3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include <sys/types.h>
26 #include <sys/fcntl.h>
32 #include <math.h> /* Insomnia - pow() function */
42 #include "wine/windef16.h"
43 #include "wine/debug.h"
46 #include "dsound_private.h"
48 WINE_DEFAULT_DEBUG_CHANNEL(dsound
);
50 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan
)
54 /* the AmpFactors are expressed in 16.16 fixed point */
55 volpan
->dwVolAmpFactor
= (ULONG
) (pow(2.0, volpan
->lVolume
/ 600.0) * 65536);
56 /* FIXME: dwPan{Left|Right}AmpFactor */
58 /* FIXME: use calculated vol and pan ampfactors */
59 temp
= (double) (volpan
->lVolume
- (volpan
->lPan
> 0 ? volpan
->lPan
: 0));
60 volpan
->dwTotalLeftAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 65536);
61 temp
= (double) (volpan
->lVolume
+ (volpan
->lPan
< 0 ? volpan
->lPan
: 0));
62 volpan
->dwTotalRightAmpFactor
= (ULONG
) (pow(2.0, temp
/ 600.0) * 65536);
64 TRACE("left = %lx, right = %lx\n", volpan
->dwTotalLeftAmpFactor
, volpan
->dwTotalRightAmpFactor
);
67 void DSOUND_RecalcFormat(IDirectSoundBufferImpl
*dsb
)
71 sw
= dsb
->wfx
.nChannels
* (dsb
->wfx
.wBitsPerSample
/ 8);
72 /* calculate the 10ms write lead */
73 dsb
->writelead
= (dsb
->freq
/ 100) * sw
;
76 void DSOUND_CheckEvent(IDirectSoundBufferImpl
*dsb
, int len
)
80 LPDSBPOSITIONNOTIFY event
;
82 if (dsb
->nrofnotifies
== 0)
85 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
86 dsb
, dsb
->buflen
, dsb
->playpos
, len
);
87 for (i
= 0; i
< dsb
->nrofnotifies
; i
++) {
88 event
= dsb
->notifies
+ i
;
89 offset
= event
->dwOffset
;
90 TRACE("checking %d, position %ld, event = %d\n",
91 i
, offset
, event
->hEventNotify
);
92 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
93 /* OK. [Inside DirectX, p274] */
95 /* This also means we can't sort the entries by offset, */
96 /* because DSBPN_OFFSETSTOP == -1 */
97 if (offset
== DSBPN_OFFSETSTOP
) {
98 if (dsb
->state
== STATE_STOPPED
) {
99 SetEvent(event
->hEventNotify
);
100 TRACE("signalled event %d (%d)\n", event
->hEventNotify
, i
);
105 if ((dsb
->playpos
+ len
) >= dsb
->buflen
) {
106 if ((offset
< ((dsb
->playpos
+ len
) % dsb
->buflen
)) ||
107 (offset
>= dsb
->playpos
)) {
108 TRACE("signalled event %d (%d)\n", event
->hEventNotify
, i
);
109 SetEvent(event
->hEventNotify
);
112 if ((offset
>= dsb
->playpos
) && (offset
< (dsb
->playpos
+ len
))) {
113 TRACE("signalled event %d (%d)\n", event
->hEventNotify
, i
);
114 SetEvent(event
->hEventNotify
);
120 /* WAV format info can be found at: */
122 /* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
123 /* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
125 /* Import points to remember: */
127 /* 8-bit WAV is unsigned */
128 /* 16-bit WAV is signed */
130 static inline INT16
cvtU8toS16(BYTE byte
)
132 INT16 s
= (byte
- 128) << 8;
137 static inline BYTE
cvtS16toU8(INT16 word
)
139 BYTE b
= (word
+ 32768) >> 8;
144 static inline void cp_fields(const IDirectSoundBufferImpl
*dsb
, BYTE
*ibuf
, BYTE
*obuf
)
147 if (dsb
->wfx
.nChannels
== 2) {
148 if (dsb
->wfx
.wBitsPerSample
== 8) {
149 /* avoid needless 8->16->8 conversion */
150 if ( (dsound
->wfx
.wBitsPerSample
== 8) && (dsound
->wfx
.nChannels
== 2) ) {
155 fl
= cvtU8toS16(*ibuf
);
156 fr
= cvtU8toS16(*(ibuf
+ 1));
157 } else if (dsb
->wfx
.wBitsPerSample
== 16) {
158 fl
= *((INT16
*)ibuf
);
159 fr
= *(((INT16
*)ibuf
) + 1);
161 } else if (dsb
->wfx
.nChannels
== 1) {
162 if (dsb
->wfx
.wBitsPerSample
== 8) {
163 /* avoid needless 8->16->8 conversion */
164 if ( (dsound
->wfx
.wBitsPerSample
== 8) && (dsound
->wfx
.nChannels
== 1) ) {
168 fl
= cvtU8toS16(*ibuf
);
170 } else if (dsb
->wfx
.wBitsPerSample
== 16) {
171 fl
= *((INT16
*)ibuf
);
175 if (dsound
->wfx
.nChannels
== 2) {
176 if (dsound
->wfx
.wBitsPerSample
== 8) {
177 *obuf
= cvtS16toU8(fl
);
178 *(obuf
+ 1) = cvtS16toU8(fr
);
181 if (dsound
->wfx
.wBitsPerSample
== 16) {
182 *((INT16
*)obuf
) = fl
;
183 *(((INT16
*)obuf
) + 1) = fr
;
187 if (dsound
->wfx
.nChannels
== 1) {
189 if (dsound
->wfx
.wBitsPerSample
== 8) {
190 *obuf
= cvtS16toU8(fl
);
193 if (dsound
->wfx
.wBitsPerSample
== 16) {
194 *((INT16
*)obuf
) = fl
;
200 /* Now with PerfectPitch (tm) technology */
201 static INT
DSOUND_MixerNorm(IDirectSoundBufferImpl
*dsb
, BYTE
*buf
, INT len
)
203 INT i
, size
, ipos
, ilen
;
205 INT iAdvance
= dsb
->wfx
.nBlockAlign
;
206 INT oAdvance
= dsb
->dsound
->wfx
.nBlockAlign
;
208 ibp
= dsb
->buffer
+ dsb
->buf_mixpos
;
211 TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb
, ibp
, obp
, dsb
->buf_mixpos
);
212 /* Check for the best case */
213 if ((dsb
->freq
== dsb
->dsound
->wfx
.nSamplesPerSec
) &&
214 (dsb
->wfx
.wBitsPerSample
== dsb
->dsound
->wfx
.wBitsPerSample
) &&
215 (dsb
->wfx
.nChannels
== dsb
->dsound
->wfx
.nChannels
)) {
216 DWORD bytesleft
= dsb
->buflen
- dsb
->buf_mixpos
;
217 TRACE("(%p) Best case\n", dsb
);
218 if (len
<= bytesleft
)
219 memcpy(obp
, ibp
, len
);
221 memcpy(obp
, ibp
, bytesleft
);
222 memcpy(obp
+ bytesleft
, dsb
->buffer
, len
- bytesleft
);
227 /* Check for same sample rate */
228 if (dsb
->freq
== dsb
->dsound
->wfx
.nSamplesPerSec
) {
229 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb
,
230 dsb
->freq
, dsb
->dsound
->wfx
.nSamplesPerSec
);
232 for (i
= 0; i
< len
; i
+= oAdvance
) {
233 cp_fields(dsb
, ibp
, obp
);
237 if (ibp
>= (BYTE
*)(dsb
->buffer
+ dsb
->buflen
))
238 ibp
= dsb
->buffer
; /* wrap */
243 /* Mix in different sample rates */
245 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
246 /* Patent Pending :-] */
248 /* Patent enhancements (c) 2000 Ove KÃ¥ven,
249 * TransGaming Technologies Inc. */
251 /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
252 dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
254 size
= len
/ oAdvance
;
256 ipos
= dsb
->buf_mixpos
;
257 for (i
= 0; i
< size
; i
++) {
258 cp_fields(dsb
, (dsb
->buffer
+ ipos
), obp
);
260 dsb
->freqAcc
+= dsb
->freqAdjust
;
261 if (dsb
->freqAcc
>= (1<<DSOUND_FREQSHIFT
)) {
262 ULONG adv
= (dsb
->freqAcc
>>DSOUND_FREQSHIFT
) * iAdvance
;
263 dsb
->freqAcc
&= (1<<DSOUND_FREQSHIFT
)-1;
264 ipos
+= adv
; ilen
+= adv
;
265 while (ipos
>= dsb
->buflen
)
272 static void DSOUND_MixerVol(IDirectSoundBufferImpl
*dsb
, BYTE
*buf
, INT len
)
274 INT i
, inc
= dsb
->dsound
->wfx
.wBitsPerSample
>> 3;
276 INT16
*bps
= (INT16
*) buf
;
278 TRACE("(%p) left = %lx, right = %lx\n", dsb
,
279 dsb
->cvolpan
.dwTotalLeftAmpFactor
, dsb
->cvolpan
.dwTotalRightAmpFactor
);
280 if ((!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) || (dsb
->cvolpan
.lPan
== 0)) &&
281 (!(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
) || (dsb
->cvolpan
.lVolume
== 0)) &&
282 !(dsb
->dsbd
.dwFlags
& DSBCAPS_CTRL3D
))
283 return; /* Nothing to do */
285 /* If we end up with some bozo coder using panning or 3D sound */
286 /* with a mono primary buffer, it could sound very weird using */
287 /* this method. Oh well, tough patooties. */
289 for (i
= 0; i
< len
; i
+= inc
) {
295 /* 8-bit WAV is unsigned, but we need to operate */
296 /* on signed data for this to work properly */
298 val
= ((val
* (i
& inc
? dsb
->cvolpan
.dwTotalRightAmpFactor
: dsb
->cvolpan
.dwTotalLeftAmpFactor
)) >> 16);
303 /* 16-bit WAV is signed -- much better */
305 val
= ((val
* ((i
& inc
) ? dsb
->cvolpan
.dwTotalRightAmpFactor
: dsb
->cvolpan
.dwTotalLeftAmpFactor
)) >> 16);
311 FIXME("MixerVol had a nasty error\n");
316 static void *tmp_buffer
;
317 static size_t tmp_buffer_len
= 0;
319 static void *DSOUND_tmpbuffer(size_t len
)
321 if (len
>tmp_buffer_len
) {
322 void *new_buffer
= realloc(tmp_buffer
, len
);
324 tmp_buffer
= new_buffer
;
325 tmp_buffer_len
= len
;
332 static DWORD
DSOUND_MixInBuffer(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD fraglen
)
334 INT i
, len
, ilen
, temp
, field
;
335 INT advance
= dsb
->dsound
->wfx
.wBitsPerSample
>> 3;
336 BYTE
*buf
, *ibuf
, *obuf
;
337 INT16
*ibufs
, *obufs
;
340 if (!(dsb
->playflags
& DSBPLAY_LOOPING
)) {
341 temp
= MulDiv(dsb
->dsound
->wfx
.nAvgBytesPerSec
, dsb
->buflen
,
342 dsb
->nAvgBytesPerSec
) -
343 MulDiv(dsb
->dsound
->wfx
.nAvgBytesPerSec
, dsb
->buf_mixpos
,
344 dsb
->nAvgBytesPerSec
);
345 len
= (len
> temp
) ? temp
: len
;
347 len
&= ~3; /* 4 byte alignment */
350 /* This should only happen if we aren't looping and temp < 4 */
352 /* We skip the remainder, so check for possible events */
353 DSOUND_CheckEvent(dsb
, dsb
->buflen
- dsb
->buf_mixpos
);
355 dsb
->state
= STATE_STOPPED
;
357 dsb
->last_playpos
= 0;
360 /* Check for DSBPN_OFFSETSTOP */
361 DSOUND_CheckEvent(dsb
, 0);
365 /* Been seeing segfaults in malloc() for some reason... */
366 TRACE("allocating buffer (size = %d)\n", len
);
367 if ((buf
= ibuf
= (BYTE
*) DSOUND_tmpbuffer(len
)) == NULL
)
370 TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb
, len
, writepos
);
372 ilen
= DSOUND_MixerNorm(dsb
, ibuf
, len
);
373 if ((dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) ||
374 (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
))
375 DSOUND_MixerVol(dsb
, ibuf
, len
);
377 obuf
= dsb
->dsound
->buffer
+ writepos
;
378 for (i
= 0; i
< len
; i
+= advance
) {
379 obufs
= (INT16
*) obuf
;
380 ibufs
= (INT16
*) ibuf
;
381 if (dsb
->dsound
->wfx
.wBitsPerSample
== 8) {
382 /* 8-bit WAV is unsigned */
383 field
= (*ibuf
- 128);
384 field
+= (*obuf
- 128);
385 field
= field
> 127 ? 127 : field
;
386 field
= field
< -128 ? -128 : field
;
389 /* 16-bit WAV is signed */
392 field
= field
> 32767 ? 32767 : field
;
393 field
= field
< -32768 ? -32768 : field
;
398 if (obuf
>= (BYTE
*)(dsb
->dsound
->buffer
+ dsb
->dsound
->buflen
))
399 obuf
= dsb
->dsound
->buffer
;
403 if (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPOSITIONNOTIFY
)
404 DSOUND_CheckEvent(dsb
, ilen
);
406 if (dsb
->leadin
&& (dsb
->startpos
> dsb
->buf_mixpos
) && (dsb
->startpos
<= dsb
->buf_mixpos
+ ilen
)) {
407 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
408 * not the MIX position... but if the sound buffer is bigger than our prebuffering
409 * (which must be the case for the streaming buffers that need this hack anyway)
410 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
414 dsb
->buf_mixpos
+= ilen
;
416 if (dsb
->buf_mixpos
>= dsb
->buflen
) {
417 if (!(dsb
->playflags
& DSBPLAY_LOOPING
)) {
418 dsb
->state
= STATE_STOPPED
;
420 dsb
->last_playpos
= 0;
423 DSOUND_CheckEvent(dsb
, 0); /* For DSBPN_OFFSETSTOP */
426 while (dsb
->buf_mixpos
>= dsb
->buflen
)
427 dsb
->buf_mixpos
-= dsb
->buflen
;
428 if (dsb
->leadin
&& (dsb
->startpos
<= dsb
->buf_mixpos
))
429 dsb
->leadin
= FALSE
; /* HACK: see above */
436 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, DWORD len
)
439 INT advance
= dsb
->dsound
->wfx
.wBitsPerSample
>> 3;
440 BYTE
*buf
, *ibuf
, *obuf
;
441 INT16
*ibufs
, *obufs
;
443 len
&= ~3; /* 4 byte alignment */
445 TRACE("allocating buffer (size = %ld)\n", len
);
446 if ((buf
= ibuf
= (BYTE
*) DSOUND_tmpbuffer(len
)) == NULL
)
449 TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb
, len
, writepos
);
451 ilen
= DSOUND_MixerNorm(dsb
, ibuf
, len
);
452 if ((dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLPAN
) ||
453 (dsb
->dsbd
.dwFlags
& DSBCAPS_CTRLVOLUME
))
454 DSOUND_MixerVol(dsb
, ibuf
, len
);
456 /* subtract instead of add, to phase out premixed data */
457 obuf
= dsb
->dsound
->buffer
+ writepos
;
458 for (i
= 0; i
< len
; i
+= advance
) {
459 obufs
= (INT16
*) obuf
;
460 ibufs
= (INT16
*) ibuf
;
461 if (dsb
->dsound
->wfx
.wBitsPerSample
== 8) {
462 /* 8-bit WAV is unsigned */
463 field
= (*ibuf
- 128);
464 field
-= (*obuf
- 128);
465 field
= field
> 127 ? 127 : field
;
466 field
= field
< -128 ? -128 : field
;
469 /* 16-bit WAV is signed */
472 field
= field
> 32767 ? 32767 : field
;
473 field
= field
< -32768 ? -32768 : field
;
478 if (obuf
>= (BYTE
*)(dsb
->dsound
->buffer
+ dsb
->dsound
->buflen
))
479 obuf
= dsb
->dsound
->buffer
;
484 static void DSOUND_MixCancel(IDirectSoundBufferImpl
*dsb
, DWORD writepos
, BOOL cancel
)
486 DWORD size
, flen
, len
, npos
, nlen
;
487 INT iAdvance
= dsb
->wfx
.nBlockAlign
;
488 INT oAdvance
= dsb
->dsound
->wfx
.nBlockAlign
;
489 /* determine amount of premixed data to cancel */
491 ((dsb
->primary_mixpos
< writepos
) ? dsb
->dsound
->buflen
: 0) +
492 dsb
->primary_mixpos
- writepos
;
494 TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb
, writepos
, dsb
->buf_mixpos
);
496 /* backtrack the mix position */
497 size
= primary_done
/ oAdvance
;
498 flen
= size
* dsb
->freqAdjust
;
499 len
= (flen
>> DSOUND_FREQSHIFT
) * iAdvance
;
500 flen
&= (1<<DSOUND_FREQSHIFT
)-1;
501 while (dsb
->freqAcc
< flen
) {
503 dsb
->freqAcc
+= 1<<DSOUND_FREQSHIFT
;
506 npos
= ((dsb
->buf_mixpos
< len
) ? dsb
->buflen
: 0) +
507 dsb
->buf_mixpos
- len
;
508 if (dsb
->leadin
&& (dsb
->startpos
> npos
) && (dsb
->startpos
<= npos
+ len
)) {
509 /* stop backtracking at startpos */
510 npos
= dsb
->startpos
;
511 len
= ((dsb
->buf_mixpos
< npos
) ? dsb
->buflen
: 0) +
512 dsb
->buf_mixpos
- npos
;
514 nlen
= len
/ dsb
->wfx
.nBlockAlign
;
515 nlen
= ((nlen
<< DSOUND_FREQSHIFT
) + flen
) / dsb
->freqAdjust
;
516 nlen
*= dsb
->dsound
->wfx
.nBlockAlign
;
518 ((dsb
->primary_mixpos
< nlen
) ? dsb
->dsound
->buflen
: 0) +
519 dsb
->primary_mixpos
- nlen
;
522 dsb
->freqAcc
-= flen
;
523 dsb
->buf_mixpos
= npos
;
524 dsb
->primary_mixpos
= writepos
;
526 TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
527 dsb
->buf_mixpos
, dsb
->primary_mixpos
, len
);
529 if (cancel
) DSOUND_PhaseCancel(dsb
, writepos
, len
);
532 void DSOUND_MixCancelAt(IDirectSoundBufferImpl
*dsb
, DWORD buf_writepos
)
535 DWORD i
, size
, flen
, len
, npos
, nlen
;
536 INT iAdvance
= dsb
->wfx
.nBlockAlign
;
537 INT oAdvance
= dsb
->dsound
->wfx
.nBlockAlign
;
538 /* determine amount of premixed data to cancel */
540 ((dsb
->buf_mixpos
< buf_writepos
) ? dsb
->buflen
: 0) +
541 dsb
->buf_mixpos
- buf_writepos
;
544 WARN("(%p, %ld), buf_mixpos=%ld\n", dsb
, buf_writepos
, dsb
->buf_mixpos
);
545 /* since this is not implemented yet, just cancel *ALL* prebuffering for now
546 * (which is faster anyway when there's only a single secondary buffer) */
547 dsb
->dsound
->need_remix
= TRUE
;
550 void DSOUND_ForceRemix(IDirectSoundBufferImpl
*dsb
)
552 EnterCriticalSection(&dsb
->lock
);
553 if (dsb
->state
== STATE_PLAYING
) {
554 #if 0 /* this may not be quite reliable yet */
555 dsb
->need_remix
= TRUE
;
557 dsb
->dsound
->need_remix
= TRUE
;
560 LeaveCriticalSection(&dsb
->lock
);
563 static DWORD
DSOUND_MixOne(IDirectSoundBufferImpl
*dsb
, DWORD playpos
, DWORD writepos
, DWORD mixlen
)
566 /* determine this buffer's write position */
567 DWORD buf_writepos
= DSOUND_CalcPlayPosition(dsb
, dsb
->state
& dsb
->dsound
->state
, writepos
,
568 writepos
, dsb
->primary_mixpos
, dsb
->buf_mixpos
);
569 /* determine how much already-mixed data exists */
571 ((dsb
->buf_mixpos
< buf_writepos
) ? dsb
->buflen
: 0) +
572 dsb
->buf_mixpos
- buf_writepos
;
574 ((dsb
->primary_mixpos
< writepos
) ? dsb
->dsound
->buflen
: 0) +
575 dsb
->primary_mixpos
- writepos
;
577 ((dsb
->dsound
->mixpos
< writepos
) ? dsb
->dsound
->buflen
: 0) +
578 dsb
->dsound
->mixpos
- writepos
;
581 TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos
, writepos
);
582 TRACE("buf_done=%ld, primary_done=%ld\n", buf_done
, primary_done
);
583 TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb
->buf_mixpos
, dsb
->primary_mixpos
,
585 TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb
->playflags
, dsb
->startpos
, dsb
->leadin
);
587 /* save write position for non-GETCURRENTPOSITION2... */
588 dsb
->playpos
= buf_writepos
;
590 /* check whether CalcPlayPosition detected a mixing underrun */
591 if ((buf_done
== 0) && (dsb
->primary_mixpos
!= writepos
)) {
592 /* it did, but did we have more to play? */
593 if ((dsb
->playflags
& DSBPLAY_LOOPING
) ||
594 (dsb
->buf_mixpos
< dsb
->buflen
)) {
595 /* yes, have to recover */
596 ERR("underrun on sound buffer %p\n", dsb
);
597 TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos
);
599 dsb
->primary_mixpos
= writepos
;
602 /* determine how far ahead we should mix */
603 if (((dsb
->playflags
& DSBPLAY_LOOPING
) ||
604 (dsb
->leadin
&& (dsb
->probably_valid_to
!= 0))) &&
605 !(dsb
->dsbd
.dwFlags
& DSBCAPS_STATIC
)) {
606 /* if this is a streaming buffer, it typically means that
607 * we should defer mixing past probably_valid_to as long
608 * as we can, to avoid unnecessary remixing */
609 /* the heavy-looking calculations shouldn't be that bad,
610 * as any game isn't likely to be have more than 1 or 2
611 * streaming buffers in use at any time anyway... */
612 DWORD probably_valid_left
=
613 (dsb
->probably_valid_to
== (DWORD
)-1) ? dsb
->buflen
:
614 ((dsb
->probably_valid_to
< buf_writepos
) ? dsb
->buflen
: 0) +
615 dsb
->probably_valid_to
- buf_writepos
;
616 /* check for leadin condition */
617 if ((probably_valid_left
== 0) &&
618 (dsb
->probably_valid_to
== dsb
->startpos
) &&
620 probably_valid_left
= dsb
->buflen
;
621 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
622 dsb
->probably_valid_to
, probably_valid_left
);
623 /* check whether the app's time is already up */
624 if (probably_valid_left
< dsb
->writelead
) {
625 WARN("probably_valid_to now within writelead, possible streaming underrun\n");
626 /* once we pass the point of no return,
627 * no reason to hold back anymore */
628 dsb
->probably_valid_to
= (DWORD
)-1;
629 /* we just have to go ahead and mix what we have,
630 * there's no telling what the app is thinking anyway */
632 /* adjust for our frequency and our sample size */
633 probably_valid_left
= MulDiv(probably_valid_left
,
634 1 << DSOUND_FREQSHIFT
,
635 dsb
->wfx
.nBlockAlign
* dsb
->freqAdjust
) *
636 dsb
->dsound
->wfx
.nBlockAlign
;
637 /* check whether to clip mix_len */
638 if (probably_valid_left
< mixlen
) {
639 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left
);
640 mixlen
= probably_valid_left
;
644 /* cut mixlen with what's already been mixed */
645 if (mixlen
< primary_done
) {
646 /* huh? and still CalcPlayPosition didn't
647 * detect an underrun? */
648 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen
, primary_done
);
651 len
= mixlen
- primary_done
;
652 TRACE("remaining mixlen=%ld\n", len
);
654 if (len
< dsb
->dsound
->fraglen
) {
655 /* smaller than a fragment, wait until it gets larger
656 * before we take the mixing overhead */
657 TRACE("mixlen not worth it, deferring mixing\n");
661 /* ok, we know how much to mix, let's go */
662 still_behind
= (adv_done
> primary_done
);
664 slen
= dsb
->dsound
->buflen
- dsb
->primary_mixpos
;
665 if (slen
> len
) slen
= len
;
666 slen
= DSOUND_MixInBuffer(dsb
, dsb
->primary_mixpos
, slen
);
668 if ((dsb
->primary_mixpos
< dsb
->dsound
->mixpos
) &&
669 (dsb
->primary_mixpos
+ slen
>= dsb
->dsound
->mixpos
))
670 still_behind
= FALSE
;
672 dsb
->primary_mixpos
+= slen
; len
-= slen
;
673 while (dsb
->primary_mixpos
>= dsb
->dsound
->buflen
)
674 dsb
->primary_mixpos
-= dsb
->dsound
->buflen
;
676 if ((dsb
->state
== STATE_STOPPED
) || !slen
) break;
678 TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb
->primary_mixpos
, dsb
->dsound
->mixpos
);
679 TRACE("mixed data len=%ld, still_behind=%d\n", mixlen
-len
, still_behind
);
680 /* return how far we think the primary buffer can
681 * advance its underrun detector...*/
682 if (still_behind
) return 0;
683 if ((mixlen
- len
) < primary_done
) return 0;
684 slen
= ((dsb
->primary_mixpos
< dsb
->dsound
->mixpos
) ?
685 dsb
->dsound
->buflen
: 0) + dsb
->primary_mixpos
-
688 /* the primary_done and still_behind checks above should have worked */
689 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen
, mixlen
);
695 static DWORD
DSOUND_MixToPrimary(DWORD playpos
, DWORD writepos
, DWORD mixlen
, BOOL recover
)
697 INT i
, len
, maxlen
= 0;
698 IDirectSoundBufferImpl
*dsb
;
700 TRACE("(%ld,%ld,%ld)\n", playpos
, writepos
, mixlen
);
701 for (i
= dsound
->nrofbuffers
- 1; i
>= 0; i
--) {
702 dsb
= dsound
->buffers
[i
];
704 if (!dsb
|| !(ICOM_VTBL(dsb
)))
706 if (dsb
->buflen
&& dsb
->state
&& !dsb
->hwbuf
) {
707 TRACE("Checking %p, mixlen=%ld\n", dsb
, mixlen
);
708 EnterCriticalSection(&(dsb
->lock
));
709 if (dsb
->state
== STATE_STOPPING
) {
710 DSOUND_MixCancel(dsb
, writepos
, TRUE
);
711 dsb
->state
= STATE_STOPPED
;
713 if ((dsb
->state
== STATE_STARTING
) || recover
) {
714 dsb
->primary_mixpos
= writepos
;
715 memcpy(&dsb
->cvolpan
, &dsb
->volpan
, sizeof(dsb
->cvolpan
));
716 dsb
->need_remix
= FALSE
;
718 else if (dsb
->need_remix
) {
719 DSOUND_MixCancel(dsb
, writepos
, TRUE
);
720 memcpy(&dsb
->cvolpan
, &dsb
->volpan
, sizeof(dsb
->cvolpan
));
721 dsb
->need_remix
= FALSE
;
723 len
= DSOUND_MixOne(dsb
, playpos
, writepos
, mixlen
);
724 if (dsb
->state
== STATE_STARTING
)
725 dsb
->state
= STATE_PLAYING
;
726 maxlen
= (len
> maxlen
) ? len
: maxlen
;
728 LeaveCriticalSection(&(dsb
->lock
));
735 static void DSOUND_MixReset(DWORD writepos
)
738 IDirectSoundBufferImpl
*dsb
;
741 TRACE("(%ld)\n", writepos
);
743 /* the sound of silence */
744 nfiller
= dsound
->wfx
.wBitsPerSample
== 8 ? 128 : 0;
746 /* reset all buffer mix positions */
747 for (i
= dsound
->nrofbuffers
- 1; i
>= 0; i
--) {
748 dsb
= dsound
->buffers
[i
];
750 if (!dsb
|| !(ICOM_VTBL(dsb
)))
752 if (dsb
->buflen
&& dsb
->state
&& !dsb
->hwbuf
) {
753 TRACE("Resetting %p\n", dsb
);
754 EnterCriticalSection(&(dsb
->lock
));
755 if (dsb
->state
== STATE_STOPPING
) {
756 dsb
->state
= STATE_STOPPED
;
758 else if (dsb
->state
== STATE_STARTING
) {
761 DSOUND_MixCancel(dsb
, writepos
, FALSE
);
762 memcpy(&dsb
->cvolpan
, &dsb
->volpan
, sizeof(dsb
->cvolpan
));
763 dsb
->need_remix
= FALSE
;
765 LeaveCriticalSection(&(dsb
->lock
));
769 /* wipe out premixed data */
770 if (dsound
->mixpos
< writepos
) {
771 memset(dsound
->buffer
+ writepos
, nfiller
, dsound
->buflen
- writepos
);
772 memset(dsound
->buffer
, nfiller
, dsound
->mixpos
);
774 memset(dsound
->buffer
+ writepos
, nfiller
, dsound
->mixpos
- writepos
);
777 /* reset primary mix position */
778 dsound
->mixpos
= writepos
;
781 static void DSOUND_CheckReset(IDirectSoundImpl
*dsound
, DWORD writepos
)
783 if (dsound
->need_remix
) {
784 DSOUND_MixReset(writepos
);
785 dsound
->need_remix
= FALSE
;
786 /* maximize Half-Life performance */
787 dsound
->prebuf
= ds_snd_queue_min
;
788 dsound
->precount
= 0;
791 if (dsound
->precount
>= 4) {
792 if (dsound
->prebuf
< ds_snd_queue_max
)
794 dsound
->precount
= 0;
797 TRACE("premix adjust: %d\n", dsound
->prebuf
);
800 void DSOUND_WaveQueue(IDirectSoundImpl
*dsound
, DWORD mixq
)
802 if (mixq
+ dsound
->pwqueue
> ds_hel_queue
) mixq
= ds_hel_queue
- dsound
->pwqueue
;
803 TRACE("queueing %ld buffers, starting at %d\n", mixq
, dsound
->pwwrite
);
804 for (; mixq
; mixq
--) {
805 waveOutWrite(dsound
->hwo
, dsound
->pwave
[dsound
->pwwrite
], sizeof(WAVEHDR
));
807 if (dsound
->pwwrite
>= DS_HEL_FRAGS
) dsound
->pwwrite
= 0;
812 /* #define SYNC_CALLBACK */
814 void DSOUND_PerformMix(void)
820 RtlAcquireResourceShared(&(dsound
->lock
), TRUE
);
822 if (!dsound
|| !dsound
->ref
) {
823 /* seems the dsound object is currently being released */
824 RtlReleaseResource(&(dsound
->lock
));
828 /* the sound of silence */
829 nfiller
= dsound
->wfx
.wBitsPerSample
== 8 ? 128 : 0;
831 /* whether the primary is forced to play even without secondary buffers */
832 forced
= ((dsound
->state
== STATE_PLAYING
) || (dsound
->state
== STATE_STARTING
));
834 TRACE("entering at %ld\n", GetTickCount());
835 if (dsound
->priolevel
!= DSSCL_WRITEPRIMARY
) {
836 BOOL paused
= ((dsound
->state
== STATE_STOPPED
) || (dsound
->state
== STATE_STARTING
));
837 /* FIXME: document variables */
838 DWORD playpos
, writepos
, inq
, maxq
, frag
;
840 hres
= IDsDriverBuffer_GetPosition(dsound
->hwbuf
, &playpos
, &writepos
);
842 RtlReleaseResource(&(dsound
->lock
));
845 /* Well, we *could* do Just-In-Time mixing using the writepos,
846 * but that's a little bit ambitious and unnecessary... */
847 /* rather add our safety margin to the writepos, if we're playing */
849 writepos
+= dsound
->writelead
;
850 while (writepos
>= dsound
->buflen
)
851 writepos
-= dsound
->buflen
;
852 } else writepos
= playpos
;
855 playpos
= dsound
->pwplay
* dsound
->fraglen
;
858 writepos
+= ds_hel_margin
* dsound
->fraglen
;
859 while (writepos
>= dsound
->buflen
)
860 writepos
-= dsound
->buflen
;
863 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
864 playpos
,writepos
,dsound
->playpos
,dsound
->mixpos
);
865 /* wipe out just-played sound data */
866 if (playpos
< dsound
->playpos
) {
867 memset(dsound
->buffer
+ dsound
->playpos
, nfiller
, dsound
->buflen
- dsound
->playpos
);
868 memset(dsound
->buffer
, nfiller
, playpos
);
870 memset(dsound
->buffer
+ dsound
->playpos
, nfiller
, playpos
- dsound
->playpos
);
872 dsound
->playpos
= playpos
;
874 EnterCriticalSection(&(dsound
->mixlock
));
876 /* reset mixing if necessary */
877 DSOUND_CheckReset(dsound
, writepos
);
879 /* check how much prebuffering is left */
880 inq
= dsound
->mixpos
;
882 inq
+= dsound
->buflen
;
885 /* find the maximum we can prebuffer */
889 maxq
+= dsound
->buflen
;
891 } else maxq
= dsound
->buflen
;
893 /* clip maxq to dsound->prebuf */
894 frag
= dsound
->prebuf
* dsound
->fraglen
;
895 if (maxq
> frag
) maxq
= frag
;
897 /* check for consistency */
899 /* the playback position must have passed our last
900 * mixed position, i.e. it's an underrun, or we have
901 * nothing more to play */
902 TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq
, maxq
);
904 /* stop the playback now, to allow buffers to refill */
905 if (dsound
->state
== STATE_PLAYING
) {
906 dsound
->state
= STATE_STARTING
;
908 else if (dsound
->state
== STATE_STOPPING
) {
909 dsound
->state
= STATE_STOPPED
;
912 /* how can we have an underrun if we aren't playing? */
913 WARN("unexpected primary state (%ld)\n", dsound
->state
);
916 /* DSOUND_callback may need this lock */
917 LeaveCriticalSection(&(dsound
->mixlock
));
919 DSOUND_PrimaryStop(dsound
);
921 EnterCriticalSection(&(dsound
->mixlock
));
924 /* the Stop is supposed to reset play position to beginning of buffer */
925 /* unfortunately, OSS is not able to do so, so get current pointer */
926 hres
= IDsDriverBuffer_GetPosition(dsound
->hwbuf
, &playpos
, NULL
);
928 LeaveCriticalSection(&(dsound
->mixlock
));
929 RtlReleaseResource(&(dsound
->lock
));
933 playpos
= dsound
->pwplay
* dsound
->fraglen
;
936 dsound
->playpos
= playpos
;
937 dsound
->mixpos
= writepos
;
939 maxq
= dsound
->buflen
;
940 if (maxq
> frag
) maxq
= frag
;
941 memset(dsound
->buffer
, nfiller
, dsound
->buflen
);
946 frag
= DSOUND_MixToPrimary(playpos
, writepos
, maxq
, paused
);
947 if (forced
) frag
= maxq
- inq
;
948 dsound
->mixpos
+= frag
;
949 while (dsound
->mixpos
>= dsound
->buflen
)
950 dsound
->mixpos
-= dsound
->buflen
;
953 /* buffers have been filled, restart playback */
954 if (dsound
->state
== STATE_STARTING
) {
955 dsound
->state
= STATE_PLAYING
;
957 else if (dsound
->state
== STATE_STOPPED
) {
958 /* the dsound is supposed to play if there's something to play
959 * even if it is reported as stopped, so don't let this confuse you */
960 dsound
->state
= STATE_STOPPING
;
962 LeaveCriticalSection(&(dsound
->mixlock
));
964 DSOUND_PrimaryPlay(dsound
);
965 TRACE("starting playback\n");
969 LeaveCriticalSection(&(dsound
->mixlock
));
971 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
972 if (dsound
->state
== STATE_STARTING
) {
973 DSOUND_PrimaryPlay(dsound
);
974 dsound
->state
= STATE_PLAYING
;
976 else if (dsound
->state
== STATE_STOPPING
) {
977 DSOUND_PrimaryStop(dsound
);
978 dsound
->state
= STATE_STOPPED
;
981 TRACE("completed processing at %ld\n", GetTickCount());
982 RtlReleaseResource(&(dsound
->lock
));
985 void CALLBACK
DSOUND_timer(UINT timerID
, UINT msg
, DWORD dwUser
, DWORD dw1
, DWORD dw2
)
988 ERR("dsound died without killing us?\n");
989 timeKillEvent(timerID
);
990 timeEndPeriod(DS_TIME_RES
);
998 void CALLBACK
DSOUND_callback(HWAVEOUT hwo
, UINT msg
, DWORD dwUser
, DWORD dw1
, DWORD dw2
)
1000 IDirectSoundImpl
* This
= (IDirectSoundImpl
*)dwUser
;
1001 TRACE("entering at %ld, msg=%08x\n", GetTickCount(), msg
);
1002 if (msg
== MM_WOM_DONE
) {
1003 DWORD inq
, mixq
, fraglen
, buflen
, pwplay
, playpos
, mixpos
;
1004 if (This
->pwqueue
== (DWORD
)-1) {
1005 TRACE("completed due to reset\n");
1008 /* it could be a bad idea to enter critical section here... if there's lock contention,
1009 * the resulting scheduling delays might obstruct the winmm player thread */
1010 #ifdef SYNC_CALLBACK
1011 EnterCriticalSection(&(This
->mixlock
));
1013 /* retrieve current values */
1014 fraglen
= dsound
->fraglen
;
1015 buflen
= dsound
->buflen
;
1016 pwplay
= dsound
->pwplay
;
1017 playpos
= pwplay
* fraglen
;
1018 mixpos
= dsound
->mixpos
;
1019 /* check remaining mixed data */
1020 inq
= ((mixpos
< playpos
) ? buflen
: 0) + mixpos
- playpos
;
1021 mixq
= inq
/ fraglen
;
1022 if ((inq
- (mixq
* fraglen
)) > 0) mixq
++;
1023 /* complete the playing buffer */
1024 TRACE("done playing primary pos=%ld\n", playpos
);
1026 if (pwplay
>= DS_HEL_FRAGS
) pwplay
= 0;
1027 /* write new values */
1028 dsound
->pwplay
= pwplay
;
1030 /* queue new buffer if we have data for it */
1031 if (inq
>1) DSOUND_WaveQueue(This
, inq
-1);
1032 #ifdef SYNC_CALLBACK
1033 LeaveCriticalSection(&(This
->lock
));
1036 TRACE("completed\n");