shell32/tests: Hack SHGetFileInfo() so it does not crash and add a test for it.
[wine/hacks.git] / dlls / d3d9 / basetexture.c
blob1dff7561f70849d978d37bd77387e0c6d8d89e04
1 /*
2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
30 TRACE("(%p) Relay\n" , This);
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
45 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
54 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
61 HeapFree(GetProcessHeap(), 0, This);
63 return ref;
66 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
67 static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
69 TRACE("(%p) Relay\n" , This);
70 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
73 static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
75 TRACE("(%p) Relay\n" , This);
76 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
79 static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
80 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
81 TRACE("(%p) Relay\n" , This);
82 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
85 static HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
86 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
87 TRACE("(%p) Relay\n" , This);
88 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
91 static DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
92 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
93 TRACE("(%p) Relay\n" , This);
94 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
97 static DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
98 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
99 TRACE("(%p) Relay\n" , This);
100 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
103 static void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
104 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
105 TRACE("(%p) Relay\n" , This);
106 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
107 return ;
110 static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
111 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
112 TRACE("(%p) Relay\n" , This);
113 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
116 /* IDirect3DBaseTexture9 Interface follow: */
117 static DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
118 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
119 TRACE("(%p) Relay\n" , This);
120 return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
123 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
124 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
125 TRACE("(%p) Relay\n" , This);
126 return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
129 static DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
130 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
131 TRACE("(%p) Relay\n" , This);
132 return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
135 static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
136 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
137 TRACE("(%p) Relay\n" , This);
138 return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
141 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
142 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
143 TRACE("(%p) Relay\n" , This);
144 return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
147 static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
148 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
149 TRACE("(%p) Relay\n" , This);
150 return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
153 const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
155 IDirect3DBaseTexture9Impl_QueryInterface,
156 IDirect3DBaseTexture9Impl_AddRef,
157 IDirect3DBaseTexture9Impl_Release,
158 IDirect3DBaseTexture9Impl_GetDevice,
159 IDirect3DBaseTexture9Impl_SetPrivateData,
160 IDirect3DBaseTexture9Impl_GetPrivateData,
161 IDirect3DBaseTexture9Impl_FreePrivateData,
162 IDirect3DBaseTexture9Impl_SetPriority,
163 IDirect3DBaseTexture9Impl_GetPriority,
164 IDirect3DBaseTexture9Impl_PreLoad,
165 IDirect3DBaseTexture9Impl_GetType,
166 IDirect3DBaseTexture9Impl_SetLOD,
167 IDirect3DBaseTexture9Impl_GetLOD,
168 IDirect3DBaseTexture9Impl_GetLevelCount,
169 IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
170 IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
171 IDirect3DBaseTexture9Impl_GenerateMipSubLevels