2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
34 static void shader_dump_param(const DWORD param
, const DWORD addr_token
, int input
, DWORD shader_version
);
36 static inline BOOL
shader_is_version_token(DWORD token
) {
37 return shader_is_pshader_version(token
) ||
38 shader_is_vshader_version(token
);
41 void shader_buffer_init(struct SHADER_BUFFER
*buffer
)
43 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
44 buffer
->buffer
[0] = '\0';
47 buffer
->newline
= TRUE
;
50 void shader_buffer_free(struct SHADER_BUFFER
*buffer
)
52 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
55 int shader_vaddline(SHADER_BUFFER
* buffer
, const char *format
, va_list args
)
57 char* base
= buffer
->buffer
+ buffer
->bsize
;
60 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
62 if (rc
< 0 || /* C89 */
63 rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
) { /* C99 */
65 ERR("The buffer allocated for the shader program string "
66 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
67 buffer
->bsize
= SHADER_PGMSIZE
- 1;
71 if (buffer
->newline
) {
72 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
73 buffer
->newline
= FALSE
;
79 if (buffer
->buffer
[buffer
->bsize
-1] == '\n') {
81 buffer
->newline
= TRUE
;
86 int shader_addline(SHADER_BUFFER
* buffer
, const char *format
, ...)
91 va_start(args
, format
);
92 ret
= shader_vaddline(buffer
, format
, args
);
98 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
99 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
)
102 shader
->device
= device
;
103 shader
->shader_ins
= instruction_table
;
104 list_init(&shader
->linked_programs
);
107 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*opcode_table
, DWORD shader_version
, DWORD code
)
111 /** TODO: use dichotomic search */
112 while (opcode_table
[i
].name
)
114 if ((code
& WINED3DSI_OPCODE_MASK
) == opcode_table
[i
].opcode
115 && shader_version
>= opcode_table
[i
].min_version
116 && (!opcode_table
[i
].max_version
|| shader_version
<= opcode_table
[i
].max_version
))
118 return &opcode_table
[i
];
123 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
124 code
, code
, code
& WINED3DSI_OPCODE_MASK
, shader_version
);
129 /* Read a parameter opcode from the input stream,
130 * and possibly a relative addressing token.
131 * Return the number of tokens read */
132 static int shader_get_param(const DWORD
*pToken
, DWORD shader_version
, DWORD
*param
, DWORD
*addr_token
)
134 /* PS >= 3.0 have relative addressing (with token)
135 * VS >= 2.0 have relative addressing (with token)
136 * VS >= 1.0 < 2.0 have relative addressing (without token)
137 * The version check below should work in general */
139 char rel_token
= WINED3DSHADER_VERSION_MAJOR(shader_version
) >= 2 &&
140 ((*pToken
& WINED3DSHADER_ADDRESSMODE_MASK
) == WINED3DSHADER_ADDRMODE_RELATIVE
);
143 *addr_token
= rel_token
? *(pToken
+ 1): 0;
144 return rel_token
? 2:1;
147 /* Return the number of parameters to skip for an opcode */
148 static inline int shader_skip_opcode(const SHADER_OPCODE
*curOpcode
, DWORD opcode_token
, DWORD shader_version
)
150 /* Shaders >= 2.0 may contain address tokens, but fortunately they
151 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
152 return (WINED3DSHADER_VERSION_MAJOR(shader_version
) >= 2)
153 ? ((opcode_token
& WINED3DSI_INSTLENGTH_MASK
) >> WINED3DSI_INSTLENGTH_SHIFT
) : curOpcode
->num_params
;
156 /* Read the parameters of an unrecognized opcode from the input stream
157 * Return the number of tokens read.
159 * Note: This function assumes source or destination token format.
160 * It will not work with specially-formatted tokens like DEF or DCL,
161 * but hopefully those would be recognized */
162 static int shader_skip_unrecognized(const DWORD
*pToken
, DWORD shader_version
)
167 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
168 while (*pToken
& 0x80000000) {
170 DWORD param
, addr_token
;
171 tokens_read
+= shader_get_param(pToken
, shader_version
, ¶m
, &addr_token
);
172 pToken
+= tokens_read
;
174 FIXME("Unrecognized opcode param: token=0x%08x "
175 "addr_token=0x%08x name=", param
, addr_token
);
176 shader_dump_param(param
, addr_token
, i
, shader_version
);
183 /* Convert floating point offset relative
184 * to a register file to an absolute offset for float constants */
185 static unsigned int shader_get_float_offset(const DWORD reg
)
187 unsigned int regnum
= reg
& WINED3DSP_REGNUM_MASK
;
188 int regtype
= shader_get_regtype(reg
);
191 case WINED3DSPR_CONST
: return regnum
;
192 case WINED3DSPR_CONST2
: return 2048 + regnum
;
193 case WINED3DSPR_CONST3
: return 4096 + regnum
;
194 case WINED3DSPR_CONST4
: return 6144 + regnum
;
196 FIXME("Unsupported register type: %d\n", regtype
);
201 static void shader_delete_constant_list(struct list
* clist
) {
204 struct local_constant
* constant
;
206 ptr
= list_head(clist
);
208 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
209 ptr
= list_next(clist
, ptr
);
210 HeapFree(GetProcessHeap(), 0, constant
);
215 static void shader_parse_dst_param(DWORD param
, DWORD addr_param
, struct wined3d_shader_dst_param
*dst
)
217 dst
->register_type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
218 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
219 dst
->register_idx
= param
& WINED3DSP_REGNUM_MASK
;
220 dst
->write_mask
= param
& WINED3DSP_WRITEMASK_ALL
;
221 dst
->modifiers
= param
& WINED3DSP_DSTMOD_MASK
;
223 dst
->addr_token
= addr_param
;
226 /* Note that this does not count the loop register
227 * as an address register. */
229 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
230 struct wined3d_shader_semantic
*semantics_in
, struct wined3d_shader_semantic
*semantics_out
,
231 const DWORD
*byte_code
)
233 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
234 const SHADER_OPCODE
*shader_ins
= This
->baseShader
.shader_ins
;
235 DWORD shader_version
;
236 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
237 const DWORD
* pToken
= byte_code
;
240 /* There are some minor differences between pixel and vertex shaders */
242 memset(reg_maps
->bumpmat
, 0, sizeof(reg_maps
->bumpmat
));
243 memset(reg_maps
->luminanceparams
, 0, sizeof(reg_maps
->luminanceparams
));
245 /* get_registers_used is called on every compile on some 1.x shaders, which can result
246 * in stacking up a collection of local constants. Delete the old constants if existing
248 shader_delete_constant_list(&This
->baseShader
.constantsF
);
249 shader_delete_constant_list(&This
->baseShader
.constantsB
);
250 shader_delete_constant_list(&This
->baseShader
.constantsI
);
252 /* The version token is supposed to be the first token */
253 if (!shader_is_version_token(*pToken
))
255 FIXME("First token is not a version token, invalid shader.\n");
256 return WINED3DERR_INVALIDCALL
;
258 reg_maps
->shader_version
= shader_version
= *pToken
++;
259 pshader
= shader_is_pshader_version(shader_version
);
261 while (WINED3DVS_END() != *pToken
) {
262 CONST SHADER_OPCODE
* curOpcode
;
266 if (shader_is_comment(*pToken
))
268 DWORD comment_len
= (*pToken
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
270 pToken
+= comment_len
;
275 opcode_token
= *pToken
++;
276 curOpcode
= shader_get_opcode(shader_ins
, shader_version
, opcode_token
);
278 /* Unhandled opcode, and its parameters */
279 if (NULL
== curOpcode
) {
280 while (*pToken
& 0x80000000)
283 /* Handle declarations */
284 } else if (WINED3DSIO_DCL
== curOpcode
->opcode
) {
286 DWORD usage
= *pToken
++;
287 DWORD param
= *pToken
++;
288 DWORD regtype
= shader_get_regtype(param
);
289 unsigned int regnum
= param
& WINED3DSP_REGNUM_MASK
;
291 /* Vshader: mark attributes used
292 Pshader: mark 3.0 input registers used, save token */
293 if (WINED3DSPR_INPUT
== regtype
) {
296 reg_maps
->attributes
[regnum
] = 1;
298 reg_maps
->packed_input
[regnum
] = 1;
300 semantics_in
[regnum
].usage
= usage
;
301 shader_parse_dst_param(param
, 0, &semantics_in
[regnum
].reg
);
303 /* Vshader: mark 3.0 output registers used, save token */
304 } else if (WINED3DSPR_OUTPUT
== regtype
) {
305 reg_maps
->packed_output
[regnum
] = 1;
306 semantics_out
[regnum
].usage
= usage
;
307 shader_parse_dst_param(param
, 0, &semantics_out
[regnum
].reg
);
309 if (usage
& (WINED3DDECLUSAGE_FOG
<< WINED3DSP_DCL_USAGE_SHIFT
))
312 /* Save sampler usage token */
313 } else if (WINED3DSPR_SAMPLER
== regtype
)
314 reg_maps
->samplers
[regnum
] = usage
;
316 } else if (WINED3DSIO_DEF
== curOpcode
->opcode
) {
318 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
319 if (!lconst
) return E_OUTOFMEMORY
;
320 lconst
->idx
= *pToken
& WINED3DSP_REGNUM_MASK
;
321 memcpy(lconst
->value
, pToken
+ 1, 4 * sizeof(DWORD
));
323 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
324 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) == 1 && pshader
)
326 float *value
= (float *) lconst
->value
;
327 if(value
[0] < -1.0) value
[0] = -1.0;
328 else if(value
[0] > 1.0) value
[0] = 1.0;
329 if(value
[1] < -1.0) value
[1] = -1.0;
330 else if(value
[1] > 1.0) value
[1] = 1.0;
331 if(value
[2] < -1.0) value
[2] = -1.0;
332 else if(value
[2] > 1.0) value
[2] = 1.0;
333 if(value
[3] < -1.0) value
[3] = -1.0;
334 else if(value
[3] > 1.0) value
[3] = 1.0;
337 list_add_head(&This
->baseShader
.constantsF
, &lconst
->entry
);
338 pToken
+= curOpcode
->num_params
;
340 } else if (WINED3DSIO_DEFI
== curOpcode
->opcode
) {
342 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
343 if (!lconst
) return E_OUTOFMEMORY
;
344 lconst
->idx
= *pToken
& WINED3DSP_REGNUM_MASK
;
345 memcpy(lconst
->value
, pToken
+ 1, 4 * sizeof(DWORD
));
346 list_add_head(&This
->baseShader
.constantsI
, &lconst
->entry
);
347 pToken
+= curOpcode
->num_params
;
349 } else if (WINED3DSIO_DEFB
== curOpcode
->opcode
) {
351 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
352 if (!lconst
) return E_OUTOFMEMORY
;
353 lconst
->idx
= *pToken
& WINED3DSP_REGNUM_MASK
;
354 memcpy(lconst
->value
, pToken
+ 1, 1 * sizeof(DWORD
));
355 list_add_head(&This
->baseShader
.constantsB
, &lconst
->entry
);
356 pToken
+= curOpcode
->num_params
;
358 /* If there's a loop in the shader */
359 } else if (WINED3DSIO_LOOP
== curOpcode
->opcode
||
360 WINED3DSIO_REP
== curOpcode
->opcode
) {
362 if(cur_loop_depth
> max_loop_depth
)
363 max_loop_depth
= cur_loop_depth
;
364 pToken
+= curOpcode
->num_params
;
366 /* Rep and Loop always use an integer constant for the control parameters */
367 This
->baseShader
.uses_int_consts
= TRUE
;
368 } else if (WINED3DSIO_ENDLOOP
== curOpcode
->opcode
||
369 WINED3DSIO_ENDREP
== curOpcode
->opcode
) {
372 /* For subroutine prototypes */
373 } else if (WINED3DSIO_LABEL
== curOpcode
->opcode
) {
375 DWORD snum
= *pToken
& WINED3DSP_REGNUM_MASK
;
376 reg_maps
->labels
[snum
] = 1;
377 pToken
+= curOpcode
->num_params
;
379 /* Set texture, address, temporary registers */
383 /* Declare 1.X samplers implicitly, based on the destination reg. number */
384 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) == 1
385 && pshader
/* Filter different instructions with the same enum values in VS */
386 && (WINED3DSIO_TEX
== curOpcode
->opcode
387 || WINED3DSIO_TEXBEM
== curOpcode
->opcode
388 || WINED3DSIO_TEXBEML
== curOpcode
->opcode
389 || WINED3DSIO_TEXDP3TEX
== curOpcode
->opcode
390 || WINED3DSIO_TEXM3x2TEX
== curOpcode
->opcode
391 || WINED3DSIO_TEXM3x3SPEC
== curOpcode
->opcode
392 || WINED3DSIO_TEXM3x3TEX
== curOpcode
->opcode
393 || WINED3DSIO_TEXM3x3VSPEC
== curOpcode
->opcode
394 || WINED3DSIO_TEXREG2AR
== curOpcode
->opcode
395 || WINED3DSIO_TEXREG2GB
== curOpcode
->opcode
396 || WINED3DSIO_TEXREG2RGB
== curOpcode
->opcode
))
398 /* Fake sampler usage, only set reserved bit and ttype */
399 DWORD sampler_code
= *pToken
& WINED3DSP_REGNUM_MASK
;
401 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
402 reg_maps
->samplers
[sampler_code
] = (0x1 << 31) | WINED3DSTT_2D
;
404 /* texbem is only valid with < 1.4 pixel shaders */
405 if(WINED3DSIO_TEXBEM
== curOpcode
->opcode
||
406 WINED3DSIO_TEXBEML
== curOpcode
->opcode
) {
407 reg_maps
->bumpmat
[sampler_code
] = TRUE
;
408 if(WINED3DSIO_TEXBEML
== curOpcode
->opcode
) {
409 reg_maps
->luminanceparams
[sampler_code
] = TRUE
;
413 if(WINED3DSIO_NRM
== curOpcode
->opcode
) {
414 reg_maps
->usesnrm
= 1;
415 } else if(WINED3DSIO_BEM
== curOpcode
->opcode
&& pshader
) {
416 DWORD regnum
= *pToken
& WINED3DSP_REGNUM_MASK
;
417 reg_maps
->bumpmat
[regnum
] = TRUE
;
418 } else if(WINED3DSIO_DSY
== curOpcode
->opcode
) {
419 reg_maps
->usesdsy
= 1;
422 /* This will loop over all the registers and try to
423 * make a bitmask of the ones we're interested in.
425 * Relative addressing tokens are ignored, but that's
426 * okay, since we'll catch any address registers when
427 * they are initialized (required by spec) */
429 limit
= (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
)?
430 curOpcode
->num_params
+ 1: curOpcode
->num_params
;
432 for (i
= 0; i
< limit
; ++i
) {
434 DWORD param
, addr_token
, reg
, regtype
;
435 pToken
+= shader_get_param(pToken
, shader_version
, ¶m
, &addr_token
);
437 regtype
= shader_get_regtype(param
);
438 reg
= param
& WINED3DSP_REGNUM_MASK
;
440 if (WINED3DSPR_TEXTURE
== regtype
) { /* vs: WINED3DSPR_ADDR */
443 reg_maps
->texcoord
[reg
] = 1;
445 reg_maps
->address
[reg
] = 1;
448 else if (WINED3DSPR_TEMP
== regtype
)
449 reg_maps
->temporary
[reg
] = 1;
451 else if (WINED3DSPR_INPUT
== regtype
) {
453 reg_maps
->attributes
[reg
] = 1;
455 if(param
& WINED3DSHADER_ADDRMODE_RELATIVE
) {
456 /* If relative addressing is used, we must assume that all registers
457 * are used. Even if it is a construct like v3[aL], we can't assume
458 * that v0, v1 and v2 aren't read because aL can be negative
461 for(i
= 0; i
< MAX_REG_INPUT
; i
++) {
462 ((IWineD3DPixelShaderImpl
*) This
)->input_reg_used
[i
] = TRUE
;
465 ((IWineD3DPixelShaderImpl
*) This
)->input_reg_used
[reg
] = TRUE
;
470 else if (WINED3DSPR_RASTOUT
== regtype
&& reg
== 1)
473 else if (WINED3DSPR_MISCTYPE
== regtype
&& reg
== 0 && pshader
)
476 else if(WINED3DSPR_CONST
== regtype
) {
477 if(param
& WINED3DSHADER_ADDRMODE_RELATIVE
) {
479 if(reg
<= ((IWineD3DVertexShaderImpl
*) This
)->min_rel_offset
) {
480 ((IWineD3DVertexShaderImpl
*) This
)->min_rel_offset
= reg
;
481 } else if(reg
>= ((IWineD3DVertexShaderImpl
*) This
)->max_rel_offset
) {
482 ((IWineD3DVertexShaderImpl
*) This
)->max_rel_offset
= reg
;
485 reg_maps
->usesrelconstF
= TRUE
;
488 else if(WINED3DSPR_CONSTINT
== regtype
) {
489 This
->baseShader
.uses_int_consts
= TRUE
;
491 else if(WINED3DSPR_CONSTBOOL
== regtype
) {
492 This
->baseShader
.uses_bool_consts
= TRUE
;
495 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and is used
496 * in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel shaders because TECRDOUT
497 * isn't used in them, but future register types might cause issues
499 else if (WINED3DSPR_TEXCRDOUT
== regtype
&& i
== 0 /* Only look at writes */
500 && !pshader
&& WINED3DSHADER_VERSION_MAJOR(shader_version
) < 3)
502 reg_maps
->texcoord_mask
[reg
] |= shader_get_writemask(param
);
508 reg_maps
->loop_depth
= max_loop_depth
;
510 This
->baseShader
.functionLength
= ((char *)pToken
- (char *)byte_code
);
515 static void shader_dump_decl_usage(DWORD decl
, DWORD param
, DWORD shader_version
)
517 DWORD regtype
= shader_get_regtype(param
);
521 if (regtype
== WINED3DSPR_SAMPLER
) {
522 DWORD ttype
= decl
& WINED3DSP_TEXTURETYPE_MASK
;
525 case WINED3DSTT_2D
: TRACE("_2d"); break;
526 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
527 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
528 default: TRACE("_unknown_ttype(0x%08x)", ttype
);
533 DWORD usage
= decl
& WINED3DSP_DCL_USAGE_MASK
;
534 DWORD idx
= (decl
& WINED3DSP_DCL_USAGEINDEX_MASK
) >> WINED3DSP_DCL_USAGEINDEX_SHIFT
;
536 /* Pixel shaders 3.0 don't have usage semantics */
537 if (shader_is_pshader_version(shader_version
) && shader_version
< WINED3DPS_VERSION(3,0))
543 case WINED3DDECLUSAGE_POSITION
:
544 TRACE("position%d", idx
);
546 case WINED3DDECLUSAGE_BLENDINDICES
:
549 case WINED3DDECLUSAGE_BLENDWEIGHT
:
552 case WINED3DDECLUSAGE_NORMAL
:
553 TRACE("normal%d", idx
);
555 case WINED3DDECLUSAGE_PSIZE
:
558 case WINED3DDECLUSAGE_COLOR
:
562 TRACE("specular%d", (idx
- 1));
565 case WINED3DDECLUSAGE_TEXCOORD
:
566 TRACE("texture%d", idx
);
568 case WINED3DDECLUSAGE_TANGENT
:
571 case WINED3DDECLUSAGE_BINORMAL
:
574 case WINED3DDECLUSAGE_TESSFACTOR
:
577 case WINED3DDECLUSAGE_POSITIONT
:
578 TRACE("positionT%d", idx
);
580 case WINED3DDECLUSAGE_FOG
:
583 case WINED3DDECLUSAGE_DEPTH
:
586 case WINED3DDECLUSAGE_SAMPLE
:
590 FIXME("unknown_semantics(0x%08x)", usage
);
595 static void shader_dump_arr_entry(const DWORD param
, const DWORD addr_token
,
596 unsigned int reg
, int input
, DWORD shader_version
)
599 ((param
& WINED3DSHADER_ADDRESSMODE_MASK
) == WINED3DSHADER_ADDRMODE_RELATIVE
);
604 shader_dump_param(addr_token
, 0, input
, shader_version
);
614 static void shader_dump_param(const DWORD param
, const DWORD addr_token
, int input
, DWORD shader_version
)
616 static const char * const rastout_reg_names
[] = { "oPos", "oFog", "oPts" };
617 static const char * const misctype_reg_names
[] = { "vPos", "vFace"};
618 const char *swizzle_reg_chars
= "xyzw";
620 DWORD reg
= param
& WINED3DSP_REGNUM_MASK
;
621 DWORD regtype
= shader_get_regtype(param
);
622 DWORD modifier
= param
& WINED3DSP_SRCMOD_MASK
;
624 /* There are some minor differences between pixel and vertex shaders */
625 char pshader
= shader_is_pshader_version(shader_version
);
628 if ( (modifier
== WINED3DSPSM_NEG
) ||
629 (modifier
== WINED3DSPSM_BIASNEG
) ||
630 (modifier
== WINED3DSPSM_SIGNNEG
) ||
631 (modifier
== WINED3DSPSM_X2NEG
) ||
632 (modifier
== WINED3DSPSM_ABSNEG
) )
634 else if (modifier
== WINED3DSPSM_COMP
)
636 else if (modifier
== WINED3DSPSM_NOT
)
639 if (modifier
== WINED3DSPSM_ABS
|| modifier
== WINED3DSPSM_ABSNEG
)
644 case WINED3DSPR_TEMP
:
647 case WINED3DSPR_INPUT
:
649 shader_dump_arr_entry(param
, addr_token
, reg
, input
, shader_version
);
651 case WINED3DSPR_CONST
:
652 case WINED3DSPR_CONST2
:
653 case WINED3DSPR_CONST3
:
654 case WINED3DSPR_CONST4
:
656 shader_dump_arr_entry(param
, addr_token
, shader_get_float_offset(param
), input
, shader_version
);
658 case WINED3DSPR_TEXTURE
: /* vs: case D3DSPR_ADDR */
659 TRACE("%c%u", (pshader
? 't':'a'), reg
);
661 case WINED3DSPR_RASTOUT
:
662 TRACE("%s", rastout_reg_names
[reg
]);
664 case WINED3DSPR_COLOROUT
:
667 case WINED3DSPR_DEPTHOUT
:
670 case WINED3DSPR_ATTROUT
:
673 case WINED3DSPR_TEXCRDOUT
:
675 /* Vertex shaders >= 3.0 use general purpose output registers
676 * (WINED3DSPR_OUTPUT), which can include an address token */
678 if (WINED3DSHADER_VERSION_MAJOR(shader_version
) >= 3) {
680 shader_dump_arr_entry(param
, addr_token
, reg
, input
, shader_version
);
685 case WINED3DSPR_CONSTINT
:
687 shader_dump_arr_entry(param
, addr_token
, reg
, input
, shader_version
);
689 case WINED3DSPR_CONSTBOOL
:
691 shader_dump_arr_entry(param
, addr_token
, reg
, input
, shader_version
);
693 case WINED3DSPR_LABEL
:
696 case WINED3DSPR_LOOP
:
699 case WINED3DSPR_SAMPLER
:
702 case WINED3DSPR_MISCTYPE
:
704 FIXME("Unhandled misctype register %d\n", reg
);
706 TRACE("%s", misctype_reg_names
[reg
]);
709 case WINED3DSPR_PREDICATE
:
713 TRACE("unhandled_rtype(%#x)", regtype
);
718 /* operand output (for modifiers and shift, see dump_ins_modifiers) */
720 if ((param
& WINED3DSP_WRITEMASK_ALL
) != WINED3DSP_WRITEMASK_ALL
) {
722 if (param
& WINED3DSP_WRITEMASK_0
) TRACE("%c", swizzle_reg_chars
[0]);
723 if (param
& WINED3DSP_WRITEMASK_1
) TRACE("%c", swizzle_reg_chars
[1]);
724 if (param
& WINED3DSP_WRITEMASK_2
) TRACE("%c", swizzle_reg_chars
[2]);
725 if (param
& WINED3DSP_WRITEMASK_3
) TRACE("%c", swizzle_reg_chars
[3]);
730 DWORD swizzle
= (param
& WINED3DSP_SWIZZLE_MASK
) >> WINED3DSP_SWIZZLE_SHIFT
;
731 DWORD swizzle_x
= swizzle
& 0x03;
732 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
733 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
734 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
738 case WINED3DSPSM_NONE
: break;
739 case WINED3DSPSM_NEG
: break;
740 case WINED3DSPSM_NOT
: break;
741 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
742 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
743 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
744 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
745 case WINED3DSPSM_COMP
: break;
746 case WINED3DSPSM_X2
: TRACE("_x2"); break;
747 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
748 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
749 case WINED3DSPSM_DW
: TRACE("_dw"); break;
750 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
751 case WINED3DSPSM_ABS
: TRACE(")"); break;
753 TRACE("_unknown_modifier(%#x)", modifier
>> WINED3DSP_SRCMOD_SHIFT
);
758 * swizzle bits fields:
761 if ((WINED3DVS_NOSWIZZLE
>> WINED3DVS_SWIZZLE_SHIFT
) != swizzle
) {
762 if (swizzle_x
== swizzle_y
&&
763 swizzle_x
== swizzle_z
&&
764 swizzle_x
== swizzle_w
) {
765 TRACE(".%c", swizzle_reg_chars
[swizzle_x
]);
768 swizzle_reg_chars
[swizzle_x
],
769 swizzle_reg_chars
[swizzle_y
],
770 swizzle_reg_chars
[swizzle_z
],
771 swizzle_reg_chars
[swizzle_w
]);
777 /* Shared code in order to generate the bulk of the shader string.
778 * NOTE: A description of how to parse tokens can be found on msdn */
779 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
* buffer
,
780 const shader_reg_maps
* reg_maps
, CONST DWORD
* pFunction
)
782 IWineD3DBaseShaderImpl
* This
= (IWineD3DBaseShaderImpl
*) iface
;
783 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*) This
->baseShader
.device
; /* To access shader backend callbacks */
784 const SHADER_OPCODE
*opcode_table
= This
->baseShader
.shader_ins
;
785 const SHADER_HANDLER
*handler_table
= device
->shader_backend
->shader_instruction_handler_table
;
786 DWORD shader_version
= reg_maps
->shader_version
;
787 struct wined3d_shader_dst_param dst_param
;
788 struct wined3d_shader_instruction ins
;
789 const DWORD
*pToken
= pFunction
;
790 const SHADER_OPCODE
*curOpcode
;
791 SHADER_HANDLER hw_fct
;
794 /* Initialize current parsing state */
797 ins
.reg_maps
= reg_maps
;
798 ins
.dst
= &dst_param
;
799 This
->baseShader
.parse_state
.current_row
= 0;
801 while (WINED3DPS_END() != *pToken
)
805 /* Skip version token */
806 if (shader_is_version_token(*pToken
))
812 /* Skip comment tokens */
813 if (shader_is_comment(*pToken
))
815 pToken
+= (*pToken
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
821 opcode_token
= *pToken
++;
822 curOpcode
= shader_get_opcode(opcode_table
, shader_version
, opcode_token
);
824 /* Unknown opcode and its parameters */
827 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token
);
828 pToken
+= shader_skip_unrecognized(pToken
, shader_version
);
833 if (WINED3DSIO_DCL
== curOpcode
->opcode
834 || WINED3DSIO_NOP
== curOpcode
->opcode
835 || WINED3DSIO_DEF
== curOpcode
->opcode
836 || WINED3DSIO_DEFI
== curOpcode
->opcode
837 || WINED3DSIO_DEFB
== curOpcode
->opcode
838 || WINED3DSIO_PHASE
== curOpcode
->opcode
839 || WINED3DSIO_RET
== curOpcode
->opcode
)
841 pToken
+= shader_skip_opcode(curOpcode
, opcode_token
, shader_version
);
846 hw_fct
= handler_table
[curOpcode
->handler_idx
];
848 /* Unhandled opcode */
851 FIXME("Can't handle opcode %s in hwShader\n", curOpcode
->name
);
852 pToken
+= shader_skip_opcode(curOpcode
, opcode_token
, shader_version
);
856 ins
.handler_idx
= curOpcode
->handler_idx
;
857 ins
.flags
= opcode_token
& WINED3D_OPCODESPECIFICCONTROL_MASK
;
858 ins
.coissue
= opcode_token
& WINED3DSI_COISSUE
;
860 /* Destination token */
861 ins
.dst_count
= curOpcode
->dst_token
? 1 : 0;
864 DWORD param
, addr_param
= 0;
865 pToken
+= shader_get_param(pToken
, shader_version
, ¶m
, &addr_param
);
866 shader_parse_dst_param(param
, addr_param
, &dst_param
);
869 /* Predication token */
870 if (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
) ins
.predicate
= *pToken
++;
872 /* Other source tokens */
873 ins
.src_count
= curOpcode
->num_params
- curOpcode
->dst_token
;
874 for (i
= 0; i
< ins
.src_count
; ++i
)
876 DWORD param
, addr_token
= 0;
877 pToken
+= shader_get_param(pToken
, shader_version
, ¶m
, &addr_token
);
879 ins
.src_addr
[i
] = addr_token
;
882 /* Call appropriate function for output target */
885 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
886 /* FIXME: This should be internal to the shader backend.
887 * Also, right now this is the only reason "shader_mode" exists. */
888 if (This
->baseShader
.shader_mode
== SHADER_GLSL
) shader_glsl_add_instruction_modifiers(&ins
);
892 static void shader_dump_ins_modifiers(const DWORD output
)
894 DWORD shift
= (output
& WINED3DSP_DSTSHIFT_MASK
) >> WINED3DSP_DSTSHIFT_SHIFT
;
895 DWORD mmask
= output
& WINED3DSP_DSTMOD_MASK
;
899 case 13: TRACE("_d8"); break;
900 case 14: TRACE("_d4"); break;
901 case 15: TRACE("_d2"); break;
902 case 1: TRACE("_x2"); break;
903 case 2: TRACE("_x4"); break;
904 case 3: TRACE("_x8"); break;
905 default: TRACE("_unhandled_shift(%d)", shift
); break;
908 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
909 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
910 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
912 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
914 FIXME("_unrecognized_modifier(%#x)", mmask
>> WINED3DSP_DSTMOD_SHIFT
);
917 void shader_trace_init(const DWORD
*pFunction
, const SHADER_OPCODE
*opcode_table
)
919 const DWORD
* pToken
= pFunction
;
920 const SHADER_OPCODE
* curOpcode
= NULL
;
921 DWORD shader_version
;
925 TRACE("Parsing %p\n", pFunction
);
927 /* The version token is supposed to be the first token */
928 if (!shader_is_version_token(*pToken
))
930 FIXME("First token is not a version token, invalid shader.\n");
933 shader_version
= *pToken
++;
934 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version
) ? "ps": "vs",
935 WINED3DSHADER_VERSION_MAJOR(shader_version
), WINED3DSHADER_VERSION_MINOR(shader_version
));
937 while (WINED3DVS_END() != *pToken
)
939 if (shader_is_comment(*pToken
)) /* comment */
941 DWORD comment_len
= (*pToken
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
943 TRACE("//%s\n", (const char*)pToken
);
944 pToken
+= comment_len
;
947 opcode_token
= *pToken
++;
948 curOpcode
= shader_get_opcode(opcode_table
, shader_version
, opcode_token
);
953 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token
);
954 tokens_read
= shader_skip_unrecognized(pToken
, shader_version
);
955 pToken
+= tokens_read
;
959 if (curOpcode
->opcode
== WINED3DSIO_DCL
)
961 DWORD usage
= *pToken
;
962 DWORD param
= *(pToken
+ 1);
964 shader_dump_decl_usage(usage
, param
, shader_version
);
965 shader_dump_ins_modifiers(param
);
967 shader_dump_param(param
, 0, 0, shader_version
);
970 else if (curOpcode
->opcode
== WINED3DSIO_DEF
)
972 unsigned int offset
= shader_get_float_offset(*pToken
);
974 TRACE("def c%u = %f, %f, %f, %f", offset
,
975 *(const float *)(pToken
+ 1),
976 *(const float *)(pToken
+ 2),
977 *(const float *)(pToken
+ 3),
978 *(const float *)(pToken
+ 4));
981 else if (curOpcode
->opcode
== WINED3DSIO_DEFI
)
983 TRACE("defi i%u = %d, %d, %d, %d", *pToken
& WINED3DSP_REGNUM_MASK
,
990 else if (curOpcode
->opcode
== WINED3DSIO_DEFB
)
992 TRACE("defb b%u = %s", *pToken
& WINED3DSP_REGNUM_MASK
,
993 *(pToken
+ 1)? "true": "false");
998 DWORD param
, addr_token
;
1001 /* Print out predication source token first - it follows
1002 * the destination token. */
1003 if (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
)
1006 shader_dump_param(*(pToken
+ 2), 0, 1, shader_version
);
1009 if (opcode_token
& WINED3DSI_COISSUE
)
1011 /* PixWin marks instructions with the coissue flag with a '+' */
1015 TRACE("%s", curOpcode
->name
);
1017 if (curOpcode
->opcode
== WINED3DSIO_IFC
1018 || curOpcode
->opcode
== WINED3DSIO_BREAKC
)
1020 DWORD op
= (opcode_token
& INST_CONTROLS_MASK
) >> INST_CONTROLS_SHIFT
;
1024 case COMPARISON_GT
: TRACE("_gt"); break;
1025 case COMPARISON_EQ
: TRACE("_eq"); break;
1026 case COMPARISON_GE
: TRACE("_ge"); break;
1027 case COMPARISON_LT
: TRACE("_lt"); break;
1028 case COMPARISON_NE
: TRACE("_ne"); break;
1029 case COMPARISON_LE
: TRACE("_le"); break;
1030 default: TRACE("_(%u)", op
);
1033 else if (curOpcode
->opcode
== WINED3DSIO_TEX
1034 && shader_version
>= WINED3DPS_VERSION(2,0)
1035 && (opcode_token
& WINED3DSI_TEXLD_PROJECT
))
1040 /* Destination token */
1041 if (curOpcode
->dst_token
)
1043 tokens_read
= shader_get_param(pToken
, shader_version
, ¶m
, &addr_token
);
1044 pToken
+= tokens_read
;
1046 shader_dump_ins_modifiers(param
);
1048 shader_dump_param(param
, addr_token
, 0, shader_version
);
1051 /* Predication token - already printed out, just skip it */
1052 if (opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
)
1057 /* Other source tokens */
1058 for (i
= curOpcode
->dst_token
; i
< curOpcode
->num_params
; ++i
)
1060 tokens_read
= shader_get_param(pToken
, shader_version
, ¶m
, &addr_token
);
1061 pToken
+= tokens_read
;
1063 TRACE((i
== 0)? " " : ", ");
1064 shader_dump_param(param
, addr_token
, 1, shader_version
);
1072 void shader_cleanup(IWineD3DBaseShader
*iface
)
1074 IWineD3DBaseShaderImpl
*This
= (IWineD3DBaseShaderImpl
*)iface
;
1076 ((IWineD3DDeviceImpl
*)This
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1077 HeapFree(GetProcessHeap(), 0, This
->baseShader
.function
);
1078 shader_delete_constant_list(&This
->baseShader
.constantsF
);
1079 shader_delete_constant_list(&This
->baseShader
.constantsB
);
1080 shader_delete_constant_list(&This
->baseShader
.constantsI
);
1081 list_remove(&This
->baseShader
.shader_list_entry
);
1084 static const SHADER_HANDLER shader_none_instruction_handler_table
[WINED3DSIH_TABLE_SIZE
] = {0};
1085 static void shader_none_select(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
) {}
1086 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
) {}
1087 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1088 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1089 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1090 static void shader_none_load_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1091 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1092 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1093 static void shader_none_free(IWineD3DDevice
*iface
) {}
1094 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1095 static GLuint
shader_none_generate_pshader(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
) {
1096 FIXME("NONE shader backend asked to generate a pixel shader\n");
1099 static GLuint
shader_none_generate_vshader(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
) {
1100 FIXME("NONE shader backend asked to generate a vertex shader\n");
1104 #define GLINFO_LOCATION (*gl_info)
1105 static void shader_none_get_caps(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*pCaps
)
1107 /* Set the shader caps to 0 for the none shader backend */
1108 pCaps
->VertexShaderVersion
= 0;
1109 pCaps
->PixelShaderVersion
= 0;
1110 pCaps
->PixelShader1xMaxValue
= 0.0;
1112 #undef GLINFO_LOCATION
1113 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1115 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1117 TRACE("Checking support for fixup:\n");
1118 dump_color_fixup_desc(fixup
);
1121 /* Faked to make some apps happy. */
1122 if (!is_yuv_fixup(fixup
))
1128 TRACE("[FAILED]\n");
1132 const shader_backend_t none_shader_backend
= {
1133 shader_none_instruction_handler_table
,
1135 shader_none_select_depth_blt
,
1136 shader_none_deselect_depth_blt
,
1137 shader_none_update_float_vertex_constants
,
1138 shader_none_update_float_pixel_constants
,
1139 shader_none_load_constants
,
1140 shader_none_destroy
,
1143 shader_none_dirty_const
,
1144 shader_none_generate_pshader
,
1145 shader_none_generate_vshader
,
1146 shader_none_get_caps
,
1147 shader_none_color_fixup_supported
,