Reorganization of the loader to correctly load and free libraries and
[wine/hacks.git] / graphics / d3dcommon.c
blob5a31652b7991d730c676a207ed7083084fccc785
1 /* Direct3D Common functions
2 (c) 1998 Lionel ULMER
4 This file contains all common miscellaneous code that spans
5 different 'objects' */
7 #include "windef.h"
8 #include "wine/obj_base.h"
9 #include "ddraw.h"
10 #include "d3d.h"
11 #include "debug.h"
13 #include "d3d_private.h"
15 #ifdef HAVE_MESAGL
17 static void _dump_renderstate(D3DRENDERSTATETYPE type,
18 DWORD value) {
19 char *states[] = {
20 NULL,
21 "D3DRENDERSTATE_TEXTUREHANDLE",
22 "D3DRENDERSTATE_ANTIALIAS",
23 "D3DRENDERSTATE_TEXTUREADDRESS",
24 "D3DRENDERSTATE_TEXTUREPERSPECTIVE",
25 "D3DRENDERSTATE_WRAPU",
26 "D3DRENDERSTATE_WRAPV",
27 "D3DRENDERSTATE_ZENABLE",
28 "D3DRENDERSTATE_FILLMODE",
29 "D3DRENDERSTATE_SHADEMODE",
30 "D3DRENDERSTATE_LINEPATTERN",
31 "D3DRENDERSTATE_MONOENABLE",
32 "D3DRENDERSTATE_ROP2",
33 "D3DRENDERSTATE_PLANEMASK",
34 "D3DRENDERSTATE_ZWRITEENABLE",
35 "D3DRENDERSTATE_ALPHATESTENABLE",
36 "D3DRENDERSTATE_LASTPIXEL",
37 "D3DRENDERSTATE_TEXTUREMAG",
38 "D3DRENDERSTATE_TEXTUREMIN",
39 "D3DRENDERSTATE_SRCBLEND",
40 "D3DRENDERSTATE_DESTBLEND",
41 "D3DRENDERSTATE_TEXTUREMAPBLEND",
42 "D3DRENDERSTATE_CULLMODE",
43 "D3DRENDERSTATE_ZFUNC",
44 "D3DRENDERSTATE_ALPHAREF",
45 "D3DRENDERSTATE_ALPHAFUNC",
46 "D3DRENDERSTATE_DITHERENABLE",
47 "D3DRENDERSTATE_ALPHABLENDENABLE",
48 "D3DRENDERSTATE_FOGENABLE",
49 "D3DRENDERSTATE_SPECULARENABLE",
50 "D3DRENDERSTATE_ZVISIBLE",
51 "D3DRENDERSTATE_SUBPIXEL",
52 "D3DRENDERSTATE_SUBPIXELX",
53 "D3DRENDERSTATE_STIPPLEDALPHA",
54 "D3DRENDERSTATE_FOGCOLOR",
55 "D3DRENDERSTATE_FOGTABLEMODE",
56 "D3DRENDERSTATE_FOGTABLESTART",
57 "D3DRENDERSTATE_FOGTABLEEND",
58 "D3DRENDERSTATE_FOGTABLEDENSITY",
59 "D3DRENDERSTATE_STIPPLEENABLE",
60 "D3DRENDERSTATE_EDGEANTIALIAS",
61 "D3DRENDERSTATE_COLORKEYENABLE",
62 "ERR",
63 "D3DRENDERSTATE_BORDERCOLOR",
64 "D3DRENDERSTATE_TEXTUREADDRESSU",
65 "D3DRENDERSTATE_TEXTUREADDRESSV",
66 "D3DRENDERSTATE_MIPMAPLODBIAS",
67 "D3DRENDERSTATE_ZBIAS",
68 "D3DRENDERSTATE_RANGEFOGENABLE",
69 "D3DRENDERSTATE_ANISOTROPY",
70 "D3DRENDERSTATE_FLUSHBATCH",
71 "ERR", "ERR", "ERR", "ERR", "ERR", "ERR", "ERR",
72 "ERR", "ERR", "ERR", "ERR", "ERR", "ERR",
73 "D3DRENDERSTATE_STIPPLEPATTERN00",
74 "D3DRENDERSTATE_STIPPLEPATTERN01",
75 "D3DRENDERSTATE_STIPPLEPATTERN02",
76 "D3DRENDERSTATE_STIPPLEPATTERN03",
77 "D3DRENDERSTATE_STIPPLEPATTERN04",
78 "D3DRENDERSTATE_STIPPLEPATTERN05",
79 "D3DRENDERSTATE_STIPPLEPATTERN06",
80 "D3DRENDERSTATE_STIPPLEPATTERN07",
81 "D3DRENDERSTATE_STIPPLEPATTERN08",
82 "D3DRENDERSTATE_STIPPLEPATTERN09",
83 "D3DRENDERSTATE_STIPPLEPATTERN10",
84 "D3DRENDERSTATE_STIPPLEPATTERN11",
85 "D3DRENDERSTATE_STIPPLEPATTERN12",
86 "D3DRENDERSTATE_STIPPLEPATTERN13",
87 "D3DRENDERSTATE_STIPPLEPATTERN14",
88 "D3DRENDERSTATE_STIPPLEPATTERN15",
89 "D3DRENDERSTATE_STIPPLEPATTERN16",
90 "D3DRENDERSTATE_STIPPLEPATTERN17",
91 "D3DRENDERSTATE_STIPPLEPATTERN18",
92 "D3DRENDERSTATE_STIPPLEPATTERN19",
93 "D3DRENDERSTATE_STIPPLEPATTERN20",
94 "D3DRENDERSTATE_STIPPLEPATTERN21",
95 "D3DRENDERSTATE_STIPPLEPATTERN22",
96 "D3DRENDERSTATE_STIPPLEPATTERN23",
97 "D3DRENDERSTATE_STIPPLEPATTERN24",
98 "D3DRENDERSTATE_STIPPLEPATTERN25",
99 "D3DRENDERSTATE_STIPPLEPATTERN26",
100 "D3DRENDERSTATE_STIPPLEPATTERN27",
101 "D3DRENDERSTATE_STIPPLEPATTERN28",
102 "D3DRENDERSTATE_STIPPLEPATTERN29",
103 "D3DRENDERSTATE_STIPPLEPATTERN30",
104 "D3DRENDERSTATE_STIPPLEPATTERN31"
107 DUMP(" %s = 0x%08lx\n", states[type], value);
111 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
112 DWORD dwRenderState, RenderState *rs)
115 if (TRACE_ON(ddraw))
116 _dump_renderstate(dwRenderStateType, dwRenderState);
118 /* First, all the stipple patterns */
119 if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
120 (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
121 ERR(ddraw, "Unhandled stipple !\n");
122 } else {
123 /* All others state variables */
124 switch (dwRenderStateType) {
126 case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
127 IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState;
129 if (tex == NULL) {
130 glBindTexture(GL_TEXTURE_2D, 0);
131 glDisable(GL_TEXTURE_2D);
132 } else {
133 TRACE(ddraw, "setting OpenGL texture handle : %d\n", tex->tex_name);
134 glEnable(GL_TEXTURE_2D);
135 /* Default parameters */
136 glBindTexture(GL_TEXTURE_2D, tex->tex_name);
137 /* To prevent state change, we could test here what are the parameters
138 stored in the texture */
139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag);
140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min);
142 } break;
144 case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
145 if (dwRenderState)
146 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
147 else
148 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
149 break;
151 case D3DRENDERSTATE_ZENABLE: /* 7 */
152 if (dwRenderState)
153 glEnable(GL_DEPTH_TEST);
154 else
155 glDisable(GL_DEPTH_TEST);
156 break;
158 case D3DRENDERSTATE_FILLMODE: /* 8 */
159 switch ((D3DFILLMODE) dwRenderState) {
160 case D3DFILL_SOLID:
161 break;
163 default:
164 ERR(ddraw, "Unhandled fill mode !\n");
166 break;
168 case D3DRENDERSTATE_SHADEMODE: /* 9 */
169 switch ((D3DSHADEMODE) dwRenderState) {
170 case D3DSHADE_FLAT:
171 glShadeModel(GL_FLAT);
172 break;
174 case D3DSHADE_GOURAUD:
175 glShadeModel(GL_SMOOTH);
176 break;
178 default:
179 ERR(ddraw, "Unhandled shade mode !\n");
181 break;
183 case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
184 if (dwRenderState)
185 glDepthMask(GL_TRUE);
186 else
187 glDepthMask(GL_FALSE);
188 break;
190 case D3DRENDERSTATE_TEXTUREMAG: /* 17 */
191 switch ((D3DTEXTUREFILTER) dwRenderState) {
192 case D3DFILTER_NEAREST:
193 rs->mag = GL_NEAREST;
194 break;
196 case D3DFILTER_LINEAR:
197 rs->mag = GL_LINEAR;
198 break;
200 default:
201 ERR(ddraw, "Unhandled texture mag !\n");
203 break;
205 case D3DRENDERSTATE_TEXTUREMIN: /* 18 */
206 switch ((D3DTEXTUREFILTER) dwRenderState) {
207 case D3DFILTER_NEAREST:
208 rs->min = GL_NEAREST;
209 break;
211 case D3DFILTER_LINEAR:
212 rs->mag = GL_LINEAR;
213 break;
215 default:
216 ERR(ddraw, "Unhandled texture min !\n");
218 break;
220 case D3DRENDERSTATE_SRCBLEND: /* 19 */
221 switch ((D3DBLEND) dwRenderState) {
222 case D3DBLEND_SRCALPHA:
223 rs->src = GL_SRC_ALPHA;
224 break;
226 default:
227 ERR(ddraw, "Unhandled blend mode !\n");
230 glBlendFunc(rs->src, rs->dst);
231 break;
233 case D3DRENDERSTATE_DESTBLEND: /* 20 */
234 switch ((D3DBLEND) dwRenderState) {
235 case D3DBLEND_INVSRCALPHA:
236 rs->dst = GL_ONE_MINUS_SRC_ALPHA;
237 break;
239 default:
240 ERR(ddraw, "Unhandled blend mode !\n");
243 glBlendFunc(rs->src, rs->dst);
244 break;
246 case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */
247 switch ((D3DTEXTUREBLEND) dwRenderState) {
248 case D3DTBLEND_MODULATE:
249 case D3DTBLEND_MODULATEALPHA:
250 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
251 break;
253 default:
254 ERR(ddraw, "Unhandled texture environment !\n");
256 break;
258 case D3DRENDERSTATE_CULLMODE: /* 22 */
259 switch ((D3DCULL) dwRenderState) {
260 case D3DCULL_NONE:
261 glDisable(GL_CULL_FACE);
262 break;
264 case D3DCULL_CW:
265 glEnable(GL_CULL_FACE);
266 glFrontFace(GL_CW);
267 break;
269 case D3DCULL_CCW:
270 glEnable(GL_CULL_FACE);
271 glFrontFace(GL_CCW);
272 break;
274 default:
275 ERR(ddraw, "Unhandled cull mode !\n");
277 break;
279 case D3DRENDERSTATE_ZFUNC: /* 23 */
280 switch ((D3DCMPFUNC) dwRenderState) {
281 case D3DCMP_NEVER:
282 glDepthFunc(GL_NEVER);
283 break;
284 case D3DCMP_LESS:
285 glDepthFunc(GL_LESS);
286 break;
287 case D3DCMP_EQUAL:
288 glDepthFunc(GL_EQUAL);
289 break;
290 case D3DCMP_LESSEQUAL:
291 glDepthFunc(GL_LEQUAL);
292 break;
293 case D3DCMP_GREATER:
294 glDepthFunc(GL_GREATER);
295 break;
296 case D3DCMP_NOTEQUAL:
297 glDepthFunc(GL_NOTEQUAL);
298 break;
299 case D3DCMP_GREATEREQUAL:
300 glDepthFunc(GL_GEQUAL);
301 break;
302 case D3DCMP_ALWAYS:
303 glDepthFunc(GL_ALWAYS);
304 break;
306 default:
307 ERR(ddraw, "Unexpected value\n");
309 break;
311 case D3DRENDERSTATE_DITHERENABLE: /* 26 */
312 if (dwRenderState)
313 glEnable(GL_DITHER);
314 else
315 glDisable(GL_DITHER);
316 break;
318 case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
319 if (dwRenderState)
320 glEnable(GL_BLEND);
321 else
322 glDisable(GL_BLEND);
323 break;
325 case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
326 if (dwRenderState)
327 glEnable(GL_BLEND);
328 else
329 glDisable(GL_BLEND);
330 break;
332 case D3DRENDERSTATE_FLUSHBATCH: /* 50 */
333 break;
335 default:
336 ERR(ddraw, "Unhandled Render State\n");
337 break;
343 #endif /* HAVE_MESAGL */