push 52d6b63ba2f2d4f9b02b6b922d27bff05a60596f
[wine/hacks.git] / include / wine / wined3d.idl
blobb690b39f34154bec67d1d6468e0b0e01563c00bf
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 import "unknwn.idl";
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
33 DWORD dwSize;
34 DWORD iType;
35 DWORD nCount;
36 DWORD nRgnSize;
37 RECT rcBound;
38 } RGNDATAHEADER;
40 typedef struct _RGNDATA
42 RGNDATAHEADER rdh;
43 char Buffer[1];
44 } RGNDATA;
45 cpp_quote("#endif")
47 cpp_quote("#define WINED3D_OK S_OK")
49 const UINT _FACWINED3D = 0x876;
50 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
51 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
53 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
54 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
55 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
56 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
57 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
58 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
59 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
60 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
62 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
64 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
65 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
66 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
67 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
68 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
69 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
70 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
71 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
72 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
73 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
74 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
75 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
76 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
77 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
78 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
79 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
80 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
81 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
82 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
83 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
84 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
86 typedef DWORD WINED3DCOLOR;
88 typedef enum _WINED3DLIGHTTYPE
90 WINED3DLIGHT_POINT = 1,
91 WINED3DLIGHT_SPOT = 2,
92 WINED3DLIGHT_DIRECTIONAL = 3,
93 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
94 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
95 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
96 } WINED3DLIGHTTYPE;
98 typedef enum _WINED3DPRIMITIVETYPE
100 WINED3DPT_UNDEFINED = 0,
101 WINED3DPT_POINTLIST = 1,
102 WINED3DPT_LINELIST = 2,
103 WINED3DPT_LINESTRIP = 3,
104 WINED3DPT_TRIANGLELIST = 4,
105 WINED3DPT_TRIANGLESTRIP = 5,
106 WINED3DPT_TRIANGLEFAN = 6,
107 WINED3DPT_LINELIST_ADJ = 10,
108 WINED3DPT_LINESTRIP_ADJ = 11,
109 WINED3DPT_TRIANGLELIST_ADJ = 12,
110 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
111 WINED3DPT_FORCE_DWORD = 0x7fffffff
112 } WINED3DPRIMITIVETYPE;
114 typedef enum _WINED3DDEVTYPE
116 WINED3DDEVTYPE_HAL = 1,
117 WINED3DDEVTYPE_REF = 2,
118 WINED3DDEVTYPE_SW = 3,
119 WINED3DDEVTYPE_NULLREF = 4,
120 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
121 } WINED3DDEVTYPE;
123 typedef enum _WINED3DDEGREETYPE
125 WINED3DDEGREE_LINEAR = 1,
126 WINED3DDEGREE_QUADRATIC = 2,
127 WINED3DDEGREE_CUBIC = 3,
128 WINED3DDEGREE_QUINTIC = 5,
129 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
130 } WINED3DDEGREETYPE;
132 typedef enum _WINED3DFORMAT
134 WINED3DFMT_UNKNOWN,
135 WINED3DFMT_B8G8R8_UNORM,
136 WINED3DFMT_B5G5R5X1_UNORM,
137 WINED3DFMT_B4G4R4A4_UNORM,
138 WINED3DFMT_B2G3R3_UNORM,
139 WINED3DFMT_B2G3R3A8_UNORM,
140 WINED3DFMT_B4G4R4X4_UNORM,
141 WINED3DFMT_R8G8B8X8_UNORM,
142 WINED3DFMT_B10G10R10A2_UNORM,
143 WINED3DFMT_P8_UINT_A8_UNORM,
144 WINED3DFMT_P8_UINT,
145 WINED3DFMT_L8_UNORM,
146 WINED3DFMT_L8A8_UNORM,
147 WINED3DFMT_L4A4_UNORM,
148 WINED3DFMT_R5G5_SNORM_L6_UNORM,
149 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
150 WINED3DFMT_R10G11B11_SNORM,
151 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
152 WINED3DFMT_D16_LOCKABLE,
153 WINED3DFMT_D32_UNORM,
154 WINED3DFMT_S1_UINT_D15_UNORM,
155 WINED3DFMT_X8D24_UNORM,
156 WINED3DFMT_S4X4_UINT_D24_UNORM,
157 WINED3DFMT_L16_UNORM,
158 WINED3DFMT_S8_UINT_D24_FLOAT,
159 WINED3DFMT_VERTEXDATA,
160 WINED3DFMT_R8G8_SNORM_Cx,
161 WINED3DFMT_R32G32B32A32_TYPELESS,
162 WINED3DFMT_R32G32B32A32_FLOAT,
163 WINED3DFMT_R32G32B32A32_UINT,
164 WINED3DFMT_R32G32B32A32_SINT,
165 WINED3DFMT_R32G32B32_TYPELESS,
166 WINED3DFMT_R32G32B32_FLOAT,
167 WINED3DFMT_R32G32B32_UINT,
168 WINED3DFMT_R32G32B32_SINT,
169 WINED3DFMT_R16G16B16A16_TYPELESS,
170 WINED3DFMT_R16G16B16A16_FLOAT,
171 WINED3DFMT_R16G16B16A16_UNORM,
172 WINED3DFMT_R16G16B16A16_UINT,
173 WINED3DFMT_R16G16B16A16_SNORM,
174 WINED3DFMT_R16G16B16A16_SINT,
175 WINED3DFMT_R32G32_TYPELESS,
176 WINED3DFMT_R32G32_FLOAT,
177 WINED3DFMT_R32G32_UINT,
178 WINED3DFMT_R32G32_SINT,
179 WINED3DFMT_R32G8X24_TYPELESS,
180 WINED3DFMT_D32_FLOAT_S8X24_UINT,
181 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
182 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
183 WINED3DFMT_R10G10B10A2_TYPELESS,
184 WINED3DFMT_R10G10B10A2_UNORM,
185 WINED3DFMT_R10G10B10A2_UINT,
186 WINED3DFMT_R10G10B10A2_SNORM,
187 WINED3DFMT_R11G11B10_FLOAT,
188 WINED3DFMT_R8G8B8A8_TYPELESS,
189 WINED3DFMT_R8G8B8A8_UNORM,
190 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
191 WINED3DFMT_R8G8B8A8_UINT,
192 WINED3DFMT_R8G8B8A8_SNORM,
193 WINED3DFMT_R8G8B8A8_SINT,
194 WINED3DFMT_R16G16_TYPELESS,
195 WINED3DFMT_R16G16_FLOAT,
196 WINED3DFMT_R16G16_UNORM,
197 WINED3DFMT_R16G16_UINT,
198 WINED3DFMT_R16G16_SNORM,
199 WINED3DFMT_R16G16_SINT,
200 WINED3DFMT_R32_TYPELESS,
201 WINED3DFMT_D32_FLOAT,
202 WINED3DFMT_R32_FLOAT,
203 WINED3DFMT_R32_UINT,
204 WINED3DFMT_R32_SINT,
205 WINED3DFMT_R24G8_TYPELESS,
206 WINED3DFMT_D24_UNORM_S8_UINT,
207 WINED3DFMT_R24_UNORM_X8_TYPELESS,
208 WINED3DFMT_X24_TYPELESS_G8_UINT,
209 WINED3DFMT_R8G8_TYPELESS,
210 WINED3DFMT_R8G8_UNORM,
211 WINED3DFMT_R8G8_UINT,
212 WINED3DFMT_R8G8_SNORM,
213 WINED3DFMT_R8G8_SINT,
214 WINED3DFMT_R16_TYPELESS,
215 WINED3DFMT_R16_FLOAT,
216 WINED3DFMT_D16_UNORM,
217 WINED3DFMT_R16_UNORM,
218 WINED3DFMT_R16_UINT,
219 WINED3DFMT_R16_SNORM,
220 WINED3DFMT_R16_SINT,
221 WINED3DFMT_R8_TYPELESS,
222 WINED3DFMT_R8_UNORM,
223 WINED3DFMT_R8_UINT,
224 WINED3DFMT_R8_SNORM,
225 WINED3DFMT_R8_SINT,
226 WINED3DFMT_A8_UNORM,
227 WINED3DFMT_R1_UNORM,
228 WINED3DFMT_R9G9B9E5_SHAREDEXP,
229 WINED3DFMT_R8G8_B8G8_UNORM,
230 WINED3DFMT_G8R8_G8B8_UNORM,
231 WINED3DFMT_BC1_TYPELESS,
232 WINED3DFMT_BC1_UNORM,
233 WINED3DFMT_BC1_UNORM_SRGB,
234 WINED3DFMT_BC2_TYPELESS,
235 WINED3DFMT_BC2_UNORM,
236 WINED3DFMT_BC2_UNORM_SRGB,
237 WINED3DFMT_BC3_TYPELESS,
238 WINED3DFMT_BC3_UNORM,
239 WINED3DFMT_BC3_UNORM_SRGB,
240 WINED3DFMT_BC4_TYPELESS,
241 WINED3DFMT_BC4_UNORM,
242 WINED3DFMT_BC4_SNORM,
243 WINED3DFMT_BC5_TYPELESS,
244 WINED3DFMT_BC5_UNORM,
245 WINED3DFMT_BC5_SNORM,
246 WINED3DFMT_B5G6R5_UNORM,
247 WINED3DFMT_B5G5R5A1_UNORM,
248 WINED3DFMT_B8G8R8A8_UNORM,
249 WINED3DFMT_B8G8R8X8_UNORM,
251 WINED3DFMT_FORCE_DWORD = 0xffffffff
252 } WINED3DFORMAT;
253 cpp_quote("#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \\")
254 cpp_quote(" ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \\")
255 cpp_quote(" ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))")
256 cpp_quote("#define WINED3DFMT_UYVY WINEMAKEFOURCC('U', 'Y', 'V', 'Y')")
257 cpp_quote("#define WINED3DFMT_YUY2 WINEMAKEFOURCC('Y', 'U', 'Y', '2')")
258 cpp_quote("#define WINED3DFMT_YV12 WINEMAKEFOURCC('Y', 'V', '1', '2')")
259 cpp_quote("#define WINED3DFMT_DXT1 WINEMAKEFOURCC('D', 'X', 'T', '1')")
260 cpp_quote("#define WINED3DFMT_DXT2 WINEMAKEFOURCC('D', 'X', 'T', '2')")
261 cpp_quote("#define WINED3DFMT_DXT3 WINEMAKEFOURCC('D', 'X', 'T', '3')")
262 cpp_quote("#define WINED3DFMT_DXT4 WINEMAKEFOURCC('D', 'X', 'T', '4')")
263 cpp_quote("#define WINED3DFMT_DXT5 WINEMAKEFOURCC('D', 'X', 'T', '5')")
264 cpp_quote("#define WINED3DFMT_MULTI2_ARGB8 WINEMAKEFOURCC('M', 'E', 'T', '1')")
265 cpp_quote("#define WINED3DFMT_G8R8_G8B8 WINEMAKEFOURCC('G', 'R', 'G', 'B')")
266 cpp_quote("#define WINED3DFMT_R8G8_B8G8 WINEMAKEFOURCC('R', 'G', 'B', 'G')")
267 /* Vendor specific formats */
268 cpp_quote("#define WINED3DFMT_ATI2N WINEMAKEFOURCC('A', 'T', 'I', '2')")
269 cpp_quote("#define WINED3DFMT_NVHU WINEMAKEFOURCC('N', 'V', 'H', 'U')")
270 cpp_quote("#define WINED3DFMT_NVHS WINEMAKEFOURCC('N', 'V', 'H', 'S')")
272 typedef enum _WINED3DRENDERSTATETYPE
274 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
275 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
276 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
277 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
278 WINED3DRS_WRAPU = 5, /* d3d7 */
279 WINED3DRS_WRAPV = 6, /* d3d7 */
280 WINED3DRS_ZENABLE = 7,
281 WINED3DRS_FILLMODE = 8,
282 WINED3DRS_SHADEMODE = 9,
283 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
284 WINED3DRS_MONOENABLE = 11, /* d3d7 */
285 WINED3DRS_ROP2 = 12, /* d3d7 */
286 WINED3DRS_PLANEMASK = 13, /* d3d7 */
287 WINED3DRS_ZWRITEENABLE = 14,
288 WINED3DRS_ALPHATESTENABLE = 15,
289 WINED3DRS_LASTPIXEL = 16,
290 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
291 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
292 WINED3DRS_SRCBLEND = 19,
293 WINED3DRS_DESTBLEND = 20,
294 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
295 WINED3DRS_CULLMODE = 22,
296 WINED3DRS_ZFUNC = 23,
297 WINED3DRS_ALPHAREF = 24,
298 WINED3DRS_ALPHAFUNC = 25,
299 WINED3DRS_DITHERENABLE = 26,
300 WINED3DRS_ALPHABLENDENABLE = 27,
301 WINED3DRS_FOGENABLE = 28,
302 WINED3DRS_SPECULARENABLE = 29,
303 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
304 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
305 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
306 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
307 WINED3DRS_FOGCOLOR = 34,
308 WINED3DRS_FOGTABLEMODE = 35,
309 WINED3DRS_FOGSTART = 36,
310 WINED3DRS_FOGEND = 37,
311 WINED3DRS_FOGDENSITY = 38,
312 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
313 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
314 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
315 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
316 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
317 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
318 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
319 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
320 WINED3DRS_RANGEFOGENABLE = 48,
321 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
322 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
323 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
324 WINED3DRS_STENCILENABLE = 52,
325 WINED3DRS_STENCILFAIL = 53,
326 WINED3DRS_STENCILZFAIL = 54,
327 WINED3DRS_STENCILPASS = 55,
328 WINED3DRS_STENCILFUNC = 56,
329 WINED3DRS_STENCILREF = 57,
330 WINED3DRS_STENCILMASK = 58,
331 WINED3DRS_STENCILWRITEMASK = 59,
332 WINED3DRS_TEXTUREFACTOR = 60,
333 WINED3DRS_STIPPLEPATTERN00 = 64,
334 WINED3DRS_STIPPLEPATTERN01 = 65,
335 WINED3DRS_STIPPLEPATTERN02 = 66,
336 WINED3DRS_STIPPLEPATTERN03 = 67,
337 WINED3DRS_STIPPLEPATTERN04 = 68,
338 WINED3DRS_STIPPLEPATTERN05 = 69,
339 WINED3DRS_STIPPLEPATTERN06 = 70,
340 WINED3DRS_STIPPLEPATTERN07 = 71,
341 WINED3DRS_STIPPLEPATTERN08 = 72,
342 WINED3DRS_STIPPLEPATTERN09 = 73,
343 WINED3DRS_STIPPLEPATTERN10 = 74,
344 WINED3DRS_STIPPLEPATTERN11 = 75,
345 WINED3DRS_STIPPLEPATTERN12 = 76,
346 WINED3DRS_STIPPLEPATTERN13 = 77,
347 WINED3DRS_STIPPLEPATTERN14 = 78,
348 WINED3DRS_STIPPLEPATTERN15 = 79,
349 WINED3DRS_STIPPLEPATTERN16 = 80,
350 WINED3DRS_STIPPLEPATTERN17 = 81,
351 WINED3DRS_STIPPLEPATTERN18 = 82,
352 WINED3DRS_STIPPLEPATTERN19 = 83,
353 WINED3DRS_STIPPLEPATTERN20 = 84,
354 WINED3DRS_STIPPLEPATTERN21 = 85,
355 WINED3DRS_STIPPLEPATTERN22 = 86,
356 WINED3DRS_STIPPLEPATTERN23 = 87,
357 WINED3DRS_STIPPLEPATTERN24 = 88,
358 WINED3DRS_STIPPLEPATTERN25 = 89,
359 WINED3DRS_STIPPLEPATTERN26 = 90,
360 WINED3DRS_STIPPLEPATTERN27 = 91,
361 WINED3DRS_STIPPLEPATTERN28 = 92,
362 WINED3DRS_STIPPLEPATTERN29 = 93,
363 WINED3DRS_STIPPLEPATTERN30 = 94,
364 WINED3DRS_STIPPLEPATTERN31 = 95,
365 WINED3DRS_WRAP0 = 128,
366 WINED3DRS_WRAP1 = 129,
367 WINED3DRS_WRAP2 = 130,
368 WINED3DRS_WRAP3 = 131,
369 WINED3DRS_WRAP4 = 132,
370 WINED3DRS_WRAP5 = 133,
371 WINED3DRS_WRAP6 = 134,
372 WINED3DRS_WRAP7 = 135,
373 WINED3DRS_CLIPPING = 136,
374 WINED3DRS_LIGHTING = 137,
375 WINED3DRS_EXTENTS = 138, /* d3d7 */
376 WINED3DRS_AMBIENT = 139,
377 WINED3DRS_FOGVERTEXMODE = 140,
378 WINED3DRS_COLORVERTEX = 141,
379 WINED3DRS_LOCALVIEWER = 142,
380 WINED3DRS_NORMALIZENORMALS = 143,
381 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
382 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
383 WINED3DRS_SPECULARMATERIALSOURCE = 146,
384 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
385 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
386 WINED3DRS_VERTEXBLEND = 151,
387 WINED3DRS_CLIPPLANEENABLE = 152,
388 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
389 WINED3DRS_POINTSIZE = 154,
390 WINED3DRS_POINTSIZE_MIN = 155,
391 WINED3DRS_POINTSPRITEENABLE = 156,
392 WINED3DRS_POINTSCALEENABLE = 157,
393 WINED3DRS_POINTSCALE_A = 158,
394 WINED3DRS_POINTSCALE_B = 159,
395 WINED3DRS_POINTSCALE_C = 160,
396 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
397 WINED3DRS_MULTISAMPLEMASK = 162,
398 WINED3DRS_PATCHEDGESTYLE = 163,
399 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
400 WINED3DRS_DEBUGMONITORTOKEN = 165,
401 WINED3DRS_POINTSIZE_MAX = 166,
402 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
403 WINED3DRS_COLORWRITEENABLE = 168,
404 WINED3DRS_TWEENFACTOR = 170,
405 WINED3DRS_BLENDOP = 171,
406 WINED3DRS_POSITIONORDER = 172,
407 WINED3DRS_NORMALORDER = 173,
408 WINED3DRS_POSITIONDEGREE = 172,
409 WINED3DRS_NORMALDEGREE = 173,
410 WINED3DRS_SCISSORTESTENABLE = 174,
411 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
412 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
413 WINED3DRS_MINTESSELLATIONLEVEL = 178,
414 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
415 WINED3DRS_ADAPTIVETESS_X = 180,
416 WINED3DRS_ADAPTIVETESS_Y = 181,
417 WINED3DRS_ADAPTIVETESS_Z = 182,
418 WINED3DRS_ADAPTIVETESS_W = 183,
419 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
420 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
421 WINED3DRS_CCW_STENCILFAIL = 186,
422 WINED3DRS_CCW_STENCILZFAIL = 187,
423 WINED3DRS_CCW_STENCILPASS = 188,
424 WINED3DRS_CCW_STENCILFUNC = 189,
425 WINED3DRS_COLORWRITEENABLE1 = 190,
426 WINED3DRS_COLORWRITEENABLE2 = 191,
427 WINED3DRS_COLORWRITEENABLE3 = 192,
428 WINED3DRS_BLENDFACTOR = 193,
429 WINED3DRS_SRGBWRITEENABLE = 194,
430 WINED3DRS_DEPTHBIAS = 195,
431 WINED3DRS_WRAP8 = 198,
432 WINED3DRS_WRAP9 = 199,
433 WINED3DRS_WRAP10 = 200,
434 WINED3DRS_WRAP11 = 201,
435 WINED3DRS_WRAP12 = 202,
436 WINED3DRS_WRAP13 = 203,
437 WINED3DRS_WRAP14 = 204,
438 WINED3DRS_WRAP15 = 205,
439 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
440 WINED3DRS_SRCBLENDALPHA = 207,
441 WINED3DRS_DESTBLENDALPHA = 208,
442 WINED3DRS_BLENDOPALPHA = 209,
443 WINED3DRS_FORCE_DWORD = 0x7fffffff
444 } WINED3DRENDERSTATETYPE;
445 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
447 typedef enum _WINED3DBLEND
449 WINED3DBLEND_ZERO = 1,
450 WINED3DBLEND_ONE = 2,
451 WINED3DBLEND_SRCCOLOR = 3,
452 WINED3DBLEND_INVSRCCOLOR = 4,
453 WINED3DBLEND_SRCALPHA = 5,
454 WINED3DBLEND_INVSRCALPHA = 6,
455 WINED3DBLEND_DESTALPHA = 7,
456 WINED3DBLEND_INVDESTALPHA = 8,
457 WINED3DBLEND_DESTCOLOR = 9,
458 WINED3DBLEND_INVDESTCOLOR = 10,
459 WINED3DBLEND_SRCALPHASAT = 11,
460 WINED3DBLEND_BOTHSRCALPHA = 12,
461 WINED3DBLEND_BOTHINVSRCALPHA = 13,
462 WINED3DBLEND_BLENDFACTOR = 14,
463 WINED3DBLEND_INVBLENDFACTOR = 15,
464 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
465 } WINED3DBLEND;
467 typedef enum _WINED3DBLENDOP
469 WINED3DBLENDOP_ADD = 1,
470 WINED3DBLENDOP_SUBTRACT = 2,
471 WINED3DBLENDOP_REVSUBTRACT = 3,
472 WINED3DBLENDOP_MIN = 4,
473 WINED3DBLENDOP_MAX = 5,
474 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
475 } WINED3DBLENDOP;
477 typedef enum _WINED3DVERTEXBLENDFLAGS
479 WINED3DVBF_DISABLE = 0,
480 WINED3DVBF_1WEIGHTS = 1,
481 WINED3DVBF_2WEIGHTS = 2,
482 WINED3DVBF_3WEIGHTS = 3,
483 WINED3DVBF_TWEENING = 255,
484 WINED3DVBF_0WEIGHTS = 256
485 } WINED3DVERTEXBLENDFLAGS;
487 typedef enum _WINED3DCMPFUNC
489 WINED3DCMP_NEVER = 1,
490 WINED3DCMP_LESS = 2,
491 WINED3DCMP_EQUAL = 3,
492 WINED3DCMP_LESSEQUAL = 4,
493 WINED3DCMP_GREATER = 5,
494 WINED3DCMP_NOTEQUAL = 6,
495 WINED3DCMP_GREATEREQUAL = 7,
496 WINED3DCMP_ALWAYS = 8,
497 WINED3DCMP_FORCE_DWORD = 0x7fffffff
498 } WINED3DCMPFUNC;
500 typedef enum _WINED3DZBUFFERTYPE
502 WINED3DZB_FALSE = 0,
503 WINED3DZB_TRUE = 1,
504 WINED3DZB_USEW = 2,
505 WINED3DZB_FORCE_DWORD = 0x7fffffff
506 } WINED3DZBUFFERTYPE;
508 typedef enum _WINED3DFOGMODE
510 WINED3DFOG_NONE = 0,
511 WINED3DFOG_EXP = 1,
512 WINED3DFOG_EXP2 = 2,
513 WINED3DFOG_LINEAR = 3,
514 WINED3DFOG_FORCE_DWORD = 0x7fffffff
515 } WINED3DFOGMODE;
517 typedef enum _WINED3DSHADEMODE
519 WINED3DSHADE_FLAT = 1,
520 WINED3DSHADE_GOURAUD = 2,
521 WINED3DSHADE_PHONG = 3,
522 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
523 } WINED3DSHADEMODE;
525 typedef enum _WINED3DFILLMODE
527 WINED3DFILL_POINT = 1,
528 WINED3DFILL_WIREFRAME = 2,
529 WINED3DFILL_SOLID = 3,
530 WINED3DFILL_FORCE_DWORD = 0x7fffffff
531 } WINED3DFILLMODE;
533 typedef enum _WINED3DCULL
535 WINED3DCULL_NONE = 1,
536 WINED3DCULL_CW = 2,
537 WINED3DCULL_CCW = 3,
538 WINED3DCULL_FORCE_DWORD = 0x7fffffff
539 } WINED3DCULL;
541 typedef enum _WINED3DSTENCILOP
543 WINED3DSTENCILOP_KEEP = 1,
544 WINED3DSTENCILOP_ZERO = 2,
545 WINED3DSTENCILOP_REPLACE = 3,
546 WINED3DSTENCILOP_INCRSAT = 4,
547 WINED3DSTENCILOP_DECRSAT = 5,
548 WINED3DSTENCILOP_INVERT = 6,
549 WINED3DSTENCILOP_INCR = 7,
550 WINED3DSTENCILOP_DECR = 8,
551 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
552 } WINED3DSTENCILOP;
554 typedef enum _WINED3DMATERIALCOLORSOURCE
556 WINED3DMCS_MATERIAL = 0,
557 WINED3DMCS_COLOR1 = 1,
558 WINED3DMCS_COLOR2 = 2,
559 WINED3DMCS_FORCE_DWORD = 0x7fffffff
560 } WINED3DMATERIALCOLORSOURCE;
562 typedef enum _WINED3DPATCHEDGESTYLE
564 WINED3DPATCHEDGE_DISCRETE = 0,
565 WINED3DPATCHEDGE_CONTINUOUS = 1,
566 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
567 } WINED3DPATCHEDGESTYLE;
569 typedef enum _WINED3DBACKBUFFER_TYPE
571 WINED3DBACKBUFFER_TYPE_MONO = 0,
572 WINED3DBACKBUFFER_TYPE_LEFT = 1,
573 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
574 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
575 } WINED3DBACKBUFFER_TYPE;
577 typedef enum _WINED3DSWAPEFFECT
579 WINED3DSWAPEFFECT_DISCARD = 1,
580 WINED3DSWAPEFFECT_FLIP = 2,
581 WINED3DSWAPEFFECT_COPY = 3,
582 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
583 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
584 } WINED3DSWAPEFFECT;
586 typedef enum _WINED3DSAMPLERSTATETYPE
588 WINED3DSAMP_ADDRESSU = 1,
589 WINED3DSAMP_ADDRESSV = 2,
590 WINED3DSAMP_ADDRESSW = 3,
591 WINED3DSAMP_BORDERCOLOR = 4,
592 WINED3DSAMP_MAGFILTER = 5,
593 WINED3DSAMP_MINFILTER = 6,
594 WINED3DSAMP_MIPFILTER = 7,
595 WINED3DSAMP_MIPMAPLODBIAS = 8,
596 WINED3DSAMP_MAXMIPLEVEL = 9,
597 WINED3DSAMP_MAXANISOTROPY = 10,
598 WINED3DSAMP_SRGBTEXTURE = 11,
599 WINED3DSAMP_ELEMENTINDEX = 12,
600 WINED3DSAMP_DMAPOFFSET = 13,
601 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
602 } WINED3DSAMPLERSTATETYPE;
603 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
605 typedef enum _WINED3DMULTISAMPLE_TYPE
607 WINED3DMULTISAMPLE_NONE = 0,
608 WINED3DMULTISAMPLE_NONMASKABLE = 1,
609 WINED3DMULTISAMPLE_2_SAMPLES = 2,
610 WINED3DMULTISAMPLE_3_SAMPLES = 3,
611 WINED3DMULTISAMPLE_4_SAMPLES = 4,
612 WINED3DMULTISAMPLE_5_SAMPLES = 5,
613 WINED3DMULTISAMPLE_6_SAMPLES = 6,
614 WINED3DMULTISAMPLE_7_SAMPLES = 7,
615 WINED3DMULTISAMPLE_8_SAMPLES = 8,
616 WINED3DMULTISAMPLE_9_SAMPLES = 9,
617 WINED3DMULTISAMPLE_10_SAMPLES = 10,
618 WINED3DMULTISAMPLE_11_SAMPLES = 11,
619 WINED3DMULTISAMPLE_12_SAMPLES = 12,
620 WINED3DMULTISAMPLE_13_SAMPLES = 13,
621 WINED3DMULTISAMPLE_14_SAMPLES = 14,
622 WINED3DMULTISAMPLE_15_SAMPLES = 15,
623 WINED3DMULTISAMPLE_16_SAMPLES = 16,
624 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
625 } WINED3DMULTISAMPLE_TYPE;
627 typedef enum _WINED3DTEXTURESTAGESTATETYPE
629 WINED3DTSS_COLOROP = 0,
630 WINED3DTSS_COLORARG1 = 1,
631 WINED3DTSS_COLORARG2 = 2,
632 WINED3DTSS_ALPHAOP = 3,
633 WINED3DTSS_ALPHAARG1 = 4,
634 WINED3DTSS_ALPHAARG2 = 5,
635 WINED3DTSS_BUMPENVMAT00 = 6,
636 WINED3DTSS_BUMPENVMAT01 = 7,
637 WINED3DTSS_BUMPENVMAT10 = 8,
638 WINED3DTSS_BUMPENVMAT11 = 9,
639 WINED3DTSS_TEXCOORDINDEX = 10,
640 WINED3DTSS_BUMPENVLSCALE = 11,
641 WINED3DTSS_BUMPENVLOFFSET = 12,
642 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
643 WINED3DTSS_COLORARG0 = 14,
644 WINED3DTSS_ALPHAARG0 = 15,
645 WINED3DTSS_RESULTARG = 16,
646 WINED3DTSS_CONSTANT = 17,
647 WINED3DTSS_FORCE_DWORD = 0x7fffffff
648 } WINED3DTEXTURESTAGESTATETYPE;
649 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
651 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
653 WINED3DTTFF_DISABLE = 0,
654 WINED3DTTFF_COUNT1 = 1,
655 WINED3DTTFF_COUNT2 = 2,
656 WINED3DTTFF_COUNT3 = 3,
657 WINED3DTTFF_COUNT4 = 4,
658 WINED3DTTFF_PROJECTED = 256,
659 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
660 } WINED3DTEXTURETRANSFORMFLAGS;
662 typedef enum _WINED3DTEXTUREOP
664 WINED3DTOP_DISABLE = 1,
665 WINED3DTOP_SELECTARG1 = 2,
666 WINED3DTOP_SELECTARG2 = 3,
667 WINED3DTOP_MODULATE = 4,
668 WINED3DTOP_MODULATE2X = 5,
669 WINED3DTOP_MODULATE4X = 6,
670 WINED3DTOP_ADD = 7,
671 WINED3DTOP_ADDSIGNED = 8,
672 WINED3DTOP_ADDSIGNED2X = 9,
673 WINED3DTOP_SUBTRACT = 10,
674 WINED3DTOP_ADDSMOOTH = 11,
675 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
676 WINED3DTOP_BLENDTEXTUREALPHA = 13,
677 WINED3DTOP_BLENDFACTORALPHA = 14,
678 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
679 WINED3DTOP_BLENDCURRENTALPHA = 16,
680 WINED3DTOP_PREMODULATE = 17,
681 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
682 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
683 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
684 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
685 WINED3DTOP_BUMPENVMAP = 22,
686 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
687 WINED3DTOP_DOTPRODUCT3 = 24,
688 WINED3DTOP_MULTIPLYADD = 25,
689 WINED3DTOP_LERP = 26,
690 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
691 } WINED3DTEXTUREOP;
693 typedef enum _WINED3DTEXTUREADDRESS
695 WINED3DTADDRESS_WRAP = 1,
696 WINED3DTADDRESS_MIRROR = 2,
697 WINED3DTADDRESS_CLAMP = 3,
698 WINED3DTADDRESS_BORDER = 4,
699 WINED3DTADDRESS_MIRRORONCE = 5,
700 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
701 } WINED3DTEXTUREADDRESS;
703 typedef enum _WINED3DTRANSFORMSTATETYPE
705 WINED3DTS_VIEW = 2,
706 WINED3DTS_PROJECTION = 3,
707 WINED3DTS_TEXTURE0 = 16,
708 WINED3DTS_TEXTURE1 = 17,
709 WINED3DTS_TEXTURE2 = 18,
710 WINED3DTS_TEXTURE3 = 19,
711 WINED3DTS_TEXTURE4 = 20,
712 WINED3DTS_TEXTURE5 = 21,
713 WINED3DTS_TEXTURE6 = 22,
714 WINED3DTS_TEXTURE7 = 23,
715 WINED3DTS_FORCE_DWORD = 0x7fffffff
716 } WINED3DTRANSFORMSTATETYPE;
717 cpp_quote("#define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)")
718 cpp_quote("#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)")
719 cpp_quote("#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)")
720 cpp_quote("#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)")
721 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
723 typedef enum _WINED3DBASISTYPE
725 WINED3DBASIS_BEZIER = 0,
726 WINED3DBASIS_BSPLINE = 1,
727 WINED3DBASIS_INTERPOLATE = 2,
728 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
729 } WINED3DBASISTYPE;
731 typedef enum _WINED3DCUBEMAP_FACES
733 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
734 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
735 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
736 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
737 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
738 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
739 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
740 } WINED3DCUBEMAP_FACES;
742 typedef enum _WINED3DTEXTUREFILTERTYPE
744 WINED3DTEXF_NONE = 0,
745 WINED3DTEXF_POINT = 1,
746 WINED3DTEXF_LINEAR = 2,
747 WINED3DTEXF_ANISOTROPIC = 3,
748 WINED3DTEXF_FLATCUBIC = 4,
749 WINED3DTEXF_GAUSSIANCUBIC = 5,
750 WINED3DTEXF_PYRAMIDALQUAD = 6,
751 WINED3DTEXF_GAUSSIANQUAD = 7,
752 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
753 } WINED3DTEXTUREFILTERTYPE;
755 typedef enum _WINED3DRESOURCETYPE
757 WINED3DRTYPE_SURFACE = 1,
758 WINED3DRTYPE_VOLUME = 2,
759 WINED3DRTYPE_TEXTURE = 3,
760 WINED3DRTYPE_VOLUMETEXTURE = 4,
761 WINED3DRTYPE_CUBETEXTURE = 5,
762 WINED3DRTYPE_BUFFER = 6,
763 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
764 } WINED3DRESOURCETYPE;
765 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
767 typedef enum _WINED3DPOOL
769 WINED3DPOOL_DEFAULT = 0,
770 WINED3DPOOL_MANAGED = 1,
771 WINED3DPOOL_SYSTEMMEM = 2,
772 WINED3DPOOL_SCRATCH = 3,
773 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
774 } WINED3DPOOL;
776 typedef enum _WINED3DQUERYTYPE
778 WINED3DQUERYTYPE_VCACHE = 4,
779 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
780 WINED3DQUERYTYPE_VERTEXSTATS = 6,
781 WINED3DQUERYTYPE_EVENT = 8,
782 WINED3DQUERYTYPE_OCCLUSION = 9,
783 WINED3DQUERYTYPE_TIMESTAMP = 10,
784 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
785 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
786 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
787 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
788 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
789 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
790 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
791 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
792 } WINED3DQUERYTYPE;
794 const UINT WINED3DISSUE_BEGIN = (1 << 1);
795 const UINT WINED3DISSUE_END = (1 << 0);
796 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
798 typedef enum _WINED3DSTATEBLOCKTYPE
800 WINED3DSBT_INIT = 0,
801 WINED3DSBT_ALL = 1,
802 WINED3DSBT_PIXELSTATE = 2,
803 WINED3DSBT_VERTEXSTATE = 3,
804 WINED3DSBT_RECORDED = 4, /* WineD3D private */
805 WINED3DSBT_FORCE_DWORD = 0xffffffff
806 } WINED3DSTATEBLOCKTYPE;
808 typedef enum _WINED3DDECLMETHOD
810 WINED3DDECLMETHOD_DEFAULT = 0,
811 WINED3DDECLMETHOD_PARTIALU = 1,
812 WINED3DDECLMETHOD_PARTIALV = 2,
813 WINED3DDECLMETHOD_CROSSUV = 3,
814 WINED3DDECLMETHOD_UV = 4,
815 WINED3DDECLMETHOD_LOOKUP = 5,
816 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
817 } WINED3DDECLMETHOD;
819 typedef enum _WINED3DDECLUSAGE
821 WINED3DDECLUSAGE_POSITION = 0,
822 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
823 WINED3DDECLUSAGE_BLENDINDICES = 2,
824 WINED3DDECLUSAGE_NORMAL = 3,
825 WINED3DDECLUSAGE_PSIZE = 4,
826 WINED3DDECLUSAGE_TEXCOORD = 5,
827 WINED3DDECLUSAGE_TANGENT = 6,
828 WINED3DDECLUSAGE_BINORMAL = 7,
829 WINED3DDECLUSAGE_TESSFACTOR = 8,
830 WINED3DDECLUSAGE_POSITIONT = 9,
831 WINED3DDECLUSAGE_COLOR = 10,
832 WINED3DDECLUSAGE_FOG = 11,
833 WINED3DDECLUSAGE_DEPTH = 12,
834 WINED3DDECLUSAGE_SAMPLE = 13
835 } WINED3DDECLUSAGE;
837 typedef enum _WINED3DSURFTYPE
839 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
840 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
841 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
842 } WINED3DSURFTYPE;
844 enum wined3d_sysval_semantic
846 WINED3D_SV_DEPTH = 0xffffffff,
847 WINED3D_SV_TARGET0 = 0,
848 WINED3D_SV_TARGET1 = 1,
849 WINED3D_SV_TARGET2 = 2,
850 WINED3D_SV_TARGET3 = 3,
851 WINED3D_SV_TARGET4 = 4,
852 WINED3D_SV_TARGET5 = 5,
853 WINED3D_SV_TARGET6 = 6,
854 WINED3D_SV_TARGET7 = 7,
857 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
858 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
859 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
860 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
862 const UINT WINED3DADAPTER_DEFAULT = 0;
863 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
864 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
866 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
867 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
868 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
869 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
870 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
872 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
873 const UINT WINED3DTA_DIFFUSE = 0x00000000;
874 const UINT WINED3DTA_CURRENT = 0x00000001;
875 const UINT WINED3DTA_TEXTURE = 0x00000002;
876 const UINT WINED3DTA_TFACTOR = 0x00000003;
877 const UINT WINED3DTA_SPECULAR = 0x00000004;
878 const UINT WINED3DTA_TEMP = 0x00000005;
879 const UINT WINED3DTA_CONSTANT = 0x00000006;
880 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
881 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
883 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
884 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
885 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
886 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
887 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
888 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
890 const UINT WINED3DDP_MAXTEXCOORD = 8;
892 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
893 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
894 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
895 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
896 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
897 const UINT WINED3DUSAGE_POINTS = 0x00000040;
898 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
899 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
900 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
901 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
902 const UINT WINED3DUSAGE_DMAP = 0x00004000;
903 const UINT WINED3DUSAGE_MASK = 0x00004fff;
904 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
906 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
907 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
908 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
909 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
910 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
911 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
912 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
913 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
915 const UINT WINED3DLOCK_READONLY = 0x0010;
916 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
917 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
918 const UINT WINED3DLOCK_DISCARD = 0x2000;
919 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
920 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
922 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
924 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
925 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
926 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
927 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
928 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
929 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
931 const UINT WINED3DMAXUSERCLIPPLANES = 32;
932 const UINT WINED3DCLIPPLANE0 = (1 << 0);
933 const UINT WINED3DCLIPPLANE1 = (1 << 1);
934 const UINT WINED3DCLIPPLANE2 = (1 << 2);
935 const UINT WINED3DCLIPPLANE3 = (1 << 3);
936 const UINT WINED3DCLIPPLANE4 = (1 << 4);
937 const UINT WINED3DCLIPPLANE5 = (1 << 5);
939 /* FVF (Flexible Vertex Format) codes */
940 const UINT WINED3DFVF_RESERVED0 = 0x0001;
941 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
942 const UINT WINED3DFVF_XYZ = 0x0002;
943 const UINT WINED3DFVF_XYZRHW = 0x0004;
944 const UINT WINED3DFVF_XYZB1 = 0x0006;
945 const UINT WINED3DFVF_XYZB2 = 0x0008;
946 const UINT WINED3DFVF_XYZB3 = 0x000a;
947 const UINT WINED3DFVF_XYZB4 = 0x000c;
948 const UINT WINED3DFVF_XYZB5 = 0x000e;
949 const UINT WINED3DFVF_XYZW = 0x4002;
950 const UINT WINED3DFVF_NORMAL = 0x0010;
951 const UINT WINED3DFVF_PSIZE = 0x0020;
952 const UINT WINED3DFVF_DIFFUSE = 0x0040;
953 const UINT WINED3DFVF_SPECULAR = 0x0080;
954 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
955 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
956 const UINT WINED3DFVF_TEX0 = 0x0000;
957 const UINT WINED3DFVF_TEX1 = 0x0100;
958 const UINT WINED3DFVF_TEX2 = 0x0200;
959 const UINT WINED3DFVF_TEX3 = 0x0300;
960 const UINT WINED3DFVF_TEX4 = 0x0400;
961 const UINT WINED3DFVF_TEX5 = 0x0500;
962 const UINT WINED3DFVF_TEX6 = 0x0600;
963 const UINT WINED3DFVF_TEX7 = 0x0700;
964 const UINT WINED3DFVF_TEX8 = 0x0800;
965 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
966 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
967 const UINT WINED3DFVF_RESERVED2 = 0x6000;
969 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
970 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
971 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
972 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
973 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
974 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
975 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
976 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
978 /* Clear flags */
979 const UINT WINED3DCLEAR_TARGET = 0x00000001;
980 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
981 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
983 /* Stream source flags */
984 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
985 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
987 /* SetPrivateData flags */
988 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
990 /* IWineD3D::CreateDevice behaviour flags */
991 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
992 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
993 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
994 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
995 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
996 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
997 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
999 /* VTF defines */
1000 const UINT WINED3DDMAPSAMPLER = 0x100;
1001 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
1002 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
1003 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
1004 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
1006 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
1007 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
1008 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
1009 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
1010 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
1012 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
1013 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
1014 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
1015 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
1016 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
1017 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
1018 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
1020 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
1021 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
1022 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
1023 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
1024 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
1025 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
1026 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
1027 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
1028 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
1029 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
1031 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
1032 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1033 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1035 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1036 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1037 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1038 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1039 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1040 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1042 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1043 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1045 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1046 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1047 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1048 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1049 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1050 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1051 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1052 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1053 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1054 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1055 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1056 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1057 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1058 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1060 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1061 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1062 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1063 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1064 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1065 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1066 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1067 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1069 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1070 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1071 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1072 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1073 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1074 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1075 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1076 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1077 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1078 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1079 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1080 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1081 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1082 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1083 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1084 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1085 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1086 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1088 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1089 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1090 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1091 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1092 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1093 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1094 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1095 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1097 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1098 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1099 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1100 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1101 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1103 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1104 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1105 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1106 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1107 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1108 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1110 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1111 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1112 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1113 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1114 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1115 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1116 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1117 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1118 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1120 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1121 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1122 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1123 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1124 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1125 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1126 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1127 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1128 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1129 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1130 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1131 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1132 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1133 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1134 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1135 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1136 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1137 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1138 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1139 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1140 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1141 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1142 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1143 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1144 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1145 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1147 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1148 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1149 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1150 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1151 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1152 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1154 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1156 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1157 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1158 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1159 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1160 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1161 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1162 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1163 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1165 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1166 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1167 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1168 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1169 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1170 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1171 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1172 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1173 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1174 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1175 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1176 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1177 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1178 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1179 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1180 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1181 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1182 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1183 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1184 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1185 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1186 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1187 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1188 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1189 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1190 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1191 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1193 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1194 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1195 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1196 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1197 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1198 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1199 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1200 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1201 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1202 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1203 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1204 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1205 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1206 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1207 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1208 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1209 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1210 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1211 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1212 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1213 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1215 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1216 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1217 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1218 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1219 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1220 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1221 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1222 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1223 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1224 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1225 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1226 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1227 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1228 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1229 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1230 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1231 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1232 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1233 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1235 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1236 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1237 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1238 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1239 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1240 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1241 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1242 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1243 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1244 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1245 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1246 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1247 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1248 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1249 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1250 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1252 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1253 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1254 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1255 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1256 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1257 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1258 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1259 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1260 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1262 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1263 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1265 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1266 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1267 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1268 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1269 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1270 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1271 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1272 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1273 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1274 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1275 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1276 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1277 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1278 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1279 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1280 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1281 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1282 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1283 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1284 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1285 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1286 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1287 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1288 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1290 /* dwDDFX */
1291 /* arithmetic stretching along y axis */
1292 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1293 /* mirror on y axis */
1294 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1295 /* mirror on x axis */
1296 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1297 /* do not tear */
1298 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1299 /* 180 degrees clockwise rotation */
1300 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1301 /* 270 degrees clockwise rotation */
1302 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1303 /* 90 degrees clockwise rotation */
1304 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1305 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1306 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1307 /* add dwZBufferBaseDest to every source z value before compare */
1308 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1310 /* dwFlags for Blt* */
1311 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1312 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1313 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1314 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1315 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1316 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1317 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1318 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1319 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1320 const UINT WINEDDBLT_ASYNC = 0x00000200;
1321 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1322 const UINT WINEDDBLT_DDFX = 0x00000800;
1323 const UINT WINEDDBLT_DDROPS = 0x00001000;
1324 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1325 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1326 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1327 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1328 const UINT WINEDDBLT_ROP = 0x00020000;
1329 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1330 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1331 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1332 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1333 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1334 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1335 const UINT WINEDDBLT_WAIT = 0x01000000;
1336 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1337 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1339 /* dwTrans for BltFast */
1340 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1341 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1342 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1343 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1344 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1346 /* DDSURFACEDESC.dwFlags */
1347 const UINT WINEDDSD_CAPS = 0x00000001;
1348 const UINT WINEDDSD_HEIGHT = 0x00000002;
1349 const UINT WINEDDSD_WIDTH = 0x00000004;
1350 const UINT WINEDDSD_PITCH = 0x00000008;
1351 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1352 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1353 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1354 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1355 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1356 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1357 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1358 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1359 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1360 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1361 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1362 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1363 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1364 const UINT WINEDDSD_FVF = 0x00200000;
1365 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1366 const UINT WINEDDSD_ALL = 0x007ff9ee;
1368 /* Set/Get Colour Key Flags */
1369 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1370 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1371 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1372 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1373 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1375 /* dwFlags for GetBltStatus */
1376 const UINT WINEDDGBS_CANBLT = 0x00000001;
1377 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1379 /* dwFlags for GetFlipStatus */
1380 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1381 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1383 /* dwFlags for Flip */
1384 const UINT WINEDDFLIP_WAIT = 0x00000001;
1385 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1386 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1387 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1388 const UINT WINEDDFLIP_STEREO = 0x00000010;
1389 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1390 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1391 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1392 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1394 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1395 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1396 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1397 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1398 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1399 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1400 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1401 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1402 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1403 const UINT WINEDDOVER_HIDE = 0x00000200;
1404 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1405 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1406 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1407 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1408 const UINT WINEDDOVER_SHOW = 0x00004000;
1409 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1410 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1411 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1412 const UINT WINEDDOVER_DDFX = 0x00080000;
1413 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1414 const UINT WINEDDOVER_BOB = 0x00200000;
1415 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1416 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1418 /* DirectDraw Caps */
1419 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1420 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1421 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1422 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1423 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1424 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1425 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1426 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1427 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1428 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1429 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1430 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1431 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1432 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1433 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1434 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1435 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1436 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1437 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1438 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1439 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1440 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1441 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1442 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1443 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1444 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1445 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1446 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1447 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1448 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1450 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1451 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1452 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1453 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1454 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1455 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1456 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1457 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1458 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1459 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1460 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1461 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1462 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1463 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1464 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1465 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1466 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1467 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1468 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1470 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1471 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1472 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1473 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1474 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1475 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1476 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1477 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1478 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1479 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1480 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1481 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1482 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1483 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1484 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1485 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1486 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1487 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1488 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1489 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1490 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1491 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1492 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1493 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1494 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1495 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1496 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1497 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1499 const UINT WINEDDCAPS_3D = 0x00000001;
1500 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1501 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1502 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1503 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1504 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1505 const UINT WINEDDCAPS_BLT = 0x00000040;
1506 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1507 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1508 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1509 const UINT WINEDDCAPS_GDI = 0x00000400;
1510 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1511 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1512 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1513 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1514 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1515 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1516 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1517 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1518 const UINT WINEDDCAPS_VBI = 0x00080000;
1519 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1520 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1521 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1522 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1523 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1524 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1525 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1526 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1527 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1528 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1529 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1530 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1532 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1533 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1534 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1535 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1536 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1537 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1538 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1539 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1540 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1541 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1542 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1543 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1544 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1545 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1546 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1547 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1548 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1549 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1550 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1551 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1552 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1553 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1554 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1555 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1556 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1558 /* DDCAPS.d */
1559 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1560 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1561 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1562 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1563 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1564 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1565 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1566 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1567 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1568 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1569 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1571 typedef struct _WINED3DDISPLAYMODE
1573 UINT Width;
1574 UINT Height;
1575 UINT RefreshRate;
1576 WINED3DFORMAT Format;
1577 } WINED3DDISPLAYMODE;
1579 typedef struct _WINED3DCOLORVALUE
1581 float r;
1582 float g;
1583 float b;
1584 float a;
1585 } WINED3DCOLORVALUE;
1587 typedef struct _WINED3DVECTOR
1589 float x;
1590 float y;
1591 float z;
1592 } WINED3DVECTOR;
1594 typedef struct _WINED3DMATRIX
1596 union
1598 struct
1600 float _11, _12, _13, _14;
1601 float _21, _22, _23, _24;
1602 float _31, _32, _33, _34;
1603 float _41, _42, _43, _44;
1604 } DUMMYSTRUCTNAME;
1605 float m[4][4];
1606 } DUMMYUNIONNAME;
1607 } WINED3DMATRIX;
1609 typedef struct _WINED3DRECT
1611 LONG x1;
1612 LONG y1;
1613 LONG x2;
1614 LONG y2;
1615 } WINED3DRECT;
1617 typedef struct _WINED3DLIGHT
1619 WINED3DLIGHTTYPE Type;
1620 WINED3DCOLORVALUE Diffuse;
1621 WINED3DCOLORVALUE Specular;
1622 WINED3DCOLORVALUE Ambient;
1623 WINED3DVECTOR Position;
1624 WINED3DVECTOR Direction;
1625 float Range;
1626 float Falloff;
1627 float Attenuation0;
1628 float Attenuation1;
1629 float Attenuation2;
1630 float Theta;
1631 float Phi;
1632 } WINED3DLIGHT;
1634 typedef struct _WINED3DMATERIAL
1636 WINED3DCOLORVALUE Diffuse;
1637 WINED3DCOLORVALUE Ambient;
1638 WINED3DCOLORVALUE Specular;
1639 WINED3DCOLORVALUE Emissive;
1640 float Power;
1641 } WINED3DMATERIAL;
1643 typedef struct _WINED3DVIEWPORT
1645 DWORD X;
1646 DWORD Y;
1647 DWORD Width;
1648 DWORD Height;
1649 float MinZ;
1650 float MaxZ;
1651 } WINED3DVIEWPORT;
1653 typedef struct _WINED3DGAMMARAMP
1655 WORD red[256];
1656 WORD green[256];
1657 WORD blue[256];
1658 } WINED3DGAMMARAMP;
1660 typedef struct _WINED3DLINEPATTERN
1662 WORD wRepeatFactor;
1663 WORD wLinePattern;
1664 } WINED3DLINEPATTERN;
1666 typedef struct _WINEDD3DRECTPATCH_INFO
1668 UINT StartVertexOffsetWidth;
1669 UINT StartVertexOffsetHeight;
1670 UINT Width;
1671 UINT Height;
1672 UINT Stride;
1673 WINED3DBASISTYPE Basis;
1674 WINED3DDEGREETYPE Degree;
1675 } WINED3DRECTPATCH_INFO;
1677 typedef struct _WINED3DTRIPATCH_INFO
1679 UINT StartVertexOffset;
1680 UINT NumVertices;
1681 WINED3DBASISTYPE Basis;
1682 WINED3DDEGREETYPE Degree;
1683 } WINED3DTRIPATCH_INFO;
1685 typedef struct _WINED3DADAPTER_IDENTIFIER
1687 char *driver;
1688 UINT driver_size;
1689 char *description;
1690 UINT description_size;
1691 char *device_name;
1692 UINT device_name_size;
1693 LARGE_INTEGER driver_version;
1694 DWORD vendor_id;
1695 DWORD device_id;
1696 DWORD subsystem_id;
1697 DWORD revision;
1698 GUID device_identifier;
1699 DWORD whql_level;
1700 } WINED3DADAPTER_IDENTIFIER;
1702 typedef struct _WINED3DPRESENT_PARAMETERS
1704 UINT BackBufferWidth;
1705 UINT BackBufferHeight;
1706 WINED3DFORMAT BackBufferFormat;
1707 UINT BackBufferCount;
1708 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1709 DWORD MultiSampleQuality;
1710 WINED3DSWAPEFFECT SwapEffect;
1711 HWND hDeviceWindow;
1712 BOOL Windowed;
1713 BOOL EnableAutoDepthStencil;
1714 WINED3DFORMAT AutoDepthStencilFormat;
1715 DWORD Flags;
1716 UINT FullScreen_RefreshRateInHz;
1717 UINT PresentationInterval;
1718 BOOL AutoRestoreDisplayMode;
1719 } WINED3DPRESENT_PARAMETERS;
1721 typedef struct _WINED3DSURFACE_DESC
1723 WINED3DFORMAT format;
1724 WINED3DRESOURCETYPE resource_type;
1725 DWORD usage;
1726 WINED3DPOOL pool;
1727 UINT size;
1728 WINED3DMULTISAMPLE_TYPE multisample_type;
1729 DWORD multisample_quality;
1730 UINT width;
1731 UINT height;
1732 } WINED3DSURFACE_DESC;
1734 typedef struct _WINED3DVOLUME_DESC
1736 WINED3DFORMAT Format;
1737 WINED3DRESOURCETYPE Type;
1738 DWORD Usage;
1739 WINED3DPOOL Pool;
1740 UINT Size;
1741 UINT Width;
1742 UINT Height;
1743 UINT Depth;
1744 } WINED3DVOLUME_DESC;
1746 typedef struct _WINED3DCLIPSTATUS
1748 DWORD ClipUnion;
1749 DWORD ClipIntersection;
1750 } WINED3DCLIPSTATUS;
1752 typedef struct _WINED3DVERTEXELEMENT
1754 WINED3DFORMAT format;
1755 WORD input_slot;
1756 WORD offset;
1757 UINT output_slot; /* D3D 8 & 10 */
1758 BYTE method;
1759 BYTE usage;
1760 BYTE usage_idx;
1761 } WINED3DVERTEXELEMENT;
1763 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1765 UINT AdapterOrdinal;
1766 WINED3DDEVTYPE DeviceType;
1767 HWND hFocusWindow;
1768 DWORD BehaviorFlags;
1769 } WINED3DDEVICE_CREATION_PARAMETERS;
1771 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1773 float MaxBandwidthUtilized;
1774 float FrontEndUploadMemoryUtilizedPercent;
1775 float VertexRateUtilizedPercent;
1776 float TriangleSetupRateUtilizedPercent;
1777 float FillRateUtilizedPercent;
1778 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1780 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1782 float TextureCacheHitRate;
1783 float PostTransformVertexCacheHitRate;
1784 } WINED3DDEVINFO_CACHEUTILIZATION;
1786 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1788 float WaitingForGPUToUseApplicationResourceTimePercent;
1789 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1790 float WaitingForGPUToStayWithinLatencyTimePercent;
1791 float WaitingForGPUExclusiveResourceTimePercent;
1792 float WaitingForGPUOtherTimePercent;
1793 } WINED3DDEVINFO_INTERFACETIMINGS;
1795 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1797 float VertexProcessingTimePercent;
1798 float PixelProcessingTimePercent;
1799 float OtherGPUProcessingTimePercent;
1800 float GPUIdleTimePercent;
1801 } WINED3DDEVINFO_PIPELINETIMINGS;
1803 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1805 float MemoryProcessingPercent;
1806 float ComputationProcessingPercent;
1807 } WINED3DDEVINFO_STAGETIMINGS;
1809 typedef struct _WINED3DRASTER_STATUS
1811 BOOL InVBlank;
1812 UINT ScanLine;
1813 } WINED3DRASTER_STATUS;
1815 typedef struct WINED3DRESOURCESTATS
1817 BOOL bThrashing;
1818 DWORD ApproxBytesDownloaded;
1819 DWORD NumEvicts;
1820 DWORD NumVidCreates;
1821 DWORD LastPri;
1822 DWORD NumUsed;
1823 DWORD NumUsedInVidMem;
1824 DWORD WorkingSet;
1825 DWORD WorkingSetBytes;
1826 DWORD TotalManaged;
1827 DWORD TotalBytes;
1828 } WINED3DRESOURCESTATS;
1830 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1832 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1833 } WINED3DDEVINFO_RESOURCEMANAGER;
1835 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1837 DWORD NumRenderedTriangles;
1838 DWORD NumExtraClippingTriangles;
1839 } WINED3DDEVINFO_VERTEXSTATS;
1841 typedef struct _WINED3DLOCKED_RECT
1843 INT Pitch;
1844 void *pBits;
1845 } WINED3DLOCKED_RECT;
1847 typedef struct _WINED3DLOCKED_BOX
1849 INT RowPitch;
1850 INT SlicePitch;
1851 void *pBits;
1852 } WINED3DLOCKED_BOX;
1854 typedef struct _WINED3DBOX
1856 UINT Left;
1857 UINT Top;
1858 UINT Right;
1859 UINT Bottom;
1860 UINT Front;
1861 UINT Back;
1862 } WINED3DBOX;
1864 /*Vertex cache optimization hints.*/
1865 typedef struct WINED3DDEVINFO_VCACHE
1867 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1868 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1869 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1870 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1871 non user modifiable (only valid if OptMethod==1) */
1872 } WINED3DDEVINFO_VCACHE;
1874 typedef struct _WINED3DBUFFER_DESC
1876 WINED3DRESOURCETYPE Type;
1877 DWORD Usage;
1878 WINED3DPOOL Pool;
1879 UINT Size;
1880 } WINED3DBUFFER_DESC;
1882 typedef struct WineDirect3DStridedData
1884 WINED3DFORMAT format; /* Format of the data */
1885 const BYTE *lpData; /* Pointer to start of data */
1886 DWORD dwStride; /* Stride between occurrences of this data */
1887 } WineDirect3DStridedData;
1889 typedef struct WineDirect3DVertexStridedData
1891 WineDirect3DStridedData position;
1892 WineDirect3DStridedData normal;
1893 WineDirect3DStridedData diffuse;
1894 WineDirect3DStridedData specular;
1895 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1896 BOOL position_transformed;
1897 } WineDirect3DVertexStridedData;
1899 typedef struct _WINED3DVSHADERCAPS2_0
1901 DWORD Caps;
1902 INT DynamicFlowControlDepth;
1903 INT NumTemps;
1904 INT StaticFlowControlDepth;
1905 } WINED3DVSHADERCAPS2_0;
1907 typedef struct _WINED3DPSHADERCAPS2_0
1909 DWORD Caps;
1910 INT DynamicFlowControlDepth;
1911 INT NumTemps;
1912 INT StaticFlowControlDepth;
1913 INT NumInstructionSlots;
1914 } WINED3DPSHADERCAPS2_0;
1916 typedef struct _WINEDDCAPS
1918 DWORD Caps;
1919 DWORD Caps2;
1920 DWORD CKeyCaps;
1921 DWORD FXCaps;
1922 DWORD FXAlphaCaps;
1923 DWORD PalCaps;
1924 DWORD SVCaps;
1925 DWORD SVBCaps;
1926 DWORD SVBCKeyCaps;
1927 DWORD SVBFXCaps;
1928 DWORD VSBCaps;
1929 DWORD VSBCKeyCaps;
1930 DWORD VSBFXCaps;
1931 DWORD SSBCaps;
1932 DWORD SSBCKeyCaps;
1933 DWORD SSBFXCaps;
1934 DWORD ddsCaps;
1935 DWORD StrideAlign;
1936 } WINEDDCAPS;
1938 typedef struct _WINED3DCAPS
1940 WINED3DDEVTYPE DeviceType;
1941 UINT AdapterOrdinal;
1943 DWORD Caps;
1944 DWORD Caps2;
1945 DWORD Caps3;
1946 DWORD PresentationIntervals;
1948 DWORD CursorCaps;
1949 DWORD DevCaps;
1950 DWORD PrimitiveMiscCaps;
1951 DWORD RasterCaps;
1952 DWORD ZCmpCaps;
1953 DWORD SrcBlendCaps;
1954 DWORD DestBlendCaps;
1955 DWORD AlphaCmpCaps;
1956 DWORD ShadeCaps;
1957 DWORD TextureCaps;
1958 DWORD TextureFilterCaps;
1959 DWORD CubeTextureFilterCaps;
1960 DWORD VolumeTextureFilterCaps;
1961 DWORD TextureAddressCaps;
1962 DWORD VolumeTextureAddressCaps;
1963 DWORD LineCaps;
1965 DWORD MaxTextureWidth;
1966 DWORD MaxTextureHeight;
1967 DWORD MaxVolumeExtent;
1968 DWORD MaxTextureRepeat;
1969 DWORD MaxTextureAspectRatio;
1970 DWORD MaxAnisotropy;
1971 float MaxVertexW;
1973 float GuardBandLeft;
1974 float GuardBandTop;
1975 float GuardBandRight;
1976 float GuardBandBottom;
1978 float ExtentsAdjust;
1979 DWORD StencilCaps;
1981 DWORD FVFCaps;
1982 DWORD TextureOpCaps;
1983 DWORD MaxTextureBlendStages;
1984 DWORD MaxSimultaneousTextures;
1986 DWORD VertexProcessingCaps;
1987 DWORD MaxActiveLights;
1988 DWORD MaxUserClipPlanes;
1989 DWORD MaxVertexBlendMatrices;
1990 DWORD MaxVertexBlendMatrixIndex;
1992 float MaxPointSize;
1994 DWORD MaxPrimitiveCount;
1995 DWORD MaxVertexIndex;
1996 DWORD MaxStreams;
1997 DWORD MaxStreamStride;
1999 DWORD VertexShaderVersion;
2000 DWORD MaxVertexShaderConst;
2002 DWORD PixelShaderVersion;
2003 float PixelShader1xMaxValue;
2005 /* DX 9 */
2006 DWORD DevCaps2;
2008 float MaxNpatchTessellationLevel;
2009 DWORD Reserved5; /* undocumented */
2011 UINT MasterAdapterOrdinal;
2012 UINT AdapterOrdinalInGroup;
2013 UINT NumberOfAdaptersInGroup;
2014 DWORD DeclTypes;
2015 DWORD NumSimultaneousRTs;
2016 DWORD StretchRectFilterCaps;
2017 WINED3DVSHADERCAPS2_0 VS20Caps;
2018 WINED3DPSHADERCAPS2_0 PS20Caps;
2019 DWORD VertexTextureFilterCaps;
2020 DWORD MaxVShaderInstructionsExecuted;
2021 DWORD MaxPShaderInstructionsExecuted;
2022 DWORD MaxVertexShader30InstructionSlots;
2023 DWORD MaxPixelShader30InstructionSlots;
2024 DWORD Reserved2; /* Not in the microsoft headers but documented */
2025 DWORD Reserved3;
2027 WINEDDCAPS DirectDrawCaps;
2028 } WINED3DCAPS;
2030 /* DirectDraw types */
2032 typedef struct _WINEDDCOLORKEY
2034 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
2035 * be treated as Color Key, inclusive */
2036 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
2037 * to be treated as Color Key, inclusive */
2038 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2040 typedef struct _WINEDDBLTFX
2042 DWORD dwSize; /* size of structure */
2043 DWORD dwDDFX; /* FX operations */
2044 DWORD dwROP; /* Win32 raster operations */
2045 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2046 DWORD dwRotationAngle; /* Rotation angle for blt */
2047 DWORD dwZBufferOpCode; /* ZBuffer compares */
2048 DWORD dwZBufferLow; /* Low limit of Z buffer */
2049 DWORD dwZBufferHigh; /* High limit of Z buffer */
2050 DWORD dwZBufferBaseDest; /* Destination base value */
2051 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2052 union
2054 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2055 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2056 } DUMMYUNIONNAME1;
2057 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2058 union
2060 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2061 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2062 } DUMMYUNIONNAME2;
2063 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2064 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2065 DWORD dwReserved;
2066 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2067 union
2069 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2070 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2071 } DUMMYUNIONNAME3;
2072 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2073 union
2075 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2076 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2077 } DUMMYUNIONNAME4;
2078 union
2080 DWORD dwFillColor; /* color in RGB or Palettized */
2081 DWORD dwFillDepth; /* depth value for z-buffer */
2082 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2083 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2084 } DUMMYUNIONNAME5;
2085 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2086 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2087 } WINEDDBLTFX,*LPWINEDDBLTFX;
2089 typedef struct _WINEDDOVERLAYFX
2091 DWORD dwSize; /* size of structure */
2092 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2093 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2094 DWORD dwReserved;
2095 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2096 union
2098 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2099 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2100 } DUMMYUNIONNAME1;
2101 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2102 union
2104 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2105 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2106 } DUMMYUNIONNAME2;
2107 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2108 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2109 DWORD dwDDFX; /* Overlay FX */
2110 DWORD dwFlags; /* flags */
2111 } WINEDDOVERLAYFX;
2113 struct wined3d_buffer_desc
2115 UINT byte_width;
2116 DWORD usage;
2117 UINT bind_flags;
2118 UINT cpu_access_flags;
2119 UINT misc_flags;
2122 struct wined3d_shader_signature_element
2124 const char *semantic_name;
2125 UINT semantic_idx;
2126 enum wined3d_sysval_semantic sysval_semantic;
2127 DWORD component_type;
2128 UINT register_idx;
2129 DWORD mask;
2132 struct wined3d_shader_signature
2134 UINT element_count;
2135 struct wined3d_shader_signature_element *elements;
2136 char *string_data;
2139 struct wined3d_parent_ops
2141 void (*wined3d_object_destroyed)(void *parent);
2144 interface IWineD3DResource;
2145 interface IWineD3DSurface;
2146 interface IWineD3DVolume;
2147 interface IWineD3DSwapChain;
2148 interface IWineD3DDevice;
2151 object,
2152 local,
2153 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2155 interface IWineD3DDeviceParent : IUnknown
2157 void WineD3DDeviceCreated(
2158 [in] IWineD3DDevice *device
2161 HRESULT CreateSurface(
2162 [in] IUnknown *superior,
2163 [in] UINT width,
2164 [in] UINT height,
2165 [in] WINED3DFORMAT format,
2166 [in] DWORD usage,
2167 [in] WINED3DPOOL pool,
2168 [in] UINT level,
2169 [in] WINED3DCUBEMAP_FACES face,
2170 [out] IWineD3DSurface **surface
2173 HRESULT CreateRenderTarget(
2174 [in] IUnknown *superior,
2175 [in] UINT width,
2176 [in] UINT height,
2177 [in] WINED3DFORMAT format,
2178 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2179 [in] DWORD multisample_quality,
2180 [in] BOOL lockable,
2181 [out] IWineD3DSurface **surface
2184 HRESULT CreateDepthStencilSurface(
2185 [in] IUnknown *superior,
2186 [in] UINT width,
2187 [in] UINT height,
2188 [in] WINED3DFORMAT format,
2189 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2190 [in] DWORD multisample_quality,
2191 [in] BOOL discard,
2192 [out] IWineD3DSurface **surface
2195 HRESULT CreateVolume(
2196 [in] IUnknown *superior,
2197 [in] UINT width,
2198 [in] UINT height,
2199 [in] UINT depth,
2200 [in] WINED3DFORMAT format,
2201 [in] WINED3DPOOL pool,
2202 [in] DWORD usage,
2203 [out] IWineD3DVolume **volume
2206 HRESULT CreateSwapChain(
2207 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2208 [out] IWineD3DSwapChain **swapchain
2211 typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2212 typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2215 object,
2216 local,
2217 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2219 interface IWineD3DBase : IUnknown
2221 HRESULT GetParent(
2222 [out] IUnknown **parent
2227 object,
2228 local,
2229 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2231 interface IWineD3D : IWineD3DBase
2233 UINT GetAdapterCount(
2235 HRESULT RegisterSoftwareDevice(
2236 [in] void *pInitializeFunction
2238 HMONITOR GetAdapterMonitor(
2239 [in] UINT adapter_idx
2241 UINT GetAdapterModeCount(
2242 [in] UINT adapter_idx,
2243 [in] WINED3DFORMAT format
2245 HRESULT EnumAdapterModes(
2246 [in] UINT adapter_idx,
2247 [in] WINED3DFORMAT format,
2248 [in] UINT mode_idx,
2249 [out] WINED3DDISPLAYMODE *mode
2251 HRESULT GetAdapterDisplayMode(
2252 [in] UINT adapter_idx,
2253 [out] WINED3DDISPLAYMODE *mode
2255 HRESULT GetAdapterIdentifier(
2256 [in] UINT adapter_idx,
2257 [in] DWORD flags,
2258 [out] WINED3DADAPTER_IDENTIFIER *identifier
2260 HRESULT CheckDeviceMultiSampleType(
2261 [in] UINT adapter_idx,
2262 [in] WINED3DDEVTYPE device_type,
2263 [in] WINED3DFORMAT surface_format,
2264 [in] BOOL windowed,
2265 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2266 [out] DWORD *quality_levels
2268 HRESULT CheckDepthStencilMatch(
2269 [in] UINT adapter_idx,
2270 [in] WINED3DDEVTYPE device_type,
2271 [in] WINED3DFORMAT adapter_format,
2272 [in] WINED3DFORMAT render_target_format,
2273 [in] WINED3DFORMAT depth_stencil_format
2275 HRESULT CheckDeviceType(
2276 [in] UINT adapter_idx,
2277 [in] WINED3DDEVTYPE device_type,
2278 [in] WINED3DFORMAT display_format,
2279 [in] WINED3DFORMAT backbuffer_format,
2280 [in] BOOL windowed
2282 HRESULT CheckDeviceFormat(
2283 [in] UINT adaper_idx,
2284 [in] WINED3DDEVTYPE device_type,
2285 [in] WINED3DFORMAT adapter_format,
2286 [in] DWORD usage,
2287 [in] WINED3DRESOURCETYPE resource_type,
2288 [in] WINED3DFORMAT check_format,
2289 [in] WINED3DSURFTYPE surface_type
2291 HRESULT CheckDeviceFormatConversion(
2292 [in] UINT adapter_idx,
2293 [in] WINED3DDEVTYPE device_type,
2294 [in] WINED3DFORMAT source_format,
2295 [in] WINED3DFORMAT target_format
2297 HRESULT GetDeviceCaps(
2298 [in] UINT adapter_idx,
2299 [in] WINED3DDEVTYPE device_type,
2300 [out] WINED3DCAPS *caps
2302 HRESULT CreateDevice(
2303 [in] UINT adapter_idx,
2304 [in] WINED3DDEVTYPE device_type,
2305 [in] HWND focus_window,
2306 [in] DWORD behaviour_flags,
2307 [in] IUnknown *parent,
2308 [in] IWineD3DDeviceParent *device_parent,
2309 [out] IWineD3DDevice **device
2314 object,
2315 local,
2316 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2318 interface IWineD3DResource : IWineD3DBase
2320 HRESULT GetDevice(
2321 [out] IWineD3DDevice **device
2323 HRESULT SetPrivateData(
2324 [in] REFGUID guid,
2325 [in] const void *data,
2326 [in] DWORD data_size,
2327 [in] DWORD flags
2329 HRESULT GetPrivateData(
2330 [in] REFGUID guid,
2331 [out] void *data,
2332 [in, out] DWORD *data_size
2334 HRESULT FreePrivateData(
2335 [in] REFGUID guid
2337 DWORD SetPriority(
2338 [in] DWORD new_priority
2340 DWORD GetPriority(
2342 void PreLoad(
2344 void UnLoad(
2346 WINED3DRESOURCETYPE GetType(
2351 object,
2352 local,
2353 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2355 interface IWineD3DRendertargetView : IWineD3DBase
2357 HRESULT GetResource(
2358 [out] IWineD3DResource **resource
2363 object,
2364 local,
2365 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2367 interface IWineD3DPalette : IWineD3DBase
2369 HRESULT GetEntries(
2370 [in] DWORD flags,
2371 [in] DWORD start,
2372 [in] DWORD count,
2373 [out] PALETTEENTRY *entries
2375 HRESULT GetCaps(
2376 [out] DWORD *caps
2378 HRESULT SetEntries(
2379 [in] DWORD flags,
2380 [in] DWORD start,
2381 [in] DWORD count,
2382 [in] const PALETTEENTRY *entries
2387 object,
2388 local,
2389 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2391 interface IWineD3DClipper : IWineD3DBase
2393 HRESULT GetClipList(
2394 [in] const RECT *rect,
2395 [out] RGNDATA *clip_list,
2396 [in, out] DWORD *clip_list_size
2398 HRESULT GetHWnd(
2399 [out] HWND *hwnd
2401 HRESULT IsClipListChanged(
2402 [out] BOOL *changed
2404 HRESULT SetClipList(
2405 [in] const RGNDATA *clip_list,
2406 [in] DWORD flags
2408 HRESULT SetHWnd(
2409 [in] DWORD flags,
2410 [in] HWND hwnd
2415 object,
2416 local,
2417 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2419 interface IWineD3DSurface : IWineD3DResource
2421 HRESULT GetContainer(
2422 [in] REFIID riid,
2423 [out] void **container
2425 HRESULT GetDesc(
2426 [out] WINED3DSURFACE_DESC *desc
2428 HRESULT LockRect(
2429 [out] WINED3DLOCKED_RECT *locked_rect,
2430 [in] const RECT *rect,
2431 [in] DWORD flags
2433 HRESULT UnlockRect(
2435 HRESULT GetDC(
2436 [out] HDC *dc
2438 HRESULT ReleaseDC(
2439 [in] HDC dc
2441 HRESULT Flip(
2442 [in] IWineD3DSurface *override,
2443 [in] DWORD flags
2445 HRESULT Blt(
2446 [in] const RECT *dst_rect,
2447 [in] IWineD3DSurface *src_surface,
2448 [in] const RECT *src_rect,
2449 [in] DWORD flags,
2450 [in] const WINEDDBLTFX *blt_fx,
2451 [in] WINED3DTEXTUREFILTERTYPE filter
2453 HRESULT GetBltStatus(
2454 [in] DWORD flags
2456 HRESULT GetFlipStatus(
2457 [in] DWORD flags
2459 HRESULT IsLost(
2461 HRESULT Restore(
2463 HRESULT BltFast(
2464 [in] DWORD dst_x,
2465 [in] DWORD dst_y,
2466 [in] IWineD3DSurface *src_surface,
2467 [in] const RECT *src_rect,
2468 [in] DWORD trans
2470 HRESULT GetPalette(
2471 [out] IWineD3DPalette **palette
2473 HRESULT SetPalette(
2474 [in] IWineD3DPalette *palette
2476 HRESULT RealizePalette(
2478 HRESULT SetColorKey(
2479 [in] DWORD flags,
2480 [in] const WINEDDCOLORKEY *color_key
2482 DWORD GetPitch(
2484 HRESULT SetMem(
2485 [in] void *mem
2487 HRESULT SetOverlayPosition(
2488 [in] LONG x,
2489 [in] LONG y
2491 HRESULT GetOverlayPosition(
2492 [out] LONG *x,
2493 [out] LONG *y
2495 HRESULT UpdateOverlayZOrder(
2496 [in] DWORD flags,
2497 [in] IWineD3DSurface *ref
2499 HRESULT UpdateOverlay(
2500 [in] const RECT *src_rect,
2501 [in] IWineD3DSurface *dst_surface,
2502 [in] const RECT *dst_rect,
2503 [in] DWORD flags,
2504 [in] const WINEDDOVERLAYFX *fx
2506 HRESULT SetClipper(
2507 [in] IWineD3DClipper *clipper
2509 HRESULT GetClipper(
2510 [out] IWineD3DClipper **clipper
2512 HRESULT LoadTexture(
2513 [in] BOOL srgb_mode
2515 void BindTexture(
2516 [in] BOOL srgb
2518 HRESULT SaveSnapshot(
2519 [in] const char *filename
2521 HRESULT SetContainer(
2522 [in] IWineD3DBase *container
2524 const void *GetData(
2526 HRESULT SetFormat(
2527 [in] WINED3DFORMAT format
2529 HRESULT PrivateSetup(
2531 void ModifyLocation(
2532 [in] DWORD location,
2533 [in] BOOL persistent
2535 HRESULT LoadLocation(
2536 [in] DWORD location,
2537 [in] const RECT *rect
2539 WINED3DSURFTYPE GetImplType(
2541 HRESULT DrawOverlay(
2546 object,
2547 local,
2548 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2550 interface IWineD3DVolume : IWineD3DResource
2552 HRESULT GetContainer(
2553 [in] REFIID riid,
2554 [out] void **container
2556 HRESULT GetDesc(
2557 [out] WINED3DVOLUME_DESC *desc
2559 HRESULT LockBox(
2560 [out] WINED3DLOCKED_BOX *locked_box,
2561 [in] const WINED3DBOX *box,
2562 [in] DWORD flags
2564 HRESULT UnlockBox(
2566 HRESULT LoadTexture(
2567 [in] int gl_level,
2568 [in] BOOL srgb_mode
2570 HRESULT SetContainer(
2571 [in] IWineD3DBase *container
2576 object,
2577 local,
2578 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2580 interface IWineD3DBaseTexture : IWineD3DResource
2582 DWORD SetLOD(
2583 [in] DWORD new_lod
2585 DWORD GetLOD(
2587 DWORD GetLevelCount(
2589 HRESULT SetAutoGenFilterType(
2590 WINED3DTEXTUREFILTERTYPE filter_type
2592 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2594 void GenerateMipSubLevels(
2596 BOOL SetDirty(
2597 BOOL dirty
2599 BOOL GetDirty(
2601 HRESULT BindTexture(
2602 [in] BOOL srgb
2604 UINT GetTextureDimensions(
2606 BOOL IsCondNP2(
2611 object,
2612 local,
2613 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2615 interface IWineD3DTexture : IWineD3DBaseTexture
2617 HRESULT GetLevelDesc(
2618 [in] UINT level,
2619 [out] WINED3DSURFACE_DESC *desc
2621 HRESULT GetSurfaceLevel(
2622 [in] UINT level,
2623 [out] IWineD3DSurface **surface
2625 HRESULT LockRect(
2626 [in] UINT level,
2627 [out] WINED3DLOCKED_RECT *locked_rect,
2628 [in] const RECT *rect,
2629 [in] DWORD flags
2631 HRESULT UnlockRect(
2632 [in] UINT level
2634 HRESULT AddDirtyRect(
2635 [in] const RECT *dirty_rect
2640 object,
2641 local,
2642 uuid(41752900-6f30-11d9-c687-00046142c14f)
2644 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2646 HRESULT GetLevelDesc(
2647 [in] UINT level,
2648 [out] WINED3DSURFACE_DESC *desc
2650 HRESULT GetCubeMapSurface(
2651 [in] WINED3DCUBEMAP_FACES face,
2652 [in] UINT level,
2653 [out] IWineD3DSurface **surface
2655 HRESULT LockRect(
2656 [in] WINED3DCUBEMAP_FACES face,
2657 [in] UINT level,
2658 [out] WINED3DLOCKED_RECT *locked_rect,
2659 [in] const RECT *rect,
2660 [in] DWORD flags
2662 HRESULT UnlockRect(
2663 [in] WINED3DCUBEMAP_FACES face,
2664 [in] UINT level
2666 HRESULT AddDirtyRect(
2667 [in] WINED3DCUBEMAP_FACES face,
2668 [in] const RECT *dirty_rect
2673 object,
2674 local,
2675 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2677 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2679 HRESULT GetLevelDesc(
2680 [in] UINT level,
2681 [out] WINED3DVOLUME_DESC *desc
2683 HRESULT GetVolumeLevel(
2684 [in] UINT level,
2685 [out] IWineD3DVolume **volume
2687 HRESULT LockBox(
2688 [in] UINT level,
2689 [out] WINED3DLOCKED_BOX *locked_box,
2690 [in] const WINED3DBOX *box,
2691 [in] DWORD flags
2693 HRESULT UnlockBox(
2694 [in] UINT level
2696 HRESULT AddDirtyBox(
2697 [in] const WINED3DBOX *dirty_box
2702 object,
2703 local,
2704 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2706 interface IWineD3DVertexDeclaration : IWineD3DBase
2708 HRESULT GetDevice(
2709 [out] IWineD3DDevice **device
2714 object,
2715 local,
2716 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2718 interface IWineD3DStateBlock : IWineD3DBase
2720 HRESULT GetDevice(
2721 [out] IWineD3DDevice **device
2723 HRESULT Capture(
2725 HRESULT Apply(
2727 HRESULT InitStartupStateBlock(
2732 object,
2733 local,
2734 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2736 interface IWineD3DQuery : IWineD3DBase
2738 HRESULT GetDevice(
2739 [out] IWineD3DDevice **device
2741 HRESULT GetData(
2742 [out] void *data,
2743 [in] DWORD data_size,
2744 [in] DWORD flags
2746 DWORD GetDataSize(
2748 WINED3DQUERYTYPE GetType(
2750 HRESULT Issue(
2751 DWORD flags
2756 object,
2757 local,
2758 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2760 interface IWineD3DSwapChain : IWineD3DBase
2762 void Destroy(
2764 HRESULT GetDevice(
2765 [out] IWineD3DDevice **device
2767 HRESULT Present(
2768 [in] const RECT *src_rect,
2769 [in] const RECT *dst_rect,
2770 [in] HWND dst_window_override,
2771 [in] const RGNDATA *dirty_region,
2772 [in] DWORD flags
2774 HRESULT SetDestWindowOverride(
2775 [in] HWND window
2777 HRESULT GetFrontBufferData(
2778 [in] IWineD3DSurface *dst_surface
2780 HRESULT GetBackBuffer(
2781 [in] UINT backbuffer_idx,
2782 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2783 [out] IWineD3DSurface **backbuffer
2785 HRESULT GetRasterStatus(
2786 [out] WINED3DRASTER_STATUS *raster_status
2788 HRESULT GetDisplayMode(
2789 [out] WINED3DDISPLAYMODE *mode
2791 HRESULT GetPresentParameters(
2792 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2794 HRESULT SetGammaRamp(
2795 [in] DWORD flags,
2796 [in] const WINED3DGAMMARAMP *ramp
2798 HRESULT GetGammaRamp(
2799 [out] WINED3DGAMMARAMP *ramp
2804 object,
2805 local,
2806 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2808 interface IWineD3DBuffer : IWineD3DResource
2810 HRESULT Map(
2811 [in] UINT offset,
2812 [in] UINT size,
2813 [out] BYTE **data,
2814 [in] DWORD flags
2816 HRESULT Unmap(
2818 HRESULT GetDesc(
2819 [out] WINED3DBUFFER_DESC *desc
2824 object,
2825 local,
2826 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2828 interface IWineD3DBaseShader : IWineD3DBase
2830 HRESULT GetDevice(
2831 [out] IWineD3DDevice **device
2833 HRESULT GetFunction(
2834 [out] void *data,
2835 [in, out] UINT *data_size
2840 object,
2841 local,
2842 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2844 interface IWineD3DVertexShader : IWineD3DBaseShader
2846 HRESULT SetLocalConstantsF(
2847 [in] UINT start_idx,
2848 [in] const float *src_data,
2849 [in] UINT vector4f_count
2854 object,
2855 local,
2856 uuid(818503da-6f30-11d9-c687-00046142c14f)
2858 interface IWineD3DPixelShader : IWineD3DBaseShader
2863 object,
2864 local,
2865 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2867 interface IWineD3DDevice : IWineD3DBase
2869 HRESULT CreateBuffer(
2870 [in] struct wined3d_buffer_desc *desc,
2871 [in] const void *data,
2872 [in] IUnknown *parent,
2873 [in] const struct wined3d_parent_ops *parent_ops,
2874 [out] IWineD3DBuffer **buffer
2876 HRESULT CreateVertexBuffer(
2877 [in] UINT length,
2878 [in] DWORD usage,
2879 [in] DWORD fvf,
2880 [in] WINED3DPOOL pool,
2881 [out] IWineD3DBuffer **vertex_buffer,
2882 [in] IUnknown *parent,
2883 [in] const struct wined3d_parent_ops *parent_ops
2885 HRESULT CreateIndexBuffer(
2886 [in] UINT length,
2887 [in] DWORD usage,
2888 [in] WINED3DPOOL pool,
2889 [out] IWineD3DBuffer **index_buffer,
2890 [in] IUnknown *parent,
2891 [in] const struct wined3d_parent_ops *parent_ops
2893 HRESULT CreateStateBlock(
2894 [in] WINED3DSTATEBLOCKTYPE type,
2895 [out] IWineD3DStateBlock **stateblock,
2896 [in] IUnknown *parent
2898 HRESULT CreateSurface(
2899 [in] UINT width,
2900 [in] UINT height,
2901 [in] WINED3DFORMAT format,
2902 [in] BOOL lockable,
2903 [in] BOOL discard,
2904 [in] UINT level,
2905 [out] IWineD3DSurface **surface,
2906 [in] DWORD usage,
2907 [in] WINED3DPOOL pool,
2908 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2909 [in] DWORD multisample_quality,
2910 [in] WINED3DSURFTYPE surface_type,
2911 [in] IUnknown *parent,
2912 [in] const struct wined3d_parent_ops *parent_ops
2914 HRESULT CreateRendertargetView(
2915 [in] IWineD3DResource *resource,
2916 [in] IUnknown *parent,
2917 [out] IWineD3DRendertargetView **rendertarget_view
2919 HRESULT CreateTexture(
2920 [in] UINT width,
2921 [in] UINT height,
2922 [in] UINT levels,
2923 [in] DWORD usage,
2924 [in] WINED3DFORMAT format,
2925 [in] WINED3DPOOL pool,
2926 [out] IWineD3DTexture **texture,
2927 [in] IUnknown *parent,
2928 [in] const struct wined3d_parent_ops *parent_ops
2930 HRESULT CreateVolumeTexture(
2931 [in] UINT width,
2932 [in] UINT height,
2933 [in] UINT depth,
2934 [in] UINT levels,
2935 [in] DWORD usage,
2936 [in] WINED3DFORMAT format,
2937 [in] WINED3DPOOL pool,
2938 [out] IWineD3DVolumeTexture **texture,
2939 [in] IUnknown *parent,
2940 [in] const struct wined3d_parent_ops *parent_ops
2942 HRESULT CreateVolume(
2943 [in] UINT width,
2944 [in] UINT height,
2945 [in] UINT depth,
2946 [in] DWORD usage,
2947 [in] WINED3DFORMAT format,
2948 [in] WINED3DPOOL pool,
2949 [out] IWineD3DVolume **volume,
2950 [in] IUnknown *parent,
2951 [in] const struct wined3d_parent_ops *parent_ops
2953 HRESULT CreateCubeTexture(
2954 [in] UINT edge_length,
2955 [in] UINT levels,
2956 [in] DWORD usage,
2957 [in] WINED3DFORMAT format,
2958 [in] WINED3DPOOL pool,
2959 [out] IWineD3DCubeTexture **texture,
2960 [in] IUnknown *parent,
2961 [in] const struct wined3d_parent_ops *parent_ops
2963 HRESULT CreateQuery(
2964 [in] WINED3DQUERYTYPE type,
2965 [out] IWineD3DQuery **query,
2966 [in] IUnknown *parent
2968 HRESULT CreateSwapChain(
2969 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2970 [out] IWineD3DSwapChain **swapchain,
2971 [in] IUnknown *parent,
2972 [in] WINED3DSURFTYPE surface_type
2974 HRESULT CreateVertexDeclaration(
2975 [out] IWineD3DVertexDeclaration **declaration,
2976 [in] IUnknown *parent,
2977 [in] const struct wined3d_parent_ops *parent_ops,
2978 [in] const WINED3DVERTEXELEMENT *elements,
2979 [in] UINT element_count
2981 HRESULT CreateVertexDeclarationFromFVF(
2982 [out] IWineD3DVertexDeclaration **declaration,
2983 [in] IUnknown *parent,
2984 [in] const struct wined3d_parent_ops *parent_ops,
2985 [in] DWORD fvf
2987 HRESULT CreateVertexShader(
2988 [in] const DWORD *function,
2989 [in] const struct wined3d_shader_signature *output_signature,
2990 [out] IWineD3DVertexShader **shader,
2991 [in] IUnknown *parent,
2992 [in] const struct wined3d_parent_ops *parent_ops
2994 HRESULT CreatePixelShader(
2995 [in] const DWORD *function,
2996 [in] const struct wined3d_shader_signature *output_signature,
2997 [out] IWineD3DPixelShader **shader,
2998 [in] IUnknown *parent,
2999 [in] const struct wined3d_parent_ops *parent_ops
3001 HRESULT CreatePalette(
3002 [in] DWORD flags,
3003 [in] const PALETTEENTRY *palette_entry,
3004 [out] IWineD3DPalette **palette,
3005 [in] IUnknown *parent
3007 HRESULT Init3D(
3008 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3010 HRESULT InitGDI(
3011 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3013 HRESULT Uninit3D(
3014 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3016 HRESULT UninitGDI(
3017 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3019 void SetMultithreaded(
3021 HRESULT EvictManagedResources(
3023 UINT GetAvailableTextureMem(
3025 HRESULT GetBackBuffer(
3026 [in] UINT swapchain_idx,
3027 [in] UINT backbuffer_idx,
3028 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
3029 [out] IWineD3DSurface **backbuffer
3031 HRESULT GetCreationParameters(
3032 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3034 HRESULT GetDeviceCaps(
3035 [out] WINED3DCAPS *caps
3037 HRESULT GetDirect3D(
3038 [out] IWineD3D** d3d
3040 HRESULT GetDisplayMode(
3041 [in] UINT swapchain_idx,
3042 [out] WINED3DDISPLAYMODE *mode
3044 HRESULT SetDisplayMode(
3045 [in] UINT swapchain_idx,
3046 [in] const WINED3DDISPLAYMODE *mode
3048 UINT GetNumberOfSwapChains(
3050 HRESULT GetRasterStatus(
3051 [in] UINT swapchain_idx,
3052 [out] WINED3DRASTER_STATUS *raster_status
3054 HRESULT GetSwapChain(
3055 [in] UINT swapchain_idx,
3056 [out] IWineD3DSwapChain **swapchain
3058 HRESULT Reset(
3059 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3061 HRESULT SetDialogBoxMode(
3062 [in] BOOL enable_dialogs
3064 HRESULT SetCursorProperties(
3065 [in] UINT x_hotspot,
3066 [in] UINT y_hotspot,
3067 [in] IWineD3DSurface *cursor_surface
3069 void SetCursorPosition(
3070 [in] int x_screen_space,
3071 [in] int y_screen_space,
3072 [in] DWORD flags
3074 BOOL ShowCursor(
3075 [in] BOOL show
3077 HRESULT TestCooperativeLevel(
3079 HRESULT SetClipPlane(
3080 [in] DWORD plane_idx,
3081 [in] const float *plane
3083 HRESULT GetClipPlane(
3084 [in] DWORD plane_idx,
3085 [out] float *plane
3087 HRESULT SetClipStatus(
3088 [in] const WINED3DCLIPSTATUS *clip_status
3090 HRESULT GetClipStatus(
3091 [out] WINED3DCLIPSTATUS *clip_status
3093 HRESULT SetCurrentTexturePalette(
3094 [in] UINT palette_number
3096 HRESULT GetCurrentTexturePalette(
3097 [out] UINT *palette_number
3099 HRESULT SetDepthStencilSurface(
3100 [in] IWineD3DSurface *depth_stencil
3102 HRESULT GetDepthStencilSurface(
3103 [out] IWineD3DSurface **depth_stencil
3105 void SetGammaRamp(
3106 [in] UINT swapchain_idx,
3107 [in] DWORD flags,
3108 [in] const WINED3DGAMMARAMP *ramp
3110 void GetGammaRamp(
3111 [in] UINT swapchain_idx,
3112 [out] WINED3DGAMMARAMP *ramp
3114 HRESULT SetIndexBuffer(
3115 [in] IWineD3DBuffer *index_buffer,
3116 [in] WINED3DFORMAT format
3118 HRESULT GetIndexBuffer(
3119 [out] IWineD3DBuffer **index_buffer
3121 HRESULT SetBaseVertexIndex(
3122 [in] INT base_index
3124 HRESULT GetBaseVertexIndex(
3125 [out] INT *base_index
3127 HRESULT SetLight(
3128 [in] DWORD light_idx,
3129 [in] const WINED3DLIGHT *light
3131 HRESULT GetLight(
3132 [in] DWORD light_idx,
3133 [out] WINED3DLIGHT *light
3135 HRESULT SetLightEnable(
3136 [in] DWORD light_idx,
3137 [in] BOOL enable
3139 HRESULT GetLightEnable(
3140 [in] DWORD light_idx,
3141 [out] BOOL *enable
3143 HRESULT SetMaterial(
3144 [in] const WINED3DMATERIAL *material
3146 HRESULT GetMaterial(
3147 [out] WINED3DMATERIAL *material
3149 HRESULT SetNPatchMode(
3150 [in] float segments
3152 float GetNPatchMode(
3154 HRESULT SetPaletteEntries(
3155 [in] UINT palette_number,
3156 [in] const PALETTEENTRY *entries
3158 HRESULT GetPaletteEntries(
3159 [in] UINT palette_number,
3160 [out] PALETTEENTRY *entries
3162 HRESULT SetPixelShader(
3163 [in] IWineD3DPixelShader *shader
3165 HRESULT GetPixelShader(
3166 [out] IWineD3DPixelShader **shader
3168 HRESULT SetPixelShaderConstantB(
3169 [in] UINT start_register,
3170 [in] const BOOL *constants,
3171 [in] UINT bool_count
3173 HRESULT GetPixelShaderConstantB(
3174 [in] UINT start_register,
3175 [out] BOOL *constants,
3176 [in] UINT bool_count
3178 HRESULT SetPixelShaderConstantI(
3179 [in] UINT start_register,
3180 [in] const int *constants,
3181 [in] UINT vector4i_count
3183 HRESULT GetPixelShaderConstantI(
3184 [in] UINT start_register,
3185 [out] int *constants,
3186 [in] UINT vector4i_count
3188 HRESULT SetPixelShaderConstantF(
3189 [in] UINT start_register,
3190 [in] const float *constants,
3191 [in] UINT vector4f_count
3193 HRESULT GetPixelShaderConstantF(
3194 [in] UINT start_register,
3195 [out] float *constants,
3196 [in] UINT vector4f_count
3198 HRESULT SetRenderState(
3199 [in] WINED3DRENDERSTATETYPE state,
3200 [in] DWORD value
3202 HRESULT GetRenderState(
3203 [in] WINED3DRENDERSTATETYPE state,
3204 [out] DWORD *value
3206 HRESULT SetRenderTarget(
3207 [in] DWORD render_target_idx,
3208 [in] IWineD3DSurface *render_target
3210 HRESULT GetRenderTarget(
3211 [in] DWORD render_target_idx,
3212 [out] IWineD3DSurface **render_target
3214 HRESULT SetFrontBackBuffers(
3215 [in] IWineD3DSurface *front,
3216 [in] IWineD3DSurface *back
3218 HRESULT SetSamplerState(
3219 [in] DWORD sampler_idx,
3220 [in] WINED3DSAMPLERSTATETYPE state,
3221 [in] DWORD value
3223 HRESULT GetSamplerState(
3224 [in] DWORD sampler_idx,
3225 [in] WINED3DSAMPLERSTATETYPE state,
3226 [out] DWORD *value
3228 HRESULT SetScissorRect(
3229 [in] const RECT *rect
3231 HRESULT GetScissorRect(
3232 [out] RECT *rect
3234 HRESULT SetSoftwareVertexProcessing(
3235 [in] BOOL software
3237 BOOL GetSoftwareVertexProcessing(
3239 HRESULT SetStreamSource(
3240 [in] UINT stream_idx,
3241 [in] IWineD3DBuffer *buffer,
3242 [in] UINT offset,
3243 [in] UINT stride
3245 HRESULT GetStreamSource(
3246 [in] UINT stream_idx,
3247 [out] IWineD3DBuffer **buffer,
3248 [out] UINT *offset,
3249 [out] UINT *stride
3251 HRESULT SetStreamSourceFreq(
3252 [in] UINT stream_idx,
3253 [in] UINT divider
3255 HRESULT GetStreamSourceFreq(
3256 [in] UINT stream_idx,
3257 [out] UINT *divider
3259 HRESULT SetTexture(
3260 [in] DWORD stage,
3261 [in] IWineD3DBaseTexture *texture
3263 HRESULT GetTexture(
3264 [in] DWORD stage,
3265 [out] IWineD3DBaseTexture **texture
3267 HRESULT SetTextureStageState(
3268 [in] DWORD stage,
3269 [in] WINED3DTEXTURESTAGESTATETYPE state,
3270 [in] DWORD value
3272 HRESULT GetTextureStageState(
3273 [in] DWORD stage,
3274 [in] WINED3DTEXTURESTAGESTATETYPE state,
3275 [out] DWORD *value
3277 HRESULT SetTransform(
3278 [in] WINED3DTRANSFORMSTATETYPE state,
3279 [in] const WINED3DMATRIX *matrix
3281 HRESULT GetTransform(
3282 [in] WINED3DTRANSFORMSTATETYPE state,
3283 [out] WINED3DMATRIX *matrix
3285 HRESULT SetVertexDeclaration(
3286 [in] IWineD3DVertexDeclaration *declaration
3288 HRESULT GetVertexDeclaration(
3289 [out] IWineD3DVertexDeclaration **declaration
3291 HRESULT SetVertexShader(
3292 [in] IWineD3DVertexShader *shader
3294 HRESULT GetVertexShader(
3295 [out] IWineD3DVertexShader **shader
3297 HRESULT SetVertexShaderConstantB(
3298 [in] UINT start_register,
3299 [in] const BOOL *constants,
3300 [in] UINT bool_count
3302 HRESULT GetVertexShaderConstantB(
3303 [in] UINT start_register,
3304 [out] BOOL *constants,
3305 [in] UINT bool_count
3307 HRESULT SetVertexShaderConstantI(
3308 [in] UINT start_register,
3309 [in] const int *constants,
3310 [in] UINT vector4i_count
3312 HRESULT GetVertexShaderConstantI(
3313 [in] UINT start_register,
3314 [out] int *constants,
3315 [in] UINT vector4i_count
3317 HRESULT SetVertexShaderConstantF(
3318 [in] UINT start_register,
3319 [in] const float *constants,
3320 [in] UINT vector4f_count
3322 HRESULT GetVertexShaderConstantF(
3323 [in] UINT start_register,
3324 [out] float *constants,
3325 [in] UINT vector4f_count
3327 HRESULT SetViewport(
3328 [in] const WINED3DVIEWPORT *viewport
3330 HRESULT GetViewport(
3331 [out] WINED3DVIEWPORT *viewport
3333 HRESULT MultiplyTransform(
3334 [in] WINED3DTRANSFORMSTATETYPE state,
3335 [in] const WINED3DMATRIX *matrix
3337 HRESULT ValidateDevice(
3338 [out] DWORD *num_passes
3340 HRESULT ProcessVertices(
3341 [in] UINT src_start_idx,
3342 [in] UINT dst_idx,
3343 [in] UINT vertex_count,
3344 [in] IWineD3DBuffer *dest_buffer,
3345 [in] IWineD3DVertexDeclaration *declaration,
3346 [in] DWORD flags,
3347 [in] DWORD DestFVF
3349 HRESULT BeginStateBlock(
3351 HRESULT EndStateBlock(
3352 [out] IWineD3DStateBlock **stateblock
3354 HRESULT BeginScene(
3356 HRESULT EndScene(
3358 HRESULT Present(
3359 [in] const RECT *src_rect,
3360 [in] const RECT *dst_rect,
3361 [in] HWND dst_window_override,
3362 [in] const RGNDATA *dirty_region
3364 HRESULT Clear(
3365 [in] DWORD rect_count,
3366 [in] const WINED3DRECT *rects,
3367 [in] DWORD flags,
3368 [in] WINED3DCOLOR color,
3369 [in] float z,
3370 [in] DWORD stencil
3372 void ClearRendertargetView(
3373 [in] IWineD3DRendertargetView *rendertarget_view,
3374 [in] const float color[4]
3376 void SetPrimitiveType(
3377 [in] WINED3DPRIMITIVETYPE primitive_topology
3379 void GetPrimitiveType(
3380 [out] WINED3DPRIMITIVETYPE *primitive_topology
3382 HRESULT DrawPrimitive(
3383 [in] UINT start_vertex,
3384 [in] UINT vertex_count
3386 HRESULT DrawIndexedPrimitive(
3387 [in] UINT start_idx,
3388 [in] UINT index_count
3390 HRESULT DrawPrimitiveUP(
3391 [in] UINT vertex_count,
3392 [in] const void *stream_data,
3393 [in] UINT stream_stride
3395 HRESULT DrawIndexedPrimitiveUP(
3396 [in] UINT index_count,
3397 [in] const void *index_data,
3398 [in] WINED3DFORMAT index_data_format,
3399 [in] const void *stream_data,
3400 [in] UINT stream_stride
3402 HRESULT DrawPrimitiveStrided(
3403 [in] UINT vertex_count,
3404 [in] const WineDirect3DVertexStridedData *strided_data
3406 HRESULT DrawIndexedPrimitiveStrided(
3407 [in] UINT index_count,
3408 [in] const WineDirect3DVertexStridedData *strided_data,
3409 [in] UINT vertex_count,
3410 [in] const void *index_data,
3411 [in] WINED3DFORMAT index_data_format
3413 HRESULT DrawRectPatch(
3414 [in] UINT handle,
3415 [in] const float *num_segs,
3416 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3418 HRESULT DrawTriPatch(
3419 [in] UINT handle,
3420 [in] const float *num_segs,
3421 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3423 HRESULT DeletePatch(
3424 [in] UINT handle
3426 HRESULT ColorFill(
3427 [in] IWineD3DSurface *surface,
3428 [in] const WINED3DRECT *rect,
3429 [in] WINED3DCOLOR color
3431 HRESULT UpdateTexture(
3432 [in] IWineD3DBaseTexture *src_texture,
3433 [in] IWineD3DBaseTexture *dst_texture
3435 HRESULT UpdateSurface(
3436 [in] IWineD3DSurface *src_surface,
3437 [in] const RECT *src_rect,
3438 [in] IWineD3DSurface *dst_surface,
3439 [in] const POINT *dst_point
3441 HRESULT GetFrontBufferData(
3442 [in] UINT swapchain_idx,
3443 [in] IWineD3DSurface *dst_surface
3445 HRESULT EnumResources(
3446 [in] D3DCB_ENUMRESOURCES callback,
3447 [in] void *data
3451 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3452 IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
3453 void wined3d_mutex_lock(void);
3454 void wined3d_mutex_unlock(void);