2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
31 #ifdef D3D10CORE_INIT_GUID
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 /* TRACE helper functions */
38 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
);
39 const char *debug_dxgi_format(DXGI_FORMAT format
);
41 DXGI_FORMAT
dxgi_format_from_wined3dformat(WINED3DFORMAT format
);
42 WINED3DFORMAT
wined3dformat_from_dxgi_format(DXGI_FORMAT format
);
44 /* IDirect3D10Device */
45 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl
;
46 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
;
47 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
;
50 const struct ID3D10DeviceVtbl
*vtbl
;
51 const struct IUnknownVtbl
*inner_unknown_vtbl
;
52 const struct IWineD3DDeviceParentVtbl
*device_parent_vtbl
;
53 IUnknown
*outer_unknown
;
56 IWineD3DDevice
*wined3d_device
;
60 extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl
;
61 struct d3d10_texture2d
63 const struct ID3D10Texture2DVtbl
*vtbl
;
66 IUnknown
*dxgi_surface
;
67 IWineD3DSurface
*wined3d_surface
;
68 D3D10_TEXTURE2D_DESC desc
;
72 extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl
;
75 const struct ID3D10BufferVtbl
*vtbl
;
78 IWineD3DBuffer
*wined3d_buffer
;
81 /* ID3D10RenderTargetView */
82 extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl
;
83 struct d3d10_rendertarget_view
85 const struct ID3D10RenderTargetViewVtbl
*vtbl
;
88 IWineD3DRendertargetView
*wined3d_view
;
89 D3D10_RENDER_TARGET_VIEW_DESC desc
;
92 /* ID3D10InputLayout */
93 extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl
;
94 struct d3d10_input_layout
96 const struct ID3D10InputLayoutVtbl
*vtbl
;
100 /* ID3D10VertexShader */
101 extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
;
102 struct d3d10_vertex_shader
104 const struct ID3D10VertexShaderVtbl
*vtbl
;
108 /* ID3D10GeometryShader */
109 extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
;
110 struct d3d10_geometry_shader
112 const struct ID3D10GeometryShaderVtbl
*vtbl
;
116 /* ID3D10PixelShader */
117 extern const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
;
118 struct d3d10_pixel_shader
120 const struct ID3D10PixelShaderVtbl
*vtbl
;
125 enum dxgi_device_layer_id
127 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
128 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
129 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
130 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
131 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
134 struct layer_get_size_args
140 IDXGIAdapter
*adapter
;
141 WORD interface_major
;
142 WORD interface_minor
;
144 WORD version_revision
;
147 struct dxgi_device_layer
149 enum dxgi_device_layer_id id
;
150 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
151 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
152 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
153 void *device_object
, REFIID riid
, void **device_layer
);
156 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
157 UINT flags
, DWORD unknown0
, void **device
);
158 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
160 #endif /* __WINE_D3D10CORE_PRIVATE_H */