2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
86 return D3DFMT_UNKNOWN
;
90 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 /* Use a free handle */
175 entry
= t
->free_entries
;
176 if (entry
->type
!= D3D8_HANDLE_FREE
)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry
- t
->entries
), entry
, entry
->type
);
179 return D3D8_INVALID_HANDLE
;
181 t
->free_entries
= entry
->object
;
182 entry
->object
= object
;
185 return entry
- t
->entries
;
188 if (!(t
->entry_count
< t
->table_size
))
191 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
192 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
193 0, t
->entries
, new_size
* sizeof(*t
->entries
));
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE
;
199 t
->entries
= new_entries
;
200 t
->table_size
= new_size
;
203 entry
= &t
->entries
[t
->entry_count
];
204 entry
->object
= object
;
207 return t
->entry_count
++;
210 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
212 struct d3d8_handle_entry
*entry
;
215 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
217 WARN("Invalid handle %u passed.\n", handle
);
221 entry
= &t
->entries
[handle
];
222 if (entry
->type
!= type
)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
228 object
= entry
->object
;
229 entry
->object
= t
->free_entries
;
230 entry
->type
= D3D8_HANDLE_FREE
;
231 t
->free_entries
= entry
;
236 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
238 struct d3d8_handle_entry
*entry
;
240 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
242 WARN("Invalid handle %u passed.\n", handle
);
246 entry
= &t
->entries
[handle
];
247 if (entry
->type
!= type
)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
253 return entry
->object
;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
261 TRACE("iface %p, riid %s, object %p.\n",
262 iface
, debugstr_guid(riid
), ppobj
);
264 if (IsEqualGUID(riid
, &IID_IUnknown
)
265 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
266 IUnknown_AddRef(iface
);
271 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
273 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
274 *ppobj
= &This
->device_parent_vtbl
;
278 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
280 return E_NOINTERFACE
;
283 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
284 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
293 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
296 if (This
->inDestruction
) return 0;
297 ref
= InterlockedDecrement(&This
->ref
);
299 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
306 wined3d_mutex_lock();
308 This
->inDestruction
= TRUE
;
310 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
311 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
313 HeapFree(GetProcessHeap(), 0, This
->decls
);
315 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroySwapChain
);
316 IWineD3DDevice_Release(This
->WineD3DDevice
);
317 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
318 HeapFree(GetProcessHeap(), 0, This
);
320 wined3d_mutex_unlock();
325 /* IDirect3DDevice Interface follow: */
326 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
327 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
330 TRACE("iface %p.\n", iface
);
332 wined3d_mutex_lock();
333 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
334 wined3d_mutex_unlock();
339 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
340 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
343 TRACE("iface %p.\n", iface
);
345 wined3d_mutex_lock();
346 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
353 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
356 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
357 FIXME("Byte count ignored.\n");
359 wined3d_mutex_lock();
360 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
361 wined3d_mutex_unlock();
366 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
367 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
371 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
373 if (NULL
== ppD3D8
) {
374 return D3DERR_INVALIDCALL
;
377 wined3d_mutex_lock();
378 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
379 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
381 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
382 IWineD3D_Release(pWineD3D
);
384 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
387 wined3d_mutex_unlock();
389 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
394 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
395 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
396 HRESULT hrc
= D3D_OK
;
397 WINED3DCAPS
*pWineCaps
;
399 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
402 return D3DERR_INVALIDCALL
;
404 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
405 if(pWineCaps
== NULL
){
406 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
409 wined3d_mutex_lock();
410 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
411 wined3d_mutex_unlock();
413 fixup_caps(pWineCaps
);
414 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
415 HeapFree(GetProcessHeap(), 0, pWineCaps
);
417 TRACE("Returning %p %p\n", This
, pCaps
);
421 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
422 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
425 TRACE("iface %p, mode %p.\n", iface
, pMode
);
427 wined3d_mutex_lock();
428 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
429 wined3d_mutex_unlock();
431 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
436 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
437 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
440 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
442 wined3d_mutex_lock();
443 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
444 wined3d_mutex_unlock();
449 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
450 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
451 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
454 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
455 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
458 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
459 return WINED3DERR_INVALIDCALL
;
462 wined3d_mutex_lock();
463 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
464 wined3d_mutex_unlock();
469 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
470 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
472 TRACE("iface %p, x %u, y %u, flags %#x.\n",
473 iface
, XScreenSpace
, YScreenSpace
, Flags
);
475 wined3d_mutex_lock();
476 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
477 wined3d_mutex_unlock();
480 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
481 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
484 TRACE("iface %p, show %#x.\n", iface
, bShow
);
486 wined3d_mutex_lock();
487 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
488 wined3d_mutex_unlock();
493 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
494 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
495 IDirect3DSwapChain8Impl
* object
;
496 HRESULT hrc
= D3D_OK
;
497 WINED3DPRESENT_PARAMETERS localParameters
;
499 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
500 iface
, pPresentationParameters
, pSwapChain
);
502 /* Fix the back buffer count */
503 if(pPresentationParameters
->BackBufferCount
== 0) {
504 pPresentationParameters
->BackBufferCount
= 1;
507 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
508 if (NULL
== object
) {
509 FIXME("Allocation of memory failed\n");
511 return D3DERR_OUTOFVIDEOMEMORY
;
514 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
516 /* Allocate an associated WineD3DDevice object */
517 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
518 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
519 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
520 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
521 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
522 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
523 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
524 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
525 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
526 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
527 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
528 localParameters
.Flags
= pPresentationParameters
->Flags
;
529 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
530 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
531 localParameters
.AutoRestoreDisplayMode
= TRUE
;
533 wined3d_mutex_lock();
534 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
535 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
536 wined3d_mutex_unlock();
538 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
539 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
540 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
541 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
542 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
543 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
544 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
545 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
546 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
547 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
548 pPresentationParameters
->Flags
= localParameters
.Flags
;
549 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
550 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
553 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
554 HeapFree(GetProcessHeap(), 0 , object
);
557 IUnknown_AddRef(iface
);
558 object
->parentDevice
= iface
;
559 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
561 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
565 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
566 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
567 WINED3DPRESENT_PARAMETERS localParameters
;
570 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
572 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
573 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
574 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
575 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
576 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
577 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
578 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
579 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
580 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
581 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
582 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
583 localParameters
.Flags
= pPresentationParameters
->Flags
;
584 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
585 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
586 localParameters
.AutoRestoreDisplayMode
= TRUE
;
588 wined3d_mutex_lock();
589 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
590 wined3d_mutex_unlock();
592 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
593 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
594 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
595 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
596 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
597 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
598 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
599 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
600 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
601 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
602 pPresentationParameters
->Flags
= localParameters
.Flags
;
603 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
604 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
609 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
610 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
613 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
614 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
616 wined3d_mutex_lock();
617 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
618 wined3d_mutex_unlock();
623 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
624 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
625 IWineD3DSurface
*retSurface
= NULL
;
628 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
629 iface
, BackBuffer
, Type
, ppBackBuffer
);
631 wined3d_mutex_lock();
632 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
633 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
634 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
635 IWineD3DSurface_Release(retSurface
);
637 wined3d_mutex_unlock();
642 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
643 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
646 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
648 wined3d_mutex_lock();
649 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
650 wined3d_mutex_unlock();
655 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
656 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
658 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
660 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
661 wined3d_mutex_lock();
662 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
663 wined3d_mutex_unlock();
666 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
667 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
669 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
671 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
672 wined3d_mutex_lock();
673 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
674 wined3d_mutex_unlock();
677 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
678 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
679 D3DPOOL pool
, IDirect3DTexture8
**texture
)
681 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
682 IDirect3DTexture8Impl
*object
;
685 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
686 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
688 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
691 ERR("Failed to allocate texture memory.\n");
692 return D3DERR_OUTOFVIDEOMEMORY
;
695 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
698 WARN("Failed to initialize texture, hr %#x.\n", hr
);
699 HeapFree(GetProcessHeap(), 0, object
);
703 TRACE("Created texture %p.\n", object
);
704 *texture
= (IDirect3DTexture8
*)object
;
709 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
710 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
711 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
713 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
714 IDirect3DVolumeTexture8Impl
*object
;
717 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
718 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
720 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
723 ERR("Failed to allocate volume texture memory.\n");
724 return D3DERR_OUTOFVIDEOMEMORY
;
727 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
730 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
731 HeapFree(GetProcessHeap(), 0, object
);
735 TRACE("Created volume texture %p.\n", object
);
736 *texture
= (IDirect3DVolumeTexture8
*)object
;
741 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
742 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
744 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
745 IDirect3DCubeTexture8Impl
*object
;
748 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
749 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
751 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
754 ERR("Failed to allocate cube texture memory.\n");
755 return D3DERR_OUTOFVIDEOMEMORY
;
758 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
761 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
762 HeapFree(GetProcessHeap(), 0, object
);
766 TRACE("Created cube texture %p.\n", object
);
767 *texture
= (IDirect3DCubeTexture8
*)object
;
772 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
773 DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
775 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
776 IDirect3DVertexBuffer8Impl
*object
;
779 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
780 iface
, size
, usage
, fvf
, pool
, buffer
);
782 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
785 ERR("Failed to allocate buffer memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY
;
789 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
792 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
793 HeapFree(GetProcessHeap(), 0, object
);
797 TRACE("Created vertex buffer %p.\n", object
);
798 *buffer
= (IDirect3DVertexBuffer8
*)object
;
803 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
, DWORD usage
,
804 D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
806 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
807 IDirect3DIndexBuffer8Impl
*object
;
810 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
811 iface
, size
, usage
, format
, pool
, buffer
);
813 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
816 ERR("Failed to allocate buffer memory.\n");
817 return D3DERR_OUTOFVIDEOMEMORY
;
820 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
823 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
824 HeapFree(GetProcessHeap(), 0, object
);
828 TRACE("Created index buffer %p.\n", object
);
829 *buffer
= (IDirect3DIndexBuffer8
*)object
;
834 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
835 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
836 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
838 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
839 IDirect3DSurface8Impl
*object
;
842 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
843 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
844 iface
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
845 Usage
, Pool
, MultiSample
, MultisampleQuality
);
847 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
850 FIXME("Failed to allocate surface memory.\n");
851 return D3DERR_OUTOFVIDEOMEMORY
;
854 hr
= surface_init(object
, This
, Width
, Height
, Format
, Lockable
, Discard
,
855 Level
, Usage
, Pool
, MultiSample
, MultisampleQuality
);
858 WARN("Failed to initialize surface, hr %#x.\n", hr
);
859 HeapFree(GetProcessHeap(), 0, object
);
863 TRACE("Created surface %p.\n", object
);
864 *ppSurface
= (IDirect3DSurface8
*)object
;
869 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
872 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
873 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
875 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
876 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
881 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
884 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
885 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
887 /* TODO: Verify that Discard is false */
888 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
889 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
894 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
895 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
898 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
899 iface
, Width
, Height
, Format
, ppSurface
);
901 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
902 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
903 0 /* MultisampleQuality */);
908 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
909 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
910 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
912 HRESULT hr
= WINED3D_OK
;
913 WINED3DFORMAT srcFormat
, destFormat
;
914 WINED3DSURFACE_DESC winedesc
;
916 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
917 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
919 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
920 * destination texture is in WINED3DPOOL_DEFAULT. */
922 wined3d_mutex_lock();
923 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
924 srcFormat
= winedesc
.format
;
926 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
927 destFormat
= winedesc
.format
;
929 /* Check that the source and destination formats match */
930 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
931 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
932 wined3d_mutex_unlock();
933 return WINED3DERR_INVALIDCALL
;
934 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
935 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
936 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
939 /* Quick if complete copy ... */
940 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
941 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
944 /* Copy rect by rect */
945 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
946 for (i
= 0; i
< cRects
; ++i
) {
947 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
950 for (i
= 0; i
< cRects
; ++i
) {
951 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
955 wined3d_mutex_unlock();
960 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
961 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
964 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, pSourceTexture
, pDestinationTexture
);
966 wined3d_mutex_lock();
967 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
968 wined3d_mutex_unlock();
973 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
974 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
975 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
978 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
980 if (pDestSurface
== NULL
) {
981 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
982 return D3DERR_INVALIDCALL
;
985 wined3d_mutex_lock();
986 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
987 wined3d_mutex_unlock();
992 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
993 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
994 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
995 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
996 IWineD3DSurface
*original_ds
= NULL
;
999 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1001 wined3d_mutex_lock();
1003 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
1004 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1006 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
1007 if (SUCCEEDED(hr
) && pSurface
)
1008 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
1009 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
1011 if (original_ds
) IWineD3DSurface_Release(original_ds
);
1013 wined3d_mutex_unlock();
1018 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
1019 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1020 HRESULT hr
= D3D_OK
;
1021 IWineD3DSurface
*pRenderTarget
;
1023 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1025 if (ppRenderTarget
== NULL
) {
1026 return D3DERR_INVALIDCALL
;
1029 wined3d_mutex_lock();
1030 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1032 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1033 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1034 IWineD3DSurface_Release(pRenderTarget
);
1036 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1037 *ppRenderTarget
= NULL
;
1039 wined3d_mutex_unlock();
1044 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1045 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1046 HRESULT hr
= D3D_OK
;
1047 IWineD3DSurface
*pZStencilSurface
;
1049 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1051 if(ppZStencilSurface
== NULL
){
1052 return D3DERR_INVALIDCALL
;
1055 wined3d_mutex_lock();
1056 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1057 if (hr
== WINED3D_OK
) {
1058 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1059 IWineD3DSurface_Release(pZStencilSurface
);
1061 if (hr
!= WINED3DERR_NOTFOUND
)
1062 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1063 *ppZStencilSurface
= NULL
;
1065 wined3d_mutex_unlock();
1070 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1071 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1074 TRACE("iface %p.\n", iface
);
1076 wined3d_mutex_lock();
1077 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1078 wined3d_mutex_unlock();
1083 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1084 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1087 TRACE("iface %p.\n", iface
);
1089 wined3d_mutex_lock();
1090 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1091 wined3d_mutex_unlock();
1096 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1097 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1100 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1101 iface
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1103 /* Note: D3DRECT is compatible with WINED3DRECT */
1104 wined3d_mutex_lock();
1105 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1106 wined3d_mutex_unlock();
1111 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1112 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1115 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1117 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1118 wined3d_mutex_lock();
1119 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1120 wined3d_mutex_unlock();
1125 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1126 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1129 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1131 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1132 wined3d_mutex_lock();
1133 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1134 wined3d_mutex_unlock();
1139 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1143 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1145 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1146 wined3d_mutex_lock();
1147 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1148 wined3d_mutex_unlock();
1153 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1154 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1157 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1159 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1160 wined3d_mutex_lock();
1161 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1162 wined3d_mutex_unlock();
1167 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1168 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1171 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1173 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1174 wined3d_mutex_lock();
1175 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1176 wined3d_mutex_unlock();
1181 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1182 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1185 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1187 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1188 wined3d_mutex_lock();
1189 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1190 wined3d_mutex_unlock();
1195 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1196 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1199 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1201 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1202 wined3d_mutex_lock();
1203 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1204 wined3d_mutex_unlock();
1209 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1210 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1213 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1215 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1216 wined3d_mutex_lock();
1217 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1218 wined3d_mutex_unlock();
1223 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1224 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1227 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1229 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1230 wined3d_mutex_lock();
1231 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1232 wined3d_mutex_unlock();
1237 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1238 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1241 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1243 wined3d_mutex_lock();
1244 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1251 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1254 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1256 wined3d_mutex_lock();
1257 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1258 wined3d_mutex_unlock();
1263 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1264 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1267 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1269 wined3d_mutex_lock();
1270 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1271 wined3d_mutex_unlock();
1276 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1277 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1280 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1282 wined3d_mutex_lock();
1283 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1284 wined3d_mutex_unlock();
1289 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1290 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1293 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1295 wined3d_mutex_lock();
1296 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1297 wined3d_mutex_unlock();
1302 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1303 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1306 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1308 wined3d_mutex_lock();
1309 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1310 wined3d_mutex_unlock();
1315 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1316 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1319 TRACE("iface %p.\n", iface
);
1321 wined3d_mutex_lock();
1322 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1323 wined3d_mutex_unlock();
1328 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1329 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1331 IWineD3DStateBlock
* wineD3DStateBlock
;
1332 IDirect3DStateBlock8Impl
* object
;
1334 TRACE("iface %p, token %p.\n", iface
, pToken
);
1336 /* Tell wineD3D to endstateblock before anything else (in case we run out
1337 * of memory later and cause locking problems)
1339 wined3d_mutex_lock();
1340 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1342 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1343 wined3d_mutex_unlock();
1347 /* allocate a new IDirectD3DStateBlock */
1348 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1350 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1352 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1354 *pToken
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1355 wined3d_mutex_unlock();
1357 if (*pToken
== D3D8_INVALID_HANDLE
)
1359 ERR("Failed to create a handle\n");
1360 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1365 TRACE("Returning %#x (%p).\n", *pToken
, object
);
1370 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1371 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1372 IDirect3DStateBlock8Impl
*pSB
;
1375 TRACE("iface %p, token %#x.\n", iface
, Token
);
1377 wined3d_mutex_lock();
1378 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1381 WARN("Invalid handle (%#x) passed.\n", Token
);
1382 wined3d_mutex_unlock();
1383 return D3DERR_INVALIDCALL
;
1385 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1386 wined3d_mutex_unlock();
1391 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1392 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1393 IDirect3DStateBlock8Impl
*pSB
;
1396 TRACE("iface %p, token %#x.\n", iface
, Token
);
1398 wined3d_mutex_lock();
1399 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1402 WARN("Invalid handle (%#x) passed.\n", Token
);
1403 wined3d_mutex_unlock();
1404 return D3DERR_INVALIDCALL
;
1406 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1413 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1414 IDirect3DStateBlock8Impl
*pSB
;
1416 TRACE("iface %p, token %#x.\n", iface
, Token
);
1418 wined3d_mutex_lock();
1419 pSB
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1420 wined3d_mutex_unlock();
1424 WARN("Invalid handle (%#x) passed.\n", Token
);
1425 return D3DERR_INVALIDCALL
;
1428 if (IUnknown_Release((IUnknown
*)pSB
))
1430 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB
);
1436 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1437 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1439 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1440 IDirect3DStateBlock8Impl
*object
;
1443 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1445 if (Type
!= D3DSBT_ALL
1446 && Type
!= D3DSBT_PIXELSTATE
1447 && Type
!= D3DSBT_VERTEXSTATE
)
1449 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1450 return D3DERR_INVALIDCALL
;
1453 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1456 ERR("Failed to allocate memory.\n");
1457 return E_OUTOFMEMORY
;
1460 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1463 wined3d_mutex_lock();
1464 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1465 &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1468 wined3d_mutex_unlock();
1469 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1470 HeapFree(GetProcessHeap(), 0, object
);
1474 *handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1475 wined3d_mutex_unlock();
1477 if (*handle
== D3D8_INVALID_HANDLE
)
1479 ERR("Failed to allocate a handle.\n");
1480 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1485 TRACE("Returning %#x (%p).\n", *handle
, object
);
1490 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1491 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1494 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1495 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1497 wined3d_mutex_lock();
1498 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1499 wined3d_mutex_unlock();
1504 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1505 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1508 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1510 wined3d_mutex_lock();
1511 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1512 wined3d_mutex_unlock();
1517 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1518 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1519 IWineD3DBaseTexture
*retTexture
;
1522 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1524 if(ppTexture
== NULL
){
1525 return D3DERR_INVALIDCALL
;
1528 wined3d_mutex_lock();
1529 hr
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1532 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1533 wined3d_mutex_unlock();
1540 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1541 IWineD3DBaseTexture_Release(retTexture
);
1547 wined3d_mutex_unlock();
1552 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1553 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1556 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1558 wined3d_mutex_lock();
1559 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1560 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1561 wined3d_mutex_unlock();
1566 static const struct tss_lookup
1573 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1574 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1575 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1576 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1577 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1578 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1579 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1580 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1581 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1582 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1583 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1584 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1585 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1586 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1587 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1588 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1589 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1590 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1591 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1592 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1593 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1594 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1595 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1596 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1597 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1598 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1599 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1600 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1601 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1604 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1605 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1606 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1609 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1611 wined3d_mutex_lock();
1612 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1613 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1614 wined3d_mutex_unlock();
1619 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1620 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1621 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1624 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1626 wined3d_mutex_lock();
1627 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1628 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1629 wined3d_mutex_unlock();
1634 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1635 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1638 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1640 wined3d_mutex_lock();
1641 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1642 wined3d_mutex_unlock();
1647 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1648 DWORD info_id
, void *info
, DWORD info_size
)
1650 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1655 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1656 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1659 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1661 wined3d_mutex_lock();
1662 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1669 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1672 TRACE("iface %p, palette_idx %u, entries %p.\n", iface
, PaletteNumber
, pEntries
);
1674 wined3d_mutex_lock();
1675 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1676 wined3d_mutex_unlock();
1681 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1682 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1685 TRACE("iface %p, palette_idx %u.\n", iface
, PaletteNumber
);
1687 wined3d_mutex_lock();
1688 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1689 wined3d_mutex_unlock();
1694 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1695 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1698 TRACE("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1700 wined3d_mutex_lock();
1701 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1702 wined3d_mutex_unlock();
1707 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
, D3DPRIMITIVETYPE PrimitiveType
,
1708 UINT StartVertex
, UINT PrimitiveCount
)
1710 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1713 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1714 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1716 wined3d_mutex_lock();
1717 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1718 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1719 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1720 wined3d_mutex_unlock();
1725 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1726 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1727 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1730 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1731 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1733 wined3d_mutex_lock();
1734 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1735 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, startIndex
,
1736 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1737 wined3d_mutex_unlock();
1742 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1743 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1746 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1747 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1749 wined3d_mutex_lock();
1750 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1751 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1752 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1753 pVertexStreamZeroData
, VertexStreamZeroStride
);
1754 wined3d_mutex_unlock();
1759 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1760 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1761 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1762 UINT VertexStreamZeroStride
) {
1763 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1766 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1767 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1768 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1769 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1771 wined3d_mutex_lock();
1772 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1773 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
,
1774 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1775 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1776 wined3d_mutex_unlock();
1781 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1782 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1784 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1786 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1787 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1789 wined3d_mutex_lock();
1790 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1791 wined3d_mutex_unlock();
1796 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
1797 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
1799 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1800 IDirect3DVertexShader8Impl
*object
;
1801 DWORD shader_handle
;
1805 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1806 iface
, declaration
, byte_code
, shader
, usage
);
1808 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1811 ERR("Failed to allocate vertex shader memory.\n");
1813 return E_OUTOFMEMORY
;
1816 wined3d_mutex_lock();
1817 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1818 wined3d_mutex_unlock();
1819 if (handle
== D3D8_INVALID_HANDLE
)
1821 ERR("Failed to allocate vertex shader handle.\n");
1822 HeapFree(GetProcessHeap(), 0, object
);
1824 return E_OUTOFMEMORY
;
1827 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1829 hr
= vertexshader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
1832 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1833 wined3d_mutex_lock();
1834 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1835 wined3d_mutex_unlock();
1836 HeapFree(GetProcessHeap(), 0, object
);
1841 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
1842 *shader
= shader_handle
;
1847 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1849 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1851 int p
, low
, high
; /* deliberately signed */
1852 struct FvfToDecl
*convertedDecls
= This
->decls
;
1854 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1857 high
= This
->numConvertedDecls
- 1;
1858 while(low
<= high
) {
1859 p
= (low
+ high
) >> 1;
1861 if(convertedDecls
[p
].fvf
== fvf
) {
1862 TRACE("found %p\n", convertedDecls
[p
].decl
);
1863 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1864 } else if(convertedDecls
[p
].fvf
< fvf
) {
1870 TRACE("not found. Creating and inserting at position %d.\n", low
);
1872 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1873 if (!d3d8_declaration
)
1875 ERR("Memory allocation failed.\n");
1879 hr
= vertexdeclaration_init_fvf(d3d8_declaration
, This
, fvf
);
1882 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
1883 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1887 if(This
->declArraySize
== This
->numConvertedDecls
) {
1888 int grow
= This
->declArraySize
/ 2;
1889 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1890 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1891 if(!convertedDecls
) {
1892 /* This will destroy it */
1893 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1896 This
->decls
= convertedDecls
;
1897 This
->declArraySize
+= grow
;
1900 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1901 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1902 convertedDecls
[low
].fvf
= fvf
;
1903 This
->numConvertedDecls
++;
1905 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1906 return d3d8_declaration
;
1909 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1910 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1911 IDirect3DVertexShader8Impl
*shader
;
1914 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1916 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1917 TRACE("Setting FVF, %#x\n", pShader
);
1919 wined3d_mutex_lock();
1920 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1921 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1922 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1923 wined3d_mutex_unlock();
1928 TRACE("Setting shader\n");
1930 wined3d_mutex_lock();
1931 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1934 WARN("Invalid handle (%#x) passed.\n", pShader
);
1935 wined3d_mutex_unlock();
1937 return D3DERR_INVALIDCALL
;
1940 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1941 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1942 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1943 wined3d_mutex_unlock();
1945 TRACE("Returning hr %#x\n", hr
);
1950 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1951 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1952 IWineD3DVertexDeclaration
*wined3d_declaration
;
1953 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1956 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
1958 wined3d_mutex_lock();
1959 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1962 wined3d_mutex_unlock();
1963 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1964 This
, hrc
, This
->WineD3DDevice
);
1968 if (!wined3d_declaration
)
1970 wined3d_mutex_unlock();
1975 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1976 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1977 wined3d_mutex_unlock();
1980 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1981 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1984 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1989 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1990 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1991 IDirect3DVertexShader8Impl
*shader
;
1992 IWineD3DVertexShader
*cur
= NULL
;
1994 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
1996 wined3d_mutex_lock();
1997 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2000 WARN("Invalid handle (%#x) passed.\n", pShader
);
2001 wined3d_mutex_unlock();
2003 return D3DERR_INVALIDCALL
;
2006 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
2010 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
2011 IWineD3DVertexShader_Release(cur
);
2014 wined3d_mutex_unlock();
2016 if (IUnknown_Release((IUnknown
*)shader
))
2018 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2024 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2025 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2028 TRACE("iface %p, register %u, data %p, count %u.\n",
2029 iface
, Register
, pConstantData
, ConstantCount
);
2031 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2032 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2033 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2034 return D3DERR_INVALIDCALL
;
2037 wined3d_mutex_lock();
2038 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2045 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2048 TRACE("iface %p, register %u, data %p, count %u.\n",
2049 iface
, Register
, pConstantData
, ConstantCount
);
2051 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2052 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2053 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2054 return D3DERR_INVALIDCALL
;
2057 wined3d_mutex_lock();
2058 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2059 wined3d_mutex_unlock();
2064 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2065 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2066 IDirect3DVertexDeclaration8Impl
*declaration
;
2067 IDirect3DVertexShader8Impl
*shader
;
2069 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2070 iface
, pVertexShader
, pData
, pSizeOfData
);
2072 wined3d_mutex_lock();
2073 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2074 wined3d_mutex_unlock();
2078 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2079 return D3DERR_INVALIDCALL
;
2081 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2083 /* If pData is NULL, we just return the required size of the buffer. */
2085 *pSizeOfData
= declaration
->elements_size
;
2089 /* MSDN claims that if *pSizeOfData is smaller than the required size
2090 * we should write the required size and return D3DERR_MOREDATA.
2091 * That's not actually true. */
2092 if (*pSizeOfData
< declaration
->elements_size
) {
2093 return D3DERR_INVALIDCALL
;
2096 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2101 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2102 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2103 IDirect3DVertexShader8Impl
*shader
= NULL
;
2106 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2107 iface
, pVertexShader
, pData
, pSizeOfData
);
2109 wined3d_mutex_lock();
2110 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2113 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2114 wined3d_mutex_unlock();
2116 return D3DERR_INVALIDCALL
;
2119 if (!shader
->wineD3DVertexShader
)
2121 wined3d_mutex_unlock();
2126 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2127 wined3d_mutex_unlock();
2132 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2133 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2135 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2137 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2139 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2140 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2141 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2142 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2145 wined3d_mutex_lock();
2146 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2147 hr
= IWineD3DDevice_SetIndexBuffer(This
->WineD3DDevice
,
2148 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2149 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2150 wined3d_mutex_unlock();
2155 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2156 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2157 IWineD3DBuffer
*retIndexData
= NULL
;
2158 HRESULT rc
= D3D_OK
;
2160 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2162 if(ppIndexData
== NULL
){
2163 return D3DERR_INVALIDCALL
;
2166 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2167 wined3d_mutex_lock();
2168 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2169 rc
= IWineD3DDevice_GetIndexBuffer(This
->WineD3DDevice
, &retIndexData
);
2170 if (SUCCEEDED(rc
) && retIndexData
) {
2171 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2172 IWineD3DBuffer_Release(retIndexData
);
2174 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2175 *ppIndexData
= NULL
;
2177 wined3d_mutex_unlock();
2182 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2183 const DWORD
*byte_code
, DWORD
*shader
)
2185 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2186 IDirect3DPixelShader8Impl
*object
;
2187 DWORD shader_handle
;
2191 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2195 TRACE("(%p) Invalid call\n", This
);
2196 return D3DERR_INVALIDCALL
;
2199 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2202 ERR("Failed to allocate pixel shader memmory.\n");
2203 return E_OUTOFMEMORY
;
2206 wined3d_mutex_lock();
2207 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2208 wined3d_mutex_unlock();
2209 if (handle
== D3D8_INVALID_HANDLE
)
2211 ERR("Failed to allocate pixel shader handle.\n");
2212 HeapFree(GetProcessHeap(), 0, object
);
2213 return E_OUTOFMEMORY
;
2216 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2218 hr
= pixelshader_init(object
, This
, byte_code
, shader_handle
);
2221 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2222 wined3d_mutex_lock();
2223 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2224 wined3d_mutex_unlock();
2225 HeapFree(GetProcessHeap(), 0, object
);
2230 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2231 *shader
= shader_handle
;
2236 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2237 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2238 IDirect3DPixelShader8Impl
*shader
;
2241 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2243 wined3d_mutex_lock();
2247 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2248 wined3d_mutex_unlock();
2252 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2255 WARN("Invalid handle (%#x) passed.\n", pShader
);
2256 wined3d_mutex_unlock();
2257 return D3DERR_INVALIDCALL
;
2260 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2261 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2262 wined3d_mutex_unlock();
2267 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2268 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2269 IWineD3DPixelShader
*object
;
2270 HRESULT hrc
= D3D_OK
;
2272 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2274 if (NULL
== ppShader
) {
2275 TRACE("(%p) Invalid call\n", This
);
2276 return D3DERR_INVALIDCALL
;
2279 wined3d_mutex_lock();
2280 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2281 if (D3D_OK
== hrc
&& NULL
!= object
) {
2282 IDirect3DPixelShader8Impl
*d3d8_shader
;
2283 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2284 IWineD3DPixelShader_Release(object
);
2285 *ppShader
= d3d8_shader
->handle
;
2286 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2290 wined3d_mutex_unlock();
2292 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2297 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2298 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2299 IDirect3DPixelShader8Impl
*shader
;
2300 IWineD3DPixelShader
*cur
= NULL
;
2302 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2304 wined3d_mutex_lock();
2306 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2309 WARN("Invalid handle (%#x) passed.\n", pShader
);
2310 wined3d_mutex_unlock();
2314 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2318 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2319 IWineD3DPixelShader_Release(cur
);
2322 wined3d_mutex_unlock();
2324 if (IUnknown_Release((IUnknown
*)shader
))
2326 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2332 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2333 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2336 TRACE("iface %p, register %u, data %p, count %u.\n",
2337 iface
, Register
, pConstantData
, ConstantCount
);
2339 wined3d_mutex_lock();
2340 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2341 wined3d_mutex_unlock();
2346 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2347 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2350 TRACE("iface %p, register %u, data %p, count %u.\n",
2351 iface
, Register
, pConstantData
, ConstantCount
);
2353 wined3d_mutex_lock();
2354 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2355 wined3d_mutex_unlock();
2360 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2361 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2362 IDirect3DPixelShader8Impl
*shader
= NULL
;
2365 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2366 iface
, pPixelShader
, pData
, pSizeOfData
);
2368 wined3d_mutex_lock();
2369 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2372 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2373 wined3d_mutex_unlock();
2375 return D3DERR_INVALIDCALL
;
2378 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2379 wined3d_mutex_unlock();
2384 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2385 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2388 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2389 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2391 wined3d_mutex_lock();
2392 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2393 wined3d_mutex_unlock();
2398 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2399 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2402 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2403 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2405 wined3d_mutex_lock();
2406 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2407 wined3d_mutex_unlock();
2412 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2413 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2416 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2418 wined3d_mutex_lock();
2419 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2420 wined3d_mutex_unlock();
2425 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2426 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2429 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2430 iface
, StreamNumber
, pStreamData
, Stride
);
2432 wined3d_mutex_lock();
2433 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2434 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2435 0/* Offset in bytes */, Stride
);
2436 wined3d_mutex_unlock();
2441 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2442 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2443 IWineD3DBuffer
*retStream
= NULL
;
2444 HRESULT rc
= D3D_OK
;
2446 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2447 iface
, StreamNumber
, pStream
, pStride
);
2449 if(pStream
== NULL
){
2450 return D3DERR_INVALIDCALL
;
2453 wined3d_mutex_lock();
2454 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2455 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2456 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2457 IWineD3DBuffer_Release(retStream
);
2460 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2464 wined3d_mutex_unlock();
2470 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2472 IDirect3DDevice8Impl_QueryInterface
,
2473 IDirect3DDevice8Impl_AddRef
,
2474 IDirect3DDevice8Impl_Release
,
2475 IDirect3DDevice8Impl_TestCooperativeLevel
,
2476 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2477 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2478 IDirect3DDevice8Impl_GetDirect3D
,
2479 IDirect3DDevice8Impl_GetDeviceCaps
,
2480 IDirect3DDevice8Impl_GetDisplayMode
,
2481 IDirect3DDevice8Impl_GetCreationParameters
,
2482 IDirect3DDevice8Impl_SetCursorProperties
,
2483 IDirect3DDevice8Impl_SetCursorPosition
,
2484 IDirect3DDevice8Impl_ShowCursor
,
2485 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2486 IDirect3DDevice8Impl_Reset
,
2487 IDirect3DDevice8Impl_Present
,
2488 IDirect3DDevice8Impl_GetBackBuffer
,
2489 IDirect3DDevice8Impl_GetRasterStatus
,
2490 IDirect3DDevice8Impl_SetGammaRamp
,
2491 IDirect3DDevice8Impl_GetGammaRamp
,
2492 IDirect3DDevice8Impl_CreateTexture
,
2493 IDirect3DDevice8Impl_CreateVolumeTexture
,
2494 IDirect3DDevice8Impl_CreateCubeTexture
,
2495 IDirect3DDevice8Impl_CreateVertexBuffer
,
2496 IDirect3DDevice8Impl_CreateIndexBuffer
,
2497 IDirect3DDevice8Impl_CreateRenderTarget
,
2498 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2499 IDirect3DDevice8Impl_CreateImageSurface
,
2500 IDirect3DDevice8Impl_CopyRects
,
2501 IDirect3DDevice8Impl_UpdateTexture
,
2502 IDirect3DDevice8Impl_GetFrontBuffer
,
2503 IDirect3DDevice8Impl_SetRenderTarget
,
2504 IDirect3DDevice8Impl_GetRenderTarget
,
2505 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2506 IDirect3DDevice8Impl_BeginScene
,
2507 IDirect3DDevice8Impl_EndScene
,
2508 IDirect3DDevice8Impl_Clear
,
2509 IDirect3DDevice8Impl_SetTransform
,
2510 IDirect3DDevice8Impl_GetTransform
,
2511 IDirect3DDevice8Impl_MultiplyTransform
,
2512 IDirect3DDevice8Impl_SetViewport
,
2513 IDirect3DDevice8Impl_GetViewport
,
2514 IDirect3DDevice8Impl_SetMaterial
,
2515 IDirect3DDevice8Impl_GetMaterial
,
2516 IDirect3DDevice8Impl_SetLight
,
2517 IDirect3DDevice8Impl_GetLight
,
2518 IDirect3DDevice8Impl_LightEnable
,
2519 IDirect3DDevice8Impl_GetLightEnable
,
2520 IDirect3DDevice8Impl_SetClipPlane
,
2521 IDirect3DDevice8Impl_GetClipPlane
,
2522 IDirect3DDevice8Impl_SetRenderState
,
2523 IDirect3DDevice8Impl_GetRenderState
,
2524 IDirect3DDevice8Impl_BeginStateBlock
,
2525 IDirect3DDevice8Impl_EndStateBlock
,
2526 IDirect3DDevice8Impl_ApplyStateBlock
,
2527 IDirect3DDevice8Impl_CaptureStateBlock
,
2528 IDirect3DDevice8Impl_DeleteStateBlock
,
2529 IDirect3DDevice8Impl_CreateStateBlock
,
2530 IDirect3DDevice8Impl_SetClipStatus
,
2531 IDirect3DDevice8Impl_GetClipStatus
,
2532 IDirect3DDevice8Impl_GetTexture
,
2533 IDirect3DDevice8Impl_SetTexture
,
2534 IDirect3DDevice8Impl_GetTextureStageState
,
2535 IDirect3DDevice8Impl_SetTextureStageState
,
2536 IDirect3DDevice8Impl_ValidateDevice
,
2537 IDirect3DDevice8Impl_GetInfo
,
2538 IDirect3DDevice8Impl_SetPaletteEntries
,
2539 IDirect3DDevice8Impl_GetPaletteEntries
,
2540 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2541 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2542 IDirect3DDevice8Impl_DrawPrimitive
,
2543 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2544 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2545 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2546 IDirect3DDevice8Impl_ProcessVertices
,
2547 IDirect3DDevice8Impl_CreateVertexShader
,
2548 IDirect3DDevice8Impl_SetVertexShader
,
2549 IDirect3DDevice8Impl_GetVertexShader
,
2550 IDirect3DDevice8Impl_DeleteVertexShader
,
2551 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2552 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2553 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2554 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2555 IDirect3DDevice8Impl_SetStreamSource
,
2556 IDirect3DDevice8Impl_GetStreamSource
,
2557 IDirect3DDevice8Impl_SetIndices
,
2558 IDirect3DDevice8Impl_GetIndices
,
2559 IDirect3DDevice8Impl_CreatePixelShader
,
2560 IDirect3DDevice8Impl_SetPixelShader
,
2561 IDirect3DDevice8Impl_GetPixelShader
,
2562 IDirect3DDevice8Impl_DeletePixelShader
,
2563 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2564 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2565 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2566 IDirect3DDevice8Impl_DrawRectPatch
,
2567 IDirect3DDevice8Impl_DrawTriPatch
,
2568 IDirect3DDevice8Impl_DeletePatch
2571 /* IWineD3DDeviceParent IUnknown methods */
2573 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2575 return (struct IDirect3DDevice8Impl
*)((char*)iface
2576 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2579 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2581 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2582 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2585 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2587 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2588 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2591 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2593 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2594 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2597 /* IWineD3DDeviceParent methods */
2599 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2601 TRACE("iface %p, device %p\n", iface
, device
);
2604 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2605 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2606 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2608 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2609 IDirect3DSurface8Impl
*d3d_surface
;
2610 BOOL lockable
= TRUE
;
2613 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2614 "\tpool %#x, level %u, face %u, surface %p\n",
2615 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2618 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2620 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2621 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2622 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2625 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2629 *surface
= d3d_surface
->wineD3DSurface
;
2630 IWineD3DSurface_AddRef(*surface
);
2632 d3d_surface
->container
= superior
;
2633 IUnknown_Release(d3d_surface
->parentDevice
);
2634 d3d_surface
->parentDevice
= NULL
;
2636 IDirect3DSurface8_Release((IDirect3DSurface8
*)d3d_surface
);
2637 d3d_surface
->forwardReference
= superior
;
2642 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2643 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2644 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2646 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2647 IDirect3DSurface8Impl
*d3d_surface
;
2650 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2651 "\tmultisample_quality %u, lockable %u, surface %p\n",
2652 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2654 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2655 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2658 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2662 *surface
= d3d_surface
->wineD3DSurface
;
2663 IWineD3DSurface_AddRef(*surface
);
2665 d3d_surface
->container
= (IUnknown
*)This
;
2666 /* Implicit surfaces are created with an refcount of 0 */
2667 IUnknown_Release((IUnknown
*)d3d_surface
);
2672 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2673 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2674 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2676 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2677 IDirect3DSurface8Impl
*d3d_surface
;
2680 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2681 "\tmultisample_quality %u, discard %u, surface %p\n",
2682 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2684 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2685 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2688 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2692 *surface
= d3d_surface
->wineD3DSurface
;
2693 IWineD3DSurface_AddRef(*surface
);
2695 d3d_surface
->container
= (IUnknown
*)This
;
2696 /* Implicit surfaces are created with an refcount of 0 */
2697 IUnknown_Release((IUnknown
*)d3d_surface
);
2702 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2703 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2704 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2706 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2707 IDirect3DVolume8Impl
*object
;
2710 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2711 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2713 /* Allocate the storage for the device */
2714 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2717 FIXME("Allocation of memory failed\n");
2719 return D3DERR_OUTOFVIDEOMEMORY
;
2722 hr
= volume_init(object
, This
, width
, height
, depth
, usage
, format
, pool
);
2725 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2726 HeapFree(GetProcessHeap(), 0, object
);
2730 *volume
= object
->wineD3DVolume
;
2731 IWineD3DVolume_AddRef(*volume
);
2732 IDirect3DVolume8_Release((IDirect3DVolume8
*)object
);
2734 object
->container
= superior
;
2735 object
->forwardReference
= superior
;
2737 TRACE("(%p) Created volume %p\n", iface
, object
);
2742 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2743 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2745 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2746 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2747 D3DPRESENT_PARAMETERS local_parameters
;
2750 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2752 /* Copy the presentation parameters */
2753 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2754 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2755 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2756 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2757 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2758 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2759 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2760 local_parameters
.Windowed
= present_parameters
->Windowed
;
2761 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2762 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2763 local_parameters
.Flags
= present_parameters
->Flags
;
2764 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2765 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2767 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2768 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2771 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2776 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2777 IUnknown_Release(d3d_swapchain
->parentDevice
);
2778 d3d_swapchain
->parentDevice
= NULL
;
2780 /* Copy back the presentation parameters */
2781 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2782 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2783 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2784 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2785 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2786 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2787 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2788 present_parameters
->Windowed
= local_parameters
.Windowed
;
2789 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2790 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2791 present_parameters
->Flags
= local_parameters
.Flags
;
2792 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2793 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2798 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2800 /* IUnknown methods */
2801 device_parent_QueryInterface
,
2802 device_parent_AddRef
,
2803 device_parent_Release
,
2804 /* IWineD3DDeviceParent methods */
2805 device_parent_WineD3DDeviceCreated
,
2806 device_parent_CreateSurface
,
2807 device_parent_CreateRenderTarget
,
2808 device_parent_CreateDepthStencilSurface
,
2809 device_parent_CreateVolume
,
2810 device_parent_CreateSwapChain
,