2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
157 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
158 void hash_table_remove(struct hash_table_t
*table
, void *key
);
161 #define MAX_PALETTES 65536
162 #define MAX_STREAMS 16
163 #define MAX_TEXTURES 8
164 #define MAX_FRAGMENT_SAMPLERS 16
165 #define MAX_VERTEX_SAMPLERS 4
166 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
167 #define MAX_ACTIVE_LIGHTS 8
168 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
169 #define MAX_LEVELS 256
171 #define MAX_CONST_I 16
172 #define MAX_CONST_B 16
174 /* Used for CreateStateBlock */
175 #define NUM_SAVEDPIXELSTATES_R 35
176 #define NUM_SAVEDPIXELSTATES_T 18
177 #define NUM_SAVEDPIXELSTATES_S 12
178 #define NUM_SAVEDVERTEXSTATES_R 34
179 #define NUM_SAVEDVERTEXSTATES_T 2
180 #define NUM_SAVEDVERTEXSTATES_S 1
182 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
183 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
184 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
185 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
186 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
187 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
189 typedef enum _WINELOOKUP
{
190 WINELOOKUP_WARPPARAM
= 0,
194 extern const int minLookup
[MAX_LOOKUPS
];
195 extern const int maxLookup
[MAX_LOOKUPS
];
196 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
200 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
203 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
204 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
208 extern const struct filter_lookup filter_lookup_nofilter
;
209 extern struct filter_lookup filter_lookup
;
211 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
212 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
213 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
214 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
215 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
216 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
218 /* float_16_to_32() and float_32_to_16() (see implementation in
219 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
220 * to standard C floats and vice versa. They do not depend on the encoding
221 * of the C float, so they are platform independent, but slow. On x86 and
222 * other IEEE 754 compliant platforms the conversion can be accelerated by
223 * bit shifting the exponent and mantissa. There are also some SSE-based
224 * assembly routines out there.
226 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
228 static inline float float_16_to_32(const unsigned short *in
) {
229 const unsigned short s
= ((*in
) & 0x8000);
230 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
231 const unsigned short m
= (*in
) & 0x3FF;
232 const float sgn
= (s
? -1.0 : 1.0);
235 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
236 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
238 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
240 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
241 else return 0.0 / 0.0; /* NAN */
261 #define ORM_BACKBUFFER 0
262 #define ORM_PBUFFER 1
266 #define SHADER_GLSL 2
268 #define SHADER_NONE 4
270 #define RTL_DISABLE -1
272 #define RTL_READDRAW 1
273 #define RTL_READTEX 2
274 #define RTL_TEXDRAW 3
277 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
278 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
280 /* NOTE: When adding fields to this structure, make sure to update the default
281 * values in wined3d_main.c as well. */
282 typedef struct wined3d_settings_s
{
283 /* vertex and pixel shader modes */
287 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
288 we should use it. However, until it's fully implemented, we'll leave it as a registry
289 setting for developers. */
291 int offscreen_rendering_mode
;
292 int rendertargetlock_mode
;
293 unsigned short pci_vendor_id
;
294 unsigned short pci_device_id
;
295 /* Memory tracking and object counting */
296 unsigned int emulated_textureram
;
298 int allow_multisampling
;
299 } wined3d_settings_t
;
301 extern wined3d_settings_t wined3d_settings
;
303 /* Shader backends */
304 struct SHADER_OPCODE_ARG
;
306 #define SHADER_PGMSIZE 65535
307 typedef struct SHADER_BUFFER
{
314 enum WINED3D_SHADER_INSTRUCTION_HANDLER
383 WINED3DSIH_TEXDP3TEX
,
387 WINED3DSIH_TEXM3x2DEPTH
,
388 WINED3DSIH_TEXM3x2PAD
,
389 WINED3DSIH_TEXM3x2TEX
,
391 WINED3DSIH_TEXM3x3DIFF
,
392 WINED3DSIH_TEXM3x3PAD
,
393 WINED3DSIH_TEXM3x3SPEC
,
394 WINED3DSIH_TEXM3x3TEX
,
395 WINED3DSIH_TEXM3x3VSPEC
,
396 WINED3DSIH_TEXREG2AR
,
397 WINED3DSIH_TEXREG2GB
,
398 WINED3DSIH_TEXREG2RGB
,
399 WINED3DSIH_TABLE_SIZE
402 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
405 DWORD VertexShaderVersion
;
406 DWORD MaxVertexShaderConst
;
408 DWORD PixelShaderVersion
;
409 float PixelShader1xMaxValue
;
411 WINED3DVSHADERCAPS2_0 VS20Caps
;
412 WINED3DPSHADERCAPS2_0 PS20Caps
;
414 DWORD MaxVShaderInstructionsExecuted
;
415 DWORD MaxPShaderInstructionsExecuted
;
416 DWORD MaxVertexShader30InstructionSlots
;
417 DWORD MaxPixelShader30InstructionSlots
;
431 const SHADER_HANDLER
*shader_instruction_handler_table
;
432 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
433 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
434 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
435 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
436 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
437 void (*shader_color_correction
)(const struct SHADER_OPCODE_ARG
*arg
, struct color_fixup_desc fixup
);
438 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
439 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
440 void (*shader_free_private
)(IWineD3DDevice
*iface
);
441 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
442 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
443 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
444 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
445 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
448 extern const shader_backend_t glsl_shader_backend
;
449 extern const shader_backend_t arb_program_shader_backend
;
450 extern const shader_backend_t none_shader_backend
;
454 extern void (*wine_tsx11_lock_ptr
)(void);
455 extern void (*wine_tsx11_unlock_ptr
)(void);
457 /* As GLX relies on X, this is needed */
461 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
462 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
464 #define ENTER_GL() wine_tsx11_lock_ptr()
465 #define LEAVE_GL() wine_tsx11_unlock_ptr()
468 /*****************************************************************************
472 /* GL related defines */
473 /* ------------------ */
474 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
475 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
476 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
477 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
479 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
480 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
481 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
482 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
484 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
485 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
486 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
487 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
489 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
490 (vec)[0] = D3DCOLOR_R(dw); \
491 (vec)[1] = D3DCOLOR_G(dw); \
492 (vec)[2] = D3DCOLOR_B(dw); \
493 (vec)[3] = D3DCOLOR_A(dw); \
496 /* DirectX Device Limits */
497 /* --------------------- */
498 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
500 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
501 See MaxStreams in MSDN under GetDeviceCaps */
502 /* Maximum number of constants provided to the shaders */
503 #define HIGHEST_TRANSFORMSTATE 512
504 /* Highest value in WINED3DTRANSFORMSTATETYPE */
506 /* Checking of API calls */
507 /* --------------------- */
508 #ifndef WINE_NO_DEBUG_MSGS
509 #define checkGLcall(A) \
511 GLint err = glGetError(); \
512 if (err == GL_NO_ERROR) { \
513 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
516 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
517 debug_glerror(err), err, A, __FILE__, __LINE__); \
518 err = glGetError(); \
519 } while (err != GL_NO_ERROR); \
522 #define checkGLcall(A) do {} while(0)
525 /* Trace routines / diagnostics */
526 /* ---------------------------- */
528 /* Dump out a matrix and copy it */
529 #define conv_mat(mat,gl_mat) \
531 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
532 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
533 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
534 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
535 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
538 /* Macro to dump out the current state of the light chain */
539 #define DUMP_LIGHT_CHAIN() \
541 PLIGHTINFOEL *el = This->stateBlock->lights;\
543 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
548 /* Trace vector and strided data information */
549 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
550 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
551 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
553 /* Defines used for optimizations */
555 /* Only reapply what is necessary */
556 #define REAPPLY_ALPHAOP 0x0001
557 #define REAPPLY_ALL 0xFFFF
559 /* Advance declaration of structures to satisfy compiler */
560 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
561 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
562 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
563 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
565 /* Global variables */
566 extern const float identity
[16];
568 /*****************************************************************************
569 * Compilable extra diagnostics
572 /* Trace information per-vertex: (extremely high amount of trace) */
573 #if 0 /* NOTE: Must be 0 in cvs */
574 # define VTRACE(A) TRACE A
579 /* TODO: Confirm each of these works when wined3d move completed */
580 #if 0 /* NOTE: Must be 0 in cvs */
581 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
582 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
583 is enabled, and if it doesn't exist it is disabled. */
584 # define FRAME_DEBUGGING
585 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
586 the file is deleted */
587 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
588 # define SINGLE_FRAME_DEBUGGING
590 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
591 It can only be enabled when FRAME_DEBUGGING is also enabled
592 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
594 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
595 # define SHOW_FRAME_MAKEUP 1
597 /* The following, when enabled, lets you see the makeup of the all the textures used during each
598 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
599 The contents of the textures assigned to each stage are written into
600 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
601 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
602 # define SHOW_TEXTURE_MAKEUP 0
605 extern BOOL isDumpingFrames
;
606 extern LONG primCounter
;
609 /*****************************************************************************
613 /* Routine common to the draw primitive and draw indexed primitive routines */
614 void drawPrimitive(IWineD3DDevice
*iface
,
618 long StartVertexIndex
,
619 UINT numberOfVertices
,
625 void primitiveDeclarationConvertToStridedData(
626 IWineD3DDevice
*iface
,
627 BOOL useVertexShaderFunction
,
628 WineDirect3DVertexStridedData
*strided
,
631 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
633 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
634 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
635 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
636 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
637 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
638 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
639 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
640 extern glAttribFunc texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
644 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
645 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
647 /* Routines and structures related to state management */
648 typedef struct WineD3DContext WineD3DContext
;
649 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
651 #define STATE_RENDER(a) (a)
652 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
654 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
655 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
657 /* + 1 because samplers start with 0 */
658 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
659 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
661 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
662 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
664 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
665 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
667 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
668 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
669 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
670 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
672 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
673 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
675 #define STATE_VSHADER (STATE_VDECL + 1)
676 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
678 #define STATE_VIEWPORT (STATE_VSHADER + 1)
679 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
681 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
682 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
683 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
684 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
686 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
687 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
689 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
690 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
692 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
693 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
695 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
697 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
699 #define STATE_HIGHEST (STATE_FRONTFACE)
703 DWORD representative
;
704 APPLYSTATEFUNC apply
;
707 struct StateEntryTemplate
710 struct StateEntry content
;
711 GL_SupportedExt extension
;
714 struct fragment_caps
{
715 DWORD PrimitiveMiscCaps
;
718 DWORD MaxTextureBlendStages
;
719 DWORD MaxSimultaneousTextures
;
722 struct fragment_pipeline
{
723 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
724 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
725 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
726 void (*free_private
)(IWineD3DDevice
*iface
);
727 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
728 const struct StateEntryTemplate
*states
;
729 BOOL ffp_proj_control
;
732 extern const struct StateEntryTemplate misc_state_template
[];
733 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
734 extern const struct fragment_pipeline ffp_fragment_pipeline
;
735 extern const struct fragment_pipeline atifs_fragment_pipeline
;
736 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
737 extern const struct fragment_pipeline nvts_fragment_pipeline
;
738 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
740 /* "Base" state table */
741 void compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
742 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
743 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
745 /* Shaders for color conversions in blits */
747 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
748 void (*free_private
)(IWineD3DDevice
*iface
);
749 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
750 void (*unset_shader
)(IWineD3DDevice
*iface
);
751 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
754 extern const struct blit_shader ffp_blit
;
755 extern const struct blit_shader arbfp_blit
;
757 /* The new context manager that should deal with onscreen and offscreen rendering */
758 struct WineD3DContext
{
759 /* State dirtification
760 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
761 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
762 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
763 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
765 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
766 DWORD numDirtyEntries
;
767 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
769 IWineD3DSurface
*surface
;
770 DWORD tid
; /* Thread ID which owns this context at the moment */
772 /* Stores some information about the context state for optimization */
773 BOOL draw_buffer_dirty
;
774 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
775 BOOL last_was_pshader
;
776 BOOL last_was_vshader
;
777 BOOL last_was_foggy_shader
;
778 BOOL namedArraysLoaded
, numberedArraysLoaded
;
779 DWORD numbered_array_mask
;
780 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
781 GLenum tracking_parm
; /* Which source is tracking current colour */
782 unsigned char num_untracked_materials
;
783 GLenum untracked_materials
[2];
784 BOOL last_was_blit
, last_was_ckey
;
786 char texShaderBumpMap
;
789 char *vshader_const_dirty
, *pshader_const_dirty
;
791 /* The actual opengl context */
800 struct list fbo_list
;
801 struct fbo_entry
*current_fbo
;
806 typedef enum ContextUsage
{
807 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
808 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
809 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
810 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
813 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
814 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
815 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
816 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
817 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
818 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
819 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
821 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
822 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
824 /* Macros for doing basic GPU detection based on opengl capabilities */
825 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
826 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
827 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
828 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
830 /* Default callbacks for implicit object destruction */
831 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
833 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
835 /*****************************************************************************
836 * Internal representation of a light
838 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
839 struct PLIGHTINFOEL
{
840 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
847 /* Converted parms to speed up swapping lights */
856 /* The default light parameters */
857 extern const WINED3DLIGHT WINED3D_default_light
;
859 typedef struct WineD3D_PixelFormat
861 int iPixelFormat
; /* WGL pixel format */
862 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
863 int redSize
, greenSize
, blueSize
, alphaSize
;
864 int depthSize
, stencilSize
;
866 BOOL pbufferDrawable
;
870 } WineD3D_PixelFormat
;
872 /* The adapter structure */
873 struct WineD3DAdapter
878 WineD3D_GL_Info gl_info
;
880 const char *description
;
881 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
883 WineD3D_PixelFormat
*cfgs
;
884 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
885 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
886 unsigned int UsedTextureRam
;
889 extern BOOL
InitAdapters(void);
890 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
891 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
893 /*****************************************************************************
894 * High order patch management
896 struct WineD3DRectPatch
900 WineDirect3DVertexStridedData strided
;
901 WINED3DRECTPATCH_INFO RectPatchInfo
;
903 char has_normals
, has_texcoords
;
907 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
909 enum projection_types
922 /*****************************************************************************
923 * Fixed function pipeline replacements
925 #define ARG_UNUSED 0xff
926 struct texture_stage_op
938 struct color_fixup_desc color_fixup
;
939 unsigned tex_type
: 3;
941 unsigned projected
: 2;
942 unsigned padding
: 10;
945 struct ffp_frag_settings
{
946 struct texture_stage_op op
[MAX_TEXTURES
];
953 /* Use an int instead of a char to get dword alignment */
954 unsigned int sRGB_write
;
959 struct ffp_frag_settings settings
;
962 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
963 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
964 const struct ffp_frag_settings
*settings
);
965 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
966 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
967 unsigned int ffp_frag_program_key_hash(const void *key
);
969 /*****************************************************************************
970 * IWineD3D implementation structure
972 typedef struct IWineD3DImpl
974 /* IUnknown fields */
975 const IWineD3DVtbl
*lpVtbl
;
976 LONG ref
; /* Note: Ref counting not required */
978 /* WineD3D Information */
983 extern const IWineD3DVtbl IWineD3D_Vtbl
;
985 /* TODO: setup some flags in the registry to enable, disable pbuffer support
986 (since it will break quite a few things until contexts are managed properly!) */
987 extern BOOL pbuffer_support
;
988 /* allocate one pbuffer per surface */
989 extern BOOL pbuffer_per_surface
;
991 /* A helper function that dumps a resource list */
992 void dumpResources(struct list
*list
);
994 /*****************************************************************************
995 * IWineD3DDevice implementation structure
997 struct IWineD3DDeviceImpl
999 /* IUnknown fields */
1000 const IWineD3DDeviceVtbl
*lpVtbl
;
1001 LONG ref
; /* Note: Ref counting not required */
1003 /* WineD3D Information */
1006 struct WineD3DAdapter
*adapter
;
1008 /* Window styles to restore when switching fullscreen mode */
1012 /* X and GL Information */
1013 GLint maxConcurrentLights
;
1014 GLenum offscreenBuffer
;
1016 /* Selected capabilities */
1017 int vs_selected_mode
;
1018 int ps_selected_mode
;
1019 const shader_backend_t
*shader_backend
;
1021 void *fragment_priv
;
1023 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1024 /* Array of functions for states which are handled by more than one pipeline part */
1025 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1026 const struct fragment_pipeline
*frag_pipe
;
1027 const struct blit_shader
*blitter
;
1029 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1032 BOOL view_ident
; /* true iff view matrix is identity */
1034 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
1035 #define DDRAW_PITCH_ALIGNMENT 8
1036 #define D3D8_PITCH_ALIGNMENT 4
1037 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1039 /* State block related */
1040 BOOL isRecordingState
;
1041 IWineD3DStateBlockImpl
*stateBlock
;
1042 IWineD3DStateBlockImpl
*updateStateBlock
;
1045 /* Internal use fields */
1046 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1048 WINED3DDEVTYPE devType
;
1050 IWineD3DSwapChain
**swapchains
;
1051 UINT NumberOfSwapChains
;
1053 struct list resources
; /* a linked list to track resources created by the device */
1054 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1055 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1057 /* Render Target Support */
1058 IWineD3DSurface
**render_targets
;
1059 IWineD3DSurface
*auto_depth_stencil_buffer
;
1060 IWineD3DSurface
*stencilBufferTarget
;
1062 /* Caches to avoid unneeded context changes */
1063 IWineD3DSurface
*lastActiveRenderTarget
;
1064 IWineD3DSwapChain
*lastActiveSwapChain
;
1066 /* palettes texture management */
1067 UINT NumberOfPalettes
;
1068 PALETTEENTRY
**palettes
;
1069 UINT currentPalette
;
1070 UINT paletteConversionShader
;
1072 /* For rendering to a texture using glCopyTexImage */
1073 BOOL render_offscreen
;
1074 GLenum
*draw_buffers
;
1075 GLuint depth_blt_texture
;
1076 GLuint depth_blt_rb
;
1077 UINT depth_blt_rb_w
;
1078 UINT depth_blt_rb_h
;
1080 /* Cursor management */
1081 BOOL bCursorVisible
;
1086 UINT cursorWidth
, cursorHeight
;
1087 GLuint cursorTexture
;
1088 BOOL haveHardwareCursor
;
1089 HCURSOR hardwareCursor
;
1091 /* The Wine logo surface */
1092 IWineD3DSurface
*logo_surface
;
1094 /* Textures for when no other textures are mapped */
1095 UINT dummyTextureName
[MAX_TEXTURES
];
1097 /* Debug stream management */
1100 /* Device state management */
1102 BOOL d3d_initialized
;
1104 /* A flag to check for proper BeginScene / EndScene call pairs */
1107 /* process vertex shaders using software or hardware */
1108 BOOL softwareVertexProcessing
;
1110 /* DirectDraw stuff */
1111 DWORD ddraw_width
, ddraw_height
;
1112 WINED3DFORMAT ddraw_format
;
1114 /* Final position fixup constant */
1117 /* With register combiners we can skip junk texture stages */
1118 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1119 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1120 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
1122 /* Stream source management */
1123 WineDirect3DVertexStridedData strided_streams
;
1124 const WineDirect3DVertexStridedData
*up_strided
;
1125 BOOL useDrawStridedSlow
;
1128 /* Context management */
1129 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1130 WineD3DContext
*activeContext
;
1133 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1134 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1136 /* High level patch management */
1137 #define PATCHMAP_SIZE 43
1138 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1139 struct list patches
[PATCHMAP_SIZE
];
1140 struct WineD3DRectPatch
*currentPatch
;
1143 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
1145 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1146 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1147 float Z
, DWORD Stencil
);
1148 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1149 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1150 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1151 DWORD idx
= state
>> 5;
1152 BYTE shift
= state
& 0x1f;
1153 return context
->isStateDirty
[idx
] & (1 << shift
);
1156 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1157 typedef struct PrivateData
1162 DWORD flags
; /* DDSPD_* */
1173 /*****************************************************************************
1174 * IWineD3DResource implementation structure
1176 typedef struct IWineD3DResourceClass
1178 /* IUnknown fields */
1179 LONG ref
; /* Note: Ref counting not required */
1181 /* WineD3DResource Information */
1183 WINED3DRESOURCETYPE resourceType
;
1184 IWineD3DDeviceImpl
*wineD3DDevice
;
1188 WINED3DFORMAT format
;
1190 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1191 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1192 struct list privateData
;
1193 struct list resource_list_entry
;
1195 } IWineD3DResourceClass
;
1197 typedef struct IWineD3DResourceImpl
1199 /* IUnknown & WineD3DResource Information */
1200 const IWineD3DResourceVtbl
*lpVtbl
;
1201 IWineD3DResourceClass resource
;
1202 } IWineD3DResourceImpl
;
1204 void resource_cleanup(IWineD3DResource
*iface
);
1205 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1206 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1207 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1208 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1209 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1210 void *data
, DWORD
*data_size
);
1211 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1212 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1213 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1214 const void *data
, DWORD data_size
, DWORD flags
);
1216 /* Tests show that the start address of resources is 32 byte aligned */
1217 #define RESOURCE_ALIGNMENT 32
1219 /*****************************************************************************
1220 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1222 enum vbo_conversion_type
{
1226 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1228 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1229 * fixed function semantics as D3DCOLOR or FLOAT16
1233 typedef struct IWineD3DVertexBufferImpl
1235 /* IUnknown & WineD3DResource Information */
1236 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1237 IWineD3DResourceClass resource
;
1239 /* WineD3DVertexBuffer specifics */
1242 /* Vertex buffer object support */
1249 UINT dirtystart
, dirtyend
;
1252 LONG declChanges
, draws
;
1253 /* Last description of the buffer */
1254 DWORD stride
; /* 0 if no conversion */
1255 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1257 /* Extra load offsets, for FLOAT16 conversion */
1258 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1259 DWORD conv_stride
; /* 0 if no shifted conversion */
1260 } IWineD3DVertexBufferImpl
;
1262 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1264 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1265 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1266 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1267 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1269 /*****************************************************************************
1270 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1272 typedef struct IWineD3DIndexBufferImpl
1274 /* IUnknown & WineD3DResource Information */
1275 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1276 IWineD3DResourceClass resource
;
1279 UINT dirtystart
, dirtyend
;
1282 /* WineD3DVertexBuffer specifics */
1283 } IWineD3DIndexBufferImpl
;
1285 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1287 /*****************************************************************************
1288 * IWineD3DBaseTexture D3D- > openGL state map lookups
1290 #define WINED3DFUNC_NOTSUPPORTED -2
1291 #define WINED3DFUNC_UNIMPLEMENTED -1
1293 typedef enum winetexturestates
{
1294 WINED3DTEXSTA_ADDRESSU
= 0,
1295 WINED3DTEXSTA_ADDRESSV
= 1,
1296 WINED3DTEXSTA_ADDRESSW
= 2,
1297 WINED3DTEXSTA_BORDERCOLOR
= 3,
1298 WINED3DTEXSTA_MAGFILTER
= 4,
1299 WINED3DTEXSTA_MINFILTER
= 5,
1300 WINED3DTEXSTA_MIPFILTER
= 6,
1301 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1302 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1303 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1304 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1305 WINED3DTEXSTA_DMAPOFFSET
= 11,
1306 WINED3DTEXSTA_TSSADDRESSW
= 12,
1307 MAX_WINETEXTURESTATES
= 13,
1308 } winetexturestates
;
1310 /*****************************************************************************
1311 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1313 typedef struct IWineD3DBaseTextureClass
1315 DWORD states
[MAX_WINETEXTURESTATES
];
1319 float pow2Matrix
[16];
1321 WINED3DTEXTUREFILTERTYPE filterType
;
1325 UINT srgb_mode_change_count
;
1326 const struct min_lookup
*minMipLookup
;
1327 const GLenum
*magLookup
;
1328 struct color_fixup_desc shader_color_fixup
;
1329 } IWineD3DBaseTextureClass
;
1331 typedef struct IWineD3DBaseTextureImpl
1333 /* IUnknown & WineD3DResource Information */
1334 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1335 IWineD3DResourceClass resource
;
1336 IWineD3DBaseTextureClass baseTexture
;
1338 } IWineD3DBaseTextureImpl
;
1340 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1341 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1342 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1343 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
);
1344 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1345 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1346 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1347 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1348 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1349 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1350 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1351 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1352 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1353 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1355 /*****************************************************************************
1356 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1358 typedef struct IWineD3DTextureImpl
1360 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1361 const IWineD3DTextureVtbl
*lpVtbl
;
1362 IWineD3DResourceClass resource
;
1363 IWineD3DBaseTextureClass baseTexture
;
1365 /* IWineD3DTexture */
1366 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1373 } IWineD3DTextureImpl
;
1375 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1377 /*****************************************************************************
1378 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1380 typedef struct IWineD3DCubeTextureImpl
1382 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1383 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1384 IWineD3DResourceClass resource
;
1385 IWineD3DBaseTextureClass baseTexture
;
1387 /* IWineD3DCubeTexture */
1388 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1389 } IWineD3DCubeTextureImpl
;
1391 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1393 typedef struct _WINED3DVOLUMET_DESC
1398 } WINED3DVOLUMET_DESC
;
1400 /*****************************************************************************
1401 * IWineD3DVolume implementation structure (extends IUnknown)
1403 typedef struct IWineD3DVolumeImpl
1405 /* IUnknown & WineD3DResource fields */
1406 const IWineD3DVolumeVtbl
*lpVtbl
;
1407 IWineD3DResourceClass resource
;
1409 /* WineD3DVolume Information */
1410 WINED3DVOLUMET_DESC currentDesc
;
1411 IWineD3DBase
*container
;
1416 WINED3DBOX lockedBox
;
1417 WINED3DBOX dirtyBox
;
1421 } IWineD3DVolumeImpl
;
1423 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1425 /*****************************************************************************
1426 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1428 typedef struct IWineD3DVolumeTextureImpl
1430 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1431 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1432 IWineD3DResourceClass resource
;
1433 IWineD3DBaseTextureClass baseTexture
;
1435 /* IWineD3DVolumeTexture */
1436 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1437 } IWineD3DVolumeTextureImpl
;
1439 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1441 typedef struct _WINED3DSURFACET_DESC
1443 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1444 DWORD MultiSampleQuality
;
1447 } WINED3DSURFACET_DESC
;
1449 /*****************************************************************************
1450 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1452 typedef struct wineD3DSurface_DIB
{
1458 } wineD3DSurface_DIB
;
1465 } renderbuffer_entry_t
;
1470 IWineD3DSurface
**render_targets
;
1471 IWineD3DSurface
*depth_stencil
;
1476 /*****************************************************************************
1477 * IWineD3DClipp implementation structure
1479 typedef struct IWineD3DClipperImpl
1481 const IWineD3DClipperVtbl
*lpVtbl
;
1486 } IWineD3DClipperImpl
;
1489 /*****************************************************************************
1490 * IWineD3DSurface implementation structure
1492 struct IWineD3DSurfaceImpl
1494 /* IUnknown & IWineD3DResource Information */
1495 const IWineD3DSurfaceVtbl
*lpVtbl
;
1496 IWineD3DResourceClass resource
;
1498 /* IWineD3DSurface fields */
1499 IWineD3DBase
*container
;
1500 WINED3DSURFACET_DESC currentDesc
;
1501 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1502 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1506 /* TODO: move this off into a management class(maybe!) */
1513 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1514 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1516 /* Oversized texture */
1525 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1527 glDescriptor glDescription
;
1531 wineD3DSurface_DIB dib
;
1534 /* Color keys for DDraw */
1535 WINEDDCOLORKEY DestBltCKey
;
1536 WINEDDCOLORKEY DestOverlayCKey
;
1537 WINEDDCOLORKEY SrcOverlayCKey
;
1538 WINEDDCOLORKEY SrcBltCKey
;
1541 WINEDDCOLORKEY glCKey
;
1543 struct list renderbuffers
;
1544 renderbuffer_entry_t
*current_renderbuffer
;
1546 /* DirectDraw clippers */
1547 IWineD3DClipper
*clipper
;
1549 /* DirectDraw Overlay handling */
1550 RECT overlay_srcrect
;
1551 RECT overlay_destrect
;
1552 IWineD3DSurfaceImpl
*overlay_dest
;
1553 struct list overlays
;
1554 struct list overlay_entry
;
1557 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1558 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1560 /* Predeclare the shared Surface functions */
1561 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1562 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1563 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1564 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1565 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1566 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1567 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1568 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1569 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1570 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1571 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1572 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1573 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1574 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1575 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1576 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1577 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1578 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1579 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1580 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1581 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1582 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1583 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1584 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1585 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1586 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1587 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1588 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1589 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1590 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1591 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1592 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1593 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1594 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1595 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1596 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1597 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1598 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1600 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1601 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1602 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1603 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1605 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1607 /* Surface flags: */
1608 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1609 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1610 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1611 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1612 #define SFLAG_DISCARD 0x00000010 /* ??? */
1613 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1614 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1615 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1616 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1617 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1618 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1619 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1620 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1621 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1622 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1623 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1624 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1625 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1626 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1627 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1628 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1629 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1630 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1632 /* In some conditions the surface memory must not be freed:
1633 * SFLAG_OVERSIZE: Not all data can be kept in GL
1634 * SFLAG_CONVERTED: Converting the data back would take too long
1635 * SFLAG_DIBSECTION: The dib code manages the memory
1636 * SFLAG_LOCKED: The app requires access to the surface data
1637 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1638 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1639 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1640 * SFLAG_CLIENT: OpenGL uses our memory as backup
1642 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1644 SFLAG_DIBSECTION | \
1652 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1656 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1658 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1660 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1665 CONVERT_PALETTED_CK
,
1669 CONVERT_CK_4444_ARGB
,
1674 CONVERT_CK_8888_ARGB
,
1684 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1686 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1688 /*****************************************************************************
1689 * IWineD3DVertexDeclaration implementation structure
1691 typedef struct attrib_declaration
{
1694 } attrib_declaration
;
1696 #define MAX_ATTRIBS 16
1698 typedef struct IWineD3DVertexDeclarationImpl
{
1699 /* IUnknown Information */
1700 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1704 IWineD3DDeviceImpl
*wineD3DDevice
;
1706 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1708 UINT declarationWNumElements
;
1710 DWORD streams
[MAX_STREAMS
];
1712 BOOL position_transformed
;
1713 BOOL half_float_conv_needed
;
1715 /* Ordered array of declaration types that need swizzling in a vshader */
1716 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1717 UINT num_swizzled_attribs
;
1718 } IWineD3DVertexDeclarationImpl
;
1720 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1722 /*****************************************************************************
1723 * IWineD3DStateBlock implementation structure
1726 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1727 /* Note: Very long winded but gl Lists are not flexible enough */
1728 /* to resolve everything we need, so doing it manually for now */
1729 typedef struct SAVEDSTATES
{
1733 BOOL streamSource
[MAX_STREAMS
];
1734 BOOL streamFreq
[MAX_STREAMS
];
1735 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1736 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1738 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1739 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1740 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1741 BOOL clipplane
[MAX_CLIPPLANES
];
1744 WORD pixelShaderConstantsB
;
1745 WORD pixelShaderConstantsI
;
1746 BOOL
*pixelShaderConstantsF
;
1748 WORD vertexShaderConstantsB
;
1749 WORD vertexShaderConstantsI
;
1750 BOOL
*vertexShaderConstantsF
;
1765 struct IWineD3DStateBlockImpl
1767 /* IUnknown fields */
1768 const IWineD3DStateBlockVtbl
*lpVtbl
;
1769 LONG ref
; /* Note: Ref counting not required */
1771 /* IWineD3DStateBlock information */
1773 IWineD3DDeviceImpl
*wineD3DDevice
;
1774 WINED3DSTATEBLOCKTYPE blockType
;
1776 /* Array indicating whether things have been set or changed */
1777 SAVEDSTATES changed
;
1778 struct list set_vconstantsF
;
1779 struct list set_pconstantsF
;
1781 /* Drawing - Vertex Shader or FVF related */
1783 /* Vertex Shader Declaration */
1784 IWineD3DVertexDeclaration
*vertexDecl
;
1786 IWineD3DVertexShader
*vertexShader
;
1788 /* Vertex Shader Constants */
1789 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1790 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1791 float *vertexShaderConstantF
;
1795 UINT streamStride
[MAX_STREAMS
];
1796 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1797 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1798 UINT streamFreq
[MAX_STREAMS
+ 1];
1799 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1802 IWineD3DIndexBuffer
* pIndexData
;
1803 INT baseVertexIndex
;
1804 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1807 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1809 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1810 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1811 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1812 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1813 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1816 double clipplane
[MAX_CLIPPLANES
][4];
1817 WINED3DCLIPSTATUS clip_status
;
1820 WINED3DVIEWPORT viewport
;
1823 WINED3DMATERIAL material
;
1826 IWineD3DPixelShader
*pixelShader
;
1828 /* Pixel Shader Constants */
1829 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1830 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1831 float *pixelShaderConstantF
;
1834 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1837 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1839 /* Texture State Stage */
1840 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1841 DWORD lowest_disabled_stage
;
1842 /* Sampler States */
1843 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1845 /* Scissor test rectangle */
1848 /* Contained state management */
1849 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1850 unsigned int num_contained_render_states
;
1851 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1852 unsigned int num_contained_transform_states
;
1853 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1854 unsigned int num_contained_vs_consts_i
;
1855 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1856 unsigned int num_contained_vs_consts_b
;
1857 DWORD
*contained_vs_consts_f
;
1858 unsigned int num_contained_vs_consts_f
;
1859 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1860 unsigned int num_contained_ps_consts_i
;
1861 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1862 unsigned int num_contained_ps_consts_b
;
1863 DWORD
*contained_ps_consts_f
;
1864 unsigned int num_contained_ps_consts_f
;
1865 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1866 unsigned int num_contained_tss_states
;
1867 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1868 unsigned int num_contained_sampler_states
;
1871 extern void stateblock_savedstates_set(
1872 IWineD3DStateBlock
* iface
,
1873 SAVEDSTATES
* states
,
1876 extern void stateblock_copy(
1877 IWineD3DStateBlock
* destination
,
1878 IWineD3DStateBlock
* source
);
1880 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1882 /* Direct3D terminology with little modifications. We do not have an issued state
1883 * because only the driver knows about it, but we have a created state because d3d
1884 * allows GetData on a created issue, but opengl doesn't
1891 /*****************************************************************************
1892 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1894 typedef struct IWineD3DQueryImpl
1896 const IWineD3DQueryVtbl
*lpVtbl
;
1897 LONG ref
; /* Note: Ref counting not required */
1900 /*TODO: replace with iface usage */
1902 IWineD3DDevice
*wineD3DDevice
;
1904 IWineD3DDeviceImpl
*wineD3DDevice
;
1907 /* IWineD3DQuery fields */
1908 enum query_state state
;
1909 WINED3DQUERYTYPE type
;
1910 /* TODO: Think about using a IUnknown instead of a void* */
1914 } IWineD3DQueryImpl
;
1916 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1917 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1918 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1920 /* Datastructures for IWineD3DQueryImpl.extendedData */
1921 typedef struct WineQueryOcclusionData
{
1923 WineD3DContext
*ctx
;
1924 } WineQueryOcclusionData
;
1926 typedef struct WineQueryEventData
{
1928 WineD3DContext
*ctx
;
1929 } WineQueryEventData
;
1931 /*****************************************************************************
1932 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1935 typedef struct IWineD3DSwapChainImpl
1938 const IWineD3DSwapChainVtbl
*lpVtbl
;
1939 LONG ref
; /* Note: Ref counting not required */
1942 IWineD3DDeviceImpl
*wineD3DDevice
;
1944 /* IWineD3DSwapChain fields */
1945 IWineD3DSurface
**backBuffer
;
1946 IWineD3DSurface
*frontBuffer
;
1947 WINED3DPRESENT_PARAMETERS presentParms
;
1948 DWORD orig_width
, orig_height
;
1949 WINED3DFORMAT orig_fmt
;
1950 WINED3DGAMMARAMP orig_gamma
;
1952 long prev_time
, frames
; /* Performance tracking */
1953 unsigned int vSyncCounter
;
1955 WineD3DContext
**context
; /* Later a array for multithreading */
1956 unsigned int num_contexts
;
1959 } IWineD3DSwapChainImpl
;
1961 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1962 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
1963 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
1965 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
1966 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
1967 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
1968 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
1969 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
1970 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
1971 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
1972 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
1973 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
1974 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
1975 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
1976 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
1978 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1980 /*****************************************************************************
1981 * Utility function prototypes
1984 /* Trace routines */
1985 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1986 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1987 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1988 const char* debug_d3dusage(DWORD usage
);
1989 const char* debug_d3dusagequery(DWORD usagequery
);
1990 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1991 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1992 const char* debug_d3ddeclusage(BYTE usage
);
1993 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1994 const char* debug_d3drenderstate(DWORD state
);
1995 const char* debug_d3dsamplerstate(DWORD state
);
1996 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1997 const char* debug_d3dtexturestate(DWORD state
);
1998 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1999 const char* debug_d3dpool(WINED3DPOOL pool
);
2000 const char *debug_fbostatus(GLenum status
);
2001 const char *debug_glerror(GLenum error
);
2002 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2003 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2004 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2005 const char *debug_fixup_channel_source(enum fixup_channel_source source
);
2006 const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup
);
2007 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2009 /* Routines for GL <-> D3D values */
2010 GLenum
StencilOp(DWORD op
);
2011 GLenum
CompareFunc(DWORD func
);
2012 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2013 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2014 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2015 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2016 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2017 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2018 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2020 void surface_force_reload(IWineD3DSurface
*iface
);
2021 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2022 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2023 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2024 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2025 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
);
2026 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2028 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2029 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
2032 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2033 unsigned int count_bits(unsigned int mask
);
2034 UINT
wined3d_log2i(UINT32 x
);
2036 /*****************************************************************************
2037 * To enable calling of inherited functions, requires prototypes
2039 * Note: Only require classes which are subclassed, ie resource, basetexture,
2042 /* IWineD3DVertexBuffer */
2043 extern const BYTE
*IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
2045 /* TODO: Make this dynamic, based on shader limits ? */
2046 #define MAX_REG_ADDR 1
2047 #define MAX_REG_TEMP 32
2048 #define MAX_REG_TEXCRD 8
2049 #define MAX_REG_INPUT 12
2050 #define MAX_REG_OUTPUT 12
2051 #define MAX_CONST_I 16
2052 #define MAX_CONST_B 16
2054 /* FIXME: This needs to go up to 2048 for
2055 * Shader model 3 according to msdn (and for software shaders) */
2056 #define MAX_LABELS 16
2058 typedef struct semantic
{
2063 typedef struct local_constant
{
2069 typedef struct shader_reg_maps
{
2071 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2072 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2073 char address
[MAX_REG_ADDR
]; /* vertex */
2074 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2075 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2076 char attributes
[MAX_ATTRIBS
]; /* vertex */
2077 char labels
[MAX_LABELS
]; /* pixel, vertex */
2078 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2080 /* Sampler usage tokens
2081 * Use 0 as default (bit 31 is always 1 on a valid token) */
2082 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2083 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2084 char usesnrm
, vpos
, usesdsy
;
2087 /* Whether or not loops are used in this shader, and nesting depth */
2088 unsigned loop_depth
;
2090 /* Whether or not this shader uses fog */
2095 /* Undocumented opcode controls */
2096 #define INST_CONTROLS_SHIFT 16
2097 #define INST_CONTROLS_MASK 0x00ff0000
2099 typedef enum COMPARISON_TYPE
{
2108 typedef struct SHADER_OPCODE
{
2109 unsigned int opcode
;
2113 CONST UINT num_params
;
2114 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2119 typedef struct SHADER_OPCODE_ARG
{
2120 IWineD3DBaseShader
* shader
;
2121 const shader_reg_maps
*reg_maps
;
2122 CONST SHADER_OPCODE
* opcode
;
2129 SHADER_BUFFER
* buffer
;
2130 } SHADER_OPCODE_ARG
;
2132 typedef struct SHADER_LIMITS
{
2133 unsigned int temporary
;
2134 unsigned int texcoord
;
2135 unsigned int sampler
;
2136 unsigned int constant_int
;
2137 unsigned int constant_float
;
2138 unsigned int constant_bool
;
2139 unsigned int address
;
2140 unsigned int packed_output
;
2141 unsigned int packed_input
;
2142 unsigned int attributes
;
2146 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2147 maintain state information between multiple codes */
2148 typedef struct SHADER_PARSE_STATE
{
2149 unsigned int current_row
;
2150 DWORD texcoord_w
[2];
2151 } SHADER_PARSE_STATE
;
2154 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2156 #define PRINTF_ATTR(fmt,args)
2159 /* Base Shader utility functions.
2160 * (may move callers into the same file in the future) */
2161 extern int shader_addline(
2162 SHADER_BUFFER
* buffer
,
2163 const char* fmt
, ...) PRINTF_ATTR(2,3);
2165 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2167 /* Vertex shader utility functions */
2168 extern BOOL
vshader_get_input(
2169 IWineD3DVertexShader
* iface
,
2170 BYTE usage_req
, BYTE usage_idx_req
,
2171 unsigned int* regnum
);
2173 extern BOOL
vshader_input_is_color(
2174 IWineD3DVertexShader
* iface
,
2175 unsigned int regnum
);
2177 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2179 /* GLSL helper functions */
2180 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2182 /*****************************************************************************
2183 * IDirect3DBaseShader implementation structure
2185 typedef struct IWineD3DBaseShaderClass
2189 SHADER_LIMITS limits
;
2190 SHADER_PARSE_STATE parse_state
;
2191 CONST SHADER_OPCODE
*shader_ins
;
2193 UINT functionLength
;
2195 UINT cur_loop_depth
, cur_loop_regno
;
2196 BOOL load_local_constsF
;
2197 BOOL uses_bool_consts
, uses_int_consts
;
2199 /* Type of shader backend */
2202 /* Programs this shader is linked with */
2203 struct list linked_programs
;
2205 /* Immediate constants (override global ones) */
2206 struct list constantsB
;
2207 struct list constantsF
;
2208 struct list constantsI
;
2209 shader_reg_maps reg_maps
;
2211 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2212 UINT num_sampled_samplers
;
2214 UINT recompile_count
;
2216 /* Pointer to the parent device */
2217 IWineD3DDevice
*device
;
2218 struct list shader_list_entry
;
2220 } IWineD3DBaseShaderClass
;
2222 typedef struct IWineD3DBaseShaderImpl
{
2224 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2226 /* IWineD3DBaseShader */
2227 IWineD3DBaseShaderClass baseShader
;
2228 } IWineD3DBaseShaderImpl
;
2230 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2231 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2232 void shader_cleanup(IWineD3DBaseShader
*iface
);
2233 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2234 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2235 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2237 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2238 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2240 static inline int shader_get_regtype(const DWORD param
) {
2241 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2242 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2245 static inline int shader_get_writemask(const DWORD param
) {
2246 return param
& WINED3DSP_WRITEMASK_ALL
;
2249 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2250 return 0xFFFF0000 == (token
& 0xFFFF0000);
2253 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2254 return 0xFFFE0000 == (token
& 0xFFFF0000);
2257 static inline BOOL
shader_is_comment(DWORD token
) {
2258 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2261 static inline BOOL
shader_is_scalar(DWORD param
) {
2262 DWORD reg_type
= shader_get_regtype(param
);
2266 case WINED3DSPR_RASTOUT
:
2267 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2274 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2275 case WINED3DSPR_CONSTBOOL
: /* b# */
2276 case WINED3DSPR_LOOP
: /* aL */
2277 case WINED3DSPR_PREDICATE
: /* p0 */
2280 case WINED3DSPR_MISCTYPE
:
2281 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2296 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2297 local_constant
* lconst
;
2299 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2300 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2301 if(lconst
->idx
== reg
) return TRUE
;
2307 /*****************************************************************************
2308 * IDirect3DVertexShader implementation structure
2310 typedef struct IWineD3DVertexShaderImpl
{
2312 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2314 /* IWineD3DBaseShader */
2315 IWineD3DBaseShaderClass baseShader
;
2317 /* IWineD3DVertexShaderImpl */
2325 /* Vertex shader input and output semantics */
2326 semantic semantics_in
[MAX_ATTRIBS
];
2327 semantic semantics_out
[MAX_REG_OUTPUT
];
2329 /* Ordered array of attributes that are swizzled */
2330 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2331 UINT num_swizzled_attribs
;
2333 UINT min_rel_offset
, max_rel_offset
;
2336 UINT recompile_count
;
2337 } IWineD3DVertexShaderImpl
;
2338 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2339 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2340 HRESULT
IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader
*iface
);
2342 /*****************************************************************************
2343 * IDirect3DPixelShader implementation structure
2346 enum vertexprocessing_mode
{
2352 struct stb_const_desc
{
2357 /* Stateblock dependent parameters which have to be hardcoded
2358 * into the shader code
2360 struct ps_compile_args
{
2361 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
2362 BOOL srgb_correction
;
2363 enum vertexprocessing_mode vp_mode
;
2364 /* Projected textures(ps 1.0-1.3) */
2365 /* Texture types(2D, Cube, 3D) in ps 1.x */
2368 struct ps_compiled_shader
{
2369 struct ps_compile_args args
;
2373 typedef struct IWineD3DPixelShaderImpl
{
2374 /* IUnknown parts */
2375 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2377 /* IWineD3DBaseShader */
2378 IWineD3DBaseShaderClass baseShader
;
2380 /* IWineD3DPixelShaderImpl */
2383 /* Pixel shader input semantics */
2384 semantic semantics_in
[MAX_REG_INPUT
];
2385 DWORD input_reg_map
[MAX_REG_INPUT
];
2386 BOOL input_reg_used
[MAX_REG_INPUT
];
2387 int declared_in_count
;
2390 struct ps_compiled_shader
*gl_shaders
;
2391 UINT num_gl_shaders
;
2393 /* Some information about the shader behavior */
2394 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2395 char numbumpenvmatconsts
;
2396 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2398 } IWineD3DPixelShaderImpl
;
2400 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2401 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2402 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2403 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2405 /* sRGB correction constants */
2406 static const float srgb_cmp
= 0.0031308;
2407 static const float srgb_mul_low
= 12.92;
2408 static const float srgb_pow
= 0.41666;
2409 static const float srgb_mul_high
= 1.055;
2410 static const float srgb_sub_high
= 0.055;
2412 /*****************************************************************************
2413 * IWineD3DPalette implementation structure
2415 struct IWineD3DPaletteImpl
{
2416 /* IUnknown parts */
2417 const IWineD3DPaletteVtbl
*lpVtbl
;
2421 IWineD3DDeviceImpl
*wineD3DDevice
;
2423 /* IWineD3DPalette */
2425 WORD palVersion
; /*| */
2426 WORD palNumEntries
; /*| LOGPALETTE */
2427 PALETTEENTRY palents
[256]; /*| */
2428 /* This is to store the palette in 'screen format' */
2429 int screen_palents
[256];
2433 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2434 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2436 /* DirectDraw utility functions */
2437 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2439 /*****************************************************************************
2440 * Pixel format management
2443 struct GlPixelFormatDesc
2446 GLint glGammaInternal
;
2452 struct color_fixup_desc color_fixup
;
2456 WINED3DFORMAT format
;
2457 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2459 short depthSize
, stencilSize
;
2461 } StaticPixelFormatDesc
;
2463 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2464 const WineD3D_GL_Info
*gl_info
, const struct GlPixelFormatDesc
**glDesc
);
2466 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2467 return (device
->vs_selected_mode
!= SHADER_NONE
2468 && device
->stateBlock
->vertexShader
2469 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2470 && !device
->strided_streams
.u
.s
.position_transformed
);
2473 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2474 return (device
->ps_selected_mode
!= SHADER_NONE
2475 && device
->stateBlock
->pixelShader
2476 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2479 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2480 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);