dbghelp: Implement SymEnumerateSymbols64.
[wine/hacks.git] / dlls / ddraw / direct3d.c
blobff24762509db9ebeb0496b7ce59147f033882168
1 /*
2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winerror.h"
33 #include "wingdi.h"
34 #include "wine/exception.h"
36 #include "ddraw.h"
37 #include "d3d.h"
39 #include "ddraw_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
43 /*****************************************************************************
44 * IDirect3D7::QueryInterface
46 * QueryInterface implementation with thunks to IDirectDraw7
48 *****************************************************************************/
49 static HRESULT WINAPI
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
51 REFIID refiid,
52 void **obj)
54 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
55 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
57 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
58 refiid,
59 obj);
62 static HRESULT WINAPI
63 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
64 REFIID refiid,
65 void **obj)
67 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
68 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
70 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
71 refiid,
72 obj);
75 static HRESULT WINAPI
76 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
77 REFIID refiid,
78 void **obj)
80 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
81 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
83 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
84 refiid,
85 obj);
88 static HRESULT WINAPI
89 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
90 REFIID refiid,
91 void **obj)
93 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
94 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
96 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
97 refiid,
98 obj);
101 /*****************************************************************************
102 * IDirect3D7::AddRef
104 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
105 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
106 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
108 * IDirect3D7 -> IDirectDraw7
109 * IDirect3D3 -> IDirectDraw
110 * IDirect3D2 -> IDirectDraw
111 * IDirect3D -> IDirectDraw
113 * So every AddRef implementation thunks to a different interface, and the
114 * IDirectDrawX::AddRef implementations have different counters...
116 * Returns
117 * The new refcount
119 *****************************************************************************/
120 static ULONG WINAPI
121 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
123 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
124 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
126 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
129 static ULONG WINAPI
130 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
132 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
133 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
135 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
138 static ULONG WINAPI
139 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
141 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
142 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
144 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
147 static ULONG WINAPI
148 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
150 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
151 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
153 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
156 /*****************************************************************************
157 * IDirect3D7::Release
159 * Same story as IDirect3D7::AddRef
161 * Returns: The new refcount
163 *****************************************************************************/
164 static ULONG WINAPI
165 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
167 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
168 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
170 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
173 static ULONG WINAPI
174 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
176 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
177 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
179 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
182 static ULONG WINAPI
183 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
185 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
186 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
188 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
191 static ULONG WINAPI
192 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
194 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
195 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
197 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
200 /*****************************************************************************
201 * IDirect3D Methods
202 *****************************************************************************/
204 /*****************************************************************************
205 * IDirect3D::Initialize
207 * Initializes the IDirect3D interface. This is a no-op implementation,
208 * as all initialization is done at create time.
210 * Version 1
212 * Params:
213 * refiid: ?
215 * Returns:
216 * D3D_OK, because it's a no-op
218 *****************************************************************************/
219 static HRESULT WINAPI
220 IDirect3DImpl_1_Initialize(IDirect3D *iface,
221 REFIID refiid)
223 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
225 TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
226 return D3D_OK;
229 /*****************************************************************************
230 * IDirect3D7::EnumDevices
232 * The EnumDevices method for IDirect3D7. It enumerates all supported
233 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
235 * Params:
236 * Callback: Function to call for each enumerated device
237 * Context: Pointer to pass back to the app
239 * Returns:
240 * D3D_OK, or the return value of the GetCaps call
242 *****************************************************************************/
243 static HRESULT WINAPI
244 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
245 LPD3DENUMDEVICESCALLBACK7 Callback,
246 void *Context)
248 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
249 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
250 char device_name_tnl[] = "Wine D3D7 T&L HAL";
251 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
252 char device_name_hal[] = "Wine D3D7 HAL";
253 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
254 char device_name_rgb[] = "Wine D3D7 RGB";
255 D3DDEVICEDESC7 ddesc;
256 D3DDEVICEDESC oldDesc;
257 HRESULT hr;
259 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
260 EnterCriticalSection(&ddraw_cs);
262 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
263 hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
264 if(hr != D3D_OK)
266 LeaveCriticalSection(&ddraw_cs);
267 return hr;
269 Callback(interface_name_tnl, device_name_tnl, &ddesc, Context);
271 ddesc.deviceGUID = IID_IDirect3DHALDevice;
272 Callback(interface_name_hal, device_name_hal, &ddesc, Context);
274 ddesc.deviceGUID = IID_IDirect3DRGBDevice;
275 Callback(interface_name_rgb, device_name_rgb, &ddesc, Context);
277 TRACE("(%p) End of enumeration\n", This);
278 LeaveCriticalSection(&ddraw_cs);
279 return D3D_OK;
282 /*****************************************************************************
283 * IDirect3D3::EnumDevices
285 * Enumerates all supported Direct3DDevice interfaces. This is the
286 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
288 * Version 1, 2 and 3
290 * Params:
291 * Callback: Application-provided routine to call for each enumerated device
292 * Context: Pointer to pass to the callback
294 * Returns:
295 * D3D_OK on success,
296 * The result of IDirect3DImpl_GetCaps if it failed
298 *****************************************************************************/
299 static HRESULT WINAPI
300 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
301 LPD3DENUMDEVICESCALLBACK Callback,
302 void *Context)
304 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
305 D3DDEVICEDESC dref, d1, d2;
306 D3DDEVICEDESC7 newDesc;
307 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
308 HRESULT hr;
310 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
311 Let's put the string in a sufficiently sized array in writable memory. */
312 char device_name[50];
313 strcpy(device_name,"Direct3D HEL");
315 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
316 EnterCriticalSection(&ddraw_cs);
318 hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
319 if(hr != D3D_OK)
321 LeaveCriticalSection(&ddraw_cs);
322 return hr;
325 /* Do I have to enumerate the reference id? Note from old d3d7:
326 * "It seems that enumerating the reference IID on Direct3D 1 games
327 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
329 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
330 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
331 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
332 * files in the DirectX 7.0 sdk demo directory suggest this.
334 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
335 * at least 2 devices. So enumerate the reference device to have 2 devices.
337 * Other games(Rollcage) tell emulation and hal device apart by certain flags.
338 * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
339 * and it refuses all devices that have the perspective flag set. This way it refuses
340 * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
343 if(This->d3dversion != 1)
345 static CHAR reference_description[] = "RGB Direct3D emulation";
347 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
348 d1 = dref;
349 d2 = dref;
350 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
351 d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
352 d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
353 hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
354 if(hr != D3DENUMRET_OK)
356 TRACE("Application cancelled the enumeration\n");
357 LeaveCriticalSection(&ddraw_cs);
358 return D3D_OK;
362 strcpy(device_name,"Direct3D HAL");
364 TRACE("(%p) Enumerating HAL Direct3D device\n", This);
365 d1 = dref;
366 d2 = dref;
367 /* The hal device does not have the pow2 flag set in hel, but in hal */
368 d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
369 d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
370 hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
371 if(hr != D3DENUMRET_OK)
373 TRACE("Application cancelled the enumeration\n");
374 LeaveCriticalSection(&ddraw_cs);
375 return D3D_OK;
377 TRACE("(%p) End of enumeration\n", This);
379 LeaveCriticalSection(&ddraw_cs);
380 return D3D_OK;
383 static HRESULT WINAPI
384 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
385 LPD3DENUMDEVICESCALLBACK Callback,
386 void *Context)
388 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
389 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
390 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
391 Callback,
392 Context);
395 static HRESULT WINAPI
396 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
397 LPD3DENUMDEVICESCALLBACK Callback,
398 void *Context)
400 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
401 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
402 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
403 Callback,
404 Context);
407 /*****************************************************************************
408 * IDirect3D3::CreateLight
410 * Creates an IDirect3DLight interface. This interface is used in
411 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
412 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
413 * uses the IDirect3DDevice7 interface with D3D7 lights.
415 * Version 1, 2 and 3
417 * Params:
418 * Light: Address to store the new interface pointer
419 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
420 * Must be NULL
422 * Returns:
423 * D3D_OK on success
424 * DDERR_OUTOFMEMORY if memory allocation failed
425 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
427 *****************************************************************************/
428 static HRESULT WINAPI
429 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
430 IDirect3DLight **Light,
431 IUnknown *UnkOuter )
433 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
434 IDirect3DLightImpl *object;
436 TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
438 if(UnkOuter)
439 return CLASS_E_NOAGGREGATION;
441 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
442 if (object == NULL)
443 return DDERR_OUTOFMEMORY;
445 ICOM_INIT_INTERFACE(object, IDirect3DLight, IDirect3DLight_Vtbl);
446 object->ref = 1;
447 object->ddraw = This;
448 object->next = NULL;
449 object->active_viewport = NULL;
451 /* Update functions */
452 object->activate = light_update;
453 object->desactivate = light_activate;
454 object->update = light_desactivate;
455 object->active_viewport = NULL;
457 *Light = ICOM_INTERFACE(object, IDirect3DLight);
459 TRACE("(%p) creating implementation at %p.\n", This, object);
461 return D3D_OK;
464 static HRESULT WINAPI
465 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
466 IDirect3DLight **Direct3DLight,
467 IUnknown *UnkOuter)
469 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
470 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
471 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
472 Direct3DLight,
473 UnkOuter);
476 static HRESULT WINAPI
477 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
478 IDirect3DLight **Direct3DLight,
479 IUnknown *UnkOuter)
481 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
482 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
483 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
484 Direct3DLight,
485 UnkOuter);
488 /*****************************************************************************
489 * IDirect3D3::CreateMaterial
491 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
492 * and older versions. The IDirect3DMaterial implementation wraps its
493 * functionality to IDirect3DDevice7::SetMaterial and friends.
495 * Version 1, 2 and 3
497 * Params:
498 * Material: Address to store the new interface's pointer to
499 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
500 * Must be NULL
502 * Returns:
503 * D3D_OK on success
504 * DDERR_OUTOFMEMORY if memory allocation failed
505 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
507 *****************************************************************************/
508 static HRESULT WINAPI
509 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
510 IDirect3DMaterial3 **Material,
511 IUnknown *UnkOuter )
513 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
514 IDirect3DMaterialImpl *object;
516 TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
518 if(UnkOuter)
519 return CLASS_E_NOAGGREGATION;
521 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
522 if (object == NULL)
523 return DDERR_OUTOFMEMORY;
525 ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, IDirect3DMaterial3_Vtbl);
526 ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, IDirect3DMaterial2_Vtbl);
527 ICOM_INIT_INTERFACE(object, IDirect3DMaterial, IDirect3DMaterial_Vtbl);
528 object->ref = 1;
529 object->ddraw = This;
530 object->activate = material_activate;
532 *Material = ICOM_INTERFACE(object, IDirect3DMaterial3);
534 TRACE("(%p) creating implementation at %p.\n", This, object);
536 return D3D_OK;
539 static HRESULT WINAPI
540 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
541 IDirect3DMaterial2 **Direct3DMaterial,
542 IUnknown* UnkOuter)
544 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
545 HRESULT ret;
546 IDirect3DMaterial3 *ret_val;
548 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
549 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
550 &ret_val,
551 UnkOuter);
553 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
555 TRACE(" returning interface %p.\n", *Direct3DMaterial);
557 return ret;
560 static HRESULT WINAPI
561 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
562 IDirect3DMaterial **Direct3DMaterial,
563 IUnknown* UnkOuter)
565 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
566 HRESULT ret;
567 LPDIRECT3DMATERIAL3 ret_val;
569 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
570 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
571 &ret_val,
572 UnkOuter);
574 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
576 TRACE(" returning interface %p.\n", *Direct3DMaterial);
578 return ret;
581 /*****************************************************************************
582 * IDirect3D3::CreateViewport
584 * Creates an IDirect3DViewport interface. This interface is used
585 * by Direct3D and earlier versions for Viewport management. In Direct3D7
586 * it has been replaced by a viewport structure and
587 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
588 * uses the IDirect3DDevice7 methods for its functionality
590 * Params:
591 * Viewport: Address to store the new interface pointer
592 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
593 * Must be NULL
595 * Returns:
596 * D3D_OK on success
597 * DDERR_OUTOFMEMORY if memory allocation failed
598 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
600 *****************************************************************************/
601 static HRESULT WINAPI
602 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
603 IDirect3DViewport3 **Viewport,
604 IUnknown *UnkOuter )
606 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
607 IDirect3DViewportImpl *object;
609 if(UnkOuter)
610 return CLASS_E_NOAGGREGATION;
612 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
613 if (object == NULL)
614 return DDERR_OUTOFMEMORY;
616 ICOM_INIT_INTERFACE(object, IDirect3DViewport3, IDirect3DViewport3_Vtbl);
617 object->ref = 1;
618 object->ddraw = This;
619 object->activate = viewport_activate;
620 object->use_vp2 = 0xFF;
621 object->next = NULL;
622 object->lights = NULL;
623 object->num_lights = 0;
624 object->map_lights = 0;
626 *Viewport = ICOM_INTERFACE(object, IDirect3DViewport3);
628 TRACE("(%p) creating implementation at %p.\n",This, object);
630 return D3D_OK;
633 static HRESULT WINAPI
634 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
635 IDirect3DViewport2 **D3DViewport2,
636 IUnknown *UnkOuter)
638 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
639 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
641 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
642 (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
643 UnkOuter);
646 static HRESULT WINAPI
647 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
648 IDirect3DViewport **D3DViewport,
649 IUnknown* UnkOuter)
651 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
652 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
654 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
655 (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
656 UnkOuter);
659 /*****************************************************************************
660 * IDirect3D3::FindDevice
662 * This method finds a device with the requested properties and returns a
663 * device description
665 * Verion 1, 2 and 3
666 * Params:
667 * D3DDFS: Describes the requested device characteristics
668 * D3DFDR: Returns the device description
670 * Returns:
671 * D3D_OK on success
672 * DDERR_INVALIDPARAMS if no device was found
674 *****************************************************************************/
675 static HRESULT WINAPI
676 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
677 D3DFINDDEVICESEARCH *D3DDFS,
678 D3DFINDDEVICERESULT *D3DFDR)
680 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
681 D3DDEVICEDESC desc;
682 D3DDEVICEDESC7 newDesc;
683 HRESULT hr;
685 TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
687 if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
688 (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
690 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
691 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
693 if (D3DDFS->dwFlags & D3DFDS_GUID)
695 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
696 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
697 (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
698 (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
700 TRACE(" no match for this GUID.\n");
701 return DDERR_INVALIDPARAMS;
705 /* Get the caps */
706 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
707 if(hr != D3D_OK) return hr;
709 /* Now return our own GUID */
710 D3DFDR->guid = IID_D3DDEVICE_WineD3D;
711 D3DFDR->ddHwDesc = desc;
712 D3DFDR->ddSwDesc = desc;
714 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
716 return D3D_OK;
719 static HRESULT WINAPI
720 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
721 D3DFINDDEVICESEARCH *D3DDFS,
722 D3DFINDDEVICERESULT *D3DFDR)
724 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
725 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
726 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
727 D3DDFS,
728 D3DFDR);
731 static HRESULT WINAPI
732 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
733 D3DFINDDEVICESEARCH *D3DDFS,
734 D3DFINDDEVICERESULT *D3DDevice)
736 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
737 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
738 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
739 D3DDFS,
740 D3DDevice);
743 /*****************************************************************************
744 * IDirect3D7::CreateDevice
746 * Creates an IDirect3DDevice7 interface.
748 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
749 * DirectDraw surfaces and are created with
750 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
751 * create the device object and QueryInterfaces for IDirect3DDevice
753 * Params:
754 * refiid: IID of the device to create
755 * Surface: Initial rendertarget
756 * Device: Address to return the interface pointer
758 * Returns:
759 * D3D_OK on success
760 * DDERR_OUTOFMEMORY if memory allocation failed
761 * DDERR_INVALIDPARAMS if a device exists already
763 *****************************************************************************/
764 static HRESULT WINAPI
765 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
766 REFCLSID refiid,
767 IDirectDrawSurface7 *Surface,
768 IDirect3DDevice7 **Device)
770 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
771 IDirect3DDeviceImpl *object;
772 IParentImpl *IndexBufferParent;
773 HRESULT hr;
774 IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
775 TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
777 EnterCriticalSection(&ddraw_cs);
778 *Device = NULL;
780 /* Fail device creation if non-opengl surfaces are used */
781 if(This->ImplType != SURFACE_OPENGL)
783 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
785 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
786 * is caught in CreateSurface or QueryInterface
788 LeaveCriticalSection(&ddraw_cs);
789 return DDERR_NO3D;
792 /* So far we can only create one device per ddraw object */
793 if(This->d3ddevice)
795 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
796 LeaveCriticalSection(&ddraw_cs);
797 return DDERR_INVALIDPARAMS;
800 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
801 if(!object)
803 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
804 LeaveCriticalSection(&ddraw_cs);
805 return DDERR_OUTOFMEMORY;
808 ICOM_INIT_INTERFACE(object, IDirect3DDevice7, IDirect3DDevice7_Vtbl);
809 ICOM_INIT_INTERFACE(object, IDirect3DDevice3, IDirect3DDevice3_Vtbl);
810 ICOM_INIT_INTERFACE(object, IDirect3DDevice2, IDirect3DDevice2_Vtbl);
811 ICOM_INIT_INTERFACE(object, IDirect3DDevice, IDirect3DDevice1_Vtbl);
813 object->ref = 1;
814 object->ddraw = This;
815 object->viewport_list = NULL;
816 object->current_viewport = NULL;
817 object->material = 0;
818 object->target = target;
820 object->Handles = NULL;
821 object->numHandles = 0;
823 object->legacyTextureBlending = FALSE;
825 /* This is for convenience */
826 object->wineD3DDevice = This->wineD3DDevice;
828 /* Create an index buffer, it's needed for indexed drawing */
829 IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
830 if(!IndexBufferParent)
832 ERR("Allocating memory for an index buffer parent failed\n");
833 HeapFree(GetProcessHeap(), 0, object);
834 LeaveCriticalSection(&ddraw_cs);
835 return DDERR_OUTOFMEMORY;
837 ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl);
838 IndexBufferParent->ref = 1;
840 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
841 * Create a (hopefully) long enough buffer, and copy the indices into it
842 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
843 * takes the pointer and avoids the memcpy
845 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice,
846 0x40000, /* Length. Don't know how long it should be */
847 WINED3DUSAGE_DYNAMIC, /* Usage */
848 WINED3DFMT_INDEX16, /* Format. D3D7 uses WORDS */
849 WINED3DPOOL_DEFAULT,
850 &object->indexbuffer,
851 0 /* Handle */,
852 (IUnknown *) ICOM_INTERFACE(IndexBufferParent, IParent));
854 if(FAILED(hr))
856 ERR("Failed to create an index buffer\n");
857 HeapFree(GetProcessHeap(), 0, object);
858 LeaveCriticalSection(&ddraw_cs);
859 return hr;
861 IndexBufferParent->child = (IUnknown *) object->indexbuffer;
863 /* No need to set the indices, it's done when necessary */
865 /* AddRef the WineD3D Device */
866 IWineD3DDevice_AddRef(This->wineD3DDevice);
868 /* Don't forget to return the interface ;) */
869 *Device = ICOM_INTERFACE(object, IDirect3DDevice7);
871 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
873 /* This is for apps which create a non-flip, non-d3d primary surface
874 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
875 * and do a Blt from the offscreen to the primary surface.
877 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
878 * and the primary surface(=This->d3d_target) as the front buffer.
880 * This way the app will render to the D3DDEVICE surface and WineD3D
881 * will catch the Blt was Back Buffer -> Front buffer blt and perform
882 * a flip instead. This way we don't have to deal with a mixed GL / GDI
883 * environment.
885 * This should be checked against windowed apps. The only app tested with
886 * this is moto racer 2 during the loading screen.
888 TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
889 if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
890 (This->d3d_target != target))
892 WINED3DVIEWPORT vp;
893 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
894 hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
895 This->d3d_target->WineD3DSurface,
896 target->WineD3DSurface);
897 if(hr != D3D_OK)
898 ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
900 /* Render to the back buffer */
901 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
902 target->WineD3DSurface);
904 vp.X = 0;
905 vp.Y = 0;
906 vp.Width = target->surface_desc.dwWidth;
907 vp.Height = target->surface_desc.dwHeight;
908 vp.MinZ = 0.0;
909 vp.MaxZ = 1.0;
910 IWineD3DDevice_SetViewport(This->wineD3DDevice,
911 &vp);
913 object->OffScreenTarget = TRUE;
915 else
917 object->OffScreenTarget = FALSE;
920 /* AddRef the render target. Also AddRef the render target from ddraw,
921 * because if it is released before the app releases the D3D device, the D3D capabilities
922 * of WineD3D will be uninitialized, which has bad effects.
924 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
925 * add another ref which is released when the device is destroyed.
927 IDirectDrawSurface7_AddRef(Surface);
928 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This->d3d_target, IDirectDrawSurface7));
930 This->d3ddevice = object;
932 IWineD3DDevice_SetRenderState(This->wineD3DDevice,
933 WINED3DRS_ZENABLE,
934 IDirect3DDeviceImpl_UpdateDepthStencil(object));
935 LeaveCriticalSection(&ddraw_cs);
936 return D3D_OK;
939 static HRESULT WINAPI
940 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
941 REFCLSID refiid,
942 IDirectDrawSurface4 *Surface,
943 IDirect3DDevice3 **Device,
944 IUnknown *UnkOuter)
946 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
947 HRESULT hr;
948 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
950 if(UnkOuter != NULL)
951 return CLASS_E_NOAGGREGATION;
953 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
954 refiid,
955 (IDirectDrawSurface7 *) Surface /* Same VTables */,
956 (IDirect3DDevice7 **) Device);
958 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice3, *Device);
959 return hr;
962 static HRESULT WINAPI
963 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
964 REFCLSID refiid,
965 IDirectDrawSurface *Surface,
966 IDirect3DDevice2 **Device)
968 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
969 HRESULT hr;
970 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
972 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
973 refiid,
974 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, Surface),
975 (IDirect3DDevice7 **) Device);
977 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice2, *Device);
978 return hr;
981 /*****************************************************************************
982 * IDirect3D7::CreateVertexBuffer
984 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
985 * interface.
987 * Version 3 and 7
989 * Params:
990 * Desc: Requested Vertex buffer properties
991 * VertexBuffer: Address to return the interface pointer at
992 * Flags: Some flags, must be 0
994 * Returns
995 * D3D_OK on success
996 * DDERR_OUTOFMEMORY if memory allocation failed
997 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
998 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
1000 *****************************************************************************/
1001 static HRESULT WINAPI
1002 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
1003 D3DVERTEXBUFFERDESC *Desc,
1004 IDirect3DVertexBuffer7 **VertexBuffer,
1005 DWORD Flags)
1007 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1008 IDirect3DVertexBufferImpl *object;
1009 HRESULT hr;
1010 TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
1012 TRACE("(%p) Vertex buffer description:\n", This);
1013 TRACE("(%p) dwSize=%d\n", This, Desc->dwSize);
1014 TRACE("(%p) dwCaps=%08x\n", This, Desc->dwCaps);
1015 TRACE("(%p) FVF=%08x\n", This, Desc->dwFVF);
1016 TRACE("(%p) dwNumVertices=%d\n", This, Desc->dwNumVertices);
1018 /* D3D7 SDK: "No Flags are currently defined for this method. This
1019 * parameter must be 0"
1021 * Never trust the documentation - this is wrong
1022 if(Flags != 0)
1024 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
1025 return DDERR_INVALIDPARAMS;
1029 /* Well, this sounds sane */
1030 if( (!VertexBuffer) || (!Desc) )
1031 return DDERR_INVALIDPARAMS;
1033 /* Now create the vertex buffer */
1034 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
1035 if(!object)
1037 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
1038 return DDERR_OUTOFMEMORY;
1041 object->ref = 1;
1042 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, IDirect3DVertexBuffer7_Vtbl);
1043 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, IDirect3DVertexBuffer1_Vtbl);
1045 object->Caps = Desc->dwCaps;
1046 object->ddraw = This;
1048 EnterCriticalSection(&ddraw_cs);
1049 hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
1050 get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
1051 Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
1052 Desc->dwFVF,
1053 Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
1054 &object->wineD3DVertexBuffer,
1055 0 /* SharedHandle */,
1056 (IUnknown *) ICOM_INTERFACE(object, IDirect3DVertexBuffer7));
1057 if(hr != D3D_OK)
1059 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
1060 HeapFree(GetProcessHeap(), 0, object);
1061 LeaveCriticalSection(&ddraw_cs);
1062 if (hr == WINED3DERR_INVALIDCALL)
1063 return DDERR_INVALIDPARAMS;
1064 else
1065 return hr;
1068 object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
1069 Desc->dwFVF);
1070 if(!object->wineD3DVertexDeclaration)
1072 ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
1073 IWineD3DVertexBuffer_Release(object->wineD3DVertexBuffer);
1074 HeapFree(GetProcessHeap(), 0, object);
1075 LeaveCriticalSection(&ddraw_cs);
1076 return DDERR_INVALIDPARAMS;
1078 IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
1080 /* Return the interface */
1081 *VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
1083 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1084 LeaveCriticalSection(&ddraw_cs);
1085 return D3D_OK;
1088 static HRESULT WINAPI
1089 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1090 D3DVERTEXBUFFERDESC *Desc,
1091 IDirect3DVertexBuffer **VertexBuffer,
1092 DWORD Flags,
1093 IUnknown *UnkOuter)
1095 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1096 HRESULT hr;
1097 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1099 if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1101 hr = IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This, IDirect3D7),
1102 Desc,
1103 (IDirect3DVertexBuffer7 **) VertexBuffer,
1104 Flags);
1106 *VertexBuffer = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, *VertexBuffer);
1107 return hr;
1111 /*****************************************************************************
1112 * IDirect3D7::EnumZBufferFormats
1114 * Enumerates all supported Z buffer pixel formats
1116 * Version 3 and 7
1118 * Params:
1119 * refiidDevice:
1120 * Callback: Callback to call for each pixel format
1121 * Context: Pointer to pass back to the callback
1123 * Returns:
1124 * D3D_OK on success
1125 * DDERR_INVALIDPARAMS if Callback is NULL
1126 * For details, see IWineD3DDevice::EnumZBufferFormats
1128 *****************************************************************************/
1129 static HRESULT WINAPI
1130 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1131 REFCLSID refiidDevice,
1132 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1133 void *Context)
1135 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1136 HRESULT hr;
1137 int i;
1138 WINED3DDISPLAYMODE d3ddm;
1139 WINED3DDEVTYPE type;
1141 /* Order matters. Specifically, BattleZone II (full version) expects the
1142 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1143 WINED3DFORMAT FormatList[] = {
1144 WINED3DFMT_D15S1,
1145 WINED3DFMT_D16,
1146 WINED3DFMT_D24X8,
1147 WINED3DFMT_D24X4S4,
1148 WINED3DFMT_D24S8,
1149 WINED3DFMT_D32
1152 TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1154 if(!Callback)
1155 return DDERR_INVALIDPARAMS;
1157 if(IsEqualGUID(refiidDevice, &IID_IDirect3DHALDevice) ||
1158 IsEqualGUID(refiidDevice, &IID_IDirect3DTnLHalDevice) ||
1159 IsEqualGUID(refiidDevice, &IID_D3DDEVICE_WineD3D))
1161 TRACE("Asked for HAL device\n");
1162 type = WINED3DDEVTYPE_HAL;
1164 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRGBDevice) ||
1165 IsEqualGUID(refiidDevice, &IID_IDirect3DMMXDevice))
1167 TRACE("Asked for SW device\n");
1168 type = WINED3DDEVTYPE_SW;
1170 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRefDevice))
1172 TRACE("Asked for REF device\n");
1173 type = WINED3DDEVTYPE_REF;
1175 else if(IsEqualGUID(refiidDevice, &IID_IDirect3DNullDevice))
1177 TRACE("Asked for NULLREF device\n");
1178 type = WINED3DDEVTYPE_NULLREF;
1180 else
1182 FIXME("Unexpected device GUID %s\n", debugstr_guid(refiidDevice));
1183 type = WINED3DDEVTYPE_HAL;
1186 EnterCriticalSection(&ddraw_cs);
1187 /* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
1188 * So far all cards offer the same depth stencil format for all modes, but if some do not and apps
1189 * do not like that we'll have to find some workaround, like iterating over all imaginable formats
1190 * and collecting all the depth stencil formats we can get
1192 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1193 0 /* swapchain 0 */,
1194 &d3ddm);
1196 for(i = 0; i < (sizeof(FormatList) / sizeof(FormatList[0])); i++)
1198 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1199 WINED3DADAPTER_DEFAULT /* Adapter */,
1200 type /* DeviceType */,
1201 d3ddm.Format /* AdapterFormat */,
1202 WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1203 WINED3DRTYPE_SURFACE,
1204 FormatList[i]);
1205 if(hr == D3D_OK)
1207 DDPIXELFORMAT pformat;
1209 memset(&pformat, 0, sizeof(pformat));
1210 pformat.dwSize = sizeof(pformat);
1211 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1213 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214 hr = Callback(&pformat, Context);
1215 if(hr != DDENUMRET_OK)
1217 TRACE("Format enumeration cancelled by application\n");
1218 LeaveCriticalSection(&ddraw_cs);
1219 return D3D_OK;
1223 TRACE("End of enumeration\n");
1224 LeaveCriticalSection(&ddraw_cs);
1225 return D3D_OK;
1228 static HRESULT WINAPI
1229 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1230 REFCLSID riidDevice,
1231 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1232 void *Context)
1234 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1235 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1236 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This, IDirect3D7),
1237 riidDevice,
1238 Callback,
1239 Context);
1242 /*****************************************************************************
1243 * IDirect3D7::EvictManagedTextures
1245 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1246 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1248 * Version 3 and 7
1250 * Returns:
1251 * D3D_OK, because it's a stub
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1257 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1258 FIXME("(%p): Stub!\n", This);
1260 /* Implementation idea:
1261 * Add an IWineD3DSurface method which sets the opengl texture
1262 * priority low or even removes the opengl texture.
1265 return D3D_OK;
1268 static HRESULT WINAPI
1269 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1271 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1272 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1273 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This, IDirect3D7));
1276 /*****************************************************************************
1277 * IDirect3DImpl_GetCaps
1279 * This function retrieves the device caps from wined3d
1280 * and converts it into a D3D7 and D3D - D3D3 structure
1281 * This is a helper function called from various places in ddraw
1283 * Params:
1284 * WineD3D: The interface to get the caps from
1285 * Desc123: Old D3D <3 structure to fill (needed)
1286 * Desc7: D3D7 device desc structure to fill (needed)
1288 * Returns
1289 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1291 *****************************************************************************/
1292 HRESULT
1293 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1294 D3DDEVICEDESC *Desc123,
1295 D3DDEVICEDESC7 *Desc7)
1297 WINED3DCAPS WCaps;
1298 HRESULT hr;
1300 /* Some variables to assign to the pointers in WCaps */
1301 TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1303 memset(&WCaps, 0, sizeof(WCaps));
1304 EnterCriticalSection(&ddraw_cs);
1305 hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1306 LeaveCriticalSection(&ddraw_cs);
1307 if(hr != D3D_OK)
1309 return hr;
1312 /* Copy the results into the d3d7 and d3d3 structures */
1313 Desc7->dwDevCaps = WCaps.DevCaps;
1314 Desc7->dpcLineCaps.dwRasterCaps = WCaps.RasterCaps;
1315 Desc7->dpcLineCaps.dwZCmpCaps = WCaps.ZCmpCaps;
1316 Desc7->dpcLineCaps.dwSrcBlendCaps = WCaps.SrcBlendCaps;
1317 Desc7->dpcLineCaps.dwDestBlendCaps = WCaps.DestBlendCaps;
1318 Desc7->dpcLineCaps.dwAlphaCmpCaps = WCaps.AlphaCmpCaps;
1319 Desc7->dpcLineCaps.dwShadeCaps = WCaps.ShadeCaps;
1320 Desc7->dpcLineCaps.dwTextureCaps = WCaps.TextureCaps;
1321 Desc7->dpcLineCaps.dwTextureFilterCaps = WCaps.TextureFilterCaps;
1322 Desc7->dpcLineCaps.dwTextureAddressCaps = WCaps.TextureAddressCaps;
1324 Desc7->dwMaxTextureWidth = WCaps.MaxTextureWidth;
1325 Desc7->dwMaxTextureHeight = WCaps.MaxTextureHeight;
1327 Desc7->dwMaxTextureRepeat = WCaps.MaxTextureRepeat;
1328 Desc7->dwMaxTextureAspectRatio = WCaps.MaxTextureAspectRatio;
1329 Desc7->dwMaxAnisotropy = WCaps.MaxAnisotropy;
1330 Desc7->dvMaxVertexW = WCaps.MaxVertexW;
1332 Desc7->dvGuardBandLeft = WCaps.GuardBandLeft;
1333 Desc7->dvGuardBandTop = WCaps.GuardBandTop;
1334 Desc7->dvGuardBandRight = WCaps.GuardBandRight;
1335 Desc7->dvGuardBandBottom = WCaps.GuardBandBottom;
1337 Desc7->dvExtentsAdjust = WCaps.ExtentsAdjust;
1338 Desc7->dwStencilCaps = WCaps.StencilCaps;
1340 Desc7->dwFVFCaps = WCaps.FVFCaps;
1341 Desc7->dwTextureOpCaps = WCaps.TextureOpCaps;
1343 Desc7->dwVertexProcessingCaps = WCaps.VertexProcessingCaps;
1344 Desc7->dwMaxActiveLights = WCaps.MaxActiveLights;
1346 /* Remove all non-d3d7 caps */
1347 Desc7->dwDevCaps &= (
1348 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1349 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1350 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1351 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1352 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1353 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1354 D3DDEVCAPS_HWRASTERIZATION);
1356 Desc7->dwStencilCaps &= (
1357 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1358 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1359 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_TWOSIDED);
1361 /* FVF caps ?*/
1363 Desc7->dwTextureOpCaps &= (
1364 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1365 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1366 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1367 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1368 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1369 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1370 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1371 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1373 Desc7->dwVertexProcessingCaps &= (
1374 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1375 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1377 Desc7->dpcLineCaps.dwMiscCaps &= (
1378 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1379 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1380 D3DPMISCCAPS_CULLCCW);
1382 Desc7->dpcLineCaps.dwRasterCaps &= (
1383 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1384 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1385 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1386 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1387 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1388 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1389 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1390 D3DPRASTERCAPS_ZFOG);
1392 Desc7->dpcLineCaps.dwZCmpCaps &= (
1393 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1394 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1395 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1397 Desc7->dpcLineCaps.dwSrcBlendCaps &= (
1398 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1399 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1400 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1401 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1402 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1404 Desc7->dpcLineCaps.dwDestBlendCaps &= (
1405 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1406 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1407 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1408 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1409 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1411 Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
1412 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1413 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1414 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1416 Desc7->dpcLineCaps.dwShadeCaps &= (
1417 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1418 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1419 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1420 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1421 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1422 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1423 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1425 Desc7->dpcLineCaps.dwTextureCaps &= (
1426 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1427 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1428 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1429 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1431 Desc7->dpcLineCaps.dwTextureFilterCaps &= (
1432 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1433 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1434 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1435 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1436 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1437 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1439 Desc7->dpcLineCaps.dwTextureBlendCaps &= (
1440 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
1441 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
1442 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
1444 Desc7->dpcLineCaps.dwTextureAddressCaps &= (
1445 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1446 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1448 if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
1449 /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1450 * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1452 Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1454 /* Fill the missing members, and do some fixup */
1455 Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1456 Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1457 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1458 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1459 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1460 Desc7->dpcLineCaps.dwStippleWidth = 32;
1461 Desc7->dpcLineCaps.dwStippleHeight = 32;
1462 /* Use the same for the TriCaps */
1463 Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1465 Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1466 Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1467 Desc7->dwMinTextureWidth = 1;
1468 Desc7->dwMinTextureHeight = 1;
1470 /* Convert DWORDs safely to WORDs */
1471 if(WCaps.MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1472 else Desc7->wMaxTextureBlendStages = (WORD) WCaps.MaxTextureBlendStages;
1473 if(WCaps.MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1474 else Desc7->wMaxSimultaneousTextures = (WORD) WCaps.MaxSimultaneousTextures;
1476 if(WCaps.MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1477 else Desc7->wMaxUserClipPlanes = (WORD) WCaps.MaxUserClipPlanes;
1478 if(WCaps.MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1479 else Desc7->wMaxVertexBlendMatrices = (WORD) WCaps.MaxVertexBlendMatrices;
1481 Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1483 Desc7->dwReserved1 = 0;
1484 Desc7->dwReserved2 = 0;
1485 Desc7->dwReserved3 = 0;
1486 Desc7->dwReserved4 = 0;
1488 /* Fill the old structure */
1489 memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1490 Desc123->dwSize = sizeof(D3DDEVICEDESC);
1491 Desc123->dwFlags = D3DDD_COLORMODEL |
1492 D3DDD_DEVCAPS |
1493 D3DDD_TRANSFORMCAPS |
1494 D3DDD_BCLIPPING |
1495 D3DDD_LIGHTINGCAPS |
1496 D3DDD_LINECAPS |
1497 D3DDD_TRICAPS |
1498 D3DDD_DEVICERENDERBITDEPTH |
1499 D3DDD_DEVICEZBUFFERBITDEPTH |
1500 D3DDD_MAXBUFFERSIZE |
1501 D3DDD_MAXVERTEXCOUNT;
1502 Desc123->dcmColorModel = D3DCOLOR_RGB;
1503 Desc123->dwDevCaps = Desc7->dwDevCaps;
1504 Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1505 Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1506 Desc123->bClipping = TRUE;
1507 Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1508 Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1509 Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1510 Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1512 Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1513 Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1514 Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1515 Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1516 Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1517 Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1518 Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1519 Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1520 Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1521 Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1522 Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1523 Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1524 Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1526 Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1527 Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1528 Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1529 Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1530 Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1531 Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1532 Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1533 Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1534 Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1535 Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1536 Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1537 Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1538 Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1540 Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1541 Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1542 Desc123->dwMaxBufferSize = 0;
1543 Desc123->dwMaxVertexCount = 65536;
1544 Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
1545 Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1546 Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
1547 Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1548 Desc123->dwMinStippleWidth = 1;
1549 Desc123->dwMinStippleHeight = 1;
1550 Desc123->dwMaxStippleWidth = 32;
1551 Desc123->dwMaxStippleHeight = 32;
1552 Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1553 Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1554 Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1555 Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1556 Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1557 Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1558 Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1559 Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1560 Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1561 Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1562 Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1563 Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1564 Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1566 return DD_OK;
1568 /*****************************************************************************
1569 * IDirect3D vtables in various versions
1570 *****************************************************************************/
1572 const IDirect3DVtbl IDirect3D1_Vtbl =
1574 /*** IUnknown methods ***/
1575 Thunk_IDirect3DImpl_1_QueryInterface,
1576 Thunk_IDirect3DImpl_1_AddRef,
1577 Thunk_IDirect3DImpl_1_Release,
1578 /*** IDirect3D methods ***/
1579 IDirect3DImpl_1_Initialize,
1580 Thunk_IDirect3DImpl_1_EnumDevices,
1581 Thunk_IDirect3DImpl_1_CreateLight,
1582 Thunk_IDirect3DImpl_1_CreateMaterial,
1583 Thunk_IDirect3DImpl_1_CreateViewport,
1584 Thunk_IDirect3DImpl_1_FindDevice
1587 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1589 /*** IUnknown methods ***/
1590 Thunk_IDirect3DImpl_2_QueryInterface,
1591 Thunk_IDirect3DImpl_2_AddRef,
1592 Thunk_IDirect3DImpl_2_Release,
1593 /*** IDirect3D2 methods ***/
1594 Thunk_IDirect3DImpl_2_EnumDevices,
1595 Thunk_IDirect3DImpl_2_CreateLight,
1596 Thunk_IDirect3DImpl_2_CreateMaterial,
1597 Thunk_IDirect3DImpl_2_CreateViewport,
1598 Thunk_IDirect3DImpl_2_FindDevice,
1599 Thunk_IDirect3DImpl_2_CreateDevice
1602 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1604 /*** IUnknown methods ***/
1605 Thunk_IDirect3DImpl_3_QueryInterface,
1606 Thunk_IDirect3DImpl_3_AddRef,
1607 Thunk_IDirect3DImpl_3_Release,
1608 /*** IDirect3D3 methods ***/
1609 IDirect3DImpl_3_EnumDevices,
1610 IDirect3DImpl_3_CreateLight,
1611 IDirect3DImpl_3_CreateMaterial,
1612 IDirect3DImpl_3_CreateViewport,
1613 IDirect3DImpl_3_FindDevice,
1614 Thunk_IDirect3DImpl_3_CreateDevice,
1615 Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1616 Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1617 Thunk_IDirect3DImpl_3_EvictManagedTextures
1620 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1622 /*** IUnknown methods ***/
1623 Thunk_IDirect3DImpl_7_QueryInterface,
1624 Thunk_IDirect3DImpl_7_AddRef,
1625 Thunk_IDirect3DImpl_7_Release,
1626 /*** IDirect3D7 methods ***/
1627 IDirect3DImpl_7_EnumDevices,
1628 IDirect3DImpl_7_CreateDevice,
1629 IDirect3DImpl_7_CreateVertexBuffer,
1630 IDirect3DImpl_7_EnumZBufferFormats,
1631 IDirect3DImpl_7_EvictManagedTextures