2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
31 #ifdef D3D10CORE_INIT_GUID
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD
*shader_code
;
48 struct wined3d_shader_signature
*output_signature
;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
53 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
55 DXGI_FORMAT
dxgi_format_from_wined3dformat(WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
56 WINED3DFORMAT
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
58 static inline void read_dword(const char **ptr
, DWORD
*d
)
60 memcpy(d
, *ptr
, sizeof(*d
));
64 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
66 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
67 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
69 /* IDirect3D10Device */
70 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl DECLSPEC_HIDDEN
;
71 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl DECLSPEC_HIDDEN
;
72 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl DECLSPEC_HIDDEN
;
75 const struct ID3D10DeviceVtbl
*vtbl
;
76 const struct IUnknownVtbl
*inner_unknown_vtbl
;
77 const struct IWineD3DDeviceParentVtbl
*device_parent_vtbl
;
78 IUnknown
*outer_unknown
;
81 IWineD3DDevice
*wined3d_device
;
85 struct d3d10_texture2d
87 const struct ID3D10Texture2DVtbl
*vtbl
;
90 IUnknown
*dxgi_surface
;
91 IWineD3DSurface
*wined3d_surface
;
92 D3D10_TEXTURE2D_DESC desc
;
95 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
96 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
101 const struct ID3D10BufferVtbl
*vtbl
;
104 IWineD3DBuffer
*wined3d_buffer
;
107 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
108 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
110 /* ID3D10RenderTargetView */
111 struct d3d10_rendertarget_view
113 const struct ID3D10RenderTargetViewVtbl
*vtbl
;
116 IWineD3DRendertargetView
*wined3d_view
;
117 D3D10_RENDER_TARGET_VIEW_DESC desc
;
120 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d10_device
*device
,
121 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
123 /* ID3D10InputLayout */
124 struct d3d10_input_layout
126 const struct ID3D10InputLayoutVtbl
*vtbl
;
129 IWineD3DVertexDeclaration
*wined3d_decl
;
132 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
133 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
134 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
136 /* ID3D10VertexShader */
137 struct d3d10_vertex_shader
139 const struct ID3D10VertexShaderVtbl
*vtbl
;
142 IWineD3DVertexShader
*wined3d_shader
;
143 struct wined3d_shader_signature output_signature
;
146 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
147 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
149 /* ID3D10GeometryShader */
150 struct d3d10_geometry_shader
152 const struct ID3D10GeometryShaderVtbl
*vtbl
;
156 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
);
158 /* ID3D10PixelShader */
159 struct d3d10_pixel_shader
161 const struct ID3D10PixelShaderVtbl
*vtbl
;
164 IWineD3DPixelShader
*wined3d_shader
;
165 struct wined3d_shader_signature output_signature
;
168 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
169 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
171 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
172 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
175 enum dxgi_device_layer_id
177 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
178 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
179 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
180 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
181 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
184 struct layer_get_size_args
190 IDXGIAdapter
*adapter
;
191 WORD interface_major
;
192 WORD interface_minor
;
194 WORD version_revision
;
197 struct dxgi_device_layer
199 enum dxgi_device_layer_id id
;
200 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
201 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
202 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
203 void *device_object
, REFIID riid
, void **device_layer
);
206 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
207 UINT flags
, DWORD unknown0
, void **device
);
208 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
210 #endif /* __WINE_D3D10CORE_PRIVATE_H */