push 52d6b63ba2f2d4f9b02b6b922d27bff05a60596f
[wine/hacks.git] / dlls / d3d9 / pixelshader.c
blob210fa14ad03c6148330da58de19749f55da2f8bb
1 /*
2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
35 IDirect3DPixelShader9_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
46 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("%p increasing refcount to %u.\n", iface, ref);
51 if (ref == 1)
53 IDirect3DDevice9Ex_AddRef(This->parentDevice);
54 wined3d_mutex_lock();
55 IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
56 wined3d_mutex_unlock();
59 return ref;
62 static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
63 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
66 TRACE("%p decreasing refcount to %u.\n", iface, ref);
68 if (ref == 0) {
69 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
71 wined3d_mutex_lock();
72 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice9Ex_Release(parentDevice);
78 return ref;
81 /* IDirect3DPixelShader9 Interface follow: */
82 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
83 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
84 IWineD3DDevice *myDevice = NULL;
86 TRACE("iface %p, device %p.\n", iface, ppDevice);
88 wined3d_mutex_lock();
89 IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
90 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
91 IWineD3DDevice_Release(myDevice);
92 wined3d_mutex_unlock();
94 TRACE("(%p) returning (%p)\n", This, *ppDevice);
95 return D3D_OK;
98 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
99 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
100 HRESULT hr;
102 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
104 wined3d_mutex_lock();
105 hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
106 wined3d_mutex_unlock();
108 return hr;
112 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
114 /* IUnknown */
115 IDirect3DPixelShader9Impl_QueryInterface,
116 IDirect3DPixelShader9Impl_AddRef,
117 IDirect3DPixelShader9Impl_Release,
118 /* IDirect3DPixelShader9 */
119 IDirect3DPixelShader9Impl_GetDevice,
120 IDirect3DPixelShader9Impl_GetFunction
123 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
125 HeapFree(GetProcessHeap(), 0, parent);
128 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
130 d3d9_pixelshader_wined3d_object_destroyed,
133 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
135 HRESULT hr;
137 shader->ref = 1;
138 shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
140 wined3d_mutex_lock();
141 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
142 NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
143 &d3d9_pixelshader_wined3d_parent_ops);
144 wined3d_mutex_unlock();
145 if (FAILED(hr))
147 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
148 return hr;
151 shader->parentDevice = (IDirect3DDevice9Ex *)device;
152 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
154 return D3D_OK;
157 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
158 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
159 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
161 TRACE("iface %p, shader %p.\n", iface, shader);
163 wined3d_mutex_lock();
164 IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
165 wined3d_mutex_unlock();
167 return D3D_OK;
170 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
171 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
172 IWineD3DPixelShader *object;
173 HRESULT hrc;
175 TRACE("iface %p, shader %p.\n", iface, ppShader);
177 if (ppShader == NULL) {
178 TRACE("(%p) Invalid call\n", This);
179 return D3DERR_INVALIDCALL;
182 wined3d_mutex_lock();
183 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
184 if (SUCCEEDED(hrc))
186 if (object)
188 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
189 IWineD3DPixelShader_Release(object);
191 else
193 *ppShader = NULL;
196 else
198 WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
200 wined3d_mutex_unlock();
202 TRACE("(%p) : returning %p\n", This, *ppShader);
203 return hrc;
206 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
207 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
208 HRESULT hr;
210 TRACE("iface %p, register %u, data %p, count %u.\n",
211 iface, Register, pConstantData, Vector4fCount);
213 wined3d_mutex_lock();
214 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
215 wined3d_mutex_unlock();
217 return hr;
220 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
221 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
222 HRESULT hr;
224 TRACE("iface %p, register %u, data %p, count %u.\n",
225 iface, Register, pConstantData, Vector4fCount);
227 wined3d_mutex_lock();
228 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
229 wined3d_mutex_unlock();
231 return hr;
234 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
235 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
236 HRESULT hr;
238 TRACE("iface %p, register %u, data %p, count %u.\n",
239 iface, Register, pConstantData, Vector4iCount);
241 wined3d_mutex_lock();
242 hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
243 wined3d_mutex_unlock();
245 return hr;
248 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
249 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
250 HRESULT hr;
252 TRACE("iface %p, register %u, data %p, count %u.\n",
253 iface, Register, pConstantData, Vector4iCount);
255 wined3d_mutex_lock();
256 hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
257 wined3d_mutex_unlock();
259 return hr;
262 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
264 HRESULT hr;
266 TRACE("iface %p, register %u, data %p, count %u.\n",
267 iface, Register, pConstantData, BoolCount);
269 wined3d_mutex_lock();
270 hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
271 wined3d_mutex_unlock();
273 return hr;
276 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
277 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
278 HRESULT hr;
280 TRACE("iface %p, register %u, data %p, count %u.\n",
281 iface, Register, pConstantData, BoolCount);
283 wined3d_mutex_lock();
284 hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
285 wined3d_mutex_unlock();
287 return hr;