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[wine/hacks.git] / dlls / d3dx8 / tests / mesh.c
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1 /*
2 * Copyright 2008 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx8.h"
21 #include "wine/test.h"
23 #define admitted_error 0.0001f
25 static BOOL compare(FLOAT u, FLOAT v)
27 return (fabs(u-v) < admitted_error);
30 static void D3DXBoundProbeTest(void)
32 BOOL result;
33 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
34 FLOAT radius;
36 /*____________Test the Box case___________________________*/
37 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
38 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
40 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
41 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
42 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
43 ok(result == TRUE, "expected TRUE, received FALSE\n");
45 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
46 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
47 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
48 ok(result == FALSE, "expected FALSE, received TRUE\n");
50 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
51 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
52 ok(result == TRUE, "expected TRUE, received FALSE\n");
54 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
55 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
56 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
57 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
58 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
59 ok(result == FALSE, "expected FALSE, received TRUE\n");
61 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
62 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
64 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
65 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
66 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
67 ok(result == TRUE, "expected TRUE, received FALSE\n");
69 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
70 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
72 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
73 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
74 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
75 ok(result == FALSE, "expected FALSE, received TRUE\n");
77 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
78 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
79 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
80 ok(result == TRUE, "expected TRUE, received FALSE\n");
82 /*____________Test the Sphere case________________________*/
83 radius = sqrt(77.0f);
84 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
85 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
87 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
88 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
89 ok(result == TRUE, "expected TRUE, received FALSE\n");
91 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
92 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
93 ok(result == FALSE, "expected FALSE, received TRUE\n");
95 rayposition.x = 5.0f; rayposition.y = 7.0f; rayposition.z = 9.0f;
96 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
97 ok(result == FALSE, "expected FALSE, received TRUE\n");
99 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
100 result = D3DXSphereBoundProbe(&center, radius, &rayposition, &raydirection);
101 ok(result == FALSE, "expected FALSE, received TRUE\n");
104 static void D3DXIntersectTriTest(void)
106 BOOL exp_res, got_res;
107 D3DXVECTOR3 position, ray, vertex[3];
108 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
110 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
111 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
112 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
114 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
116 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
118 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
120 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
121 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
122 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
123 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
124 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
126 /*Only positive ray is taken in account*/
128 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
129 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
130 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
132 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
134 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
136 exp_res = FALSE;
138 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
139 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
141 /*Intersection between ray and triangle in a same plane is considered as empty*/
143 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
144 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
145 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
147 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
149 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
151 exp_res = FALSE;
153 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
154 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
157 START_TEST(mesh)
159 D3DXBoundProbeTest();
160 D3DXIntersectTriTest();