A first stab at wcstod().
[wine/hacks.git] / controls / uitools.c
blob6b626a4ef973a66db212fbe7ffbf61f9accf5d9a
1 /*
2 * User Interface Functions
4 * Copyright 1997 Dimitrie O. Paun
5 * Copyright 1997 Bertho A. Stultiens
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include <stdarg.h>
24 #include "windef.h"
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "wine/winuser16.h"
28 #include "winuser.h"
29 #include "user.h"
30 #include "wine/debug.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(graphics);
34 static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
35 0xaaaa, 0x5555, 0xaaaa, 0x5555 };
37 /* These tables are used in:
38 * UITOOLS_DrawDiagEdge()
39 * UITOOLS_DrawRectEdge()
41 static const signed char LTInnerNormal[] = {
42 -1, -1, -1, -1,
43 -1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
44 -1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
45 -1, -1, -1, -1
48 static const signed char LTOuterNormal[] = {
49 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
50 COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
51 COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
52 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
55 static const signed char RBInnerNormal[] = {
56 -1, -1, -1, -1,
57 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
58 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
59 -1, -1, -1, -1
62 static const signed char RBOuterNormal[] = {
63 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
64 COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
65 COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
66 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
69 static const signed char LTInnerSoft[] = {
70 -1, -1, -1, -1,
71 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
72 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
73 -1, -1, -1, -1
76 static const signed char LTOuterSoft[] = {
77 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
78 COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
79 COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
80 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
83 #define RBInnerSoft RBInnerNormal /* These are the same */
84 #define RBOuterSoft RBOuterNormal
86 static const signed char LTRBOuterMono[] = {
87 -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
88 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
89 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
90 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
93 static const signed char LTRBInnerMono[] = {
94 -1, -1, -1, -1,
95 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
96 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
97 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
100 static const signed char LTRBOuterFlat[] = {
101 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
102 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
103 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
104 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
107 static const signed char LTRBInnerFlat[] = {
108 -1, -1, -1, -1,
109 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
110 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
111 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
114 /***********************************************************************
115 * UITOOLS_DrawDiagEdge
117 * Same as DrawEdge invoked with BF_DIAGONAL
119 * 03-Dec-1997: Changed by Bertho Stultiens
121 * See also comments with UITOOLS_DrawRectEdge()
123 static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
124 UINT uType, UINT uFlags)
126 POINT Points[4];
127 signed char InnerI, OuterI;
128 HPEN InnerPen, OuterPen;
129 POINT SavePoint;
130 HPEN SavePen;
131 int spx, spy;
132 int epx, epy;
133 int Width = rc->right - rc->left;
134 int Height= rc->bottom - rc->top;
135 int SmallDiam = Width > Height ? Height : Width;
136 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
137 || (uType & BDR_OUTER) == BDR_OUTER)
138 && !(uFlags & (BF_FLAT|BF_MONO)) );
139 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
140 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
142 /* Init some vars */
143 OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
144 SavePen = (HPEN)SelectObject(hdc, InnerPen);
145 spx = spy = epx = epy = 0; /* Satisfy the compiler... */
147 /* Determine the colors of the edges */
148 if(uFlags & BF_MONO)
150 InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
151 OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
153 else if(uFlags & BF_FLAT)
155 InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
156 OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
158 else if(uFlags & BF_SOFT)
160 if(uFlags & BF_BOTTOM)
162 InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
163 OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
165 else
167 InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
168 OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
171 else
173 if(uFlags & BF_BOTTOM)
175 InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
176 OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
178 else
180 InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
181 OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
185 if(InnerI != -1) InnerPen = SYSCOLOR_GetPen(InnerI);
186 if(OuterI != -1) OuterPen = SYSCOLOR_GetPen(OuterI);
188 MoveToEx(hdc, 0, 0, &SavePoint);
190 /* Don't ask me why, but this is what is visible... */
191 /* This must be possible to do much simpler, but I fail to */
192 /* see the logic in the MS implementation (sigh...). */
193 /* So, this might look a bit brute force here (and it is), but */
194 /* it gets the job done;) */
196 switch(uFlags & BF_RECT)
198 case 0:
199 case BF_LEFT:
200 case BF_BOTTOM:
201 case BF_BOTTOMLEFT:
202 /* Left bottom endpoint */
203 epx = rc->left-1;
204 spx = epx + SmallDiam;
205 epy = rc->bottom;
206 spy = epy - SmallDiam;
207 break;
209 case BF_TOPLEFT:
210 case BF_BOTTOMRIGHT:
211 /* Left top endpoint */
212 epx = rc->left-1;
213 spx = epx + SmallDiam;
214 epy = rc->top-1;
215 spy = epy + SmallDiam;
216 break;
218 case BF_TOP:
219 case BF_RIGHT:
220 case BF_TOPRIGHT:
221 case BF_RIGHT|BF_LEFT:
222 case BF_RIGHT|BF_LEFT|BF_TOP:
223 case BF_BOTTOM|BF_TOP:
224 case BF_BOTTOM|BF_TOP|BF_LEFT:
225 case BF_BOTTOMRIGHT|BF_LEFT:
226 case BF_BOTTOMRIGHT|BF_TOP:
227 case BF_RECT:
228 /* Right top endpoint */
229 spx = rc->left;
230 epx = spx + SmallDiam;
231 spy = rc->bottom-1;
232 epy = spy - SmallDiam;
233 break;
236 MoveToEx(hdc, spx, spy, NULL);
237 SelectObject(hdc, OuterPen);
238 LineTo(hdc, epx, epy);
240 SelectObject(hdc, InnerPen);
242 switch(uFlags & (BF_RECT|BF_DIAGONAL))
244 case BF_DIAGONAL_ENDBOTTOMLEFT:
245 case (BF_DIAGONAL|BF_BOTTOM):
246 case BF_DIAGONAL:
247 case (BF_DIAGONAL|BF_LEFT):
248 MoveToEx(hdc, spx-1, spy, NULL);
249 LineTo(hdc, epx, epy-1);
250 Points[0].x = spx-add;
251 Points[0].y = spy;
252 Points[1].x = rc->left;
253 Points[1].y = rc->top;
254 Points[2].x = epx+1;
255 Points[2].y = epy-1-add;
256 Points[3] = Points[2];
257 break;
259 case BF_DIAGONAL_ENDBOTTOMRIGHT:
260 MoveToEx(hdc, spx-1, spy, NULL);
261 LineTo(hdc, epx, epy+1);
262 Points[0].x = spx-add;
263 Points[0].y = spy;
264 Points[1].x = rc->left;
265 Points[1].y = rc->bottom-1;
266 Points[2].x = epx+1;
267 Points[2].y = epy+1+add;
268 Points[3] = Points[2];
269 break;
271 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
272 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
273 case BF_DIAGONAL_ENDTOPRIGHT:
274 case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
275 MoveToEx(hdc, spx+1, spy, NULL);
276 LineTo(hdc, epx, epy+1);
277 Points[0].x = epx-1;
278 Points[0].y = epy+1+add;
279 Points[1].x = rc->right-1;
280 Points[1].y = rc->top+add;
281 Points[2].x = rc->right-1;
282 Points[2].y = rc->bottom-1;
283 Points[3].x = spx+add;
284 Points[3].y = spy;
285 break;
287 case BF_DIAGONAL_ENDTOPLEFT:
288 MoveToEx(hdc, spx, spy-1, NULL);
289 LineTo(hdc, epx+1, epy);
290 Points[0].x = epx+1+add;
291 Points[0].y = epy+1;
292 Points[1].x = rc->right-1;
293 Points[1].y = rc->top;
294 Points[2].x = rc->right-1;
295 Points[2].y = rc->bottom-1-add;
296 Points[3].x = spx;
297 Points[3].y = spy-add;
298 break;
300 case (BF_DIAGONAL|BF_TOP):
301 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
302 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
303 MoveToEx(hdc, spx+1, spy-1, NULL);
304 LineTo(hdc, epx, epy);
305 Points[0].x = epx-1;
306 Points[0].y = epy+1;
307 Points[1].x = rc->right-1;
308 Points[1].y = rc->top;
309 Points[2].x = rc->right-1;
310 Points[2].y = rc->bottom-1-add;
311 Points[3].x = spx+add;
312 Points[3].y = spy-add;
313 break;
315 case (BF_DIAGONAL|BF_RIGHT):
316 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
317 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
318 MoveToEx(hdc, spx, spy, NULL);
319 LineTo(hdc, epx-1, epy+1);
320 Points[0].x = spx;
321 Points[0].y = spy;
322 Points[1].x = rc->left;
323 Points[1].y = rc->top+add;
324 Points[2].x = epx-1-add;
325 Points[2].y = epy+1+add;
326 Points[3] = Points[2];
327 break;
330 /* Fill the interior if asked */
331 if((uFlags & BF_MIDDLE) && retval)
333 HBRUSH hbsave;
334 HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
335 :COLOR_BTNFACE);
336 HPEN hpsave;
337 HPEN hp = SYSCOLOR_GetPen(uFlags & BF_MONO ? COLOR_WINDOW
338 : COLOR_BTNFACE);
339 hbsave = (HBRUSH)SelectObject(hdc, hb);
340 hpsave = (HPEN)SelectObject(hdc, hp);
341 Polygon(hdc, Points, 4);
342 SelectObject(hdc, hbsave);
343 SelectObject(hdc, hpsave);
346 /* Adjust rectangle if asked */
347 if(uFlags & BF_ADJUST)
349 if(uFlags & BF_LEFT) rc->left += add;
350 if(uFlags & BF_RIGHT) rc->right -= add;
351 if(uFlags & BF_TOP) rc->top += add;
352 if(uFlags & BF_BOTTOM) rc->bottom -= add;
355 /* Cleanup */
356 SelectObject(hdc, SavePen);
357 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
359 return retval;
362 /***********************************************************************
363 * UITOOLS_DrawRectEdge
365 * Same as DrawEdge invoked without BF_DIAGONAL
367 * 23-Nov-1997: Changed by Bertho Stultiens
369 * Well, I started testing this and found out that there are a few things
370 * that weren't quite as win95. The following rewrite should reproduce
371 * win95 results completely.
372 * The colorselection is table-driven to avoid awfull if-statements.
373 * The table below show the color settings.
375 * Pen selection table for uFlags = 0
377 * uType | LTI | LTO | RBI | RBO
378 * ------+-------+-------+-------+-------
379 * 0000 | x | x | x | x
380 * 0001 | x | 22 | x | 21
381 * 0010 | x | 16 | x | 20
382 * 0011 | x | x | x | x
383 * ------+-------+-------+-------+-------
384 * 0100 | x | 20 | x | 16
385 * 0101 | 20 | 22 | 16 | 21
386 * 0110 | 20 | 16 | 16 | 20
387 * 0111 | x | x | x | x
388 * ------+-------+-------+-------+-------
389 * 1000 | x | 21 | x | 22
390 * 1001 | 21 | 22 | 22 | 21
391 * 1010 | 21 | 16 | 22 | 20
392 * 1011 | x | x | x | x
393 * ------+-------+-------+-------+-------
394 * 1100 | x | x | x | x
395 * 1101 | x | x (22)| x | x (21)
396 * 1110 | x | x (16)| x | x (20)
397 * 1111 | x | x | x | x
399 * Pen selection table for uFlags = BF_SOFT
401 * uType | LTI | LTO | RBI | RBO
402 * ------+-------+-------+-------+-------
403 * 0000 | x | x | x | x
404 * 0001 | x | 20 | x | 21
405 * 0010 | x | 21 | x | 20
406 * 0011 | x | x | x | x
407 * ------+-------+-------+-------+-------
408 * 0100 | x | 22 | x | 16
409 * 0101 | 22 | 20 | 16 | 21
410 * 0110 | 22 | 21 | 16 | 20
411 * 0111 | x | x | x | x
412 * ------+-------+-------+-------+-------
413 * 1000 | x | 16 | x | 22
414 * 1001 | 16 | 20 | 22 | 21
415 * 1010 | 16 | 21 | 22 | 20
416 * 1011 | x | x | x | x
417 * ------+-------+-------+-------+-------
418 * 1100 | x | x | x | x
419 * 1101 | x | x (20)| x | x (21)
420 * 1110 | x | x (21)| x | x (20)
421 * 1111 | x | x | x | x
423 * x = don't care; (n) = is what win95 actually uses
424 * LTI = left Top Inner line
425 * LTO = left Top Outer line
426 * RBI = Right Bottom Inner line
427 * RBO = Right Bottom Outer line
428 * 15 = COLOR_BTNFACE
429 * 16 = COLOR_BTNSHADOW
430 * 20 = COLOR_BTNHIGHLIGHT
431 * 21 = COLOR_3DDKSHADOW
432 * 22 = COLOR_3DLIGHT
436 static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
437 UINT uType, UINT uFlags)
439 signed char LTInnerI, LTOuterI;
440 signed char RBInnerI, RBOuterI;
441 HPEN LTInnerPen, LTOuterPen;
442 HPEN RBInnerPen, RBOuterPen;
443 RECT InnerRect = *rc;
444 POINT SavePoint;
445 HPEN SavePen;
446 int LBpenplus = 0;
447 int LTpenplus = 0;
448 int RTpenplus = 0;
449 int RBpenplus = 0;
450 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
451 || (uType & BDR_OUTER) == BDR_OUTER)
452 && !(uFlags & (BF_FLAT|BF_MONO)) );
454 /* Init some vars */
455 LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
456 SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
458 /* Determine the colors of the edges */
459 if(uFlags & BF_MONO)
461 LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
462 LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
464 else if(uFlags & BF_FLAT)
466 LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
467 LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
469 /* Bertho Stultiens states above that this function exactly matches win95
470 * In win98 BF_FLAT rectangles have an inner border same color as the
471 * middle (COLOR_BTNFACE). I believe it's the same for win95 but since
472 * I don't know I go with Bertho and just sets it for win98 until proven
473 * otherwise.
474 * Dennis Björklund, 10 June, 99
476 if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 )
477 LTInnerI = RBInnerI = COLOR_BTNFACE;
479 else if(uFlags & BF_SOFT)
481 LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
482 LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
483 RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
484 RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
486 else
488 LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
489 LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
490 RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
491 RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
494 if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
495 if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
496 if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
497 if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
499 if(LTInnerI != -1) LTInnerPen = SYSCOLOR_GetPen(LTInnerI);
500 if(LTOuterI != -1) LTOuterPen = SYSCOLOR_GetPen(LTOuterI);
501 if(RBInnerI != -1) RBInnerPen = SYSCOLOR_GetPen(RBInnerI);
502 if(RBOuterI != -1) RBOuterPen = SYSCOLOR_GetPen(RBOuterI);
504 MoveToEx(hdc, 0, 0, &SavePoint);
506 /* Draw the outer edge */
507 SelectObject(hdc, LTOuterPen);
508 if(uFlags & BF_TOP)
510 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
511 LineTo(hdc, InnerRect.right, InnerRect.top);
513 if(uFlags & BF_LEFT)
515 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
516 LineTo(hdc, InnerRect.left, InnerRect.bottom);
518 SelectObject(hdc, RBOuterPen);
519 if(uFlags & BF_BOTTOM)
521 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
522 LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
524 if(uFlags & BF_RIGHT)
526 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
527 LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
530 /* Draw the inner edge */
531 SelectObject(hdc, LTInnerPen);
532 if(uFlags & BF_TOP)
534 MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
535 LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
537 if(uFlags & BF_LEFT)
539 MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
540 LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
542 SelectObject(hdc, RBInnerPen);
543 if(uFlags & BF_BOTTOM)
545 MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
546 LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
548 if(uFlags & BF_RIGHT)
550 MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
551 LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
554 if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
556 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
557 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
559 if(uFlags & BF_LEFT) InnerRect.left += add;
560 if(uFlags & BF_RIGHT) InnerRect.right -= add;
561 if(uFlags & BF_TOP) InnerRect.top += add;
562 if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
564 if((uFlags & BF_MIDDLE) && retval)
566 FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
567 COLOR_WINDOW : COLOR_BTNFACE));
570 if(uFlags & BF_ADJUST)
571 *rc = InnerRect;
574 /* Cleanup */
575 SelectObject(hdc, SavePen);
576 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
577 return retval;
581 /**********************************************************************
582 * DrawEdge (USER32.@)
584 BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
586 TRACE("%p %ld,%ld-%ld,%ld %04x %04x\n",
587 hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
589 if(flags & BF_DIAGONAL)
590 return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
591 else
592 return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
596 /************************************************************************
597 * UITOOLS_MakeSquareRect
599 * Utility to create a square rectangle and returning the width
601 static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
603 int Width = src->right - src->left;
604 int Height = src->bottom - src->top;
605 int SmallDiam = Width > Height ? Height : Width;
607 *dst = *src;
609 /* Make it a square box */
610 if(Width < Height) /* SmallDiam == Width */
612 dst->top += (Height-Width)/2;
613 dst->bottom = dst->top + SmallDiam;
615 else if(Width > Height) /* SmallDiam == Height */
617 dst->left += (Width-Height)/2;
618 dst->right = dst->left + SmallDiam;
621 return SmallDiam;
624 static void UITOOLS_DrawCheckedRect( HDC dc, LPRECT rect )
626 if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
628 HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
629 HBRUSH hbsave;
630 HBRUSH hb = CreatePatternBrush(hbm);
631 COLORREF bg;
633 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNFACE));
634 bg = SetBkColor(dc, RGB(255, 255, 255));
635 hbsave = (HBRUSH)SelectObject(dc, hb);
636 PatBlt(dc, rect->left, rect->top, rect->right-rect->left, rect->bottom-rect->top, 0x00FA0089);
637 SelectObject(dc, hbsave);
638 SetBkColor(dc, bg);
639 DeleteObject(hb);
640 DeleteObject(hbm);
642 else
644 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
648 /************************************************************************
649 * UITOOLS_DFC_ButtonPush
651 * Draw a push button coming from DrawFrameControl()
653 * Does a pretty good job in emulating MS behavior. Some quirks are
654 * however there because MS uses a TrueType font (Marlett) to draw
655 * the buttons.
657 static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
659 UINT edge;
660 RECT myr = *r;
662 if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
663 edge = EDGE_SUNKEN;
664 else
665 edge = EDGE_RAISED;
667 if(uFlags & DFCS_CHECKED)
669 if(uFlags & DFCS_MONO)
670 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
671 else
672 UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
674 if (!(uFlags & DFCS_TRANSPARENT))
675 UITOOLS_DrawCheckedRect( dc, &myr );
677 else
679 if(uFlags & DFCS_MONO)
681 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
682 if (!(uFlags & DFCS_TRANSPARENT))
683 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
685 else
687 UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags & DFCS_FLAT) | ((uFlags & DFCS_TRANSPARENT) ? 0 : BF_MIDDLE) | BF_RECT);
691 /* Adjust rectangle if asked */
692 if(uFlags & DFCS_ADJUSTRECT)
694 r->left += 2;
695 r->right -= 2;
696 r->top += 2;
697 r->bottom -= 2;
700 return TRUE;
704 /************************************************************************
705 * UITOOLS_DFC_ButtonChcek
707 * Draw a check/3state button coming from DrawFrameControl()
709 * Does a pretty good job in emulating MS behavior. Some quirks are
710 * however there because MS uses a TrueType font (Marlett) to draw
711 * the buttons.
714 static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
716 RECT myr, bar;
717 UINT flags = BF_RECT | BF_ADJUST;
719 UITOOLS_MakeSquareRect(r, &myr);
721 if(uFlags & DFCS_FLAT) flags |= BF_FLAT;
722 else if(uFlags & DFCS_MONO) flags |= BF_MONO;
724 UITOOLS95_DrawRectEdge( dc, &myr, EDGE_SUNKEN, flags );
726 if (!(uFlags & DFCS_TRANSPARENT))
728 if(uFlags & (DFCS_INACTIVE | DFCS_PUSHED))
729 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
730 else if( (uFlags & DFCS_BUTTON3STATE) && (uFlags & DFCS_CHECKED) )
731 UITOOLS_DrawCheckedRect( dc, &myr );
732 else
733 FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
736 if(uFlags & DFCS_CHECKED)
738 int i, k;
739 i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ?
740 COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
742 /* draw 7 bars, with h=3w to form the check */
743 bar.left = myr.left;
744 bar.top = myr.top + 2;
745 for (k = 0; k < 7; k++) {
746 bar.left = bar.left + 1;
747 bar.top = (k < 3) ? bar.top + 1 : bar.top - 1;
748 bar.bottom = bar.top + 3;
749 bar.right = bar.left + 1;
750 FillRect(dc, &bar, GetSysColorBrush(i));
753 return TRUE;
757 /************************************************************************
758 * UITOOLS_DFC_ButtonRadio
760 * Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
762 * Does a pretty good job in emulating MS behavior. Some quirks are
763 * however there because MS uses a TrueType font (Marlett) to draw
764 * the buttons.
766 static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
768 RECT myr;
769 int i;
770 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
771 int BorderShrink = SmallDiam / 16;
772 HPEN hpsave;
773 HBRUSH hbsave;
774 int xc, yc;
776 if(BorderShrink < 1) BorderShrink = 1;
778 if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
779 FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
781 xc = myr.left + SmallDiam - SmallDiam/2;
782 yc = myr.top + SmallDiam - SmallDiam/2;
784 /* Define bounding box */
785 i = 14*SmallDiam/16;
786 myr.left = xc - i+i/2;
787 myr.right = xc + i/2;
788 myr.top = yc - i+i/2;
789 myr.bottom = yc + i/2;
791 if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
793 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
794 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
795 SelectObject(dc, hbsave);
797 else
799 if(uFlags & (DFCS_FLAT|DFCS_MONO))
801 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_WINDOWFRAME));
802 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
803 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
804 SelectObject(dc, hbsave);
805 SelectObject(dc, hpsave);
807 else
809 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
810 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
811 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
813 SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNSHADOW));
814 SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
815 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
817 myr.left += BorderShrink;
818 myr.right -= BorderShrink;
819 myr.top += BorderShrink;
820 myr.bottom -= BorderShrink;
822 SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DLIGHT));
823 SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
824 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
826 SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DDKSHADOW));
827 SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
828 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
829 SelectObject(dc, hbsave);
830 SelectObject(dc, hpsave);
833 i = 10*SmallDiam/16;
834 myr.left = xc - i+i/2;
835 myr.right = xc + i/2;
836 myr.top = yc - i+i/2;
837 myr.bottom = yc + i/2;
838 i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
839 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
840 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
841 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
842 SelectObject(dc, hbsave);
843 SelectObject(dc, hpsave);
846 if(uFlags & DFCS_CHECKED)
848 i = 6*SmallDiam/16;
849 i = i < 1 ? 1 : i;
850 myr.left = xc - i+i/2;
851 myr.right = xc + i/2;
852 myr.top = yc - i+i/2;
853 myr.bottom = yc + i/2;
855 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
856 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
857 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
858 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
859 SelectObject(dc, hpsave);
860 SelectObject(dc, hbsave);
863 /* FIXME: M$ has a polygon in the center at relative points: */
864 /* 0.476, 0.476 (times SmallDiam, SmallDiam) */
865 /* 0.476, 0.525 */
866 /* 0.500, 0.500 */
867 /* 0.500, 0.499 */
868 /* when the button is unchecked. The reason for it is unknown. The */
869 /* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
870 /* least 3 times (it looks like a clip-region when you see it happen). */
871 /* I do not really see a reason why this should be implemented. If you */
872 /* have a good reason, let me know. Maybe this is a quirk in the Marlett */
873 /* font. */
875 return TRUE;
878 /***********************************************************************
879 * UITOOLS_DrawFrameButton
881 static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
883 switch(uState & 0xff)
885 case DFCS_BUTTONPUSH:
886 return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
888 case DFCS_BUTTONCHECK:
889 case DFCS_BUTTON3STATE:
890 return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
892 case DFCS_BUTTONRADIOIMAGE:
893 case DFCS_BUTTONRADIOMASK:
894 case DFCS_BUTTONRADIO:
895 return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
897 default:
898 WARN("Invalid button state=0x%04x\n", uState);
901 return FALSE;
904 /***********************************************************************
905 * UITOOLS_DrawFrameCaption
907 * Draw caption buttons (win95), coming from DrawFrameControl()
910 static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
912 POINT Line1[10];
913 POINT Line2[10];
914 int Line1N;
915 int Line2N;
916 RECT myr;
917 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
918 int i;
919 HBRUSH hbsave;
920 HPEN hpsave;
921 HFONT hfsave, hf;
922 int colorIdx = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
923 int xc = (myr.left+myr.right)/2;
924 int yc = (myr.top+myr.bottom)/2;
925 int edge, move;
926 char str[2] = "?";
927 UINT alignsave;
928 int bksave;
929 COLORREF clrsave;
930 SIZE size;
932 UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
934 switch(uFlags & 0xff)
936 case DFCS_CAPTIONCLOSE:
938 /* The "X" is made by drawing a series of lines.
939 * The number of lines drawn depends on the size
940 * of the bounding rect. e.g. For a 6x5 inside rect,
941 * two lines are drawn from top-left to bottom-right,
942 * and two lines from top-right to bottom-left.
944 * 0 1 2 3 4 5 0 1 2 3 4 5
945 * 1 * * * *
946 * 2 * * * *
947 * 3 * * * *
948 * 4 * * * *
950 * Drawing one line for every 6 pixels in width
951 * seems to provide the best proportions.
954 POINT start, oldPos;
955 INT width = myr.right - myr.left - 5;
956 INT height = myr.bottom - myr.top - 6;
957 INT numLines = (width / 6) + 1;
959 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
961 start.x = myr.left + 2;
962 start.y = myr.top + 2;
964 if (width < 6)
965 height = width;
966 else
967 start.y++;
969 if (uFlags & DFCS_PUSHED)
971 start.x++;
972 start.y++;
975 /* now use the width of each line */
976 width -= numLines - 1;
978 for (i = 0; i < numLines; i++)
980 MoveToEx(dc, start.x + i, start.y, &oldPos);
981 LineTo(dc, start.x + i + width, start.y + height);
983 MoveToEx(dc, start.x + i, start.y + height - 1, &oldPos);
984 LineTo(dc, start.x + i + width, start.y - 1);
987 SelectObject(dc, hpsave);
988 return TRUE;
991 case DFCS_CAPTIONHELP:
992 /* This one breaks the flow */
993 /* FIXME: We need the Marlett font in order to get this right. */
995 hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
996 ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
997 DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
998 alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
999 bksave = SetBkMode(dc, TRANSPARENT);
1000 clrsave = GetTextColor(dc);
1001 hfsave = (HFONT)SelectObject(dc, hf);
1002 GetTextExtentPoint32A(dc, str, 1, &size);
1004 if(uFlags & DFCS_INACTIVE)
1006 SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
1007 TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
1009 SetTextColor(dc, GetSysColor(colorIdx));
1010 TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
1012 SelectObject(dc, hfsave);
1013 SetTextColor(dc, clrsave);
1014 SetBkMode(dc, bksave);
1015 SetTextAlign(dc, alignsave);
1016 DeleteObject(hf);
1017 return TRUE;
1019 case DFCS_CAPTIONMIN:
1020 Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
1021 Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
1022 Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
1023 Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
1024 Line1N = 4;
1025 Line2N = 0;
1026 break;
1028 case DFCS_CAPTIONMAX:
1029 edge = 47*SmallDiam/750;
1030 Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
1031 Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
1032 Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
1033 Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
1034 Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
1035 Line1[3].x = Line1[4].x = Line1[1].x - edge;
1037 Line2[0].x = Line2[5].x = Line1[0].x;
1038 Line2[3].x = Line2[4].x = Line1[1].x;
1039 Line2[1].x = Line2[2].x = Line1[0].x + edge;
1040 Line2[0].y = Line2[1].y = Line1[0].y;
1041 Line2[4].y = Line2[5].y = Line1[2].y;
1042 Line2[2].y = Line2[3].y = Line1[2].y - edge;
1043 Line1N = 6;
1044 Line2N = 6;
1045 break;
1047 case DFCS_CAPTIONRESTORE:
1048 /* FIXME: this one looks bad at small sizes < 15x15 :( */
1049 edge = 47*SmallDiam/750;
1050 move = 420*SmallDiam/750;
1051 Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
1052 Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
1053 Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
1054 Line1[7].x = Line1[8].x = Line1[0].x + edge;
1055 Line1[1].x = Line1[2].x = Line1[0].x + move;
1056 Line1[5].x = Line1[6].x = Line1[1].x - edge;
1057 Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
1058 Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
1059 Line1[4].y = Line1[5].y = Line1[2].y - edge;
1060 Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
1062 Line2[1].x = Line2[2].x = Line1[3].x;
1063 Line2[7].x = Line2[8].x = Line2[1].x - edge;
1064 Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
1065 Line2[5].x = Line2[6].x = Line2[0].x + edge;
1066 Line2[0].y = Line2[1].y = Line1[9].y;
1067 Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
1068 Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
1069 Line2[6].y = Line2[7].y = Line2[2].y - edge;
1070 Line1N = 10;
1071 Line2N = 10;
1072 break;
1074 default:
1075 WARN("Invalid caption; flags=0x%04x\n", uFlags);
1076 return FALSE;
1079 /* Here the drawing takes place */
1080 if(uFlags & DFCS_INACTIVE)
1082 /* If we have an inactive button, then you see a shadow */
1083 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1084 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
1085 Polygon(dc, Line1, Line1N);
1086 if(Line2N > 0)
1087 Polygon(dc, Line2, Line2N);
1088 SelectObject(dc, hpsave);
1089 SelectObject(dc, hbsave);
1092 /* Correct for the shadow shift */
1093 if (!(uFlags & DFCS_PUSHED))
1095 for(i = 0; i < Line1N; i++)
1097 Line1[i].x--;
1098 Line1[i].y--;
1100 for(i = 0; i < Line2N; i++)
1102 Line2[i].x--;
1103 Line2[i].y--;
1107 /* Make the final picture */
1108 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(colorIdx));
1109 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
1111 Polygon(dc, Line1, Line1N);
1112 if(Line2N > 0)
1113 Polygon(dc, Line2, Line2N);
1114 SelectObject(dc, hpsave);
1115 SelectObject(dc, hbsave);
1117 return TRUE;
1121 /************************************************************************
1122 * UITOOLS_DrawFrameScroll
1124 * Draw a scroll-bar control coming from DrawFrameControl()
1126 static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
1128 POINT Line[4];
1129 RECT myr;
1130 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
1131 int i;
1132 HBRUSH hbsave, hb, hb2;
1133 HPEN hpsave, hp, hp2;
1134 int tri = 290*SmallDiam/1000 - 1;
1135 int d46, d93;
1138 * This fixes a problem with really tiny "scroll" buttons. In particular
1139 * with the updown control.
1140 * Making sure that the arrow is as least 3 pixels wide (or high).
1142 if (tri == 0)
1143 tri = 1;
1145 switch(uFlags & 0xff)
1147 case DFCS_SCROLLCOMBOBOX:
1148 case DFCS_SCROLLDOWN:
1149 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1150 Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
1151 Line[0].x = Line[2].x - tri;
1152 Line[1].x = Line[2].x + tri;
1153 Line[0].y = Line[1].y = Line[2].y - tri;
1154 break;
1156 case DFCS_SCROLLUP:
1157 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1158 Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
1159 Line[0].x = Line[2].x - tri;
1160 Line[1].x = Line[2].x + tri;
1161 Line[0].y = Line[1].y = Line[2].y + tri;
1162 break;
1164 case DFCS_SCROLLLEFT:
1165 Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
1166 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1167 Line[0].y = Line[2].y - tri;
1168 Line[1].y = Line[2].y + tri;
1169 Line[0].x = Line[1].x = Line[2].x + tri;
1170 break;
1172 case DFCS_SCROLLRIGHT:
1173 Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
1174 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1175 Line[0].y = Line[2].y - tri;
1176 Line[1].y = Line[2].y + tri;
1177 Line[0].x = Line[1].x = Line[2].x - tri;
1178 break;
1180 case DFCS_SCROLLSIZEGRIP:
1181 /* This one breaks the flow... */
1182 UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
1183 hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
1184 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
1185 if(uFlags & (DFCS_MONO|DFCS_FLAT))
1187 hp = hp2 = SYSCOLOR_GetPen(COLOR_WINDOWFRAME);
1188 hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
1190 else
1192 hp = SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT);
1193 hp2 = SYSCOLOR_GetPen(COLOR_BTNSHADOW);
1194 hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
1195 hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
1197 Line[0].x = Line[1].x = r->right-1;
1198 Line[2].y = Line[3].y = r->bottom-1;
1199 d46 = 46*SmallDiam/750;
1200 d93 = 93*SmallDiam/750;
1202 i = 586*SmallDiam/750;
1203 Line[0].y = r->bottom - i - 1;
1204 Line[3].x = r->right - i - 1;
1205 Line[1].y = Line[0].y + d46;
1206 Line[2].x = Line[3].x + d46;
1207 SelectObject(dc, hb);
1208 SelectObject(dc, hp);
1209 Polygon(dc, Line, 4);
1211 Line[1].y++; Line[2].x++;
1212 Line[0].y = Line[1].y + d93;
1213 Line[3].x = Line[2].x + d93;
1214 SelectObject(dc, hb2);
1215 SelectObject(dc, hp2);
1216 Polygon(dc, Line, 4);
1218 i = 398*SmallDiam/750;
1219 Line[0].y = r->bottom - i - 1;
1220 Line[3].x = r->right - i - 1;
1221 Line[1].y = Line[0].y + d46;
1222 Line[2].x = Line[3].x + d46;
1223 SelectObject(dc, hb);
1224 SelectObject(dc, hp);
1225 Polygon(dc, Line, 4);
1227 Line[1].y++; Line[2].x++;
1228 Line[0].y = Line[1].y + d93;
1229 Line[3].x = Line[2].x + d93;
1230 SelectObject(dc, hb2);
1231 SelectObject(dc, hp2);
1232 Polygon(dc, Line, 4);
1234 i = 210*SmallDiam/750;
1235 Line[0].y = r->bottom - i - 1;
1236 Line[3].x = r->right - i - 1;
1237 Line[1].y = Line[0].y + d46;
1238 Line[2].x = Line[3].x + d46;
1239 SelectObject(dc, hb);
1240 SelectObject(dc, hp);
1241 Polygon(dc, Line, 4);
1243 Line[1].y++; Line[2].x++;
1244 Line[0].y = Line[1].y + d93;
1245 Line[3].x = Line[2].x + d93;
1246 SelectObject(dc, hb2);
1247 SelectObject(dc, hp2);
1248 Polygon(dc, Line, 4);
1250 SelectObject(dc, hpsave);
1251 SelectObject(dc, hbsave);
1252 return TRUE;
1254 default:
1255 WARN("Invalid scroll; flags=0x%04x\n", uFlags);
1256 return FALSE;
1259 /* Here do the real scroll-bar controls end up */
1260 if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
1261 /* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
1262 /* want for the normal scroll-arrow button. */
1263 UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
1264 else
1265 UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
1267 if(uFlags & DFCS_INACTIVE)
1269 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1270 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
1271 Polygon(dc, Line, 3);
1272 SelectObject(dc, hpsave);
1273 SelectObject(dc, hbsave);
1276 if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
1277 for(i = 0; i < 3; i++)
1279 Line[i].x--;
1280 Line[i].y--;
1283 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
1284 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
1285 hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
1286 Polygon(dc, Line, 3);
1287 SelectObject(dc, hpsave);
1288 SelectObject(dc, hbsave);
1290 return TRUE;
1293 /************************************************************************
1294 * UITOOLS_DrawFrameMenu
1296 * Draw a menu control coming from DrawFrameControl()
1298 static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
1300 POINT Points[6];
1301 RECT myr;
1302 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
1303 int i;
1304 HBRUSH hbsave;
1305 HPEN hpsave;
1306 int xe, ye;
1307 int xc, yc;
1308 BOOL retval = TRUE;
1310 /* Using black and white seems to be utterly wrong, but win95 doesn't */
1311 /* use anything else. I think I tried all sys-colors to change things */
1312 /* without luck. It seems as if this behavior is inherited from the */
1313 /* win31 DFC() implementation... (you remember, B/W menus). */
1315 FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
1317 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
1318 hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
1320 switch(uFlags & 0xff)
1322 case DFCS_MENUARROW:
1323 i = 187*SmallDiam/750;
1324 Points[2].x = myr.left + 468*SmallDiam/750;
1325 Points[2].y = myr.top + 352*SmallDiam/750+1;
1326 Points[0].y = Points[2].y - i;
1327 Points[1].y = Points[2].y + i;
1328 Points[0].x = Points[1].x = Points[2].x - i;
1329 Polygon(dc, Points, 3);
1330 break;
1332 case DFCS_MENUBULLET:
1333 xe = myr.left;
1334 ye = myr.top + SmallDiam - SmallDiam/2;
1335 xc = myr.left + SmallDiam - SmallDiam/2;
1336 yc = myr.top + SmallDiam - SmallDiam/2;
1337 i = 234*SmallDiam/750;
1338 i = i < 1 ? 1 : i;
1339 myr.left = xc - i+i/2;
1340 myr.right = xc + i/2;
1341 myr.top = yc - i+i/2;
1342 myr.bottom = yc + i/2;
1343 Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
1344 break;
1346 case DFCS_MENUCHECK:
1347 Points[0].x = myr.left + 253*SmallDiam/1000;
1348 Points[0].y = myr.top + 445*SmallDiam/1000;
1349 Points[1].x = myr.left + 409*SmallDiam/1000;
1350 Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
1351 Points[2].x = myr.left + 690*SmallDiam/1000;
1352 Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
1353 Points[3].x = Points[2].x;
1354 Points[3].y = Points[2].y + 3*SmallDiam/16;
1355 Points[4].x = Points[1].x;
1356 Points[4].y = Points[1].y + 3*SmallDiam/16;
1357 Points[5].x = Points[0].x;
1358 Points[5].y = Points[0].y + 3*SmallDiam/16;
1359 Polygon(dc, Points, 6);
1360 break;
1362 default:
1363 WARN("Invalid menu; flags=0x%04x\n", uFlags);
1364 retval = FALSE;
1365 break;
1368 SelectObject(dc, hpsave);
1369 SelectObject(dc, hbsave);
1370 return retval;
1374 /**********************************************************************
1375 * DrawFrameControl (USER32.@)
1377 BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
1378 UINT uState )
1380 /* Win95 doesn't support drawing in other mapping modes */
1381 if(GetMapMode(hdc) != MM_TEXT)
1382 return FALSE;
1384 switch(uType)
1386 case DFC_BUTTON:
1387 return UITOOLS95_DrawFrameButton(hdc, rc, uState);
1388 case DFC_CAPTION:
1389 return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
1390 case DFC_MENU:
1391 return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
1392 /*case DFC_POPUPMENU:
1393 FIXME("DFC_POPUPMENU: not implemented\n");
1394 break;*/
1395 case DFC_SCROLL:
1396 return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
1397 default:
1398 WARN("(%p,%p,%d,%x), bad type!\n", hdc,rc,uType,uState );
1400 return FALSE;