2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)) {
35 IDirect3DPixelShader9_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface
) {
46 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
53 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
55 IWineD3DPixelShader_AddRef(This
->wineD3DPixelShader
);
56 wined3d_mutex_unlock();
62 static ULONG WINAPI
IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface
) {
63 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
64 ULONG ref
= InterlockedDecrement(&This
->ref
);
66 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
69 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
72 IWineD3DPixelShader_Release(This
->wineD3DPixelShader
);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice9Ex_Release(parentDevice
);
81 /* IDirect3DPixelShader9 Interface follow: */
82 static HRESULT WINAPI
IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
83 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
84 IWineD3DDevice
*myDevice
= NULL
;
86 TRACE("iface %p, device %p.\n", iface
, ppDevice
);
89 IWineD3DPixelShader_GetDevice(This
->wineD3DPixelShader
, &myDevice
);
90 IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
91 IWineD3DDevice_Release(myDevice
);
92 wined3d_mutex_unlock();
94 TRACE("(%p) returning (%p)\n", This
, *ppDevice
);
98 static HRESULT WINAPI
IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
99 IDirect3DPixelShader9Impl
*This
= (IDirect3DPixelShader9Impl
*)iface
;
102 TRACE("iface %p, data %p, data_size %p.\n", iface
, pData
, pSizeOfData
);
104 wined3d_mutex_lock();
105 hr
= IWineD3DPixelShader_GetFunction(This
->wineD3DPixelShader
, pData
, pSizeOfData
);
106 wined3d_mutex_unlock();
112 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl
=
115 IDirect3DPixelShader9Impl_QueryInterface
,
116 IDirect3DPixelShader9Impl_AddRef
,
117 IDirect3DPixelShader9Impl_Release
,
118 /* IDirect3DPixelShader9 */
119 IDirect3DPixelShader9Impl_GetDevice
,
120 IDirect3DPixelShader9Impl_GetFunction
123 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
125 HeapFree(GetProcessHeap(), 0, parent
);
128 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
130 d3d9_pixelshader_wined3d_object_destroyed
,
133 HRESULT
pixelshader_init(IDirect3DPixelShader9Impl
*shader
, IDirect3DDevice9Impl
*device
, const DWORD
*byte_code
)
138 shader
->lpVtbl
= &Direct3DPixelShader9_Vtbl
;
140 wined3d_mutex_lock();
141 hr
= IWineD3DDevice_CreatePixelShader(device
->WineD3DDevice
, byte_code
,
142 NULL
, &shader
->wineD3DPixelShader
, (IUnknown
*)shader
,
143 &d3d9_pixelshader_wined3d_parent_ops
);
144 wined3d_mutex_unlock();
147 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
151 shader
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
152 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
157 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DPixelShader9
* pShader
) {
158 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
159 IDirect3DPixelShader9Impl
*shader
= (IDirect3DPixelShader9Impl
*)pShader
;
161 TRACE("iface %p, shader %p.\n", iface
, shader
);
163 wined3d_mutex_lock();
164 IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
165 wined3d_mutex_unlock();
170 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DPixelShader9
** ppShader
) {
171 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
172 IWineD3DPixelShader
*object
;
175 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
177 if (ppShader
== NULL
) {
178 TRACE("(%p) Invalid call\n", This
);
179 return D3DERR_INVALIDCALL
;
182 wined3d_mutex_lock();
183 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
188 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)ppShader
);
189 IWineD3DPixelShader_Release(object
);
198 WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
200 wined3d_mutex_unlock();
202 TRACE("(%p) : returning %p\n", This
, *ppShader
);
206 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
207 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
210 TRACE("iface %p, register %u, data %p, count %u.\n",
211 iface
, Register
, pConstantData
, Vector4fCount
);
213 wined3d_mutex_lock();
214 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
215 wined3d_mutex_unlock();
220 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
221 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
224 TRACE("iface %p, register %u, data %p, count %u.\n",
225 iface
, Register
, pConstantData
, Vector4fCount
);
227 wined3d_mutex_lock();
228 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
229 wined3d_mutex_unlock();
234 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
235 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
238 TRACE("iface %p, register %u, data %p, count %u.\n",
239 iface
, Register
, pConstantData
, Vector4iCount
);
241 wined3d_mutex_lock();
242 hr
= IWineD3DDevice_SetPixelShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
243 wined3d_mutex_unlock();
248 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
249 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
252 TRACE("iface %p, register %u, data %p, count %u.\n",
253 iface
, Register
, pConstantData
, Vector4iCount
);
255 wined3d_mutex_lock();
256 hr
= IWineD3DDevice_GetPixelShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
257 wined3d_mutex_unlock();
262 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
263 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
266 TRACE("iface %p, register %u, data %p, count %u.\n",
267 iface
, Register
, pConstantData
, BoolCount
);
269 wined3d_mutex_lock();
270 hr
= IWineD3DDevice_SetPixelShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
271 wined3d_mutex_unlock();
276 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
277 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
280 TRACE("iface %p, register %u, data %p, count %u.\n",
281 iface
, Register
, pConstantData
, BoolCount
);
283 wined3d_mutex_lock();
284 hr
= IWineD3DDevice_GetPixelShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
285 wined3d_mutex_unlock();