2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
30 static void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
)
32 /* Override the IWineD3DResource Preload method. */
33 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
34 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
35 struct wined3d_context
*context
= NULL
;
47 cubetexture_internal_preload(iface
, SRGB_RGB
);
55 srgb_mode
= This
->baseTexture
.is_srgb
;
58 dirty
= srgb_mode
? &This
->baseTexture
.texture_srgb
.dirty
: &This
->baseTexture
.texture_rgb
.dirty
;
60 TRACE("(%p) : About to load texture: dirtified(%u).\n", This
, *dirty
);
62 /* We only have to activate a context for gl when we're not drawing.
63 * In most cases PreLoad will be called during draw and a context was
64 * activated at the beginning of drawPrimitive. */
65 if (!device
->isInDraw
)
67 /* No danger of recursive calls, context_acquire() sets isInDraw to true
68 * when loading offscreen render targets into their texture. */
69 context
= context_acquire(device
, NULL
, CTXUSAGE_RESOURCELOAD
);
72 if (This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT
73 || This
->resource
.format_desc
->format
== WINED3DFMT_P8_UINT_A8_UNORM
)
75 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
77 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; ++j
)
79 if (palette9_changed((IWineD3DSurfaceImpl
*)This
->surfaces
[j
][i
]))
81 TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
82 /* TODO: This is not necessarily needed with hw palettized texture support. */
83 IWineD3DSurface_LoadLocation(This
->surfaces
[j
][i
], SFLAG_INSYSMEM
, NULL
);
84 /* Make sure the texture is reloaded because of the palette change,
85 * this kills performance though :( */
86 IWineD3DSurface_ModifyLocation(This
->surfaces
[j
][i
], SFLAG_INTEXTURE
, FALSE
);
92 /* If the texture is marked dirty or the srgb sampler setting has changed
93 * since the last load then reload the surfaces. */
96 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
98 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; ++j
)
100 IWineD3DSurface_LoadTexture(This
->surfaces
[j
][i
], srgb_mode
);
106 TRACE("(%p) Texture not dirty, nothing to do.\n" , iface
);
109 /* No longer dirty. */
112 if (context
) context_release(context
);
115 static void cubetexture_cleanup(IWineD3DCubeTextureImpl
*This
)
119 TRACE("(%p) : Cleaning up.\n", This
);
121 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
)
123 for (j
= 0; j
< 6; ++j
)
125 IWineD3DSurface
*surface
= This
->surfaces
[j
][i
];
129 /* Clean out the texture name we gave to the surface so that the
130 * surface doesn't try and release it. */
131 surface_set_texture_name(surface
, 0, TRUE
);
132 surface_set_texture_name(surface
, 0, FALSE
);
133 surface_set_texture_target(surface
, 0);
134 IWineD3DSurface_SetContainer(surface
, NULL
);
135 IWineD3DSurface_Release(surface
);
139 basetexture_cleanup((IWineD3DBaseTexture
*)This
);
142 /* *******************************************
143 IWineD3DCubeTexture IUnknown parts follow
144 ******************************************* */
146 static HRESULT WINAPI
IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
148 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
149 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
150 if (IsEqualGUID(riid
, &IID_IUnknown
)
151 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
152 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
153 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
154 || IsEqualGUID(riid
, &IID_IWineD3DCubeTexture
)) {
155 IUnknown_AddRef(iface
);
160 return E_NOINTERFACE
;
163 static ULONG WINAPI
IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture
*iface
) {
164 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
165 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
166 return InterlockedIncrement(&This
->resource
.ref
);
169 static ULONG WINAPI
IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture
*iface
) {
170 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
172 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
173 ref
= InterlockedDecrement(&This
->resource
.ref
);
176 cubetexture_cleanup(This
);
177 This
->resource
.parent_ops
->wined3d_object_destroyed(This
->resource
.parent
);
178 HeapFree(GetProcessHeap(), 0, This
);
183 /* ****************************************************
184 IWineD3DCubeTexture IWineD3DResource parts follow
185 **************************************************** */
186 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture
*iface
, IWineD3DDevice
** ppDevice
) {
187 return resource_get_device((IWineD3DResource
*)iface
, ppDevice
);
190 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
191 return resource_set_private_data((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
194 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
195 return resource_get_private_data((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
198 static HRESULT WINAPI
IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
) {
199 return resource_free_private_data((IWineD3DResource
*)iface
, refguid
);
202 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture
*iface
, DWORD PriorityNew
) {
203 return resource_set_priority((IWineD3DResource
*)iface
, PriorityNew
);
206 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture
*iface
) {
207 return resource_get_priority((IWineD3DResource
*)iface
);
210 static void WINAPI
IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture
*iface
) {
211 cubetexture_internal_preload((IWineD3DBaseTexture
*) iface
, SRGB_ANY
);
214 static void WINAPI
IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture
*iface
) {
216 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
217 TRACE("(%p)\n", This
);
219 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
220 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
223 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
224 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; j
++) {
225 IWineD3DSurface_UnLoad(This
->surfaces
[j
][i
]);
226 surface_set_texture_name(This
->surfaces
[j
][i
], 0, TRUE
);
227 surface_set_texture_name(This
->surfaces
[j
][i
], 0, FALSE
);
231 basetexture_unload((IWineD3DBaseTexture
*)iface
);
234 static WINED3DRESOURCETYPE WINAPI
IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture
*iface
) {
235 return resource_get_type((IWineD3DResource
*)iface
);
238 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture
*iface
, IUnknown
**pParent
) {
239 return resource_get_parent((IWineD3DResource
*)iface
, pParent
);
242 /* ******************************************************
243 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
244 ****************************************************** */
245 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture
*iface
, DWORD LODNew
) {
246 return basetexture_set_lod((IWineD3DBaseTexture
*)iface
, LODNew
);
249 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture
*iface
) {
250 return basetexture_get_lod((IWineD3DBaseTexture
*)iface
);
253 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture
*iface
) {
254 return basetexture_get_level_count((IWineD3DBaseTexture
*)iface
);
257 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
258 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture
*)iface
, FilterType
);
261 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture
*iface
) {
262 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture
*)iface
);
265 static void WINAPI
IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture
*iface
) {
266 basetexture_generate_mipmaps((IWineD3DBaseTexture
*)iface
);
269 /* Internal function, No d3d mapping */
270 static BOOL WINAPI
IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture
*iface
, BOOL dirty
) {
271 return basetexture_set_dirty((IWineD3DBaseTexture
*)iface
, dirty
);
274 /* Internal function, No d3d mapping */
275 static BOOL WINAPI
IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture
*iface
) {
276 return basetexture_get_dirty((IWineD3DBaseTexture
*)iface
);
279 /* Context activation is done by the caller. */
280 static HRESULT WINAPI
IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture
*iface
, BOOL srgb
) {
281 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
282 BOOL set_gl_texture_desc
;
285 TRACE("(%p) : relay to BaseTexture\n", This
);
287 hr
= basetexture_bind((IWineD3DBaseTexture
*)iface
, srgb
, &set_gl_texture_desc
);
288 if (set_gl_texture_desc
&& SUCCEEDED(hr
)) {
290 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
) {
291 for (j
= WINED3DCUBEMAP_FACE_POSITIVE_X
; j
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
; ++j
) {
292 if(This
->baseTexture
.is_srgb
) {
293 surface_set_texture_name(This
->surfaces
[j
][i
], This
->baseTexture
.texture_srgb
.name
, TRUE
);
295 surface_set_texture_name(This
->surfaces
[j
][i
], This
->baseTexture
.texture_rgb
.name
, FALSE
);
304 static UINT WINAPI
IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture
*iface
){
305 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
306 TRACE("(%p)\n", This
);
308 return GL_TEXTURE_CUBE_MAP_ARB
;
311 static BOOL WINAPI
IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture
*iface
) {
312 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
313 TRACE("(%p)\n", This
);
318 /* *******************************************
319 IWineD3DCubeTexture IWineD3DCubeTexture parts follow
320 ******************************************* */
321 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
322 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
324 if (Level
< This
->baseTexture
.levels
) {
325 TRACE("(%p) level (%d)\n", This
, Level
);
326 return IWineD3DSurface_GetDesc(This
->surfaces
[0][Level
], pDesc
);
328 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
329 return WINED3DERR_INVALIDCALL
;
332 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, UINT Level
, IWineD3DSurface
** ppCubeMapSurface
) {
333 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
334 HRESULT hr
= WINED3DERR_INVALIDCALL
;
336 if (Level
< This
->baseTexture
.levels
&& FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
337 *ppCubeMapSurface
= This
->surfaces
[FaceType
][Level
];
338 IWineD3DSurface_AddRef(*ppCubeMapSurface
);
342 if (WINED3D_OK
== hr
) {
343 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p\n", This
, FaceType
, Level
, This
->surfaces
[FaceType
][Level
]);
345 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This
, Level
, This
->baseTexture
.levels
, FaceType
);
351 static HRESULT WINAPI
IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, UINT Level
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
352 HRESULT hr
= WINED3DERR_INVALIDCALL
;
353 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
355 if (Level
< This
->baseTexture
.levels
&& FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
356 hr
= IWineD3DSurface_LockRect(This
->surfaces
[FaceType
][Level
], pLockedRect
, pRect
, Flags
);
359 if (WINED3D_OK
== hr
) {
360 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This
, FaceType
, Level
, pLockedRect
->pBits
, hr
);
362 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This
, Level
, This
->baseTexture
.levels
, FaceType
);
368 static HRESULT WINAPI
IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, UINT Level
) {
369 HRESULT hr
= WINED3DERR_INVALIDCALL
;
370 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
372 if (Level
< This
->baseTexture
.levels
&& FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
373 hr
= IWineD3DSurface_UnlockRect(This
->surfaces
[FaceType
][Level
]);
376 if (WINED3D_OK
== hr
) {
377 TRACE("(%p) -> faceType(%d) level(%d) success(%u)\n", This
, FaceType
, Level
, hr
);
379 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This
, Level
, This
->baseTexture
.levels
, FaceType
);
384 static HRESULT WINAPI
IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
*iface
, WINED3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
385 HRESULT hr
= WINED3DERR_INVALIDCALL
;
386 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
387 This
->baseTexture
.texture_rgb
.dirty
= TRUE
;
388 This
->baseTexture
.texture_srgb
.dirty
= TRUE
;
389 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This
, FaceType
);
390 if (FaceType
<= WINED3DCUBEMAP_FACE_NEGATIVE_Z
) {
391 surface_add_dirty_rect(This
->surfaces
[FaceType
][0], pDirtyRect
);
394 WARN("(%p) overflow FaceType(%d)\n", This
, FaceType
);
399 static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
=
402 IWineD3DCubeTextureImpl_QueryInterface
,
403 IWineD3DCubeTextureImpl_AddRef
,
404 IWineD3DCubeTextureImpl_Release
,
405 /* IWineD3DResource */
406 IWineD3DCubeTextureImpl_GetParent
,
407 IWineD3DCubeTextureImpl_GetDevice
,
408 IWineD3DCubeTextureImpl_SetPrivateData
,
409 IWineD3DCubeTextureImpl_GetPrivateData
,
410 IWineD3DCubeTextureImpl_FreePrivateData
,
411 IWineD3DCubeTextureImpl_SetPriority
,
412 IWineD3DCubeTextureImpl_GetPriority
,
413 IWineD3DCubeTextureImpl_PreLoad
,
414 IWineD3DCubeTextureImpl_UnLoad
,
415 IWineD3DCubeTextureImpl_GetType
,
416 /* IWineD3DBaseTexture */
417 IWineD3DCubeTextureImpl_SetLOD
,
418 IWineD3DCubeTextureImpl_GetLOD
,
419 IWineD3DCubeTextureImpl_GetLevelCount
,
420 IWineD3DCubeTextureImpl_SetAutoGenFilterType
,
421 IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
422 IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
423 IWineD3DCubeTextureImpl_SetDirty
,
424 IWineD3DCubeTextureImpl_GetDirty
,
425 IWineD3DCubeTextureImpl_BindTexture
,
426 IWineD3DCubeTextureImpl_GetTextureDimensions
,
427 IWineD3DCubeTextureImpl_IsCondNP2
,
428 /* IWineD3DCubeTexture */
429 IWineD3DCubeTextureImpl_GetLevelDesc
,
430 IWineD3DCubeTextureImpl_GetCubeMapSurface
,
431 IWineD3DCubeTextureImpl_LockRect
,
432 IWineD3DCubeTextureImpl_UnlockRect
,
433 IWineD3DCubeTextureImpl_AddDirtyRect
436 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
437 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
438 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
)
440 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
441 const struct GlPixelFormatDesc
*format_desc
= getFormatDescEntry(format
, gl_info
);
442 UINT pow2_edge_length
;
447 /* TODO: It should only be possible to create textures for formats
448 * that are reported as supported. */
449 if (WINED3DFMT_UNKNOWN
>= format
)
451 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
452 return WINED3DERR_INVALIDCALL
;
455 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3DPOOL_SCRATCH
)
457 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
458 return WINED3DERR_INVALIDCALL
;
461 /* Calculate levels for mip mapping */
462 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
464 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
466 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
467 return WINED3DERR_INVALIDCALL
;
472 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
473 return WINED3DERR_INVALIDCALL
;
480 levels
= wined3d_log2i(edge_length
) + 1;
481 TRACE("Calculated levels = %u.\n", levels
);
484 texture
->lpVtbl
= &IWineD3DCubeTexture_Vtbl
;
486 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, levels
, WINED3DRTYPE_CUBETEXTURE
,
487 device
, 0, usage
, format_desc
, pool
, parent
, parent_ops
);
490 WARN("Failed to initialize basetexture, returning %#x\n", hr
);
494 /* Find the nearest pow2 match. */
495 pow2_edge_length
= 1;
496 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
498 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
500 /* Precalculated scaling for 'faked' non power of two texture coords. */
501 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
502 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
503 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
504 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
508 /* Precalculated scaling for 'faked' non power of two texture coords. */
509 texture
->baseTexture
.pow2Matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
510 texture
->baseTexture
.pow2Matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
511 texture
->baseTexture
.pow2Matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
512 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
513 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
516 /* Generate all the surfaces. */
518 for (i
= 0; i
< texture
->baseTexture
.levels
; ++i
)
520 /* Create the 6 faces. */
521 for (j
= 0; j
< 6; ++j
)
523 static const GLenum cube_targets
[6] =
525 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
526 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
527 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
528 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
529 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
530 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
533 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
534 format
, usage
, pool
, i
/* Level */, j
, &texture
->surfaces
[j
][i
]);
537 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
538 texture
->surfaces
[j
][i
] = NULL
;
539 cubetexture_cleanup(texture
);
543 IWineD3DSurface_SetContainer(texture
->surfaces
[j
][i
], (IWineD3DBase
*)texture
);
544 TRACE("Created surface level %u @ %p.\n", i
, texture
->surfaces
[j
][i
]);
545 surface_set_texture_target(texture
->surfaces
[j
][i
], cube_targets
[j
]);
547 tmp_w
= max(1, tmp_w
>> 1);
549 texture
->baseTexture
.internal_preload
= cubetexture_internal_preload
;