push 52d6b63ba2f2d4f9b02b6b922d27bff05a60596f
[wine/hacks.git] / dlls / d3d8 / vertexbuffer.c
blobbf1900b2b0da12de33ec65b697d4bc87c3d564dd
1 /*
2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
46 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
47 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("%p increasing refcount to %u.\n", iface, ref);
52 if (ref == 1)
54 IDirect3DDevice8_AddRef(This->parentDevice);
55 wined3d_mutex_lock();
56 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
57 wined3d_mutex_unlock();
60 return ref;
63 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
64 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69 if (ref == 0) {
70 IDirect3DDevice8 *parentDevice = This->parentDevice;
72 wined3d_mutex_lock();
73 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice);
80 return ref;
83 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
84 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
85 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
86 IWineD3DDevice *wined3d_device;
87 HRESULT hr;
89 TRACE("iface %p, device %p.\n", iface, ppDevice);
91 wined3d_mutex_lock();
92 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
93 if (SUCCEEDED(hr))
95 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96 IWineD3DDevice_Release(wined3d_device);
98 wined3d_mutex_unlock();
100 return hr;
103 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
104 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
105 HRESULT hr;
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
110 wined3d_mutex_lock();
111 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
112 wined3d_mutex_unlock();
114 return hr;
117 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
118 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
119 HRESULT hr;
121 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
122 iface, debugstr_guid(refguid), pData, pSizeOfData);
124 wined3d_mutex_lock();
125 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
126 wined3d_mutex_unlock();
128 return hr;
131 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
132 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
133 HRESULT hr;
135 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
137 wined3d_mutex_lock();
138 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
139 wined3d_mutex_unlock();
141 return hr;
144 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
145 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
146 DWORD ret;
148 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
150 wined3d_mutex_lock();
151 ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
152 wined3d_mutex_unlock();
154 return ret;
157 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
158 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
159 DWORD ret;
161 TRACE("iface %p.\n", iface);
163 wined3d_mutex_lock();
164 ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
165 wined3d_mutex_unlock();
167 return ret;
170 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
171 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
177 wined3d_mutex_unlock();
180 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface)
182 TRACE("iface %p.\n", iface);
184 return D3DRTYPE_VERTEXBUFFER;
187 /* IDirect3DVertexBuffer8 Interface follow: */
188 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
189 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
190 HRESULT hr;
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
193 iface, OffsetToLock, SizeToLock, ppbData, Flags);
195 wined3d_mutex_lock();
196 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
197 wined3d_mutex_unlock();
199 return hr;
202 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
203 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
204 HRESULT hr;
206 TRACE("iface %p.\n", iface);
208 wined3d_mutex_lock();
209 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
210 wined3d_mutex_unlock();
212 return hr;
215 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
216 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
217 HRESULT hr;
218 WINED3DBUFFER_DESC desc;
220 TRACE("iface %p, desc %p.\n", iface, pDesc);
222 wined3d_mutex_lock();
223 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
224 wined3d_mutex_unlock();
226 if (SUCCEEDED(hr)) {
227 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
228 pDesc->Usage = desc.Usage;
229 pDesc->Pool = desc.Pool;
230 pDesc->Size = desc.Size;
231 pDesc->FVF = This->fvf;
232 pDesc->Format = D3DFMT_VERTEXDATA;
235 return hr;
238 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
240 /* IUnknown */
241 IDirect3DVertexBuffer8Impl_QueryInterface,
242 IDirect3DVertexBuffer8Impl_AddRef,
243 IDirect3DVertexBuffer8Impl_Release,
244 /* IDirect3DResource8 */
245 IDirect3DVertexBuffer8Impl_GetDevice,
246 IDirect3DVertexBuffer8Impl_SetPrivateData,
247 IDirect3DVertexBuffer8Impl_GetPrivateData,
248 IDirect3DVertexBuffer8Impl_FreePrivateData,
249 IDirect3DVertexBuffer8Impl_SetPriority,
250 IDirect3DVertexBuffer8Impl_GetPriority,
251 IDirect3DVertexBuffer8Impl_PreLoad,
252 IDirect3DVertexBuffer8Impl_GetType,
253 /* IDirect3DVertexBuffer8 */
254 IDirect3DVertexBuffer8Impl_Lock,
255 IDirect3DVertexBuffer8Impl_Unlock,
256 IDirect3DVertexBuffer8Impl_GetDesc
259 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
261 HeapFree(GetProcessHeap(), 0, parent);
264 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
266 d3d8_vertexbuffer_wined3d_object_destroyed,
269 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
270 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
272 HRESULT hr;
274 buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
275 buffer->ref = 1;
276 buffer->fvf = fvf;
278 wined3d_mutex_lock();
279 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
280 usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
281 (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
282 wined3d_mutex_unlock();
283 if (FAILED(hr))
285 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
286 return hr;
289 buffer->parentDevice = (IDirect3DDevice8 *)device;
290 IUnknown_AddRef(buffer->parentDevice);
292 return D3D_OK;