comctl32/tests: The status control use a different formula in XP and up for the height.
[wine/hacks.git] / dlls / ddraw / ddraw.c
blob7666512898ad278777740674c631d53a41a7ca9e
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
31 #define COBJMACROS
32 #define NONAMELESSUNION
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
40 #include "ddraw.h"
41 #include "d3d.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
66 * IUnknown Methods
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75 * method.
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
80 * Params:
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
84 * Returns:
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
89 static HRESULT WINAPI
90 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
91 REFIID refiid,
92 void **obj)
94 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
96 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
102 *obj = NULL;
104 if(!refiid)
106 LeaveCriticalSection(&ddraw_cs);
107 return DDERR_INVALIDPARAMS;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
112 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
114 *obj = This;
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
117 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
119 *obj = &This->IDirectDraw4_vtbl;
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
122 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
124 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
125 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
126 *obj = NULL;
127 LeaveCriticalSection(&ddraw_cs);
128 return E_NOINTERFACE;
130 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
132 *obj = &This->IDirectDraw2_vtbl;
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
135 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
137 *obj = &This->IDirectDraw_vtbl;
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
141 /* Direct3D
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
148 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
153 /* Check the surface implementation */
154 if(This->ImplType == SURFACE_UNKNOWN)
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This->ImplType = SURFACE_OPENGL;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
161 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This);
165 /* Should I assert(0) here??? */
167 else if(This->ImplType != SURFACE_OPENGL)
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
173 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
175 This->d3dversion = 1;
176 *obj = &This->IDirect3D_vtbl;
177 TRACE(" returning Direct3D interface at %p.\n", *obj);
179 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
181 This->d3dversion = 2;
182 *obj = &This->IDirect3D2_vtbl;
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
185 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
187 This->d3dversion = 3;
188 *obj = &This->IDirect3D3_vtbl;
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
191 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
193 This->d3dversion = 7;
194 *obj = &This->IDirect3D7_vtbl;
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
198 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
200 *obj = &This->device_parent_vtbl;
203 /* Unknown interface */
204 else
206 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
207 LeaveCriticalSection(&ddraw_cs);
208 return E_NOINTERFACE;
211 IUnknown_AddRef( (IUnknown *) *obj );
212 LeaveCriticalSection(&ddraw_cs);
213 return S_OK;
216 /*****************************************************************************
217 * IDirectDraw7::AddRef
219 * Increases the interfaces refcount, basically
221 * DDraw refcounting is a bit tricky. The different DirectDraw interface
222 * versions have individual refcounts, but the IDirect3D interfaces do not.
223 * All interfaces are from one object, that means calling QueryInterface on an
224 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
225 * IDirectDrawImpl object.
227 * That means all AddRef and Release implementations of IDirectDrawX work
228 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
229 * except of IDirect3D7 which thunks to IDirectDraw7
231 * Returns: The new refcount
233 *****************************************************************************/
234 static ULONG WINAPI
235 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
237 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
238 ULONG ref = InterlockedIncrement(&This->ref7);
240 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
242 if(ref == 1) InterlockedIncrement(&This->numIfaces);
244 return ref;
247 /*****************************************************************************
248 * IDirectDrawImpl_Destroy
250 * Destroys a ddraw object if all refcounts are 0. This is to share code
251 * between the IDirectDrawX::Release functions
253 * Params:
254 * This: DirectDraw object to destroy
256 *****************************************************************************/
257 void
258 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
260 /* Clear the cooplevel to restore window and display mode */
261 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
263 /* Destroy the device window if we created one */
264 if(This->devicewindow != 0)
266 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
267 DestroyWindow(This->devicewindow);
268 This->devicewindow = 0;
271 /* Unregister the window class */
272 UnregisterClassA(This->classname, 0);
274 EnterCriticalSection(&ddraw_cs);
275 list_remove(&This->ddraw_list_entry);
276 LeaveCriticalSection(&ddraw_cs);
278 /* Release the attached WineD3D stuff */
279 IWineD3DDevice_Release(This->wineD3DDevice);
280 IWineD3D_Release(This->wineD3D);
282 /* Now free the object */
283 HeapFree(GetProcessHeap(), 0, This);
286 /*****************************************************************************
287 * IDirectDraw7::Release
289 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
291 * Returns: The new refcount
292 *****************************************************************************/
293 static ULONG WINAPI
294 IDirectDrawImpl_Release(IDirectDraw7 *iface)
296 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
297 ULONG ref = InterlockedDecrement(&This->ref7);
299 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
301 if(ref == 0)
303 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
304 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
307 return ref;
310 /*****************************************************************************
311 * IDirectDraw methods
312 *****************************************************************************/
314 /*****************************************************************************
315 * IDirectDraw7::SetCooperativeLevel
317 * Sets the cooperative level for the DirectDraw object, and the window
318 * assigned to it. The cooperative level determines the general behavior
319 * of the DirectDraw application
321 * Warning: This is quite tricky, as it's not really documented which
322 * cooperative levels can be combined with each other. If a game fails
323 * after this function, try to check the cooperative levels passed on
324 * Windows, and if it returns something different.
326 * If you think that this function caused the failure because it writes a
327 * fixme, be sure to run again with a +ddraw trace.
329 * What is known about cooperative levels (See the ddraw modes test):
330 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
331 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
332 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
333 * DDSCL_FULLSCREEN can be activated
334 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
336 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
337 * DDSCL_SETFOCUSWINDOW (partially),
338 * DDSCL_MULTITHREADED (work in progress)
340 * Unhandled flags, which should be implemented
341 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
342 * expect any difference to a normal window for wine)
343 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
344 * rendering (Possible test case: Half-life)
346 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
348 * These don't seem very important for wine:
349 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
351 * Returns:
352 * DD_OK if the cooperative level was set successfully
353 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
354 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
355 * (Probably others too, have to investigate)
357 *****************************************************************************/
358 static HRESULT WINAPI
359 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
360 HWND hwnd,
361 DWORD cooplevel)
363 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
364 HWND window;
366 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
367 DDRAW_dump_cooperativelevel(cooplevel);
369 EnterCriticalSection(&ddraw_cs);
371 /* Get the old window */
372 window = This->dest_window;
374 /* Tests suggest that we need one of them: */
375 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
376 DDSCL_NORMAL |
377 DDSCL_EXCLUSIVE )))
379 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
380 LeaveCriticalSection(&ddraw_cs);
381 return DDERR_INVALIDPARAMS;
384 /* Handle those levels first which set various hwnds */
385 if(cooplevel & DDSCL_SETFOCUSWINDOW)
387 /* This isn't compatible with a lot of flags */
388 if(cooplevel & ( DDSCL_MULTITHREADED |
389 DDSCL_FPUSETUP |
390 DDSCL_FPUPRESERVE |
391 DDSCL_ALLOWREBOOT |
392 DDSCL_ALLOWMODEX |
393 DDSCL_SETDEVICEWINDOW |
394 DDSCL_NORMAL |
395 DDSCL_EXCLUSIVE |
396 DDSCL_FULLSCREEN ) )
398 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
399 LeaveCriticalSection(&ddraw_cs);
400 return DDERR_INVALIDPARAMS;
402 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
404 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
405 LeaveCriticalSection(&ddraw_cs);
406 return DDERR_HWNDALREADYSET;
409 This->focuswindow = hwnd;
410 /* Won't use the hwnd param for anything else */
411 hwnd = NULL;
413 /* Use the focus window for drawing too */
414 This->dest_window = This->focuswindow;
416 /* Destroy the device window, if we have one */
417 if(This->devicewindow)
419 DestroyWindow(This->devicewindow);
420 This->devicewindow = NULL;
423 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
424 if(cooplevel & DDSCL_NORMAL)
426 /* Can't coexist with fullscreen or exclusive */
427 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
429 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
430 LeaveCriticalSection(&ddraw_cs);
431 return DDERR_INVALIDPARAMS;
434 /* Switching from fullscreen? */
435 if(This->cooperative_level & DDSCL_FULLSCREEN)
437 /* Restore the display mode */
438 IDirectDraw7_RestoreDisplayMode(iface);
440 This->cooperative_level &= ~DDSCL_FULLSCREEN;
441 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
442 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
445 /* Don't override focus windows or private device windows */
446 if( hwnd &&
447 !(This->focuswindow) &&
448 !(This->devicewindow) &&
449 (hwnd != window) )
451 This->dest_window = hwnd;
454 else if(cooplevel & DDSCL_FULLSCREEN)
456 /* Needs DDSCL_EXCLUSIVE */
457 if(!(cooplevel & DDSCL_EXCLUSIVE) )
459 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
460 LeaveCriticalSection(&ddraw_cs);
461 return DDERR_INVALIDPARAMS;
463 /* Need a HWND
464 if(hwnd == 0)
466 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
467 return DDERR_INVALIDPARAMS;
471 This->cooperative_level &= ~DDSCL_NORMAL;
473 /* Don't override focus windows or private device windows */
474 if( hwnd &&
475 !(This->focuswindow) &&
476 !(This->devicewindow) &&
477 (hwnd != window) )
479 This->dest_window = hwnd;
482 else if(cooplevel & DDSCL_EXCLUSIVE)
484 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
485 LeaveCriticalSection(&ddraw_cs);
486 return DDERR_INVALIDPARAMS;
489 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
491 /* Don't create a device window if a focus window is set */
492 if( !(This->focuswindow) )
494 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
495 WS_POPUP, 0, 0,
496 GetSystemMetrics(SM_CXSCREEN),
497 GetSystemMetrics(SM_CYSCREEN),
498 NULL, NULL, GetModuleHandleA(0), NULL);
500 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
501 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
503 This->devicewindow = devicewindow;
504 This->dest_window = devicewindow;
508 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
510 /* Enable thread safety in wined3d */
511 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
514 /* Unhandled flags */
515 if(cooplevel & DDSCL_ALLOWREBOOT)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
517 if(cooplevel & DDSCL_ALLOWMODEX)
518 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
519 if(cooplevel & DDSCL_FPUSETUP)
520 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
522 /* Store the cooperative_level */
523 This->cooperative_level |= cooplevel;
524 TRACE("SetCooperativeLevel retuning DD_OK\n");
525 LeaveCriticalSection(&ddraw_cs);
526 return DD_OK;
529 /*****************************************************************************
531 * Helper function for SetDisplayMode and RestoreDisplayMode
533 * Implements DirectDraw's SetDisplayMode, but ignores the value of
534 * ForceRefreshRate, since it is already handled by
535 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
536 * without worrying that ForceRefreshRate will override the refresh rate. For
537 * argument and return value documentation, see
538 * IDirectDrawImpl_SetDisplayMode.
540 *****************************************************************************/
541 static HRESULT
542 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
543 DWORD Width,
544 DWORD Height,
545 DWORD BPP,
546 DWORD RefreshRate,
547 DWORD Flags)
549 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
550 WINED3DDISPLAYMODE Mode;
551 HRESULT hr;
552 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
554 EnterCriticalSection(&ddraw_cs);
555 if( !Width || !Height )
557 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
558 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
559 LeaveCriticalSection(&ddraw_cs);
560 return DD_OK;
563 /* Check the exclusive mode
564 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
565 return DDERR_NOEXCLUSIVEMODE;
566 * This is WRONG. Don't know if the SDK is completely
567 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
568 * is returned, but Half-Life 1.1.1.1 (Steam version)
569 * depends on this
572 Mode.Width = Width;
573 Mode.Height = Height;
574 Mode.RefreshRate = RefreshRate;
575 switch(BPP)
577 case 8: Mode.Format = WINED3DFMT_P8; break;
578 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
579 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
580 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
581 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
584 /* TODO: The possible return values from msdn suggest that
585 * the screen mode can't be changed if a surface is locked
586 * or some drawing is in progress
589 /* TODO: Lose the primary surface */
590 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
591 0, /* First swapchain */
592 &Mode);
593 LeaveCriticalSection(&ddraw_cs);
594 switch(hr)
596 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
597 default: return hr;
601 /*****************************************************************************
602 * IDirectDraw7::SetDisplayMode
604 * Sets the display screen resolution, color depth and refresh frequency
605 * when in fullscreen mode (in theory).
606 * Possible return values listed in the SDK suggest that this method fails
607 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
608 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
609 * It seems to be valid to pass 0 for With and Height, this has to be tested
610 * It could mean that the current video mode should be left as-is. (But why
611 * call it then?)
613 * Params:
614 * Height, Width: Screen dimension
615 * BPP: Color depth in Bits per pixel
616 * Refreshrate: Screen refresh rate
617 * Flags: Other stuff
619 * Returns
620 * DD_OK on success
622 *****************************************************************************/
623 static HRESULT WINAPI
624 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
625 DWORD Width,
626 DWORD Height,
627 DWORD BPP,
628 DWORD RefreshRate,
629 DWORD Flags)
631 if (force_refresh_rate != 0)
633 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
634 RefreshRate = force_refresh_rate;
637 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
638 RefreshRate, Flags);
641 /*****************************************************************************
642 * IDirectDraw7::RestoreDisplayMode
644 * Restores the display mode to what it was at creation time. Basically.
646 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
647 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
648 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
649 * -> DD_1 is released. The screen should be left at 1024x768x32.
650 * -> DD_2 is released. The screen should be set to 1400x1050x32
651 * This case is unhandled right now, but Empire Earth does it this way.
652 * (But perhaps there is something in SetCooperativeLevel to prevent this)
654 * The msdn says that this method resets the display mode to what it was before
655 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
657 * Returns
658 * DD_OK on success
659 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
661 *****************************************************************************/
662 static HRESULT WINAPI
663 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
665 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
666 TRACE("(%p)\n", This);
668 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
669 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
672 /*****************************************************************************
673 * IDirectDraw7::GetCaps
675 * Returns the drives capabilities
677 * Used for version 1, 2, 4 and 7
679 * Params:
680 * DriverCaps: Structure to write the Hardware accelerated caps to
681 * HelCaps: Structure to write the emulation caps to
683 * Returns
684 * This implementation returns DD_OK only
686 *****************************************************************************/
687 static HRESULT WINAPI
688 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
689 DDCAPS *DriverCaps,
690 DDCAPS *HELCaps)
692 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
693 DDCAPS caps;
694 WINED3DCAPS winecaps;
695 HRESULT hr;
696 DDSCAPS2 ddscaps = {0, 0, 0, 0};
697 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
699 /* One structure must be != NULL */
700 if( (!DriverCaps) && (!HELCaps) )
702 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
703 return DDERR_INVALIDPARAMS;
706 memset(&caps, 0, sizeof(caps));
707 memset(&winecaps, 0, sizeof(winecaps));
708 caps.dwSize = sizeof(caps);
709 EnterCriticalSection(&ddraw_cs);
710 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
711 if(FAILED(hr)) {
712 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
713 LeaveCriticalSection(&ddraw_cs);
714 return hr;
717 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
718 LeaveCriticalSection(&ddraw_cs);
719 if(FAILED(hr)) {
720 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
721 return hr;
724 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
725 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
726 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
727 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
728 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
729 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
730 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
731 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
732 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
733 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
734 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
735 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
736 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
737 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
738 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
740 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
741 * not to use it
743 if(DefaultSurfaceType == SURFACE_GDI) {
744 caps.dwCaps &= ~DDCAPS_3D;
745 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
747 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
748 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
749 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
752 if(DriverCaps)
754 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
755 if (TRACE_ON(ddraw))
757 TRACE("Driver Caps :\n");
758 DDRAW_dump_DDCAPS(DriverCaps);
762 if(HELCaps)
764 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
765 if (TRACE_ON(ddraw))
767 TRACE("HEL Caps :\n");
768 DDRAW_dump_DDCAPS(HELCaps);
772 return DD_OK;
775 /*****************************************************************************
776 * IDirectDraw7::Compact
778 * No idea what it does, MSDN says it's not implemented.
780 * Returns
781 * DD_OK, but this is unchecked
783 *****************************************************************************/
784 static HRESULT WINAPI
785 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
787 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
788 TRACE("(%p)\n", This);
790 return DD_OK;
793 /*****************************************************************************
794 * IDirectDraw7::GetDisplayMode
796 * Returns information about the current display mode
798 * Exists in Version 1, 2, 4 and 7
800 * Params:
801 * DDSD: Address of a surface description structure to write the info to
803 * Returns
804 * DD_OK
806 *****************************************************************************/
807 static HRESULT WINAPI
808 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
809 DDSURFACEDESC2 *DDSD)
811 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
812 HRESULT hr;
813 WINED3DDISPLAYMODE Mode;
814 DWORD Size;
815 TRACE("(%p)->(%p): Relay\n", This, DDSD);
817 EnterCriticalSection(&ddraw_cs);
818 /* This seems sane */
819 if(!DDSD)
821 LeaveCriticalSection(&ddraw_cs);
822 return DDERR_INVALIDPARAMS;
825 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
826 * so one method can be used for all versions (Hopefully)
828 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
829 0 /* swapchain 0 */,
830 &Mode);
831 if( hr != D3D_OK )
833 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
834 LeaveCriticalSection(&ddraw_cs);
835 return hr;
838 Size = DDSD->dwSize;
839 memset(DDSD, 0, Size);
841 DDSD->dwSize = Size;
842 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
843 DDSD->dwWidth = Mode.Width;
844 DDSD->dwHeight = Mode.Height;
845 DDSD->u2.dwRefreshRate = 60;
846 DDSD->ddsCaps.dwCaps = 0;
847 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
848 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
849 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
851 if(TRACE_ON(ddraw))
853 TRACE("Returning surface desc :\n");
854 DDRAW_dump_surface_desc(DDSD);
857 LeaveCriticalSection(&ddraw_cs);
858 return DD_OK;
861 /*****************************************************************************
862 * IDirectDraw7::GetFourCCCodes
864 * Returns an array of supported FourCC codes.
866 * Exists in Version 1, 2, 4 and 7
868 * Params:
869 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
870 * of enumerated codes
871 * Codes: Pointer to an array of DWORDs where the supported codes are written
872 * to
874 * Returns
875 * Always returns DD_OK, as it's a stub for now
877 *****************************************************************************/
878 static HRESULT WINAPI
879 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
880 DWORD *NumCodes, DWORD *Codes)
882 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
883 WINED3DFORMAT formats[] = {
884 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
885 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
886 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
888 DWORD count = 0, i, outsize;
889 HRESULT hr;
890 WINED3DDISPLAYMODE d3ddm;
891 WINED3DSURFTYPE type = This->ImplType;
892 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
894 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
895 0 /* swapchain 0 */,
896 &d3ddm);
898 outsize = NumCodes && Codes ? *NumCodes : 0;
900 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
902 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
903 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
904 WINED3DADAPTER_DEFAULT,
905 WINED3DDEVTYPE_HAL,
906 d3ddm.Format /* AdapterFormat */,
907 0 /* usage */,
908 WINED3DRTYPE_SURFACE,
909 formats[i],
910 type);
911 if(SUCCEEDED(hr)) {
912 if(count < outsize) {
913 Codes[count] = formats[i];
915 count++;
918 if(NumCodes) {
919 TRACE("Returning %u FourCC codes\n", count);
920 *NumCodes = count;
923 return DD_OK;
926 /*****************************************************************************
927 * IDirectDraw7::GetMonitorFrequency
929 * Returns the monitor's frequency
931 * Exists in Version 1, 2, 4 and 7
933 * Params:
934 * Freq: Pointer to a DWORD to write the frequency to
936 * Returns
937 * Always returns DD_OK
939 *****************************************************************************/
940 static HRESULT WINAPI
941 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
942 DWORD *Freq)
944 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
945 TRACE("(%p)->(%p)\n", This, Freq);
947 /* Ideally this should be in WineD3D, as it concerns the screen setup,
948 * but for now this should make the games happy
950 *Freq = 60;
951 return DD_OK;
954 /*****************************************************************************
955 * IDirectDraw7::GetVerticalBlankStatus
957 * Returns the Vertical blank status of the monitor. This should be in WineD3D
958 * too basically, but as it's a semi stub, I didn't create a function there
960 * Params:
961 * status: Pointer to a BOOL to be filled with the vertical blank status
963 * Returns
964 * DD_OK on success
965 * DDERR_INVALIDPARAMS if status is NULL
967 *****************************************************************************/
968 static HRESULT WINAPI
969 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
970 BOOL *status)
972 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
973 TRACE("(%p)->(%p)\n", This, status);
975 /* This looks sane, the MSDN suggests it too */
976 EnterCriticalSection(&ddraw_cs);
977 if(!status)
979 LeaveCriticalSection(&ddraw_cs);
980 return DDERR_INVALIDPARAMS;
983 *status = This->fake_vblank;
984 This->fake_vblank = !This->fake_vblank;
985 LeaveCriticalSection(&ddraw_cs);
986 return DD_OK;
989 /*****************************************************************************
990 * IDirectDraw7::GetAvailableVidMem
992 * Returns the total and free video memory
994 * Params:
995 * Caps: Specifies the memory type asked for
996 * total: Pointer to a DWORD to be filled with the total memory
997 * free: Pointer to a DWORD to be filled with the free memory
999 * Returns
1000 * DD_OK on success
1001 * DDERR_INVALIDPARAMS of free and total are NULL
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1007 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1008 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1010 if(TRACE_ON(ddraw))
1012 TRACE("(%p) Asked for memory with description: ", This);
1013 DDRAW_dump_DDSCAPS2(Caps);
1015 EnterCriticalSection(&ddraw_cs);
1017 /* Todo: System memory vs local video memory vs non-local video memory
1018 * The MSDN also mentions differences between texture memory and other
1019 * resources, but that's not important
1022 if( (!total) && (!free) )
1024 LeaveCriticalSection(&ddraw_cs);
1025 return DDERR_INVALIDPARAMS;
1028 if(total) *total = This->total_vidmem;
1029 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1031 LeaveCriticalSection(&ddraw_cs);
1032 return DD_OK;
1035 /*****************************************************************************
1036 * IDirectDraw7::Initialize
1038 * Initializes a DirectDraw interface.
1040 * Params:
1041 * GUID: Interface identifier. Well, don't know what this is really good
1042 * for
1044 * Returns
1045 * Returns DD_OK on the first call,
1046 * DDERR_ALREADYINITIALIZED on repeated calls
1048 *****************************************************************************/
1049 static HRESULT WINAPI
1050 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1051 GUID *Guid)
1053 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1054 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1056 if(This->initialized)
1058 return DDERR_ALREADYINITIALIZED;
1060 else
1062 return DD_OK;
1066 /*****************************************************************************
1067 * IDirectDraw7::FlipToGDISurface
1069 * "Makes the surface that the GDI writes to the primary surface"
1070 * Looks like some windows specific thing we don't have to care about.
1071 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1072 * show error boxes ;)
1073 * Well, just return DD_OK.
1075 * Returns:
1076 * Always returns DD_OK
1078 *****************************************************************************/
1079 static HRESULT WINAPI
1080 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1082 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1083 TRACE("(%p)\n", This);
1085 return DD_OK;
1088 /*****************************************************************************
1089 * IDirectDraw7::WaitForVerticalBlank
1091 * This method allows applications to get in sync with the vertical blank
1092 * interval.
1093 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1094 * redraw the screen, most likely because of this stub
1096 * Parameters:
1097 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1098 * or DDWAITVB_BLOCKEND
1099 * h: Not used, according to MSDN
1101 * Returns:
1102 * Always returns DD_OK
1104 *****************************************************************************/
1105 static HRESULT WINAPI
1106 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1107 DWORD Flags,
1108 HANDLE h)
1110 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1111 static BOOL hide = FALSE;
1113 /* This function is called often, so print the fixme only once */
1114 if(!hide)
1116 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1117 hide = TRUE;
1120 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1121 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1122 return DDERR_UNSUPPORTED; /* unchecked */
1124 return DD_OK;
1127 /*****************************************************************************
1128 * IDirectDraw7::GetScanLine
1130 * Returns the scan line that is being drawn on the monitor
1132 * Parameters:
1133 * Scanline: Address to write the scan line value to
1135 * Returns:
1136 * Always returns DD_OK
1138 *****************************************************************************/
1139 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1141 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1142 static BOOL hide = FALSE;
1143 WINED3DDISPLAYMODE Mode;
1145 /* This function is called often, so print the fixme only once */
1146 EnterCriticalSection(&ddraw_cs);
1147 if(!hide)
1149 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1150 hide = TRUE;
1153 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1155 &Mode);
1157 /* Fake the line sweeping of the monitor */
1158 /* FIXME: We should synchronize with a source to keep the refresh rate */
1159 *Scanline = This->cur_scanline++;
1160 /* Assume 20 scan lines in the vertical blank */
1161 if (This->cur_scanline >= Mode.Height + 20)
1162 This->cur_scanline = 0;
1164 LeaveCriticalSection(&ddraw_cs);
1165 return DD_OK;
1168 /*****************************************************************************
1169 * IDirectDraw7::TestCooperativeLevel
1171 * Informs the application about the state of the video adapter, depending
1172 * on the cooperative level
1174 * Returns:
1175 * DD_OK if the device is in a sane state
1176 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1177 * if the state is not correct(See below)
1179 *****************************************************************************/
1180 static HRESULT WINAPI
1181 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1183 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1184 HRESULT hr;
1185 TRACE("(%p)\n", This);
1187 EnterCriticalSection(&ddraw_cs);
1188 /* Description from MSDN:
1189 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1190 * away from the app with e.g. alt-tab. Windowed apps receive
1191 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1192 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1193 * when the video mode has changed
1196 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1198 /* Fix the result value. These values are mapped from their
1199 * d3d9 counterpart.
1201 switch(hr)
1203 case WINED3DERR_DEVICELOST:
1204 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1206 LeaveCriticalSection(&ddraw_cs);
1207 return DDERR_NOEXCLUSIVEMODE;
1209 else
1211 LeaveCriticalSection(&ddraw_cs);
1212 return DDERR_EXCLUSIVEMODEALREADYSET;
1215 case WINED3DERR_DEVICENOTRESET:
1216 LeaveCriticalSection(&ddraw_cs);
1217 return DD_OK;
1219 case WINED3D_OK:
1220 LeaveCriticalSection(&ddraw_cs);
1221 return DD_OK;
1223 case WINED3DERR_DRIVERINTERNALERROR:
1224 default:
1225 ERR("(%p) Unexpected return value %08x from wineD3D, "
1226 " returning DD_OK\n", This, hr);
1229 LeaveCriticalSection(&ddraw_cs);
1230 return DD_OK;
1233 /*****************************************************************************
1234 * IDirectDraw7::GetGDISurface
1236 * Returns the surface that GDI is treating as the primary surface.
1237 * For Wine this is the front buffer
1239 * Params:
1240 * GDISurface: Address to write the surface pointer to
1242 * Returns:
1243 * DD_OK if the surface was found
1244 * DDERR_NOTFOUND if the GDI surface wasn't found
1246 *****************************************************************************/
1247 static HRESULT WINAPI
1248 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1249 IDirectDrawSurface7 **GDISurface)
1251 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1252 IWineD3DSurface *Surf;
1253 IDirectDrawSurface7 *ddsurf;
1254 HRESULT hr;
1255 DDSCAPS2 ddsCaps;
1256 TRACE("(%p)->(%p)\n", This, GDISurface);
1258 /* Get the back buffer from the wineD3DDevice and search its
1259 * attached surfaces for the front buffer
1261 EnterCriticalSection(&ddraw_cs);
1262 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1263 0, /* SwapChain */
1264 0, /* first back buffer*/
1265 WINED3DBACKBUFFER_TYPE_MONO,
1266 &Surf);
1268 if( (hr != D3D_OK) ||
1269 (!Surf) )
1271 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1272 LeaveCriticalSection(&ddraw_cs);
1273 return DDERR_NOTFOUND;
1276 /* GetBackBuffer AddRef()ed the surface, release it */
1277 IWineD3DSurface_Release(Surf);
1279 IWineD3DSurface_GetParent(Surf,
1280 (IUnknown **) &ddsurf);
1281 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1283 /* Find the front buffer */
1284 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1285 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1286 &ddsCaps,
1287 GDISurface);
1288 if(hr != DD_OK)
1290 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1293 /* The AddRef is OK this time */
1294 LeaveCriticalSection(&ddraw_cs);
1295 return hr;
1298 /*****************************************************************************
1299 * IDirectDraw7::EnumDisplayModes
1301 * Enumerates the supported Display modes. The modes can be filtered with
1302 * the DDSD parameter.
1304 * Params:
1305 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1306 * DDSD: Surface description to filter the modes
1307 * Context: Pointer passed back to the callback function
1308 * cb: Application-provided callback function
1310 * Returns:
1311 * DD_OK on success
1312 * DDERR_INVALIDPARAMS if the callback wasn't set
1314 *****************************************************************************/
1315 static HRESULT WINAPI
1316 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1317 DWORD Flags,
1318 DDSURFACEDESC2 *DDSD,
1319 void *Context,
1320 LPDDENUMMODESCALLBACK2 cb)
1322 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1323 unsigned int modenum, fmt;
1324 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1325 WINED3DDISPLAYMODE mode;
1326 DDSURFACEDESC2 callback_sd;
1327 WINED3DDISPLAYMODE *enum_modes = NULL;
1328 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1330 WINED3DFORMAT checkFormatList[] =
1332 WINED3DFMT_R8G8B8,
1333 WINED3DFMT_A8R8G8B8,
1334 WINED3DFMT_X8R8G8B8,
1335 WINED3DFMT_R5G6B5,
1336 WINED3DFMT_X1R5G5B5,
1337 WINED3DFMT_A1R5G5B5,
1338 WINED3DFMT_A4R4G4B4,
1339 WINED3DFMT_R3G3B2,
1340 WINED3DFMT_A8R3G3B2,
1341 WINED3DFMT_X4R4G4B4,
1342 WINED3DFMT_A2B10G10R10,
1343 WINED3DFMT_A8B8G8R8,
1344 WINED3DFMT_X8B8G8R8,
1345 WINED3DFMT_A2R10G10B10,
1346 WINED3DFMT_A8P8,
1347 WINED3DFMT_P8
1350 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1352 EnterCriticalSection(&ddraw_cs);
1353 /* This looks sane */
1354 if(!cb)
1356 LeaveCriticalSection(&ddraw_cs);
1357 return DDERR_INVALIDPARAMS;
1360 if(DDSD)
1362 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1363 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1366 if(!(Flags & DDEDM_REFRESHRATES))
1368 enum_mode_array_size = 16;
1369 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1370 if (!enum_modes)
1372 ERR("Out of memory\n");
1373 LeaveCriticalSection(&ddraw_cs);
1374 return DDERR_OUTOFMEMORY;
1378 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1380 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1382 continue;
1385 modenum = 0;
1386 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1387 WINED3DADAPTER_DEFAULT,
1388 checkFormatList[fmt],
1389 modenum++,
1390 &mode) == WINED3D_OK)
1392 if(DDSD)
1394 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1395 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1398 if(!(Flags & DDEDM_REFRESHRATES))
1400 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1401 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1402 * to be reduced to a single unique result in such case.
1404 BOOL found = FALSE;
1405 unsigned i;
1407 for (i = 0; i < enum_mode_count; i++)
1409 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1410 enum_modes[i].Format == mode.Format)
1412 found = TRUE;
1413 break;
1417 if(found) continue;
1420 memset(&callback_sd, 0, sizeof(callback_sd));
1421 callback_sd.dwSize = sizeof(callback_sd);
1422 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1424 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1425 if(Flags & DDEDM_REFRESHRATES)
1427 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1428 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1431 callback_sd.dwWidth = mode.Width;
1432 callback_sd.dwHeight = mode.Height;
1434 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1436 /* Calc pitch and DWORD align like MSDN says */
1437 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1438 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1440 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1441 callback_sd.u2.dwRefreshRate);
1443 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1445 TRACE("Application asked to terminate the enumeration\n");
1446 HeapFree(GetProcessHeap(), 0, enum_modes);
1447 LeaveCriticalSection(&ddraw_cs);
1448 return DD_OK;
1451 if(!(Flags & DDEDM_REFRESHRATES))
1453 if (enum_mode_count == enum_mode_array_size)
1455 WINED3DDISPLAYMODE *new_enum_modes;
1457 enum_mode_array_size *= 2;
1458 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1460 if (!new_enum_modes)
1462 ERR("Out of memory\n");
1463 HeapFree(GetProcessHeap(), 0, enum_modes);
1464 LeaveCriticalSection(&ddraw_cs);
1465 return DDERR_OUTOFMEMORY;
1468 enum_modes = new_enum_modes;
1471 enum_modes[enum_mode_count++] = mode;
1476 TRACE("End of enumeration\n");
1477 HeapFree(GetProcessHeap(), 0, enum_modes);
1478 LeaveCriticalSection(&ddraw_cs);
1479 return DD_OK;
1482 /*****************************************************************************
1483 * IDirectDraw7::EvaluateMode
1485 * Used with IDirectDraw7::StartModeTest to test video modes.
1486 * EvaluateMode is used to pass or fail a mode, and continue with the next
1487 * mode
1489 * Params:
1490 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1491 * Timeout: Returns the amount of seconds left before the mode would have
1492 * been failed automatically
1494 * Returns:
1495 * This implementation always DD_OK, because it's a stub
1497 *****************************************************************************/
1498 static HRESULT WINAPI
1499 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1500 DWORD Flags,
1501 DWORD *Timeout)
1503 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1504 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1506 /* When implementing this, implement it in WineD3D */
1508 return DD_OK;
1511 /*****************************************************************************
1512 * IDirectDraw7::GetDeviceIdentifier
1514 * Returns the device identifier, which gives information about the driver
1515 * Our device identifier is defined at the beginning of this file.
1517 * Params:
1518 * DDDI: Address for the returned structure
1519 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1521 * Returns:
1522 * On success it returns DD_OK
1523 * DDERR_INVALIDPARAMS if DDDI is NULL
1525 *****************************************************************************/
1526 static HRESULT WINAPI
1527 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1528 DDDEVICEIDENTIFIER2 *DDDI,
1529 DWORD Flags)
1531 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1532 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1534 if(!DDDI)
1535 return DDERR_INVALIDPARAMS;
1537 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1538 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1539 * to any modern hardware, nor is it interesting for Wine, so ignore it
1542 *DDDI = deviceidentifier;
1543 return DD_OK;
1546 /*****************************************************************************
1547 * IDirectDraw7::GetSurfaceFromDC
1549 * Returns the Surface for a GDI device context handle.
1550 * Is this related to IDirectDrawSurface::GetDC ???
1552 * Params:
1553 * hdc: hdc to return the surface for
1554 * Surface: Address to write the surface pointer to
1556 * Returns:
1557 * Always returns DD_OK because it's a stub
1559 *****************************************************************************/
1560 static HRESULT WINAPI
1561 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1562 HDC hdc,
1563 IDirectDrawSurface7 **Surface)
1565 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1566 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1568 /* Implementation idea if needed: Loop through all surfaces and compare
1569 * their hdc with hdc. Implement it in WineD3D! */
1570 return DDERR_NOTFOUND;
1573 /*****************************************************************************
1574 * IDirectDraw7::RestoreAllSurfaces
1576 * Calls the restore method of all surfaces
1578 * Params:
1580 * Returns:
1581 * Always returns DD_OK because it's a stub
1583 *****************************************************************************/
1584 static HRESULT WINAPI
1585 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1587 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1588 FIXME("(%p): Stub\n", This);
1590 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1591 * get their parent and call their restore method. Do not implement
1592 * it in WineD3D, as restoring a surface means re-creating the
1593 * WineD3DDSurface
1595 return DD_OK;
1598 /*****************************************************************************
1599 * IDirectDraw7::StartModeTest
1601 * Tests the specified video modes to update the system registry with
1602 * refresh rate information. StartModeTest starts the mode test,
1603 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1604 * isn't called within 15 seconds, the mode is failed automatically
1606 * As refresh rates are handled by the X server, I don't think this
1607 * Method is important
1609 * Params:
1610 * Modes: An array of mode specifications
1611 * NumModes: The number of modes in Modes
1612 * Flags: Some flags...
1614 * Returns:
1615 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1616 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1617 * otherwise DD_OK
1619 *****************************************************************************/
1620 static HRESULT WINAPI
1621 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1622 SIZE *Modes,
1623 DWORD NumModes,
1624 DWORD Flags)
1626 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1627 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1629 /* This looks sane */
1630 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1632 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1633 * As it is not, DDERR_TESTFINISHED is returned
1634 * (hopefully that's correct
1636 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1637 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1640 return DD_OK;
1643 /*****************************************************************************
1644 * IDirectDrawImpl_RecreateSurfacesCallback
1646 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1647 * It re-recreates the WineD3DSurface. It's pretty straightforward
1649 *****************************************************************************/
1650 HRESULT WINAPI
1651 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1652 DDSURFACEDESC2 *desc,
1653 void *Context)
1655 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1656 IDirectDrawImpl *This = surfImpl->ddraw;
1657 IUnknown *Parent;
1658 IParentImpl *parImpl = NULL;
1659 IWineD3DSurface *wineD3DSurface;
1660 IWineD3DSwapChain *swapchain;
1661 HRESULT hr;
1662 void *tmp;
1663 IWineD3DClipper *clipper = NULL;
1665 WINED3DSURFACE_DESC Desc;
1666 WINED3DFORMAT Format;
1667 WINED3DRESOURCETYPE Type;
1668 DWORD Usage;
1669 WINED3DPOOL Pool;
1670 UINT Size;
1672 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1673 DWORD MultiSampleQuality;
1674 UINT Width;
1675 UINT Height;
1677 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1679 /* For the enumeration */
1680 IDirectDrawSurface7_Release(surf);
1682 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1684 /* Get the objects */
1685 swapchain = surfImpl->wineD3DSwapChain;
1686 surfImpl->wineD3DSwapChain = NULL;
1687 wineD3DSurface = surfImpl->WineD3DSurface;
1688 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1689 IUnknown_Release(Parent); /* For the getParent */
1691 /* Is the parent an IParent interface? */
1692 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1694 /* It is a IParent interface! */
1695 IUnknown_Release(Parent); /* For the QueryInterface */
1696 parImpl = (IParentImpl *)Parent;
1697 /* Release the reference the parent interface is holding */
1698 IWineD3DSurface_Release(wineD3DSurface);
1701 /* get the clipper */
1702 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1704 /* Get the surface properties */
1705 Desc.Format = &Format;
1706 Desc.Type = &Type;
1707 Desc.Usage = &Usage;
1708 Desc.Pool = &Pool;
1709 Desc.Size = &Size;
1710 Desc.MultiSampleType = &MultiSampleType;
1711 Desc.MultiSampleQuality = &MultiSampleQuality;
1712 Desc.Width = &Width;
1713 Desc.Height = &Height;
1715 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1716 if(hr != D3D_OK) return hr;
1718 if(swapchain) {
1719 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1720 * new surface
1722 parImpl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parImpl));
1723 parImpl->lpVtbl = &IParent_Vtbl;
1724 parImpl->ref = 1;
1726 Parent = (IUnknown *) parImpl;
1729 /* Create the new surface */
1730 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1731 Width, Height, Format,
1732 TRUE /* Lockable */,
1733 FALSE /* Discard */,
1734 surfImpl->mipmap_level,
1735 &surfImpl->WineD3DSurface,
1736 Type,
1737 Usage,
1738 Pool,
1739 MultiSampleType,
1740 MultiSampleQuality,
1741 0 /* SharedHandle */,
1742 This->ImplType,
1743 Parent);
1745 if(hr != D3D_OK)
1746 return hr;
1748 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1750 /* Update the IParent if it exists */
1751 if(parImpl)
1753 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1754 /* Add a reference for the IParent */
1755 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1757 /* TODO: Copy the surface content, except for render targets */
1759 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1760 * the swapchain
1762 if(swapchain) {
1763 /* The backbuffers have the swapchain set as well, but the primary
1764 * owns it and destroys it
1766 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1767 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1769 surfImpl->isRenderTarget = FALSE;
1770 } else {
1771 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1772 TRACE("Surface released successful, next surface\n");
1773 else
1774 ERR("Something's still holding the old WineD3DSurface\n");
1777 surfImpl->ImplType = This->ImplType;
1779 if(clipper)
1781 IWineD3DClipper_Release(clipper);
1783 return DDENUMRET_OK;
1786 /*****************************************************************************
1787 * IDirectDrawImpl_RecreateAllSurfaces
1789 * A function, that converts all wineD3DSurfaces to the new implementation type
1790 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1791 * new WineD3DSurface, copies the content and releases the old surface
1793 *****************************************************************************/
1794 static HRESULT
1795 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1797 DDSURFACEDESC2 desc;
1798 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1800 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1802 /* Should happen almost never */
1803 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1804 /* Shutdown d3d */
1805 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1807 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1809 memset(&desc, 0, sizeof(desc));
1810 desc.dwSize = sizeof(desc);
1812 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1815 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1816 IUnknown* swapChainParent;
1817 TRACE("(%p) call back\n", pSwapChain);
1819 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1820 IUnknown_Release(swapChainParent);
1821 return IUnknown_Release(swapChainParent);
1824 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1825 IUnknown* surfaceParent;
1826 TRACE("(%p) call back\n", pSurface);
1828 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1829 IUnknown_Release(surfaceParent);
1830 return IUnknown_Release(surfaceParent);
1833 /*****************************************************************************
1834 * IDirectDrawImpl_CreateNewSurface
1836 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1837 * with the passed parameters.
1839 * Params:
1840 * DDSD: Description of the surface to create
1841 * Surf: Address to store the interface pointer at
1843 * Returns:
1844 * DD_OK on success
1846 *****************************************************************************/
1847 static HRESULT
1848 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1849 DDSURFACEDESC2 *pDDSD,
1850 IDirectDrawSurfaceImpl **ppSurf,
1851 UINT level)
1853 HRESULT hr;
1854 UINT Width = 0, Height = 0;
1855 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1856 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1857 DWORD Usage = 0;
1858 WINED3DSURFTYPE ImplType = This->ImplType;
1859 WINED3DSURFACE_DESC Desc;
1860 IUnknown *Parent;
1861 IParentImpl *parImpl = NULL;
1862 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1864 /* Dummies for GetDesc */
1865 WINED3DPOOL dummy_d3dpool;
1866 WINED3DMULTISAMPLE_TYPE dummy_mst;
1867 UINT dummy_uint;
1868 DWORD dummy_dword;
1870 if (TRACE_ON(ddraw))
1872 TRACE(" (%p) Requesting surface desc :\n", This);
1873 DDRAW_dump_surface_desc(pDDSD);
1876 /* Select the surface type, if it wasn't choosen yet */
1877 if(ImplType == SURFACE_UNKNOWN)
1879 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1880 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1882 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1883 ImplType = SURFACE_OPENGL;
1886 /* Otherwise use GDI surfaces for now */
1887 else
1889 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1890 ImplType = SURFACE_GDI;
1893 /* Policy if all surface implementations are available:
1894 * First, check if a default type was set with winecfg. If not,
1895 * try Xrender surfaces, and use them if they work. Next, check if
1896 * accelerated OpenGL is available, and use GL surfaces in this
1897 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1898 * was created, always use OpenGL surfaces.
1900 * (Note: Xrender surfaces are not implemented for now, the
1901 * unaccelerated implementation uses GDI to render in Software)
1904 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1905 * be re-created. This could be done with IDirectDrawSurface7::Restore
1907 This->ImplType = ImplType;
1909 else
1911 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1912 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1914 /* We have to change to OpenGL,
1915 * and re-create all WineD3DSurfaces
1917 ImplType = SURFACE_OPENGL;
1918 This->ImplType = ImplType;
1919 TRACE("(%p) Re-creating all surfaces\n", This);
1920 IDirectDrawImpl_RecreateAllSurfaces(This);
1921 TRACE("(%p) Done recreating all surfaces\n", This);
1923 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1925 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1926 /* Do not fail surface creation, only fail 3D device creation */
1930 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1931 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1933 /* Tests show surfaces without memory flags get these flags added right after creation. */
1934 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1936 /* Get the correct wined3d usage */
1937 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1938 DDSCAPS_3DDEVICE ) )
1940 Usage |= WINED3DUSAGE_RENDERTARGET;
1942 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1944 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1946 Usage |= WINED3DUSAGE_OVERLAY;
1948 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1950 /* The depth stencil creation callback sets this flag.
1951 * Set the WineD3D usage to let it know that it's a depth
1952 * Stencil surface.
1954 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1956 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1958 Pool = WINED3DPOOL_SYSTEMMEM;
1960 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1962 Pool = WINED3DPOOL_MANAGED;
1963 /* Managed textures have the system memory flag set */
1964 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1966 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1968 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1969 * and texturemanage
1971 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1974 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1975 if(Format == WINED3DFMT_UNKNOWN)
1977 ERR("Unsupported / Unknown pixelformat\n");
1978 return DDERR_INVALIDPIXELFORMAT;
1981 /* Create the Surface object */
1982 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1983 if(!*ppSurf)
1985 ERR("(%p) Error allocating memory for a surface\n", This);
1986 return DDERR_OUTOFVIDEOMEMORY;
1988 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1989 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1990 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1991 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1992 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1993 (*ppSurf)->ref = 1;
1994 (*ppSurf)->version = 7;
1995 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1996 (*ppSurf)->ddraw = This;
1997 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1998 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1999 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
2001 /* Surface attachments */
2002 (*ppSurf)->next_attached = NULL;
2003 (*ppSurf)->first_attached = *ppSurf;
2005 /* Needed to re-create the surface on an implementation change */
2006 (*ppSurf)->ImplType = ImplType;
2008 /* For D3DDevice creation */
2009 (*ppSurf)->isRenderTarget = FALSE;
2011 /* A trace message for debugging */
2012 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
2014 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2016 /* Render targets and textures need a IParent interface,
2017 * because WineD3D will destroy them when the swapchain
2018 * is released
2020 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2021 if(!parImpl)
2023 ERR("Out of memory when allocating memory for a IParent implementation\n");
2024 return DDERR_OUTOFMEMORY;
2026 parImpl->ref = 1;
2027 parImpl->lpVtbl = &IParent_Vtbl;
2028 Parent = (IUnknown *)parImpl;
2029 TRACE("Using IParent interface %p as parent\n", parImpl);
2031 else
2033 /* Use the surface as parent */
2034 Parent = (IUnknown *)*ppSurf;
2035 TRACE("Using Surface interface %p as parent\n", *ppSurf);
2038 /* Now create the WineD3D Surface */
2039 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2040 pDDSD->dwWidth,
2041 pDDSD->dwHeight,
2042 Format,
2043 TRUE /* Lockable */,
2044 FALSE /* Discard */,
2045 level,
2046 &(*ppSurf)->WineD3DSurface,
2047 ResType, Usage,
2048 Pool,
2049 WINED3DMULTISAMPLE_NONE,
2050 0 /* MultiSampleQuality */,
2051 0 /* SharedHandle */,
2052 ImplType,
2053 Parent);
2055 if(hr != D3D_OK)
2057 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2058 return hr;
2061 /* Set the child of the parent implementation if it exists */
2062 if(parImpl)
2064 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2065 /* The IParent releases the WineD3DSurface, and
2066 * the ddraw surface does that too. Hold a reference
2068 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2071 /* Increase the surface counter, and attach the surface */
2072 InterlockedIncrement(&This->surfaces);
2073 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2075 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2076 * But this could also be delegated to WineDDraw, as it keeps track of all its
2077 * resources. Not implemented for now, as there are more important things ;)
2080 /* Get the pixel format of the WineD3DSurface and store it.
2081 * Don't use the Format choosen above, WineD3D might have
2082 * changed it
2084 Desc.Format = &Format;
2085 Desc.Type = &ResType;
2086 Desc.Usage = &Usage;
2087 Desc.Pool = &dummy_d3dpool;
2088 Desc.Size = &dummy_uint;
2089 Desc.MultiSampleType = &dummy_mst;
2090 Desc.MultiSampleQuality = &dummy_dword;
2091 Desc.Width = &Width;
2092 Desc.Height = &Height;
2094 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2095 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2096 if(hr != D3D_OK)
2098 ERR("IWineD3DSurface::GetDesc failed\n");
2099 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2100 return hr;
2103 if(Format == WINED3DFMT_UNKNOWN)
2105 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2107 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2109 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2110 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2111 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2112 * TODO: Test other fourcc formats
2114 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2115 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2117 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2118 if(Format == WINED3DFMT_DXT1)
2120 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2122 else
2124 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2127 else
2129 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2130 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2133 /* Application passed a color key? Set it! */
2134 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2136 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2137 DDCKEY_DESTOVERLAY,
2138 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2140 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2142 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2143 DDCKEY_DESTBLT,
2144 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2146 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2148 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2149 DDCKEY_SRCOVERLAY,
2150 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2152 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2154 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2155 DDCKEY_SRCBLT,
2156 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2158 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2160 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2161 if(hr != WINED3D_OK)
2163 /* No need for a trace here, wined3d does that for us */
2164 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2165 return hr;
2169 return DD_OK;
2171 /*****************************************************************************
2172 * CreateAdditionalSurfaces
2174 * Creates a new mipmap chain.
2176 * Params:
2177 * root: Root surface to attach the newly created chain to
2178 * count: number of surfaces to create
2179 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2180 * effects on the caller
2181 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2182 * creates an additional surface without the mipmapping flags
2184 *****************************************************************************/
2185 static HRESULT
2186 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2187 IDirectDrawSurfaceImpl *root,
2188 UINT count,
2189 DDSURFACEDESC2 DDSD,
2190 BOOL CubeFaceRoot)
2192 UINT i, j, level = 0;
2193 HRESULT hr;
2194 IDirectDrawSurfaceImpl *last = root;
2196 for(i = 0; i < count; i++)
2198 IDirectDrawSurfaceImpl *object2 = NULL;
2200 /* increase the mipmap level, but only if a mipmap is created
2201 * In this case, also halve the size
2203 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2205 level++;
2206 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2207 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2208 /* Set the mipmap sublevel flag according to msdn */
2209 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2211 else
2213 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2215 CubeFaceRoot = FALSE;
2217 hr = IDirectDrawImpl_CreateNewSurface(This,
2218 &DDSD,
2219 &object2,
2220 level);
2221 if(hr != DD_OK)
2223 return hr;
2226 /* Add the new surface to the complex attachment array */
2227 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2229 if(last->complex_array[j]) continue;
2230 last->complex_array[j] = object2;
2231 break;
2233 last = object2;
2235 /* Remove the (possible) back buffer cap from the new surface description,
2236 * because only one surface in the flipping chain is a back buffer, one
2237 * is a front buffer, the others are just primary surfaces.
2239 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2241 return DD_OK;
2244 /*****************************************************************************
2245 * IDirectDraw7::CreateSurface
2247 * Creates a new IDirectDrawSurface object and returns its interface.
2249 * The surface connections with wined3d are a bit tricky. Basically it works
2250 * like this:
2252 * |------------------------| |-----------------|
2253 * | DDraw surface | | WineD3DSurface |
2254 * | | | |
2255 * | WineD3DSurface |-------------->| |
2256 * | Child |<------------->| Parent |
2257 * |------------------------| |-----------------|
2259 * The DDraw surface is the parent of the wined3d surface, and it releases
2260 * the WineD3DSurface when the ddraw surface is destroyed.
2262 * However, for all surfaces which can be in a container in WineD3D,
2263 * we have to do this. These surfaces are usually complex surfaces,
2264 * so this concerns primary surfaces with a front and a back buffer,
2265 * and textures.
2267 * |------------------------| |-----------------|
2268 * | DDraw surface | | Container |
2269 * | | | |
2270 * | Child |<------------->| Parent |
2271 * | Texture |<------------->| |
2272 * | WineD3DSurface |<----| | Levels |<--|
2273 * | Complex connection | | | | |
2274 * |------------------------| | |-----------------| |
2275 * ^ | |
2276 * | | |
2277 * | | |
2278 * | |------------------| | |-----------------| |
2279 * | | IParent | |-------->| WineD3DSurface | |
2280 * | | | | | |
2281 * | | Child |<------------->| Parent | |
2282 * | | | | Container |<--|
2283 * | |------------------| |-----------------| |
2284 * | |
2285 * | |----------------------| |
2286 * | | DDraw surface 2 | |
2287 * | | | |
2288 * |<->| Complex root Child | |
2289 * | | Texture | |
2290 * | | WineD3DSurface |<----| |
2291 * | |----------------------| | |
2292 * | | |
2293 * | |---------------------| | |-----------------| |
2294 * | | IParent | |----->| WineD3DSurface | |
2295 * | | | | | |
2296 * | | Child |<---------->| Parent | |
2297 * | |---------------------| | Container |<--|
2298 * | |-----------------| |
2299 * | |
2300 * | ---More surfaces can follow--- |
2302 * The reason is that the IWineD3DSwapchain(render target container)
2303 * and the IWineD3DTexure(Texture container) release the parents
2304 * of their surface's children, but by releasing the complex root
2305 * the surfaces which are complexly attached to it are destroyed
2306 * too. See IDirectDrawSurface::Release for a more detailed
2307 * explanation.
2309 * Params:
2310 * DDSD: Description of the surface to create
2311 * Surf: Address to store the interface pointer at
2312 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2313 * aggregation, so it has to be NULL
2315 * Returns:
2316 * DD_OK on success
2317 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2318 * DDERR_* if an error occurs
2320 *****************************************************************************/
2321 static HRESULT WINAPI
2322 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2323 DDSURFACEDESC2 *DDSD,
2324 IDirectDrawSurface7 **Surf,
2325 IUnknown *UnkOuter)
2327 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2328 IDirectDrawSurfaceImpl *object = NULL;
2329 HRESULT hr;
2330 LONG extra_surfaces = 0;
2331 DDSURFACEDESC2 desc2;
2332 WINED3DDISPLAYMODE Mode;
2333 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2335 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2337 /* Some checks before we start */
2338 if (TRACE_ON(ddraw))
2340 TRACE(" (%p) Requesting surface desc :\n", This);
2341 DDRAW_dump_surface_desc(DDSD);
2343 EnterCriticalSection(&ddraw_cs);
2345 if (UnkOuter != NULL)
2347 FIXME("(%p) : outer != NULL?\n", This);
2348 LeaveCriticalSection(&ddraw_cs);
2349 return CLASS_E_NOAGGREGATION; /* unchecked */
2352 if (Surf == NULL)
2354 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2355 LeaveCriticalSection(&ddraw_cs);
2356 return E_POINTER; /* unchecked */
2359 if (!(DDSD->dwFlags & DDSD_CAPS))
2361 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2362 DDSD->dwFlags |= DDSD_CAPS;
2365 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2367 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2368 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2371 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2373 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2374 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2375 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2378 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2379 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2381 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2382 *Surf = NULL;
2383 LeaveCriticalSection(&ddraw_cs);
2384 return DDERR_NOEXCLUSIVEMODE;
2387 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2388 WARN("Application tried to create an explicit front or back buffer\n");
2389 LeaveCriticalSection(&ddraw_cs);
2390 return DDERR_INVALIDCAPS;
2393 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2395 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2396 WARN("Application tries to put the surface in both system and video memory\n");
2397 LeaveCriticalSection(&ddraw_cs);
2398 *Surf = NULL;
2399 return DDERR_INVALIDCAPS;
2402 /* Check cube maps but only if the size includes them */
2403 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2405 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2406 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2408 WARN("Cube map faces requested without cube map flag\n");
2409 LeaveCriticalSection(&ddraw_cs);
2410 return DDERR_INVALIDCAPS;
2412 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2413 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2415 WARN("Cube map without faces requested\n");
2416 LeaveCriticalSection(&ddraw_cs);
2417 return DDERR_INVALIDPARAMS;
2420 /* Quick tests confirm those can be created, but we don't do that yet */
2421 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2422 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2424 FIXME("Partial cube maps not supported yet\n");
2428 /* According to the msdn this flag is ignored by CreateSurface */
2429 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2430 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2432 /* Modify some flags */
2433 memset(&desc2, 0, sizeof(desc2));
2434 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2435 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2436 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2437 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2439 /* Get the video mode from WineD3D - we will need it */
2440 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2441 0, /* Swapchain 0 */
2442 &Mode);
2443 if(FAILED(hr))
2445 ERR("Failed to read display mode from wined3d\n");
2446 switch(This->orig_bpp)
2448 case 8:
2449 Mode.Format = WINED3DFMT_P8;
2450 break;
2452 case 15:
2453 Mode.Format = WINED3DFMT_X1R5G5B5;
2454 break;
2456 case 16:
2457 Mode.Format = WINED3DFMT_R5G6B5;
2458 break;
2460 case 24:
2461 Mode.Format = WINED3DFMT_R8G8B8;
2462 break;
2464 case 32:
2465 Mode.Format = WINED3DFMT_X8R8G8B8;
2466 break;
2468 Mode.Width = This->orig_width;
2469 Mode.Height = This->orig_height;
2472 /* No pixelformat given? Use the current screen format */
2473 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2475 desc2.dwFlags |= DDSD_PIXELFORMAT;
2476 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2478 /* Wait: It could be a Z buffer */
2479 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2481 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2483 case 15:
2484 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2485 break;
2486 case 16:
2487 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2488 break;
2489 case 24:
2490 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2491 break;
2492 case 32:
2493 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2494 break;
2495 default:
2496 ERR("Unknown Z buffer bit depth\n");
2499 else
2501 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2505 /* No Width or no Height? Use the original screen size
2507 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2508 !(desc2.dwFlags & DDSD_HEIGHT) )
2510 /* Invalid for non-render targets */
2511 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2513 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2514 *Surf = NULL;
2515 LeaveCriticalSection(&ddraw_cs);
2516 return DDERR_INVALIDPARAMS;
2519 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2520 desc2.dwWidth = Mode.Width;
2521 desc2.dwHeight = Mode.Height;
2524 /* Mipmap count fixes */
2525 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2527 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2529 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2531 /* Mipmap count is given, should not be 0 */
2532 if( desc2.u2.dwMipMapCount == 0 )
2534 LeaveCriticalSection(&ddraw_cs);
2535 return DDERR_INVALIDPARAMS;
2538 else
2540 /* Undocumented feature: Create sublevels until
2541 * either the width or the height is 1
2543 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2544 desc2.dwWidth : desc2.dwHeight;
2545 desc2.u2.dwMipMapCount = 0;
2546 while( min )
2548 desc2.u2.dwMipMapCount += 1;
2549 min >>= 1;
2553 else
2555 /* Not-complex mipmap -> Mipmapcount = 1 */
2556 desc2.u2.dwMipMapCount = 1;
2558 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2560 /* There's a mipmap count in the created surface in any case */
2561 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2563 /* If no mipmap is given, the texture has only one level */
2565 /* The first surface is a front buffer, the back buffer is created afterwards */
2566 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2568 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2571 /* The root surface in a cube map is positive x */
2572 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2574 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2575 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2578 /* Create the first surface */
2579 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2580 if( hr != DD_OK)
2582 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2583 LeaveCriticalSection(&ddraw_cs);
2584 return hr;
2586 object->is_complex_root = TRUE;
2588 *Surf = (IDirectDrawSurface7 *)object;
2590 /* Create Additional surfaces if necessary
2591 * This applies to Primary surfaces which have a back buffer count
2592 * set, but not to mipmap textures. In case of Mipmap textures,
2593 * wineD3D takes care of the creation of additional surfaces
2595 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2597 extra_surfaces = DDSD->dwBackBufferCount;
2598 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2599 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2602 hr = DD_OK;
2603 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2605 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2606 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2607 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2608 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2609 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2610 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2611 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2612 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2613 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2614 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2615 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2616 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2617 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2618 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2619 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2620 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2621 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2624 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2625 if(hr != DD_OK)
2627 /* This destroys and possibly created surfaces too */
2628 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2629 LeaveCriticalSection(&ddraw_cs);
2630 return hr;
2633 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2634 * But attach the d3ddevice only if the currently created surface was
2635 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2636 * The only case I can think of where this doesn't apply is when a
2637 * 2D app was configured by the user to run with OpenGL and it didn't create
2638 * the render target as first surface. In this case the render target creation
2639 * will cause the 3D init.
2641 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2642 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2644 IDirectDrawSurfaceImpl *target = object, *surface;
2645 struct list *entry;
2647 /* Search for the primary to use as render target */
2648 LIST_FOR_EACH(entry, &This->surface_list)
2650 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2651 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2652 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2654 /* found */
2655 target = surface;
2656 TRACE("Using primary %p as render target\n", target);
2657 break;
2661 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2662 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2663 if(hr != D3D_OK)
2665 IDirectDrawSurfaceImpl *release_surf;
2666 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2667 *Surf = NULL;
2669 /* The before created surface structures are in an incomplete state here.
2670 * WineD3D holds the reference on the IParents, and it released them on the failure
2671 * already. So the regular release method implementation would fail on the attempt
2672 * to destroy either the IParents or the swapchain. So free the surface here.
2673 * The surface structure here is a list, not a tree, because onscreen targets
2674 * cannot be cube textures
2676 while(object)
2678 release_surf = object;
2679 object = object->complex_array[0];
2680 IDirectDrawSurfaceImpl_Destroy(release_surf);
2682 LeaveCriticalSection(&ddraw_cs);
2683 return hr;
2685 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2686 IDirectDrawImpl_CreateGDISwapChain(This, object);
2689 /* Addref the ddraw interface to keep an reference for each surface */
2690 IDirectDraw7_AddRef(iface);
2691 object->ifaceToRelease = (IUnknown *) iface;
2693 /* Create a WineD3DTexture if a texture was requested */
2694 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2696 UINT levels;
2697 WINED3DFORMAT Format;
2698 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2700 This->tex_root = object;
2702 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2704 /* a mipmap is created, create enough levels */
2705 levels = desc2.u2.dwMipMapCount;
2707 else
2709 /* No mipmap is created, create one level */
2710 levels = 1;
2713 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2714 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2716 Pool = WINED3DPOOL_SYSTEMMEM;
2718 /* Should I forward the MANAGED cap to the managed pool ? */
2720 /* Get the format. It's set already by CreateNewSurface */
2721 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2723 /* The surfaces are already created, the callback only
2724 * passes the IWineD3DSurface to WineD3D
2726 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2728 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2729 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2730 0 /* SharedHandle */, (IUnknown *)object);
2732 else
2734 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2735 0 /* usage */, Format, Pool, (IWineD3DTexture **) &object->wineD3DTexture,
2736 0 /* SharedHandle */, (IUnknown *)object);
2738 This->tex_root = NULL;
2741 LeaveCriticalSection(&ddraw_cs);
2742 return hr;
2745 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2746 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2748 static BOOL
2749 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2750 const DDPIXELFORMAT *provided)
2752 /* Some flags must be present in both or neither for a match. */
2753 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2754 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2755 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2757 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2758 return FALSE;
2760 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2761 return FALSE;
2763 if (requested->dwFlags & DDPF_FOURCC)
2764 if (requested->dwFourCC != provided->dwFourCC)
2765 return FALSE;
2767 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2768 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2769 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2770 return FALSE;
2772 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2773 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2774 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2775 return FALSE;
2777 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2778 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2779 return FALSE;
2781 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2782 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2783 |DDPF_BUMPDUDV))
2784 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2785 return FALSE;
2787 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2788 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2789 return FALSE;
2791 return TRUE;
2794 static BOOL
2795 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2796 const DDSURFACEDESC2* provided)
2798 struct compare_info
2800 DWORD flag;
2801 ptrdiff_t offset;
2802 size_t size;
2805 #define CMP(FLAG, FIELD) \
2806 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2807 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2809 static const struct compare_info compare[] =
2811 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2812 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2813 CMP(CAPS, ddsCaps),
2814 CMP(CKDESTBLT, ddckCKDestBlt),
2815 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2816 CMP(CKSRCBLT, ddckCKSrcBlt),
2817 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2818 CMP(HEIGHT, dwHeight),
2819 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2820 CMP(LPSURFACE, lpSurface),
2821 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2822 CMP(PITCH, u1 /* lPitch */),
2823 /* PIXELFORMAT: manual */
2824 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2825 CMP(TEXTURESTAGE, dwTextureStage),
2826 CMP(WIDTH, dwWidth),
2827 /* ZBUFFERBITDEPTH: "obsolete" */
2830 #undef CMP
2832 unsigned int i;
2834 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2835 return FALSE;
2837 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2839 if (requested->dwFlags & compare[i].flag
2840 && memcmp((const char *)provided + compare[i].offset,
2841 (const char *)requested + compare[i].offset,
2842 compare[i].size) != 0)
2843 return FALSE;
2846 if (requested->dwFlags & DDSD_PIXELFORMAT)
2848 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2849 &provided->u4.ddpfPixelFormat))
2850 return FALSE;
2853 return TRUE;
2856 #undef DDENUMSURFACES_SEARCHTYPE
2857 #undef DDENUMSURFACES_MATCHTYPE
2859 /*****************************************************************************
2860 * IDirectDraw7::EnumSurfaces
2862 * Loops through all surfaces attached to this device and calls the
2863 * application callback. This can't be relayed to WineD3DDevice,
2864 * because some WineD3DSurfaces' parents are IParent objects
2866 * Params:
2867 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2868 * DDSD: Description to filter for
2869 * Context: Application-provided pointer, it's passed unmodified to the
2870 * Callback function
2871 * Callback: Address to call for each surface
2873 * Returns:
2874 * DDERR_INVALIDPARAMS if the callback is NULL
2875 * DD_OK on success
2877 *****************************************************************************/
2878 static HRESULT WINAPI
2879 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2880 DWORD Flags,
2881 DDSURFACEDESC2 *DDSD,
2882 void *Context,
2883 LPDDENUMSURFACESCALLBACK7 Callback)
2885 /* The surface enumeration is handled by WineDDraw,
2886 * because it keeps track of all surfaces attached to
2887 * it. The filtering is done by our callback function,
2888 * because WineDDraw doesn't handle ddraw-like surface
2889 * caps structures
2891 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2892 IDirectDrawSurfaceImpl *surf;
2893 BOOL all, nomatch;
2894 DDSURFACEDESC2 desc;
2895 struct list *entry, *entry2;
2897 all = Flags & DDENUMSURFACES_ALL;
2898 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2900 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2901 EnterCriticalSection(&ddraw_cs);
2903 if(!Callback)
2905 LeaveCriticalSection(&ddraw_cs);
2906 return DDERR_INVALIDPARAMS;
2909 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2910 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2912 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2913 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2915 desc = surf->surface_desc;
2916 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2917 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2919 LeaveCriticalSection(&ddraw_cs);
2920 return DD_OK;
2924 LeaveCriticalSection(&ddraw_cs);
2925 return DD_OK;
2928 static HRESULT WINAPI
2929 findRenderTarget(IDirectDrawSurface7 *surface,
2930 DDSURFACEDESC2 *desc,
2931 void *ctx)
2933 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2934 IDirectDrawSurfaceImpl **target = ctx;
2936 if(!surf->isRenderTarget) {
2937 *target = surf;
2938 IDirectDrawSurface7_Release(surface);
2939 return DDENUMRET_CANCEL;
2942 /* Recurse into the surface tree */
2943 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2945 IDirectDrawSurface7_Release(surface);
2946 if(*target) return DDENUMRET_CANCEL;
2947 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2950 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2951 IDirectDrawSurfaceImpl *primary) {
2952 HRESULT hr;
2953 WINED3DPRESENT_PARAMETERS presentation_parameters;
2954 HWND window;
2956 window = This->dest_window;
2958 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2960 /* Use the surface description for the device parameters, not the
2961 * Device settings. The app might render to an offscreen surface
2963 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2964 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2965 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2966 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2967 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2968 presentation_parameters.MultiSampleQuality = 0;
2969 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2970 presentation_parameters.hDeviceWindow = window;
2971 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2972 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2973 presentation_parameters.AutoDepthStencilFormat = 0;
2974 presentation_parameters.Flags = 0;
2975 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2976 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2978 This->d3d_target = primary;
2979 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2980 This->d3d_target = NULL;
2982 if (hr != D3D_OK)
2984 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2985 primary->wineD3DSwapChain = NULL;
2987 return hr;
2990 /*****************************************************************************
2991 * IDirectDrawImpl_AttachD3DDevice
2993 * Initializes the D3D capabilities of WineD3D
2995 * Params:
2996 * primary: The primary surface for D3D
2998 * Returns
2999 * DD_OK on success,
3000 * DDERR_* otherwise
3002 *****************************************************************************/
3003 static HRESULT
3004 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3005 IDirectDrawSurfaceImpl *primary)
3007 HRESULT hr;
3008 HWND window = This->dest_window;
3010 WINED3DPRESENT_PARAMETERS localParameters;
3012 TRACE("(%p)->(%p)\n", This, primary);
3014 /* If there's no window, create a hidden window. WineD3D needs it */
3015 if(window == 0 || window == GetDesktopWindow())
3017 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3018 WS_DISABLED, 0, 0,
3019 GetSystemMetrics(SM_CXSCREEN),
3020 GetSystemMetrics(SM_CYSCREEN),
3021 NULL, NULL, GetModuleHandleA(0), NULL);
3023 ShowWindow(window, SW_HIDE); /* Just to be sure */
3024 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3026 else
3028 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3030 This->d3d_window = window;
3032 /* Store the future Render Target surface */
3033 This->d3d_target = primary;
3035 /* Use the surface description for the device parameters, not the
3036 * Device settings. The app might render to an offscreen surface
3038 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3039 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3040 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3041 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3042 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3043 localParameters.MultiSampleQuality = 0;
3044 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3045 localParameters.hDeviceWindow = window;
3046 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3047 localParameters.EnableAutoDepthStencil = TRUE;
3048 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3049 localParameters.Flags = 0;
3050 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3051 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3053 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3055 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3056 * recursive loop until ram or emulated video memory is full
3058 This->d3d_initialized = TRUE;
3060 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
3061 if(FAILED(hr))
3063 This->d3d_target = NULL;
3064 This->d3d_initialized = FALSE;
3065 return hr;
3068 This->declArraySize = 2;
3069 This->decls = HeapAlloc(GetProcessHeap(),
3070 HEAP_ZERO_MEMORY,
3071 sizeof(*This->decls) * This->declArraySize);
3072 if(!This->decls)
3074 ERR("Error allocating an array for the converted vertex decls\n");
3075 This->declArraySize = 0;
3076 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3077 D3D7CB_DestroyDepthStencilSurface,
3078 D3D7CB_DestroySwapChain);
3079 return E_OUTOFMEMORY;
3082 /* Create an Index Buffer parent */
3083 TRACE("(%p) Successfully initialized 3D\n", This);
3084 return DD_OK;
3087 /*****************************************************************************
3088 * DirectDrawCreateClipper (DDRAW.@)
3090 * Creates a new IDirectDrawClipper object.
3092 * Params:
3093 * Clipper: Address to write the interface pointer to
3094 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3095 * NULL
3097 * Returns:
3098 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3099 * E_OUTOFMEMORY if allocating the object failed
3101 *****************************************************************************/
3102 HRESULT WINAPI
3103 DirectDrawCreateClipper(DWORD Flags,
3104 LPDIRECTDRAWCLIPPER *Clipper,
3105 IUnknown *UnkOuter)
3107 IDirectDrawClipperImpl* object;
3108 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3110 EnterCriticalSection(&ddraw_cs);
3111 if (UnkOuter != NULL)
3113 LeaveCriticalSection(&ddraw_cs);
3114 return CLASS_E_NOAGGREGATION;
3117 if (!LoadWineD3D())
3119 LeaveCriticalSection(&ddraw_cs);
3120 return DDERR_NODIRECTDRAWSUPPORT;
3123 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3124 sizeof(IDirectDrawClipperImpl));
3125 if (object == NULL)
3127 LeaveCriticalSection(&ddraw_cs);
3128 return E_OUTOFMEMORY;
3131 object->lpVtbl = &IDirectDrawClipper_Vtbl;
3132 object->ref = 1;
3133 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3134 if(!object->wineD3DClipper)
3136 HeapFree(GetProcessHeap(), 0, object);
3137 LeaveCriticalSection(&ddraw_cs);
3138 return E_OUTOFMEMORY;
3141 *Clipper = (IDirectDrawClipper *) object;
3142 LeaveCriticalSection(&ddraw_cs);
3143 return DD_OK;
3146 /*****************************************************************************
3147 * IDirectDraw7::CreateClipper
3149 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3151 *****************************************************************************/
3152 static HRESULT WINAPI
3153 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3154 DWORD Flags,
3155 IDirectDrawClipper **Clipper,
3156 IUnknown *UnkOuter)
3158 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3159 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3160 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3163 /*****************************************************************************
3164 * IDirectDraw7::CreatePalette
3166 * Creates a new IDirectDrawPalette object
3168 * Params:
3169 * Flags: The flags for the new clipper
3170 * ColorTable: Color table to assign to the new clipper
3171 * Palette: Address to write the interface pointer to
3172 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3173 * NULL
3175 * Returns:
3176 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3177 * E_OUTOFMEMORY if allocating the object failed
3179 *****************************************************************************/
3180 static HRESULT WINAPI
3181 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3182 DWORD Flags,
3183 PALETTEENTRY *ColorTable,
3184 IDirectDrawPalette **Palette,
3185 IUnknown *pUnkOuter)
3187 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3188 IDirectDrawPaletteImpl *object;
3189 HRESULT hr = DDERR_GENERIC;
3190 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3192 EnterCriticalSection(&ddraw_cs);
3193 if(pUnkOuter != NULL)
3195 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3196 LeaveCriticalSection(&ddraw_cs);
3197 return CLASS_E_NOAGGREGATION;
3200 /* The refcount test shows that a cooplevel is required for this */
3201 if(!This->cooperative_level)
3203 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3204 LeaveCriticalSection(&ddraw_cs);
3205 return DDERR_NOCOOPERATIVELEVELSET;
3208 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3209 if(!object)
3211 ERR("Out of memory when allocating memory for a palette implementation\n");
3212 LeaveCriticalSection(&ddraw_cs);
3213 return E_OUTOFMEMORY;
3216 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3217 object->ref = 1;
3218 object->ddraw_owner = This;
3220 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3221 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3222 if(hr != DD_OK)
3224 HeapFree(GetProcessHeap(), 0, object);
3225 LeaveCriticalSection(&ddraw_cs);
3226 return hr;
3229 IDirectDraw7_AddRef(iface);
3230 object->ifaceToRelease = (IUnknown *) iface;
3231 *Palette = (IDirectDrawPalette *)object;
3232 LeaveCriticalSection(&ddraw_cs);
3233 return DD_OK;
3236 /*****************************************************************************
3237 * IDirectDraw7::DuplicateSurface
3239 * Duplicates a surface. The surface memory points to the same memory as
3240 * the original surface, and it's released when the last surface referencing
3241 * it is released. I guess that's beyond Wine's surface management right now
3242 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3243 * test application to implement this)
3245 * Params:
3246 * Src: Address of the source surface
3247 * Dest: Address to write the new surface pointer to
3249 * Returns:
3250 * See IDirectDraw7::CreateSurface
3252 *****************************************************************************/
3253 static HRESULT WINAPI
3254 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3255 IDirectDrawSurface7 *Src,
3256 IDirectDrawSurface7 **Dest)
3258 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3259 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3261 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3263 /* For now, simply create a new, independent surface */
3264 return IDirectDraw7_CreateSurface(iface,
3265 &Surf->surface_desc,
3266 Dest,
3267 NULL);
3270 /*****************************************************************************
3271 * IDirectDraw7 VTable
3272 *****************************************************************************/
3273 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3275 /*** IUnknown ***/
3276 IDirectDrawImpl_QueryInterface,
3277 IDirectDrawImpl_AddRef,
3278 IDirectDrawImpl_Release,
3279 /*** IDirectDraw ***/
3280 IDirectDrawImpl_Compact,
3281 IDirectDrawImpl_CreateClipper,
3282 IDirectDrawImpl_CreatePalette,
3283 IDirectDrawImpl_CreateSurface,
3284 IDirectDrawImpl_DuplicateSurface,
3285 IDirectDrawImpl_EnumDisplayModes,
3286 IDirectDrawImpl_EnumSurfaces,
3287 IDirectDrawImpl_FlipToGDISurface,
3288 IDirectDrawImpl_GetCaps,
3289 IDirectDrawImpl_GetDisplayMode,
3290 IDirectDrawImpl_GetFourCCCodes,
3291 IDirectDrawImpl_GetGDISurface,
3292 IDirectDrawImpl_GetMonitorFrequency,
3293 IDirectDrawImpl_GetScanLine,
3294 IDirectDrawImpl_GetVerticalBlankStatus,
3295 IDirectDrawImpl_Initialize,
3296 IDirectDrawImpl_RestoreDisplayMode,
3297 IDirectDrawImpl_SetCooperativeLevel,
3298 IDirectDrawImpl_SetDisplayMode,
3299 IDirectDrawImpl_WaitForVerticalBlank,
3300 /*** IDirectDraw2 ***/
3301 IDirectDrawImpl_GetAvailableVidMem,
3302 /*** IDirectDraw3 ***/
3303 IDirectDrawImpl_GetSurfaceFromDC,
3304 /*** IDirectDraw4 ***/
3305 IDirectDrawImpl_RestoreAllSurfaces,
3306 IDirectDrawImpl_TestCooperativeLevel,
3307 IDirectDrawImpl_GetDeviceIdentifier,
3308 /*** IDirectDraw7 ***/
3309 IDirectDrawImpl_StartModeTest,
3310 IDirectDrawImpl_EvaluateMode
3313 /*****************************************************************************
3314 * IDirectDrawImpl_FindDecl
3316 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3317 * if none was found.
3319 * This function is in ddraw.c and the DDraw object space because D3D7
3320 * vertex buffers are created using the IDirect3D interface to the ddraw
3321 * object, so they can be valid across D3D devices(theoretically. The ddraw
3322 * object also owns the wined3d device
3324 * Parameters:
3325 * This: Device
3326 * fvf: Fvf to find the decl for
3328 * Returns:
3329 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3330 * fvf otherwise.
3332 *****************************************************************************/
3333 IWineD3DVertexDeclaration *
3334 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3335 DWORD fvf)
3337 HRESULT hr;
3338 IWineD3DVertexDeclaration* pDecl = NULL;
3339 int p, low, high; /* deliberately signed */
3340 struct FvfToDecl *convertedDecls = This->decls;
3342 TRACE("Searching for declaration for fvf %08x... ", fvf);
3344 low = 0;
3345 high = This->numConvertedDecls - 1;
3346 while(low <= high) {
3347 p = (low + high) >> 1;
3348 TRACE("%d ", p);
3349 if(convertedDecls[p].fvf == fvf) {
3350 TRACE("found %p\n", convertedDecls[p].decl);
3351 return convertedDecls[p].decl;
3352 } else if(convertedDecls[p].fvf < fvf) {
3353 low = p + 1;
3354 } else {
3355 high = p - 1;
3358 TRACE("not found. Creating and inserting at position %d.\n", low);
3360 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl, (IUnknown *)This, fvf);
3361 if (hr != S_OK) return NULL;
3363 if(This->declArraySize == This->numConvertedDecls) {
3364 int grow = max(This->declArraySize / 2, 8);
3365 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3366 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3367 if(!convertedDecls) {
3368 /* This will destroy it */
3369 IWineD3DVertexDeclaration_Release(pDecl);
3370 return NULL;
3372 This->decls = convertedDecls;
3373 This->declArraySize += grow;
3376 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3377 convertedDecls[low].decl = pDecl;
3378 convertedDecls[low].fvf = fvf;
3379 This->numConvertedDecls++;
3381 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3382 return pDecl;
3385 /* IWineD3DDeviceParent IUnknown methods */
3387 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3389 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3392 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3394 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3395 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3398 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3400 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3401 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3404 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3406 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3407 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3410 /* IWineD3DDeviceParent methods */
3412 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3413 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3414 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3416 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3417 IDirectDrawSurfaceImpl *surf = NULL;
3418 UINT i = 0;
3419 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3421 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3422 "\tpool %#x, level %u, face %u, surface %p\n",
3423 iface, superior, width, height, format, usage, pool, level, face, surface);
3425 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3426 switch(face)
3428 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3429 TRACE("Asked for positive x\n");
3430 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3432 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3434 surf = This->tex_root; break;
3435 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3436 TRACE("Asked for negative x\n");
3437 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3438 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3439 TRACE("Asked for positive y\n");
3440 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3441 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3442 TRACE("Asked for negative y\n");
3443 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3444 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3445 TRACE("Asked for positive z\n");
3446 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3447 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3448 TRACE("Asked for negative z\n");
3449 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3450 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3453 if (!surf)
3455 IDirectDrawSurface7 *attached;
3456 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3457 surf = (IDirectDrawSurfaceImpl *)attached;
3458 IDirectDrawSurface7_Release(attached);
3460 if (!surf) ERR("root search surface not found\n");
3462 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3463 while (i < level)
3465 IDirectDrawSurface7 *attached;
3466 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3467 if(!attached) ERR("Surface not found\n");
3468 surf = (IDirectDrawSurfaceImpl *)attached;
3469 IDirectDrawSurface7_Release(attached);
3470 ++i;
3473 /* Return the surface */
3474 *surface = surf->WineD3DSurface;
3476 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3478 return D3D_OK;
3481 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3482 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3483 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3485 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3486 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3487 IDirectDrawSurfaceImpl *target = NULL;
3489 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3490 "\tmultisample_quality %u, lockable %u, surface %p\n",
3491 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3493 if (d3d_surface->isRenderTarget)
3495 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3497 else
3499 target = d3d_surface;
3502 if (!target)
3504 target = This->d3d_target;
3505 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3508 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3510 *surface = target->WineD3DSurface;
3511 target->isRenderTarget = TRUE;
3513 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3515 return D3D_OK;
3518 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3519 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3520 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3522 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3523 /* Create a Depth Stencil surface to make WineD3D happy */
3524 DDSURFACEDESC2 ddsd;
3525 HRESULT hr;
3527 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3528 "\tmultisample_quality %u, discard %u, surface %p\n",
3529 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3531 *surface = NULL;
3533 /* Create a DirectDraw surface */
3534 memset(&ddsd, 0, sizeof(ddsd));
3535 ddsd.dwSize = sizeof(ddsd);
3536 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3537 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3538 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3539 ddsd.dwHeight = height;
3540 ddsd.dwWidth = width;
3541 if (format)
3543 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3545 else
3547 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3550 This->depthstencil = TRUE;
3551 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This,
3552 &ddsd, (IDirectDrawSurface7 **)&This->DepthStencilBuffer, NULL);
3553 This->depthstencil = FALSE;
3554 if(FAILED(hr))
3556 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3557 return hr;
3560 *surface = This->DepthStencilBuffer->WineD3DSurface;
3562 return D3D_OK;
3565 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3566 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3567 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3569 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3570 iface, superior, width, height, depth, format, pool, usage, volume);
3572 ERR("Not implemented!\n");
3574 return E_NOTIMPL;
3577 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3578 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3580 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3581 IDirectDrawSurfaceImpl *iterator;
3582 IParentImpl *object;
3583 HRESULT hr;
3585 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3587 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3588 if (!object)
3590 FIXME("Allocation of memory failed\n");
3591 *swapchain = NULL;
3592 return DDERR_OUTOFVIDEOMEMORY;
3595 object->lpVtbl = &IParent_Vtbl;
3596 object->ref = 1;
3598 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3599 swapchain, (IUnknown *)object, This->ImplType);
3600 if (FAILED(hr))
3602 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3603 HeapFree(GetProcessHeap(), 0 , object);
3604 *swapchain = NULL;
3605 return hr;
3608 object->child = (IUnknown *)*swapchain;
3609 This->d3d_target->wineD3DSwapChain = *swapchain;
3610 iterator = This->d3d_target->complex_array[0];
3611 while (iterator)
3613 iterator->wineD3DSwapChain = *swapchain;
3614 iterator = iterator->complex_array[0];
3617 return hr;
3620 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3622 /* IUnknown methods */
3623 device_parent_QueryInterface,
3624 device_parent_AddRef,
3625 device_parent_Release,
3626 /* IWineD3DDeviceParent methods */
3627 device_parent_CreateSurface,
3628 device_parent_CreateRenderTarget,
3629 device_parent_CreateDepthStencilSurface,
3630 device_parent_CreateVolume,
3631 device_parent_CreateSwapChain,