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[wine/hacks.git] / dlls / d3d10core / d3d10core_private.h
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1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
69 /* IDirect3D10Device */
70 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl DECLSPEC_HIDDEN;
71 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl DECLSPEC_HIDDEN;
72 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
73 struct d3d10_device
75 const struct ID3D10DeviceVtbl *vtbl;
76 const struct IUnknownVtbl *inner_unknown_vtbl;
77 const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
78 IUnknown *outer_unknown;
79 LONG refcount;
81 IWineD3DDevice *wined3d_device;
84 /* ID3D10Texture2D */
85 struct d3d10_texture2d
87 const struct ID3D10Texture2DVtbl *vtbl;
88 LONG refcount;
90 IUnknown *dxgi_surface;
91 IWineD3DSurface *wined3d_surface;
92 D3D10_TEXTURE2D_DESC desc;
95 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
96 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
98 /* ID3D10Buffer */
99 struct d3d10_buffer
101 const struct ID3D10BufferVtbl *vtbl;
102 LONG refcount;
104 IWineD3DBuffer *wined3d_buffer;
107 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
108 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
110 /* ID3D10RenderTargetView */
111 struct d3d10_rendertarget_view
113 const struct ID3D10RenderTargetViewVtbl *vtbl;
114 LONG refcount;
116 IWineD3DRendertargetView *wined3d_view;
117 D3D10_RENDER_TARGET_VIEW_DESC desc;
120 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
121 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
123 /* ID3D10InputLayout */
124 struct d3d10_input_layout
126 const struct ID3D10InputLayoutVtbl *vtbl;
127 LONG refcount;
129 IWineD3DVertexDeclaration *wined3d_decl;
132 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
133 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
134 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
136 /* ID3D10VertexShader */
137 struct d3d10_vertex_shader
139 const struct ID3D10VertexShaderVtbl *vtbl;
140 LONG refcount;
142 IWineD3DVertexShader *wined3d_shader;
143 struct wined3d_shader_signature output_signature;
146 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
147 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
149 /* ID3D10GeometryShader */
150 struct d3d10_geometry_shader
152 const struct ID3D10GeometryShaderVtbl *vtbl;
153 LONG refcount;
156 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader);
158 /* ID3D10PixelShader */
159 struct d3d10_pixel_shader
161 const struct ID3D10PixelShaderVtbl *vtbl;
162 LONG refcount;
164 IWineD3DPixelShader *wined3d_shader;
165 struct wined3d_shader_signature output_signature;
168 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
169 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
171 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
172 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
174 /* Layered device */
175 enum dxgi_device_layer_id
177 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
178 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
179 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
180 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
181 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
184 struct layer_get_size_args
186 DWORD unknown0;
187 DWORD unknown1;
188 DWORD *unknown2;
189 DWORD *unknown3;
190 IDXGIAdapter *adapter;
191 WORD interface_major;
192 WORD interface_minor;
193 WORD version_build;
194 WORD version_revision;
197 struct dxgi_device_layer
199 enum dxgi_device_layer_id id;
200 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
201 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
202 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
203 void *device_object, REFIID riid, void **device_layer);
206 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
207 UINT flags, DWORD unknown0, void **device);
208 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
210 #endif /* __WINE_D3D10CORE_PRIVATE_H */