push 52d6b63ba2f2d4f9b02b6b922d27bff05a60596f
[wine/hacks.git] / dlls / d3d9 / device.c
blob5aacbc831ba50774b9a7164f557c89bec3a899c0
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89 return D3DFMT_UNKNOWN;
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187 IDirect3D9 *d3d;
188 IDirect3D9Impl *d3dimpl;
190 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
192 if (IsEqualGUID(riid, &IID_IUnknown)
193 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
194 IDirect3DDevice9Ex_AddRef(iface);
195 *ppobj = This;
196 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
197 return S_OK;
198 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
199 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
200 * It doesn't matter with which function the device was created.
202 IDirect3DDevice9_GetDirect3D(iface, &d3d);
203 d3dimpl = (IDirect3D9Impl *) d3d;
205 if(d3dimpl->extended) {
206 *ppobj = iface;
207 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
208 IDirect3D9_Release(d3d);
209 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
210 return S_OK;
211 } else {
212 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
213 IDirect3D9_Release(d3d);
214 *ppobj = NULL;
215 return E_NOINTERFACE;
219 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
221 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
222 *ppobj = &This->device_parent_vtbl;
223 return S_OK;
226 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
227 *ppobj = NULL;
228 return E_NOINTERFACE;
231 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
232 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
233 ULONG ref = InterlockedIncrement(&This->ref);
235 TRACE("%p increasing refcount to %u.\n", iface, ref);
237 return ref;
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 ULONG ref;
244 if (This->inDestruction) return 0;
245 ref = InterlockedDecrement(&This->ref);
247 TRACE("%p decreasing refcount to %u.\n", iface, ref);
249 if (ref == 0) {
250 unsigned i;
251 This->inDestruction = TRUE;
253 wined3d_mutex_lock();
254 for(i = 0; i < This->numConvertedDecls; i++) {
255 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
256 * device
258 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
260 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
262 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
263 IWineD3DDevice_Release(This->WineD3DDevice);
264 wined3d_mutex_unlock();
266 HeapFree(GetProcessHeap(), 0, This);
268 return ref;
271 /* IDirect3DDevice Interface follow: */
272 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
273 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
274 HRESULT hr;
276 TRACE("iface %p.\n", iface);
278 wined3d_mutex_lock();
279 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
280 wined3d_mutex_unlock();
282 if(hr == WINED3D_OK && This->notreset) {
283 TRACE("D3D9 Device is marked not reset\n");
284 hr = D3DERR_DEVICENOTRESET;
287 return hr;
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
291 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
292 HRESULT hr;
294 TRACE("iface %p.\n", iface);
296 wined3d_mutex_lock();
297 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
298 wined3d_mutex_unlock();
300 return hr;
303 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
304 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
305 HRESULT hr;
307 TRACE("iface %p.\n", iface);
309 wined3d_mutex_lock();
310 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
311 wined3d_mutex_unlock();
313 return hr;
316 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
317 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
318 HRESULT hr = D3D_OK;
319 IWineD3D* pWineD3D;
321 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
323 if (NULL == ppD3D9) {
324 return D3DERR_INVALIDCALL;
327 wined3d_mutex_lock();
328 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
329 if (hr == D3D_OK && pWineD3D != NULL)
331 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
332 IWineD3D_Release(pWineD3D);
333 } else {
334 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
335 *ppD3D9 = NULL;
337 TRACE("(%p) returning %p\n", This, *ppD3D9);
338 wined3d_mutex_unlock();
340 return hr;
343 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
344 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
345 HRESULT hrc = D3D_OK;
346 WINED3DCAPS *pWineCaps;
348 TRACE("iface %p, caps %p.\n", iface, pCaps);
350 if(NULL == pCaps){
351 return D3DERR_INVALIDCALL;
353 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
354 if(pWineCaps == NULL){
355 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
358 memset(pCaps, 0, sizeof(*pCaps));
360 wined3d_mutex_lock();
361 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
362 wined3d_mutex_unlock();
364 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
365 HeapFree(GetProcessHeap(), 0, pWineCaps);
367 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
368 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
370 filter_caps(pCaps);
372 TRACE("Returning %p %p\n", This, pCaps);
373 return hrc;
376 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
377 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
378 HRESULT hr;
380 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
382 wined3d_mutex_lock();
383 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
384 wined3d_mutex_unlock();
386 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
388 return hr;
391 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
393 HRESULT hr;
395 TRACE("iface %p, parameters %p.\n", iface, pParameters);
397 wined3d_mutex_lock();
398 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
399 wined3d_mutex_unlock();
401 return hr;
404 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
406 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
407 HRESULT hr;
409 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
410 iface, XHotSpot, YHotSpot, pCursorBitmap);
412 if(!pCursorBitmap) {
413 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
414 return WINED3DERR_INVALIDCALL;
417 wined3d_mutex_lock();
418 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
419 wined3d_mutex_unlock();
421 return hr;
424 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
427 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
429 wined3d_mutex_lock();
430 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
431 wined3d_mutex_unlock();
434 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436 BOOL ret;
438 TRACE("iface %p, show %#x.\n", iface, bShow);
440 wined3d_mutex_lock();
441 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
442 wined3d_mutex_unlock();
444 return ret;
447 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
448 BOOL *resources_ok = data;
449 D3DRESOURCETYPE type;
450 HRESULT ret = S_OK;
451 WINED3DSURFACE_DESC surface_desc;
452 WINED3DVOLUME_DESC volume_desc;
453 D3DINDEXBUFFER_DESC index_desc;
454 D3DVERTEXBUFFER_DESC vertex_desc;
455 WINED3DPOOL pool;
456 IDirect3DResource9 *parent;
458 IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
459 type = IDirect3DResource9_GetType(parent);
460 switch(type) {
461 case D3DRTYPE_SURFACE:
462 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
463 pool = surface_desc.pool;
464 break;
466 case D3DRTYPE_VOLUME:
467 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
468 pool = volume_desc.Pool;
469 break;
471 case D3DRTYPE_INDEXBUFFER:
472 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
473 pool = index_desc.Pool;
474 break;
476 case D3DRTYPE_VERTEXBUFFER:
477 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
478 pool = vertex_desc.Pool;
479 break;
481 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
482 * is a D3DPOOL_DEFAULT surface or volume as well
484 default:
485 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
486 break;
489 if(pool == WINED3DPOOL_DEFAULT) {
490 if(IUnknown_Release(parent) == 0) {
491 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
492 } else {
493 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
494 ret = S_FALSE;
495 *resources_ok = FALSE;
497 } else {
498 IUnknown_Release(parent);
500 IWineD3DResource_Release(resource);
502 return ret;
505 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
506 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
507 WINED3DPRESENT_PARAMETERS localParameters;
508 HRESULT hr;
509 BOOL resources_ok = TRUE;
510 UINT i;
512 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
514 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
515 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
516 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
517 * make use of the hidden reference and destroys the objects.
519 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
520 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
522 wined3d_mutex_lock();
523 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
524 for(i = 0; i < 16; i++) {
525 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
527 for(i = 0; i < 16; i++) {
528 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
531 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
532 if(!resources_ok) {
533 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
534 This->notreset = TRUE;
535 wined3d_mutex_unlock();
537 return WINED3DERR_INVALIDCALL;
540 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
541 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
542 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
543 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
544 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
545 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
546 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
547 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
548 localParameters.Windowed = pPresentationParameters->Windowed;
549 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
550 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
551 localParameters.Flags = pPresentationParameters->Flags;
552 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
553 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
554 localParameters.AutoRestoreDisplayMode = TRUE;
556 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
557 if(FAILED(hr)) {
558 This->notreset = TRUE;
560 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
561 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
562 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
563 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
564 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
565 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
566 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
567 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
568 pPresentationParameters->Windowed = localParameters.Windowed;
569 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
570 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
571 pPresentationParameters->Flags = localParameters.Flags;
572 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
573 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
574 } else {
575 This->notreset = FALSE;
578 wined3d_mutex_unlock();
580 return hr;
583 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
584 pDirtyRegion) {
585 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586 HRESULT hr;
588 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
589 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
591 wined3d_mutex_lock();
592 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
593 wined3d_mutex_unlock();
595 return hr;
598 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
599 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
600 IWineD3DSurface *retSurface = NULL;
601 HRESULT rc = D3D_OK;
603 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
604 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
606 wined3d_mutex_lock();
607 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
608 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
609 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
610 IWineD3DSurface_Release(retSurface);
612 wined3d_mutex_unlock();
614 return rc;
616 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
617 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
618 HRESULT hr;
620 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
622 wined3d_mutex_lock();
623 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
624 wined3d_mutex_unlock();
626 return hr;
629 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
630 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
631 HRESULT hr;
633 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
635 wined3d_mutex_lock();
636 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
637 wined3d_mutex_unlock();
639 return hr;
642 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
643 DWORD Flags, const D3DGAMMARAMP *pRamp)
645 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
647 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
649 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
650 wined3d_mutex_lock();
651 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
652 wined3d_mutex_unlock();
655 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
658 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
660 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
661 wined3d_mutex_lock();
662 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
663 wined3d_mutex_unlock();
666 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
667 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
668 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
670 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
671 IDirect3DTexture9Impl *object;
672 HRESULT hr;
674 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
675 iface, width, height, levels, usage, format, pool, texture, shared_handle);
677 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
678 if (!object)
680 ERR("Failed to allocate texture memory.\n");
681 return D3DERR_OUTOFVIDEOMEMORY;
684 hr = texture_init(object, This, width, height, levels, usage, format, pool);
685 if (FAILED(hr))
687 WARN("Failed to initialize texture, hr %#x.\n", hr);
688 HeapFree(GetProcessHeap(), 0, object);
689 return hr;
692 TRACE("Created texture %p.\n", object);
693 *texture = (IDirect3DTexture9 *)object;
695 return D3D_OK;
698 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
699 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
700 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
702 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
703 IDirect3DVolumeTexture9Impl *object;
704 HRESULT hr;
706 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
707 iface, width, height, depth, levels);
708 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
709 usage, format, pool, texture, shared_handle);
711 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
712 if (!object)
714 ERR("Failed to allocate volume texture memory.\n");
715 return D3DERR_OUTOFVIDEOMEMORY;
718 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
719 if (FAILED(hr))
721 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
722 HeapFree(GetProcessHeap(), 0, object);
723 return hr;
726 TRACE("Created volume texture %p.\n", object);
727 *texture = (IDirect3DVolumeTexture9 *)object;
729 return D3D_OK;
732 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
733 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
734 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
736 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737 IDirect3DCubeTexture9Impl *object;
738 HRESULT hr;
740 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
741 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
743 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
744 if (!object)
746 ERR("Failed to allocate cube texture memory.\n");
747 return D3DERR_OUTOFVIDEOMEMORY;
750 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
751 if (FAILED(hr))
753 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
754 HeapFree(GetProcessHeap(), 0, object);
755 return hr;
758 TRACE("Created cube texture %p.\n", object);
759 *texture = (IDirect3DCubeTexture9 *)object;
761 return D3D_OK;
764 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
765 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
767 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
768 IDirect3DVertexBuffer9Impl *object;
769 HRESULT hr;
771 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
772 iface, size, usage, fvf, pool, buffer, shared_handle);
774 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
775 if (!object)
777 ERR("Failed to allocate buffer memory.\n");
778 return D3DERR_OUTOFVIDEOMEMORY;
781 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
782 if (FAILED(hr))
784 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
785 HeapFree(GetProcessHeap(), 0, object);
786 return hr;
789 TRACE("Created vertex buffer %p.\n", object);
790 *buffer = (IDirect3DVertexBuffer9 *)object;
792 return D3D_OK;
795 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
796 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
798 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
799 IDirect3DIndexBuffer9Impl *object;
800 HRESULT hr;
802 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
803 iface, size, usage, format, pool, buffer, shared_handle);
805 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
806 if (!object)
808 ERR("Failed to allocate buffer memory.\n");
809 return D3DERR_OUTOFVIDEOMEMORY;
812 hr = indexbuffer_init(object, This, size, usage, format, pool);
813 if (FAILED(hr))
815 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
816 HeapFree(GetProcessHeap(), 0, object);
817 return hr;
820 TRACE("Created index buffer %p.\n", object);
821 *buffer = (IDirect3DIndexBuffer9 *)object;
823 return D3D_OK;
826 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
827 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
828 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
830 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
831 IDirect3DSurface9Impl *object;
832 HRESULT hr;
834 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
835 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
836 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
837 Usage, Pool, MultiSample, MultisampleQuality);
839 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
840 if (!object)
842 FIXME("Failed to allocate surface memory.\n");
843 return D3DERR_OUTOFVIDEOMEMORY;
846 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
847 Level, Usage, Pool, MultiSample, MultisampleQuality);
848 if (FAILED(hr))
850 WARN("Failed to initialize surface, hr %#x.\n", hr);
851 HeapFree(GetProcessHeap(), 0, object);
852 return hr;
855 TRACE("Created surface %p.\n", object);
856 *ppSurface = (IDirect3DSurface9 *)object;
858 return D3D_OK;
861 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
862 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
863 IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
865 HRESULT hr;
867 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
868 "lockable %#x, surface %p, shared_handle %p.\n",
869 iface, Width, Height, Format, MultiSample, MultisampleQuality,
870 Lockable, ppSurface, pSharedHandle);
872 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
873 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
875 return hr;
878 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
879 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
880 DWORD MultisampleQuality, BOOL Discard,
881 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
882 HRESULT hr;
884 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
885 "discard %#x, surface %p, shared_handle %p.\n",
886 iface, Width, Height, Format, MultiSample, MultisampleQuality,
887 Discard, ppSurface, pSharedHandle);
889 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
890 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
892 return hr;
896 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
897 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
898 HRESULT hr;
900 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
901 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
903 wined3d_mutex_lock();
904 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
905 wined3d_mutex_unlock();
907 return hr;
910 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
911 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
912 HRESULT hr;
914 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
916 wined3d_mutex_lock();
917 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
918 wined3d_mutex_unlock();
920 return hr;
923 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
924 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
926 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
927 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
928 HRESULT hr;
930 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
932 wined3d_mutex_lock();
933 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
934 wined3d_mutex_unlock();
936 return hr;
939 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
940 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
941 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
942 HRESULT hr;
944 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
946 wined3d_mutex_lock();
947 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
948 wined3d_mutex_unlock();
950 return hr;
953 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
954 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
956 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
957 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
958 HRESULT hr;
960 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
961 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
963 wined3d_mutex_lock();
964 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
965 wined3d_mutex_unlock();
967 return hr;
970 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
971 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
972 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
973 WINED3DPOOL pool;
974 WINED3DRESOURCETYPE restype;
975 DWORD usage;
976 WINED3DSURFACE_DESC desc;
977 HRESULT hr;
979 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
981 wined3d_mutex_lock();
983 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
984 usage = desc.usage;
985 pool = desc.pool;
986 restype = desc.resource_type;
988 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
989 * in D3DPOOL_DEFAULT
991 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
992 wined3d_mutex_unlock();
993 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
994 return D3DERR_INVALIDCALL;
997 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
998 /* Note: D3DRECT is compatible with WINED3DRECT */
999 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
1001 wined3d_mutex_unlock();
1003 return hr;
1006 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1007 HRESULT hr;
1009 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1010 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1012 if(Pool == D3DPOOL_MANAGED ){
1013 FIXME("Attempting to create a managed offscreen plain surface\n");
1014 return D3DERR_INVALIDCALL;
1017 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1018 but then...
1019 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1020 Why, their always lockable?
1021 should I change the usage to dynamic?
1023 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1024 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1025 0 /* MultisampleQuality */);
1027 return hr;
1030 /* TODO: move to wineD3D */
1031 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1032 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1033 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1034 HRESULT hr;
1036 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1038 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1040 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1041 return D3DERR_INVALIDCALL;
1044 wined3d_mutex_lock();
1045 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
1046 wined3d_mutex_unlock();
1048 return hr;
1051 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
1052 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1053 IWineD3DSurface *pRenderTarget;
1054 HRESULT hr;
1056 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1058 if (ppRenderTarget == NULL) {
1059 return D3DERR_INVALIDCALL;
1062 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1064 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1065 return D3DERR_INVALIDCALL;
1068 wined3d_mutex_lock();
1070 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1072 if (FAILED(hr))
1074 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1076 else if (!pRenderTarget)
1078 *ppRenderTarget = NULL;
1080 else
1082 IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
1083 IWineD3DSurface_Release(pRenderTarget);
1086 wined3d_mutex_unlock();
1088 return hr;
1091 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1092 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1093 IDirect3DSurface9Impl *pSurface;
1094 HRESULT hr;
1096 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1098 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1100 wined3d_mutex_lock();
1101 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1102 wined3d_mutex_unlock();
1104 return hr;
1107 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
1108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109 HRESULT hr = D3D_OK;
1110 IWineD3DSurface *pZStencilSurface;
1112 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1114 if(ppZStencilSurface == NULL){
1115 return D3DERR_INVALIDCALL;
1118 wined3d_mutex_lock();
1119 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1120 if (hr == WINED3D_OK) {
1121 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1122 IWineD3DSurface_Release(pZStencilSurface);
1123 } else {
1124 if (hr != WINED3DERR_NOTFOUND)
1125 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1126 *ppZStencilSurface = NULL;
1128 wined3d_mutex_unlock();
1130 return hr;
1133 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1134 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1135 HRESULT hr;
1137 TRACE("iface %p.\n", iface);
1139 wined3d_mutex_lock();
1140 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1141 wined3d_mutex_unlock();
1143 return hr;
1146 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1147 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1148 HRESULT hr;
1150 TRACE("iface %p.\n", iface);
1152 wined3d_mutex_lock();
1153 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1154 wined3d_mutex_unlock();
1156 return hr;
1159 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1160 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1161 HRESULT hr;
1163 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1164 iface, Count, pRects, Flags, Color, Z, Stencil);
1166 /* Note: D3DRECT is compatible with WINED3DRECT */
1167 wined3d_mutex_lock();
1168 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1169 wined3d_mutex_unlock();
1171 return hr;
1174 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1176 HRESULT hr;
1178 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1180 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1181 wined3d_mutex_lock();
1182 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1183 wined3d_mutex_unlock();
1185 return hr;
1188 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1189 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1190 HRESULT hr;
1192 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1194 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1195 wined3d_mutex_lock();
1196 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1197 wined3d_mutex_unlock();
1199 return hr;
1202 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1203 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1204 HRESULT hr;
1206 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1208 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1209 wined3d_mutex_lock();
1210 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1211 wined3d_mutex_unlock();
1213 return hr;
1216 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1217 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1218 HRESULT hr;
1220 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1222 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1223 wined3d_mutex_lock();
1224 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1225 wined3d_mutex_unlock();
1227 return hr;
1230 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1231 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1232 HRESULT hr;
1234 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1236 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1237 wined3d_mutex_lock();
1238 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1239 wined3d_mutex_unlock();
1241 return hr;
1244 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1245 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1246 HRESULT hr;
1248 TRACE("iface %p, material %p.\n", iface, pMaterial);
1250 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1251 wined3d_mutex_lock();
1252 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1253 wined3d_mutex_unlock();
1255 return hr;
1258 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1259 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1260 HRESULT hr;
1262 TRACE("iface %p, material %p.\n", iface, pMaterial);
1264 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1265 wined3d_mutex_lock();
1266 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1267 wined3d_mutex_unlock();
1269 return hr;
1272 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1273 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1274 HRESULT hr;
1276 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1278 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1279 wined3d_mutex_lock();
1280 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1281 wined3d_mutex_unlock();
1283 return hr;
1286 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1287 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1288 HRESULT hr;
1290 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1292 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1293 wined3d_mutex_lock();
1294 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1295 wined3d_mutex_unlock();
1297 return hr;
1300 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1301 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1302 HRESULT hr;
1304 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1306 wined3d_mutex_lock();
1307 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1308 wined3d_mutex_unlock();
1310 return hr;
1313 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1314 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1315 HRESULT hr;
1317 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1319 wined3d_mutex_lock();
1320 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1321 wined3d_mutex_unlock();
1323 return hr;
1326 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1327 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1328 HRESULT hr;
1330 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1332 wined3d_mutex_lock();
1333 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1334 wined3d_mutex_unlock();
1336 return hr;
1339 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1340 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1341 HRESULT hr;
1343 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1345 wined3d_mutex_lock();
1346 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1347 wined3d_mutex_unlock();
1349 return hr;
1352 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354 HRESULT hr;
1356 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1358 wined3d_mutex_lock();
1359 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1360 wined3d_mutex_unlock();
1362 return hr;
1365 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1366 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1367 HRESULT hr;
1369 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1371 wined3d_mutex_lock();
1372 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1373 wined3d_mutex_unlock();
1375 return hr;
1378 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1379 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1380 HRESULT hr;
1382 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1384 wined3d_mutex_lock();
1385 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1386 wined3d_mutex_unlock();
1388 return hr;
1391 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1393 HRESULT hr;
1395 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1397 wined3d_mutex_lock();
1398 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1399 wined3d_mutex_unlock();
1401 return hr;
1404 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406 IWineD3DBaseTexture *retTexture = NULL;
1407 HRESULT rc = D3D_OK;
1409 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1411 if(ppTexture == NULL){
1412 return D3DERR_INVALIDCALL;
1415 wined3d_mutex_lock();
1416 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1417 if (SUCCEEDED(rc) && NULL != retTexture) {
1418 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1419 IWineD3DBaseTexture_Release(retTexture);
1420 } else {
1421 if(FAILED(rc)) {
1422 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1424 *ppTexture = NULL;
1426 wined3d_mutex_unlock();
1428 return rc;
1431 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1432 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1433 HRESULT hr;
1435 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1437 wined3d_mutex_lock();
1438 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1439 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1440 wined3d_mutex_unlock();
1442 return hr;
1445 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1447 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1448 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1449 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1450 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1451 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1452 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1453 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1454 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1455 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1456 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1457 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1458 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1459 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1460 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1461 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1462 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1463 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1464 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1465 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1466 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1467 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1468 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1469 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1470 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1471 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1472 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1473 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1474 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1475 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1476 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1477 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1478 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1479 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1482 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1483 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1484 HRESULT hr;
1486 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1488 wined3d_mutex_lock();
1489 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1490 wined3d_mutex_unlock();
1492 return hr;
1495 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1496 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1497 HRESULT hr;
1499 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1501 wined3d_mutex_lock();
1502 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1503 wined3d_mutex_unlock();
1505 return hr;
1508 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1509 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1511 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1512 HRESULT hr;
1514 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1516 wined3d_mutex_lock();
1517 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1518 wined3d_mutex_unlock();
1520 return hr;
1523 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1524 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1525 HRESULT hr;
1527 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1529 wined3d_mutex_lock();
1530 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1531 wined3d_mutex_unlock();
1533 return hr;
1536 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1537 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1538 HRESULT hr;
1540 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1542 wined3d_mutex_lock();
1543 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1544 wined3d_mutex_unlock();
1546 return hr;
1549 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1550 const PALETTEENTRY *pEntries)
1552 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1553 HRESULT hr;
1555 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1557 wined3d_mutex_lock();
1558 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1559 wined3d_mutex_unlock();
1561 return hr;
1564 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1565 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1566 HRESULT hr;
1568 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1570 wined3d_mutex_lock();
1571 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1572 wined3d_mutex_unlock();
1574 return hr;
1577 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1578 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1579 HRESULT hr;
1581 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1583 wined3d_mutex_lock();
1584 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1585 wined3d_mutex_unlock();
1587 return hr;
1590 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1591 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1592 HRESULT hr;
1594 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1596 wined3d_mutex_lock();
1597 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1598 wined3d_mutex_unlock();
1600 return hr;
1603 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1604 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1605 HRESULT hr;
1607 TRACE("iface %p, rect %p.\n", iface, pRect);
1609 wined3d_mutex_lock();
1610 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1611 wined3d_mutex_unlock();
1613 return hr;
1616 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1617 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1618 HRESULT hr;
1620 TRACE("iface %p, rect %p.\n", iface, pRect);
1622 wined3d_mutex_lock();
1623 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1624 wined3d_mutex_unlock();
1626 return hr;
1629 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1630 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1631 HRESULT hr;
1633 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1635 wined3d_mutex_lock();
1636 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1637 wined3d_mutex_unlock();
1639 return hr;
1642 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1643 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1644 BOOL ret;
1646 TRACE("iface %p.\n", iface);
1648 wined3d_mutex_lock();
1649 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1650 wined3d_mutex_unlock();
1652 return ret;
1655 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1657 HRESULT hr;
1659 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1661 wined3d_mutex_lock();
1662 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1663 wined3d_mutex_unlock();
1665 return hr;
1668 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1669 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1670 float ret;
1672 TRACE("iface %p.\n", iface);
1674 wined3d_mutex_lock();
1675 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1676 wined3d_mutex_unlock();
1678 return ret;
1681 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1682 UINT StartVertex, UINT PrimitiveCount)
1684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1685 HRESULT hr;
1687 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1688 iface, PrimitiveType, StartVertex, PrimitiveCount);
1690 wined3d_mutex_lock();
1691 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1692 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1693 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1694 wined3d_mutex_unlock();
1696 return hr;
1699 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1700 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1701 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1702 HRESULT hr;
1704 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1705 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1706 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1707 NumVertices, startIndex, primCount);
1709 wined3d_mutex_lock();
1710 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1711 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1712 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1713 vertex_count_from_primitive_count(PrimitiveType, primCount));
1714 wined3d_mutex_unlock();
1716 return hr;
1719 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1720 UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1722 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1723 HRESULT hr;
1725 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1726 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1728 wined3d_mutex_lock();
1729 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1730 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1731 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1732 pVertexStreamZeroData, VertexStreamZeroStride);
1733 wined3d_mutex_unlock();
1735 return hr;
1738 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1739 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1740 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1741 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1742 HRESULT hr;
1744 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1745 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1746 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1747 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1749 wined3d_mutex_lock();
1750 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1751 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1752 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1753 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1754 wined3d_mutex_unlock();
1756 return hr;
1759 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1760 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1761 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1762 HRESULT hr;
1763 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1765 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1766 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1768 wined3d_mutex_lock();
1769 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1770 wined3d_mutex_unlock();
1772 return hr;
1775 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1776 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1778 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1779 IDirect3DVertexDeclaration9Impl *object;
1780 HRESULT hr;
1782 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
1784 if (!declaration)
1786 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1787 return D3DERR_INVALIDCALL;
1790 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1791 if (!object)
1793 ERR("Failed to allocate vertex declaration memory.\n");
1794 return E_OUTOFMEMORY;
1797 hr = vertexdeclaration_init(object, This, elements);
1798 if (FAILED(hr))
1800 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1801 HeapFree(GetProcessHeap(), 0, object);
1802 return hr;
1805 TRACE("Created vertex declaration %p.\n", object);
1806 *declaration = (IDirect3DVertexDeclaration9 *)object;
1808 return D3D_OK;
1811 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1812 HRESULT hr;
1813 D3DVERTEXELEMENT9* elements = NULL;
1814 IDirect3DVertexDeclaration9* pDecl = NULL;
1815 int p, low, high; /* deliberately signed */
1816 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1818 TRACE("Searching for declaration for fvf %08x... ", fvf);
1820 low = 0;
1821 high = This->numConvertedDecls - 1;
1822 while(low <= high) {
1823 p = (low + high) >> 1;
1824 TRACE("%d ", p);
1825 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1826 TRACE("found %p\n", convertedDecls[p]);
1827 return convertedDecls[p];
1828 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1829 low = p + 1;
1830 } else {
1831 high = p - 1;
1834 TRACE("not found. Creating and inserting at position %d.\n", low);
1836 hr = vdecl_convert_fvf(fvf, &elements);
1837 if (hr != S_OK) return NULL;
1839 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1840 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1841 if (hr != S_OK) return NULL;
1843 if(This->declArraySize == This->numConvertedDecls) {
1844 int grow = max(This->declArraySize / 2, 8);
1845 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1846 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1847 if(!convertedDecls) {
1848 /* This will destroy it */
1849 IDirect3DVertexDeclaration9_Release(pDecl);
1850 return NULL;
1852 This->convertedDecls = convertedDecls;
1853 This->declArraySize += grow;
1856 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1857 convertedDecls[low] = pDecl;
1858 This->numConvertedDecls++;
1860 /* Will prevent the decl from being destroyed */
1861 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1862 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1864 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1865 return pDecl;
1868 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1869 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1870 IDirect3DVertexDeclaration9 *decl;
1871 HRESULT hr;
1873 TRACE("iface %p, fvf %#x.\n", iface, FVF);
1875 if (!FVF)
1877 WARN("%#x is not a valid FVF\n", FVF);
1878 return D3D_OK;
1881 wined3d_mutex_lock();
1882 decl = getConvertedDecl(This, FVF);
1883 wined3d_mutex_unlock();
1885 if (!decl)
1887 /* Any situation when this should happen, except out of memory? */
1888 ERR("Failed to create a converted vertex declaration\n");
1889 return D3DERR_DRIVERINTERNALERROR;
1892 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1893 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1895 return hr;
1898 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
1900 IDirect3DVertexDeclaration9 *decl;
1901 HRESULT hr;
1903 TRACE("iface %p, fvf %p.\n", iface, pFVF);
1905 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1906 if (FAILED(hr))
1908 WARN("Failed to get vertex declaration, %#x\n", hr);
1909 *pFVF = 0;
1910 return hr;
1913 if (decl)
1915 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1916 IDirect3DVertexDeclaration9_Release(decl);
1918 else
1920 *pFVF = 0;
1923 TRACE("Returning FVF %#x\n", *pFVF);
1925 return hr;
1928 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
1929 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
1931 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1932 IDirect3DVertexShader9Impl *object;
1933 HRESULT hr;
1935 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
1937 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1938 if (!object)
1940 ERR("Failed to allocate vertex shader memory.\n");
1941 return E_OUTOFMEMORY;
1944 hr = vertexshader_init(object, This, byte_code);
1945 if (FAILED(hr))
1947 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1948 HeapFree(GetProcessHeap(), 0, object);
1949 return hr;
1952 TRACE("Created vertex shader %p.\n", object);
1953 *shader = (IDirect3DVertexShader9 *)object;
1955 return D3D_OK;
1958 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1959 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1960 HRESULT hr;
1962 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1963 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
1965 wined3d_mutex_lock();
1966 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1967 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
1968 OffsetInBytes, Stride);
1969 wined3d_mutex_unlock();
1971 return hr;
1974 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1975 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1976 IWineD3DBuffer *retStream = NULL;
1977 HRESULT rc = D3D_OK;
1979 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1980 iface, StreamNumber, pStream, OffsetInBytes, pStride);
1982 if(pStream == NULL){
1983 return D3DERR_INVALIDCALL;
1986 wined3d_mutex_lock();
1987 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1988 if (rc == D3D_OK && NULL != retStream) {
1989 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1990 IWineD3DBuffer_Release(retStream);
1991 }else{
1992 if (rc != D3D_OK){
1993 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1995 *pStream = NULL;
1997 wined3d_mutex_unlock();
1999 return rc;
2002 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2003 UINT Divider)
2005 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2006 HRESULT hr;
2008 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2010 wined3d_mutex_lock();
2011 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2012 wined3d_mutex_unlock();
2014 return hr;
2017 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2018 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2019 HRESULT hr;
2021 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2023 wined3d_mutex_lock();
2024 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2025 wined3d_mutex_unlock();
2027 return hr;
2030 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2031 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2032 HRESULT hr;
2033 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2035 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2037 wined3d_mutex_lock();
2038 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2039 ib ? ib->wineD3DIndexBuffer : NULL,
2040 ib ? ib->format : WINED3DFMT_UNKNOWN);
2041 wined3d_mutex_unlock();
2043 return hr;
2046 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
2047 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2048 IWineD3DBuffer *retIndexData = NULL;
2049 HRESULT rc = D3D_OK;
2051 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2053 if(ppIndexData == NULL){
2054 return D3DERR_INVALIDCALL;
2057 wined3d_mutex_lock();
2058 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2059 if (SUCCEEDED(rc) && retIndexData) {
2060 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2061 IWineD3DBuffer_Release(retIndexData);
2062 } else {
2063 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2064 *ppIndexData = NULL;
2066 wined3d_mutex_unlock();
2068 return rc;
2071 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2072 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2074 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2075 IDirect3DPixelShader9Impl *object;
2076 HRESULT hr;
2078 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2080 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2081 if (!object)
2083 FIXME("Failed to allocate pixel shader memory.\n");
2084 return E_OUTOFMEMORY;
2087 hr = pixelshader_init(object, This, byte_code);
2088 if (FAILED(hr))
2090 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2091 HeapFree(GetProcessHeap(), 0, object);
2092 return hr;
2095 TRACE("Created pixel shader %p.\n", object);
2096 *shader = (IDirect3DPixelShader9 *)object;
2098 return D3D_OK;
2101 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2102 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2103 HRESULT hr;
2105 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2106 iface, Handle, pNumSegs, pRectPatchInfo);
2108 wined3d_mutex_lock();
2109 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2110 wined3d_mutex_unlock();
2112 return hr;
2115 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2116 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2117 HRESULT hr;
2119 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2120 iface, Handle, pNumSegs, pTriPatchInfo);
2122 wined3d_mutex_lock();
2123 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2124 wined3d_mutex_unlock();
2126 return hr;
2129 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2130 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2131 HRESULT hr;
2133 TRACE("iface %p, handle %#x.\n", iface, Handle);
2135 wined3d_mutex_lock();
2136 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2137 wined3d_mutex_unlock();
2139 return hr;
2142 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2143 UINT width, UINT height, float *rows, float *columns)
2145 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2146 iface, width, height, rows, columns);
2148 return WINED3DERR_INVALIDCALL;
2151 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2152 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2153 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2155 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2156 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2157 iface, src_surface, dst_surface, src_descs, rect_count,
2158 dst_descs, operation, offset_x, offset_y);
2160 return WINED3DERR_INVALIDCALL;
2163 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2164 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2165 const RGNDATA *dirty_region, DWORD flags)
2167 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2168 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2170 return WINED3DERR_INVALIDCALL;
2173 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2175 FIXME("iface %p, priority %p stub!\n", iface, priority);
2177 return WINED3DERR_INVALIDCALL;
2180 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2182 FIXME("iface %p, priority %d stub!\n", iface, priority);
2184 return WINED3DERR_INVALIDCALL;
2187 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2189 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2191 return WINED3DERR_INVALIDCALL;
2194 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2195 IDirect3DResource9 **resources, UINT32 resource_count)
2197 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2198 iface, resources, resource_count);
2200 return WINED3DERR_INVALIDCALL;
2203 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2205 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2207 return WINED3DERR_INVALIDCALL;
2210 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2212 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2214 *max_latency = 2;
2216 return WINED3DERR_INVALIDCALL;
2219 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2221 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2223 return WINED3DERR_INVALIDCALL;
2226 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2227 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2228 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2230 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2231 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2232 iface, width, height, format, multisample_type, multisample_quality,
2233 lockable, surface, shared_handle, usage);
2235 return WINED3DERR_INVALIDCALL;
2238 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2239 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2240 HANDLE *shared_handle, DWORD usage)
2242 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2243 iface, width, height, format, pool, surface, shared_handle, usage);
2245 return WINED3DERR_INVALIDCALL;
2248 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2249 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2250 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2252 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2253 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2254 iface, width, height, format, multisample_type, multisample_quality,
2255 discard, surface, shared_handle, usage);
2257 return WINED3DERR_INVALIDCALL;
2260 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2261 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2263 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2265 return WINED3DERR_INVALIDCALL;
2268 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2269 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2271 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2273 return WINED3DERR_INVALIDCALL;
2276 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2278 /* IUnknown */
2279 IDirect3DDevice9Impl_QueryInterface,
2280 IDirect3DDevice9Impl_AddRef,
2281 IDirect3DDevice9Impl_Release,
2282 /* IDirect3DDevice9 */
2283 IDirect3DDevice9Impl_TestCooperativeLevel,
2284 IDirect3DDevice9Impl_GetAvailableTextureMem,
2285 IDirect3DDevice9Impl_EvictManagedResources,
2286 IDirect3DDevice9Impl_GetDirect3D,
2287 IDirect3DDevice9Impl_GetDeviceCaps,
2288 IDirect3DDevice9Impl_GetDisplayMode,
2289 IDirect3DDevice9Impl_GetCreationParameters,
2290 IDirect3DDevice9Impl_SetCursorProperties,
2291 IDirect3DDevice9Impl_SetCursorPosition,
2292 IDirect3DDevice9Impl_ShowCursor,
2293 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2294 IDirect3DDevice9Impl_GetSwapChain,
2295 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2296 IDirect3DDevice9Impl_Reset,
2297 IDirect3DDevice9Impl_Present,
2298 IDirect3DDevice9Impl_GetBackBuffer,
2299 IDirect3DDevice9Impl_GetRasterStatus,
2300 IDirect3DDevice9Impl_SetDialogBoxMode,
2301 IDirect3DDevice9Impl_SetGammaRamp,
2302 IDirect3DDevice9Impl_GetGammaRamp,
2303 IDirect3DDevice9Impl_CreateTexture,
2304 IDirect3DDevice9Impl_CreateVolumeTexture,
2305 IDirect3DDevice9Impl_CreateCubeTexture,
2306 IDirect3DDevice9Impl_CreateVertexBuffer,
2307 IDirect3DDevice9Impl_CreateIndexBuffer,
2308 IDirect3DDevice9Impl_CreateRenderTarget,
2309 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2310 IDirect3DDevice9Impl_UpdateSurface,
2311 IDirect3DDevice9Impl_UpdateTexture,
2312 IDirect3DDevice9Impl_GetRenderTargetData,
2313 IDirect3DDevice9Impl_GetFrontBufferData,
2314 IDirect3DDevice9Impl_StretchRect,
2315 IDirect3DDevice9Impl_ColorFill,
2316 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2317 IDirect3DDevice9Impl_SetRenderTarget,
2318 IDirect3DDevice9Impl_GetRenderTarget,
2319 IDirect3DDevice9Impl_SetDepthStencilSurface,
2320 IDirect3DDevice9Impl_GetDepthStencilSurface,
2321 IDirect3DDevice9Impl_BeginScene,
2322 IDirect3DDevice9Impl_EndScene,
2323 IDirect3DDevice9Impl_Clear,
2324 IDirect3DDevice9Impl_SetTransform,
2325 IDirect3DDevice9Impl_GetTransform,
2326 IDirect3DDevice9Impl_MultiplyTransform,
2327 IDirect3DDevice9Impl_SetViewport,
2328 IDirect3DDevice9Impl_GetViewport,
2329 IDirect3DDevice9Impl_SetMaterial,
2330 IDirect3DDevice9Impl_GetMaterial,
2331 IDirect3DDevice9Impl_SetLight,
2332 IDirect3DDevice9Impl_GetLight,
2333 IDirect3DDevice9Impl_LightEnable,
2334 IDirect3DDevice9Impl_GetLightEnable,
2335 IDirect3DDevice9Impl_SetClipPlane,
2336 IDirect3DDevice9Impl_GetClipPlane,
2337 IDirect3DDevice9Impl_SetRenderState,
2338 IDirect3DDevice9Impl_GetRenderState,
2339 IDirect3DDevice9Impl_CreateStateBlock,
2340 IDirect3DDevice9Impl_BeginStateBlock,
2341 IDirect3DDevice9Impl_EndStateBlock,
2342 IDirect3DDevice9Impl_SetClipStatus,
2343 IDirect3DDevice9Impl_GetClipStatus,
2344 IDirect3DDevice9Impl_GetTexture,
2345 IDirect3DDevice9Impl_SetTexture,
2346 IDirect3DDevice9Impl_GetTextureStageState,
2347 IDirect3DDevice9Impl_SetTextureStageState,
2348 IDirect3DDevice9Impl_GetSamplerState,
2349 IDirect3DDevice9Impl_SetSamplerState,
2350 IDirect3DDevice9Impl_ValidateDevice,
2351 IDirect3DDevice9Impl_SetPaletteEntries,
2352 IDirect3DDevice9Impl_GetPaletteEntries,
2353 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2354 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2355 IDirect3DDevice9Impl_SetScissorRect,
2356 IDirect3DDevice9Impl_GetScissorRect,
2357 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2358 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2359 IDirect3DDevice9Impl_SetNPatchMode,
2360 IDirect3DDevice9Impl_GetNPatchMode,
2361 IDirect3DDevice9Impl_DrawPrimitive,
2362 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2363 IDirect3DDevice9Impl_DrawPrimitiveUP,
2364 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2365 IDirect3DDevice9Impl_ProcessVertices,
2366 IDirect3DDevice9Impl_CreateVertexDeclaration,
2367 IDirect3DDevice9Impl_SetVertexDeclaration,
2368 IDirect3DDevice9Impl_GetVertexDeclaration,
2369 IDirect3DDevice9Impl_SetFVF,
2370 IDirect3DDevice9Impl_GetFVF,
2371 IDirect3DDevice9Impl_CreateVertexShader,
2372 IDirect3DDevice9Impl_SetVertexShader,
2373 IDirect3DDevice9Impl_GetVertexShader,
2374 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2375 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2376 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2377 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2378 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2379 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2380 IDirect3DDevice9Impl_SetStreamSource,
2381 IDirect3DDevice9Impl_GetStreamSource,
2382 IDirect3DDevice9Impl_SetStreamSourceFreq,
2383 IDirect3DDevice9Impl_GetStreamSourceFreq,
2384 IDirect3DDevice9Impl_SetIndices,
2385 IDirect3DDevice9Impl_GetIndices,
2386 IDirect3DDevice9Impl_CreatePixelShader,
2387 IDirect3DDevice9Impl_SetPixelShader,
2388 IDirect3DDevice9Impl_GetPixelShader,
2389 IDirect3DDevice9Impl_SetPixelShaderConstantF,
2390 IDirect3DDevice9Impl_GetPixelShaderConstantF,
2391 IDirect3DDevice9Impl_SetPixelShaderConstantI,
2392 IDirect3DDevice9Impl_GetPixelShaderConstantI,
2393 IDirect3DDevice9Impl_SetPixelShaderConstantB,
2394 IDirect3DDevice9Impl_GetPixelShaderConstantB,
2395 IDirect3DDevice9Impl_DrawRectPatch,
2396 IDirect3DDevice9Impl_DrawTriPatch,
2397 IDirect3DDevice9Impl_DeletePatch,
2398 IDirect3DDevice9Impl_CreateQuery,
2399 /* IDirect3DDevice9Ex */
2400 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2401 IDirect3DDevice9ExImpl_ComposeRects,
2402 IDirect3DDevice9ExImpl_PresentEx,
2403 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2404 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2405 IDirect3DDevice9ExImpl_WaitForVBlank,
2406 IDirect3DDevice9ExImpl_CheckResourceResidency,
2407 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2408 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2409 IDirect3DDevice9ExImpl_CheckDeviceState,
2410 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2411 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2412 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2413 IDirect3DDevice9ExImpl_ResetEx,
2414 IDirect3DDevice9ExImpl_GetDisplayModeEx
2417 /* IWineD3DDeviceParent IUnknown methods */
2419 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2421 return (struct IDirect3DDevice9Impl *)((char*)iface
2422 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2425 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2427 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2428 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
2431 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2433 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2434 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
2437 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2439 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2440 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
2443 /* IWineD3DDeviceParent methods */
2445 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2447 TRACE("iface %p, device %p\n", iface, device);
2450 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2451 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2452 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2454 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2455 IDirect3DSurface9Impl *d3d_surface;
2456 BOOL lockable = TRUE;
2457 HRESULT hr;
2459 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2460 "\tpool %#x, level %u, face %u, surface %p\n",
2461 iface, superior, width, height, format, usage, pool, level, face, surface);
2463 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
2464 lockable = FALSE;
2466 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2467 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2468 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2469 if (FAILED(hr))
2471 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2472 return hr;
2475 *surface = d3d_surface->wineD3DSurface;
2476 IWineD3DSurface_AddRef(*surface);
2478 d3d_surface->container = superior;
2479 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2480 d3d_surface->parentDevice = NULL;
2482 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2483 d3d_surface->forwardReference = superior;
2485 return hr;
2488 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2489 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2490 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2492 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2493 IDirect3DSurface9Impl *d3d_surface;
2494 HRESULT hr;
2496 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2497 "\tmultisample_quality %u, lockable %u, surface %p\n",
2498 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2500 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2501 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2502 (IDirect3DSurface9 **)&d3d_surface, NULL);
2503 if (FAILED(hr))
2505 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2506 return hr;
2509 *surface = d3d_surface->wineD3DSurface;
2510 IWineD3DSurface_AddRef(*surface);
2512 d3d_surface->container = superior;
2513 /* Implicit surfaces are created with an refcount of 0 */
2514 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2516 return hr;
2519 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2520 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2521 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2523 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2524 IDirect3DSurface9Impl *d3d_surface;
2525 HRESULT hr;
2527 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2528 "\tmultisample_quality %u, discard %u, surface %p\n",
2529 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2531 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2532 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2533 (IDirect3DSurface9 **)&d3d_surface, NULL);
2534 if (FAILED(hr))
2536 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2537 return hr;
2540 *surface = d3d_surface->wineD3DSurface;
2541 IWineD3DSurface_AddRef(*surface);
2542 d3d_surface->container = (IUnknown *)This;
2543 /* Implicit surfaces are created with an refcount of 0 */
2544 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2546 return hr;
2549 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2550 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2551 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2553 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2554 IDirect3DVolume9Impl *object;
2555 HRESULT hr;
2557 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2558 iface, superior, width, height, depth, format, pool, usage, volume);
2560 /* Allocate the storage for the device */
2561 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2562 if (!object)
2564 FIXME("Allocation of memory failed\n");
2565 *volume = NULL;
2566 return D3DERR_OUTOFVIDEOMEMORY;
2569 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2570 if (FAILED(hr))
2572 WARN("Failed to initialize volume, hr %#x.\n", hr);
2573 HeapFree(GetProcessHeap(), 0, object);
2574 return hr;
2577 *volume = object->wineD3DVolume;
2578 IWineD3DVolume_AddRef(*volume);
2579 IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
2581 object->container = superior;
2582 object->forwardReference = superior;
2584 TRACE("(%p) Created volume %p\n", iface, object);
2586 return hr;
2589 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2590 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2592 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2593 IDirect3DSwapChain9Impl *d3d_swapchain;
2594 D3DPRESENT_PARAMETERS local_parameters;
2595 HRESULT hr;
2597 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2599 /* Copy the presentation parameters */
2600 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2601 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2602 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2603 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2604 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2605 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2606 local_parameters.SwapEffect = present_parameters->SwapEffect;
2607 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2608 local_parameters.Windowed = present_parameters->Windowed;
2609 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2610 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2611 local_parameters.Flags = present_parameters->Flags;
2612 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2613 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2615 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2616 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2617 if (FAILED(hr))
2619 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2620 *swapchain = NULL;
2621 return hr;
2624 *swapchain = d3d_swapchain->wineD3DSwapChain;
2625 d3d_swapchain->isImplicit = TRUE;
2626 /* Implicit swap chains are created with an refcount of 0 */
2627 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2629 /* Copy back the presentation parameters */
2630 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2631 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2632 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2633 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2634 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2635 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2636 present_parameters->SwapEffect = local_parameters.SwapEffect;
2637 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2638 present_parameters->Windowed = local_parameters.Windowed;
2639 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2640 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2641 present_parameters->Flags = local_parameters.Flags;
2642 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2643 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2645 return hr;
2648 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2650 /* IUnknown methods */
2651 device_parent_QueryInterface,
2652 device_parent_AddRef,
2653 device_parent_Release,
2654 /* IWineD3DDeviceParent methods */
2655 device_parent_WineD3DDeviceCreated,
2656 device_parent_CreateSurface,
2657 device_parent_CreateRenderTarget,
2658 device_parent_CreateDepthStencilSurface,
2659 device_parent_CreateVolume,
2660 device_parent_CreateSwapChain,