2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d
);
32 void (*wine_tsx11_lock_ptr
)(void) = NULL
;
33 void (*wine_tsx11_unlock_ptr
)(void) = NULL
;
36 /* When updating default value here, make sure to update winecfg as well,
37 * where appropriate. */
38 wined3d_settings_t wined3d_settings
=
40 VS_HW
, /* Hardware by default */
41 PS_HW
, /* Hardware by default */
42 VBO_HW
, /* Hardware by default */
43 TRUE
, /* Use of GLSL enabled by default */
44 ORM_BACKBUFFER
, /* Use the backbuffer to do offscreen rendering */
45 RTL_AUTO
, /* Automatically determine best locking method */
46 0, /* The default of memory is set in FillGLCaps */
47 NULL
, /* No wine logo by default */
48 FALSE
/* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
51 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
) {
54 if (!InitAdapters()) {
55 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
57 ERR("Direct3D%d is not available without opengl\n", dxVersion
);
62 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DImpl
));
63 object
->lpVtbl
= &IWineD3D_Vtbl
;
64 object
->dxVersion
= dxVersion
;
66 object
->parent
= parent
;
68 TRACE("Created WineD3D object @ %p for d3d%d support\n", object
, dxVersion
);
70 return (IWineD3D
*)object
;
73 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
75 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
76 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
77 return ERROR_FILE_NOT_FOUND
;
80 static void wined3d_do_nothing(void)
84 /* At process attach */
85 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
87 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason
);
88 if (fdwReason
== DLL_PROCESS_ATTACH
)
91 char buffer
[MAX_PATH
+10];
92 DWORD size
= sizeof(buffer
);
98 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
99 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
100 * Various articles/posts about OpenGL problems on Windows recommend this. */
101 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
102 wc
.lpfnWndProc
= DefWindowProcA
;
105 wc
.hInstance
= hInstDLL
;
106 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
107 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
108 wc
.hbrBackground
= NULL
;
109 wc
.lpszMenuName
= NULL
;
110 wc
.lpszClassName
= "WineD3D_OpenGL";
112 if (!RegisterClassA(&wc
) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS
)
114 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
118 DisableThreadLibraryCalls(hInstDLL
);
120 mod
= GetModuleHandleA( "winex11.drv" );
123 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
124 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
126 else /* We are most likely on Windows */
128 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
129 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
131 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
132 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
134 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
135 if (len
&& len
< MAX_PATH
)
138 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
139 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
141 char *p
, *appname
= buffer
;
142 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
143 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
144 strcat( appname
, "\\Direct3D" );
145 TRACE("appname = [%s]\n", appname
);
146 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
147 RegCloseKey( tmpkey
);
151 if ( 0 != hkey
|| 0 != appkey
)
153 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
155 if (!strcmp(buffer
,"none"))
157 TRACE("Disable vertex shaders\n");
158 wined3d_settings
.vs_mode
= VS_NONE
;
161 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
163 if (!strcmp(buffer
,"enabled"))
165 TRACE("Allow pixel shaders\n");
166 wined3d_settings
.ps_mode
= PS_HW
;
168 if (!strcmp(buffer
,"disabled"))
170 TRACE("Disable pixel shaders\n");
171 wined3d_settings
.ps_mode
= PS_NONE
;
174 if ( !get_config_key( hkey
, appkey
, "VertexBufferMode", buffer
, size
) )
176 if (!strcmp(buffer
,"none"))
178 TRACE("Disable Vertex Buffer Hardware support\n");
179 wined3d_settings
.vbo_mode
= VBO_NONE
;
181 else if (!strcmp(buffer
,"hardware"))
183 TRACE("Allow Vertex Buffer Hardware support\n");
184 wined3d_settings
.vbo_mode
= VBO_HW
;
187 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
189 if (!strcmp(buffer
,"disabled"))
191 TRACE("Use of GL Shading Language disabled\n");
192 wined3d_settings
.glslRequested
= FALSE
;
195 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
197 if (!strcmp(buffer
,"backbuffer"))
199 TRACE("Using the backbuffer for offscreen rendering\n");
200 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
202 else if (!strcmp(buffer
,"pbuffer"))
204 TRACE("Using PBuffers for offscreen rendering\n");
205 wined3d_settings
.offscreen_rendering_mode
= ORM_PBUFFER
;
207 else if (!strcmp(buffer
,"fbo"))
209 TRACE("Using FBOs for offscreen rendering\n");
210 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
213 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
215 if (!strcmp(buffer
,"disabled"))
217 TRACE("Disabling render target locking\n");
218 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
220 else if (!strcmp(buffer
,"readdraw"))
222 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
223 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
225 else if (!strcmp(buffer
,"readtex"))
227 TRACE("Using glReadPixels for render target reading and textures for writing\n");
228 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
230 else if (!strcmp(buffer
,"texdraw"))
232 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
233 wined3d_settings
.rendertargetlock_mode
= RTL_TEXDRAW
;
235 else if (!strcmp(buffer
,"textex"))
237 TRACE("Reading render targets via textures and writing via textures\n");
238 wined3d_settings
.rendertargetlock_mode
= RTL_TEXTEX
;
241 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
243 int TmpVideoMemorySize
= atoi(buffer
);
244 if(TmpVideoMemorySize
> 0)
246 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
247 TRACE("Use %iMB = %d byte for emulated_textureram\n",
249 wined3d_settings
.emulated_textureram
);
252 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
254 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
256 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, strlen(buffer
) + 1);
257 if(wined3d_settings
.logo
) strcpy(wined3d_settings
.logo
, buffer
);
259 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
261 if (!strcmp(buffer
,"enabled"))
263 TRACE("Allow multisampling\n");
264 wined3d_settings
.allow_multisampling
= TRUE
;
268 if (wined3d_settings
.vs_mode
== VS_HW
)
269 TRACE("Allow HW vertex shaders\n");
270 if (wined3d_settings
.ps_mode
== PS_NONE
)
271 TRACE("Disable pixel shaders\n");
272 if (wined3d_settings
.vbo_mode
== VBO_NONE
)
273 TRACE("Disable Vertex Buffer Hardware support\n");
274 if (wined3d_settings
.glslRequested
)
275 TRACE("If supported by your system, GL Shading Language will be used\n");
277 if (appkey
) RegCloseKey( appkey
);
278 if (hkey
) RegCloseKey( hkey
);