2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
35 #include "wine/unicode.h"
40 #include "wine/wined3d_interface.h"
42 /* ===========================================================================
44 =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
47 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
48 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
49 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
50 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
51 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
52 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
53 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
54 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
55 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
56 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
57 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
58 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
59 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
60 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
61 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
62 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
63 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
64 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
65 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
66 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
67 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
68 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
69 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
70 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
71 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
72 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
73 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
74 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
75 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
76 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
77 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
78 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
79 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
80 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
81 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
82 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
83 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
84 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
85 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
86 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
87 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
88 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
89 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
90 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
91 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
92 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
93 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
94 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
95 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
96 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
97 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
98 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
99 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
100 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
101 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
102 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
103 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
104 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
105 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
106 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
107 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
108 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
109 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
110 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
111 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
112 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
113 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
114 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
115 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
116 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
117 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
118 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
119 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
120 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
121 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
122 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
124 /* ===========================================================================
126 =========================================================================== */
132 /*****************************************************************************
133 * Predeclare the interface implementation structures
135 extern const IDirect3D9Vtbl Direct3D9_Vtbl
;
137 /*****************************************************************************
138 * IDirect3D implementation structure
140 typedef struct IDirect3D9Impl
142 /* IUnknown fields */
143 const IDirect3D9Vtbl
*lpVtbl
;
146 /* The WineD3D device */
151 /* ---------------- */
152 /* IDirect3DDevice9 */
153 /* ---------------- */
155 /*****************************************************************************
156 * Predeclare the interface implementation structures
158 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl
;
160 /*****************************************************************************
161 * IDirect3DDevice9 implementation structure
163 typedef struct IDirect3DDevice9Impl
165 /* IUnknown fields */
166 const IDirect3DDevice9Vtbl
*lpVtbl
;
169 /* IDirect3DDevice9 fields */
170 IWineD3DDevice
*WineD3DDevice
;
172 } IDirect3DDevice9Impl
;
175 /* IDirect3DDevice9: */
176 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface
, IDirect3D9
** ppD3D9
);
177 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain9
** pSwapChain
);
178 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, IDirect3DSwapChain9
** pSwapChain
);
179 extern UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface
);
180 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
);
181 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture9
** ppVolumeTexture
, HANDLE
* pSharedHandle
);
182 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
);
183 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer9
** ppVertexBuffer
, HANDLE
* pSharedHandle
);
184 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer9
** ppIndexBuffer
, HANDLE
* pSharedHandle
);
185 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlock9
** ppSB
);
186 extern HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface
);
187 extern HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface
, IDirect3DStateBlock9
** ppSB
);
188 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface
, CONST D3DVERTEXELEMENT9
* pVertexElements
, IDirect3DVertexDeclaration9
** ppDecl
);
189 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexDeclaration9
* pDecl
);
190 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexDeclaration9
** ppDecl
);
191 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface
, DWORD FVF
);
192 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface
, DWORD
* pFVF
);
193 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DVertexShader9
** ppShader
);
194 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexShader9
* pShader
);
195 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexShader9
** ppShader
);
196 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
);
197 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
);
198 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
);
199 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
);
200 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
);
201 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
);
202 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
);
203 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
** ppStreamData
, UINT
* OffsetInBytes
, UINT
* pStride
);
204 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DPixelShader9
** ppShader
);
205 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
* pShader
);
206 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
** ppShader
);
207 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
);
208 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
);
209 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
);
210 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
);
211 extern HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
);
212 extern HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
);
213 extern HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface
, D3DQUERYTYPE Type
, IDirect3DQuery9
** ppQuery
);
216 /* ---------------- */
217 /* IDirect3DVolume9 */
218 /* ---------------- */
220 /*****************************************************************************
221 * IDirect3DVolume9 implementation structure
223 typedef struct IDirect3DVolume9Impl
225 /* IUnknown fields */
226 const IDirect3DVolume9Vtbl
*lpVtbl
;
229 /* IDirect3DVolume9 fields */
230 IWineD3DVolume
*wineD3DVolume
;
232 } IDirect3DVolume9Impl
;
234 /* ------------------- */
235 /* IDirect3DSwapChain9 */
236 /* ------------------- */
238 /*****************************************************************************
239 * IDirect3DSwapChain9 implementation structure
241 typedef struct IDirect3DSwapChain9Impl
243 /* IUnknown fields */
244 const IDirect3DSwapChain9Vtbl
*lpVtbl
;
247 /* IDirect3DSwapChain9 fields */
248 IWineD3DSwapChain
*wineD3DSwapChain
;
250 /* Parent reference */
251 LPDIRECT3DDEVICE9 parentDevice
;
252 } IDirect3DSwapChain9Impl
;
254 /* ------------------ */
255 /* IDirect3DResource9 */
256 /* ------------------ */
258 /*****************************************************************************
259 * IDirect3DResource9 implementation structure
261 typedef struct IDirect3DResource9Impl
263 /* IUnknown fields */
264 const IDirect3DResource9Vtbl
*lpVtbl
;
267 /* IDirect3DResource9 fields */
268 IWineD3DResource
*wineD3DResource
;
269 } IDirect3DResource9Impl
;
271 extern HRESULT WINAPI
IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface
, IDirect3DDevice9
** ppDevice
);
274 /* ----------------- */
275 /* IDirect3DSurface9 */
276 /* ----------------- */
278 /*****************************************************************************
279 * Predeclare the interface implementation structures
281 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl
;
283 /*****************************************************************************
284 * IDirect3DSurface9 implementation structure
286 typedef struct IDirect3DSurface9Impl
288 /* IUnknown fields */
289 const IDirect3DSurface9Vtbl
*lpVtbl
;
292 /* IDirect3DResource9 fields */
293 IWineD3DSurface
*wineD3DSurface
;
295 /* Parent reference */
296 LPDIRECT3DDEVICE9 parentDevice
;
297 } IDirect3DSurface9Impl
;
299 /* ---------------------- */
300 /* IDirect3DVertexBuffer9 */
301 /* ---------------------- */
303 /*****************************************************************************
304 * IDirect3DVertexBuffer9 implementation structure
306 typedef struct IDirect3DVertexBuffer9Impl
308 /* IUnknown fields */
309 const IDirect3DVertexBuffer9Vtbl
*lpVtbl
;
312 /* IDirect3DResource9 fields */
313 IWineD3DVertexBuffer
*wineD3DVertexBuffer
;
315 /* Parent reference */
316 LPDIRECT3DDEVICE9 parentDevice
;
317 } IDirect3DVertexBuffer9Impl
;
319 /* --------------------- */
320 /* IDirect3DIndexBuffer9 */
321 /* --------------------- */
323 /*****************************************************************************
324 * IDirect3DIndexBuffer9 implementation structure
326 typedef struct IDirect3DIndexBuffer9Impl
328 /* IUnknown fields */
329 const IDirect3DIndexBuffer9Vtbl
*lpVtbl
;
332 /* IDirect3DResource9 fields */
333 IWineD3DIndexBuffer
*wineD3DIndexBuffer
;
335 /* Parent reference */
336 LPDIRECT3DDEVICE9 parentDevice
;
337 } IDirect3DIndexBuffer9Impl
;
339 /* --------------------- */
340 /* IDirect3DBaseTexture9 */
341 /* --------------------- */
343 /*****************************************************************************
344 * IDirect3DBaseTexture9 implementation structure
346 typedef struct IDirect3DBaseTexture9Impl
348 /* IUnknown fields */
349 const IDirect3DBaseTexture9Vtbl
*lpVtbl
;
352 /* IDirect3DResource9 fields */
353 IWineD3DBaseTexture
*wineD3DBaseTexture
;
355 } IDirect3DBaseTexture9Impl
;
357 extern DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface
);
359 /* --------------------- */
360 /* IDirect3DCubeTexture9 */
361 /* --------------------- */
363 /*****************************************************************************
364 * IDirect3DCubeTexture9 implementation structure
366 typedef struct IDirect3DCubeTexture9Impl
368 /* IUnknown fields */
369 const IDirect3DCubeTexture9Vtbl
*lpVtbl
;
372 /* IDirect3DResource9 fields */
373 IWineD3DCubeTexture
*wineD3DCubeTexture
;
375 /* Parent reference */
376 LPDIRECT3DDEVICE9 parentDevice
;
377 } IDirect3DCubeTexture9Impl
;
380 /* ----------------- */
381 /* IDirect3DTexture9 */
382 /* ----------------- */
384 /*****************************************************************************
385 * IDirect3DTexture9 implementation structure
387 typedef struct IDirect3DTexture9Impl
389 /* IUnknown fields */
390 const IDirect3DTexture9Vtbl
*lpVtbl
;
393 /* IDirect3DResource9 fields */
394 IWineD3DTexture
*wineD3DTexture
;
396 /* Parent reference */
397 LPDIRECT3DDEVICE9 parentDevice
;
398 } IDirect3DTexture9Impl
;
400 /* ----------------------- */
401 /* IDirect3DVolumeTexture9 */
402 /* ----------------------- */
404 /*****************************************************************************
405 * IDirect3DVolumeTexture9 implementation structure
407 typedef struct IDirect3DVolumeTexture9Impl
409 /* IUnknown fields */
410 const IDirect3DVolumeTexture9Vtbl
*lpVtbl
;
413 /* IDirect3DResource9 fields */
414 IWineD3DVolumeTexture
*wineD3DVolumeTexture
;
416 /* Parent reference */
417 LPDIRECT3DDEVICE9 parentDevice
;
418 } IDirect3DVolumeTexture9Impl
;
420 /* ----------------------- */
421 /* IDirect3DStateBlock9 */
422 /* ----------------------- */
424 /*****************************************************************************
425 * IDirect3DStateBlock9 implementation structure
427 typedef struct IDirect3DStateBlock9Impl
{
428 /* IUnknown fields */
429 const IDirect3DStateBlock9Vtbl
*lpVtbl
;
432 /* IDirect3DStateBlock9 fields */
433 IWineD3DStateBlock
*wineD3DStateBlock
;
435 /* Parent reference */
436 LPDIRECT3DDEVICE9 parentDevice
;
437 } IDirect3DStateBlock9Impl
;
440 /* --------------------------- */
441 /* IDirect3DVertexDeclaration9 */
442 /* --------------------------- */
444 /*****************************************************************************
445 * IDirect3DVertexDeclaration implementation structure
447 typedef struct IDirect3DVertexDeclaration9Impl
{
448 /* IUnknown fields */
449 const IDirect3DVertexDeclaration9Vtbl
*lpVtbl
;
452 /* IDirect3DVertexDeclaration9 fields */
453 IWineD3DVertexDeclaration
*wineD3DVertexDeclaration
;
455 /* Parent reference */
456 LPDIRECT3DDEVICE9 parentDevice
;
457 } IDirect3DVertexDeclaration9Impl
;
459 /* ---------------------- */
460 /* IDirect3DVertexShader9 */
461 /* ---------------------- */
463 /*****************************************************************************
464 * IDirect3DVertexShader implementation structure
466 typedef struct IDirect3DVertexShader9Impl
{
467 /* IUnknown fields */
468 const IDirect3DVertexShader9Vtbl
*lpVtbl
;
471 /* IDirect3DVertexShader9 fields */
472 IWineD3DVertexShader
*wineD3DVertexShader
;
474 /* Parent reference */
475 LPDIRECT3DDEVICE9 parentDevice
;
476 } IDirect3DVertexShader9Impl
;
478 /* --------------------- */
479 /* IDirect3DPixelShader9 */
480 /* --------------------- */
482 /*****************************************************************************
483 * IDirect3DPixelShader implementation structure
485 typedef struct IDirect3DPixelShader9Impl
{
486 /* IUnknown fields */
487 const IDirect3DPixelShader9Vtbl
*lpVtbl
;
490 /* IDirect3DPixelShader9 fields */
491 IWineD3DPixelShader
*wineD3DPixelShader
;
493 /* Parent reference */
494 LPDIRECT3DDEVICE9 parentDevice
;
495 } IDirect3DPixelShader9Impl
;
497 /* --------------- */
498 /* IDirect3DQuery9 */
499 /* --------------- */
501 /*****************************************************************************
502 * IDirect3DPixelShader implementation structure
504 typedef struct IDirect3DQuery9Impl
{
505 /* IUnknown fields */
506 const IDirect3DQuery9Vtbl
*lpVtbl
;
509 /* IDirect3DQuery9 fields */
510 IWineD3DQuery
*wineD3DQuery
;
512 /* Parent reference */
513 LPDIRECT3DDEVICE9 parentDevice
;
514 } IDirect3DQuery9Impl
;
518 extern HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, UINT Width
, UINT Height
,
519 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
520 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
522 extern HRESULT WINAPI
D3D9CB_CreateVolume(IUnknown
*pDevice
, UINT Width
, UINT Height
, UINT Depth
,
523 WINED3DFORMAT Format
, WINED3DPOOL Pool
, DWORD Usage
,
524 IWineD3DVolume
**ppVolume
,
525 HANDLE
* pSharedHandle
);
527 extern HRESULT WINAPI
D3D9CB_CreateDepthStencilSurface(IUnknown
*device
, UINT Width
, UINT Height
,
528 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
529 DWORD MultisampleQuality
, BOOL Discard
,
530 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
532 extern HRESULT WINAPI
D3D9CB_CreateRenderTarget(IUnknown
*device
, UINT Width
, UINT Height
,
533 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
534 DWORD MultisampleQuality
, BOOL Lockable
,
535 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
);
537 #endif /* __WINE_D3D9_PRIVATE_H */