dbghelp: Storage of func locals & parameters.
[wine/hacks.git] / dlls / d3d9 / d3d9_private.h
blobbf9673133277f7abfede56b61d4f4d434d5c026a
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "winuser.h"
34 #include "wine/debug.h"
35 #include "wine/unicode.h"
37 #include "gdi.h"
38 #include "d3d9.h"
39 #include "ddraw.h"
40 #include "wine/wined3d_interface.h"
42 /* ===========================================================================
43 Macros
44 =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
47 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
48 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
49 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
50 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
51 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
52 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
53 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
54 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
55 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
56 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
57 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
58 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
59 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
60 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
61 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
62 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
63 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
64 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
65 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
66 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
67 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
68 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
69 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
70 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
71 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
72 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
73 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
74 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
75 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
76 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
77 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
78 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
79 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
80 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
81 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
82 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
83 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
84 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
85 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
86 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
87 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
88 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
89 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
90 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
91 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
92 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
93 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
94 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
95 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
96 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
97 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
98 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
99 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
100 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
101 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
102 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
103 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
104 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
105 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
106 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
107 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
108 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
109 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
110 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
111 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
112 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
113 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
114 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
115 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
116 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
117 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
118 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
119 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
120 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
121 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
122 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
124 /* ===========================================================================
125 D3D9 interfactes
126 =========================================================================== */
128 /* ---------- */
129 /* IDirect3D9 */
130 /* ---------- */
132 /*****************************************************************************
133 * Predeclare the interface implementation structures
135 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
137 /*****************************************************************************
138 * IDirect3D implementation structure
140 typedef struct IDirect3D9Impl
142 /* IUnknown fields */
143 const IDirect3D9Vtbl *lpVtbl;
144 LONG ref;
146 /* The WineD3D device */
147 IWineD3D *WineD3D;
149 } IDirect3D9Impl;
151 /* ---------------- */
152 /* IDirect3DDevice9 */
153 /* ---------------- */
155 /*****************************************************************************
156 * Predeclare the interface implementation structures
158 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
160 /*****************************************************************************
161 * IDirect3DDevice9 implementation structure
163 typedef struct IDirect3DDevice9Impl
165 /* IUnknown fields */
166 const IDirect3DDevice9Vtbl *lpVtbl;
167 LONG ref;
169 /* IDirect3DDevice9 fields */
170 IWineD3DDevice *WineD3DDevice;
172 } IDirect3DDevice9Impl;
175 /* IDirect3DDevice9: */
176 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
177 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
178 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
179 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
180 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
181 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
182 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
183 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
184 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
185 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
186 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
187 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
188 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
189 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
190 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
191 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
192 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
194 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
216 /* ---------------- */
217 /* IDirect3DVolume9 */
218 /* ---------------- */
220 /*****************************************************************************
221 * IDirect3DVolume9 implementation structure
223 typedef struct IDirect3DVolume9Impl
225 /* IUnknown fields */
226 const IDirect3DVolume9Vtbl *lpVtbl;
227 LONG ref;
229 /* IDirect3DVolume9 fields */
230 IWineD3DVolume *wineD3DVolume;
232 } IDirect3DVolume9Impl;
234 /* ------------------- */
235 /* IDirect3DSwapChain9 */
236 /* ------------------- */
238 /*****************************************************************************
239 * IDirect3DSwapChain9 implementation structure
241 typedef struct IDirect3DSwapChain9Impl
243 /* IUnknown fields */
244 const IDirect3DSwapChain9Vtbl *lpVtbl;
245 LONG ref;
247 /* IDirect3DSwapChain9 fields */
248 IWineD3DSwapChain *wineD3DSwapChain;
250 /* Parent reference */
251 LPDIRECT3DDEVICE9 parentDevice;
252 } IDirect3DSwapChain9Impl;
254 /* ------------------ */
255 /* IDirect3DResource9 */
256 /* ------------------ */
258 /*****************************************************************************
259 * IDirect3DResource9 implementation structure
261 typedef struct IDirect3DResource9Impl
263 /* IUnknown fields */
264 const IDirect3DResource9Vtbl *lpVtbl;
265 LONG ref;
267 /* IDirect3DResource9 fields */
268 IWineD3DResource *wineD3DResource;
269 } IDirect3DResource9Impl;
271 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
274 /* ----------------- */
275 /* IDirect3DSurface9 */
276 /* ----------------- */
278 /*****************************************************************************
279 * Predeclare the interface implementation structures
281 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
283 /*****************************************************************************
284 * IDirect3DSurface9 implementation structure
286 typedef struct IDirect3DSurface9Impl
288 /* IUnknown fields */
289 const IDirect3DSurface9Vtbl *lpVtbl;
290 LONG ref;
292 /* IDirect3DResource9 fields */
293 IWineD3DSurface *wineD3DSurface;
295 /* Parent reference */
296 LPDIRECT3DDEVICE9 parentDevice;
297 } IDirect3DSurface9Impl;
299 /* ---------------------- */
300 /* IDirect3DVertexBuffer9 */
301 /* ---------------------- */
303 /*****************************************************************************
304 * IDirect3DVertexBuffer9 implementation structure
306 typedef struct IDirect3DVertexBuffer9Impl
308 /* IUnknown fields */
309 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
310 LONG ref;
312 /* IDirect3DResource9 fields */
313 IWineD3DVertexBuffer *wineD3DVertexBuffer;
315 /* Parent reference */
316 LPDIRECT3DDEVICE9 parentDevice;
317 } IDirect3DVertexBuffer9Impl;
319 /* --------------------- */
320 /* IDirect3DIndexBuffer9 */
321 /* --------------------- */
323 /*****************************************************************************
324 * IDirect3DIndexBuffer9 implementation structure
326 typedef struct IDirect3DIndexBuffer9Impl
328 /* IUnknown fields */
329 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
330 LONG ref;
332 /* IDirect3DResource9 fields */
333 IWineD3DIndexBuffer *wineD3DIndexBuffer;
335 /* Parent reference */
336 LPDIRECT3DDEVICE9 parentDevice;
337 } IDirect3DIndexBuffer9Impl;
339 /* --------------------- */
340 /* IDirect3DBaseTexture9 */
341 /* --------------------- */
343 /*****************************************************************************
344 * IDirect3DBaseTexture9 implementation structure
346 typedef struct IDirect3DBaseTexture9Impl
348 /* IUnknown fields */
349 const IDirect3DBaseTexture9Vtbl *lpVtbl;
350 LONG ref;
352 /* IDirect3DResource9 fields */
353 IWineD3DBaseTexture *wineD3DBaseTexture;
355 } IDirect3DBaseTexture9Impl;
357 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
359 /* --------------------- */
360 /* IDirect3DCubeTexture9 */
361 /* --------------------- */
363 /*****************************************************************************
364 * IDirect3DCubeTexture9 implementation structure
366 typedef struct IDirect3DCubeTexture9Impl
368 /* IUnknown fields */
369 const IDirect3DCubeTexture9Vtbl *lpVtbl;
370 LONG ref;
372 /* IDirect3DResource9 fields */
373 IWineD3DCubeTexture *wineD3DCubeTexture;
375 /* Parent reference */
376 LPDIRECT3DDEVICE9 parentDevice;
377 } IDirect3DCubeTexture9Impl;
380 /* ----------------- */
381 /* IDirect3DTexture9 */
382 /* ----------------- */
384 /*****************************************************************************
385 * IDirect3DTexture9 implementation structure
387 typedef struct IDirect3DTexture9Impl
389 /* IUnknown fields */
390 const IDirect3DTexture9Vtbl *lpVtbl;
391 LONG ref;
393 /* IDirect3DResource9 fields */
394 IWineD3DTexture *wineD3DTexture;
396 /* Parent reference */
397 LPDIRECT3DDEVICE9 parentDevice;
398 } IDirect3DTexture9Impl;
400 /* ----------------------- */
401 /* IDirect3DVolumeTexture9 */
402 /* ----------------------- */
404 /*****************************************************************************
405 * IDirect3DVolumeTexture9 implementation structure
407 typedef struct IDirect3DVolumeTexture9Impl
409 /* IUnknown fields */
410 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
411 LONG ref;
413 /* IDirect3DResource9 fields */
414 IWineD3DVolumeTexture *wineD3DVolumeTexture;
416 /* Parent reference */
417 LPDIRECT3DDEVICE9 parentDevice;
418 } IDirect3DVolumeTexture9Impl;
420 /* ----------------------- */
421 /* IDirect3DStateBlock9 */
422 /* ----------------------- */
424 /*****************************************************************************
425 * IDirect3DStateBlock9 implementation structure
427 typedef struct IDirect3DStateBlock9Impl {
428 /* IUnknown fields */
429 const IDirect3DStateBlock9Vtbl *lpVtbl;
430 LONG ref;
432 /* IDirect3DStateBlock9 fields */
433 IWineD3DStateBlock *wineD3DStateBlock;
435 /* Parent reference */
436 LPDIRECT3DDEVICE9 parentDevice;
437 } IDirect3DStateBlock9Impl;
440 /* --------------------------- */
441 /* IDirect3DVertexDeclaration9 */
442 /* --------------------------- */
444 /*****************************************************************************
445 * IDirect3DVertexDeclaration implementation structure
447 typedef struct IDirect3DVertexDeclaration9Impl {
448 /* IUnknown fields */
449 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
450 LONG ref;
452 /* IDirect3DVertexDeclaration9 fields */
453 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
455 /* Parent reference */
456 LPDIRECT3DDEVICE9 parentDevice;
457 } IDirect3DVertexDeclaration9Impl;
459 /* ---------------------- */
460 /* IDirect3DVertexShader9 */
461 /* ---------------------- */
463 /*****************************************************************************
464 * IDirect3DVertexShader implementation structure
466 typedef struct IDirect3DVertexShader9Impl {
467 /* IUnknown fields */
468 const IDirect3DVertexShader9Vtbl *lpVtbl;
469 LONG ref;
471 /* IDirect3DVertexShader9 fields */
472 IWineD3DVertexShader *wineD3DVertexShader;
474 /* Parent reference */
475 LPDIRECT3DDEVICE9 parentDevice;
476 } IDirect3DVertexShader9Impl;
478 /* --------------------- */
479 /* IDirect3DPixelShader9 */
480 /* --------------------- */
482 /*****************************************************************************
483 * IDirect3DPixelShader implementation structure
485 typedef struct IDirect3DPixelShader9Impl {
486 /* IUnknown fields */
487 const IDirect3DPixelShader9Vtbl *lpVtbl;
488 LONG ref;
490 /* IDirect3DPixelShader9 fields */
491 IWineD3DPixelShader *wineD3DPixelShader;
493 /* Parent reference */
494 LPDIRECT3DDEVICE9 parentDevice;
495 } IDirect3DPixelShader9Impl;
497 /* --------------- */
498 /* IDirect3DQuery9 */
499 /* --------------- */
501 /*****************************************************************************
502 * IDirect3DPixelShader implementation structure
504 typedef struct IDirect3DQuery9Impl {
505 /* IUnknown fields */
506 const IDirect3DQuery9Vtbl *lpVtbl;
507 LONG ref;
509 /* IDirect3DQuery9 fields */
510 IWineD3DQuery *wineD3DQuery;
512 /* Parent reference */
513 LPDIRECT3DDEVICE9 parentDevice;
514 } IDirect3DQuery9Impl;
517 /* Callbacks */
518 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
519 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
520 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
522 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
523 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
524 IWineD3DVolume **ppVolume,
525 HANDLE * pSharedHandle);
527 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
528 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
529 DWORD MultisampleQuality, BOOL Discard,
530 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
532 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
533 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
534 DWORD MultisampleQuality, BOOL Lockable,
535 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
537 #endif /* __WINE_D3D9_PRIVATE_H */