push 63c1876572cbb61a874995ad42ef27c14590d232
[wine/hacks.git] / dlls / wined3d / surface_gdi.c
blob1b1e5dbeb7def5ec81149fad6a4850de3ef786a0
1 /*
2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "config.h"
29 #include "wine/port.h"
30 #include "wined3d_private.h"
32 #include <assert.h>
33 #include <stdio.h>
35 /* Use the d3d_surface debug channel to have one channel for all surfaces */
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 WINE_DECLARE_DEBUG_CHANNEL(fps);
39 /*****************************************************************************
40 * x11_copy_to_screen
42 * Helper function that blts the front buffer contents to the target window
44 * Params:
45 * This: Surface to copy from
46 * rc: Rectangle to copy
48 *****************************************************************************/
49 static void
50 x11_copy_to_screen(IWineD3DSurfaceImpl *This,
51 LPRECT rc)
53 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
55 POINT offset = {0,0};
56 HWND hDisplayWnd;
57 HDC hDisplayDC;
58 HDC hSurfaceDC = 0;
59 RECT drawrect;
60 TRACE("(%p)->(%p): Copying to screen\n", This, rc);
62 hSurfaceDC = This->hDC;
64 hDisplayWnd = This->resource.wineD3DDevice->ddraw_window;
65 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
66 if(rc)
68 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
69 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
72 /* Front buffer coordinates are screen coordinates. Map them to the destination
73 * window if not fullscreened
75 if(!This->resource.wineD3DDevice->ddraw_fullscreen) {
76 ClientToScreen(hDisplayWnd, &offset);
78 #if 0
79 /* FIXME: this doesn't work... if users really want to run
80 * X in 8bpp, then we need to call directly into display.drv
81 * (or Wine's equivalent), and force a private colormap
82 * without default entries. */
83 if (This->palette) {
84 SelectPalette(hDisplayDC, This->palette->hpal, FALSE);
85 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
87 #endif
88 drawrect.left = 0;
89 drawrect.right = This->currentDesc.Width;
90 drawrect.top = 0;
91 drawrect.bottom = This->currentDesc.Height;
93 #if 0
94 /* TODO: Support clippers */
95 if (This->clipper)
97 RECT xrc;
98 HWND hwnd = ((IWineD3DClipperImpl *) This->clipper)->hWnd;
99 if (hwnd && GetClientRect(hwnd,&xrc))
101 OffsetRect(&xrc,offset.x,offset.y);
102 IntersectRect(&drawrect,&drawrect,&xrc);
105 #endif
106 if (rc)
108 IntersectRect(&drawrect,&drawrect,rc);
110 else
112 /* Only use this if the caller did not pass a rectangle, since
113 * due to double locking this could be the wrong one ...
115 if (This->lockedRect.left != This->lockedRect.right)
117 IntersectRect(&drawrect,&drawrect,&This->lockedRect);
121 BitBlt(hDisplayDC,
122 drawrect.left-offset.x, drawrect.top-offset.y,
123 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
124 hSurfaceDC,
125 drawrect.left, drawrect.top,
126 SRCCOPY);
127 ReleaseDC(hDisplayWnd, hDisplayDC);
131 /*****************************************************************************
132 * IWineD3DSurface::Release, GDI version
134 * In general a normal COM Release method, but the GDI version doesn't have
135 * to destroy all the GL things.
137 *****************************************************************************/
138 ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
139 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
140 ULONG ref = InterlockedDecrement(&This->resource.ref);
141 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
142 if (ref == 0) {
143 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
144 TRACE("(%p) : cleaning up\n", This);
146 if(This->Flags & SFLAG_DIBSECTION) {
147 /* Release the DC */
148 SelectObject(This->hDC, This->dib.holdbitmap);
149 DeleteDC(This->hDC);
150 /* Release the DIB section */
151 DeleteObject(This->dib.DIBsection);
152 This->dib.bitmap_data = NULL;
153 This->resource.allocatedMemory = NULL;
155 if(This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem(iface, NULL);
157 HeapFree(GetProcessHeap(), 0, This->palette9);
159 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
160 if(iface == device->ddraw_primary)
161 device->ddraw_primary = NULL;
163 if(This->overlay_dest) {
164 list_remove(&This->overlay_entry);
167 TRACE("(%p) Released\n", This);
168 HeapFree(GetProcessHeap(), 0, This);
171 return ref;
174 /*****************************************************************************
175 * IWineD3DSurface::PreLoad, GDI version
177 * This call is unsupported on GDI surfaces, if it's called something went
178 * wrong in the parent library. Write an informative warning
180 *****************************************************************************/
181 static void WINAPI
182 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
184 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
185 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
186 ERR("(%p): Please report to wine-devel\n", iface);
189 /*****************************************************************************
190 * IWineD3DSurface::UnLoad, GDI version
192 * This call is unsupported on GDI surfaces, if it's called something went
193 * wrong in the parent library. Write an informative warning.
195 *****************************************************************************/
196 static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
198 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
199 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
200 ERR("(%p): Please report to wine-devel\n", iface);
203 /*****************************************************************************
204 * IWineD3DSurface::LockRect, GDI version
206 * Locks the surface and returns a pointer to the surface memory
208 * Params:
209 * pLockedRect: Address to return the locking info at
210 * pRect: Rectangle to lock
211 * Flags: Some flags
213 * Returns:
214 * WINED3D_OK on success
215 * WINED3DERR_INVALIDCALL on errors
217 *****************************************************************************/
218 static HRESULT WINAPI
219 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
220 WINED3DLOCKED_RECT* pLockedRect,
221 CONST RECT* pRect,
222 DWORD Flags)
224 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
226 /* Already locked? */
227 if(This->Flags & SFLAG_LOCKED)
229 ERR("(%p) Surface already locked\n", This);
230 /* What should I return here? */
231 return WINED3DERR_INVALIDCALL;
233 This->Flags |= SFLAG_LOCKED;
235 if(!This->resource.allocatedMemory) {
236 /* This happens on gdi surfaces if the application set a user pointer and resets it.
237 * Recreate the DIB section
239 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
240 This->resource.allocatedMemory = This->dib.bitmap_data;
243 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
246 /*****************************************************************************
247 * IWineD3DSurface::UnlockRect, GDI version
249 * Unlocks a surface. This implementation doesn't do much, except updating
250 * the window if the front buffer is unlocked
252 * Returns:
253 * WINED3D_OK on success
254 * WINED3DERR_INVALIDCALL on failure
256 *****************************************************************************/
257 static HRESULT WINAPI
258 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
260 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
261 IWineD3DDeviceImpl *dev = This->resource.wineD3DDevice;
262 TRACE("(%p)\n", This);
264 if (!(This->Flags & SFLAG_LOCKED))
266 WARN("trying to Unlock an unlocked surf@%p\n", This);
267 return WINED3DERR_INVALIDCALL;
270 /* Can be useful for debugging */
271 #if 0
273 static unsigned int gen = 0;
274 char buffer[4096];
275 ++gen;
276 if ((gen % 10) == 0) {
277 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
278 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
281 * debugging crash code
282 if (gen == 250) {
283 void** test = NULL;
284 *test = 0;
288 #endif
290 /* Update the screen */
291 if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary)
293 x11_copy_to_screen(This, &This->lockedRect);
296 This->Flags &= ~SFLAG_LOCKED;
297 memset(&This->lockedRect, 0, sizeof(RECT));
298 return WINED3D_OK;
301 /*****************************************************************************
302 * IWineD3DSurface::Flip, GDI version
304 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
305 * the parent library. This implementation changes the data pointers of the
306 * surfaces and copies the new front buffer content to the screen
308 * Params:
309 * override: Flipping target(e.g. back buffer)
311 * Returns:
312 * WINED3D_OK on success
314 *****************************************************************************/
315 static HRESULT WINAPI
316 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
317 IWineD3DSurface *override,
318 DWORD Flags)
320 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
321 IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override;
322 TRACE("(%p)->(%p,%x)\n", This, override, Flags);
324 TRACE("(%p) Flipping to surface %p\n", This, Target);
326 if(Target == NULL)
328 ERR("(%p): Can't flip without a target\n", This);
329 return WINED3DERR_INVALIDCALL;
332 /* Flip the DC */
334 HDC tmp;
335 tmp = This->hDC;
336 This->hDC = Target->hDC;
337 Target->hDC = tmp;
340 /* Flip the DIBsection */
342 HBITMAP tmp;
343 tmp = This->dib.DIBsection;
344 This->dib.DIBsection = Target->dib.DIBsection;
345 Target->dib.DIBsection = tmp;
348 /* Flip the surface data */
350 void* tmp;
352 tmp = This->dib.bitmap_data;
353 This->dib.bitmap_data = Target->dib.bitmap_data;
354 Target->dib.bitmap_data = tmp;
356 tmp = This->resource.allocatedMemory;
357 This->resource.allocatedMemory = Target->resource.allocatedMemory;
358 Target->resource.allocatedMemory = tmp;
360 if(This->resource.heapMemory) {
361 ERR("GDI Surface %p has heap memory allocated\n", This);
363 if(Target->resource.heapMemory) {
364 ERR("GDI Surface %p has heap memory allocated\n", Target);
368 /* client_memory should not be different, but just in case */
370 BOOL tmp;
371 tmp = This->dib.client_memory;
372 This->dib.client_memory = Target->dib.client_memory;
373 Target->dib.client_memory = tmp;
376 /* Useful for debugging */
377 #if 0
379 static unsigned int gen = 0;
380 char buffer[4096];
381 ++gen;
382 if ((gen % 10) == 0) {
383 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
384 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
387 * debugging crash code
388 if (gen == 250) {
389 void** test = NULL;
390 *test = 0;
394 #endif
396 /* Update the screen */
397 x11_copy_to_screen(This, NULL);
399 /* FPS support */
400 if (TRACE_ON(fps))
402 static long prev_time, frames;
404 DWORD time = GetTickCount();
405 frames++;
406 /* every 1.5 seconds */
407 if (time - prev_time > 1500) {
408 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
409 prev_time = time;
410 frames = 0;
414 return WINED3D_OK;
417 /*****************************************************************************
418 * IWineD3DSurface::LoadTexture, GDI version
420 * This is mutually unsupported by GDI surfaces
422 * Returns:
423 * D3DERR_INVALIDCALL
425 *****************************************************************************/
426 HRESULT WINAPI
427 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
429 ERR("Unsupported on X11 surfaces\n");
430 return WINED3DERR_INVALIDCALL;
433 /*****************************************************************************
434 * IWineD3DSurface::SaveSnapshot, GDI version
436 * This method writes the surface's contents to the in tga format to the
437 * file specified in filename.
439 * Params:
440 * filename: File to write to
442 * Returns:
443 * WINED3DERR_INVALIDCALL if the file couldn't be opened
444 * WINED3D_OK on success
446 *****************************************************************************/
447 static int get_shift(DWORD color_mask) {
448 int shift = 0;
449 while (color_mask > 0xFF) {
450 color_mask >>= 1;
451 shift += 1;
453 while ((color_mask & 0x80) == 0) {
454 color_mask <<= 1;
455 shift -= 1;
457 return shift;
461 HRESULT WINAPI
462 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
463 const char* filename)
465 FILE* f = NULL;
466 UINT y = 0, x = 0;
467 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
468 static char *output = NULL;
469 static int size = 0;
470 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
472 if (This->pow2Width > size) {
473 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
474 size = This->pow2Width;
478 f = fopen(filename, "w+");
479 if (NULL == f) {
480 ERR("opening of %s failed with\n", filename);
481 return WINED3DERR_INVALIDCALL;
483 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
485 if (This->resource.format == WINED3DFMT_P8) {
486 unsigned char table[256][3];
487 int i;
489 if (This->palette == NULL) {
490 fclose(f);
491 return WINED3DERR_INVALIDCALL;
493 for (i = 0; i < 256; i++) {
494 table[i][0] = This->palette->palents[i].peRed;
495 table[i][1] = This->palette->palents[i].peGreen;
496 table[i][2] = This->palette->palents[i].peBlue;
498 for (y = 0; y < This->pow2Height; y++) {
499 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
500 for (x = 0; x < This->pow2Width; x++) {
501 unsigned char color = *src;
502 src += 1;
504 output[3 * x + 0] = table[color][0];
505 output[3 * x + 1] = table[color][1];
506 output[3 * x + 2] = table[color][2];
508 fwrite(output, 3 * This->pow2Width, 1, f);
510 } else {
511 int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
513 pix_width = This->bytesPerPixel;
515 red_shift = get_shift(formatEntry->redMask);
516 green_shift = get_shift(formatEntry->greenMask);
517 blue_shift = get_shift(formatEntry->blueMask);
518 alpha_shift = get_shift(formatEntry->alphaMask);
520 for (y = 0; y < This->pow2Height; y++) {
521 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
522 for (x = 0; x < This->pow2Width; x++) {
523 unsigned int color;
524 unsigned int comp;
525 int i;
527 color = 0;
528 for (i = 0; i < pix_width; i++) {
529 color |= src[i] << (8 * i);
531 src += 1 * pix_width;
533 comp = color & formatEntry->redMask;
534 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
535 comp = color & formatEntry->greenMask;
536 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
537 comp = color & formatEntry->alphaMask;
538 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
540 fwrite(output, 3 * This->pow2Width, 1, f);
543 fclose(f);
544 return WINED3D_OK;
547 HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
548 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
549 WINED3DLOCKED_RECT lock;
550 HRESULT hr;
551 RGBQUAD col[256];
553 TRACE("(%p)->(%p)\n",This,pHDC);
555 if(This->Flags & SFLAG_USERPTR) {
556 ERR("Not supported on surfaces with an application-provided surfaces\n");
557 return WINEDDERR_NODC;
560 /* Give more detailed info for ddraw */
561 if (This->Flags & SFLAG_DCINUSE)
562 return WINEDDERR_DCALREADYCREATED;
564 /* Can't GetDC if the surface is locked */
565 if (This->Flags & SFLAG_LOCKED)
566 return WINED3DERR_INVALIDCALL;
568 memset(&lock, 0, sizeof(lock)); /* To be sure */
570 /* Should have a DIB section already */
572 /* Lock the surface */
573 hr = IWineD3DSurface_LockRect(iface,
574 &lock,
575 NULL,
577 if(FAILED(hr)) {
578 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
579 /* keep the dib section */
580 return hr;
583 if(This->resource.format == WINED3DFMT_P8 ||
584 This->resource.format == WINED3DFMT_A8P8) {
585 unsigned int n;
586 PALETTEENTRY *pal = NULL;
588 if(This->palette) {
589 pal = This->palette->palents;
590 } else {
591 IWineD3DSurfaceImpl *dds_primary = (IWineD3DSurfaceImpl *)This->resource.wineD3DDevice->ddraw_primary;
592 if (dds_primary && dds_primary->palette)
593 pal = dds_primary->palette->palents;
596 if (pal) {
597 for (n=0; n<256; n++) {
598 col[n].rgbRed = pal[n].peRed;
599 col[n].rgbGreen = pal[n].peGreen;
600 col[n].rgbBlue = pal[n].peBlue;
601 col[n].rgbReserved = 0;
603 SetDIBColorTable(This->hDC, 0, 256, col);
607 *pHDC = This->hDC;
608 TRACE("returning %p\n",*pHDC);
609 This->Flags |= SFLAG_DCINUSE;
611 return WINED3D_OK;
614 HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
615 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
617 TRACE("(%p)->(%p)\n",This,hDC);
619 if (!(This->Flags & SFLAG_DCINUSE))
620 return WINED3DERR_INVALIDCALL;
622 if (This->hDC !=hDC) {
623 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
624 return WINED3DERR_INVALIDCALL;
627 /* we locked first, so unlock now */
628 IWineD3DSurface_UnlockRect(iface);
630 This->Flags &= ~SFLAG_DCINUSE;
632 return WINED3D_OK;
635 HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
636 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
637 RGBQUAD col[256];
638 IWineD3DPaletteImpl *pal = This->palette;
639 unsigned int n;
640 TRACE("(%p)\n", This);
642 if (!pal) return WINED3D_OK;
644 if(This->Flags & SFLAG_DIBSECTION) {
645 TRACE("(%p): Updating the hdc's palette\n", This);
646 for (n=0; n<256; n++) {
647 col[n].rgbRed = pal->palents[n].peRed;
648 col[n].rgbGreen = pal->palents[n].peGreen;
649 col[n].rgbBlue = pal->palents[n].peBlue;
650 col[n].rgbReserved = 0;
652 SetDIBColorTable(This->hDC, 0, 256, col);
655 /* Update the image because of the palette change. Some games like e.g Red Alert
656 call SetEntries a lot to implement fading. */
657 if(This == (IWineD3DSurfaceImpl *) This->resource.wineD3DDevice->ddraw_primary)
658 x11_copy_to_screen(This, NULL);
660 return WINED3D_OK;
663 /*****************************************************************************
664 * IWineD3DSurface::PrivateSetup, GDI version
666 * Initializes the GDI surface, aka creates the DIB section we render to
667 * The DIB section creation is done by calling GetDC, which will create the
668 * section and releasing the dc to allow the app to use it. The dib section
669 * will stay until the surface is released
671 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
672 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
673 * avoid confusion in the shared surface code.
675 * Returns:
676 * WINED3D_OK on success
677 * The return values of called methods on failure
679 *****************************************************************************/
680 HRESULT WINAPI
681 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
683 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
685 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
687 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
688 return WINED3DERR_INVALIDCALL;
690 /* Sysmem textures have memory already allocated -
691 * release it, this avoids an unnecessary memcpy
693 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
694 This->resource.allocatedMemory = NULL;
695 This->resource.heapMemory = NULL;
697 /* We don't mind the nonpow2 stuff in GDI */
698 This->pow2Width = This->currentDesc.Width;
699 This->pow2Height = This->currentDesc.Height;
701 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
702 This->resource.allocatedMemory = This->dib.bitmap_data;
704 return WINED3D_OK;
707 void WINAPI IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) {
708 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
710 /* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain
711 * containers, but they're useless until the app creates a d3d device from a d3d point of
712 * view, it's not an implementation limitation. This avoids false warnings when the texture
713 * is destroyed and sets the description back to 0/0
715 if(textureName != 0 || target != 0) {
716 FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target);
717 DebugBreak();
721 void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
722 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
723 FIXME("(%p) : Should not be called on a GDI surface\n", This);
724 *glDescription = NULL;
727 HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) {
728 /* GDI surface data can only be in one location, the system memory dib section. So they are
729 * always clean by definition.
731 TRACE("No dirtification in GDI surfaces\n");
732 return WINED3D_OK;
735 HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
736 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
738 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
739 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
740 ERR("Not supported on render targets\n");
741 return WINED3DERR_INVALIDCALL;
744 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
745 WARN("Surface is locked or the HDC is in use\n");
746 return WINED3DERR_INVALIDCALL;
749 if(Mem && Mem != This->resource.allocatedMemory) {
750 void *release = NULL;
752 /* Do I have to copy the old surface content? */
753 if(This->Flags & SFLAG_DIBSECTION) {
754 /* Release the DC. No need to hold the critical section for the update
755 * Thread because this thread runs only on front buffers, but this method
756 * fails for render targets in the check above.
758 SelectObject(This->hDC, This->dib.holdbitmap);
759 DeleteDC(This->hDC);
760 /* Release the DIB section */
761 DeleteObject(This->dib.DIBsection);
762 This->dib.bitmap_data = NULL;
763 This->resource.allocatedMemory = NULL;
764 This->hDC = NULL;
765 This->Flags &= ~SFLAG_DIBSECTION;
766 } else if(!(This->Flags & SFLAG_USERPTR)) {
767 release = This->resource.allocatedMemory;
769 This->resource.allocatedMemory = Mem;
770 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
772 /* Now free the old memory if any */
773 HeapFree(GetProcessHeap(), 0, release);
774 } else if(This->Flags & SFLAG_USERPTR) {
775 /* LockRect and GetDC will re-create the dib section and allocated memory */
776 This->resource.allocatedMemory = NULL;
777 This->Flags &= ~SFLAG_USERPTR;
779 return WINED3D_OK;
782 /***************************
784 ***************************/
785 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
786 TRACE("(%p)->(%s, %s)\n", iface,
787 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
788 persistent ? "TRUE" : "FALSE");
789 /* GDI surfaces can be in system memory only */
790 if(flag != SFLAG_INSYSMEM) {
791 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
795 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
796 if(flag != SFLAG_INSYSMEM) {
797 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
798 } else {
799 TRACE("Surface requested in surface memory\n");
801 return WINED3D_OK;
804 static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
805 return SURFACE_GDI;
808 static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
809 FIXME("GDI surfaces can't draw overlays yet\n");
810 return E_FAIL;
813 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
814 * only IWineD3DBaseSurface and IWineGDISurface ones.
816 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
818 /* IUnknown */
819 IWineD3DBaseSurfaceImpl_QueryInterface,
820 IWineD3DBaseSurfaceImpl_AddRef,
821 IWineGDISurfaceImpl_Release,
822 /* IWineD3DResource */
823 IWineD3DBaseSurfaceImpl_GetParent,
824 IWineD3DBaseSurfaceImpl_GetDevice,
825 IWineD3DBaseSurfaceImpl_SetPrivateData,
826 IWineD3DBaseSurfaceImpl_GetPrivateData,
827 IWineD3DBaseSurfaceImpl_FreePrivateData,
828 IWineD3DBaseSurfaceImpl_SetPriority,
829 IWineD3DBaseSurfaceImpl_GetPriority,
830 IWineGDISurfaceImpl_PreLoad,
831 IWineGDISurfaceImpl_UnLoad,
832 IWineD3DBaseSurfaceImpl_GetType,
833 /* IWineD3DSurface */
834 IWineD3DBaseSurfaceImpl_GetContainer,
835 IWineD3DBaseSurfaceImpl_GetDesc,
836 IWineGDISurfaceImpl_LockRect,
837 IWineGDISurfaceImpl_UnlockRect,
838 IWineGDISurfaceImpl_GetDC,
839 IWineGDISurfaceImpl_ReleaseDC,
840 IWineGDISurfaceImpl_Flip,
841 IWineD3DBaseSurfaceImpl_Blt,
842 IWineD3DBaseSurfaceImpl_GetBltStatus,
843 IWineD3DBaseSurfaceImpl_GetFlipStatus,
844 IWineD3DBaseSurfaceImpl_IsLost,
845 IWineD3DBaseSurfaceImpl_Restore,
846 IWineD3DBaseSurfaceImpl_BltFast,
847 IWineD3DBaseSurfaceImpl_GetPalette,
848 IWineD3DBaseSurfaceImpl_SetPalette,
849 IWineGDISurfaceImpl_RealizePalette,
850 IWineD3DBaseSurfaceImpl_SetColorKey,
851 IWineD3DBaseSurfaceImpl_GetPitch,
852 IWineGDISurfaceImpl_SetMem,
853 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
854 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
855 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
856 IWineD3DBaseSurfaceImpl_UpdateOverlay,
857 IWineD3DBaseSurfaceImpl_SetClipper,
858 IWineD3DBaseSurfaceImpl_GetClipper,
859 /* Internal use: */
860 IWineGDISurfaceImpl_AddDirtyRect,
861 IWineGDISurfaceImpl_LoadTexture,
862 IWineD3DBaseSurfaceImpl_BindTexture,
863 IWineGDISurfaceImpl_SaveSnapshot,
864 IWineD3DBaseSurfaceImpl_SetContainer,
865 IWineGDISurfaceImpl_SetGlTextureDesc,
866 IWineGDISurfaceImpl_GetGlDesc,
867 IWineD3DSurfaceImpl_GetData,
868 IWineD3DBaseSurfaceImpl_SetFormat,
869 IWineGDISurfaceImpl_PrivateSetup,
870 IWineGDISurfaceImpl_ModifyLocation,
871 IWineGDISurfaceImpl_LoadLocation,
872 IWineGDISurfaceImpl_GetImplType,
873 IWineGDISurfaceImpl_DrawOverlay