push 337eb2e2d902d84a5d689451984c5832d7e04fc4
[wine/hacks.git] / dlls / d3d9 / tests / texture.c
blobede9467d99215e899e8d6bd33283aaeb4d7922d5
1 /*
2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
22 static HWND create_window(void)
24 WNDCLASS wc = {0};
25 wc.lpfnWndProc = DefWindowProc;
26 wc.lpszClassName = "d3d9_test_wc";
27 RegisterClass(&wc);
29 return CreateWindow("d3d9_test_wc", "d3d9_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
35 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36 IDirect3D9 *d3d9_ptr = 0;
37 IDirect3DDevice9 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
39 HRESULT hr;
41 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43 if (!d3d9_create) return NULL;
45 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46 if (!d3d9_ptr)
48 skip("could not create D3D9\n");
49 return NULL;
52 ZeroMemory(&present_parameters, sizeof(present_parameters));
53 present_parameters.Windowed = TRUE;
54 present_parameters.hDeviceWindow = create_window();
55 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
57 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
58 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
60 if(FAILED(hr))
62 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
63 return NULL;
66 return device_ptr;
69 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
71 DWORD value;
73 HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
74 ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
75 "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
78 /* Test the default texture stage state values */
79 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
81 int i;
82 for (i = 0; i < num_stages; ++i)
84 test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
85 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
86 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
87 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
88 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
89 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
90 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
91 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
92 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
93 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
94 test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
95 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
96 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
97 test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
98 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
99 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
100 test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
101 test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
102 test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
106 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
108 IDirect3DCubeTexture9 *texture_ptr = NULL;
109 HRESULT hr;
111 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
113 if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
114 ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
115 else
116 ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
118 if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
121 static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
123 IDirect3DCubeTexture9 *texture_ptr = NULL;
124 IDirect3D9 *d3d9;
125 HRESULT hr;
127 hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
128 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
130 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
131 D3DUSAGE_AUTOGENMIPMAP,
132 D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
133 if(FAILED(hr))
135 skip("No cube mipmap generation support\n");
136 return;
139 /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
140 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
141 D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
142 D3DPOOL_DEFAULT, &texture_ptr, 0);
143 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
144 hr, D3D_OK);
145 if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
146 texture_ptr = NULL;
148 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
149 D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
150 D3DPOOL_MANAGED, &texture_ptr, 0);
151 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
152 if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
153 texture_ptr = NULL;
156 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
158 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
159 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
160 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
161 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
162 test_cube_texture_mipmap_gen(device_ptr);
165 static void test_mipmap_gen(IDirect3DDevice9 *device)
167 HRESULT hr;
168 IDirect3D9 *d3d9;
169 IDirect3DTexture9 *texture = NULL;
170 IDirect3DSurface9 *surface;
171 DWORD levels;
172 D3DSURFACE_DESC desc;
173 int i;
174 D3DLOCKED_RECT lr;
176 hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
177 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
179 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
180 D3DUSAGE_AUTOGENMIPMAP,
181 D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
182 if(FAILED(hr))
184 skip("No mipmap generation support\n");
185 return;
188 /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
189 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
190 D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
191 D3DPOOL_DEFAULT, &texture, 0);
192 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
193 hr, D3D_OK);
194 if (texture) IDirect3DTexture9_Release(texture);
195 texture = NULL;
197 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
198 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
199 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
201 levels = IDirect3DTexture9_GetLevelCount(texture);
202 ok(levels == 1, "Got %d levels, expected 1\n", levels);
204 for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
206 surface = NULL;
207 hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
208 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
209 "GetSurfaceLevel on level %d returned %#x\n", i, hr);
210 if(surface) IDirect3DSurface9_Release(surface);
212 hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
213 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
214 "GetLevelDesc on level %d returned %#x\n", i, hr);
216 hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
217 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
218 "LockRect on level %d returned %#x\n", i, hr);
219 if(SUCCEEDED(hr))
221 hr = IDirect3DTexture9_UnlockRect(texture, i);
222 ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
225 IDirect3DTexture9_Release(texture);
227 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
228 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
229 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
230 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
231 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
232 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
234 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
235 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
236 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
237 levels = IDirect3DTexture9_GetLevelCount(texture);
238 ok(levels == 1, "Got %d levels, expected 1\n", levels);
239 IDirect3DTexture9_Release(texture);
242 static void test_filter(IDirect3DDevice9 *device) {
243 HRESULT hr;
244 IDirect3DTexture9 *texture;
245 IDirect3D9 *d3d9;
246 DWORD passes = 0;
247 unsigned int i;
248 struct filter_tests {
249 DWORD magfilter, minfilter, mipfilter;
250 BOOL has_texture;
251 HRESULT result;
252 } tests[] = {
253 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
254 { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
255 { D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
256 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK },
257 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK },
259 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
260 { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
261 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK },
262 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK },
264 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
265 { D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
266 { D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL },
267 { D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL },
268 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL },
272 hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
273 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
274 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
275 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
276 if(FAILED(hr)) {
277 skip("D3DFMT_A32B32G32R32F not supported\n");
278 goto out;
280 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
281 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
282 if(SUCCEEDED(hr)) {
283 skip("D3DFMT_A32B32G32R32F supports filtering\n");
284 goto out;
287 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
288 D3DPOOL_MANAGED, &texture, 0);
289 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
291 /* Needed for ValidateDevice */
292 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
293 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
295 for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
296 if(tests[i].has_texture) {
297 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
298 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
299 } else {
300 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
301 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
304 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
305 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
306 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
307 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
308 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
309 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
311 passes = 0xdeadbeef;
312 hr = IDirect3DDevice9_ValidateDevice(device, &passes);
313 ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
314 tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
315 tests[i].mipfilter, hr, tests[i].result);
316 if(SUCCEEDED(hr)) {
317 ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
318 } else {
319 ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
323 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
325 out:
326 IDirect3D9_Release(d3d9);
329 static void test_gettexture(IDirect3DDevice9 *device) {
330 HRESULT hr;
331 IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
333 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
334 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
335 hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
336 ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
337 ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
340 START_TEST(texture)
342 D3DCAPS9 caps;
343 HMODULE d3d9_handle;
344 IDirect3DDevice9 *device_ptr;
346 d3d9_handle = LoadLibraryA("d3d9.dll");
347 if (!d3d9_handle)
349 skip("Could not load d3d9.dll\n");
350 return;
353 device_ptr = init_d3d9(d3d9_handle);
354 if (!device_ptr) return;
356 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
358 test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
359 test_cube_textures(device_ptr, caps.TextureCaps);
360 test_mipmap_gen(device_ptr);
361 test_filter(device_ptr);
362 test_gettexture(device_ptr);