2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
69 ddraw_null_wined3d_object_destroyed
,
72 /*****************************************************************************
74 *****************************************************************************/
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
83 * The returned interface is AddRef()-ed before it's returned
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
101 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
103 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs
);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
113 LeaveCriticalSection(&ddraw_cs
);
114 return DDERR_INVALIDPARAMS
;
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
119 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
126 *obj
= &This
->IDirectDraw4_vtbl
;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
134 LeaveCriticalSection(&ddraw_cs
);
135 return E_NOINTERFACE
;
137 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
139 *obj
= &This
->IDirectDraw2_vtbl
;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
142 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
144 *obj
= &This
->IDirectDraw_vtbl
;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
155 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
156 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
157 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
158 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
160 /* Check the surface implementation */
161 if(This
->ImplType
== SURFACE_UNKNOWN
)
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This
->ImplType
= SURFACE_OPENGL
;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
168 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
172 /* Should I assert(0) here??? */
174 else if(This
->ImplType
!= SURFACE_OPENGL
)
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
180 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
182 This
->d3dversion
= 1;
183 *obj
= &This
->IDirect3D_vtbl
;
184 TRACE(" returning Direct3D interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
188 This
->d3dversion
= 2;
189 *obj
= &This
->IDirect3D2_vtbl
;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
192 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
194 This
->d3dversion
= 3;
195 *obj
= &This
->IDirect3D3_vtbl
;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
198 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
200 This
->d3dversion
= 7;
201 *obj
= &This
->IDirect3D7_vtbl
;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
205 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
207 *obj
= &This
->device_parent_vtbl
;
210 /* Unknown interface */
213 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
214 LeaveCriticalSection(&ddraw_cs
);
215 return E_NOINTERFACE
;
218 IUnknown_AddRef( (IUnknown
*) *obj
);
219 LeaveCriticalSection(&ddraw_cs
);
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
226 * Increases the interfaces refcount, basically
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
238 * Returns: The new refcount
240 *****************************************************************************/
242 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
244 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
245 ULONG ref
= InterlockedIncrement(&This
->ref7
);
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
249 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
261 * This: DirectDraw object to destroy
263 *****************************************************************************/
265 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
270 /* Destroy the device window if we created one */
271 if(This
->devicewindow
!= 0)
273 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
274 DestroyWindow(This
->devicewindow
);
275 This
->devicewindow
= 0;
278 /* Unregister the window class */
279 UnregisterClassA(This
->classname
, 0);
281 EnterCriticalSection(&ddraw_cs
);
282 list_remove(&This
->ddraw_list_entry
);
283 LeaveCriticalSection(&ddraw_cs
);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This
->wineD3DDevice
);
287 IWineD3D_Release(This
->wineD3D
);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This
);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
303 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
304 ULONG ref
= InterlockedDecrement(&This
->ref7
);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
310 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
311 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
370 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
373 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
374 DDRAW_dump_cooperativelevel(cooplevel
);
376 EnterCriticalSection(&ddraw_cs
);
378 /* Get the old window */
379 window
= This
->dest_window
;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs
);
388 return DDERR_INVALIDPARAMS
;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel
& ( DDSCL_MULTITHREADED
|
400 DDSCL_SETDEVICEWINDOW
|
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs
);
407 return DDERR_INVALIDPARAMS
;
409 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs
);
413 return DDERR_HWNDALREADYSET
;
416 This
->focuswindow
= hwnd
;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This
->dest_window
= This
->focuswindow
;
423 /* Destroy the device window, if we have one */
424 if(This
->devicewindow
)
426 DestroyWindow(This
->devicewindow
);
427 This
->devicewindow
= NULL
;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel
& DDSCL_NORMAL
)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
437 LeaveCriticalSection(&ddraw_cs
);
438 return DDERR_INVALIDPARAMS
;
441 /* Switching from fullscreen? */
442 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface
);
447 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
448 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
449 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
452 /* Don't override focus windows or private device windows */
454 !(This
->focuswindow
) &&
455 !(This
->devicewindow
) &&
458 This
->dest_window
= hwnd
;
461 else if(cooplevel
& DDSCL_FULLSCREEN
)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
467 LeaveCriticalSection(&ddraw_cs
);
468 return DDERR_INVALIDPARAMS
;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This
->cooperative_level
&= ~DDSCL_NORMAL
;
480 /* Don't override focus windows or private device windows */
482 !(This
->focuswindow
) &&
483 !(This
->devicewindow
) &&
486 This
->dest_window
= hwnd
;
489 else if(cooplevel
& DDSCL_EXCLUSIVE
)
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
492 LeaveCriticalSection(&ddraw_cs
);
493 return DDERR_INVALIDPARAMS
;
496 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
498 /* Don't create a device window if a focus window is set */
499 if( !(This
->focuswindow
) )
501 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
503 GetSystemMetrics(SM_CXSCREEN
),
504 GetSystemMetrics(SM_CYSCREEN
),
505 NULL
, NULL
, GetModuleHandleA(0), NULL
);
507 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
510 This
->devicewindow
= devicewindow
;
511 This
->dest_window
= devicewindow
;
515 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
521 /* Unhandled flags */
522 if(cooplevel
& DDSCL_ALLOWREBOOT
)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
524 if(cooplevel
& DDSCL_ALLOWMODEX
)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
526 if(cooplevel
& DDSCL_FPUSETUP
)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
529 /* Store the cooperative_level */
530 This
->cooperative_level
|= cooplevel
;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs
);
536 /*****************************************************************************
538 * Helper function for SetDisplayMode and RestoreDisplayMode
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
547 *****************************************************************************/
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
556 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
557 WINED3DDISPLAYMODE Mode
;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
561 EnterCriticalSection(&ddraw_cs
);
562 if( !Width
|| !Height
)
564 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs
);
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
580 Mode
.Height
= Height
;
581 Mode
.RefreshRate
= RefreshRate
;
584 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
585 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
586 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
587 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
588 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
596 /* TODO: Lose the primary surface */
597 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
598 0, /* First swapchain */
600 LeaveCriticalSection(&ddraw_cs
);
603 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
638 if (force_refresh_rate
!= 0)
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
641 RefreshRate
= force_refresh_rate
;
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
651 * Restores the display mode to what it was at creation time. Basically.
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
672 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
673 TRACE("(%p)\n", This
);
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
676 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
682 * Returns the drives capabilities
684 * Used for version 1, 2, 4 and 7
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
691 * This implementation returns DD_OK only
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
699 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
701 WINED3DCAPS winecaps
;
703 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
704 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
706 /* One structure must be != NULL */
707 if( (!DriverCaps
) && (!HELCaps
) )
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
710 return DDERR_INVALIDPARAMS
;
713 memset(&caps
, 0, sizeof(caps
));
714 memset(&winecaps
, 0, sizeof(winecaps
));
715 caps
.dwSize
= sizeof(caps
);
716 EnterCriticalSection(&ddraw_cs
);
717 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs
);
724 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
725 LeaveCriticalSection(&ddraw_cs
);
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
731 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
732 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
733 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
734 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
735 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
736 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
737 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
738 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
739 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
740 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
741 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
742 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
743 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
744 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
745 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
750 if(DefaultSurfaceType
== SURFACE_GDI
) {
751 caps
.dwCaps
&= ~DDCAPS_3D
;
752 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
754 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
755 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
756 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
761 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps
);
771 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps
);
782 /*****************************************************************************
783 * IDirectDraw7::Compact
785 * No idea what it does, MSDN says it's not implemented.
788 * DD_OK, but this is unchecked
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
794 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
795 TRACE("(%p)\n", This
);
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
803 * Returns information about the current display mode
805 * Exists in Version 1, 2, 4 and 7
808 * DDSD: Address of a surface description structure to write the info to
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
816 DDSURFACEDESC2
*DDSD
)
818 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
820 WINED3DDISPLAYMODE Mode
;
822 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
824 EnterCriticalSection(&ddraw_cs
);
825 /* This seems sane */
828 LeaveCriticalSection(&ddraw_cs
);
829 return DDERR_INVALIDPARAMS
;
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
835 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
841 LeaveCriticalSection(&ddraw_cs
);
846 memset(DDSD
, 0, Size
);
849 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
850 DDSD
->dwWidth
= Mode
.Width
;
851 DDSD
->dwHeight
= Mode
.Height
;
852 DDSD
->u2
.dwRefreshRate
= 60;
853 DDSD
->ddsCaps
.dwCaps
= 0;
854 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
855 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
856 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD
);
864 LeaveCriticalSection(&ddraw_cs
);
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
871 * Returns an array of supported FourCC codes.
873 * Exists in Version 1, 2, 4 and 7
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
882 * Always returns DD_OK, as it's a stub for now
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
887 DWORD
*NumCodes
, DWORD
*Codes
)
889 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
890 WINED3DFORMAT formats
[] = {
891 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
892 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
893 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
895 DWORD count
= 0, i
, outsize
;
897 WINED3DDISPLAYMODE d3ddm
;
898 WINED3DSURFTYPE type
= This
->ImplType
;
899 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
901 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
905 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
907 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
909 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
910 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
911 WINED3DADAPTER_DEFAULT
,
913 d3ddm
.Format
/* AdapterFormat */,
915 WINED3DRTYPE_SURFACE
,
919 if(count
< outsize
) {
920 Codes
[count
] = formats
[i
];
926 TRACE("Returning %u FourCC codes\n", count
);
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
936 * Returns the monitor's frequency
938 * Exists in Version 1, 2, 4 and 7
941 * Freq: Pointer to a DWORD to write the frequency to
944 * Always returns DD_OK
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
951 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
952 TRACE("(%p)->(%p)\n", This
, Freq
);
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
968 * status: Pointer to a BOOL to be filled with the vertical blank status
972 * DDERR_INVALIDPARAMS if status is NULL
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
979 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
980 TRACE("(%p)->(%p)\n", This
, status
);
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs
);
986 LeaveCriticalSection(&ddraw_cs
);
987 return DDERR_INVALIDPARAMS
;
990 *status
= This
->fake_vblank
;
991 This
->fake_vblank
= !This
->fake_vblank
;
992 LeaveCriticalSection(&ddraw_cs
);
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
999 * Returns the total and free video memory
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1014 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1015 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1019 TRACE("(%p) Asked for memory with description: ", This
);
1020 DDRAW_dump_DDSCAPS2(Caps
);
1022 EnterCriticalSection(&ddraw_cs
);
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1029 if( (!total
) && (!free
) )
1031 LeaveCriticalSection(&ddraw_cs
);
1032 return DDERR_INVALIDPARAMS
;
1035 if(total
) *total
= This
->total_vidmem
;
1036 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1038 LeaveCriticalSection(&ddraw_cs
);
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1045 * Initializes a DirectDraw interface.
1048 * GUID: Interface identifier. Well, don't know what this is really good
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1060 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1061 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1063 if(This
->initialized
)
1065 return DDERR_ALREADYINITIALIZED
;
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1083 * Always returns DD_OK
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1089 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1090 TRACE("(%p)\n", This
);
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1098 * This method allows applications to get in sync with the vertical blank
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1109 * Always returns DD_OK
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1117 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1118 static BOOL hide
= FALSE
;
1120 /* This function is called often, so print the fixme only once */
1123 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1129 return DDERR_UNSUPPORTED
; /* unchecked */
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1137 * Returns the scan line that is being drawn on the monitor
1140 * Scanline: Address to write the scan line value to
1143 * Always returns DD_OK
1145 *****************************************************************************/
1146 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1148 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1149 static BOOL hide
= FALSE
;
1150 WINED3DDISPLAYMODE Mode
;
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs
);
1156 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1160 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline
= This
->cur_scanline
++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1169 This
->cur_scanline
= 0;
1171 LeaveCriticalSection(&ddraw_cs
);
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1190 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1192 TRACE("(%p)\n", This
);
1194 EnterCriticalSection(&ddraw_cs
);
1195 /* Description from MSDN:
1196 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1197 * away from the app with e.g. alt-tab. Windowed apps receive
1198 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1199 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1200 * when the video mode has changed
1203 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1205 /* Fix the result value. These values are mapped from their
1210 case WINED3DERR_DEVICELOST
:
1211 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1213 LeaveCriticalSection(&ddraw_cs
);
1214 return DDERR_NOEXCLUSIVEMODE
;
1218 LeaveCriticalSection(&ddraw_cs
);
1219 return DDERR_EXCLUSIVEMODEALREADYSET
;
1222 case WINED3DERR_DEVICENOTRESET
:
1223 LeaveCriticalSection(&ddraw_cs
);
1227 LeaveCriticalSection(&ddraw_cs
);
1230 case WINED3DERR_DRIVERINTERNALERROR
:
1232 ERR("(%p) Unexpected return value %08x from wineD3D, "
1233 " returning DD_OK\n", This
, hr
);
1236 LeaveCriticalSection(&ddraw_cs
);
1240 /*****************************************************************************
1241 * IDirectDraw7::GetGDISurface
1243 * Returns the surface that GDI is treating as the primary surface.
1244 * For Wine this is the front buffer
1247 * GDISurface: Address to write the surface pointer to
1250 * DD_OK if the surface was found
1251 * DDERR_NOTFOUND if the GDI surface wasn't found
1253 *****************************************************************************/
1254 static HRESULT WINAPI
1255 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1256 IDirectDrawSurface7
**GDISurface
)
1258 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1259 IWineD3DSurface
*Surf
;
1260 IDirectDrawSurface7
*ddsurf
;
1263 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1265 /* Get the back buffer from the wineD3DDevice and search its
1266 * attached surfaces for the front buffer
1268 EnterCriticalSection(&ddraw_cs
);
1269 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1271 0, /* first back buffer*/
1272 WINED3DBACKBUFFER_TYPE_MONO
,
1275 if( (hr
!= D3D_OK
) ||
1278 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1279 LeaveCriticalSection(&ddraw_cs
);
1280 return DDERR_NOTFOUND
;
1283 /* GetBackBuffer AddRef()ed the surface, release it */
1284 IWineD3DSurface_Release(Surf
);
1286 IWineD3DSurface_GetParent(Surf
,
1287 (IUnknown
**) &ddsurf
);
1288 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1290 /* Find the front buffer */
1291 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1292 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1297 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1300 /* The AddRef is OK this time */
1301 LeaveCriticalSection(&ddraw_cs
);
1305 /*****************************************************************************
1306 * IDirectDraw7::EnumDisplayModes
1308 * Enumerates the supported Display modes. The modes can be filtered with
1309 * the DDSD parameter.
1312 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1313 * DDSD: Surface description to filter the modes
1314 * Context: Pointer passed back to the callback function
1315 * cb: Application-provided callback function
1319 * DDERR_INVALIDPARAMS if the callback wasn't set
1321 *****************************************************************************/
1322 static HRESULT WINAPI
1323 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1325 DDSURFACEDESC2
*DDSD
,
1327 LPDDENUMMODESCALLBACK2 cb
)
1329 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1330 unsigned int modenum
, fmt
;
1331 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1332 WINED3DDISPLAYMODE mode
;
1333 DDSURFACEDESC2 callback_sd
;
1334 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1335 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1337 WINED3DFORMAT checkFormatList
[] =
1339 WINED3DFMT_B8G8R8_UNORM
,
1340 WINED3DFMT_B8G8R8A8_UNORM
,
1341 WINED3DFMT_B8G8R8X8_UNORM
,
1342 WINED3DFMT_B5G6R5_UNORM
,
1343 WINED3DFMT_B5G5R5X1_UNORM
,
1344 WINED3DFMT_B5G5R5A1_UNORM
,
1345 WINED3DFMT_B4G4R4A4_UNORM
,
1346 WINED3DFMT_B2G3R3_UNORM
,
1347 WINED3DFMT_B2G3R3A8_UNORM
,
1348 WINED3DFMT_B4G4R4X4_UNORM
,
1349 WINED3DFMT_R10G10B10A2_UNORM
,
1350 WINED3DFMT_R8G8B8A8_UNORM
,
1351 WINED3DFMT_R8G8B8X8_UNORM
,
1352 WINED3DFMT_B10G10R10A2_UNORM
,
1353 WINED3DFMT_P8_UINT_A8_UNORM
,
1357 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1359 EnterCriticalSection(&ddraw_cs
);
1360 /* This looks sane */
1363 LeaveCriticalSection(&ddraw_cs
);
1364 return DDERR_INVALIDPARAMS
;
1369 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1370 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1373 if(!(Flags
& DDEDM_REFRESHRATES
))
1375 enum_mode_array_size
= 16;
1376 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1379 ERR("Out of memory\n");
1380 LeaveCriticalSection(&ddraw_cs
);
1381 return DDERR_OUTOFMEMORY
;
1385 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1387 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1393 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1394 WINED3DADAPTER_DEFAULT
,
1395 checkFormatList
[fmt
],
1397 &mode
) == WINED3D_OK
)
1401 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1402 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1405 if(!(Flags
& DDEDM_REFRESHRATES
))
1407 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1408 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1409 * to be reduced to a single unique result in such case.
1414 for (i
= 0; i
< enum_mode_count
; i
++)
1416 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1417 enum_modes
[i
].Format
== mode
.Format
)
1427 memset(&callback_sd
, 0, sizeof(callback_sd
));
1428 callback_sd
.dwSize
= sizeof(callback_sd
);
1429 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1431 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1432 if(Flags
& DDEDM_REFRESHRATES
)
1434 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1435 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1438 callback_sd
.dwWidth
= mode
.Width
;
1439 callback_sd
.dwHeight
= mode
.Height
;
1441 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1443 /* Calc pitch and DWORD align like MSDN says */
1444 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1445 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1447 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1448 callback_sd
.u2
.dwRefreshRate
);
1450 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1452 TRACE("Application asked to terminate the enumeration\n");
1453 HeapFree(GetProcessHeap(), 0, enum_modes
);
1454 LeaveCriticalSection(&ddraw_cs
);
1458 if(!(Flags
& DDEDM_REFRESHRATES
))
1460 if (enum_mode_count
== enum_mode_array_size
)
1462 WINED3DDISPLAYMODE
*new_enum_modes
;
1464 enum_mode_array_size
*= 2;
1465 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1467 if (!new_enum_modes
)
1469 ERR("Out of memory\n");
1470 HeapFree(GetProcessHeap(), 0, enum_modes
);
1471 LeaveCriticalSection(&ddraw_cs
);
1472 return DDERR_OUTOFMEMORY
;
1475 enum_modes
= new_enum_modes
;
1478 enum_modes
[enum_mode_count
++] = mode
;
1483 TRACE("End of enumeration\n");
1484 HeapFree(GetProcessHeap(), 0, enum_modes
);
1485 LeaveCriticalSection(&ddraw_cs
);
1489 /*****************************************************************************
1490 * IDirectDraw7::EvaluateMode
1492 * Used with IDirectDraw7::StartModeTest to test video modes.
1493 * EvaluateMode is used to pass or fail a mode, and continue with the next
1497 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1498 * Timeout: Returns the amount of seconds left before the mode would have
1499 * been failed automatically
1502 * This implementation always DD_OK, because it's a stub
1504 *****************************************************************************/
1505 static HRESULT WINAPI
1506 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1510 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1511 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1513 /* When implementing this, implement it in WineD3D */
1518 /*****************************************************************************
1519 * IDirectDraw7::GetDeviceIdentifier
1521 * Returns the device identifier, which gives information about the driver
1522 * Our device identifier is defined at the beginning of this file.
1525 * DDDI: Address for the returned structure
1526 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1529 * On success it returns DD_OK
1530 * DDERR_INVALIDPARAMS if DDDI is NULL
1532 *****************************************************************************/
1533 static HRESULT WINAPI
1534 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1535 DDDEVICEIDENTIFIER2
*DDDI
,
1538 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1539 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1542 return DDERR_INVALIDPARAMS
;
1544 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1545 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1546 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1547 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1548 * bytes too long. So only copy the relevant part of the structure
1551 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1555 /*****************************************************************************
1556 * IDirectDraw7::GetSurfaceFromDC
1558 * Returns the Surface for a GDI device context handle.
1559 * Is this related to IDirectDrawSurface::GetDC ???
1562 * hdc: hdc to return the surface for
1563 * Surface: Address to write the surface pointer to
1566 * Always returns DD_OK because it's a stub
1568 *****************************************************************************/
1569 static HRESULT WINAPI
1570 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1572 IDirectDrawSurface7
**Surface
)
1574 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1575 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1577 /* Implementation idea if needed: Loop through all surfaces and compare
1578 * their hdc with hdc. Implement it in WineD3D! */
1579 return DDERR_NOTFOUND
;
1582 /*****************************************************************************
1583 * IDirectDraw7::RestoreAllSurfaces
1585 * Calls the restore method of all surfaces
1590 * Always returns DD_OK because it's a stub
1592 *****************************************************************************/
1593 static HRESULT WINAPI
1594 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1596 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1597 FIXME("(%p): Stub\n", This
);
1599 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1600 * get their parent and call their restore method. Do not implement
1601 * it in WineD3D, as restoring a surface means re-creating the
1607 /*****************************************************************************
1608 * IDirectDraw7::StartModeTest
1610 * Tests the specified video modes to update the system registry with
1611 * refresh rate information. StartModeTest starts the mode test,
1612 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1613 * isn't called within 15 seconds, the mode is failed automatically
1615 * As refresh rates are handled by the X server, I don't think this
1616 * Method is important
1619 * Modes: An array of mode specifications
1620 * NumModes: The number of modes in Modes
1621 * Flags: Some flags...
1624 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1625 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1628 *****************************************************************************/
1629 static HRESULT WINAPI
1630 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1635 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1636 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1638 /* This looks sane */
1639 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1641 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1642 * As it is not, DDERR_TESTFINISHED is returned
1643 * (hopefully that's correct
1645 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1646 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1652 /*****************************************************************************
1653 * IDirectDrawImpl_RecreateSurfacesCallback
1655 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1656 * It re-recreates the WineD3DSurface. It's pretty straightforward
1658 *****************************************************************************/
1660 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1661 DDSURFACEDESC2
*desc
,
1664 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1665 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1667 IWineD3DSurface
*wineD3DSurface
;
1668 IWineD3DSwapChain
*swapchain
;
1670 IWineD3DClipper
*clipper
= NULL
;
1672 WINED3DSURFACE_DESC Desc
;
1673 WINED3DFORMAT Format
;
1677 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1678 DWORD MultiSampleQuality
;
1682 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1684 /* For the enumeration */
1685 IDirectDrawSurface7_Release(surf
);
1687 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1689 /* Get the objects */
1690 swapchain
= surfImpl
->wineD3DSwapChain
;
1691 surfImpl
->wineD3DSwapChain
= NULL
;
1692 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1694 /* get the clipper */
1695 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1697 /* Get the surface properties */
1698 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1699 if(hr
!= D3D_OK
) return hr
;
1701 Format
= Desc
.format
;
1704 MultiSampleType
= Desc
.multisample_type
;
1705 MultiSampleQuality
= Desc
.multisample_quality
;
1707 Height
= Desc
.height
;
1709 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1711 /* Create the new surface */
1712 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1713 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1714 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1715 IUnknown_Release(Parent
);
1720 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1722 /* TODO: Copy the surface content, except for render targets */
1724 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1728 /* The backbuffers have the swapchain set as well, but the primary
1729 * owns it and destroys it
1731 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1732 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1734 surfImpl
->isRenderTarget
= FALSE
;
1736 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1737 TRACE("Surface released successful, next surface\n");
1739 ERR("Something's still holding the old WineD3DSurface\n");
1742 surfImpl
->ImplType
= This
->ImplType
;
1746 IWineD3DClipper_Release(clipper
);
1748 return DDENUMRET_OK
;
1751 /*****************************************************************************
1752 * IDirectDrawImpl_RecreateAllSurfaces
1754 * A function, that converts all wineD3DSurfaces to the new implementation type
1755 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1756 * new WineD3DSurface, copies the content and releases the old surface
1758 *****************************************************************************/
1760 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1762 DDSURFACEDESC2 desc
;
1763 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1765 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1767 /* Should happen almost never */
1768 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1770 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1772 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1774 memset(&desc
, 0, sizeof(desc
));
1775 desc
.dwSize
= sizeof(desc
);
1777 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1780 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1781 IUnknown
* swapChainParent
;
1782 TRACE("(%p) call back\n", pSwapChain
);
1784 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1785 IUnknown_Release(swapChainParent
);
1786 return IUnknown_Release(swapChainParent
);
1789 /*****************************************************************************
1790 * IDirectDrawImpl_CreateNewSurface
1792 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1793 * with the passed parameters.
1796 * DDSD: Description of the surface to create
1797 * Surf: Address to store the interface pointer at
1802 *****************************************************************************/
1804 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1805 DDSURFACEDESC2
*pDDSD
,
1806 IDirectDrawSurfaceImpl
**ppSurf
,
1811 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1813 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1814 WINED3DSURFACE_DESC Desc
;
1815 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1817 if (TRACE_ON(ddraw
))
1819 TRACE(" (%p) Requesting surface desc :\n", This
);
1820 DDRAW_dump_surface_desc(pDDSD
);
1823 /* Select the surface type, if it wasn't choosen yet */
1824 if(ImplType
== SURFACE_UNKNOWN
)
1826 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1827 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1829 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1830 ImplType
= SURFACE_OPENGL
;
1833 /* Otherwise use GDI surfaces for now */
1836 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1837 ImplType
= SURFACE_GDI
;
1840 /* Policy if all surface implementations are available:
1841 * First, check if a default type was set with winecfg. If not,
1842 * try Xrender surfaces, and use them if they work. Next, check if
1843 * accelerated OpenGL is available, and use GL surfaces in this
1844 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1845 * was created, always use OpenGL surfaces.
1847 * (Note: Xrender surfaces are not implemented for now, the
1848 * unaccelerated implementation uses GDI to render in Software)
1851 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1852 * be re-created. This could be done with IDirectDrawSurface7::Restore
1854 This
->ImplType
= ImplType
;
1858 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1859 && (This
->ImplType
!= SURFACE_OPENGL
)
1860 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1862 /* We have to change to OpenGL,
1863 * and re-create all WineD3DSurfaces
1865 ImplType
= SURFACE_OPENGL
;
1866 This
->ImplType
= ImplType
;
1867 TRACE("(%p) Re-creating all surfaces\n", This
);
1868 IDirectDrawImpl_RecreateAllSurfaces(This
);
1869 TRACE("(%p) Done recreating all surfaces\n", This
);
1871 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1873 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1874 /* Do not fail surface creation, only fail 3D device creation */
1878 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1879 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1881 /* Tests show surfaces without memory flags get these flags added right after creation. */
1882 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1884 /* Get the correct wined3d usage */
1885 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1886 DDSCAPS_3DDEVICE
) )
1888 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1890 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1892 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1894 Usage
|= WINED3DUSAGE_OVERLAY
;
1896 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1898 /* The depth stencil creation callback sets this flag.
1899 * Set the WineD3D usage to let it know that it's a depth
1902 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1904 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1906 Pool
= WINED3DPOOL_SYSTEMMEM
;
1908 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1910 Pool
= WINED3DPOOL_MANAGED
;
1911 /* Managed textures have the system memory flag set */
1912 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1914 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1916 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1919 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1922 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1923 if(Format
== WINED3DFMT_UNKNOWN
)
1925 ERR("Unsupported / Unknown pixelformat\n");
1926 return DDERR_INVALIDPIXELFORMAT
;
1929 /* Create the Surface object */
1930 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1933 ERR("(%p) Error allocating memory for a surface\n", This
);
1934 return DDERR_OUTOFVIDEOMEMORY
;
1936 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1937 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1938 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1939 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1940 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1942 (*ppSurf
)->version
= 7;
1943 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1944 (*ppSurf
)->ddraw
= This
;
1945 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1946 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1947 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1949 /* Surface attachments */
1950 (*ppSurf
)->next_attached
= NULL
;
1951 (*ppSurf
)->first_attached
= *ppSurf
;
1953 /* Needed to re-create the surface on an implementation change */
1954 (*ppSurf
)->ImplType
= ImplType
;
1956 /* For D3DDevice creation */
1957 (*ppSurf
)->isRenderTarget
= FALSE
;
1959 /* A trace message for debugging */
1960 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1962 /* Now create the WineD3D Surface */
1963 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1964 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1965 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1966 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1970 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1974 /* Increase the surface counter, and attach the surface */
1975 InterlockedIncrement(&This
->surfaces
);
1976 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1978 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1979 * But this could also be delegated to WineDDraw, as it keeps track of all its
1980 * resources. Not implemented for now, as there are more important things ;)
1983 /* Get the pixel format of the WineD3DSurface and store it.
1984 * Don't use the Format choosen above, WineD3D might have
1987 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1988 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1991 ERR("IWineD3DSurface::GetDesc failed\n");
1992 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1996 Format
= Desc
.format
;
1998 Height
= Desc
.height
;
2000 if(Format
== WINED3DFMT_UNKNOWN
)
2002 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2004 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2006 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2007 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2008 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2009 * TODO: Test other fourcc formats
2011 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2012 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2014 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2015 if(Format
== WINED3DFMT_DXT1
)
2017 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2021 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2026 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2027 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2030 /* Application passed a color key? Set it! */
2031 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2033 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2035 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2037 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2039 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2041 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2043 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2045 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2047 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2049 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2051 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2053 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2055 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2057 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2058 if(hr
!= WINED3D_OK
)
2060 /* No need for a trace here, wined3d does that for us */
2061 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2068 /*****************************************************************************
2069 * CreateAdditionalSurfaces
2071 * Creates a new mipmap chain.
2074 * root: Root surface to attach the newly created chain to
2075 * count: number of surfaces to create
2076 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2077 * effects on the caller
2078 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2079 * creates an additional surface without the mipmapping flags
2081 *****************************************************************************/
2083 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2084 IDirectDrawSurfaceImpl
*root
,
2086 DDSURFACEDESC2 DDSD
,
2089 UINT i
, j
, level
= 0;
2091 IDirectDrawSurfaceImpl
*last
= root
;
2093 for(i
= 0; i
< count
; i
++)
2095 IDirectDrawSurfaceImpl
*object2
= NULL
;
2097 /* increase the mipmap level, but only if a mipmap is created
2098 * In this case, also halve the size
2100 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2103 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2104 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2105 /* Set the mipmap sublevel flag according to msdn */
2106 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2110 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2112 CubeFaceRoot
= FALSE
;
2114 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2123 /* Add the new surface to the complex attachment array */
2124 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2126 if(last
->complex_array
[j
]) continue;
2127 last
->complex_array
[j
] = object2
;
2132 /* Remove the (possible) back buffer cap from the new surface description,
2133 * because only one surface in the flipping chain is a back buffer, one
2134 * is a front buffer, the others are just primary surfaces.
2136 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2141 /*****************************************************************************
2142 * IDirectDraw7::CreateSurface
2144 * Creates a new IDirectDrawSurface object and returns its interface.
2146 * The surface connections with wined3d are a bit tricky. Basically it works
2149 * |------------------------| |-----------------|
2150 * | DDraw surface | | WineD3DSurface |
2152 * | WineD3DSurface |-------------->| |
2153 * | Child |<------------->| Parent |
2154 * |------------------------| |-----------------|
2156 * The DDraw surface is the parent of the wined3d surface, and it releases
2157 * the WineD3DSurface when the ddraw surface is destroyed.
2159 * However, for all surfaces which can be in a container in WineD3D,
2160 * we have to do this. These surfaces are usually complex surfaces,
2161 * so this concerns primary surfaces with a front and a back buffer,
2164 * |------------------------| |-----------------|
2165 * | DDraw surface | | Container |
2167 * | Child |<------------->| Parent |
2168 * | Texture |<------------->| |
2169 * | WineD3DSurface |<----| | Levels |<--|
2170 * | Complex connection | | | | |
2171 * |------------------------| | |-----------------| |
2175 * | |------------------| | |-----------------| |
2176 * | | IParent | |-------->| WineD3DSurface | |
2178 * | | Child |<------------->| Parent | |
2179 * | | | | Container |<--|
2180 * | |------------------| |-----------------| |
2182 * | |----------------------| |
2183 * | | DDraw surface 2 | |
2185 * |<->| Complex root Child | |
2187 * | | WineD3DSurface |<----| |
2188 * | |----------------------| | |
2190 * | |---------------------| | |-----------------| |
2191 * | | IParent | |----->| WineD3DSurface | |
2193 * | | Child |<---------->| Parent | |
2194 * | |---------------------| | Container |<--|
2195 * | |-----------------| |
2197 * | ---More surfaces can follow--- |
2199 * The reason is that the IWineD3DSwapchain(render target container)
2200 * and the IWineD3DTexure(Texture container) release the parents
2201 * of their surface's children, but by releasing the complex root
2202 * the surfaces which are complexly attached to it are destroyed
2203 * too. See IDirectDrawSurface::Release for a more detailed
2207 * DDSD: Description of the surface to create
2208 * Surf: Address to store the interface pointer at
2209 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2210 * aggregation, so it has to be NULL
2214 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2215 * DDERR_* if an error occurs
2217 *****************************************************************************/
2218 static HRESULT WINAPI
2219 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2220 DDSURFACEDESC2
*DDSD
,
2221 IDirectDrawSurface7
**Surf
,
2224 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2225 IDirectDrawSurfaceImpl
*object
= NULL
;
2227 LONG extra_surfaces
= 0;
2228 DDSURFACEDESC2 desc2
;
2229 WINED3DDISPLAYMODE Mode
;
2230 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2232 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2234 /* Some checks before we start */
2235 if (TRACE_ON(ddraw
))
2237 TRACE(" (%p) Requesting surface desc :\n", This
);
2238 DDRAW_dump_surface_desc(DDSD
);
2240 EnterCriticalSection(&ddraw_cs
);
2242 if (UnkOuter
!= NULL
)
2244 FIXME("(%p) : outer != NULL?\n", This
);
2245 LeaveCriticalSection(&ddraw_cs
);
2246 return CLASS_E_NOAGGREGATION
; /* unchecked */
2251 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2252 LeaveCriticalSection(&ddraw_cs
);
2253 return E_POINTER
; /* unchecked */
2256 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2258 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2259 DDSD
->dwFlags
|= DDSD_CAPS
;
2262 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2264 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2265 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2268 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2270 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2271 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2272 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2275 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2276 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2278 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2280 LeaveCriticalSection(&ddraw_cs
);
2281 return DDERR_NOEXCLUSIVEMODE
;
2284 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2285 WARN("Application tried to create an explicit front or back buffer\n");
2286 LeaveCriticalSection(&ddraw_cs
);
2287 return DDERR_INVALIDCAPS
;
2290 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2292 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2293 WARN("Application tries to put the surface in both system and video memory\n");
2294 LeaveCriticalSection(&ddraw_cs
);
2296 return DDERR_INVALIDCAPS
;
2299 /* Check cube maps but only if the size includes them */
2300 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2302 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2303 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2305 WARN("Cube map faces requested without cube map flag\n");
2306 LeaveCriticalSection(&ddraw_cs
);
2307 return DDERR_INVALIDCAPS
;
2309 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2310 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2312 WARN("Cube map without faces requested\n");
2313 LeaveCriticalSection(&ddraw_cs
);
2314 return DDERR_INVALIDPARAMS
;
2317 /* Quick tests confirm those can be created, but we don't do that yet */
2318 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2319 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2321 FIXME("Partial cube maps not supported yet\n");
2325 /* According to the msdn this flag is ignored by CreateSurface */
2326 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2327 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2329 /* Modify some flags */
2330 memset(&desc2
, 0, sizeof(desc2
));
2331 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2332 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2333 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2334 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2336 /* Get the video mode from WineD3D - we will need it */
2337 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2338 0, /* Swapchain 0 */
2342 ERR("Failed to read display mode from wined3d\n");
2343 switch(This
->orig_bpp
)
2346 Mode
.Format
= WINED3DFMT_P8_UINT
;
2350 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2354 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2358 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2362 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2365 Mode
.Width
= This
->orig_width
;
2366 Mode
.Height
= This
->orig_height
;
2369 /* No pixelformat given? Use the current screen format */
2370 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2372 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2373 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2375 /* Wait: It could be a Z buffer */
2376 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2378 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2381 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2384 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2387 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2390 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2393 ERR("Unknown Z buffer bit depth\n");
2398 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2402 /* No Width or no Height? Use the original screen size
2404 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2405 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2407 /* Invalid for non-render targets */
2408 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2410 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2412 LeaveCriticalSection(&ddraw_cs
);
2413 return DDERR_INVALIDPARAMS
;
2416 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2417 desc2
.dwWidth
= Mode
.Width
;
2418 desc2
.dwHeight
= Mode
.Height
;
2421 /* Mipmap count fixes */
2422 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2424 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2426 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2428 /* Mipmap count is given, should not be 0 */
2429 if( desc2
.u2
.dwMipMapCount
== 0 )
2431 LeaveCriticalSection(&ddraw_cs
);
2432 return DDERR_INVALIDPARAMS
;
2437 /* Undocumented feature: Create sublevels until
2438 * either the width or the height is 1
2440 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2441 desc2
.dwWidth
: desc2
.dwHeight
;
2442 desc2
.u2
.dwMipMapCount
= 0;
2445 desc2
.u2
.dwMipMapCount
+= 1;
2452 /* Not-complex mipmap -> Mipmapcount = 1 */
2453 desc2
.u2
.dwMipMapCount
= 1;
2455 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2457 /* There's a mipmap count in the created surface in any case */
2458 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2460 /* If no mipmap is given, the texture has only one level */
2462 /* The first surface is a front buffer, the back buffer is created afterwards */
2463 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2465 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2468 /* The root surface in a cube map is positive x */
2469 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2471 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2472 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2475 /* Create the first surface */
2476 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2479 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2480 LeaveCriticalSection(&ddraw_cs
);
2483 object
->is_complex_root
= TRUE
;
2485 *Surf
= (IDirectDrawSurface7
*)object
;
2487 /* Create Additional surfaces if necessary
2488 * This applies to Primary surfaces which have a back buffer count
2489 * set, but not to mipmap textures. In case of Mipmap textures,
2490 * wineD3D takes care of the creation of additional surfaces
2492 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2494 extra_surfaces
= DDSD
->dwBackBufferCount
;
2495 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2496 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2497 desc2
.dwBackBufferCount
= 0;
2501 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2503 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2504 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2505 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2506 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2507 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2508 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2509 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2510 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2511 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2512 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2513 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2514 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2515 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2516 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2517 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2518 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2519 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2522 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2525 /* This destroys and possibly created surfaces too */
2526 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2527 LeaveCriticalSection(&ddraw_cs
);
2531 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2532 * But attach the d3ddevice only if the currently created surface was
2533 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2534 * The only case I can think of where this doesn't apply is when a
2535 * 2D app was configured by the user to run with OpenGL and it didn't create
2536 * the render target as first surface. In this case the render target creation
2537 * will cause the 3D init.
2539 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2540 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2542 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2545 /* Search for the primary to use as render target */
2546 LIST_FOR_EACH(entry
, &This
->surface_list
)
2548 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2549 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2550 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2554 TRACE("Using primary %p as render target\n", target
);
2559 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2560 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2563 IDirectDrawSurfaceImpl
*release_surf
;
2564 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2567 /* The before created surface structures are in an incomplete state here.
2568 * WineD3D holds the reference on the IParents, and it released them on the failure
2569 * already. So the regular release method implementation would fail on the attempt
2570 * to destroy either the IParents or the swapchain. So free the surface here.
2571 * The surface structure here is a list, not a tree, because onscreen targets
2572 * cannot be cube textures
2576 release_surf
= object
;
2577 object
= object
->complex_array
[0];
2578 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2580 LeaveCriticalSection(&ddraw_cs
);
2583 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2584 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2587 /* Addref the ddraw interface to keep an reference for each surface */
2588 IDirectDraw7_AddRef(iface
);
2589 object
->ifaceToRelease
= (IUnknown
*) iface
;
2591 /* Create a WineD3DTexture if a texture was requested */
2592 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2595 WINED3DFORMAT Format
;
2596 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2598 This
->tex_root
= object
;
2600 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2602 /* a mipmap is created, create enough levels */
2603 levels
= desc2
.u2
.dwMipMapCount
;
2607 /* No mipmap is created, create one level */
2611 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2612 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2614 Pool
= WINED3DPOOL_SYSTEMMEM
;
2616 /* Should I forward the MANAGED cap to the managed pool ? */
2618 /* Get the format. It's set already by CreateNewSurface */
2619 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2621 /* The surfaces are already created, the callback only
2622 * passes the IWineD3DSurface to WineD3D
2624 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2626 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2627 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2628 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2632 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2633 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2634 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2636 This
->tex_root
= NULL
;
2639 LeaveCriticalSection(&ddraw_cs
);
2643 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2644 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2647 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2648 const DDPIXELFORMAT
*provided
)
2650 /* Some flags must be present in both or neither for a match. */
2651 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2652 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2653 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2655 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2658 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2661 if (requested
->dwFlags
& DDPF_FOURCC
)
2662 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2665 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2666 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2667 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2670 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2671 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2672 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2675 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2676 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2679 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2680 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2682 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2685 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2686 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2693 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2694 const DDSURFACEDESC2
* provided
)
2703 #define CMP(FLAG, FIELD) \
2704 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2705 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2707 static const struct compare_info compare
[] =
2709 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2710 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2712 CMP(CKDESTBLT
, ddckCKDestBlt
),
2713 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2714 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2715 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2716 CMP(HEIGHT
, dwHeight
),
2717 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2718 CMP(LPSURFACE
, lpSurface
),
2719 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2720 CMP(PITCH
, u1
/* lPitch */),
2721 /* PIXELFORMAT: manual */
2722 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2723 CMP(TEXTURESTAGE
, dwTextureStage
),
2724 CMP(WIDTH
, dwWidth
),
2725 /* ZBUFFERBITDEPTH: "obsolete" */
2732 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2735 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2737 if (requested
->dwFlags
& compare
[i
].flag
2738 && memcmp((const char *)provided
+ compare
[i
].offset
,
2739 (const char *)requested
+ compare
[i
].offset
,
2740 compare
[i
].size
) != 0)
2744 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2746 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2747 &provided
->u4
.ddpfPixelFormat
))
2754 #undef DDENUMSURFACES_SEARCHTYPE
2755 #undef DDENUMSURFACES_MATCHTYPE
2757 /*****************************************************************************
2758 * IDirectDraw7::EnumSurfaces
2760 * Loops through all surfaces attached to this device and calls the
2761 * application callback. This can't be relayed to WineD3DDevice,
2762 * because some WineD3DSurfaces' parents are IParent objects
2765 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2766 * DDSD: Description to filter for
2767 * Context: Application-provided pointer, it's passed unmodified to the
2769 * Callback: Address to call for each surface
2772 * DDERR_INVALIDPARAMS if the callback is NULL
2775 *****************************************************************************/
2776 static HRESULT WINAPI
2777 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2779 DDSURFACEDESC2
*DDSD
,
2781 LPDDENUMSURFACESCALLBACK7 Callback
)
2783 /* The surface enumeration is handled by WineDDraw,
2784 * because it keeps track of all surfaces attached to
2785 * it. The filtering is done by our callback function,
2786 * because WineDDraw doesn't handle ddraw-like surface
2789 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2790 IDirectDrawSurfaceImpl
*surf
;
2792 DDSURFACEDESC2 desc
;
2793 struct list
*entry
, *entry2
;
2795 all
= Flags
& DDENUMSURFACES_ALL
;
2796 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2798 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2799 EnterCriticalSection(&ddraw_cs
);
2803 LeaveCriticalSection(&ddraw_cs
);
2804 return DDERR_INVALIDPARAMS
;
2807 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2808 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2810 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2811 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2813 desc
= surf
->surface_desc
;
2814 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2815 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2817 LeaveCriticalSection(&ddraw_cs
);
2822 LeaveCriticalSection(&ddraw_cs
);
2826 static HRESULT WINAPI
2827 findRenderTarget(IDirectDrawSurface7
*surface
,
2828 DDSURFACEDESC2
*desc
,
2831 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2832 IDirectDrawSurfaceImpl
**target
= ctx
;
2834 if(!surf
->isRenderTarget
) {
2836 IDirectDrawSurface7_Release(surface
);
2837 return DDENUMRET_CANCEL
;
2840 /* Recurse into the surface tree */
2841 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2843 IDirectDrawSurface7_Release(surface
);
2844 if(*target
) return DDENUMRET_CANCEL
;
2845 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2848 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2849 IDirectDrawSurfaceImpl
*primary
) {
2851 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2854 window
= This
->dest_window
;
2856 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2858 /* Use the surface description for the device parameters, not the
2859 * Device settings. The app might render to an offscreen surface
2861 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2862 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2863 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2864 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2865 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2866 presentation_parameters
.MultiSampleQuality
= 0;
2867 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2868 presentation_parameters
.hDeviceWindow
= window
;
2869 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2870 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2871 presentation_parameters
.AutoDepthStencilFormat
= 0;
2872 presentation_parameters
.Flags
= 0;
2873 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2874 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2876 This
->d3d_target
= primary
;
2877 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2878 This
->d3d_target
= NULL
;
2882 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2883 primary
->wineD3DSwapChain
= NULL
;
2888 /*****************************************************************************
2889 * IDirectDrawImpl_AttachD3DDevice
2891 * Initializes the D3D capabilities of WineD3D
2894 * primary: The primary surface for D3D
2900 *****************************************************************************/
2902 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2903 IDirectDrawSurfaceImpl
*primary
)
2906 HWND window
= This
->dest_window
;
2908 WINED3DPRESENT_PARAMETERS localParameters
;
2910 TRACE("(%p)->(%p)\n", This
, primary
);
2912 /* If there's no window, create a hidden window. WineD3D needs it */
2913 if(window
== 0 || window
== GetDesktopWindow())
2915 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2917 GetSystemMetrics(SM_CXSCREEN
),
2918 GetSystemMetrics(SM_CYSCREEN
),
2919 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2921 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2922 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2926 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2928 This
->d3d_window
= window
;
2930 /* Store the future Render Target surface */
2931 This
->d3d_target
= primary
;
2933 /* Use the surface description for the device parameters, not the
2934 * Device settings. The app might render to an offscreen surface
2936 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2937 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2938 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2939 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2940 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2941 localParameters
.MultiSampleQuality
= 0;
2942 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2943 localParameters
.hDeviceWindow
= window
;
2944 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2945 localParameters
.EnableAutoDepthStencil
= TRUE
;
2946 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2947 localParameters
.Flags
= 0;
2948 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2949 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2951 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2953 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2954 * recursive loop until ram or emulated video memory is full
2956 This
->d3d_initialized
= TRUE
;
2958 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2961 This
->d3d_target
= NULL
;
2962 This
->d3d_initialized
= FALSE
;
2966 This
->declArraySize
= 2;
2967 This
->decls
= HeapAlloc(GetProcessHeap(),
2969 sizeof(*This
->decls
) * This
->declArraySize
);
2972 ERR("Error allocating an array for the converted vertex decls\n");
2973 This
->declArraySize
= 0;
2974 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2975 return E_OUTOFMEMORY
;
2978 /* Create an Index Buffer parent */
2979 TRACE("(%p) Successfully initialized 3D\n", This
);
2983 /*****************************************************************************
2984 * DirectDrawCreateClipper (DDRAW.@)
2986 * Creates a new IDirectDrawClipper object.
2989 * Clipper: Address to write the interface pointer to
2990 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2994 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2995 * E_OUTOFMEMORY if allocating the object failed
2997 *****************************************************************************/
2999 DirectDrawCreateClipper(DWORD Flags
,
3000 LPDIRECTDRAWCLIPPER
*Clipper
,
3003 IDirectDrawClipperImpl
* object
;
3004 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3006 EnterCriticalSection(&ddraw_cs
);
3007 if (UnkOuter
!= NULL
)
3009 LeaveCriticalSection(&ddraw_cs
);
3010 return CLASS_E_NOAGGREGATION
;
3015 LeaveCriticalSection(&ddraw_cs
);
3016 return DDERR_NODIRECTDRAWSUPPORT
;
3019 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3020 sizeof(IDirectDrawClipperImpl
));
3023 LeaveCriticalSection(&ddraw_cs
);
3024 return E_OUTOFMEMORY
;
3027 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
3029 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3030 if(!object
->wineD3DClipper
)
3032 HeapFree(GetProcessHeap(), 0, object
);
3033 LeaveCriticalSection(&ddraw_cs
);
3034 return E_OUTOFMEMORY
;
3037 *Clipper
= (IDirectDrawClipper
*) object
;
3038 LeaveCriticalSection(&ddraw_cs
);
3042 /*****************************************************************************
3043 * IDirectDraw7::CreateClipper
3045 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3047 *****************************************************************************/
3048 static HRESULT WINAPI
3049 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3051 IDirectDrawClipper
**Clipper
,
3054 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3055 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3056 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3059 /*****************************************************************************
3060 * IDirectDraw7::CreatePalette
3062 * Creates a new IDirectDrawPalette object
3065 * Flags: The flags for the new clipper
3066 * ColorTable: Color table to assign to the new clipper
3067 * Palette: Address to write the interface pointer to
3068 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3072 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3073 * E_OUTOFMEMORY if allocating the object failed
3075 *****************************************************************************/
3076 static HRESULT WINAPI
3077 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3079 PALETTEENTRY
*ColorTable
,
3080 IDirectDrawPalette
**Palette
,
3081 IUnknown
*pUnkOuter
)
3083 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3084 IDirectDrawPaletteImpl
*object
;
3085 HRESULT hr
= DDERR_GENERIC
;
3086 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3088 EnterCriticalSection(&ddraw_cs
);
3089 if(pUnkOuter
!= NULL
)
3091 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3092 LeaveCriticalSection(&ddraw_cs
);
3093 return CLASS_E_NOAGGREGATION
;
3096 /* The refcount test shows that a cooplevel is required for this */
3097 if(!This
->cooperative_level
)
3099 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3100 LeaveCriticalSection(&ddraw_cs
);
3101 return DDERR_NOCOOPERATIVELEVELSET
;
3104 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3107 ERR("Out of memory when allocating memory for a palette implementation\n");
3108 LeaveCriticalSection(&ddraw_cs
);
3109 return E_OUTOFMEMORY
;
3112 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3114 object
->ddraw_owner
= This
;
3116 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3117 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3120 HeapFree(GetProcessHeap(), 0, object
);
3121 LeaveCriticalSection(&ddraw_cs
);
3125 IDirectDraw7_AddRef(iface
);
3126 object
->ifaceToRelease
= (IUnknown
*) iface
;
3127 *Palette
= (IDirectDrawPalette
*)object
;
3128 LeaveCriticalSection(&ddraw_cs
);
3132 /*****************************************************************************
3133 * IDirectDraw7::DuplicateSurface
3135 * Duplicates a surface. The surface memory points to the same memory as
3136 * the original surface, and it's released when the last surface referencing
3137 * it is released. I guess that's beyond Wine's surface management right now
3138 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3139 * test application to implement this)
3142 * Src: Address of the source surface
3143 * Dest: Address to write the new surface pointer to
3146 * See IDirectDraw7::CreateSurface
3148 *****************************************************************************/
3149 static HRESULT WINAPI
3150 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3151 IDirectDrawSurface7
*Src
,
3152 IDirectDrawSurface7
**Dest
)
3154 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3155 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3157 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3159 /* For now, simply create a new, independent surface */
3160 return IDirectDraw7_CreateSurface(iface
,
3161 &Surf
->surface_desc
,
3166 /*****************************************************************************
3167 * IDirectDraw7 VTable
3168 *****************************************************************************/
3169 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3172 IDirectDrawImpl_QueryInterface
,
3173 IDirectDrawImpl_AddRef
,
3174 IDirectDrawImpl_Release
,
3175 /*** IDirectDraw ***/
3176 IDirectDrawImpl_Compact
,
3177 IDirectDrawImpl_CreateClipper
,
3178 IDirectDrawImpl_CreatePalette
,
3179 IDirectDrawImpl_CreateSurface
,
3180 IDirectDrawImpl_DuplicateSurface
,
3181 IDirectDrawImpl_EnumDisplayModes
,
3182 IDirectDrawImpl_EnumSurfaces
,
3183 IDirectDrawImpl_FlipToGDISurface
,
3184 IDirectDrawImpl_GetCaps
,
3185 IDirectDrawImpl_GetDisplayMode
,
3186 IDirectDrawImpl_GetFourCCCodes
,
3187 IDirectDrawImpl_GetGDISurface
,
3188 IDirectDrawImpl_GetMonitorFrequency
,
3189 IDirectDrawImpl_GetScanLine
,
3190 IDirectDrawImpl_GetVerticalBlankStatus
,
3191 IDirectDrawImpl_Initialize
,
3192 IDirectDrawImpl_RestoreDisplayMode
,
3193 IDirectDrawImpl_SetCooperativeLevel
,
3194 IDirectDrawImpl_SetDisplayMode
,
3195 IDirectDrawImpl_WaitForVerticalBlank
,
3196 /*** IDirectDraw2 ***/
3197 IDirectDrawImpl_GetAvailableVidMem
,
3198 /*** IDirectDraw3 ***/
3199 IDirectDrawImpl_GetSurfaceFromDC
,
3200 /*** IDirectDraw4 ***/
3201 IDirectDrawImpl_RestoreAllSurfaces
,
3202 IDirectDrawImpl_TestCooperativeLevel
,
3203 IDirectDrawImpl_GetDeviceIdentifier
,
3204 /*** IDirectDraw7 ***/
3205 IDirectDrawImpl_StartModeTest
,
3206 IDirectDrawImpl_EvaluateMode
3209 /*****************************************************************************
3210 * IDirectDrawImpl_FindDecl
3212 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3213 * if none was found.
3215 * This function is in ddraw.c and the DDraw object space because D3D7
3216 * vertex buffers are created using the IDirect3D interface to the ddraw
3217 * object, so they can be valid across D3D devices(theoretically. The ddraw
3218 * object also owns the wined3d device
3222 * fvf: Fvf to find the decl for
3225 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3228 *****************************************************************************/
3229 IWineD3DVertexDeclaration
*
3230 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3234 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3235 int p
, low
, high
; /* deliberately signed */
3236 struct FvfToDecl
*convertedDecls
= This
->decls
;
3238 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3241 high
= This
->numConvertedDecls
- 1;
3242 while(low
<= high
) {
3243 p
= (low
+ high
) >> 1;
3245 if(convertedDecls
[p
].fvf
== fvf
) {
3246 TRACE("found %p\n", convertedDecls
[p
].decl
);
3247 return convertedDecls
[p
].decl
;
3248 } else if(convertedDecls
[p
].fvf
< fvf
) {
3254 TRACE("not found. Creating and inserting at position %d.\n", low
);
3256 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3257 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3258 if (hr
!= S_OK
) return NULL
;
3260 if(This
->declArraySize
== This
->numConvertedDecls
) {
3261 int grow
= max(This
->declArraySize
/ 2, 8);
3262 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3263 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3264 if(!convertedDecls
) {
3265 /* This will destroy it */
3266 IWineD3DVertexDeclaration_Release(pDecl
);
3269 This
->decls
= convertedDecls
;
3270 This
->declArraySize
+= grow
;
3273 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3274 convertedDecls
[low
].decl
= pDecl
;
3275 convertedDecls
[low
].fvf
= fvf
;
3276 This
->numConvertedDecls
++;
3278 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3282 /* IWineD3DDeviceParent IUnknown methods */
3284 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3286 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3289 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3291 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3292 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3295 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3297 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3298 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3301 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3303 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3304 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3307 /* IWineD3DDeviceParent methods */
3309 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3311 TRACE("iface %p, device %p\n", iface
, device
);
3314 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3315 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3316 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3318 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3319 IDirectDrawSurfaceImpl
*surf
= NULL
;
3321 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3323 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3324 "\tpool %#x, level %u, face %u, surface %p\n",
3325 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3327 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3330 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3331 TRACE("Asked for positive x\n");
3332 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3334 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3336 surf
= This
->tex_root
; break;
3337 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3338 TRACE("Asked for negative x\n");
3339 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3340 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3341 TRACE("Asked for positive y\n");
3342 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3343 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3344 TRACE("Asked for negative y\n");
3345 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3346 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3347 TRACE("Asked for positive z\n");
3348 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3349 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3350 TRACE("Asked for negative z\n");
3351 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3352 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3357 IDirectDrawSurface7
*attached
;
3358 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3359 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3360 IDirectDrawSurface7_Release(attached
);
3362 if (!surf
) ERR("root search surface not found\n");
3364 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3367 IDirectDrawSurface7
*attached
;
3368 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3369 if(!attached
) ERR("Surface not found\n");
3370 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3371 IDirectDrawSurface7_Release(attached
);
3375 /* Return the surface */
3376 *surface
= surf
->WineD3DSurface
;
3377 IWineD3DSurface_AddRef(*surface
);
3379 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3384 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3385 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3386 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3388 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3389 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3390 IDirectDrawSurfaceImpl
*target
= NULL
;
3392 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3393 "\tmultisample_quality %u, lockable %u, surface %p\n",
3394 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3396 if (d3d_surface
->isRenderTarget
)
3398 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3402 target
= d3d_surface
;
3407 target
= This
->d3d_target
;
3408 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3411 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3413 *surface
= target
->WineD3DSurface
;
3414 IWineD3DSurface_AddRef(*surface
);
3415 target
->isRenderTarget
= TRUE
;
3417 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3422 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3423 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3424 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3426 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3427 IDirectDrawSurfaceImpl
*ddraw_surface
;
3428 DDSURFACEDESC2 ddsd
;
3431 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3432 "\tmultisample_quality %u, discard %u, surface %p\n",
3433 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3437 /* Create a DirectDraw surface */
3438 memset(&ddsd
, 0, sizeof(ddsd
));
3439 ddsd
.dwSize
= sizeof(ddsd
);
3440 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3441 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3442 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3443 ddsd
.dwHeight
= height
;
3444 ddsd
.dwWidth
= width
;
3447 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3451 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3454 This
->depthstencil
= TRUE
;
3455 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3456 This
->depthstencil
= FALSE
;
3459 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3463 *surface
= ddraw_surface
->WineD3DSurface
;
3464 IWineD3DSurface_AddRef(*surface
);
3465 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3470 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3471 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3472 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3474 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3475 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3477 ERR("Not implemented!\n");
3482 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3483 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3485 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3486 IDirectDrawSurfaceImpl
*iterator
;
3487 IParentImpl
*object
;
3490 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3492 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3495 FIXME("Allocation of memory failed\n");
3497 return DDERR_OUTOFVIDEOMEMORY
;
3500 object
->lpVtbl
= &IParent_Vtbl
;
3503 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3504 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3507 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3508 HeapFree(GetProcessHeap(), 0 , object
);
3513 object
->child
= (IUnknown
*)*swapchain
;
3514 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3515 iterator
= This
->d3d_target
->complex_array
[0];
3518 iterator
->wineD3DSwapChain
= *swapchain
;
3519 iterator
= iterator
->complex_array
[0];
3525 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3527 /* IUnknown methods */
3528 device_parent_QueryInterface
,
3529 device_parent_AddRef
,
3530 device_parent_Release
,
3531 /* IWineD3DDeviceParent methods */
3532 device_parent_WineD3DDeviceCreated
,
3533 device_parent_CreateSurface
,
3534 device_parent_CreateRenderTarget
,
3535 device_parent_CreateDepthStencilSurface
,
3536 device_parent_CreateVolume
,
3537 device_parent_CreateSwapChain
,