A first stab at wcstod().
[wine/hacks.git] / server / object.h
blobe3c2a5db922489a8b1d239d34d9e28c368bd25b4
1 /*
2 * Wine server objects
4 * Copyright (C) 1998 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_SERVER_OBJECT_H
22 #define __WINE_SERVER_OBJECT_H
24 #ifdef HAVE_SYS_POLL_H
25 #include <sys/poll.h>
26 #endif
28 #include <sys/time.h>
29 #include "wine/server_protocol.h"
30 #include "wine/list.h"
32 #define DEBUG_OBJECTS
34 /* kernel objects */
36 struct namespace;
37 struct object;
38 struct object_name;
39 struct thread;
40 struct process;
41 struct token;
42 struct file;
43 struct wait_queue_entry;
44 struct async;
45 struct async_queue;
47 /* operations valid on all objects */
48 struct object_ops
50 /* size of this object type */
51 size_t size;
52 /* dump the object (for debugging) */
53 void (*dump)(struct object *,int);
54 /* add a thread to the object wait queue */
55 int (*add_queue)(struct object *,struct wait_queue_entry *);
56 /* remove a thread from the object wait queue */
57 void (*remove_queue)(struct object *,struct wait_queue_entry *);
58 /* is object signaled? */
59 int (*signaled)(struct object *,struct thread *);
60 /* wait satisfied; return 1 if abandoned */
61 int (*satisfied)(struct object *,struct thread *);
62 /* return an fd object that can be used to read/write from the object */
63 struct fd *(*get_fd)(struct object *);
64 /* destroy on refcount == 0 */
65 void (*destroy)(struct object *);
68 struct object
70 unsigned int refcount; /* reference count */
71 const struct object_ops *ops;
72 struct wait_queue_entry *head;
73 struct wait_queue_entry *tail;
74 struct object_name *name;
75 #ifdef DEBUG_OBJECTS
76 struct list obj_list;
77 #endif
80 struct wait_queue_entry
82 struct wait_queue_entry *next;
83 struct wait_queue_entry *prev;
84 struct object *obj;
85 struct thread *thread;
88 extern void *mem_alloc( size_t size ); /* malloc wrapper */
89 extern void *memdup( const void *data, size_t len );
90 extern void *alloc_object( const struct object_ops *ops );
91 extern void dump_object_name( struct object *obj );
92 extern void *create_named_object( struct namespace *namespace, const struct object_ops *ops,
93 const WCHAR *name, size_t len );
94 extern struct namespace *create_namespace( unsigned int hash_size, int case_sensitive );
95 /* grab/release_object can take any pointer, but you better make sure */
96 /* that the thing pointed to starts with a struct object... */
97 extern struct object *grab_object( void *obj );
98 extern void release_object( void *obj );
99 extern struct object *find_object( const struct namespace *namespace, const WCHAR *name, size_t len );
100 extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
101 extern int no_satisfied( struct object *obj, struct thread *thread );
102 extern struct fd *no_get_fd( struct object *obj );
103 extern void no_destroy( struct object *obj );
104 #ifdef DEBUG_OBJECTS
105 extern void dump_objects(void);
106 #endif
108 /* event functions */
110 struct event;
112 extern struct event *create_event( const WCHAR *name, size_t len,
113 int manual_reset, int initial_state );
114 extern struct event *get_event_obj( struct process *process, obj_handle_t handle, unsigned int access );
115 extern void pulse_event( struct event *event );
116 extern void set_event( struct event *event );
117 extern void reset_event( struct event *event );
119 /* mutex functions */
121 extern void abandon_mutexes( struct thread *thread );
123 /* serial functions */
125 int get_serial_async_timeout(struct object *obj, int type, int count);
127 /* socket functions */
129 extern void sock_init(void);
131 /* debugger functions */
133 extern int set_process_debugger( struct process *process, struct thread *debugger );
134 extern void generate_debug_event( struct thread *thread, int code, void *arg );
135 extern void generate_startup_debug_events( struct process *process, void *entry );
136 extern void debug_exit_thread( struct thread *thread );
138 /* mapping functions */
140 extern int get_page_size(void);
142 /* registry functions */
144 extern void init_registry(void);
145 extern void flush_registry(void);
146 extern void close_registry(void);
147 extern void registry_close_handle( struct object *obj, obj_handle_t hkey );
149 /* signal functions */
151 extern void init_signals(void);
152 extern void close_signals(void);
154 /* token functions */
156 extern struct token *create_token(void);
158 /* atom functions */
160 extern void close_atom_table(void);
161 extern int grab_global_atom( atom_t atom );
162 extern void release_global_atom( atom_t atom );
164 /* global variables */
166 /* command-line options */
167 extern int debug_level;
168 extern int master_socket_timeout;
169 extern int foreground;
170 extern const char *server_argv0;
172 /* server start time used for GetTickCount() */
173 extern unsigned int server_start_ticks;
175 /* name space for synchronization objects */
176 extern struct namespace *sync_namespace;
178 #endif /* __WINE_SERVER_OBJECT_H */