lock();
261 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
262 wined3d_mutex_unlock();
266 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
267 pDesc
->Type
= wined3ddesc
.resource_type
;
268 pDesc
->Usage
= wined3ddesc
.usage
;
269 pDesc
->Pool
= wined3ddesc
.pool
;
270 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
271 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
272 pDesc
->Width
= wined3ddesc
.width
;
273 pDesc
->Height
= wined3ddesc
.height
;
279 static HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
280 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
281 HRESULT hrc
= D3D_OK
;
282 IWineD3DSurface
*mySurface
= NULL
;
284 TRACE("(%p) Relay\n", This
);
286 wined3d_mutex_lock();
287 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
288 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
289 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
290 IWineD3DSurface_Release(mySurface
);
292 wined3d_mutex_unlock();
297 static HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
298 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
300 TRACE("(%p) Relay\n", This
);
302 wined3d_mutex_lock();
303 hr
= IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
304 wined3d_mutex_unlock();
309 static HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
310 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
312 TRACE("(%p) Relay\n", This
);
314 wined3d_mutex_lock();
315 hr
= IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
316 wined3d_mutex_unlock();
321 static HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
322 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
324 TRACE("(%p) Relay\n", This
);
326 wined3d_mutex_lock();
327 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
328 wined3d_mutex_unlock();
333 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
336 IDirect3DTexture9Impl_QueryInterface
,
337 IDirect3DTexture9Impl_AddRef
,
338 IDirect3DTexture9Impl_Release
,
339 /* IDirect3DResource9 */
340 IDirect3DTexture9Impl_GetDevice
,
341 IDirect3DTexture9Impl_SetPrivateData
,
342 IDirect3DTexture9Impl_GetPrivateData
,
343 IDirect3DTexture9Impl_FreePrivateData
,
344 IDirect3DTexture9Impl_SetPriority
,
345 IDirect3DTexture9Impl_GetPriority
,
346 IDirect3DTexture9Impl_PreLoad
,
347 IDirect3DTexture9Impl_GetType
,
348 /* IDirect3dBaseTexture9 */
349 IDirect3DTexture9Impl_SetLOD
,
350 IDirect3DTexture9Impl_GetLOD
,
351 IDirect3DTexture9Impl_GetLevelCount
,
352 IDirect3DTexture9Impl_SetAutoGenFilterType
,
353 IDirect3DTexture9Impl_GetAutoGenFilterType
,
354 IDirect3DTexture9Impl_GenerateMipSubLevels
,
355 /* IDirect3DTexture9 */
356 IDirect3DTexture9Impl_GetLevelDesc
,
357 IDirect3DTexture9Impl_GetSurfaceLevel
,
358 IDirect3DTexture9Impl_LockRect
,
359 IDirect3DTexture9Impl_UnlockRect
,
360 IDirect3DTexture9Impl_AddDirtyRect
363 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
365 HeapFree(GetProcessHeap(), 0, parent
);
368 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
370 d3d9_texture_wined3d_object_destroyed
,
373 HRESULT
texture_init(IDirect3DTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
374 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
378 texture
->lpVtbl
= &Direct3DTexture9_Vtbl
;
381 wined3d_mutex_lock();
382 hr
= IWineD3DDevice_CreateTexture(device
->WineD3DDevice
, width
, height
, levels
,
383 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
384 &texture
->wineD3DTexture
, (IUnknown
*)texture
, &d3d9_texture_wined3d_parent_ops
);
385 wined3d_mutex_unlock();
388 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
392 texture
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
393 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);