2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 #define admitted_error 0.0001f
26 #define compare_vertex_sizes(type, exp) \
27 got=D3DXGetFVFVertexSize(type); \
28 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
30 static BOOL
compare(FLOAT u
, FLOAT v
)
32 return (fabs(u
-v
) < admitted_error
);
35 static BOOL
compare_vec3(D3DXVECTOR3 u
, D3DXVECTOR3 v
)
37 return ( compare(u
.x
, v
.x
) && compare(u
.y
, v
.y
) && compare(u
.z
, v
.z
) );
40 static void D3DXBoundProbeTest(void)
43 D3DXVECTOR3 bottom_point
, center
, top_point
, raydirection
, rayposition
;
46 /*____________Test the Box case___________________________*/
47 bottom_point
.x
= -3.0f
; bottom_point
.y
= -2.0f
; bottom_point
.z
= -1.0f
;
48 top_point
.x
= 7.0f
; top_point
.y
= 8.0f
; top_point
.z
= 9.0f
;
50 raydirection
.x
= -4.0f
; raydirection
.y
= -5.0f
; raydirection
.z
= -6.0f
;
51 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
52 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
53 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
55 raydirection
.x
= 4.0f
; raydirection
.y
= 5.0f
; raydirection
.z
= 6.0f
;
56 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 11.0f
;
57 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
58 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
60 rayposition
.x
= -4.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= -2.0f
;
61 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
62 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
64 bottom_point
.x
= 1.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
65 top_point
.x
= 1.0f
; top_point
.y
= 0.0f
; top_point
.z
= 0.0f
;
66 rayposition
.x
= 0.0f
; rayposition
.y
= 1.0f
; rayposition
.z
= 0.0f
;
67 raydirection
.x
= 0.0f
; raydirection
.y
= 3.0f
; raydirection
.z
= 0.0f
;
68 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
69 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
71 bottom_point
.x
= 1.0f
; bottom_point
.y
= 2.0f
; bottom_point
.z
= 3.0f
;
72 top_point
.x
= 10.0f
; top_point
.y
= 15.0f
; top_point
.z
= 20.0f
;
74 raydirection
.x
= 7.0f
; raydirection
.y
= 8.0f
; raydirection
.z
= 9.0f
;
75 rayposition
.x
= 3.0f
; rayposition
.y
= 7.0f
; rayposition
.z
= -6.0f
;
76 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
77 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
79 bottom_point
.x
= 0.0f
; bottom_point
.y
= 0.0f
; bottom_point
.z
= 0.0f
;
80 top_point
.x
= 1.0f
; top_point
.y
= 1.0f
; top_point
.z
= 1.0f
;
82 raydirection
.x
= 0.0f
; raydirection
.y
= 1.0f
; raydirection
.z
= .0f
;
83 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
84 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
85 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
87 raydirection
.x
= 1.0f
; raydirection
.y
= 0.0f
; raydirection
.z
= .0f
;
88 rayposition
.x
= -3.0f
; rayposition
.y
= 0.0f
; rayposition
.z
= 0.0f
;
89 result
= D3DXBoxBoundProbe(&bottom_point
, &top_point
, &rayposition
, &raydirection
);
90 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
92 /*____________Test the Sphere case________________________*/
94 center
.x
= 1.0f
; center
.y
= 2.0f
; center
.z
= 3.0f
;
95 raydirection
.x
= 2.0f
; raydirection
.y
= -4.0f
; raydirection
.z
= 2.0f
;
97 rayposition
.x
= 5.0f
; rayposition
.y
= 5.0f
; rayposition
.z
= 9.0f
;
98 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
99 ok(result
== TRUE
, "expected TRUE, received FALSE\n");
101 rayposition
.x
= 45.0f
; rayposition
.y
= -75.0f
; rayposition
.z
= 49.0f
;
102 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
103 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
105 rayposition
.x
= 5.0f
; rayposition
.y
= 7.0f
; rayposition
.z
= 9.0f
;
106 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
107 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
109 rayposition
.x
= 5.0f
; rayposition
.y
= 11.0f
; rayposition
.z
= 9.0f
;
110 result
= D3DXSphereBoundProbe(¢er
, radius
, &rayposition
, &raydirection
);
111 ok(result
== FALSE
, "expected FALSE, received TRUE\n");
114 static void D3DXComputeBoundingBoxTest(void)
116 D3DXVECTOR3 exp_max
, exp_min
, got_max
, got_min
, vertex
[5];
119 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
120 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
121 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
122 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
123 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
125 exp_min
.x
= 1.0f
; exp_min
.y
= 1.0f
; exp_min
.z
= 1.0f
;
126 exp_max
.x
= 1.0f
; exp_max
.y
= 1.0f
; exp_max
.z
= 1.0f
;
128 hr
= D3DXComputeBoundingBox(&vertex
[3],2,D3DFVF_XYZ
,&got_min
,&got_max
);
130 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
131 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
132 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
134 /*________________________*/
136 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
137 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
138 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
139 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
140 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
142 exp_min
.x
= -6.92f
; exp_min
.y
= -0.90f
; exp_min
.z
= -3.80f
;
143 exp_max
.x
= 7.43f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
145 hr
= D3DXComputeBoundingBox(&vertex
[0],5,D3DFVF_XYZ
,&got_min
,&got_max
);
147 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
148 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
149 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
151 /*________________________*/
153 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
154 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
155 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
156 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
157 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
159 exp_min
.x
= -1.87f
; exp_min
.y
= -0.90f
; exp_min
.z
= -1.20f
;
160 exp_max
.x
= 7.43f
; exp_max
.y
= 7.90f
; exp_max
.z
= 11.9f
;
162 hr
= D3DXComputeBoundingBox(&vertex
[0],4,D3DFVF_XYZ
,&got_min
,&got_max
);
164 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
165 ok( compare_vec3(exp_min
,got_min
), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min
.x
,exp_min
.y
,exp_min
.z
,got_min
.x
,got_min
.y
,got_min
.z
);
166 ok( compare_vec3(exp_max
,got_max
), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max
.x
,exp_max
.y
,exp_max
.z
,got_max
.x
,got_max
.y
,got_max
.z
);
168 /*________________________*/
169 hr
= D3DXComputeBoundingBox(NULL
,5,D3DFVF_XYZ
,&got_min
,&got_max
);
170 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
172 /*________________________*/
173 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DFVF_XYZ
,NULL
,&got_max
);
174 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
176 /*________________________*/
177 hr
= D3DXComputeBoundingBox(&vertex
[3],5,D3DFVF_XYZ
,&got_min
,NULL
);
178 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
181 static void D3DXComputeBoundingSphereTest(void)
183 D3DXVECTOR3 exp_cen
, got_cen
, vertex
[5];
184 FLOAT exp_rad
, got_rad
;
187 vertex
[0].x
= 1.0f
; vertex
[0].y
= 1.0f
; vertex
[0].z
= 1.0f
;
188 vertex
[1].x
= 1.0f
; vertex
[1].y
= 1.0f
; vertex
[1].z
= 1.0f
;
189 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 1.0f
;
190 vertex
[3].x
= 1.0f
; vertex
[3].y
= 1.0f
; vertex
[3].z
= 1.0f
;
191 vertex
[4].x
= 9.0f
; vertex
[4].y
= 9.0f
; vertex
[4].z
= 9.0f
;
194 exp_cen
.x
= 5.0; exp_cen
.y
= 5.0; exp_cen
.z
= 5.0;
196 hr
= D3DXComputeBoundingSphere(&vertex
[3],2,D3DFVF_XYZ
,&got_cen
,&got_rad
);
198 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
199 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
200 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
202 /*________________________*/
204 vertex
[0].x
= 2.0f
; vertex
[0].y
= 5.9f
; vertex
[0].z
= -1.2f
;
205 vertex
[1].x
= -1.87f
; vertex
[1].y
= 7.9f
; vertex
[1].z
= 7.4f
;
206 vertex
[2].x
= 7.43f
; vertex
[2].y
= -0.9f
; vertex
[2].z
= 11.9f
;
207 vertex
[3].x
= -6.92f
; vertex
[3].y
= 6.3f
; vertex
[3].z
= -3.8f
;
208 vertex
[4].x
= 11.4f
; vertex
[4].y
= -8.1f
; vertex
[4].z
= 4.5f
;
210 exp_rad
= 13.707883f
;
211 exp_cen
.x
= 2.408f
; exp_cen
.y
= 2.22f
; exp_cen
.z
= 3.76f
;
213 hr
= D3DXComputeBoundingSphere(&vertex
[0],5,D3DFVF_XYZ
,&got_cen
,&got_rad
);
215 ok( hr
== D3D_OK
, "Expected D3D_OK, got %#x\n", hr
);
216 ok( compare(exp_rad
, got_rad
), "Expected radius: %f, got radius: %f\n", exp_rad
, got_rad
);
217 ok( compare_vec3(exp_cen
,got_cen
), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen
.x
,exp_cen
.y
,exp_cen
.z
,got_cen
.x
,got_cen
.y
,got_cen
.z
);
219 /*________________________*/
220 hr
= D3DXComputeBoundingSphere(NULL
,5,D3DFVF_XYZ
,&got_cen
,&got_rad
);
221 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
223 /*________________________*/
224 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DFVF_XYZ
,NULL
,&got_rad
);
225 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
227 /*________________________*/
228 hr
= D3DXComputeBoundingSphere(&vertex
[3],5,D3DFVF_XYZ
,&got_cen
,NULL
);
229 ok( hr
== D3DERR_INVALIDCALL
, "Expected D3DERR_INVALIDCALL, got %#x\n", hr
);
232 static void D3DXGetFVFVertexSizeTest(void)
236 compare_vertex_sizes (D3DFVF_XYZ
, 12);
238 compare_vertex_sizes (D3DFVF_XYZB3
, 24);
240 compare_vertex_sizes (D3DFVF_XYZB5
, 32);
242 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_NORMAL
, 24);
244 compare_vertex_sizes (D3DFVF_XYZ
| D3DFVF_DIFFUSE
, 16);
246 compare_vertex_sizes (
249 D3DFVF_TEXCOORDSIZE1(0), 16);
250 compare_vertex_sizes (
253 D3DFVF_TEXCOORDSIZE1(0) |
254 D3DFVF_TEXCOORDSIZE1(1), 20);
256 compare_vertex_sizes (
259 D3DFVF_TEXCOORDSIZE2(0), 20);
261 compare_vertex_sizes (
264 D3DFVF_TEXCOORDSIZE2(0) |
265 D3DFVF_TEXCOORDSIZE2(1), 28);
267 compare_vertex_sizes (
270 D3DFVF_TEXCOORDSIZE2(0) |
271 D3DFVF_TEXCOORDSIZE2(1) |
272 D3DFVF_TEXCOORDSIZE2(2) |
273 D3DFVF_TEXCOORDSIZE2(3) |
274 D3DFVF_TEXCOORDSIZE2(4) |
275 D3DFVF_TEXCOORDSIZE2(5), 60);
277 compare_vertex_sizes (
280 D3DFVF_TEXCOORDSIZE2(0) |
281 D3DFVF_TEXCOORDSIZE2(1) |
282 D3DFVF_TEXCOORDSIZE2(2) |
283 D3DFVF_TEXCOORDSIZE2(3) |
284 D3DFVF_TEXCOORDSIZE2(4) |
285 D3DFVF_TEXCOORDSIZE2(5) |
286 D3DFVF_TEXCOORDSIZE2(6) |
287 D3DFVF_TEXCOORDSIZE2(7), 76);
289 compare_vertex_sizes (
292 D3DFVF_TEXCOORDSIZE3(0), 24);
294 compare_vertex_sizes (
297 D3DFVF_TEXCOORDSIZE3(0) |
298 D3DFVF_TEXCOORDSIZE3(1) |
299 D3DFVF_TEXCOORDSIZE3(2) |
300 D3DFVF_TEXCOORDSIZE3(3), 60);
302 compare_vertex_sizes (
305 D3DFVF_TEXCOORDSIZE4(0), 28);
307 compare_vertex_sizes (
310 D3DFVF_TEXCOORDSIZE4(0) |
311 D3DFVF_TEXCOORDSIZE4(1), 44);
313 compare_vertex_sizes (
316 D3DFVF_TEXCOORDSIZE4(0) |
317 D3DFVF_TEXCOORDSIZE4(1) |
318 D3DFVF_TEXCOORDSIZE4(2), 60);
320 compare_vertex_sizes (
326 D3DFVF_TEXCOORDSIZE4(0) |
327 D3DFVF_TEXCOORDSIZE4(1) |
328 D3DFVF_TEXCOORDSIZE4(2) |
329 D3DFVF_TEXCOORDSIZE4(3) |
330 D3DFVF_TEXCOORDSIZE4(4) |
331 D3DFVF_TEXCOORDSIZE4(5) |
332 D3DFVF_TEXCOORDSIZE4(6) |
333 D3DFVF_TEXCOORDSIZE4(7), 180);
336 static void D3DXIntersectTriTest(void)
338 BOOL exp_res
, got_res
;
339 D3DXVECTOR3 position
, ray
, vertex
[3];
340 FLOAT exp_dist
, got_dist
, exp_u
, got_u
, exp_v
, got_v
;
342 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
343 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
344 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
346 position
.x
= -14.5f
; position
.y
= -23.75f
; position
.z
= -32.0f
;
348 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
350 exp_res
= TRUE
; exp_u
= 0.5f
; exp_v
= 0.25f
; exp_dist
= 8.0f
;
352 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
353 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
354 ok( compare(exp_u
,got_u
), "Expected u = %f, got %f\n",exp_u
,got_u
);
355 ok( compare(exp_v
,got_v
), "Expected v = %f, got %f\n",exp_v
,got_v
);
356 ok( compare(exp_dist
,got_dist
), "Expected distance = %f, got %f\n",exp_dist
,got_dist
);
358 /*Only positive ray is taken in account*/
360 vertex
[0].x
= 1.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
361 vertex
[1].x
= 2.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
362 vertex
[2].x
= 1.0f
; vertex
[2].y
= 1.0f
; vertex
[2].z
= 0.0f
;
364 position
.x
= 17.5f
; position
.y
= 24.25f
; position
.z
= 32.0f
;
366 ray
.x
= 2.0f
; ray
.y
= 3.0f
; ray
.z
= 4.0f
;
370 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
371 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
373 /*Intersection between ray and triangle in a same plane is considered as empty*/
375 vertex
[0].x
= 4.0f
; vertex
[0].y
= 0.0f
; vertex
[0].z
= 0.0f
;
376 vertex
[1].x
= 6.0f
; vertex
[1].y
= 0.0f
; vertex
[1].z
= 0.0f
;
377 vertex
[2].x
= 4.0f
; vertex
[2].y
= 2.0f
; vertex
[2].z
= 0.0f
;
379 position
.x
= 1.0f
; position
.y
= 1.0f
; position
.z
= 0.0f
;
381 ray
.x
= 1.0f
; ray
.y
= 0.0f
; ray
.z
= 0.0f
;
385 got_res
= D3DXIntersectTri(&vertex
[0],&vertex
[1],&vertex
[2],&position
,&ray
,&got_u
,&got_v
,&got_dist
);
386 ok( got_res
== exp_res
, "Expected result = %d, got %d\n",exp_res
,got_res
);
391 D3DXBoundProbeTest();
392 D3DXComputeBoundingBoxTest();
393 D3DXComputeBoundingSphereTest();
394 D3DXGetFVFVertexSizeTest();
395 D3DXIntersectTriTest();