push 556f62bab943c37bb6cbad95a6ecb3d73e04a93f
[wine/hacks.git] / dlls / ddraw / tests / visual.c
blob3a29151c75872801362a883bd0b9d3d835b595e4
1 /*
2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include <assert.h>
23 #include "wine/test.h"
24 #include "ddraw.h"
25 #include "d3d.h"
27 HWND window;
28 IDirectDraw7 *DirectDraw = NULL;
29 IDirectDrawSurface7 *Surface;
30 IDirect3D7 *Direct3D = NULL;
31 IDirect3DDevice7 *Direct3DDevice = NULL;
33 IDirectDraw *DirectDraw1 = NULL;
34 IDirectDrawSurface *Surface1 = NULL;
35 IDirect3D *Direct3D1 = NULL;
36 IDirect3DDevice *Direct3DDevice1 = NULL;
37 IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
38 IDirect3DViewport *Viewport = NULL;
40 static BOOL refdevice = FALSE;
42 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
44 static BOOL createObjects(void)
46 HRESULT hr;
47 HMODULE hmod = GetModuleHandleA("ddraw.dll");
48 WNDCLASS wc = {0};
49 DDSURFACEDESC2 ddsd;
52 if(!hmod) return FALSE;
53 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
54 if(!pDirectDrawCreateEx) return FALSE;
56 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
57 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
58 if(!DirectDraw) goto err;
60 wc.lpfnWndProc = DefWindowProc;
61 wc.lpszClassName = "d3d7_test_wc";
62 RegisterClass(&wc);
63 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
65 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
66 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
67 if(FAILED(hr)) goto err;
68 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
69 if(FAILED(hr)) {
70 /* 24 bit is fine too */
71 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
74 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
75 if(FAILED(hr)) {
76 /* use trace, the caller calls skip() */
77 trace("SetDisplayMode failed\n");
78 goto err;
81 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
82 if (hr == E_NOINTERFACE) goto err;
83 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
85 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
86 * than hardware implementations. Request single buffering, that seems to work everywhere
88 memset(&ddsd, 0, sizeof(ddsd));
89 ddsd.dwSize = sizeof(ddsd);
90 ddsd.dwFlags = DDSD_CAPS;
91 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
92 ddsd.dwBackBufferCount = 1;
93 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
94 if(FAILED(hr)) goto err;
96 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
97 if(FAILED(hr))
99 trace("Creating a TnLHal Device failed, trying HAL\n");
100 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
101 if(FAILED(hr))
103 trace("Creating a HAL device failed, trying Ref\n");
104 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
105 if (SUCCEEDED(hr))
106 refdevice = TRUE;
109 if(!Direct3DDevice) goto err;
110 return TRUE;
112 err:
113 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
114 if(Surface) IDirectDrawSurface7_Release(Surface);
115 if(Direct3D) IDirect3D7_Release(Direct3D);
116 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
117 if(window) DestroyWindow(window);
118 return FALSE;
121 static void releaseObjects(void)
123 IDirect3DDevice7_Release(Direct3DDevice);
124 IDirect3D7_Release(Direct3D);
125 IDirectDrawSurface7_Release(Surface);
126 IDirectDraw7_Release(DirectDraw);
127 DestroyWindow(window);
130 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
132 DWORD ret;
133 HRESULT hr;
134 DDSURFACEDESC2 ddsd;
135 RECT rectToLock = {x, y, x+1, y+1};
136 IDirectDrawSurface7 *surf = NULL;
138 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
139 * to an offscreen surface and lock it instead of the front buffer
141 memset(&ddsd, 0, sizeof(ddsd));
142 ddsd.dwSize = sizeof(ddsd);
143 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
144 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
145 ddsd.dwWidth = 640;
146 ddsd.dwHeight = 480;
147 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
148 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
149 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
150 if(!surf)
152 trace("cannot create helper surface\n");
153 return 0xdeadbeef;
156 memset(&ddsd, 0, sizeof(ddsd));
157 ddsd.dwSize = sizeof(ddsd);
158 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
160 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
161 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
162 if(FAILED(hr))
164 trace("Cannot blit\n");
165 ret = 0xdeadbee;
166 goto out;
169 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
170 if(FAILED(hr))
172 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
173 ret = 0xdeadbeec;
174 goto out;
177 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
178 * really important for these tests
180 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
181 hr = IDirectDrawSurface7_Unlock(surf, NULL);
182 if(FAILED(hr))
184 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
187 out:
188 IDirectDrawSurface7_Release(surf);
189 return ret;
193 * Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
194 * This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
196 static void set_the_same_viewport_again(IDirect3DDevice7 *device)
198 D3DVIEWPORT7 vp = {0};
199 HRESULT hr;
200 hr = IDirect3DDevice7_GetViewport(device,&vp);
201 ok(hr == D3D_OK && vp.dwWidth == 640 && vp.dwHeight == 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
202 hr = IDirect3DDevice7_SetViewport(device, &vp);
203 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
204 return;
207 struct vertex
209 float x, y, z;
210 DWORD diffuse;
213 struct nvertex
215 float x, y, z;
216 float nx, ny, nz;
217 DWORD diffuse;
220 static void lighting_test(IDirect3DDevice7 *device)
222 HRESULT hr;
223 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
224 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
225 DWORD color;
227 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
228 0.0f, 1.0f, 0.0f, 0.0f,
229 0.0f, 0.0f, 1.0f, 0.0f,
230 0.0f, 0.0f, 0.0f, 1.0f };
232 struct vertex unlitquad[] =
234 {-1.0f, -1.0f, 0.1f, 0xffff0000},
235 {-1.0f, 0.0f, 0.1f, 0xffff0000},
236 { 0.0f, 0.0f, 0.1f, 0xffff0000},
237 { 0.0f, -1.0f, 0.1f, 0xffff0000},
239 struct vertex litquad[] =
241 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
242 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
243 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
244 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
246 struct nvertex unlitnquad[] =
248 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
249 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
250 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
251 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
253 struct nvertex litnquad[] =
255 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
256 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
257 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
258 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
260 WORD Indices[] = {0, 1, 2, 2, 3, 0};
262 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
263 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
265 /* Setup some states that may cause issues */
266 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
267 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
268 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
269 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
270 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
271 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
272 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
273 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
274 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
275 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
276 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
277 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
278 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
279 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
280 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
281 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
282 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
283 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
284 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
285 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
287 hr = IDirect3DDevice7_BeginScene(device);
288 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
289 if(hr == D3D_OK)
291 /* No lights are defined... That means, lit vertices should be entirely black */
292 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
293 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
294 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
295 Indices, 6 /* Indexcount */, 0 /* flags */);
296 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
298 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
299 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
300 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
301 Indices, 6 /* Indexcount */, 0 /* flags */);
302 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
304 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
305 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
306 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
307 Indices, 6 /* Indexcount */, 0 /* flags */);
308 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
310 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
311 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
312 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
313 Indices, 6 /* Indexcount */, 0 /* flags */);
314 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
316 IDirect3DDevice7_EndScene(device);
317 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
320 color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
321 ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
322 color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
323 ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
324 color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
325 ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
326 color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
327 ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
329 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
330 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
333 static void clear_test(IDirect3DDevice7 *device)
335 /* Tests the correctness of clearing parameters */
336 HRESULT hr;
337 D3DRECT rect[2];
338 D3DRECT rect_negneg;
339 DWORD color;
341 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
342 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
344 /* Positive x, negative y */
345 U1(rect[0]).x1 = 0;
346 U2(rect[0]).y1 = 480;
347 U3(rect[0]).x2 = 320;
348 U4(rect[0]).y2 = 240;
350 /* Positive x, positive y */
351 U1(rect[1]).x1 = 0;
352 U2(rect[1]).y1 = 0;
353 U3(rect[1]).x2 = 320;
354 U4(rect[1]).y2 = 240;
355 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
356 * is ignored, the positive is still cleared afterwards
358 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
359 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
361 /* negative x, negative y */
362 U1(rect_negneg).x1 = 640;
363 U2(rect_negneg).y1 = 240;
364 U3(rect_negneg).x2 = 320;
365 U4(rect_negneg).y2 = 0;
366 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
367 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
369 color = getPixelColor(device, 160, 360); /* lower left quad */
370 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
371 color = getPixelColor(device, 160, 120); /* upper left quad */
372 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
373 color = getPixelColor(device, 480, 360); /* lower right quad */
374 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
375 color = getPixelColor(device, 480, 120); /* upper right quad */
376 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
379 struct sVertex {
380 float x, y, z;
381 DWORD diffuse;
382 DWORD specular;
385 struct sVertexT {
386 float x, y, z, rhw;
387 DWORD diffuse;
388 DWORD specular;
391 static void fog_test(IDirect3DDevice7 *device)
393 HRESULT hr;
394 DWORD color;
395 float start = 0.0, end = 1.0;
396 D3DDEVICEDESC7 caps;
398 /* Gets full z based fog with linear fog, no fog with specular color */
399 struct sVertex unstransformed_1[] = {
400 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
401 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
402 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
403 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
405 /* Ok, I am too lazy to deal with transform matrices */
406 struct sVertex unstransformed_2[] = {
407 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
408 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
409 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
410 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
412 /* Untransformed ones. Give them a different diffuse color to make the test look
413 * nicer. It also makes making sure that they are drawn correctly easier.
415 struct sVertexT transformed_1[] = {
416 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
417 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
418 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
419 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
421 struct sVertexT transformed_2[] = {
422 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
423 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
424 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
425 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
427 WORD Indices[] = {0, 1, 2, 2, 3, 0};
429 memset(&caps, 0, sizeof(caps));
430 hr = IDirect3DDevice7_GetCaps(device, &caps);
431 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
432 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
433 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
435 /* Setup initial states: No lighting, fog on, fog color */
436 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
437 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
438 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
439 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
440 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
441 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
443 /* First test: Both table fog and vertex fog off */
444 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
445 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
446 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
447 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
449 /* Start = 0, end = 1. Should be default, but set them */
450 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
451 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
452 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
453 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
455 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
457 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
458 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
459 unstransformed_1, 4, Indices, 6, 0);
460 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
462 /* That makes it use the Z value */
463 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
464 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
465 /* Untransformed, vertex fog != none (or table fog != none):
466 * Use the Z value as input into the equation
468 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
469 unstransformed_2, 4, Indices, 6, 0);
470 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
472 /* transformed verts */
473 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
474 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
475 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
476 transformed_1, 4, Indices, 6, 0);
477 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
479 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
480 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
481 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
482 * equation
484 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
485 transformed_2, 4, Indices, 6, 0);
486 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
488 hr = IDirect3DDevice7_EndScene(device);
489 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
491 else
493 ok(FALSE, "BeginScene failed\n");
496 color = getPixelColor(device, 160, 360);
497 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
498 color = getPixelColor(device, 160, 120);
499 ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
500 color = getPixelColor(device, 480, 120);
501 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
502 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
504 color = getPixelColor(device, 480, 360);
505 ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
507 else
509 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
510 * The settings above result in no fogging with vertex fog
512 color = getPixelColor(device, 480, 120);
513 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
514 trace("Info: Table fog not supported by this device\n");
517 /* Turn off the fog master switch to avoid confusing other tests */
518 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
519 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
522 static void offscreen_test(IDirect3DDevice7 *device)
524 HRESULT hr;
525 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
526 DWORD color;
527 DDSURFACEDESC2 ddsd;
529 static const float quad[][5] = {
530 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
531 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
532 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
533 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
536 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
537 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
539 memset(&ddsd, 0, sizeof(ddsd));
540 ddsd.dwSize = sizeof(ddsd);
541 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
542 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
543 ddsd.dwWidth = 128;
544 ddsd.dwHeight = 128;
545 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
546 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
547 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
548 if(!offscreen) {
549 goto out;
552 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
553 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
554 if(!backbuffer) {
555 goto out;
558 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
559 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
560 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
561 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
562 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
563 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
564 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
565 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
566 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
567 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
569 if (refdevice) {
570 win_skip("Tests would crash on W2K with a refdevice\n");
571 goto out;
574 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
575 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
576 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
577 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
578 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
580 /* Draw without textures - Should result in a white quad */
581 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
582 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
584 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
585 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
586 set_the_same_viewport_again(device);
588 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
589 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
591 /* This time with the texture */
592 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
593 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
595 IDirect3DDevice7_EndScene(device);
598 /* Center quad - should be white */
599 color = getPixelColor(device, 320, 240);
600 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
601 /* Some quad in the cleared part of the texture */
602 color = getPixelColor(device, 170, 240);
603 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
604 /* Part of the originally cleared back buffer */
605 color = getPixelColor(device, 10, 10);
606 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
607 if(0) {
608 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
609 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
610 * the offscreen rendering mode this test would succeed or fail
612 color = getPixelColor(device, 10, 470);
613 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
616 out:
617 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
619 /* restore things */
620 if(backbuffer) {
621 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
622 IDirectDrawSurface7_Release(backbuffer);
624 if(offscreen) {
625 IDirectDrawSurface7_Release(offscreen);
629 static void alpha_test(IDirect3DDevice7 *device)
631 HRESULT hr;
632 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
633 DWORD color, red, green, blue;
634 DDSURFACEDESC2 ddsd;
636 struct vertex quad1[] =
638 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
639 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
640 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
641 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
643 struct vertex quad2[] =
645 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
646 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
647 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
648 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
650 static const float composite_quad[][5] = {
651 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
652 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
653 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
654 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
657 /* Clear the render target with alpha = 0.5 */
658 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
659 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
661 memset(&ddsd, 0, sizeof(ddsd));
662 ddsd.dwSize = sizeof(ddsd);
663 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
664 ddsd.dwWidth = 128;
665 ddsd.dwHeight = 128;
666 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
667 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
668 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
669 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
670 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
671 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
672 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
673 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
674 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
675 if(!offscreen) {
676 goto out;
678 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
679 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
680 if(!backbuffer) {
681 goto out;
684 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
685 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
686 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
687 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
688 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
689 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
690 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
691 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
693 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
694 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
696 if (refdevice) {
697 win_skip("Tests would crash on W2K with a refdevice\n");
698 goto out;
701 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
703 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
704 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
705 * the input alpha
707 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
708 * They give essentially ZERO and ONE blend factors
710 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
711 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
712 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
713 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
714 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
715 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
717 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
718 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
719 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
720 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
721 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
722 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
724 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
725 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
726 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
727 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
728 * vertices
730 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
731 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
732 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
733 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
735 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
736 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
737 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
738 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
739 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
740 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
742 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
743 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
744 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
745 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
746 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
747 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
749 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
750 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
751 set_the_same_viewport_again(device);
753 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
754 * Disable alpha blending for the final composition
756 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
757 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
759 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
760 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
761 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
762 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
763 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
764 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
766 hr = IDirect3DDevice7_EndScene(device);
767 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
770 color = getPixelColor(device, 160, 360);
771 red = (color & 0x00ff0000) >> 16;
772 green = (color & 0x0000ff00) >> 8;
773 blue = (color & 0x000000ff);
774 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
775 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
777 color = getPixelColor(device, 160, 120);
778 red = (color & 0x00ff0000) >> 16;
779 green = (color & 0x0000ff00) >> 8;
780 blue = (color & 0x000000ff);
781 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
782 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
784 color = getPixelColor(device, 480, 360);
785 red = (color & 0x00ff0000) >> 16;
786 green = (color & 0x0000ff00) >> 8;
787 blue = (color & 0x000000ff);
788 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
789 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
791 color = getPixelColor(device, 480, 120);
792 red = (color & 0x00ff0000) >> 16;
793 green = (color & 0x0000ff00) >> 8;
794 blue = (color & 0x000000ff);
795 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
796 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
798 out:
799 if(offscreen) IDirectDrawSurface7_Release(offscreen);
800 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
803 static void rhw_zero_test(IDirect3DDevice7 *device)
805 /* Test if it will render a quad correctly when vertex rhw = 0 */
806 HRESULT hr;
807 DWORD color;
809 struct {
810 float x, y, z;
811 float rhw;
812 DWORD diffuse;
813 } quad1[] =
815 {0, 100, 0, 0, 0xffffffff},
816 {0, 0, 0, 0, 0xffffffff},
817 {100, 100, 0, 0, 0xffffffff},
818 {100, 0, 0, 0, 0xffffffff},
821 /* Clear to black */
822 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
823 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
825 hr = IDirect3DDevice7_BeginScene(device);
826 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
828 if (SUCCEEDED(hr)) {
829 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
830 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
832 hr = IDirect3DDevice7_EndScene(device);
833 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
836 color = getPixelColor(device, 5, 5);
837 ok(color == 0xffffff ||
838 broken(color == 0), /* VMware */
839 "Got color %08x, expected 00ffffff\n", color);
841 color = getPixelColor(device, 105, 105);
842 ok(color == 0, "Got color %08x, expected 00000000\n", color);
845 static BOOL D3D1_createObjects(void)
847 WNDCLASS wc = {0};
848 HRESULT hr;
849 DDSURFACEDESC ddsd;
850 D3DEXECUTEBUFFERDESC exdesc;
851 D3DVIEWPORT vp_data;
853 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
854 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
856 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
857 if (FAILED(hr)) {
858 return FALSE;
861 wc.lpfnWndProc = DefWindowProc;
862 wc.lpszClassName = "texturemapblend_test_wc";
863 RegisterClass(&wc);
864 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
866 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
867 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
868 if(FAILED(hr)) {
869 return FALSE;
872 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
873 if(FAILED(hr)) {
874 /* 24 bit is fine too */
875 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
877 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
878 if (FAILED(hr)) {
879 return FALSE;
882 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
883 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
884 if (FAILED(hr)) {
885 return FALSE;
888 memset(&ddsd, 0, sizeof(ddsd));
889 ddsd.dwSize = sizeof(ddsd);
890 ddsd.dwFlags = DDSD_CAPS;
891 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
892 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
893 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
894 if (FAILED(hr)) {
895 return FALSE;
898 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
899 if(FAILED(hr)) {
900 trace("Creating a HAL device failed, trying Ref\n");
901 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
903 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
904 if(FAILED(hr)) {
905 return FALSE;
908 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
909 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
910 if (FAILED(hr)) {
911 return FALSE;
914 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
915 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
916 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
917 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
918 vp_data.dwSize = sizeof(vp_data);
919 vp_data.dwX = 0;
920 vp_data.dwY = 0;
921 vp_data.dwWidth = 640;
922 vp_data.dwHeight = 480;
923 vp_data.dvScaleX = 1;
924 vp_data.dvScaleY = 1;
925 vp_data.dvMaxX = 640;
926 vp_data.dvMaxY = 480;
927 vp_data.dvMinZ = 0;
928 vp_data.dvMaxZ = 1;
929 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
930 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
932 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
933 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
934 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
935 exdesc.dwBufferSize = 512;
936 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
937 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
938 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
939 if (FAILED(hr)) {
940 return FALSE;
943 return TRUE;
946 static void D3D1_releaseObjects(void)
948 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
949 if(Surface1) IDirectDrawSurface_Release(Surface1);
950 if(Viewport) IDirect3DViewport_Release(Viewport);
951 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
952 if(Direct3D1) IDirect3D_Release(Direct3D1);
953 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
954 if(window) DestroyWindow(window);
957 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
959 DWORD ret;
960 HRESULT hr;
961 DDSURFACEDESC ddsd;
962 RECT rectToLock = {x, y, x+1, y+1};
963 IDirectDrawSurface *surf = NULL;
965 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
966 * to an offscreen surface and lock it instead of the front buffer
968 memset(&ddsd, 0, sizeof(ddsd));
969 ddsd.dwSize = sizeof(ddsd);
970 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
971 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
972 ddsd.dwWidth = 640;
973 ddsd.dwHeight = 480;
974 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
975 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
976 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
977 if(!surf)
979 trace("cannot create helper surface\n");
980 return 0xdeadbeef;
983 memset(&ddsd, 0, sizeof(ddsd));
984 ddsd.dwSize = sizeof(ddsd);
985 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
987 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
988 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
989 if(FAILED(hr))
991 trace("Cannot blit\n");
992 ret = 0xdeadbee;
993 goto out;
996 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
997 if(FAILED(hr))
999 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1000 ret = 0xdeadbeec;
1001 goto out;
1004 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1005 * really important for these tests
1007 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1008 hr = IDirectDrawSurface_Unlock(surf, NULL);
1009 if(FAILED(hr))
1011 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1014 out:
1015 IDirectDrawSurface_Release(surf);
1016 return ret;
1019 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1020 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1021 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1022 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1023 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1025 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1026 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1027 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1028 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1030 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1031 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1032 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1033 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1034 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1035 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1036 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1037 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1038 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1039 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1040 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1042 #define EXEBUF_END(ptr) do {\
1043 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1044 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1045 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1046 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1048 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1049 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1050 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1051 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1052 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1053 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1054 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1055 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1056 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1057 ptr = ((D3DTRIANGLE*)ptr)+1;\
1058 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1059 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1060 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1061 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1062 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1063 } while (0)
1065 static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
1067 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1068 *(BOOL*)lpContext = TRUE;
1071 return DDENUMRET_OK;
1074 static void D3D1_TextureMapBlendTest(void)
1076 HRESULT hr;
1077 DDSURFACEDESC ddsd;
1078 D3DEXECUTEBUFFERDESC exdesc;
1079 D3DEXECUTEDATA exdata;
1080 DDBLTFX ddbltfx;
1081 RECT rect = { 0, 0, 64, 128 };
1082 DWORD color, red, blue, green;
1083 void *exe_buffer_ptr;
1084 DWORD exe_length;
1085 D3DTEXTUREHANDLE htex;
1086 DDCOLORKEY clrKey;
1087 IDirectDrawSurface *TexSurface = NULL;
1088 IDirect3DTexture *Texture = NULL;
1089 IDirectDrawPalette *Palette = NULL;
1090 PALETTEENTRY table1[256];
1091 BOOL p8_textures_supported = FALSE;
1093 struct {
1094 float x, y, z;
1095 float rhw;
1096 DWORD diffuse;
1097 DWORD specular;
1098 float tu, tv;
1099 } test1_quads[] =
1101 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1102 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1103 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1104 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1105 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1106 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1107 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1108 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1109 }, test2_quads[] =
1111 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1112 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1113 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1114 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1115 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1116 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1117 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1118 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1121 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1122 memset (&ddsd, 0, sizeof (ddsd));
1123 ddsd.dwSize = sizeof (ddsd);
1124 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1125 ddsd.dwHeight = 128;
1126 ddsd.dwWidth = 128;
1127 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1128 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1129 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1130 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1131 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1132 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1133 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1134 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1135 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1136 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1137 if (FAILED(hr)) {
1138 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1139 goto out;
1142 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1143 (void *)&Texture);
1144 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1145 if (FAILED(hr)) {
1146 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1147 goto out;
1150 memset(&ddbltfx, 0, sizeof(ddbltfx));
1151 ddbltfx.dwSize = sizeof(ddbltfx);
1152 U5(ddbltfx).dwFillColor = 0;
1153 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1154 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1156 U5(ddbltfx).dwFillColor = 0xff0000ff;
1157 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1158 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1159 U5(ddbltfx).dwFillColor = 0x800000ff;
1160 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1161 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1163 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1164 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1165 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1166 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1167 if (FAILED(hr)) {
1168 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1169 goto out;
1172 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1174 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1176 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1178 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1179 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1180 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1181 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1182 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1183 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1184 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1185 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1186 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1187 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1188 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1189 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1190 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1191 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1192 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1194 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1195 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1197 EXEBUF_END(exe_buffer_ptr);
1199 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1201 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1202 if (FAILED(hr)) {
1203 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1206 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1207 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1208 exdata.dwVertexCount = 8;
1209 exdata.dwInstructionOffset = 256;
1210 exdata.dwInstructionLength = exe_length;
1211 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1212 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1214 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1215 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1217 if (SUCCEEDED(hr)) {
1218 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1219 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1220 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1221 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1224 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1225 red = (color & 0x00ff0000) >> 16;
1226 green = (color & 0x0000ff00) >> 8;
1227 blue = (color & 0x000000ff);
1228 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1230 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1231 red = (color & 0x00ff0000) >> 16;
1232 green = (color & 0x0000ff00) >> 8;
1233 blue = (color & 0x000000ff);
1234 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1236 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1237 red = (color & 0x00ff0000) >> 16;
1238 green = (color & 0x0000ff00) >> 8;
1239 blue = (color & 0x000000ff);
1240 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1242 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1243 red = (color & 0x00ff0000) >> 16;
1244 green = (color & 0x0000ff00) >> 8;
1245 blue = (color & 0x000000ff);
1246 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1248 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1249 if(Texture) IDirect3DTexture_Release(Texture);
1250 Texture = NULL;
1251 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1252 TexSurface = NULL;
1254 memset (&ddsd, 0, sizeof (ddsd));
1255 ddsd.dwSize = sizeof (ddsd);
1256 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1257 ddsd.dwHeight = 128;
1258 ddsd.dwWidth = 128;
1259 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1260 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1261 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1262 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1263 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1264 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1265 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1267 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1268 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1269 if (FAILED(hr)) {
1270 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1271 goto out;
1274 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1275 (void *)&Texture);
1276 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1277 if (FAILED(hr)) {
1278 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1279 goto out;
1282 memset(&ddbltfx, 0, sizeof(ddbltfx));
1283 ddbltfx.dwSize = sizeof(ddbltfx);
1284 U5(ddbltfx).dwFillColor = 0;
1285 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1286 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1288 U5(ddbltfx).dwFillColor = 0xff0000ff;
1289 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1290 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1291 U5(ddbltfx).dwFillColor = 0x800000ff;
1292 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1293 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1295 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1296 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1297 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1298 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1299 if (FAILED(hr)) {
1300 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1301 goto out;
1304 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1306 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1308 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1310 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1311 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1312 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1313 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1315 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1316 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1318 EXEBUF_END(exe_buffer_ptr);
1320 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1322 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1323 if (FAILED(hr)) {
1324 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1327 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1328 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1329 exdata.dwVertexCount = 8;
1330 exdata.dwInstructionOffset = 256;
1331 exdata.dwInstructionLength = exe_length;
1332 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1333 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1335 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1336 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1338 if (SUCCEEDED(hr)) {
1339 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1340 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1341 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1342 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1345 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1346 red = (color & 0x00ff0000) >> 16;
1347 green = (color & 0x0000ff00) >> 8;
1348 blue = (color & 0x000000ff);
1349 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1351 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1352 red = (color & 0x00ff0000) >> 16;
1353 green = (color & 0x0000ff00) >> 8;
1354 blue = (color & 0x000000ff);
1355 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1357 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1358 red = (color & 0x00ff0000) >> 16;
1359 green = (color & 0x0000ff00) >> 8;
1360 blue = (color & 0x000000ff);
1361 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1363 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1364 red = (color & 0x00ff0000) >> 16;
1365 green = (color & 0x0000ff00) >> 8;
1366 blue = (color & 0x000000ff);
1367 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1369 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1370 if(Texture) IDirect3DTexture_Release(Texture);
1371 Texture = NULL;
1372 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1373 TexSurface = NULL;
1375 memset (&ddsd, 0, sizeof (ddsd));
1376 ddsd.dwSize = sizeof (ddsd);
1377 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1378 ddsd.dwHeight = 128;
1379 ddsd.dwWidth = 128;
1380 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1381 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1382 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1383 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1384 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1385 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1386 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1387 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1388 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1389 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1390 if (FAILED(hr)) {
1391 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1392 goto out;
1395 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1396 (void *)&Texture);
1397 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1398 if (FAILED(hr)) {
1399 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1400 goto out;
1403 memset(&ddbltfx, 0, sizeof(ddbltfx));
1404 ddbltfx.dwSize = sizeof(ddbltfx);
1405 U5(ddbltfx).dwFillColor = 0;
1406 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1407 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1409 U5(ddbltfx).dwFillColor = 0x00ffffff;
1410 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1411 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1412 U5(ddbltfx).dwFillColor = 0x00ffff80;
1413 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1414 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1416 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1417 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1418 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1419 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1420 if (FAILED(hr)) {
1421 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1422 goto out;
1425 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1427 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1429 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1431 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1432 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1433 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1434 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1435 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1437 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1438 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1440 EXEBUF_END(exe_buffer_ptr);
1442 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1444 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1445 if (FAILED(hr)) {
1446 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1449 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1450 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1451 exdata.dwVertexCount = 8;
1452 exdata.dwInstructionOffset = 256;
1453 exdata.dwInstructionLength = exe_length;
1454 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1455 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1457 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1458 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1460 if (SUCCEEDED(hr)) {
1461 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1462 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1463 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1464 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1467 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1468 red = (color & 0x00ff0000) >> 16;
1469 green = (color & 0x0000ff00) >> 8;
1470 blue = (color & 0x000000ff);
1471 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1473 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1474 red = (color & 0x00ff0000) >> 16;
1475 green = (color & 0x0000ff00) >> 8;
1476 blue = (color & 0x000000ff);
1477 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1479 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1480 red = (color & 0x00ff0000) >> 16;
1481 green = (color & 0x0000ff00) >> 8;
1482 blue = (color & 0x000000ff);
1483 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1485 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1486 red = (color & 0x00ff0000) >> 16;
1487 green = (color & 0x0000ff00) >> 8;
1488 blue = (color & 0x000000ff);
1489 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1491 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1492 if(Texture) IDirect3DTexture_Release(Texture);
1493 Texture = NULL;
1494 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1495 TexSurface = NULL;
1497 memset (&ddsd, 0, sizeof (ddsd));
1498 ddsd.dwSize = sizeof (ddsd);
1499 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1500 ddsd.dwHeight = 128;
1501 ddsd.dwWidth = 128;
1502 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1503 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1504 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1505 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1506 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1507 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1508 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1510 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1511 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1512 if (FAILED(hr)) {
1513 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1514 goto out;
1517 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1518 (void *)&Texture);
1519 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1520 if (FAILED(hr)) {
1521 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1522 goto out;
1525 memset(&ddbltfx, 0, sizeof(ddbltfx));
1526 ddbltfx.dwSize = sizeof(ddbltfx);
1527 U5(ddbltfx).dwFillColor = 0;
1528 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1529 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1530 U5(ddbltfx).dwFillColor = 0xf800;
1531 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1532 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1533 U5(ddbltfx).dwFillColor = 0x001f;
1534 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1535 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1537 clrKey.dwColorSpaceLowValue = 0x001f;
1538 clrKey.dwColorSpaceHighValue = 0x001f;
1539 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1540 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1542 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1543 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1544 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1545 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1546 if (FAILED(hr)) {
1547 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1548 goto out;
1551 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1553 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1555 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1557 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1558 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1559 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1560 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1561 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1563 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1564 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1566 EXEBUF_END(exe_buffer_ptr);
1568 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1570 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1571 if (FAILED(hr)) {
1572 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1575 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1576 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1577 exdata.dwVertexCount = 8;
1578 exdata.dwInstructionOffset = 256;
1579 exdata.dwInstructionLength = exe_length;
1580 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1581 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1583 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1584 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1586 if (SUCCEEDED(hr)) {
1587 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1588 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1589 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1590 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1593 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1594 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1596 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1597 red = (color & 0x00ff0000) >> 16;
1598 green = (color & 0x0000ff00) >> 8;
1599 blue = (color & 0x000000ff);
1600 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1602 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1603 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1605 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1606 red = (color & 0x00ff0000) >> 16;
1607 green = (color & 0x0000ff00) >> 8;
1608 blue = (color & 0x000000ff);
1609 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1611 /* 5) Test alpha again, now with color keyed P8 texture */
1612 if(Texture) IDirect3DTexture_Release(Texture);
1613 Texture = NULL;
1614 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1615 TexSurface = NULL;
1617 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1618 &p8_textures_supported);
1619 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1621 if (!p8_textures_supported) {
1622 skip("device has no P8 texture support, skipping test\n");
1623 } else {
1624 memset (&ddsd, 0, sizeof (ddsd));
1625 ddsd.dwSize = sizeof (ddsd);
1626 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1627 ddsd.dwHeight = 128;
1628 ddsd.dwWidth = 128;
1629 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1630 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1631 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1632 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1634 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1635 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1636 if (FAILED(hr)) {
1637 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1638 goto out;
1641 memset(table1, 0, sizeof(table1));
1642 table1[0].peBlue = 0xff;
1643 table1[1].peRed = 0xff;
1645 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1646 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1647 if (FAILED(hr)) {
1648 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1649 goto out;
1652 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1653 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1655 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1656 (void *)&Texture);
1657 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1658 if (FAILED(hr)) {
1659 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1660 goto out;
1663 memset(&ddbltfx, 0, sizeof(ddbltfx));
1664 ddbltfx.dwSize = sizeof(ddbltfx);
1665 U5(ddbltfx).dwFillColor = 0;
1666 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1667 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1668 U5(ddbltfx).dwFillColor = 0;
1669 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1670 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1671 U5(ddbltfx).dwFillColor = 1;
1672 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1673 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1675 clrKey.dwColorSpaceLowValue = 1;
1676 clrKey.dwColorSpaceHighValue = 1;
1677 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1678 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1680 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1681 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1682 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1683 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1684 if (FAILED(hr)) {
1685 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1686 goto out;
1689 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1691 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1693 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1695 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1696 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1697 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1698 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1699 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1701 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1702 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1704 EXEBUF_END(exe_buffer_ptr);
1706 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1708 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1709 if (FAILED(hr)) {
1710 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1713 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1714 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1715 exdata.dwVertexCount = 8;
1716 exdata.dwInstructionOffset = 256;
1717 exdata.dwInstructionLength = exe_length;
1718 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1719 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1721 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1722 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1724 if (SUCCEEDED(hr)) {
1725 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1726 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1727 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1728 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1731 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1732 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1734 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1735 red = (color & 0x00ff0000) >> 16;
1736 green = (color & 0x0000ff00) >> 8;
1737 blue = (color & 0x000000ff);
1738 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1740 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1741 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1743 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1744 red = (color & 0x00ff0000) >> 16;
1745 green = (color & 0x0000ff00) >> 8;
1746 blue = (color & 0x000000ff);
1747 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1750 out:
1752 if (Palette) IDirectDrawPalette_Release(Palette);
1753 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
1754 if (Texture) IDirect3DTexture_Release(Texture);
1757 static void D3D1_ViewportClearTest(void)
1759 HRESULT hr;
1760 IDirect3DMaterial *bgMaterial = NULL;
1761 D3DMATERIAL mat;
1762 D3DMATERIALHANDLE hMat;
1763 D3DVIEWPORT vp_data;
1764 IDirect3DViewport *Viewport2 = NULL;
1765 DWORD color, red, green, blue;
1767 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
1768 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
1769 if (FAILED(hr)) {
1770 goto out;
1773 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
1774 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1775 if (FAILED(hr)) {
1776 goto out;
1779 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
1780 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1781 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
1782 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1783 vp_data.dwSize = sizeof(vp_data);
1784 vp_data.dwX = 200;
1785 vp_data.dwY = 200;
1786 vp_data.dwWidth = 100;
1787 vp_data.dwHeight = 100;
1788 vp_data.dvScaleX = 1;
1789 vp_data.dvScaleY = 1;
1790 vp_data.dvMaxX = 100;
1791 vp_data.dvMaxY = 100;
1792 vp_data.dvMinZ = 0;
1793 vp_data.dvMaxZ = 1;
1794 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
1795 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1797 memset(&mat, 0, sizeof(mat));
1798 mat.dwSize = sizeof(mat);
1799 U1(U(mat).diffuse).r = 1.0f;
1800 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
1801 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
1803 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
1804 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
1806 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
1807 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
1808 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
1809 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
1811 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1812 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1814 if (SUCCEEDED(hr)) {
1815 D3DRECT rect;
1817 U1(rect).x1 = U2(rect).y1 = 0;
1818 U3(rect).x2 = 640;
1819 U4(rect).y2 = 480;
1821 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
1822 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
1824 memset(&mat, 0, sizeof(mat));
1825 mat.dwSize = sizeof(mat);
1826 U3(U(mat).diffuse).b = 1.0f;
1827 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
1828 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
1830 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
1831 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
1833 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1834 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1837 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1838 red = (color & 0x00ff0000) >> 16;
1839 green = (color & 0x0000ff00) >> 8;
1840 blue = (color & 0x000000ff);
1841 ok((red == 0xff && green == 0 && blue == 0) ||
1842 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
1843 "Got color %08x, expected 00ff0000\n", color);
1845 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
1846 red = (color & 0x00ff0000) >> 16;
1847 green = (color & 0x0000ff00) >> 8;
1848 blue = (color & 0x000000ff);
1849 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
1851 out:
1853 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
1854 if (Viewport2) IDirect3DViewport_Release(Viewport2);
1857 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
1859 DWORD ret;
1860 HRESULT hr;
1861 DDSURFACEDESC2 ddsd;
1862 RECT rectToLock = {x, y, x+1, y+1};
1863 IDirectDrawSurface4 *surf = NULL;
1865 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1866 * to an offscreen surface and lock it instead of the front buffer
1868 memset(&ddsd, 0, sizeof(ddsd));
1869 ddsd.dwSize = sizeof(ddsd);
1870 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
1871 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1872 ddsd.dwWidth = 640;
1873 ddsd.dwHeight = 480;
1874 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1875 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
1876 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1877 if(!surf)
1879 trace("cannot create helper surface\n");
1880 return 0xdeadbeef;
1883 memset(&ddsd, 0, sizeof(ddsd));
1884 ddsd.dwSize = sizeof(ddsd);
1885 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
1887 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
1888 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1889 if(FAILED(hr))
1891 trace("Cannot blit\n");
1892 ret = 0xdeadbee;
1893 goto out;
1896 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1897 if(FAILED(hr))
1899 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1900 ret = 0xdeadbeec;
1901 goto out;
1904 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1905 * really important for these tests
1907 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1908 hr = IDirectDrawSurface4_Unlock(surf, NULL);
1909 if(FAILED(hr))
1911 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1914 out:
1915 IDirectDrawSurface4_Release(surf);
1916 return ret;
1919 static void D3D3_ViewportClearTest(void)
1921 HRESULT hr;
1922 IDirectDraw *DirectDraw1 = NULL;
1923 IDirectDraw4 *DirectDraw4 = NULL;
1924 IDirectDrawSurface4 *Primary = NULL;
1925 IDirect3D3 *Direct3D3 = NULL;
1926 IDirect3DViewport3 *Viewport3 = NULL;
1927 IDirect3DViewport3 *SmallViewport3 = NULL;
1928 IDirect3DDevice3 *Direct3DDevice3 = NULL;
1929 WNDCLASS wc = {0};
1930 DDSURFACEDESC2 ddsd;
1931 D3DVIEWPORT2 vp_data;
1932 DWORD color, red, green, blue;
1933 D3DRECT rect;
1934 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
1935 0.0f, 1.0f, 0.0f, 0.0f,
1936 0.0f, 0.0f, 1.0f, 0.0f,
1937 0.0f, 0.0f, 0.0f, 1.0f };
1938 struct vertex quad[] =
1940 {-1.0f, -1.0f, 0.1f, 0xffffffff},
1941 {-1.0f, 1.0f, 0.1f, 0xffffffff},
1942 { 1.0f, 1.0f, 0.1f, 0xffffffff},
1943 { 1.0f, -1.0f, 0.1f, 0xffffffff},
1946 WORD Indices[] = {0, 1, 2, 2, 3, 0};
1947 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1949 wc.lpfnWndProc = DefWindowProc;
1950 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
1951 RegisterClass(&wc);
1952 window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
1953 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1955 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
1956 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1957 if(FAILED(hr)) goto out;
1959 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1960 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1961 if(FAILED(hr)) goto out;
1963 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1964 if(FAILED(hr)) {
1965 /* 24 bit is fine too */
1966 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1968 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1969 if (FAILED(hr)) goto out;
1971 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
1972 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
1973 if(FAILED(hr)) goto out;
1975 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
1976 ddsd.dwSize = sizeof(DDSURFACEDESC2);
1977 ddsd.dwFlags = DDSD_CAPS;
1978 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1980 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
1981 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
1982 if(FAILED(hr)) goto out;
1984 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
1985 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
1986 if(FAILED(hr)) goto out;
1988 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
1989 if(FAILED(hr)) {
1990 trace("Creating a HAL device failed, trying Ref\n");
1991 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
1993 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1994 if(FAILED(hr)) goto out;
1996 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
1997 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
1998 if(FAILED(hr)) goto out;
2000 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2001 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2003 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2004 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2005 vp_data.dwWidth = 640;
2006 vp_data.dwHeight = 480;
2007 vp_data.dvClipX = -1.0f;
2008 vp_data.dvClipWidth = 2.0f;
2009 vp_data.dvClipY = 1.0f;
2010 vp_data.dvClipHeight = 2.0f;
2011 vp_data.dvMaxZ = 1.0f;
2012 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2013 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2015 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2016 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2017 if(FAILED(hr)) goto out;
2019 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2020 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2022 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2023 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2024 vp_data.dwX = 400;
2025 vp_data.dwY = 100;
2026 vp_data.dwWidth = 100;
2027 vp_data.dwHeight = 100;
2028 vp_data.dvClipX = -1.0f;
2029 vp_data.dvClipWidth = 2.0f;
2030 vp_data.dvClipY = 1.0f;
2031 vp_data.dvClipHeight = 2.0f;
2032 vp_data.dvMaxZ = 1.0f;
2033 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2034 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2036 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2037 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2039 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2040 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2041 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2042 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2043 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2044 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2045 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2046 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2047 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2048 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2049 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2050 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2051 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2052 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2053 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2054 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2055 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2056 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2057 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2058 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2059 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2060 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2062 if (SUCCEEDED(hr)) {
2063 U1(rect).x1 = U2(rect).y1 = 0;
2064 U3(rect).x2 = 640;
2065 U4(rect).y2 = 480;
2067 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2068 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2070 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2071 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2073 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2074 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2077 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2078 red = (color & 0x00ff0000) >> 16;
2079 green = (color & 0x0000ff00) >> 8;
2080 blue = (color & 0x000000ff);
2081 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2083 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2084 red = (color & 0x00ff0000) >> 16;
2085 green = (color & 0x0000ff00) >> 8;
2086 blue = (color & 0x000000ff);
2087 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2089 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2090 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2091 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2093 if (SUCCEEDED(hr)) {
2094 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2095 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2097 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2098 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2100 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2101 Indices, 6 /* Indexcount */, 0 /* flags */);
2102 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2104 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2105 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2108 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2109 red = (color & 0x00ff0000) >> 16;
2110 green = (color & 0x0000ff00) >> 8;
2111 blue = (color & 0x000000ff);
2112 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2114 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2115 red = (color & 0x00ff0000) >> 16;
2116 green = (color & 0x0000ff00) >> 8;
2117 blue = (color & 0x000000ff);
2118 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2120 out:
2122 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2123 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2124 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2125 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2126 if (Primary) IDirectDrawSurface4_Release(Primary);
2127 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2128 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2129 if(window) DestroyWindow(window);
2132 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2134 DDSURFACEDESC ddsd;
2135 HRESULT hr;
2136 UINT i, i1;
2137 BYTE *p;
2139 memset(&ddsd, 0, sizeof(ddsd));
2140 ddsd.dwSize = sizeof(ddsd);
2142 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2143 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2145 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2147 for (i = 0; i < h; i++) {
2148 for (i1 = 0; i1 < w; i1++) {
2149 p[i1] = colorindex;
2151 p += U1(ddsd).lPitch;
2154 hr = IDirectDrawSurface_Unlock(dest, NULL);
2155 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2158 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2160 COLORREF clr = CLR_INVALID;
2161 HDC hdc;
2162 HRESULT hr;
2164 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2165 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2167 if (SUCCEEDED(hr)) {
2168 clr = GetPixel(hdc, x, y);
2170 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2171 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2174 return clr;
2177 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2179 int i;
2181 for (i = 0; i < 256; i++) {
2182 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2183 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2186 return TRUE;
2189 static void p8_primary_test(void)
2191 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2192 DDSURFACEDESC ddsd;
2193 HDC hdc;
2194 HRESULT hr;
2195 PALETTEENTRY entries[256];
2196 RGBQUAD coltable[256];
2197 UINT i, i1, i2;
2198 IDirectDrawPalette *ddprimpal = NULL;
2199 IDirectDrawSurface *offscreen = NULL;
2200 WNDCLASS wc = {0};
2201 DDBLTFX ddbltfx;
2202 COLORREF color;
2203 RECT rect;
2204 DDCOLORKEY clrKey;
2205 unsigned differences;
2207 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2208 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2210 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2211 if (FAILED(hr)) {
2212 goto out;
2215 wc.lpfnWndProc = DefWindowProc;
2216 wc.lpszClassName = "p8_primary_test_wc";
2217 RegisterClass(&wc);
2218 window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2220 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2221 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2222 if(FAILED(hr)) {
2223 goto out;
2226 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2227 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2228 if (FAILED(hr)) {
2229 goto out;
2232 memset(&ddsd, 0, sizeof(ddsd));
2233 ddsd.dwSize = sizeof(ddsd);
2234 ddsd.dwFlags = DDSD_CAPS;
2235 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2236 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2237 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2238 if (FAILED(hr)) {
2239 goto out;
2242 memset(entries, 0, sizeof(entries));
2243 entries[0].peRed = 0xff;
2244 entries[1].peGreen = 0xff;
2245 entries[2].peBlue = 0xff;
2247 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2248 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2249 if (FAILED(hr)) {
2250 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2251 goto out;
2254 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2255 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2257 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2259 color = getPixelColor_GDI(Surface1, 10, 10);
2260 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2261 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2262 GetRValue(color), GetGValue(color), GetBValue(color));
2264 memset(&ddbltfx, 0, sizeof(ddbltfx));
2265 ddbltfx.dwSize = sizeof(ddbltfx);
2266 U5(ddbltfx).dwFillColor = 0;
2267 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2268 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2270 color = getPixelColor_GDI(Surface1, 10, 10);
2271 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2272 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2273 GetRValue(color), GetGValue(color), GetBValue(color));
2275 memset(&ddbltfx, 0, sizeof(ddbltfx));
2276 ddbltfx.dwSize = sizeof(ddbltfx);
2277 U5(ddbltfx).dwFillColor = 1;
2278 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2279 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2281 color = getPixelColor_GDI(Surface1, 10, 10);
2282 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2283 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2284 GetRValue(color), GetGValue(color), GetBValue(color));
2286 memset (&ddsd, 0, sizeof (ddsd));
2287 ddsd.dwSize = sizeof (ddsd);
2288 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2289 ddsd.dwWidth = 16;
2290 ddsd.dwHeight = 16;
2291 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2292 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2293 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2294 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2295 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2296 ok(hr == DD_OK ||
2297 broken(hr == DDERR_INVALIDPIXELFORMAT), /* VMware */
2298 "IDirectDraw_CreateSurface returned %08x\n", hr);
2299 if (FAILED(hr)) goto out;
2301 memset(entries, 0, sizeof(entries));
2302 for (i = 0; i < 256; i++) {
2303 entries[i].peBlue = i;
2305 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2306 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2308 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2309 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2310 i = GetDIBColorTable(hdc, 0, 256, coltable);
2311 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2312 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2313 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2315 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2317 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2319 memset(entries, 0, sizeof(entries));
2320 entries[0].peRed = 0xff;
2321 entries[1].peGreen = 0xff;
2322 entries[2].peBlue = 0xff;
2323 entries[3].peRed = 0x80;
2324 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2325 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2327 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2328 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2330 color = getPixelColor_GDI(Surface1, 1, 1);
2331 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2332 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2333 GetRValue(color), GetGValue(color), GetBValue(color));
2335 /* Color keyed blit. */
2336 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2337 clrKey.dwColorSpaceLowValue = 3;
2338 clrKey.dwColorSpaceHighValue = 3;
2339 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2340 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2342 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2343 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2345 color = getPixelColor_GDI(Surface1, 105, 105);
2346 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2347 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2348 GetRValue(color), GetGValue(color), GetBValue(color));
2350 color = getPixelColor_GDI(Surface1, 112, 112);
2351 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2352 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2353 GetRValue(color), GetGValue(color), GetBValue(color));
2355 rect.left = 100;
2356 rect.top = 200;
2357 rect.right = 116;
2358 rect.bottom = 216;
2360 memset(&ddbltfx, 0, sizeof(ddbltfx));
2361 ddbltfx.dwSize = sizeof(ddbltfx);
2362 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2363 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2364 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2365 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2366 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2367 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2368 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2370 color = getPixelColor_GDI(Surface1, 105, 205);
2371 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2372 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2373 GetRValue(color), GetGValue(color), GetBValue(color));
2375 color = getPixelColor_GDI(Surface1, 112, 212);
2376 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2377 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2378 GetRValue(color), GetGValue(color), GetBValue(color));
2380 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2381 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2382 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2383 Red Alert I. */
2384 IDirectDrawSurface_Release(offscreen);
2386 memset (&ddsd, 0, sizeof (ddsd));
2387 ddsd.dwSize = sizeof (ddsd);
2388 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2389 ddsd.dwWidth = 640;
2390 ddsd.dwHeight = 480;
2391 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2392 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2393 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2394 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2395 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2396 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2398 if (FAILED(hr)) goto out;
2400 /* Test two times, first time front buffer has a palette and second time front buffer
2401 has no palette; the latter is somewhat contrived example, but an app could set
2402 front buffer palette later. */
2403 for (i2 = 0; i2 < 2; i2++) {
2404 if (i2 == 1) {
2405 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2406 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2409 memset(&ddsd, 0, sizeof(ddsd));
2410 ddsd.dwSize = sizeof(ddsd);
2411 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2412 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2414 for (i = 0; i < 256; i++) {
2415 unsigned x = (i % 128) * 4;
2416 unsigned y = (i / 128) * 4;
2417 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2419 for (i1 = 0; i1 < 4; i1++) {
2420 p[0] = p[1] = p[2] = p[3] = i;
2421 p += U1(ddsd).lPitch;
2425 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2426 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2428 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2429 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2431 /* This ensures offscreen surface contents will be downloaded to system memory. */
2432 memset(&ddsd, 0, sizeof(ddsd));
2433 ddsd.dwSize = sizeof(ddsd);
2434 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2435 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2436 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2437 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2439 /* Offscreen surface data will have to be converted and uploaded to texture. */
2440 rect.left = 0;
2441 rect.top = 0;
2442 rect.right = 16;
2443 rect.bottom = 16;
2444 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2445 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2447 /* This ensures offscreen surface contents will be downloaded to system memory. */
2448 memset(&ddsd, 0, sizeof(ddsd));
2449 ddsd.dwSize = sizeof(ddsd);
2450 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2451 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2452 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2453 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2455 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2456 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2458 memset(&ddsd, 0, sizeof(ddsd));
2459 ddsd.dwSize = sizeof(ddsd);
2460 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2461 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2463 differences = 0;
2465 for (i = 0; i < 256; i++) {
2466 unsigned x = (i % 128) * 4 + 1;
2467 unsigned y = (i / 128) * 4 + 1;
2468 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2470 if (*p != i) differences++;
2473 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2474 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2476 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2477 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2478 differences);
2481 out:
2483 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2484 if(offscreen) IDirectDrawSurface_Release(offscreen);
2485 if(Surface1) IDirectDrawSurface_Release(Surface1);
2486 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2487 if(window) DestroyWindow(window);
2490 static void cubemap_test(IDirect3DDevice7 *device)
2492 IDirect3D7 *d3d;
2493 IDirectDraw7 *ddraw;
2494 IDirectDrawSurface7 *cubemap, *surface;
2495 D3DDEVICEDESC7 d3dcaps;
2496 HRESULT hr;
2497 DWORD color;
2498 DDSURFACEDESC2 ddsd;
2499 DDBLTFX DDBltFx;
2500 DDSCAPS2 caps;
2501 static float quad[] = {
2502 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2503 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2504 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2505 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2507 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2508 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2509 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2510 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2512 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2513 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2514 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2515 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2517 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2518 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2519 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2520 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2523 memset(&DDBltFx, 0, sizeof(DDBltFx));
2524 DDBltFx.dwSize = sizeof(DDBltFx);
2526 memset(&d3dcaps, 0, sizeof(d3dcaps));
2527 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2528 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2529 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2531 skip("No cubemap support\n");
2532 return;
2535 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2536 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2538 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2539 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2540 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2541 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2542 IDirect3D7_Release(d3d);
2545 memset(&ddsd, 0, sizeof(ddsd));
2546 ddsd.dwSize = sizeof(ddsd);
2547 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2548 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2549 ddsd.dwWidth = 16;
2550 ddsd.dwHeight = 16;
2551 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2552 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2553 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2554 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2555 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2556 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2557 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2559 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2560 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2561 IDirectDraw7_Release(ddraw);
2563 /* Positive X */
2564 U5(DDBltFx).dwFillColor = 0x00ff0000;
2565 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2566 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2568 memset(&caps, 0, sizeof(caps));
2569 caps.dwCaps = DDSCAPS_TEXTURE;
2570 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2571 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2572 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2573 U5(DDBltFx).dwFillColor = 0x0000ffff;
2574 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2575 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2577 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2578 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2579 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2580 U5(DDBltFx).dwFillColor = 0x0000ff00;
2581 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2582 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2584 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2585 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2586 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2587 U5(DDBltFx).dwFillColor = 0x000000ff;
2588 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2589 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2591 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2592 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2593 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2594 U5(DDBltFx).dwFillColor = 0x00ffff00;
2595 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2596 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2598 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2599 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2600 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2601 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2602 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2603 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2605 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2606 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2607 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2608 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2609 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2610 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2612 hr = IDirect3DDevice7_BeginScene(device);
2613 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2614 if(SUCCEEDED(hr))
2616 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2617 if (hr == E_NOTIMPL)
2619 /* VMware */
2620 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2621 hr = IDirect3DDevice7_EndScene(device);
2622 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2623 goto out;
2625 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2626 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2627 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2628 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2629 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2630 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2631 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2633 hr = IDirect3DDevice7_EndScene(device);
2634 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2636 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2637 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2639 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2640 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2641 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2642 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2643 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2644 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2645 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2646 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2648 out:
2649 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2650 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2651 IDirectDrawSurface7_Release(cubemap);
2654 START_TEST(visual)
2656 HRESULT hr;
2657 DWORD color;
2658 if(!createObjects())
2660 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
2661 return;
2664 /* Check for the reliability of the returned data */
2665 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
2666 if(FAILED(hr))
2668 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2669 goto cleanup;
2672 color = getPixelColor(Direct3DDevice, 1, 1);
2673 if(color !=0x00ff0000)
2675 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
2676 goto cleanup;
2679 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
2680 if(FAILED(hr))
2682 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2683 goto cleanup;
2686 color = getPixelColor(Direct3DDevice, 639, 479);
2687 if(color != 0x0000ddee)
2689 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
2690 goto cleanup;
2693 /* Now run the tests */
2694 lighting_test(Direct3DDevice);
2695 clear_test(Direct3DDevice);
2696 fog_test(Direct3DDevice);
2697 offscreen_test(Direct3DDevice);
2698 alpha_test(Direct3DDevice);
2699 rhw_zero_test(Direct3DDevice);
2700 cubemap_test(Direct3DDevice);
2702 releaseObjects(); /* release DX7 interfaces to test D3D1 */
2704 if(!D3D1_createObjects()) {
2705 skip("Cannot initialize D3D1, skipping\n");
2707 else {
2708 D3D1_TextureMapBlendTest();
2709 D3D1_ViewportClearTest();
2711 D3D1_releaseObjects();
2713 D3D3_ViewportClearTest();
2714 p8_primary_test();
2716 return ;
2718 cleanup:
2719 releaseObjects();