push 52d6b63ba2f2d4f9b02b6b922d27bff05a60596f
[wine/hacks.git] / dlls / winex11.drv / opengl.c
blob9f97099a49e5d2a412aed800f86b523ef7e01106
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #include "x11drv.h"
33 #include "winternl.h"
34 #include "wine/library.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
39 #ifdef SONAME_LIBGL
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 #ifdef HAVE_GL_GL_H
46 # include <GL/gl.h>
47 #endif
48 #ifdef HAVE_GL_GLX_H
49 # include <GL/glx.h>
50 #endif
52 #include "wine/wgl.h"
54 #undef APIENTRY
55 #undef CALLBACK
56 #undef WINAPI
58 /* Redefines the constants */
59 #define CALLBACK __stdcall
60 #define WINAPI __stdcall
61 #define APIENTRY WINAPI
64 WINE_DECLARE_DEBUG_CHANNEL(fps);
66 typedef struct wine_glextension {
67 const char *extName;
68 struct {
69 const char *funcName;
70 void *funcAddress;
71 } extEntryPoints[9];
72 } WineGLExtension;
74 struct WineGLInfo {
75 const char *glVersion;
76 char *glExtensions;
78 int glxVersion[2];
80 const char *glxServerVersion;
81 const char *glxServerVendor;
82 const char *glxServerExtensions;
84 const char *glxClientVersion;
85 const char *glxClientVendor;
86 const char *glxClientExtensions;
88 const char *glxExtensions;
90 BOOL glxDirect;
91 char wglExtensions[4096];
94 typedef struct wine_glpixelformat {
95 int iPixelFormat;
96 GLXFBConfig fbconfig;
97 int fmt_id;
98 int render_type;
99 BOOL offscreenOnly;
100 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
101 } WineGLPixelFormat;
103 typedef struct wine_glcontext {
104 HDC hdc;
105 BOOL do_escape;
106 XVisualInfo *vis;
107 WineGLPixelFormat *fmt;
108 GLXContext ctx;
109 HDC read_hdc;
110 Drawable drawables[2];
111 BOOL refresh_drawables;
112 struct wine_glcontext *next;
113 struct wine_glcontext *prev;
114 } Wine_GLContext;
116 typedef struct wine_glpbuffer {
117 Drawable drawable;
118 Display* display;
119 WineGLPixelFormat* fmt;
120 int width;
121 int height;
122 int* attribList;
123 HDC hdc;
125 int use_render_texture; /* This is also the internal texture format */
126 int texture_bind_target;
127 int texture_bpp;
128 GLint texture_format;
129 GLuint texture_target;
130 GLenum texture_type;
131 GLuint texture;
132 int texture_level;
133 } Wine_GLPBuffer;
135 static Wine_GLContext *context_list;
136 static struct WineGLInfo WineGLInfo = { 0 };
137 static int use_render_texture_emulation = 1;
138 static int use_render_texture_ati = 0;
139 static int swap_interval = 1;
141 #define MAX_EXTENSIONS 16
142 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
143 static int WineGLExtensionListSize;
145 static void X11DRV_WineGL_LoadExtensions(void);
146 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
147 static BOOL glxRequireVersion(int requiredVersion);
148 static BOOL glxRequireExtension(const char *requiredExtension);
150 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
151 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
152 TRACE(" - dwFlags : ");
153 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
154 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
155 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
156 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
157 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
158 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
159 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
160 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
161 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
162 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
163 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
164 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
165 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
166 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
170 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
171 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
173 #undef TEST_AND_DUMP
174 TRACE("\n");
176 TRACE(" - iPixelType : ");
177 switch (ppfd->iPixelType) {
178 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
179 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
181 TRACE("\n");
183 TRACE(" - Color : %d\n", ppfd->cColorBits);
184 TRACE(" - Red : %d\n", ppfd->cRedBits);
185 TRACE(" - Green : %d\n", ppfd->cGreenBits);
186 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
187 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
188 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
189 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
190 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
191 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
193 TRACE(" - iLayerType : ");
194 switch (ppfd->iLayerType) {
195 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
196 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
197 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
199 TRACE("\n");
202 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
203 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
205 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
206 /* GLX 1.0 */
207 MAKE_FUNCPTR(glXChooseVisual)
208 MAKE_FUNCPTR(glXCopyContext)
209 MAKE_FUNCPTR(glXCreateContext)
210 MAKE_FUNCPTR(glXCreateGLXPixmap)
211 MAKE_FUNCPTR(glXGetCurrentContext)
212 MAKE_FUNCPTR(glXGetCurrentDrawable)
213 MAKE_FUNCPTR(glXDestroyContext)
214 MAKE_FUNCPTR(glXDestroyGLXPixmap)
215 MAKE_FUNCPTR(glXGetConfig)
216 MAKE_FUNCPTR(glXIsDirect)
217 MAKE_FUNCPTR(glXMakeCurrent)
218 MAKE_FUNCPTR(glXSwapBuffers)
219 MAKE_FUNCPTR(glXQueryExtension)
220 MAKE_FUNCPTR(glXQueryVersion)
221 MAKE_FUNCPTR(glXUseXFont)
223 /* GLX 1.1 */
224 MAKE_FUNCPTR(glXGetClientString)
225 MAKE_FUNCPTR(glXQueryExtensionsString)
226 MAKE_FUNCPTR(glXQueryServerString)
228 /* GLX 1.3 */
229 MAKE_FUNCPTR(glXGetFBConfigs)
230 MAKE_FUNCPTR(glXChooseFBConfig)
231 MAKE_FUNCPTR(glXCreatePbuffer)
232 MAKE_FUNCPTR(glXCreateNewContext)
233 MAKE_FUNCPTR(glXDestroyPbuffer)
234 MAKE_FUNCPTR(glXGetFBConfigAttrib)
235 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
236 MAKE_FUNCPTR(glXMakeContextCurrent)
237 MAKE_FUNCPTR(glXQueryDrawable)
238 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
240 /* GLX Extensions */
241 static void* (*pglXGetProcAddressARB)(const GLubyte *);
242 static int (*pglXSwapIntervalSGI)(int);
244 /* ATI GLX Extensions */
245 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
246 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
247 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
249 /* NV GLX Extension */
250 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
251 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
253 /* MESA GLX Extensions */
254 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
256 /* Standard OpenGL */
257 MAKE_FUNCPTR(glBindTexture)
258 MAKE_FUNCPTR(glBitmap)
259 MAKE_FUNCPTR(glCopyTexSubImage1D)
260 MAKE_FUNCPTR(glCopyTexImage2D)
261 MAKE_FUNCPTR(glCopyTexSubImage2D)
262 MAKE_FUNCPTR(glDrawBuffer)
263 MAKE_FUNCPTR(glEndList)
264 MAKE_FUNCPTR(glGetError)
265 MAKE_FUNCPTR(glGetIntegerv)
266 MAKE_FUNCPTR(glGetString)
267 MAKE_FUNCPTR(glNewList)
268 MAKE_FUNCPTR(glPixelStorei)
269 MAKE_FUNCPTR(glReadPixels)
270 MAKE_FUNCPTR(glTexImage2D)
271 MAKE_FUNCPTR(glFinish)
272 MAKE_FUNCPTR(glFlush)
273 #undef MAKE_FUNCPTR
275 static BOOL infoInitialized = FALSE;
276 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
278 int screen = DefaultScreen(gdi_display);
279 Window win = RootWindow(gdi_display, screen);
280 const char* str;
281 XVisualInfo *vis;
282 GLXContext ctx = NULL;
283 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
285 if (infoInitialized)
286 return TRUE;
287 infoInitialized = TRUE;
289 wine_tsx11_lock();
291 vis = pglXChooseVisual(gdi_display, screen, attribList);
292 if (vis) {
293 WORD old_fs = wine_get_fs();
294 /* Create a GLX Context. Without one we can't query GL information */
295 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
296 if (wine_get_fs() != old_fs)
298 wine_set_fs( old_fs );
299 wine_tsx11_unlock();
300 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
301 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
302 return FALSE;
306 if (ctx) {
307 pglXMakeCurrent(gdi_display, win, ctx);
308 } else {
309 ERR(" couldn't initialize OpenGL, expect problems\n");
310 wine_tsx11_unlock();
311 return FALSE;
314 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
315 str = (const char *) pglGetString(GL_EXTENSIONS);
316 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
317 strcpy(WineGLInfo.glExtensions, str);
319 /* Get the common GLX version supported by GLX client and server ( major/minor) */
320 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
322 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
323 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
324 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
326 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
327 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
328 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
330 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
331 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
333 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
334 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
335 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
336 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
337 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
338 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
339 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
340 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
342 if(vis) XFree(vis);
343 if(ctx) {
344 pglXMakeCurrent(gdi_display, None, NULL);
345 pglXDestroyContext(gdi_display, ctx);
347 wine_tsx11_unlock();
348 return TRUE;
351 void X11DRV_OpenGL_Cleanup(void)
353 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
354 infoInitialized = FALSE;
357 static BOOL has_opengl(void)
359 static int init_done;
360 static void *opengl_handle;
362 char buffer[200];
363 int error_base, event_base;
365 if (init_done) return (opengl_handle != NULL);
366 init_done = 1;
368 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
369 and include all dependencies */
370 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
371 if (opengl_handle == NULL)
373 ERR( "Failed to load libGL: %s\n", buffer );
374 ERR( "OpenGL support is disabled.\n");
375 return FALSE;
378 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
379 if (pglXGetProcAddressARB == NULL) {
380 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
381 goto failed;
384 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
386 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
387 goto failed; \
388 } while(0)
390 /* GLX 1.0 */
391 LOAD_FUNCPTR(glXChooseVisual);
392 LOAD_FUNCPTR(glXCopyContext);
393 LOAD_FUNCPTR(glXCreateContext);
394 LOAD_FUNCPTR(glXCreateGLXPixmap);
395 LOAD_FUNCPTR(glXGetCurrentContext);
396 LOAD_FUNCPTR(glXGetCurrentDrawable);
397 LOAD_FUNCPTR(glXDestroyContext);
398 LOAD_FUNCPTR(glXDestroyGLXPixmap);
399 LOAD_FUNCPTR(glXGetConfig);
400 LOAD_FUNCPTR(glXIsDirect);
401 LOAD_FUNCPTR(glXMakeCurrent);
402 LOAD_FUNCPTR(glXSwapBuffers);
403 LOAD_FUNCPTR(glXQueryExtension);
404 LOAD_FUNCPTR(glXQueryVersion);
405 LOAD_FUNCPTR(glXUseXFont);
407 /* GLX 1.1 */
408 LOAD_FUNCPTR(glXGetClientString);
409 LOAD_FUNCPTR(glXQueryExtensionsString);
410 LOAD_FUNCPTR(glXQueryServerString);
412 /* GLX 1.3 */
413 LOAD_FUNCPTR(glXCreatePbuffer);
414 LOAD_FUNCPTR(glXCreateNewContext);
415 LOAD_FUNCPTR(glXDestroyPbuffer);
416 LOAD_FUNCPTR(glXMakeContextCurrent);
417 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
418 LOAD_FUNCPTR(glXGetFBConfigs);
420 /* Standard OpenGL calls */
421 LOAD_FUNCPTR(glBindTexture);
422 LOAD_FUNCPTR(glBitmap);
423 LOAD_FUNCPTR(glCopyTexSubImage1D);
424 LOAD_FUNCPTR(glCopyTexImage2D);
425 LOAD_FUNCPTR(glCopyTexSubImage2D);
426 LOAD_FUNCPTR(glDrawBuffer);
427 LOAD_FUNCPTR(glEndList);
428 LOAD_FUNCPTR(glGetError);
429 LOAD_FUNCPTR(glGetIntegerv);
430 LOAD_FUNCPTR(glGetString);
431 LOAD_FUNCPTR(glNewList);
432 LOAD_FUNCPTR(glPixelStorei);
433 LOAD_FUNCPTR(glReadPixels);
434 LOAD_FUNCPTR(glTexImage2D);
435 LOAD_FUNCPTR(glFinish);
436 LOAD_FUNCPTR(glFlush);
437 #undef LOAD_FUNCPTR
439 /* It doesn't matter if these fail. They'll only be used if the driver reports
440 the associated extension is available (and if a driver reports the extension
441 is available but fails to provide the functions, it's quite broken) */
442 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
443 /* NV GLX Extension */
444 LOAD_FUNCPTR(glXAllocateMemoryNV);
445 LOAD_FUNCPTR(glXFreeMemoryNV);
446 #undef LOAD_FUNCPTR
448 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
450 wine_tsx11_lock();
451 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
452 TRACE("GLX is up and running error_base = %d\n", error_base);
453 } else {
454 wine_tsx11_unlock();
455 ERR( "GLX extension is missing, disabling OpenGL.\n" );
456 goto failed;
459 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
460 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
461 * rendering is used.
463 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
464 * depends on the reported GLX client / server version and on the client / server extension list.
465 * Those don't have to be the same.
467 * In general the server GLX information lists the capabilities in case of indirect rendering.
468 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
469 * available and in that case the client GLX informat can be used.
470 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
471 * in the GLX version/extension list. When a program does this it works for certain for both
472 * direct and indirect rendering.
474 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
475 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
476 * extension list which causes this extension not to be listed. (Wine requires this extension).
477 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
478 * pbuffers is around.
480 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
481 * the ATI drivers and from then on use GLX client information for them.
484 if(glxRequireVersion(3)) {
485 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
486 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
487 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
488 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
489 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
490 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
491 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
492 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
494 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
495 * enable this function when the Xserver understand GLX 1.3 or newer
497 pglXQueryDrawable = NULL;
498 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
499 TRACE("Overriding ATI GLX capabilities!\n");
500 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
501 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
502 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
503 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
505 /* Use client GLX information in case of the ATI drivers. We override the
506 * capabilities over here and not somewhere else as ATI might better their
507 * life in the future. In case they release proper drivers this block of
508 * code won't be called. */
509 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
510 } else {
511 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
514 if(glxRequireExtension("GLX_ATI_render_texture")) {
515 use_render_texture_ati = 1;
516 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
517 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
518 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
521 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
522 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
525 X11DRV_WineGL_LoadExtensions();
527 wine_tsx11_unlock();
528 return TRUE;
530 failed:
531 wine_dlclose(opengl_handle, NULL, 0);
532 opengl_handle = NULL;
533 return FALSE;
536 static inline Wine_GLContext *alloc_context(void)
538 Wine_GLContext *ret;
540 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
542 ret->next = context_list;
543 if (context_list) context_list->prev = ret;
544 context_list = ret;
546 return ret;
549 static inline void free_context(Wine_GLContext *context)
551 if (context->next != NULL) context->next->prev = context->prev;
552 if (context->prev != NULL) context->prev->next = context->next;
553 else context_list = context->next;
555 if (context->vis) XFree(context->vis);
556 HeapFree(GetProcessHeap(), 0, context);
559 static inline BOOL is_valid_context( Wine_GLContext *ctx )
561 Wine_GLContext *ptr;
562 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
563 return (ptr != NULL);
566 static int describeContext(Wine_GLContext* ctx) {
567 int tmp;
568 int ctx_vis_id;
569 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
570 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
571 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
572 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
573 TRACE(" - VISUAL_ID 0x%x\n", tmp);
574 ctx_vis_id = tmp;
575 return ctx_vis_id;
578 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
579 int tmp;
580 WineGLPixelFormat *fmt;
581 int fmt_count = 0;
583 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
584 if(!fmt) return FALSE;
586 TRACE(" HDC %p has:\n", physDev->hdc);
587 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
588 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
589 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
591 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
592 TRACE(" - VISUAL_ID 0x%x\n", tmp);
594 return TRUE;
597 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
598 int nAttribs = 0;
599 unsigned cur = 0;
600 int pop;
601 int drawattrib = 0;
602 int nvfloatattrib = GLX_DONT_CARE;
603 int pixelattrib = 0;
605 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
606 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
607 while (iWGLAttr && 0 != iWGLAttr[cur]) {
608 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
610 switch (iWGLAttr[cur]) {
611 case WGL_AUX_BUFFERS_ARB:
612 pop = iWGLAttr[++cur];
613 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
614 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
615 break;
616 case WGL_COLOR_BITS_ARB:
617 pop = iWGLAttr[++cur];
618 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
619 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
620 break;
621 case WGL_BLUE_BITS_ARB:
622 pop = iWGLAttr[++cur];
623 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
624 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
625 break;
626 case WGL_RED_BITS_ARB:
627 pop = iWGLAttr[++cur];
628 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
629 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
630 break;
631 case WGL_GREEN_BITS_ARB:
632 pop = iWGLAttr[++cur];
633 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
634 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
635 break;
636 case WGL_ALPHA_BITS_ARB:
637 pop = iWGLAttr[++cur];
638 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
639 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
640 break;
641 case WGL_DEPTH_BITS_ARB:
642 pop = iWGLAttr[++cur];
643 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
644 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
645 break;
646 case WGL_STENCIL_BITS_ARB:
647 pop = iWGLAttr[++cur];
648 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
649 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
650 break;
651 case WGL_DOUBLE_BUFFER_ARB:
652 pop = iWGLAttr[++cur];
653 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
654 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
655 break;
656 case WGL_STEREO_ARB:
657 pop = iWGLAttr[++cur];
658 PUSH2(oGLXAttr, GLX_STEREO, pop);
659 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
660 break;
662 case WGL_PIXEL_TYPE_ARB:
663 pop = iWGLAttr[++cur];
664 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
665 switch (pop) {
666 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
667 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
668 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
669 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
670 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
671 default:
672 ERR("unexpected PixelType(%x)\n", pop);
673 pop = 0;
675 break;
677 case WGL_SUPPORT_GDI_ARB:
678 /* This flag is set in a WineGLPixelFormat */
679 pop = iWGLAttr[++cur];
680 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
681 break;
683 case WGL_DRAW_TO_BITMAP_ARB:
684 /* This flag is set in a WineGLPixelFormat */
685 pop = iWGLAttr[++cur];
686 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
687 break;
689 case WGL_DRAW_TO_WINDOW_ARB:
690 pop = iWGLAttr[++cur];
691 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
692 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
693 if (pop) {
694 drawattrib |= GLX_WINDOW_BIT;
696 break;
698 case WGL_DRAW_TO_PBUFFER_ARB:
699 pop = iWGLAttr[++cur];
700 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
701 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
702 if (pop) {
703 drawattrib |= GLX_PBUFFER_BIT;
705 break;
707 case WGL_ACCELERATION_ARB:
708 /* This flag is set in a WineGLPixelFormat */
709 pop = iWGLAttr[++cur];
710 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
711 break;
713 case WGL_SUPPORT_OPENGL_ARB:
714 pop = iWGLAttr[++cur];
715 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
716 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
717 break;
719 case WGL_SWAP_METHOD_ARB:
720 pop = iWGLAttr[++cur];
721 /* For now we ignore this and just return SWAP_EXCHANGE */
722 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
723 break;
725 case WGL_PBUFFER_LARGEST_ARB:
726 pop = iWGLAttr[++cur];
727 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
728 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
729 break;
731 case WGL_SAMPLE_BUFFERS_ARB:
732 pop = iWGLAttr[++cur];
733 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
734 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
735 break;
737 case WGL_SAMPLES_ARB:
738 pop = iWGLAttr[++cur];
739 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
740 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
741 break;
743 case WGL_TEXTURE_FORMAT_ARB:
744 case WGL_TEXTURE_TARGET_ARB:
745 case WGL_MIPMAP_TEXTURE_ARB:
746 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
747 pop = iWGLAttr[++cur];
748 if (NULL == pbuf) {
749 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
751 if (use_render_texture_ati) {
752 /** nothing to do here */
754 else if (!use_render_texture_emulation) {
755 if (WGL_NO_TEXTURE_ARB != pop) {
756 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
757 return -1; /** error: don't support it */
758 } else {
759 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
760 drawattrib |= GLX_PBUFFER_BIT;
763 break ;
764 case WGL_FLOAT_COMPONENTS_NV:
765 nvfloatattrib = iWGLAttr[++cur];
766 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
767 break ;
768 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
769 case WGL_BIND_TO_TEXTURE_RGB_ARB:
770 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
771 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
772 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
773 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
774 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
775 pop = iWGLAttr[++cur];
776 /** cannot be converted, see direct handling on
777 * - wglGetPixelFormatAttribivARB
778 * TODO: wglChoosePixelFormat
780 break ;
781 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
782 pop = iWGLAttr[++cur];
783 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
784 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
785 break ;
787 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
788 pop = iWGLAttr[++cur];
789 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
790 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
791 break ;
792 default:
793 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
794 break;
796 ++cur;
799 /* Apply the OR'd drawable type bitmask now EVEN when WGL_DRAW_TO* is unset.
800 * It is needed in all cases because GLX_DRAWABLE_TYPE default to GLX_WINDOW_BIT. */
801 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
802 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
804 /* Set GLX_RENDER_TYPE all the time */
805 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
806 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
808 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
809 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
810 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
811 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
814 return nAttribs;
817 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
819 int render_type=0, render_type_bit;
820 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
821 switch(render_type_bit)
823 case GLX_RGBA_BIT:
824 render_type = GLX_RGBA_TYPE;
825 break;
826 case GLX_COLOR_INDEX_BIT:
827 render_type = GLX_COLOR_INDEX_TYPE;
828 break;
829 case GLX_RGBA_FLOAT_BIT:
830 render_type = GLX_RGBA_FLOAT_TYPE;
831 break;
832 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
833 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
834 break;
835 default:
836 ERR("Unknown render_type: %x\n", render_type);
838 return render_type;
841 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
842 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
844 int dbuf, value;
845 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
846 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
848 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
849 * the GLX_PIXMAP_BIT set. */
850 return !dbuf && (value & GLX_PIXMAP_BIT);
853 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
855 static WineGLPixelFormat *list;
856 static int size, onscreen_size;
858 int fmt_id, nCfgs, i, run, bmp_formats;
859 GLXFBConfig* cfgs;
860 XVisualInfo *visinfo;
862 wine_tsx11_lock();
863 if (list) goto done;
865 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
866 if (NULL == cfgs || 0 == nCfgs) {
867 if(cfgs != NULL) XFree(cfgs);
868 wine_tsx11_unlock();
869 ERR("glXChooseFBConfig returns NULL\n");
870 return NULL;
873 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
874 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
875 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
876 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
878 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
880 for(i=0, bmp_formats=0; i<nCfgs; i++)
882 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
883 bmp_formats++;
885 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
887 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
889 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
890 * Do this as GLX doesn't guarantee that the list is sorted */
891 for(run=0; run < 2; run++)
893 for(i=0; i<nCfgs; i++) {
894 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
895 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
897 /* The first run we only add onscreen formats (ones which have an associated X Visual).
898 * The second run we only set offscreen formats. */
899 if(!run && visinfo)
901 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
902 * The contents is copied to the destination using XCopyArea. For the copying to work
903 * the depth of the source and destination window should be the same. In general this should
904 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
905 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
906 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
907 * list formats with the same depth. */
908 if(visinfo->depth != screen_depth)
910 XFree(visinfo);
911 continue;
914 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
915 list[size].iPixelFormat = size+1; /* The index starts at 1 */
916 list[size].fbconfig = cfgs[i];
917 list[size].fmt_id = fmt_id;
918 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
919 list[size].offscreenOnly = FALSE;
920 list[size].dwFlags = 0;
921 size++;
922 onscreen_size++;
924 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
925 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
927 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
928 list[size].iPixelFormat = size+1; /* The index starts at 1 */
929 list[size].fbconfig = cfgs[i];
930 list[size].fmt_id = fmt_id;
931 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
932 list[size].offscreenOnly = FALSE;
933 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
934 size++;
935 onscreen_size++;
937 } else if(run && !visinfo) {
938 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
939 list[size].iPixelFormat = size+1; /* The index starts at 1 */
940 list[size].fbconfig = cfgs[i];
941 list[size].fmt_id = fmt_id;
942 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
943 list[size].offscreenOnly = TRUE;
944 list[size].dwFlags = 0;
945 size++;
948 if (visinfo) XFree(visinfo);
952 if(cfgs != NULL) XFree(cfgs);
954 done:
955 if (size_ret) *size_ret = size;
956 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
957 wine_tsx11_unlock();
958 return list;
961 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
962 * In our WGL implementation we only support a subset of these formats namely the format of
963 * Wine's main visual and offscreen formats (if they are available).
964 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
965 * and it returns the number of supported WGL formats in fmt_count.
967 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
969 WineGLPixelFormat *list, *res = NULL;
970 int size, onscreen_size;
972 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
974 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
975 * iPixelFormat in case of probing the number of pixelformats.
977 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
978 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
979 res = &list[iPixelFormat-1];
980 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
983 if(AllowOffscreen)
984 *fmt_count = size;
985 else
986 *fmt_count = onscreen_size;
988 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
990 return res;
993 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
994 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
996 WineGLPixelFormat *list;
997 int i, size;
999 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1001 for(i=0; i<size; i++) {
1002 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1003 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1004 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1005 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1006 return &list[i];
1009 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1010 return NULL;
1013 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1015 WineGLPixelFormat *fmt;
1017 if (!fbconfig_id) return 0;
1019 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1020 if(fmt)
1021 return fmt->iPixelFormat;
1022 /* This will happen on hwnds without a pixel format set; it's ok */
1023 return 0;
1027 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1028 void mark_drawable_dirty(Drawable old, Drawable new)
1030 Wine_GLContext *ctx;
1031 for (ctx = context_list; ctx; ctx = ctx->next) {
1032 if (old == ctx->drawables[0]) {
1033 ctx->drawables[0] = new;
1034 ctx->refresh_drawables = TRUE;
1036 if (old == ctx->drawables[1]) {
1037 ctx->drawables[1] = new;
1038 ctx->refresh_drawables = TRUE;
1043 /* Given the current context, make sure its drawable is sync'd */
1044 static inline void sync_context(Wine_GLContext *context)
1046 if(context && context->refresh_drawables) {
1047 if (glxRequireVersion(3))
1048 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1049 context->drawables[1], context->ctx);
1050 else
1051 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1052 context->refresh_drawables = FALSE;
1057 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1059 GLXContext ctx;
1061 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1062 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1064 if(context->vis)
1065 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1066 else /* Create a GLX Context for a pbuffer */
1067 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1069 return ctx;
1073 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1075 return pglXCreateGLXPixmap(display, vis, parent);
1079 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1081 GLXPixmap ret = 0;
1082 XVisualInfo *vis;
1084 wine_tsx11_lock();
1086 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1087 if(vis) {
1088 if(vis->depth == physDev->bitmap->pixmap_depth)
1089 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1090 XFree(vis);
1092 wine_tsx11_unlock();
1093 TRACE("return %lx\n", ret);
1094 return ret;
1098 * X11DRV_ChoosePixelFormat
1100 * Equivalent to glXChooseVisual.
1102 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1103 const PIXELFORMATDESCRIPTOR *ppfd) {
1104 WineGLPixelFormat *list;
1105 int onscreen_size;
1106 int ret = 0;
1107 int value = 0;
1108 int i = 0;
1109 int bestFormat = -1;
1110 int bestDBuffer = -1;
1111 int bestStereo = -1;
1112 int bestColor = -1;
1113 int bestAlpha = -1;
1114 int bestDepth = -1;
1115 int bestStencil = -1;
1116 int bestAux = -1;
1118 if (!has_opengl()) return 0;
1120 if (TRACE_ON(wgl)) {
1121 TRACE("(%p,%p)\n", physDev, ppfd);
1123 dump_PIXELFORMATDESCRIPTOR(ppfd);
1126 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1128 wine_tsx11_lock();
1129 for(i=0; i<onscreen_size; i++)
1131 int dwFlags = 0;
1132 int iPixelType = 0;
1133 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1134 WineGLPixelFormat *fmt = &list[i];
1136 /* Pixel type */
1137 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1138 if (value & GLX_RGBA_BIT)
1139 iPixelType = PFD_TYPE_RGBA;
1140 else
1141 iPixelType = PFD_TYPE_COLORINDEX;
1143 if (ppfd->iPixelType != iPixelType)
1145 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1146 continue;
1149 /* Only use bitmap capable for formats for bitmap rendering.
1150 * See get_formats for more info. */
1151 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1153 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1154 continue;
1157 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1158 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1159 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1160 if (value) dwFlags |= PFD_STEREO;
1161 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1162 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1163 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1164 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1165 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1167 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1168 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1169 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1170 * formats without the given flag set.
1171 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1172 * has indicated that a format without stereo is returned when stereo is unavailable.
1173 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1174 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1176 * To summarize the following is most likely the correct behavior:
1177 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1178 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1179 * stereo don't care -> it doesn't matter whether we get stereo or not
1181 * In Wine we will treat no-stereo the same way as don't care because it makes
1182 * format selection even more complicated and second drivers with Stereo advertise
1183 * each format twice anyway.
1186 /* Doublebuffer, see the comments above */
1187 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1188 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1189 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1191 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1192 bestStereo = dwFlags & PFD_STEREO;
1193 bestAlpha = alpha;
1194 bestColor = color;
1195 bestDepth = depth;
1196 bestStencil = stencil;
1197 bestAux = aux;
1198 bestFormat = i;
1199 continue;
1201 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1202 continue;
1205 /* Stereo, see the comments above. */
1206 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1207 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1208 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1210 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1211 bestStereo = dwFlags & PFD_STEREO;
1212 bestAlpha = alpha;
1213 bestColor = color;
1214 bestDepth = depth;
1215 bestStencil = stencil;
1216 bestAux = aux;
1217 bestFormat = i;
1218 continue;
1220 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1221 continue;
1224 /* Below we will do a number of checks to select the 'best' pixelformat.
1225 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1226 * The code works by trying to match the most important options as close as possible.
1227 * When a reasonable format is found, we will try to match more options.
1228 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1229 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1230 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1232 /* Color bits */
1233 if(ppfd->cColorBits) {
1234 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1235 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1237 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1238 bestStereo = dwFlags & PFD_STEREO;
1239 bestAlpha = alpha;
1240 bestColor = color;
1241 bestDepth = depth;
1242 bestStencil = stencil;
1243 bestAux = aux;
1244 bestFormat = i;
1245 continue;
1246 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1247 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1248 continue;
1252 /* Alpha bits */
1253 if(ppfd->cAlphaBits) {
1254 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1255 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1257 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1258 bestStereo = dwFlags & PFD_STEREO;
1259 bestAlpha = alpha;
1260 bestColor = color;
1261 bestDepth = depth;
1262 bestStencil = stencil;
1263 bestAux = aux;
1264 bestFormat = i;
1265 continue;
1266 } else if(bestAlpha != alpha) {
1267 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1268 continue;
1272 /* Depth bits */
1273 if(ppfd->cDepthBits) {
1274 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1275 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1277 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1278 bestStereo = dwFlags & PFD_STEREO;
1279 bestAlpha = alpha;
1280 bestColor = color;
1281 bestDepth = depth;
1282 bestStencil = stencil;
1283 bestAux = aux;
1284 bestFormat = i;
1285 continue;
1286 } else if(bestDepth != depth) {
1287 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1288 continue;
1292 /* Stencil bits */
1293 if(ppfd->cStencilBits) {
1294 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1295 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1297 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1298 bestStereo = dwFlags & PFD_STEREO;
1299 bestAlpha = alpha;
1300 bestColor = color;
1301 bestDepth = depth;
1302 bestStencil = stencil;
1303 bestAux = aux;
1304 bestFormat = i;
1305 continue;
1306 } else if(bestStencil != stencil) {
1307 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1308 continue;
1312 /* Aux buffers */
1313 if(ppfd->cAuxBuffers) {
1314 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1315 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1317 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1318 bestStereo = dwFlags & PFD_STEREO;
1319 bestAlpha = alpha;
1320 bestColor = color;
1321 bestDepth = depth;
1322 bestStencil = stencil;
1323 bestAux = aux;
1324 bestFormat = i;
1325 continue;
1326 } else if(bestAux != aux) {
1327 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1328 continue;
1333 if(bestFormat == -1) {
1334 TRACE("No matching mode was found returning 0\n");
1335 ret = 0;
1337 else {
1338 ret = bestFormat+1; /* the return value should be a 1-based index */
1339 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1342 wine_tsx11_unlock();
1344 return ret;
1347 * X11DRV_DescribePixelFormat
1349 * Get the pixel-format descriptor associated to the given id
1351 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1352 int iPixelFormat,
1353 UINT nBytes,
1354 PIXELFORMATDESCRIPTOR *ppfd) {
1355 /*XVisualInfo *vis;*/
1356 int value;
1357 int rb,gb,bb,ab;
1358 WineGLPixelFormat *fmt;
1359 int ret = 0;
1360 int fmt_count = 0;
1362 if (!has_opengl()) return 0;
1364 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1366 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1367 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1368 if (ppfd == NULL) {
1369 /* The application is only querying the number of pixelformats */
1370 return fmt_count;
1371 } else if(fmt == NULL) {
1372 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1373 return 0;
1376 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1377 ERR("Wrong structure size !\n");
1378 /* Should set error */
1379 return 0;
1382 ret = fmt_count;
1384 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1385 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1386 ppfd->nVersion = 1;
1388 /* These flags are always the same... */
1389 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1390 /* Now the flags extracted from the Visual */
1392 wine_tsx11_lock();
1394 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1395 if(value & GLX_WINDOW_BIT)
1396 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1398 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1399 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1400 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1401 * offered the GDI bit either. */
1402 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1404 /* PFD_GENERIC_FORMAT - gdi software rendering
1405 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1406 * none set - full hardware accelerated by a ICD
1408 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1409 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1411 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1412 if (value) {
1413 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1414 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1416 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1418 /* Pixel type */
1419 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1420 if (value & GLX_RGBA_BIT)
1421 ppfd->iPixelType = PFD_TYPE_RGBA;
1422 else
1423 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1425 /* Color bits */
1426 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1427 ppfd->cColorBits = value;
1429 /* Red, green, blue and alpha bits / shifts */
1430 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1431 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1432 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1433 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1434 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1436 ppfd->cRedBits = rb;
1437 ppfd->cRedShift = gb + bb + ab;
1438 ppfd->cBlueBits = bb;
1439 ppfd->cBlueShift = ab;
1440 ppfd->cGreenBits = gb;
1441 ppfd->cGreenShift = bb + ab;
1442 ppfd->cAlphaBits = ab;
1443 ppfd->cAlphaShift = 0;
1444 } else {
1445 ppfd->cRedBits = 0;
1446 ppfd->cRedShift = 0;
1447 ppfd->cBlueBits = 0;
1448 ppfd->cBlueShift = 0;
1449 ppfd->cGreenBits = 0;
1450 ppfd->cGreenShift = 0;
1451 ppfd->cAlphaBits = 0;
1452 ppfd->cAlphaShift = 0;
1455 /* Accum RGBA bits */
1456 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1457 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1458 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1459 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1461 ppfd->cAccumBits = rb+gb+bb+ab;
1462 ppfd->cAccumRedBits = rb;
1463 ppfd->cAccumGreenBits = gb;
1464 ppfd->cAccumBlueBits = bb;
1465 ppfd->cAccumAlphaBits = ab;
1467 /* Aux bits */
1468 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1469 ppfd->cAuxBuffers = value;
1471 /* Depth bits */
1472 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1473 ppfd->cDepthBits = value;
1475 /* stencil bits */
1476 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1477 ppfd->cStencilBits = value;
1479 wine_tsx11_unlock();
1481 ppfd->iLayerType = PFD_MAIN_PLANE;
1483 if (TRACE_ON(wgl)) {
1484 dump_PIXELFORMATDESCRIPTOR(ppfd);
1487 return ret;
1491 * X11DRV_GetPixelFormat
1493 * Get the pixel-format id used by this DC
1495 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1496 WineGLPixelFormat *fmt;
1497 int tmp;
1498 TRACE("(%p)\n", physDev);
1500 if (!physDev->current_pf) return 0; /* not set yet */
1502 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1503 if(!fmt)
1505 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1506 return 0;
1508 else if(fmt->offscreenOnly)
1510 /* Offscreen formats can't be used with traditional WGL calls.
1511 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1512 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1513 return 1;
1516 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1517 return physDev->current_pf;
1520 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1521 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1522 * set the pixel format multiple times. */
1523 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1524 int iPixelFormat,
1525 const PIXELFORMATDESCRIPTOR *ppfd) {
1526 WineGLPixelFormat *fmt;
1527 int value;
1528 HWND hwnd;
1530 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1531 if(get_glxdrawable(physDev) == root_window)
1533 ERR("Invalid operation on root_window\n");
1534 return FALSE;
1537 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1538 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1539 if(!fmt) {
1540 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1541 return FALSE;
1544 wine_tsx11_lock();
1545 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1546 wine_tsx11_unlock();
1548 hwnd = WindowFromDC(physDev->hdc);
1549 if(hwnd) {
1550 if(!(value&GLX_WINDOW_BIT)) {
1551 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1552 return FALSE;
1555 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1556 ERR("Couldn't set format of the window, returning failure\n");
1557 return FALSE;
1560 else if(physDev->bitmap) {
1561 if(!(value&GLX_PIXMAP_BIT)) {
1562 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1563 return FALSE;
1566 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1567 if(!physDev->bitmap->glxpixmap) {
1568 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1569 return FALSE;
1572 else {
1573 FIXME("called on a non-window, non-bitmap object?\n");
1576 physDev->current_pf = iPixelFormat;
1578 if (TRACE_ON(wgl)) {
1579 int gl_test = 0;
1581 wine_tsx11_lock();
1582 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1583 if (gl_test) {
1584 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1585 } else {
1586 TRACE(" FBConfig have :\n");
1587 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1588 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1589 TRACE(" - VISUAL_ID 0x%x\n", value);
1590 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1591 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1593 wine_tsx11_unlock();
1595 return TRUE;
1600 * X11DRV_SetPixelFormat
1602 * Set the pixel-format id used by this DC
1604 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1605 int iPixelFormat,
1606 const PIXELFORMATDESCRIPTOR *ppfd) {
1607 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1609 if (!has_opengl()) return FALSE;
1611 if(physDev->current_pf) /* cannot change it if already set */
1612 return (physDev->current_pf == iPixelFormat);
1614 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1618 * X11DRV_wglCopyContext
1620 * For OpenGL32 wglCopyContext.
1622 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1623 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1624 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1626 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1628 /* There is a slight difference in the way GL contexts share display lists in WGL and GLX.
1629 * In case of GLX you need to specify this at context creation time but in case of WGL you
1630 * do this using wglShareLists which you can call after creating the context.
1631 * To emulate WGL we try to delay the creation of the context until wglShareLists or wglMakeCurrent.
1632 * Up to now that works fine.
1634 * The delayed GLX context creation could cause issues for wglCopyContext as it might get called
1635 * when there is no GLX context yet. The chance this will cause problems is small as at the time of
1636 * writing Wine has had OpenGL support for more than 7 years and this function has remained a stub
1637 * ever since then.
1639 if(!src->ctx || !dst->ctx) {
1640 /* NOTE: As a special case, if both GLX contexts are NULL, that means
1641 * neither WGL context was made current. In that case, both contexts
1642 * are in a default state, so any copy would no-op.
1644 if(!src->ctx && !dst->ctx) {
1645 TRACE("No source or destination contexts set. No-op.\n");
1646 return TRUE;
1649 if (!src->ctx) {
1650 wine_tsx11_lock();
1651 src->ctx = create_glxcontext(gdi_display, src, NULL);
1652 TRACE(" created a delayed OpenGL context (%p)\n", src->ctx);
1654 else if (!dst->ctx) {
1655 wine_tsx11_lock();
1656 dst->ctx = create_glxcontext(gdi_display, dst, NULL);
1657 TRACE(" created a delayed OpenGL context (%p)\n", dst->ctx);
1660 else
1661 wine_tsx11_lock();
1663 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1664 wine_tsx11_unlock();
1666 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1667 return TRUE;
1671 * X11DRV_wglCreateContext
1673 * For OpenGL32 wglCreateContext.
1675 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1677 Wine_GLContext *ret;
1678 WineGLPixelFormat *fmt;
1679 int hdcPF = physDev->current_pf;
1680 int fmt_count = 0;
1681 HDC hdc = physDev->hdc;
1683 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1685 if (!has_opengl()) return 0;
1687 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1688 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1689 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1690 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1691 * If this fails something is very wrong on the system. */
1692 if(!fmt) {
1693 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1694 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1695 return NULL;
1698 /* The context will be allocated in the wglMakeCurrent call */
1699 wine_tsx11_lock();
1700 ret = alloc_context();
1701 wine_tsx11_unlock();
1702 ret->hdc = hdc;
1703 ret->fmt = fmt;
1705 /*ret->vis = vis;*/
1706 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1708 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1709 return (HGLRC) ret;
1713 * X11DRV_wglDeleteContext
1715 * For OpenGL32 wglDeleteContext.
1717 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1719 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1720 BOOL ret = TRUE;
1722 TRACE("(%p)\n", hglrc);
1724 if (!has_opengl()) return 0;
1726 wine_tsx11_lock();
1727 /* A game (Half Life not to name it) deletes twice the same context,
1728 * so make sure it is valid first */
1729 if (is_valid_context( ctx ))
1731 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1732 free_context(ctx);
1734 else
1736 WARN("Error deleting context !\n");
1737 SetLastError(ERROR_INVALID_HANDLE);
1738 ret = FALSE;
1740 wine_tsx11_unlock();
1742 return ret;
1746 * X11DRV_wglGetCurrentReadDCARB
1748 * For OpenGL32 wglGetCurrentReadDCARB.
1750 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1752 HDC ret = 0;
1753 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1755 if (ctx) ret = ctx->read_hdc;
1757 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1758 return ret;
1762 * X11DRV_wglGetProcAddress
1764 * For OpenGL32 wglGetProcAddress.
1766 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1768 int i, j;
1769 const WineGLExtension *ext;
1771 int padding = 32 - strlen(lpszProc);
1772 if (padding < 0)
1773 padding = 0;
1775 if (!has_opengl()) return NULL;
1777 /* Check the table of WGL extensions to see if we need to return a WGL extension
1778 * or a function pointer to a native OpenGL function. */
1779 if(strncmp(lpszProc, "wgl", 3) != 0) {
1780 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1781 } else {
1782 TRACE("('%s'):%*s", lpszProc, padding, " ");
1783 for (i = 0; i < WineGLExtensionListSize; ++i) {
1784 ext = WineGLExtensionList[i];
1785 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1786 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1787 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1788 return ext->extEntryPoints[j].funcAddress;
1794 WARN("(%s) - not found\n", lpszProc);
1795 return NULL;
1799 * X11DRV_wglMakeCurrent
1801 * For OpenGL32 wglMakeCurrent.
1803 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1804 BOOL ret;
1805 HDC hdc = physDev->hdc;
1806 DWORD type = GetObjectType(hdc);
1807 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1809 TRACE("(%p,%p)\n", hdc, hglrc);
1811 if (!has_opengl()) return FALSE;
1813 wine_tsx11_lock();
1814 if (hglrc == NULL) {
1815 ret = pglXMakeCurrent(gdi_display, None, NULL);
1816 NtCurrentTeb()->glContext = NULL;
1817 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1818 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1819 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1820 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1821 ret = FALSE;
1822 } else {
1823 Drawable drawable = get_glxdrawable(physDev);
1824 if (ctx->ctx == NULL) {
1825 /* The describe lines below are for debugging purposes only */
1826 if (TRACE_ON(wgl)) {
1827 describeDrawable(physDev);
1828 describeContext(ctx);
1831 /* Create a GLX context using the same visual as chosen earlier in wglCreateContext.
1832 * We are certain that the drawable and context are compatible as we only allow compatible formats.
1834 TRACE(" Creating GLX Context\n");
1835 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1836 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1838 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1839 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1840 NtCurrentTeb()->glContext = ctx;
1841 if(ret)
1843 ctx->hdc = hdc;
1844 ctx->read_hdc = hdc;
1845 ctx->drawables[0] = drawable;
1846 ctx->drawables[1] = drawable;
1847 ctx->refresh_drawables = FALSE;
1849 if (type == OBJ_MEMDC)
1851 ctx->do_escape = TRUE;
1852 pglDrawBuffer(GL_FRONT_LEFT);
1856 wine_tsx11_unlock();
1857 TRACE(" returning %s\n", (ret ? "True" : "False"));
1858 return ret;
1862 * X11DRV_wglMakeContextCurrentARB
1864 * For OpenGL32 wglMakeContextCurrentARB
1866 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1868 BOOL ret;
1870 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1872 if (!has_opengl()) return 0;
1874 wine_tsx11_lock();
1875 if (hglrc == NULL) {
1876 ret = pglXMakeCurrent(gdi_display, None, NULL);
1877 NtCurrentTeb()->glContext = NULL;
1878 } else {
1879 if (NULL == pglXMakeContextCurrent) {
1880 ret = FALSE;
1881 } else {
1882 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1883 Drawable d_draw = get_glxdrawable(pDrawDev);
1884 Drawable d_read = get_glxdrawable(pReadDev);
1886 if (ctx->ctx == NULL) {
1887 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1888 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1890 ctx->hdc = pDrawDev->hdc;
1891 ctx->read_hdc = pReadDev->hdc;
1892 ctx->drawables[0] = d_draw;
1893 ctx->drawables[1] = d_read;
1894 ctx->refresh_drawables = FALSE;
1895 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1896 NtCurrentTeb()->glContext = ctx;
1899 wine_tsx11_unlock();
1901 TRACE(" returning %s\n", (ret ? "True" : "False"));
1902 return ret;
1906 * X11DRV_wglShareLists
1908 * For OpenGL32 wglShareLists.
1910 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1911 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1912 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1914 TRACE("(%p, %p)\n", org, dest);
1916 if (!has_opengl()) return FALSE;
1918 if (NULL != dest && dest->ctx != NULL) {
1919 ERR("Could not share display lists, context already created !\n");
1920 return FALSE;
1921 } else {
1922 if(org && dest && (GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC)) {
1923 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
1926 if (org->ctx == NULL) {
1927 wine_tsx11_lock();
1928 describeContext(org);
1930 org->ctx = create_glxcontext(gdi_display, org, NULL);
1931 wine_tsx11_unlock();
1932 TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
1934 if (NULL != dest) {
1935 wine_tsx11_lock();
1936 describeContext(dest);
1937 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
1938 wine_tsx11_unlock();
1939 TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1940 return TRUE;
1943 return FALSE;
1946 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1948 /* We are running using client-side rendering fonts... */
1949 GLYPHMETRICS gm;
1950 unsigned int glyph, size = 0;
1951 void *bitmap = NULL, *gl_bitmap = NULL;
1952 int org_alignment;
1954 wine_tsx11_lock();
1955 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1956 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1957 wine_tsx11_unlock();
1959 for (glyph = first; glyph < first + count; glyph++) {
1960 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1961 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1962 unsigned int height, width_int;
1964 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1965 if (needed_size == GDI_ERROR) {
1966 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1967 goto error;
1968 } else {
1969 TRACE(" - needed size : %d\n", needed_size);
1972 if (needed_size > size) {
1973 size = needed_size;
1974 HeapFree(GetProcessHeap(), 0, bitmap);
1975 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1976 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1977 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1979 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
1980 goto error;
1981 if (TRACE_ON(wgl)) {
1982 unsigned int height, width, bitmask;
1983 unsigned char *bitmap_ = bitmap;
1985 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
1986 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
1987 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
1988 if (needed_size != 0) {
1989 TRACE(" - bitmap :\n");
1990 for (height = 0; height < gm.gmBlackBoxY; height++) {
1991 TRACE(" ");
1992 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
1993 if (bitmask == 0) {
1994 bitmap_ += 1;
1995 bitmask = 0x80;
1997 if (*bitmap_ & bitmask)
1998 TRACE("*");
1999 else
2000 TRACE(" ");
2002 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2003 TRACE("\n");
2008 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2009 * glyph for it to be drawn properly.
2011 if (needed_size != 0) {
2012 width_int = (gm.gmBlackBoxX + 31) / 32;
2013 for (height = 0; height < gm.gmBlackBoxY; height++) {
2014 unsigned int width;
2015 for (width = 0; width < width_int; width++) {
2016 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2017 ((int *) bitmap)[height * width_int + width];
2022 wine_tsx11_lock();
2023 pglNewList(listBase++, GL_COMPILE);
2024 if (needed_size != 0) {
2025 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2026 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2027 gm.gmCellIncX, gm.gmCellIncY,
2028 gl_bitmap);
2029 } else {
2030 /* This is the case of 'empty' glyphs like the space character */
2031 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2033 pglEndList();
2034 wine_tsx11_unlock();
2037 wine_tsx11_lock();
2038 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2039 wine_tsx11_unlock();
2041 HeapFree(GetProcessHeap(), 0, bitmap);
2042 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2043 return TRUE;
2045 error:
2046 wine_tsx11_lock();
2047 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2048 wine_tsx11_unlock();
2050 HeapFree(GetProcessHeap(), 0, bitmap);
2051 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2052 return FALSE;
2056 * X11DRV_wglUseFontBitmapsA
2058 * For OpenGL32 wglUseFontBitmapsA.
2060 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2062 Font fid = physDev->font;
2064 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2066 if (!has_opengl()) return FALSE;
2068 if (fid == 0) {
2069 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2072 wine_tsx11_lock();
2073 /* I assume that the glyphs are at the same position for X and for Windows */
2074 pglXUseXFont(fid, first, count, listBase);
2075 wine_tsx11_unlock();
2076 return TRUE;
2080 * X11DRV_wglUseFontBitmapsW
2082 * For OpenGL32 wglUseFontBitmapsW.
2084 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2086 Font fid = physDev->font;
2088 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2090 if (!has_opengl()) return FALSE;
2092 if (fid == 0) {
2093 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2096 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2098 wine_tsx11_lock();
2099 /* I assume that the glyphs are at the same position for X and for Windows */
2100 pglXUseXFont(fid, first, count, listBase);
2101 wine_tsx11_unlock();
2102 return TRUE;
2105 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2106 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2108 wine_tsx11_lock();
2109 switch(pname)
2111 case GL_DEPTH_BITS:
2113 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2115 pglGetIntegerv(pname, params);
2117 * if we cannot find a Wine Context
2118 * we only have the default wine desktop context,
2119 * so if we have only a 24 depth say we have 32
2121 if (!ctx && *params == 24) {
2122 *params = 32;
2124 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2125 break;
2127 case GL_ALPHA_BITS:
2129 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2131 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2132 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2133 break;
2135 default:
2136 pglGetIntegerv(pname, params);
2137 break;
2139 wine_tsx11_unlock();
2142 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2144 int w, h;
2146 if (!physDev->gl_copy)
2147 return;
2149 w = physDev->dc_rect.right - physDev->dc_rect.left;
2150 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2152 if(w > 0 && h > 0) {
2153 Drawable src = physDev->pixmap;
2154 if(!src) src = physDev->gl_drawable;
2156 /* The GL drawable may be lagged behind if we don't flush first, so
2157 * flush the display make sure we copy up-to-date data */
2158 wine_tsx11_lock();
2159 XFlush(gdi_display);
2160 XSetFunction(gdi_display, physDev->gc, GXcopy);
2161 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2162 physDev->dc_rect.left, physDev->dc_rect.top);
2163 wine_tsx11_unlock();
2168 static void WINAPI X11DRV_wglFinish(void)
2170 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2171 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2173 wine_tsx11_lock();
2174 sync_context(ctx);
2175 pglFinish();
2176 wine_tsx11_unlock();
2177 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2180 static void WINAPI X11DRV_wglFlush(void)
2182 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2183 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2185 wine_tsx11_lock();
2186 sync_context(ctx);
2187 pglFlush();
2188 wine_tsx11_unlock();
2189 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2193 * X11DRV_wglGetExtensionsStringARB
2195 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2197 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2198 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2199 return WineGLInfo.wglExtensions;
2203 * X11DRV_wglCreatePbufferARB
2205 * WGL_ARB_pbuffer: wglCreatePbufferARB
2207 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2209 Wine_GLPBuffer* object = NULL;
2210 WineGLPixelFormat *fmt = NULL;
2211 int nCfgs = 0;
2212 int attribs[256];
2213 int nAttribs = 0;
2215 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2217 if (0 >= iPixelFormat) {
2218 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2219 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2220 return NULL; /* unexpected error */
2223 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2224 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2225 if(!fmt) {
2226 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2227 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2228 goto create_failed; /* unexpected error */
2231 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2232 if (NULL == object) {
2233 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2234 goto create_failed; /* unexpected error */
2236 object->hdc = hdc;
2237 object->display = gdi_display;
2238 object->width = iWidth;
2239 object->height = iHeight;
2240 object->fmt = fmt;
2242 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2243 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2244 while (piAttribList && 0 != *piAttribList) {
2245 int attr_v;
2246 switch (*piAttribList) {
2247 case WGL_PBUFFER_LARGEST_ARB: {
2248 ++piAttribList;
2249 attr_v = *piAttribList;
2250 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2251 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2252 break;
2255 case WGL_TEXTURE_FORMAT_ARB: {
2256 ++piAttribList;
2257 attr_v = *piAttribList;
2258 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2259 if (use_render_texture_ati) {
2260 int type = 0;
2261 switch (attr_v) {
2262 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2263 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2264 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2265 default:
2266 SetLastError(ERROR_INVALID_DATA);
2267 goto create_failed;
2269 object->use_render_texture = 1;
2270 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2271 } else {
2272 if (WGL_NO_TEXTURE_ARB == attr_v) {
2273 object->use_render_texture = 0;
2274 } else {
2275 if (!use_render_texture_emulation) {
2276 SetLastError(ERROR_INVALID_DATA);
2277 goto create_failed;
2279 switch (attr_v) {
2280 case WGL_TEXTURE_RGB_ARB:
2281 object->use_render_texture = GL_RGB;
2282 object->texture_bpp = 3;
2283 object->texture_format = GL_RGB;
2284 object->texture_type = GL_UNSIGNED_BYTE;
2285 break;
2286 case WGL_TEXTURE_RGBA_ARB:
2287 object->use_render_texture = GL_RGBA;
2288 object->texture_bpp = 4;
2289 object->texture_format = GL_RGBA;
2290 object->texture_type = GL_UNSIGNED_BYTE;
2291 break;
2293 /* WGL_FLOAT_COMPONENTS_NV */
2294 case WGL_TEXTURE_FLOAT_R_NV:
2295 object->use_render_texture = GL_FLOAT_R_NV;
2296 object->texture_bpp = 4;
2297 object->texture_format = GL_RED;
2298 object->texture_type = GL_FLOAT;
2299 break;
2300 case WGL_TEXTURE_FLOAT_RG_NV:
2301 object->use_render_texture = GL_FLOAT_RG_NV;
2302 object->texture_bpp = 8;
2303 object->texture_format = GL_LUMINANCE_ALPHA;
2304 object->texture_type = GL_FLOAT;
2305 break;
2306 case WGL_TEXTURE_FLOAT_RGB_NV:
2307 object->use_render_texture = GL_FLOAT_RGB_NV;
2308 object->texture_bpp = 12;
2309 object->texture_format = GL_RGB;
2310 object->texture_type = GL_FLOAT;
2311 break;
2312 case WGL_TEXTURE_FLOAT_RGBA_NV:
2313 object->use_render_texture = GL_FLOAT_RGBA_NV;
2314 object->texture_bpp = 16;
2315 object->texture_format = GL_RGBA;
2316 object->texture_type = GL_FLOAT;
2317 break;
2318 default:
2319 ERR("Unknown texture format: %x\n", attr_v);
2320 SetLastError(ERROR_INVALID_DATA);
2321 goto create_failed;
2325 break;
2328 case WGL_TEXTURE_TARGET_ARB: {
2329 ++piAttribList;
2330 attr_v = *piAttribList;
2331 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2332 if (use_render_texture_ati) {
2333 int type = 0;
2334 switch (attr_v) {
2335 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2336 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2337 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2338 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2339 default:
2340 SetLastError(ERROR_INVALID_DATA);
2341 goto create_failed;
2343 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2344 } else {
2345 if (WGL_NO_TEXTURE_ARB == attr_v) {
2346 object->texture_target = 0;
2347 } else {
2348 if (!use_render_texture_emulation) {
2349 SetLastError(ERROR_INVALID_DATA);
2350 goto create_failed;
2352 switch (attr_v) {
2353 case WGL_TEXTURE_CUBE_MAP_ARB: {
2354 if (iWidth != iHeight) {
2355 SetLastError(ERROR_INVALID_DATA);
2356 goto create_failed;
2358 object->texture_target = GL_TEXTURE_CUBE_MAP;
2359 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2360 break;
2362 case WGL_TEXTURE_1D_ARB: {
2363 if (1 != iHeight) {
2364 SetLastError(ERROR_INVALID_DATA);
2365 goto create_failed;
2367 object->texture_target = GL_TEXTURE_1D;
2368 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2369 break;
2371 case WGL_TEXTURE_2D_ARB: {
2372 object->texture_target = GL_TEXTURE_2D;
2373 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2374 break;
2376 case WGL_TEXTURE_RECTANGLE_NV: {
2377 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2378 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2379 break;
2381 default:
2382 ERR("Unknown texture target: %x\n", attr_v);
2383 SetLastError(ERROR_INVALID_DATA);
2384 goto create_failed;
2388 break;
2391 case WGL_MIPMAP_TEXTURE_ARB: {
2392 ++piAttribList;
2393 attr_v = *piAttribList;
2394 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2395 if (use_render_texture_ati) {
2396 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2397 } else {
2398 if (!use_render_texture_emulation) {
2399 SetLastError(ERROR_INVALID_DATA);
2400 goto create_failed;
2403 break;
2406 ++piAttribList;
2409 PUSH1(attribs, None);
2410 wine_tsx11_lock();
2411 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2412 wine_tsx11_unlock();
2413 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2414 if (!object->drawable) {
2415 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2416 goto create_failed; /* unexpected error */
2418 TRACE("->(%p)\n", object);
2419 return object;
2421 create_failed:
2422 HeapFree(GetProcessHeap(), 0, object);
2423 TRACE("->(FAILED)\n");
2424 return NULL;
2428 * X11DRV_wglDestroyPbufferARB
2430 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2432 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2434 Wine_GLPBuffer* object = hPbuffer;
2435 TRACE("(%p)\n", hPbuffer);
2436 if (NULL == object) {
2437 SetLastError(ERROR_INVALID_HANDLE);
2438 return GL_FALSE;
2440 wine_tsx11_lock();
2441 pglXDestroyPbuffer(object->display, object->drawable);
2442 wine_tsx11_unlock();
2443 HeapFree(GetProcessHeap(), 0, object);
2444 return GL_TRUE;
2448 * X11DRV_wglGetPbufferDCARB
2450 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2451 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2452 * Gdi32 implements the part of this function which creates a device context.
2453 * This part associates the physDev with the X drawable of the pbuffer.
2455 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2457 Wine_GLPBuffer* object = hPbuffer;
2458 if (NULL == object) {
2459 SetLastError(ERROR_INVALID_HANDLE);
2460 return NULL;
2463 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2464 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2465 physDev->current_pf = object->fmt->iPixelFormat;
2466 physDev->drawable = object->drawable;
2467 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2468 physDev->dc_rect = physDev->drawable_rect;
2470 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2471 return physDev->hdc;
2475 * X11DRV_wglQueryPbufferARB
2477 * WGL_ARB_pbuffer: wglQueryPbufferARB
2479 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2481 Wine_GLPBuffer* object = hPbuffer;
2482 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2483 if (NULL == object) {
2484 SetLastError(ERROR_INVALID_HANDLE);
2485 return GL_FALSE;
2487 switch (iAttribute) {
2488 case WGL_PBUFFER_WIDTH_ARB:
2489 wine_tsx11_lock();
2490 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2491 wine_tsx11_unlock();
2492 break;
2493 case WGL_PBUFFER_HEIGHT_ARB:
2494 wine_tsx11_lock();
2495 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2496 wine_tsx11_unlock();
2497 break;
2499 case WGL_PBUFFER_LOST_ARB:
2500 /* GLX Pbuffers cannot be lost by default. We can support this by
2501 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2502 * to receive pixel buffer clobber events, however that may or may
2503 * not give any benefit */
2504 *piValue = GL_FALSE;
2505 break;
2507 case WGL_TEXTURE_FORMAT_ARB:
2508 if (use_render_texture_ati) {
2509 unsigned int tmp;
2510 int type = WGL_NO_TEXTURE_ARB;
2511 wine_tsx11_lock();
2512 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2513 wine_tsx11_unlock();
2514 switch (tmp) {
2515 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2516 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2517 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2519 *piValue = type;
2520 } else {
2521 if (!object->use_render_texture) {
2522 *piValue = WGL_NO_TEXTURE_ARB;
2523 } else {
2524 if (!use_render_texture_emulation) {
2525 SetLastError(ERROR_INVALID_HANDLE);
2526 return GL_FALSE;
2528 switch(object->use_render_texture) {
2529 case GL_RGB:
2530 *piValue = WGL_TEXTURE_RGB_ARB;
2531 break;
2532 case GL_RGBA:
2533 *piValue = WGL_TEXTURE_RGBA_ARB;
2534 break;
2535 /* WGL_FLOAT_COMPONENTS_NV */
2536 case GL_FLOAT_R_NV:
2537 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2538 break;
2539 case GL_FLOAT_RG_NV:
2540 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2541 break;
2542 case GL_FLOAT_RGB_NV:
2543 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2544 break;
2545 case GL_FLOAT_RGBA_NV:
2546 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2547 break;
2548 default:
2549 ERR("Unknown texture format: %x\n", object->use_render_texture);
2553 break;
2555 case WGL_TEXTURE_TARGET_ARB:
2556 if (use_render_texture_ati) {
2557 unsigned int tmp;
2558 int type = WGL_NO_TEXTURE_ARB;
2559 wine_tsx11_lock();
2560 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2561 wine_tsx11_unlock();
2562 switch (tmp) {
2563 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2564 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2565 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2566 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2568 *piValue = type;
2569 } else {
2570 if (!object->texture_target) {
2571 *piValue = WGL_NO_TEXTURE_ARB;
2572 } else {
2573 if (!use_render_texture_emulation) {
2574 SetLastError(ERROR_INVALID_DATA);
2575 return GL_FALSE;
2577 switch (object->texture_target) {
2578 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2579 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2580 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2581 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2585 break;
2587 case WGL_MIPMAP_TEXTURE_ARB:
2588 if (use_render_texture_ati) {
2589 wine_tsx11_lock();
2590 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2591 wine_tsx11_unlock();
2592 } else {
2593 *piValue = GL_FALSE; /** don't support that */
2594 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2596 break;
2598 default:
2599 FIXME("unexpected attribute %x\n", iAttribute);
2600 break;
2603 return GL_TRUE;
2607 * X11DRV_wglReleasePbufferDCARB
2609 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2611 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2613 TRACE("(%p, %p)\n", hPbuffer, hdc);
2614 return DeleteDC(hdc);
2618 * X11DRV_wglSetPbufferAttribARB
2620 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2622 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2624 Wine_GLPBuffer* object = hPbuffer;
2625 GLboolean ret = GL_FALSE;
2627 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2628 if (NULL == object) {
2629 SetLastError(ERROR_INVALID_HANDLE);
2630 return GL_FALSE;
2632 if (!object->use_render_texture) {
2633 SetLastError(ERROR_INVALID_HANDLE);
2634 return GL_FALSE;
2636 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2637 return GL_TRUE;
2639 if (NULL != pglXDrawableAttribATI) {
2640 if (use_render_texture_ati) {
2641 FIXME("Need conversion for GLX_ATI_render_texture\n");
2643 wine_tsx11_lock();
2644 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2645 wine_tsx11_unlock();
2647 return ret;
2651 * X11DRV_wglChoosePixelFormatARB
2653 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2655 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2657 int gl_test = 0;
2658 int attribs[256];
2659 int nAttribs = 0;
2660 GLXFBConfig* cfgs = NULL;
2661 int nCfgs = 0;
2662 int it;
2663 int fmt_id;
2664 WineGLPixelFormat *fmt;
2665 UINT pfmt_it = 0;
2666 int run;
2667 int i;
2668 DWORD dwFlags = 0;
2670 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2671 if (NULL != pfAttribFList) {
2672 FIXME("unused pfAttribFList\n");
2675 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2676 if (-1 == nAttribs) {
2677 WARN("Cannot convert WGL to GLX attributes\n");
2678 return GL_FALSE;
2680 PUSH1(attribs, None);
2682 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2683 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2684 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2685 for(i=0; piAttribIList[i] != 0; i+=2)
2687 switch(piAttribIList[i])
2689 case WGL_DRAW_TO_BITMAP_ARB:
2690 if(piAttribIList[i+1])
2691 dwFlags |= PFD_DRAW_TO_BITMAP;
2692 break;
2693 case WGL_ACCELERATION_ARB:
2694 switch(piAttribIList[i+1])
2696 case WGL_NO_ACCELERATION_ARB:
2697 dwFlags |= PFD_GENERIC_FORMAT;
2698 break;
2699 case WGL_GENERIC_ACCELERATION_ARB:
2700 dwFlags |= PFD_GENERIC_ACCELERATED;
2701 break;
2702 case WGL_FULL_ACCELERATION_ARB:
2703 /* Nothing to do */
2704 break;
2706 break;
2707 case WGL_SUPPORT_GDI_ARB:
2708 if(piAttribIList[i+1])
2709 dwFlags |= PFD_SUPPORT_GDI;
2710 break;
2714 /* Search for FB configurations matching the requirements in attribs */
2715 wine_tsx11_lock();
2716 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2717 if (NULL == cfgs) {
2718 wine_tsx11_unlock();
2719 WARN("Compatible Pixel Format not found\n");
2720 return GL_FALSE;
2723 /* Loop through all matching formats and check if they are suitable.
2724 * Note that this function should at max return nMaxFormats different formats */
2725 for(run=0; run < 2; run++)
2727 for (it = 0; it < nCfgs; ++it) {
2728 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2729 if (gl_test) {
2730 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2731 continue;
2734 /* Search for the format in our list of compatible formats */
2735 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2736 if(!fmt)
2737 continue;
2739 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2740 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2741 continue;
2743 if(pfmt_it < nMaxFormats) {
2744 piFormats[pfmt_it] = fmt->iPixelFormat;
2745 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2747 pfmt_it++;
2751 *nNumFormats = pfmt_it;
2752 /** free list */
2753 XFree(cfgs);
2754 wine_tsx11_unlock();
2755 return GL_TRUE;
2759 * X11DRV_wglGetPixelFormatAttribivARB
2761 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2763 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2765 UINT i;
2766 WineGLPixelFormat *fmt = NULL;
2767 int hTest;
2768 int tmp;
2769 int curGLXAttr = 0;
2770 int nWGLFormats = 0;
2772 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2774 if (0 < iLayerPlane) {
2775 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2776 return GL_FALSE;
2779 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2780 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2781 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2782 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2783 if(!fmt) {
2784 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2787 wine_tsx11_lock();
2788 for (i = 0; i < nAttributes; ++i) {
2789 const int curWGLAttr = piAttributes[i];
2790 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2792 switch (curWGLAttr) {
2793 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2794 piValues[i] = nWGLFormats;
2795 continue;
2797 case WGL_SUPPORT_OPENGL_ARB:
2798 piValues[i] = GL_TRUE;
2799 continue;
2801 case WGL_ACCELERATION_ARB:
2802 curGLXAttr = GLX_CONFIG_CAVEAT;
2803 if (!fmt) goto pix_error;
2804 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2805 piValues[i] = WGL_NO_ACCELERATION_ARB;
2806 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2807 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2808 else
2809 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2810 continue;
2812 case WGL_TRANSPARENT_ARB:
2813 curGLXAttr = GLX_TRANSPARENT_TYPE;
2814 if (!fmt) goto pix_error;
2815 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2816 if (hTest) goto get_error;
2817 piValues[i] = GL_FALSE;
2818 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2819 continue;
2821 case WGL_PIXEL_TYPE_ARB:
2822 curGLXAttr = GLX_RENDER_TYPE;
2823 if (!fmt) goto pix_error;
2824 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2825 if (hTest) goto get_error;
2826 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2827 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2828 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2829 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2830 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2831 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2832 else {
2833 ERR("unexpected RenderType(%x)\n", tmp);
2834 piValues[i] = WGL_TYPE_RGBA_ARB;
2836 continue;
2838 case WGL_COLOR_BITS_ARB:
2839 curGLXAttr = GLX_BUFFER_SIZE;
2840 break;
2842 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2843 if (use_render_texture_ati) {
2844 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2845 break;
2847 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2848 if (use_render_texture_ati) {
2849 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2850 break;
2852 if (!use_render_texture_emulation) {
2853 piValues[i] = GL_FALSE;
2854 continue;
2856 curGLXAttr = GLX_RENDER_TYPE;
2857 if (!fmt) goto pix_error;
2858 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2859 if (hTest) goto get_error;
2860 if (GLX_COLOR_INDEX_BIT == tmp) {
2861 piValues[i] = GL_FALSE;
2862 continue;
2864 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2865 if (hTest) goto get_error;
2866 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2867 continue;
2869 case WGL_BLUE_BITS_ARB:
2870 curGLXAttr = GLX_BLUE_SIZE;
2871 break;
2872 case WGL_RED_BITS_ARB:
2873 curGLXAttr = GLX_RED_SIZE;
2874 break;
2875 case WGL_GREEN_BITS_ARB:
2876 curGLXAttr = GLX_GREEN_SIZE;
2877 break;
2878 case WGL_ALPHA_BITS_ARB:
2879 curGLXAttr = GLX_ALPHA_SIZE;
2880 break;
2881 case WGL_DEPTH_BITS_ARB:
2882 curGLXAttr = GLX_DEPTH_SIZE;
2883 break;
2884 case WGL_STENCIL_BITS_ARB:
2885 curGLXAttr = GLX_STENCIL_SIZE;
2886 break;
2887 case WGL_DOUBLE_BUFFER_ARB:
2888 curGLXAttr = GLX_DOUBLEBUFFER;
2889 break;
2890 case WGL_STEREO_ARB:
2891 curGLXAttr = GLX_STEREO;
2892 break;
2893 case WGL_AUX_BUFFERS_ARB:
2894 curGLXAttr = GLX_AUX_BUFFERS;
2895 break;
2897 case WGL_SUPPORT_GDI_ARB:
2898 if (!fmt) goto pix_error;
2899 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
2900 continue;
2902 case WGL_DRAW_TO_BITMAP_ARB:
2903 if (!fmt) goto pix_error;
2904 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
2905 continue;
2907 case WGL_DRAW_TO_WINDOW_ARB:
2908 case WGL_DRAW_TO_PBUFFER_ARB:
2909 if (!fmt) goto pix_error;
2910 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2911 if (hTest) goto get_error;
2912 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
2913 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
2914 piValues[i] = GL_TRUE;
2915 else
2916 piValues[i] = GL_FALSE;
2917 continue;
2919 case WGL_SWAP_METHOD_ARB:
2920 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
2921 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
2922 * point only ATI offers this.
2924 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
2925 break;
2927 case WGL_PBUFFER_LARGEST_ARB:
2928 curGLXAttr = GLX_LARGEST_PBUFFER;
2929 break;
2931 case WGL_SAMPLE_BUFFERS_ARB:
2932 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
2933 break;
2935 case WGL_SAMPLES_ARB:
2936 curGLXAttr = GLX_SAMPLES_ARB;
2937 break;
2939 case WGL_FLOAT_COMPONENTS_NV:
2940 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
2941 break;
2943 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
2944 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
2945 break;
2947 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
2948 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
2949 break;
2951 case WGL_ACCUM_RED_BITS_ARB:
2952 curGLXAttr = GLX_ACCUM_RED_SIZE;
2953 break;
2954 case WGL_ACCUM_GREEN_BITS_ARB:
2955 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
2956 break;
2957 case WGL_ACCUM_BLUE_BITS_ARB:
2958 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
2959 break;
2960 case WGL_ACCUM_ALPHA_BITS_ARB:
2961 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
2962 break;
2963 case WGL_ACCUM_BITS_ARB:
2964 if (!fmt) goto pix_error;
2965 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
2966 if (hTest) goto get_error;
2967 piValues[i] = tmp;
2968 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
2969 if (hTest) goto get_error;
2970 piValues[i] += tmp;
2971 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
2972 if (hTest) goto get_error;
2973 piValues[i] += tmp;
2974 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
2975 if (hTest) goto get_error;
2976 piValues[i] += tmp;
2977 continue;
2979 default:
2980 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
2983 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
2984 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
2985 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
2987 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
2988 * and check which options can work using iPixelFormat=0 and which not.
2989 * A problem would be that this function is an extension. This would
2990 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
2992 if (0 != curGLXAttr && iPixelFormat != 0) {
2993 if (!fmt) goto pix_error;
2994 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
2995 if (hTest) goto get_error;
2996 curGLXAttr = 0;
2997 } else {
2998 piValues[i] = GL_FALSE;
3001 wine_tsx11_unlock();
3002 return GL_TRUE;
3004 get_error:
3005 wine_tsx11_unlock();
3006 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3007 return GL_FALSE;
3009 pix_error:
3010 wine_tsx11_unlock();
3011 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3012 return GL_FALSE;
3016 * X11DRV_wglGetPixelFormatAttribfvARB
3018 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3020 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3022 int *attr;
3023 int ret;
3024 UINT i;
3026 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3028 /* Allocate a temporary array to store integer values */
3029 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3030 if (!attr) {
3031 ERR("couldn't allocate %d array\n", nAttributes);
3032 return GL_FALSE;
3035 /* Piggy-back on wglGetPixelFormatAttribivARB */
3036 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3037 if (ret) {
3038 /* Convert integer values to float. Should also check for attributes
3039 that can give decimal values here */
3040 for (i=0; i<nAttributes;i++) {
3041 pfValues[i] = attr[i];
3045 HeapFree(GetProcessHeap(), 0, attr);
3046 return ret;
3050 * X11DRV_wglBindTexImageARB
3052 * WGL_ARB_render_texture: wglBindTexImageARB
3054 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3056 Wine_GLPBuffer* object = hPbuffer;
3057 GLboolean ret = GL_FALSE;
3059 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3060 if (NULL == object) {
3061 SetLastError(ERROR_INVALID_HANDLE);
3062 return GL_FALSE;
3064 if (!object->use_render_texture) {
3065 SetLastError(ERROR_INVALID_HANDLE);
3066 return GL_FALSE;
3069 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3070 static int init = 0;
3071 int prev_binded_texture = 0;
3072 GLXContext prev_context;
3073 Drawable prev_drawable;
3074 GLXContext tmp_context;
3076 wine_tsx11_lock();
3077 prev_context = pglXGetCurrentContext();
3078 prev_drawable = pglXGetCurrentDrawable();
3080 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3081 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3082 isn't ideal performance wise but I wasn't able to get other ways working.
3084 if(!init) {
3085 init = 1; /* Only show the FIXME once for performance reasons */
3086 FIXME("partial stub!\n");
3089 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3090 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3092 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3094 /* Switch to our pbuffer */
3095 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3097 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3098 * After that upload the pbuffer texture data. */
3099 pglBindTexture(object->texture_target, prev_binded_texture);
3100 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3102 /* Switch back to the original drawable and upload the pbuffer-texture */
3103 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3104 pglXDestroyContext(gdi_display, tmp_context);
3105 wine_tsx11_unlock();
3106 return GL_TRUE;
3109 if (NULL != pglXBindTexImageATI) {
3110 int buffer;
3112 switch(iBuffer)
3114 case WGL_FRONT_LEFT_ARB:
3115 buffer = GLX_FRONT_LEFT_ATI;
3116 break;
3117 case WGL_FRONT_RIGHT_ARB:
3118 buffer = GLX_FRONT_RIGHT_ATI;
3119 break;
3120 case WGL_BACK_LEFT_ARB:
3121 buffer = GLX_BACK_LEFT_ATI;
3122 break;
3123 case WGL_BACK_RIGHT_ARB:
3124 buffer = GLX_BACK_RIGHT_ATI;
3125 break;
3126 default:
3127 ERR("Unknown iBuffer=%#x\n", iBuffer);
3128 return FALSE;
3131 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3132 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3133 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3134 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3135 * works fine using our pbuffer emulation path.
3137 wine_tsx11_lock();
3138 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3139 wine_tsx11_unlock();
3141 return ret;
3145 * X11DRV_wglReleaseTexImageARB
3147 * WGL_ARB_render_texture: wglReleaseTexImageARB
3149 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3151 Wine_GLPBuffer* object = hPbuffer;
3152 GLboolean ret = GL_FALSE;
3154 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3155 if (NULL == object) {
3156 SetLastError(ERROR_INVALID_HANDLE);
3157 return GL_FALSE;
3159 if (!object->use_render_texture) {
3160 SetLastError(ERROR_INVALID_HANDLE);
3161 return GL_FALSE;
3163 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3164 return GL_TRUE;
3166 if (NULL != pglXReleaseTexImageATI) {
3167 int buffer;
3169 switch(iBuffer)
3171 case WGL_FRONT_LEFT_ARB:
3172 buffer = GLX_FRONT_LEFT_ATI;
3173 break;
3174 case WGL_FRONT_RIGHT_ARB:
3175 buffer = GLX_FRONT_RIGHT_ATI;
3176 break;
3177 case WGL_BACK_LEFT_ARB:
3178 buffer = GLX_BACK_LEFT_ATI;
3179 break;
3180 case WGL_BACK_RIGHT_ARB:
3181 buffer = GLX_BACK_RIGHT_ATI;
3182 break;
3183 default:
3184 ERR("Unknown iBuffer=%#x\n", iBuffer);
3185 return FALSE;
3187 wine_tsx11_lock();
3188 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3189 wine_tsx11_unlock();
3191 return ret;
3195 * X11DRV_wglGetExtensionsStringEXT
3197 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3199 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3200 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3201 return WineGLInfo.wglExtensions;
3205 * X11DRV_wglGetSwapIntervalEXT
3207 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3209 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3210 FIXME("(),stub!\n");
3211 return swap_interval;
3215 * X11DRV_wglSwapIntervalEXT
3217 * WGL_EXT_swap_control: wglSwapIntervalEXT
3219 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3220 BOOL ret = TRUE;
3222 TRACE("(%d)\n", interval);
3223 swap_interval = interval;
3224 if (NULL != pglXSwapIntervalSGI) {
3225 wine_tsx11_lock();
3226 ret = !pglXSwapIntervalSGI(interval);
3227 wine_tsx11_unlock();
3229 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3230 return ret;
3234 * X11DRV_wglAllocateMemoryNV
3236 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3238 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3239 void *ret = NULL;
3240 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3242 if (pglXAllocateMemoryNV)
3244 wine_tsx11_lock();
3245 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3246 wine_tsx11_unlock();
3248 return ret;
3252 * X11DRV_wglFreeMemoryNV
3254 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3256 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3257 TRACE("(%p)\n", pointer);
3258 if (pglXFreeMemoryNV == NULL)
3259 return;
3261 wine_tsx11_lock();
3262 pglXFreeMemoryNV(pointer);
3263 wine_tsx11_unlock();
3267 * X11DRV_wglSetPixelFormatWINE
3269 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3270 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3272 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3274 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3276 if (!has_opengl()) return FALSE;
3278 if (physDev->current_pf == iPixelFormat) return TRUE;
3280 /* Relay to the core SetPixelFormat */
3281 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3282 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3286 * glxRequireVersion (internal)
3288 * Check if the supported GLX version matches requiredVersion.
3290 static BOOL glxRequireVersion(int requiredVersion)
3292 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3293 if(requiredVersion <= WineGLInfo.glxVersion[1])
3294 return TRUE;
3296 return FALSE;
3299 static BOOL glxRequireExtension(const char *requiredExtension)
3301 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3302 return FALSE;
3305 return TRUE;
3308 static void register_extension_string(const char *ext)
3310 if (WineGLInfo.wglExtensions[0])
3311 strcat(WineGLInfo.wglExtensions, " ");
3312 strcat(WineGLInfo.wglExtensions, ext);
3314 TRACE("'%s'\n", ext);
3317 static BOOL register_extension(const WineGLExtension * ext)
3319 int i;
3321 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3322 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3324 register_extension_string(ext->extName);
3326 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3327 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3329 return TRUE;
3332 static const WineGLExtension WGL_internal_functions =
3336 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3337 { "wglFinish", X11DRV_wglFinish },
3338 { "wglFlush", X11DRV_wglFlush },
3343 static const WineGLExtension WGL_ARB_extensions_string =
3345 "WGL_ARB_extensions_string",
3347 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3351 static const WineGLExtension WGL_ARB_make_current_read =
3353 "WGL_ARB_make_current_read",
3355 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3356 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3360 static const WineGLExtension WGL_ARB_multisample =
3362 "WGL_ARB_multisample",
3365 static const WineGLExtension WGL_ARB_pbuffer =
3367 "WGL_ARB_pbuffer",
3369 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3370 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3371 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3372 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3373 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3374 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3378 static const WineGLExtension WGL_ARB_pixel_format =
3380 "WGL_ARB_pixel_format",
3382 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3383 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3384 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3388 static const WineGLExtension WGL_ARB_render_texture =
3390 "WGL_ARB_render_texture",
3392 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3393 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3397 static const WineGLExtension WGL_EXT_extensions_string =
3399 "WGL_EXT_extensions_string",
3401 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3405 static const WineGLExtension WGL_EXT_swap_control =
3407 "WGL_EXT_swap_control",
3409 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3410 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3414 static const WineGLExtension WGL_NV_vertex_array_range =
3416 "WGL_NV_vertex_array_range",
3418 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3419 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3423 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3425 "WGL_WINE_pixel_format_passthrough",
3427 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3432 * X11DRV_WineGL_LoadExtensions
3434 static void X11DRV_WineGL_LoadExtensions(void)
3436 WineGLInfo.wglExtensions[0] = 0;
3438 /* Load Wine internal functions */
3439 register_extension(&WGL_internal_functions);
3441 /* ARB Extensions */
3443 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3445 register_extension_string("WGL_ARB_pixel_format_float");
3446 register_extension_string("WGL_ATI_pixel_format_float");
3449 register_extension(&WGL_ARB_extensions_string);
3451 if (glxRequireVersion(3))
3452 register_extension(&WGL_ARB_make_current_read);
3454 if (glxRequireExtension("GLX_ARB_multisample"))
3455 register_extension(&WGL_ARB_multisample);
3457 /* In general pbuffer functionality requires support in the X-server. The functionality is
3458 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3459 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3460 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3462 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3463 * without support in the X-server (which other Mesa based drivers require).
3465 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3466 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3467 * is available pbuffers must be available too. */
3468 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3469 register_extension(&WGL_ARB_pbuffer);
3471 register_extension(&WGL_ARB_pixel_format);
3473 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3474 if (glxRequireExtension("GLX_ATI_render_texture") ||
3475 glxRequireExtension("GLX_ARB_render_texture") ||
3476 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3478 register_extension(&WGL_ARB_render_texture);
3480 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3481 if(glxRequireExtension("GLX_NV_float_buffer"))
3482 register_extension_string("WGL_NV_float_buffer");
3484 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3485 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3486 register_extension_string("WGL_NV_texture_rectangle");
3489 /* EXT Extensions */
3491 register_extension(&WGL_EXT_extensions_string);
3493 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3494 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3495 register_extension(&WGL_EXT_swap_control);
3497 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3498 register_extension_string("WGL_EXT_framebuffer_sRGB");
3500 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3501 register_extension_string("WGL_EXT_pixel_format_packed_float");
3503 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3504 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3505 register_extension(&WGL_NV_vertex_array_range);
3507 /* WINE-specific WGL Extensions */
3509 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3510 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3512 register_extension(&WGL_WINE_pixel_format_passthrough);
3516 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3518 Drawable ret;
3520 if(physDev->bitmap)
3522 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3523 ret = physDev->drawable; /* PBuffer */
3524 else
3525 ret = physDev->bitmap->glxpixmap;
3527 else if(physDev->gl_drawable)
3528 ret = physDev->gl_drawable;
3529 else
3530 ret = physDev->drawable;
3531 return ret;
3534 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3536 wine_tsx11_lock();
3537 pglXDestroyGLXPixmap(display, glxpixmap);
3538 wine_tsx11_unlock();
3539 return TRUE;
3543 * X11DRV_SwapBuffers
3545 * Swap the buffers of this DC
3547 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3549 GLXDrawable drawable;
3550 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3552 if (!has_opengl()) return FALSE;
3554 TRACE("(%p)\n", physDev);
3556 drawable = get_glxdrawable(physDev);
3558 wine_tsx11_lock();
3559 sync_context(ctx);
3560 if(physDev->pixmap) {
3561 if(pglXCopySubBufferMESA) {
3562 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3563 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3565 /* (glX)SwapBuffers has an implicit glFlush effect, however
3566 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3567 * copying */
3568 pglFlush();
3569 if(w > 0 && h > 0)
3570 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3572 else
3573 pglXSwapBuffers(gdi_display, drawable);
3575 else
3576 pglXSwapBuffers(gdi_display, drawable);
3578 flush_gl_drawable(physDev);
3579 wine_tsx11_unlock();
3581 /* FPS support */
3582 if (TRACE_ON(fps))
3584 static long prev_time, start_time;
3585 static unsigned long frames, frames_total;
3587 DWORD time = GetTickCount();
3588 frames++;
3589 frames_total++;
3590 /* every 1.5 seconds */
3591 if (time - prev_time > 1500) {
3592 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3593 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3594 prev_time = time;
3595 frames = 0;
3596 if(start_time == 0) start_time = time;
3600 return TRUE;
3603 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3605 WineGLPixelFormat *fmt;
3606 XVisualInfo *ret;
3608 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3609 if(fmt == NULL)
3610 return NULL;
3612 wine_tsx11_lock();
3613 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3614 wine_tsx11_unlock();
3615 return ret;
3618 #else /* no OpenGL includes */
3620 void X11DRV_OpenGL_Cleanup(void)
3624 static inline void opengl_error(void)
3626 static int warned;
3627 if (!warned++) ERR("No OpenGL support compiled in.\n");
3630 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3632 return 0;
3635 void mark_drawable_dirty(Drawable old, Drawable new)
3639 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3643 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3645 return 0;
3648 /***********************************************************************
3649 * ChoosePixelFormat (X11DRV.@)
3651 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3652 const PIXELFORMATDESCRIPTOR *ppfd) {
3653 opengl_error();
3654 return 0;
3657 /***********************************************************************
3658 * DescribePixelFormat (X11DRV.@)
3660 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3661 int iPixelFormat,
3662 UINT nBytes,
3663 PIXELFORMATDESCRIPTOR *ppfd) {
3664 opengl_error();
3665 return 0;
3668 /***********************************************************************
3669 * GetPixelFormat (X11DRV.@)
3671 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3672 opengl_error();
3673 return 0;
3676 /***********************************************************************
3677 * SetPixelFormat (X11DRV.@)
3679 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3680 int iPixelFormat,
3681 const PIXELFORMATDESCRIPTOR *ppfd) {
3682 opengl_error();
3683 return FALSE;
3686 /***********************************************************************
3687 * SwapBuffers (X11DRV.@)
3689 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3690 opengl_error();
3691 return FALSE;
3695 * X11DRV_wglCopyContext
3697 * For OpenGL32 wglCopyContext.
3699 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3700 opengl_error();
3701 return FALSE;
3705 * X11DRV_wglCreateContext
3707 * For OpenGL32 wglCreateContext.
3709 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3710 opengl_error();
3711 return NULL;
3715 * X11DRV_wglDeleteContext
3717 * For OpenGL32 wglDeleteContext.
3719 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3720 opengl_error();
3721 return FALSE;
3725 * X11DRV_wglGetProcAddress
3727 * For OpenGL32 wglGetProcAddress.
3729 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3730 opengl_error();
3731 return NULL;
3734 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3736 opengl_error();
3737 return NULL;
3740 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3741 opengl_error();
3742 return FALSE;
3746 * X11DRV_wglMakeCurrent
3748 * For OpenGL32 wglMakeCurrent.
3750 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3751 opengl_error();
3752 return FALSE;
3756 * X11DRV_wglShareLists
3758 * For OpenGL32 wglShareLists.
3760 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3761 opengl_error();
3762 return FALSE;
3766 * X11DRV_wglUseFontBitmapsA
3768 * For OpenGL32 wglUseFontBitmapsA.
3770 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3772 opengl_error();
3773 return FALSE;
3777 * X11DRV_wglUseFontBitmapsW
3779 * For OpenGL32 wglUseFontBitmapsW.
3781 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3783 opengl_error();
3784 return FALSE;
3788 * X11DRV_wglSetPixelFormatWINE
3790 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3791 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3793 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3795 opengl_error();
3796 return FALSE;
3799 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3801 return 0;
3804 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3806 return FALSE;
3809 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3811 return NULL;
3814 #endif /* defined(HAVE_OPENGL) */