2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
45 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
54 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
60 EnterCriticalSection(&d3d8_cs
);
61 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
62 LeaveCriticalSection(&d3d8_cs
);
63 IUnknown_Release(This
->parentDevice
);
64 HeapFree(GetProcessHeap(), 0, This
);
70 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
71 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
**ppDevice
) {
72 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
73 IWineD3DDevice
*wined3d_device
;
75 TRACE("(%p) Relay\n", This
);
77 EnterCriticalSection(&d3d8_cs
);
78 hr
= IWineD3DBuffer_GetDevice(This
->wineD3DVertexBuffer
, &wined3d_device
);
81 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
82 IWineD3DDevice_Release(wined3d_device
);
84 LeaveCriticalSection(&d3d8_cs
);
88 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
89 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
91 TRACE("(%p) Relay\n", This
);
93 EnterCriticalSection(&d3d8_cs
);
94 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
95 LeaveCriticalSection(&d3d8_cs
);
99 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
100 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
102 TRACE("(%p) Relay\n", This
);
104 EnterCriticalSection(&d3d8_cs
);
105 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
106 LeaveCriticalSection(&d3d8_cs
);
110 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
111 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
113 TRACE("(%p) Relay\n", This
);
115 EnterCriticalSection(&d3d8_cs
);
116 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
117 LeaveCriticalSection(&d3d8_cs
);
121 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
122 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
124 TRACE("(%p) Relay\n", This
);
126 EnterCriticalSection(&d3d8_cs
);
127 ret
= IWineD3DBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
128 LeaveCriticalSection(&d3d8_cs
);
132 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
133 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
135 TRACE("(%p) Relay\n", This
);
137 EnterCriticalSection(&d3d8_cs
);
138 ret
= IWineD3DBuffer_GetPriority(This
->wineD3DVertexBuffer
);
139 LeaveCriticalSection(&d3d8_cs
);
143 static void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
144 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
145 TRACE("(%p) Relay\n", This
);
147 EnterCriticalSection(&d3d8_cs
);
148 IWineD3DBuffer_PreLoad(This
->wineD3DVertexBuffer
);
149 LeaveCriticalSection(&d3d8_cs
);
152 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
153 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
154 TRACE("(%p)\n", This
);
156 return D3DRTYPE_VERTEXBUFFER
;
159 /* IDirect3DVertexBuffer8 Interface follow: */
160 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
**ppbData
, DWORD Flags
) {
161 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
163 TRACE("(%p) Relay\n", This
);
165 EnterCriticalSection(&d3d8_cs
);
166 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, ppbData
, Flags
);
167 LeaveCriticalSection(&d3d8_cs
);
171 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
172 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
174 TRACE("(%p) Relay\n", This
);
176 EnterCriticalSection(&d3d8_cs
);
177 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
178 LeaveCriticalSection(&d3d8_cs
);
182 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
183 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
185 WINED3DBUFFER_DESC desc
;
186 TRACE("(%p) Relay\n", This
);
188 EnterCriticalSection(&d3d8_cs
);
189 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &desc
);
190 LeaveCriticalSection(&d3d8_cs
);
193 pDesc
->Type
= D3DRTYPE_VERTEXBUFFER
;
194 pDesc
->Usage
= desc
.Usage
;
195 pDesc
->Pool
= desc
.Pool
;
196 pDesc
->Size
= desc
.Size
;
197 pDesc
->FVF
= This
->fvf
;
198 pDesc
->Format
= D3DFMT_VERTEXDATA
;
204 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
207 IDirect3DVertexBuffer8Impl_QueryInterface
,
208 IDirect3DVertexBuffer8Impl_AddRef
,
209 IDirect3DVertexBuffer8Impl_Release
,
210 /* IDirect3DResource8 */
211 IDirect3DVertexBuffer8Impl_GetDevice
,
212 IDirect3DVertexBuffer8Impl_SetPrivateData
,
213 IDirect3DVertexBuffer8Impl_GetPrivateData
,
214 IDirect3DVertexBuffer8Impl_FreePrivateData
,
215 IDirect3DVertexBuffer8Impl_SetPriority
,
216 IDirect3DVertexBuffer8Impl_GetPriority
,
217 IDirect3DVertexBuffer8Impl_PreLoad
,
218 IDirect3DVertexBuffer8Impl_GetType
,
219 /* IDirect3DVertexBuffer8 */
220 IDirect3DVertexBuffer8Impl_Lock
,
221 IDirect3DVertexBuffer8Impl_Unlock
,
222 IDirect3DVertexBuffer8Impl_GetDesc