2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
39 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
49 #define IS_OPTION_TRUE(ch) ((ch) == 'y' || (ch) == 'Y' || (ch) == 't' || (ch) == 'T' || (ch) == '1')
51 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
52 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
54 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
56 /* Device identifier. Don't relay it to WineD3D */
57 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
61 { { 0x00010001, 0x00010001 } },
63 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
64 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
68 /*****************************************************************************
70 *****************************************************************************/
72 /*****************************************************************************
73 * IDirectDraw7::QueryInterface
75 * Queries different interfaces of the DirectDraw object. It can return
76 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
77 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
79 * The returned interface is AddRef()-ed before it's returned
81 * Used for version 1, 2, 4 and 7
84 * refiid: Interface ID asked for
85 * obj: Used to return the interface pointer
88 * S_OK if an interface was found
89 * E_NOINTERFACE if the requested interface wasn't found
91 *****************************************************************************/
93 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
97 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
99 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
101 /* Can change surface impl type */
102 EnterCriticalSection(&ddraw_cs
);
104 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 LeaveCriticalSection(&ddraw_cs
);
110 return DDERR_INVALIDPARAMS
;
113 /* Check DirectDraw Interfaces */
114 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
115 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
117 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
118 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
120 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
122 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
123 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
125 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
127 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
128 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
130 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
132 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
135 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
137 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
148 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
153 /* Check the surface implementation */
154 if(This
->ImplType
== SURFACE_UNKNOWN
)
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This
->ImplType
= SURFACE_OPENGL
;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
161 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
165 /* Should I assert(0) here??? */
167 else if(This
->ImplType
!= SURFACE_OPENGL
)
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
173 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
175 This
->d3dversion
= 1;
176 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
177 TRACE(" returning Direct3D interface at %p.\n", *obj
);
179 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
181 This
->d3dversion
= 2;
182 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
185 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
187 This
->d3dversion
= 3;
188 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
191 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
193 This
->d3dversion
= 7;
194 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
199 /* Unknown interface */
202 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
203 LeaveCriticalSection(&ddraw_cs
);
204 return E_NOINTERFACE
;
207 IUnknown_AddRef( (IUnknown
*) *obj
);
208 LeaveCriticalSection(&ddraw_cs
);
212 /*****************************************************************************
213 * IDirectDraw7::AddRef
215 * Increases the interfaces refcount, basically
217 * DDraw refcounting is a bit tricky. The different DirectDraw interface
218 * versions have individual refcounts, but the IDirect3D interfaces do not.
219 * All interfaces are from one object, that means calling QueryInterface on an
220 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
221 * IDirectDrawImpl object.
223 * That means all AddRef and Release implementations of IDirectDrawX work
224 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
225 * except of IDirect3D7 which thunks to IDirectDraw7
227 * Returns: The new refcount
229 *****************************************************************************/
231 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
233 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
234 ULONG ref
= InterlockedIncrement(&This
->ref7
);
236 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
238 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
243 /*****************************************************************************
244 * IDirectDrawImpl_Destroy
246 * Destroys a ddraw object if all refcounts are 0. This is to share code
247 * between the IDirectDrawX::Release functions
250 * This: DirectDraw object to destroy
252 *****************************************************************************/
254 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
256 /* Clear the cooplevel to restore window and display mode */
257 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
261 /* Destroy the device window if we created one */
262 if(This
->devicewindow
!= 0)
264 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
265 DestroyWindow(This
->devicewindow
);
266 This
->devicewindow
= 0;
269 /* Unregister the window class */
270 UnregisterClassA(This
->classname
, 0);
272 EnterCriticalSection(&ddraw_cs
);
273 list_remove(&This
->ddraw_list_entry
);
274 LeaveCriticalSection(&ddraw_cs
);
276 /* Release the attached WineD3D stuff */
277 IWineD3DDevice_Release(This
->wineD3DDevice
);
278 IWineD3D_Release(This
->wineD3D
);
280 /* Now free the object */
281 HeapFree(GetProcessHeap(), 0, This
);
284 /*****************************************************************************
285 * IDirectDraw7::Release
287 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
289 * Returns: The new refcount
290 *****************************************************************************/
292 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
294 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
295 ULONG ref
= InterlockedDecrement(&This
->ref7
);
297 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
301 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
302 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
308 /*****************************************************************************
309 * IDirectDraw methods
310 *****************************************************************************/
312 /*****************************************************************************
313 * IDirectDraw7::SetCooperativeLevel
315 * Sets the cooperative level for the DirectDraw object, and the window
316 * assigned to it. The cooperative level determines the general behavior
317 * of the DirectDraw application
319 * Warning: This is quite tricky, as it's not really documented which
320 * cooperative levels can be combined with each other. If a game fails
321 * after this function, try to check the cooperative levels passed on
322 * Windows, and if it returns something different.
324 * If you think that this function caused the failure because it writes a
325 * fixme, be sure to run again with a +ddraw trace.
327 * What is known about cooperative levels (See the ddraw modes test):
328 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
329 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
330 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
331 * DDSCL_FULLSCREEN can be activated
332 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
334 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
335 * DDSCL_SETFOCUSWINDOW (partially),
336 * DDSCL_MULTITHREADED (work in progress)
338 * Unhandled flags, which should be implemented
339 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
340 * expect any difference to a normal window for wine)
341 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
342 * rendering (Possible test case: Half-life)
344 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
346 * These don't seem very important for wine:
347 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
350 * DD_OK if the cooperative level was set successfully
351 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
352 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
353 * (Probably others too, have to investigate)
355 *****************************************************************************/
356 static HRESULT WINAPI
357 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
361 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
364 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
365 DDRAW_dump_cooperativelevel(cooplevel
);
367 EnterCriticalSection(&ddraw_cs
);
369 /* Get the old window */
370 window
= This
->dest_window
;
372 /* Tests suggest that we need one of them: */
373 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
377 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
378 LeaveCriticalSection(&ddraw_cs
);
379 return DDERR_INVALIDPARAMS
;
382 /* Handle those levels first which set various hwnds */
383 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
385 /* This isn't compatible with a lot of flags */
386 if(cooplevel
& ( DDSCL_MULTITHREADED
|
391 DDSCL_SETDEVICEWINDOW
|
396 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
397 LeaveCriticalSection(&ddraw_cs
);
398 return DDERR_INVALIDPARAMS
;
400 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
402 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_HWNDALREADYSET
;
407 This
->focuswindow
= hwnd
;
408 /* Won't use the hwnd param for anything else */
411 /* Use the focus window for drawing too */
412 This
->dest_window
= This
->focuswindow
;
414 /* Destroy the device window, if we have one */
415 if(This
->devicewindow
)
417 DestroyWindow(This
->devicewindow
);
418 This
->devicewindow
= NULL
;
421 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
422 if(cooplevel
& DDSCL_NORMAL
)
424 /* Can't coexist with fullscreen or exclusive */
425 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
427 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
428 LeaveCriticalSection(&ddraw_cs
);
429 return DDERR_INVALIDPARAMS
;
432 /* Switching from fullscreen? */
433 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
435 /* Restore the display mode */
436 IDirectDraw7_RestoreDisplayMode(iface
);
438 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
439 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
440 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
443 /* Don't override focus windows or private device windows */
445 !(This
->focuswindow
) &&
446 !(This
->devicewindow
) &&
449 This
->dest_window
= hwnd
;
452 else if(cooplevel
& DDSCL_FULLSCREEN
)
454 /* Needs DDSCL_EXCLUSIVE */
455 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
457 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
458 LeaveCriticalSection(&ddraw_cs
);
459 return DDERR_INVALIDPARAMS
;
464 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
465 return DDERR_INVALIDPARAMS;
469 This
->cooperative_level
&= ~DDSCL_NORMAL
;
471 /* Don't override focus windows or private device windows */
473 !(This
->focuswindow
) &&
474 !(This
->devicewindow
) &&
478 DWORD size
= sizeof(buffer
);
481 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
482 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
)) {
483 if (!RegQueryValueExA( hkey
, "DirectDrawDesktopHack", 0, NULL
, buffer
, &size
)) {
484 if ( IS_OPTION_TRUE( buffer
[0] ) ) {
485 TRACE("Enabling DirectDrawDesktopHack hack\n");
486 drawwin
= GetDesktopWindow();
490 This
->dest_window
= drawwin
;
493 else if(cooplevel
& DDSCL_EXCLUSIVE
)
495 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
496 LeaveCriticalSection(&ddraw_cs
);
497 return DDERR_INVALIDPARAMS
;
500 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
502 /* Don't create a device window if a focus window is set */
503 if( !(This
->focuswindow
) )
505 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
507 GetSystemMetrics(SM_CXSCREEN
),
508 GetSystemMetrics(SM_CYSCREEN
),
509 NULL
, NULL
, GetModuleHandleA(0), NULL
);
511 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
512 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
514 This
->devicewindow
= devicewindow
;
515 This
->dest_window
= devicewindow
;
519 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
521 /* Enable thread safety in wined3d */
522 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
525 /* Unhandled flags */
526 if(cooplevel
& DDSCL_ALLOWREBOOT
)
527 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
528 if(cooplevel
& DDSCL_ALLOWMODEX
)
529 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
530 if(cooplevel
& DDSCL_FPUSETUP
)
531 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
533 /* Store the cooperative_level */
534 This
->cooperative_level
|= cooplevel
;
535 TRACE("SetCooperativeLevel retuning DD_OK\n");
536 LeaveCriticalSection(&ddraw_cs
);
540 /*****************************************************************************
542 * Helper function for SetDisplayMode and RestoreDisplayMode
544 * Implements DirectDraw's SetDisplayMode, but ignores the value of
545 * ForceRefreshRate, since it is already handled by
546 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
547 * without worrying that ForceRefreshRate will override the refresh rate. For
548 * argument and return value documentation, see
549 * IDirectDrawImpl_SetDisplayMode.
551 *****************************************************************************/
553 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
560 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
561 WINED3DDISPLAYMODE Mode
;
563 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
565 EnterCriticalSection(&ddraw_cs
);
566 if( !Width
|| !Height
)
568 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
569 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
570 LeaveCriticalSection(&ddraw_cs
);
574 /* Check the exclusive mode
575 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
576 return DDERR_NOEXCLUSIVEMODE;
577 * This is WRONG. Don't know if the SDK is completely
578 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
579 * is returned, but Half-Life 1.1.1.1 (Steam version)
584 Mode
.Height
= Height
;
585 Mode
.RefreshRate
= RefreshRate
;
588 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
589 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
590 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
591 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
592 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
595 /* TODO: The possible return values from msdn suggest that
596 * the screen mode can't be changed if a surface is locked
597 * or some drawing is in progress
600 /* TODO: Lose the primary surface */
601 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
602 0, /* First swapchain */
604 LeaveCriticalSection(&ddraw_cs
);
607 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
612 /*****************************************************************************
613 * IDirectDraw7::SetDisplayMode
615 * Sets the display screen resolution, color depth and refresh frequency
616 * when in fullscreen mode (in theory).
617 * Possible return values listed in the SDK suggest that this method fails
618 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
619 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
620 * It seems to be valid to pass 0 for With and Height, this has to be tested
621 * It could mean that the current video mode should be left as-is. (But why
625 * Height, Width: Screen dimension
626 * BPP: Color depth in Bits per pixel
627 * Refreshrate: Screen refresh rate
633 *****************************************************************************/
634 static HRESULT WINAPI
635 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
642 if (force_refresh_rate
!= 0)
644 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
645 RefreshRate
= force_refresh_rate
;
648 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
652 /*****************************************************************************
653 * IDirectDraw7::RestoreDisplayMode
655 * Restores the display mode to what it was at creation time. Basically.
657 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
658 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
659 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
660 * -> DD_1 is released. The screen should be left at 1024x768x32.
661 * -> DD_2 is released. The screen should be set to 1400x1050x32
662 * This case is unhandled right now, but Empire Earth does it this way.
663 * (But perhaps there is something in SetCooperativeLevel to prevent this)
665 * The msdn says that this method resets the display mode to what it was before
666 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
670 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
672 *****************************************************************************/
673 static HRESULT WINAPI
674 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
676 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
677 TRACE("(%p)\n", This
);
679 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This
, IDirectDraw7
),
687 /*****************************************************************************
688 * IDirectDraw7::GetCaps
690 * Returns the drives capabilities
692 * Used for version 1, 2, 4 and 7
695 * DriverCaps: Structure to write the Hardware accelerated caps to
696 * HelCaps: Structure to write the emulation caps to
699 * This implementation returns DD_OK only
701 *****************************************************************************/
702 static HRESULT WINAPI
703 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
707 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
709 WINED3DCAPS winecaps
;
711 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
712 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
714 /* One structure must be != NULL */
715 if( (!DriverCaps
) && (!HELCaps
) )
717 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
718 return DDERR_INVALIDPARAMS
;
721 memset(&caps
, 0, sizeof(caps
));
722 memset(&winecaps
, 0, sizeof(winecaps
));
723 caps
.dwSize
= sizeof(caps
);
724 EnterCriticalSection(&ddraw_cs
);
725 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
727 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
728 LeaveCriticalSection(&ddraw_cs
);
732 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
733 LeaveCriticalSection(&ddraw_cs
);
735 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
739 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
740 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
741 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
742 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
743 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
744 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
745 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
746 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
747 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
748 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
749 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
750 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
751 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
752 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
753 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
755 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
758 if(DefaultSurfaceType
== SURFACE_GDI
) {
759 caps
.dwCaps
&= ~DDCAPS_3D
;
760 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
762 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
763 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
764 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
769 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
772 TRACE("Driver Caps :\n");
773 DDRAW_dump_DDCAPS(DriverCaps
);
779 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
782 TRACE("HEL Caps :\n");
783 DDRAW_dump_DDCAPS(HELCaps
);
790 /*****************************************************************************
791 * IDirectDraw7::Compact
793 * No idea what it does, MSDN says it's not implemented.
796 * DD_OK, but this is unchecked
798 *****************************************************************************/
799 static HRESULT WINAPI
800 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
802 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
803 TRACE("(%p)\n", This
);
808 /*****************************************************************************
809 * IDirectDraw7::GetDisplayMode
811 * Returns information about the current display mode
813 * Exists in Version 1, 2, 4 and 7
816 * DDSD: Address of a surface description structure to write the info to
821 *****************************************************************************/
822 static HRESULT WINAPI
823 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
824 DDSURFACEDESC2
*DDSD
)
826 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
828 WINED3DDISPLAYMODE Mode
;
830 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
832 EnterCriticalSection(&ddraw_cs
);
833 /* This seems sane */
836 LeaveCriticalSection(&ddraw_cs
);
837 return DDERR_INVALIDPARAMS
;
840 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
841 * so one method can be used for all versions (Hopefully)
843 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
848 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
849 LeaveCriticalSection(&ddraw_cs
);
854 memset(DDSD
, 0, Size
);
857 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
858 DDSD
->dwWidth
= Mode
.Width
;
859 DDSD
->dwHeight
= Mode
.Height
;
860 DDSD
->u2
.dwRefreshRate
= 60;
861 DDSD
->ddsCaps
.dwCaps
= 0;
862 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
863 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
864 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
868 TRACE("Returning surface desc :\n");
869 DDRAW_dump_surface_desc(DDSD
);
872 LeaveCriticalSection(&ddraw_cs
);
876 /*****************************************************************************
877 * IDirectDraw7::GetFourCCCodes
879 * Returns an array of supported FourCC codes.
881 * Exists in Version 1, 2, 4 and 7
884 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
885 * of enumerated codes
886 * Codes: Pointer to an array of DWORDs where the supported codes are written
890 * Always returns DD_OK, as it's a stub for now
892 *****************************************************************************/
893 static HRESULT WINAPI
894 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
895 DWORD
*NumCodes
, DWORD
*Codes
)
897 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
898 WINED3DFORMAT formats
[] = {
899 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
900 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
901 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
903 DWORD count
= 0, i
, outsize
;
905 WINED3DDISPLAYMODE d3ddm
;
906 WINED3DSURFTYPE type
= This
->ImplType
;
907 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
909 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
913 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
915 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
917 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
918 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
919 WINED3DADAPTER_DEFAULT
,
921 d3ddm
.Format
/* AdapterFormat */,
923 WINED3DRTYPE_SURFACE
,
927 if(count
< outsize
) {
928 Codes
[count
] = formats
[i
];
934 TRACE("Returning %u FourCC codes\n", count
);
941 /*****************************************************************************
942 * IDirectDraw7::GetMonitorFrequency
944 * Returns the monitor's frequency
946 * Exists in Version 1, 2, 4 and 7
949 * Freq: Pointer to a DWORD to write the frequency to
952 * Always returns DD_OK
954 *****************************************************************************/
955 static HRESULT WINAPI
956 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
959 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
960 TRACE("(%p)->(%p)\n", This
, Freq
);
962 /* Ideally this should be in WineD3D, as it concerns the screen setup,
963 * but for now this should make the games happy
969 /*****************************************************************************
970 * IDirectDraw7::GetVerticalBlankStatus
972 * Returns the Vertical blank status of the monitor. This should be in WineD3D
973 * too basically, but as it's a semi stub, I didn't create a function there
976 * status: Pointer to a BOOL to be filled with the vertical blank status
980 * DDERR_INVALIDPARAMS if status is NULL
982 *****************************************************************************/
983 static HRESULT WINAPI
984 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
987 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
988 TRACE("(%p)->(%p)\n", This
, status
);
990 /* This looks sane, the MSDN suggests it too */
991 EnterCriticalSection(&ddraw_cs
);
994 LeaveCriticalSection(&ddraw_cs
);
995 return DDERR_INVALIDPARAMS
;
998 *status
= This
->fake_vblank
;
999 This
->fake_vblank
= !This
->fake_vblank
;
1000 LeaveCriticalSection(&ddraw_cs
);
1004 /*****************************************************************************
1005 * IDirectDraw7::GetAvailableVidMem
1007 * Returns the total and free video memory
1010 * Caps: Specifies the memory type asked for
1011 * total: Pointer to a DWORD to be filled with the total memory
1012 * free: Pointer to a DWORD to be filled with the free memory
1016 * DDERR_INVALIDPARAMS of free and total are NULL
1018 *****************************************************************************/
1019 static HRESULT WINAPI
1020 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1022 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1023 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1027 TRACE("(%p) Asked for memory with description: ", This
);
1028 DDRAW_dump_DDSCAPS2(Caps
);
1030 EnterCriticalSection(&ddraw_cs
);
1032 /* Todo: System memory vs local video memory vs non-local video memory
1033 * The MSDN also mentions differences between texture memory and other
1034 * resources, but that's not important
1037 if( (!total
) && (!free
) )
1039 LeaveCriticalSection(&ddraw_cs
);
1040 return DDERR_INVALIDPARAMS
;
1043 if(total
) *total
= This
->total_vidmem
;
1044 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1046 LeaveCriticalSection(&ddraw_cs
);
1050 /*****************************************************************************
1051 * IDirectDraw7::Initialize
1053 * Initializes a DirectDraw interface.
1056 * GUID: Interface identifier. Well, don't know what this is really good
1060 * Returns DD_OK on the first call,
1061 * DDERR_ALREADYINITIALIZED on repeated calls
1063 *****************************************************************************/
1064 static HRESULT WINAPI
1065 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1068 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1069 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1071 if(This
->initialized
)
1073 return DDERR_ALREADYINITIALIZED
;
1081 /*****************************************************************************
1082 * IDirectDraw7::FlipToGDISurface
1084 * "Makes the surface that the GDI writes to the primary surface"
1085 * Looks like some windows specific thing we don't have to care about.
1086 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1087 * show error boxes ;)
1088 * Well, just return DD_OK.
1091 * Always returns DD_OK
1093 *****************************************************************************/
1094 static HRESULT WINAPI
1095 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1097 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1098 TRACE("(%p)\n", This
);
1103 /*****************************************************************************
1104 * IDirectDraw7::WaitForVerticalBlank
1106 * This method allows applications to get in sync with the vertical blank
1108 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1109 * redraw the screen, most likely because of this stub
1112 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1113 * or DDWAITVB_BLOCKEND
1114 * h: Not used, according to MSDN
1117 * Always returns DD_OK
1119 *****************************************************************************/
1120 static HRESULT WINAPI
1121 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1125 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1126 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1128 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1129 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1130 return DDERR_UNSUPPORTED
; /* unchecked */
1135 /*****************************************************************************
1136 * IDirectDraw7::GetScanLine
1138 * Returns the scan line that is being drawn on the monitor
1141 * Scanline: Address to write the scan line value to
1144 * Always returns DD_OK
1146 *****************************************************************************/
1147 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1149 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1150 static BOOL hide
= FALSE
;
1151 WINED3DDISPLAYMODE Mode
;
1153 /* This function is called often, so print the fixme only once */
1154 EnterCriticalSection(&ddraw_cs
);
1157 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1161 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1165 /* Fake the line sweeping of the monitor */
1166 /* FIXME: We should synchronize with a source to keep the refresh rate */
1167 *Scanline
= This
->cur_scanline
++;
1168 /* Assume 20 scan lines in the vertical blank */
1169 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1170 This
->cur_scanline
= 0;
1172 LeaveCriticalSection(&ddraw_cs
);
1176 /*****************************************************************************
1177 * IDirectDraw7::TestCooperativeLevel
1179 * Informs the application about the state of the video adapter, depending
1180 * on the cooperative level
1183 * DD_OK if the device is in a sane state
1184 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1185 * if the state is not correct(See below)
1187 *****************************************************************************/
1188 static HRESULT WINAPI
1189 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1191 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1193 TRACE("(%p)\n", This
);
1195 EnterCriticalSection(&ddraw_cs
);
1196 /* Description from MSDN:
1197 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1198 * away from the app with e.g. alt-tab. Windowed apps receive
1199 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1200 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1201 * when the video mode has changed
1204 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1206 /* Fix the result value. These values are mapped from their
1211 case WINED3DERR_DEVICELOST
:
1212 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1214 LeaveCriticalSection(&ddraw_cs
);
1215 return DDERR_NOEXCLUSIVEMODE
;
1219 LeaveCriticalSection(&ddraw_cs
);
1220 return DDERR_EXCLUSIVEMODEALREADYSET
;
1223 case WINED3DERR_DEVICENOTRESET
:
1224 LeaveCriticalSection(&ddraw_cs
);
1228 LeaveCriticalSection(&ddraw_cs
);
1231 case WINED3DERR_DRIVERINTERNALERROR
:
1233 ERR("(%p) Unexpected return value %08x from wineD3D, "
1234 " returning DD_OK\n", This
, hr
);
1237 LeaveCriticalSection(&ddraw_cs
);
1241 /*****************************************************************************
1242 * IDirectDraw7::GetGDISurface
1244 * Returns the surface that GDI is treating as the primary surface.
1245 * For Wine this is the front buffer
1248 * GDISurface: Address to write the surface pointer to
1251 * DD_OK if the surface was found
1252 * DDERR_NOTFOUND if the GDI surface wasn't found
1254 *****************************************************************************/
1255 static HRESULT WINAPI
1256 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1257 IDirectDrawSurface7
**GDISurface
)
1259 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1260 IWineD3DSurface
*Surf
;
1261 IDirectDrawSurface7
*ddsurf
;
1264 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1266 /* Get the back buffer from the wineD3DDevice and search its
1267 * attached surfaces for the front buffer
1269 EnterCriticalSection(&ddraw_cs
);
1270 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1272 0, /* first back buffer*/
1273 WINED3DBACKBUFFER_TYPE_MONO
,
1276 if( (hr
!= D3D_OK
) ||
1279 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1280 LeaveCriticalSection(&ddraw_cs
);
1281 return DDERR_NOTFOUND
;
1284 /* GetBackBuffer AddRef()ed the surface, release it */
1285 IWineD3DSurface_Release(Surf
);
1287 IWineD3DSurface_GetParent(Surf
,
1288 (IUnknown
**) &ddsurf
);
1289 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1291 /* Find the front buffer */
1292 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1293 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1298 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1301 /* The AddRef is OK this time */
1302 LeaveCriticalSection(&ddraw_cs
);
1306 /*****************************************************************************
1307 * IDirectDraw7::EnumDisplayModes
1309 * Enumerates the supported Display modes. The modes can be filtered with
1310 * the DDSD parameter.
1313 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1314 * DDSD: Surface description to filter the modes
1315 * Context: Pointer passed back to the callback function
1316 * cb: Application-provided callback function
1320 * DDERR_INVALIDPARAMS if the callback wasn't set
1322 *****************************************************************************/
1323 static HRESULT WINAPI
1324 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1326 DDSURFACEDESC2
*DDSD
,
1328 LPDDENUMMODESCALLBACK2 cb
)
1330 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1331 unsigned int modenum
, fmt
;
1332 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1333 WINED3DDISPLAYMODE mode
;
1334 DDSURFACEDESC2 callback_sd
;
1335 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1336 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1338 WINED3DFORMAT checkFormatList
[] =
1341 WINED3DFMT_A8R8G8B8
,
1342 WINED3DFMT_X8R8G8B8
,
1344 WINED3DFMT_X1R5G5B5
,
1345 WINED3DFMT_A1R5G5B5
,
1346 WINED3DFMT_A4R4G4B4
,
1348 WINED3DFMT_A8R3G3B2
,
1349 WINED3DFMT_X4R4G4B4
,
1350 WINED3DFMT_A2B10G10R10
,
1351 WINED3DFMT_A8B8G8R8
,
1352 WINED3DFMT_X8B8G8R8
,
1353 WINED3DFMT_A2R10G10B10
,
1358 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1360 EnterCriticalSection(&ddraw_cs
);
1361 /* This looks sane */
1364 LeaveCriticalSection(&ddraw_cs
);
1365 return DDERR_INVALIDPARAMS
;
1370 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1371 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1374 if(!(Flags
& DDEDM_REFRESHRATES
))
1376 enum_mode_array_size
= 16;
1377 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1380 ERR("Out of memory\n");
1381 LeaveCriticalSection(&ddraw_cs
);
1382 return DDERR_OUTOFMEMORY
;
1386 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1388 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1394 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1395 WINED3DADAPTER_DEFAULT
,
1396 checkFormatList
[fmt
],
1398 &mode
) == WINED3D_OK
)
1402 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1403 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1406 if(!(Flags
& DDEDM_REFRESHRATES
))
1408 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1409 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1410 * to be reduced to a single unique result in such case.
1415 for (i
= 0; i
< enum_mode_count
; i
++)
1417 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1418 enum_modes
[i
].Format
== mode
.Format
)
1428 memset(&callback_sd
, 0, sizeof(callback_sd
));
1429 callback_sd
.dwSize
= sizeof(callback_sd
);
1430 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1432 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1433 if(Flags
& DDEDM_REFRESHRATES
)
1435 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1436 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1439 callback_sd
.dwWidth
= mode
.Width
;
1440 callback_sd
.dwHeight
= mode
.Height
;
1442 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1444 /* Calc pitch and DWORD align like MSDN says */
1445 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1446 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1448 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1449 callback_sd
.u2
.dwRefreshRate
);
1451 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1453 TRACE("Application asked to terminate the enumeration\n");
1454 HeapFree(GetProcessHeap(), 0, enum_modes
);
1455 LeaveCriticalSection(&ddraw_cs
);
1459 if(!(Flags
& DDEDM_REFRESHRATES
))
1461 if (enum_mode_count
== enum_mode_array_size
)
1463 WINED3DDISPLAYMODE
*new_enum_modes
;
1465 enum_mode_array_size
*= 2;
1466 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1468 if (!new_enum_modes
)
1470 ERR("Out of memory\n");
1471 HeapFree(GetProcessHeap(), 0, enum_modes
);
1472 LeaveCriticalSection(&ddraw_cs
);
1473 return DDERR_OUTOFMEMORY
;
1476 enum_modes
= new_enum_modes
;
1479 enum_modes
[enum_mode_count
++] = mode
;
1484 TRACE("End of enumeration\n");
1485 HeapFree(GetProcessHeap(), 0, enum_modes
);
1486 LeaveCriticalSection(&ddraw_cs
);
1490 /*****************************************************************************
1491 * IDirectDraw7::EvaluateMode
1493 * Used with IDirectDraw7::StartModeTest to test video modes.
1494 * EvaluateMode is used to pass or fail a mode, and continue with the next
1498 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1499 * Timeout: Returns the amount of seconds left before the mode would have
1500 * been failed automatically
1503 * This implementation always DD_OK, because it's a stub
1505 *****************************************************************************/
1506 static HRESULT WINAPI
1507 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1511 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1512 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1514 /* When implementing this, implement it in WineD3D */
1519 /*****************************************************************************
1520 * IDirectDraw7::GetDeviceIdentifier
1522 * Returns the device identifier, which gives information about the driver
1523 * Our device identifier is defined at the beginning of this file.
1526 * DDDI: Address for the returned structure
1527 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1530 * On success it returns DD_OK
1531 * DDERR_INVALIDPARAMS if DDDI is NULL
1533 *****************************************************************************/
1534 static HRESULT WINAPI
1535 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1536 DDDEVICEIDENTIFIER2
*DDDI
,
1539 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1540 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1543 return DDERR_INVALIDPARAMS
;
1545 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1546 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1547 * to any modern hardware, nor is it interesting for Wine, so ignore it
1550 *DDDI
= deviceidentifier
;
1554 /*****************************************************************************
1555 * IDirectDraw7::GetSurfaceFromDC
1557 * Returns the Surface for a GDI device context handle.
1558 * Is this related to IDirectDrawSurface::GetDC ???
1561 * hdc: hdc to return the surface for
1562 * Surface: Address to write the surface pointer to
1565 * Always returns DD_OK because it's a stub
1567 *****************************************************************************/
1568 static HRESULT WINAPI
1569 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1571 IDirectDrawSurface7
**Surface
)
1573 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1574 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1576 /* Implementation idea if needed: Loop through all surfaces and compare
1577 * their hdc with hdc. Implement it in WineD3D! */
1578 return DDERR_NOTFOUND
;
1581 /*****************************************************************************
1582 * IDirectDraw7::RestoreAllSurfaces
1584 * Calls the restore method of all surfaces
1589 * Always returns DD_OK because it's a stub
1591 *****************************************************************************/
1592 static HRESULT WINAPI
1593 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1595 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1596 FIXME("(%p): Stub\n", This
);
1598 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1599 * get their parent and call their restore method. Do not implement
1600 * it in WineD3D, as restoring a surface means re-creating the
1606 /*****************************************************************************
1607 * IDirectDraw7::StartModeTest
1609 * Tests the specified video modes to update the system registry with
1610 * refresh rate information. StartModeTest starts the mode test,
1611 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1612 * isn't called within 15 seconds, the mode is failed automatically
1614 * As refresh rates are handled by the X server, I don't think this
1615 * Method is important
1618 * Modes: An array of mode specifications
1619 * NumModes: The number of modes in Modes
1620 * Flags: Some flags...
1623 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1624 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1627 *****************************************************************************/
1628 static HRESULT WINAPI
1629 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1634 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1635 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1637 /* This looks sane */
1638 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1640 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1641 * As it is not, DDERR_TESTFINISHED is returned
1642 * (hopefully that's correct
1644 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1645 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1651 /*****************************************************************************
1652 * IDirectDrawImpl_RecreateSurfacesCallback
1654 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1655 * It re-recreates the WineD3DSurface. It's pretty straightforward
1657 *****************************************************************************/
1659 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1660 DDSURFACEDESC2
*desc
,
1663 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1664 IDirectDrawSurface7
,
1666 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1668 IParentImpl
*parImpl
= NULL
;
1669 IWineD3DSurface
*wineD3DSurface
;
1670 IWineD3DSwapChain
*swapchain
;
1673 IWineD3DClipper
*clipper
= NULL
;
1675 WINED3DSURFACE_DESC Desc
;
1676 WINED3DFORMAT Format
;
1677 WINED3DRESOURCETYPE Type
;
1682 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1683 DWORD MultiSampleQuality
;
1687 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1689 /* For the enumeration */
1690 IDirectDrawSurface7_Release(surf
);
1692 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1694 /* Get the objects */
1695 swapchain
= surfImpl
->wineD3DSwapChain
;
1696 surfImpl
->wineD3DSwapChain
= NULL
;
1697 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1698 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1699 IUnknown_Release(Parent
); /* For the getParent */
1701 /* Is the parent an IParent interface? */
1702 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1704 /* It is a IParent interface! */
1705 IUnknown_Release(Parent
); /* For the QueryInterface */
1706 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1707 /* Release the reference the parent interface is holding */
1708 IWineD3DSurface_Release(wineD3DSurface
);
1711 /* get the clipper */
1712 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1714 /* Get the surface properties */
1715 Desc
.Format
= &Format
;
1717 Desc
.Usage
= &Usage
;
1720 Desc
.MultiSampleType
= &MultiSampleType
;
1721 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1722 Desc
.Width
= &Width
;
1723 Desc
.Height
= &Height
;
1725 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1726 if(hr
!= D3D_OK
) return hr
;
1729 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1732 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1733 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1736 Parent
= (IUnknown
*) parImpl
;
1739 /* Create the new surface */
1740 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1741 Width
, Height
, Format
,
1742 TRUE
/* Lockable */,
1743 FALSE
/* Discard */,
1744 surfImpl
->mipmap_level
,
1745 &surfImpl
->WineD3DSurface
,
1751 0 /* SharedHandle */,
1758 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1760 /* Update the IParent if it exists */
1763 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1764 /* Add a reference for the IParent */
1765 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1767 /* TODO: Copy the surface content, except for render targets */
1769 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1773 /* The backbuffers have the swapchain set as well, but the primary
1774 * owns it and destroys it
1776 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1777 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1779 surfImpl
->isRenderTarget
= FALSE
;
1781 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1782 TRACE("Surface released successful, next surface\n");
1784 ERR("Something's still holding the old WineD3DSurface\n");
1787 surfImpl
->ImplType
= This
->ImplType
;
1791 IWineD3DClipper_Release(clipper
);
1793 return DDENUMRET_OK
;
1796 /*****************************************************************************
1797 * IDirectDrawImpl_RecreateAllSurfaces
1799 * A function, that converts all wineD3DSurfaces to the new implementation type
1800 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1801 * new WineD3DSurface, copies the content and releases the old surface
1803 *****************************************************************************/
1805 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1807 DDSURFACEDESC2 desc
;
1808 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1810 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1812 /* Should happen almost never */
1813 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1815 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1817 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1819 memset(&desc
, 0, sizeof(desc
));
1820 desc
.dwSize
= sizeof(desc
);
1822 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1826 IDirectDrawImpl_RecreateSurfacesCallback
);
1829 /*****************************************************************************
1830 * D3D7CB_CreateSurface
1832 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1833 * correct mipmap sublevel, and returns it to WineD3D.
1834 * The surfaces are created already by IDirectDraw7::CreateSurface
1837 * With, Height: With and height of the surface
1838 * Format: The requested format
1839 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1840 * level: The mipmap level
1841 * Face: The cube map face type
1842 * Surface: Pointer to pass the created surface back at
1843 * SharedHandle: NULL
1848 *****************************************************************************/
1849 static HRESULT WINAPI
1850 D3D7CB_CreateSurface(IUnknown
*device
,
1851 IUnknown
*pSuperior
,
1852 UINT Width
, UINT Height
,
1853 WINED3DFORMAT Format
,
1854 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1855 WINED3DCUBEMAP_FACES Face
,
1856 IWineD3DSurface
**Surface
,
1857 HANDLE
*SharedHandle
)
1859 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1860 IDirectDrawSurfaceImpl
*surf
= NULL
;
1862 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1863 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1865 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1868 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1869 TRACE("Asked for positive x\n");
1870 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1871 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1873 surf
= This
->tex_root
; break;
1874 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1875 TRACE("Asked for negative x\n");
1876 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1877 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1878 TRACE("Asked for positive y\n");
1879 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1880 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1881 TRACE("Asked for negative y\n");
1882 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1883 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1884 TRACE("Asked for positive z\n");
1885 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1886 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1887 TRACE("Asked for negative z\n");
1888 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1889 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1894 IDirectDrawSurface7
*attached
;
1895 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1898 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1899 IDirectDrawSurface7_Release(attached
);
1901 if(!surf
) ERR("root search surface not found\n");
1903 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1906 IDirectDrawSurface7
*attached
;
1907 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1910 if(!attached
) ERR("Surface not found\n");
1911 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1912 IDirectDrawSurface7_Release(attached
);
1916 /* Return the surface */
1917 *Surface
= surf
->WineD3DSurface
;
1919 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1923 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1924 IUnknown
* swapChainParent
;
1925 TRACE("(%p) call back\n", pSwapChain
);
1927 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1928 IUnknown_Release(swapChainParent
);
1929 return IUnknown_Release(swapChainParent
);
1932 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1933 IUnknown
* surfaceParent
;
1934 TRACE("(%p) call back\n", pSurface
);
1936 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1937 IUnknown_Release(surfaceParent
);
1938 return IUnknown_Release(surfaceParent
);
1941 /*****************************************************************************
1942 * IDirectDrawImpl_CreateNewSurface
1944 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1945 * with the passed parameters.
1948 * DDSD: Description of the surface to create
1949 * Surf: Address to store the interface pointer at
1954 *****************************************************************************/
1955 static HRESULT WINAPI
1956 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1957 DDSURFACEDESC2
*pDDSD
,
1958 IDirectDrawSurfaceImpl
**ppSurf
,
1962 UINT Width
= 0, Height
= 0;
1963 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1964 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1966 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1967 WINED3DSURFACE_DESC Desc
;
1969 IParentImpl
*parImpl
= NULL
;
1970 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1972 /* Dummies for GetDesc */
1973 WINED3DPOOL dummy_d3dpool
;
1974 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1978 if (TRACE_ON(ddraw
))
1980 TRACE(" (%p) Requesting surface desc :\n", This
);
1981 DDRAW_dump_surface_desc(pDDSD
);
1984 /* Select the surface type, if it wasn't choosen yet */
1985 if(ImplType
== SURFACE_UNKNOWN
)
1987 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1988 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1990 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1991 ImplType
= SURFACE_OPENGL
;
1994 /* Otherwise use GDI surfaces for now */
1997 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1998 ImplType
= SURFACE_GDI
;
2001 /* Policy if all surface implementations are available:
2002 * First, check if a default type was set with winecfg. If not,
2003 * try Xrender surfaces, and use them if they work. Next, check if
2004 * accelerated OpenGL is available, and use GL surfaces in this
2005 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2006 * was created, always use OpenGL surfaces.
2008 * (Note: Xrender surfaces are not implemented for now, the
2009 * unaccelerated implementation uses GDI to render in Software)
2012 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2013 * be re-created. This could be done with IDirectDrawSurface7::Restore
2015 This
->ImplType
= ImplType
;
2019 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
2020 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2022 /* We have to change to OpenGL,
2023 * and re-create all WineD3DSurfaces
2025 ImplType
= SURFACE_OPENGL
;
2026 This
->ImplType
= ImplType
;
2027 TRACE("(%p) Re-creating all surfaces\n", This
);
2028 IDirectDrawImpl_RecreateAllSurfaces(This
);
2029 TRACE("(%p) Done recreating all surfaces\n", This
);
2031 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2033 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2034 /* Do not fail surface creation, only fail 3D device creation */
2038 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
2039 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
2041 /* Tests show surfaces without memory flags get these flags added right after creation. */
2042 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2044 /* Get the correct wined3d usage */
2045 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
2046 DDSCAPS_3DDEVICE
) )
2048 Usage
|= WINED3DUSAGE_RENDERTARGET
;
2050 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
2052 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
2054 Usage
|= WINED3DUSAGE_OVERLAY
;
2056 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
2058 /* The depth stencil creation callback sets this flag.
2059 * Set the WineD3D usage to let it know that it's a depth
2062 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
2064 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2066 Pool
= WINED3DPOOL_SYSTEMMEM
;
2068 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
2070 Pool
= WINED3DPOOL_MANAGED
;
2071 /* Managed textures have the system memory flag set */
2072 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
2074 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
2076 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
2079 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
2082 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
2083 if(Format
== WINED3DFMT_UNKNOWN
)
2085 ERR("Unsupported / Unknown pixelformat\n");
2086 return DDERR_INVALIDPIXELFORMAT
;
2089 /* Create the Surface object */
2090 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2093 ERR("(%p) Error allocating memory for a surface\n", This
);
2094 return DDERR_OUTOFVIDEOMEMORY
;
2096 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
2097 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
2098 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
2099 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
2100 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
2102 (*ppSurf
)->version
= 7;
2103 (*ppSurf
)->ddraw
= This
;
2104 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
2105 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2106 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2108 /* Surface attachments */
2109 (*ppSurf
)->next_attached
= NULL
;
2110 (*ppSurf
)->first_attached
= *ppSurf
;
2112 /* Needed to re-create the surface on an implementation change */
2113 (*ppSurf
)->ImplType
= ImplType
;
2115 /* For D3DDevice creation */
2116 (*ppSurf
)->isRenderTarget
= FALSE
;
2118 /* A trace message for debugging */
2119 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2121 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2123 /* Render targets and textures need a IParent interface,
2124 * because WineD3D will destroy them when the swapchain
2127 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2130 ERR("Out of memory when allocating memory for a IParent implementation\n");
2131 return DDERR_OUTOFMEMORY
;
2134 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
2135 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
2136 TRACE("Using IParent interface %p as parent\n", parImpl
);
2140 /* Use the surface as parent */
2141 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
2142 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2145 /* Now create the WineD3D Surface */
2146 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2150 TRUE
/* Lockable */,
2151 FALSE
/* Discard */,
2153 &(*ppSurf
)->WineD3DSurface
,
2156 WINED3DMULTISAMPLE_NONE
,
2157 0 /* MultiSampleQuality */,
2158 0 /* SharedHandle */,
2164 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2168 /* Set the child of the parent implementation if it exists */
2171 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2172 /* The IParent releases the WineD3DSurface, and
2173 * the ddraw surface does that too. Hold a reference
2175 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2178 /* Increase the surface counter, and attach the surface */
2179 InterlockedIncrement(&This
->surfaces
);
2180 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2182 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2183 * But this could also be delegated to WineDDraw, as it keeps track of all its
2184 * resources. Not implemented for now, as there are more important things ;)
2187 /* Get the pixel format of the WineD3DSurface and store it.
2188 * Don't use the Format choosen above, WineD3D might have
2191 Desc
.Format
= &Format
;
2192 Desc
.Type
= &ResType
;
2193 Desc
.Usage
= &Usage
;
2194 Desc
.Pool
= &dummy_d3dpool
;
2195 Desc
.Size
= &dummy_uint
;
2196 Desc
.MultiSampleType
= &dummy_mst
;
2197 Desc
.MultiSampleQuality
= &dummy_dword
;
2198 Desc
.Width
= &Width
;
2199 Desc
.Height
= &Height
;
2201 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2202 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2205 ERR("IWineD3DSurface::GetDesc failed\n");
2206 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2210 if(Format
== WINED3DFMT_UNKNOWN
)
2212 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2214 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2216 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2217 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2218 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2219 * TODO: Test other fourcc formats
2221 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2222 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2224 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2225 if(Format
== WINED3DFMT_DXT1
)
2227 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2231 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2236 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2237 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2240 /* Application passed a color key? Set it! */
2241 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2243 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2245 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2247 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2249 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2251 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2253 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2255 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2257 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2259 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2261 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2263 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2265 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2267 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2268 if(hr
!= WINED3D_OK
)
2270 /* No need for a trace here, wined3d does that for us */
2271 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2278 /*****************************************************************************
2279 * CreateAdditionalSurfaces
2281 * Creates a new mipmap chain.
2284 * root: Root surface to attach the newly created chain to
2285 * count: number of surfaces to create
2286 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2287 * effects on the caller
2288 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2289 * creates an additional surface without the mipmapping flags
2291 *****************************************************************************/
2293 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2294 IDirectDrawSurfaceImpl
*root
,
2296 DDSURFACEDESC2 DDSD
,
2299 UINT i
, j
, level
= 0;
2301 IDirectDrawSurfaceImpl
*last
= root
;
2303 for(i
= 0; i
< count
; i
++)
2305 IDirectDrawSurfaceImpl
*object2
= NULL
;
2307 /* increase the mipmap level, but only if a mipmap is created
2308 * In this case, also halve the size
2310 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2313 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2314 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2315 /* Set the mipmap sublevel flag according to msdn */
2316 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2320 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2322 CubeFaceRoot
= FALSE
;
2324 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2333 /* Add the new surface to the complex attachment array */
2334 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2336 if(last
->complex_array
[j
]) continue;
2337 last
->complex_array
[j
] = object2
;
2342 /* Remove the (possible) back buffer cap from the new surface description,
2343 * because only one surface in the flipping chain is a back buffer, one
2344 * is a front buffer, the others are just primary surfaces.
2346 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2351 /*****************************************************************************
2352 * IDirectDraw7::CreateSurface
2354 * Creates a new IDirectDrawSurface object and returns its interface.
2356 * The surface connections with wined3d are a bit tricky. Basically it works
2359 * |------------------------| |-----------------|
2360 * | DDraw surface | | WineD3DSurface |
2362 * | WineD3DSurface |-------------->| |
2363 * | Child |<------------->| Parent |
2364 * |------------------------| |-----------------|
2366 * The DDraw surface is the parent of the wined3d surface, and it releases
2367 * the WineD3DSurface when the ddraw surface is destroyed.
2369 * However, for all surfaces which can be in a container in WineD3D,
2370 * we have to do this. These surfaces are usually complex surfaces,
2371 * so this concerns primary surfaces with a front and a back buffer,
2374 * |------------------------| |-----------------|
2375 * | DDraw surface | | Container |
2377 * | Child |<------------->| Parent |
2378 * | Texture |<------------->| |
2379 * | WineD3DSurface |<----| | Levels |<--|
2380 * | Complex connection | | | | |
2381 * |------------------------| | |-----------------| |
2385 * | |------------------| | |-----------------| |
2386 * | | IParent | |-------->| WineD3DSurface | |
2388 * | | Child |<------------->| Parent | |
2389 * | | | | Container |<--|
2390 * | |------------------| |-----------------| |
2392 * | |----------------------| |
2393 * | | DDraw surface 2 | |
2395 * |<->| Complex root Child | |
2397 * | | WineD3DSurface |<----| |
2398 * | |----------------------| | |
2400 * | |---------------------| | |-----------------| |
2401 * | | IParent | |----->| WineD3DSurface | |
2403 * | | Child |<---------->| Parent | |
2404 * | |---------------------| | Container |<--|
2405 * | |-----------------| |
2407 * | ---More surfaces can follow--- |
2409 * The reason is that the IWineD3DSwapchain(render target container)
2410 * and the IWineD3DTexure(Texture container) release the parents
2411 * of their surface's children, but by releasing the complex root
2412 * the surfaces which are complexly attached to it are destroyed
2413 * too. See IDirectDrawSurface::Release for a more detailed
2417 * DDSD: Description of the surface to create
2418 * Surf: Address to store the interface pointer at
2419 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2420 * aggregation, so it has to be NULL
2424 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2425 * DDERR_* if an error occurs
2427 *****************************************************************************/
2428 static HRESULT WINAPI
2429 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2430 DDSURFACEDESC2
*DDSD
,
2431 IDirectDrawSurface7
**Surf
,
2434 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2435 IDirectDrawSurfaceImpl
*object
= NULL
;
2437 LONG extra_surfaces
= 0;
2438 DDSURFACEDESC2 desc2
;
2439 WINED3DDISPLAYMODE Mode
;
2441 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2443 /* Some checks before we start */
2444 if (TRACE_ON(ddraw
))
2446 TRACE(" (%p) Requesting surface desc :\n", This
);
2447 DDRAW_dump_surface_desc(DDSD
);
2449 EnterCriticalSection(&ddraw_cs
);
2451 if (UnkOuter
!= NULL
)
2453 FIXME("(%p) : outer != NULL?\n", This
);
2454 LeaveCriticalSection(&ddraw_cs
);
2455 return CLASS_E_NOAGGREGATION
; /* unchecked */
2460 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2461 LeaveCriticalSection(&ddraw_cs
);
2462 return E_POINTER
; /* unchecked */
2465 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2467 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2468 DDSD
->dwFlags
|= DDSD_CAPS
;
2471 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2473 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2474 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2477 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2479 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2480 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2481 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2484 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2485 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2487 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2489 LeaveCriticalSection(&ddraw_cs
);
2490 return DDERR_NOEXCLUSIVEMODE
;
2493 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2494 WARN("Application tried to create an explicit front or back buffer\n");
2495 LeaveCriticalSection(&ddraw_cs
);
2496 return DDERR_INVALIDCAPS
;
2498 /* Check cube maps but only if the size includes them */
2499 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2501 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2502 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2504 WARN("Cube map faces requested without cube map flag\n");
2505 LeaveCriticalSection(&ddraw_cs
);
2506 return DDERR_INVALIDCAPS
;
2508 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2509 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2511 WARN("Cube map without faces requested\n");
2512 LeaveCriticalSection(&ddraw_cs
);
2513 return DDERR_INVALIDPARAMS
;
2516 /* Quick tests confirm those can be created, but we don't do that yet */
2517 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2518 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2520 FIXME("Partial cube maps not supported yet\n");
2524 /* According to the msdn this flag is ignored by CreateSurface */
2525 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2526 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2528 /* Modify some flags */
2529 memset(&desc2
, 0, sizeof(desc2
));
2530 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2531 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2532 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2533 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2535 /* Get the video mode from WineD3D - we will need it */
2536 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2537 0, /* Swapchain 0 */
2541 ERR("Failed to read display mode from wined3d\n");
2542 switch(This
->orig_bpp
)
2545 Mode
.Format
= WINED3DFMT_P8
;
2549 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2553 Mode
.Format
= WINED3DFMT_R5G6B5
;
2557 Mode
.Format
= WINED3DFMT_R8G8B8
;
2561 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2564 Mode
.Width
= This
->orig_width
;
2565 Mode
.Height
= This
->orig_height
;
2568 /* No pixelformat given? Use the current screen format */
2569 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2571 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2572 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2574 /* Wait: It could be a Z buffer */
2575 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2577 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2580 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2583 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2586 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2589 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2592 ERR("Unknown Z buffer bit depth\n");
2597 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2601 /* No Width or no Height? Use the original screen size
2603 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2604 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2606 /* Invalid for non-render targets */
2607 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2609 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2611 LeaveCriticalSection(&ddraw_cs
);
2612 return DDERR_INVALIDPARAMS
;
2615 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2616 desc2
.dwWidth
= Mode
.Width
;
2617 desc2
.dwHeight
= Mode
.Height
;
2620 /* Mipmap count fixes */
2621 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2623 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2625 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2627 /* Mipmap count is given, should not be 0 */
2628 if( desc2
.u2
.dwMipMapCount
== 0 )
2630 LeaveCriticalSection(&ddraw_cs
);
2631 return DDERR_INVALIDPARAMS
;
2636 /* Undocumented feature: Create sublevels until
2637 * either the width or the height is 1
2639 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2640 desc2
.dwWidth
: desc2
.dwHeight
;
2641 desc2
.u2
.dwMipMapCount
= 0;
2644 desc2
.u2
.dwMipMapCount
+= 1;
2651 /* Not-complex mipmap -> Mipmapcount = 1 */
2652 desc2
.u2
.dwMipMapCount
= 1;
2654 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2656 /* There's a mipmap count in the created surface in any case */
2657 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2659 /* If no mipmap is given, the texture has only one level */
2661 /* The first surface is a front buffer, the back buffer is created afterwards */
2662 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2664 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2667 /* The root surface in a cube map is positive x */
2668 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2670 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2671 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2674 /* Create the first surface */
2675 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2678 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2679 LeaveCriticalSection(&ddraw_cs
);
2682 object
->is_complex_root
= TRUE
;
2684 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2686 /* Create Additional surfaces if necessary
2687 * This applies to Primary surfaces which have a back buffer count
2688 * set, but not to mipmap textures. In case of Mipmap textures,
2689 * wineD3D takes care of the creation of additional surfaces
2691 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2693 extra_surfaces
= DDSD
->dwBackBufferCount
;
2694 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2695 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2699 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2701 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2702 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2703 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2704 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2705 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2706 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2707 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2708 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2709 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2710 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2711 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2712 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2713 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2714 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2715 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2716 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2717 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2720 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2723 /* This destroys and possibly created surfaces too */
2724 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2725 LeaveCriticalSection(&ddraw_cs
);
2729 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2730 * But attach the d3ddevice only if the currently created surface was
2731 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2732 * The only case I can think of where this doesn't apply is when a
2733 * 2D app was configured by the user to run with OpenGL and it didn't create
2734 * the render target as first surface. In this case the render target creation
2735 * will cause the 3D init.
2737 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2738 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2740 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2743 /* Search for the primary to use as render target */
2744 LIST_FOR_EACH(entry
, &This
->surface_list
)
2746 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2747 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2748 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2752 TRACE("Using primary %p as render target\n", target
);
2757 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2758 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2761 IDirectDrawSurfaceImpl
*release_surf
;
2762 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2765 /* The before created surface structures are in an incomplete state here.
2766 * WineD3D holds the reference on the IParents, and it released them on the failure
2767 * already. So the regular release method implementation would fail on the attempt
2768 * to destroy either the IParents or the swapchain. So free the surface here.
2769 * The surface structure here is a list, not a tree, because onscreen targets
2770 * cannot be cube textures
2774 release_surf
= object
;
2775 object
= object
->complex_array
[0];
2776 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2778 LeaveCriticalSection(&ddraw_cs
);
2781 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2782 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2785 /* Addref the ddraw interface to keep an reference for each surface */
2786 IDirectDraw7_AddRef(iface
);
2787 object
->ifaceToRelease
= (IUnknown
*) iface
;
2789 /* Create a WineD3DTexture if a texture was requested */
2790 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2793 WINED3DFORMAT Format
;
2794 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2796 This
->tex_root
= object
;
2798 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2800 /* a mipmap is created, create enough levels */
2801 levels
= desc2
.u2
.dwMipMapCount
;
2805 /* No mipmap is created, create one level */
2809 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2810 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2812 Pool
= WINED3DPOOL_SYSTEMMEM
;
2814 /* Should I forward the MANAGED cap to the managed pool ? */
2816 /* Get the format. It's set already by CreateNewSurface */
2817 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2819 /* The surfaces are already created, the callback only
2820 * passes the IWineD3DSurface to WineD3D
2822 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2824 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2825 DDSD
->dwWidth
, /* Edgelength */
2830 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2831 0, /* SharedHandle */
2832 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2833 D3D7CB_CreateSurface
);
2837 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2838 DDSD
->dwWidth
, DDSD
->dwHeight
,
2839 levels
, /* MipMapCount = Levels */
2843 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2844 0, /* SharedHandle */
2845 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2846 D3D7CB_CreateSurface
);
2848 This
->tex_root
= NULL
;
2851 LeaveCriticalSection(&ddraw_cs
);
2855 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2856 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2859 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2860 const DDPIXELFORMAT
*provided
)
2862 /* Some flags must be present in both or neither for a match. */
2863 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2864 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2865 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2867 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2870 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2873 if (requested
->dwFlags
& DDPF_FOURCC
)
2874 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2877 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2878 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2879 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2882 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2883 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2884 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2887 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2888 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2891 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2892 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2894 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2897 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2898 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2905 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2906 const DDSURFACEDESC2
* provided
)
2915 #define CMP(FLAG, FIELD) \
2916 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2917 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2919 static const struct compare_info compare
[] =
2921 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2922 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2924 CMP(CKDESTBLT
, ddckCKDestBlt
),
2925 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2926 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2927 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2928 CMP(HEIGHT
, dwHeight
),
2929 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2930 CMP(LPSURFACE
, lpSurface
),
2931 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2932 CMP(PITCH
, u1
/* lPitch */),
2933 /* PIXELFORMAT: manual */
2934 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2935 CMP(TEXTURESTAGE
, dwTextureStage
),
2936 CMP(WIDTH
, dwWidth
),
2937 /* ZBUFFERBITDEPTH: "obsolete" */
2944 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2947 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2949 if (requested
->dwFlags
& compare
[i
].flag
2950 && memcmp((const char *)provided
+ compare
[i
].offset
,
2951 (const char *)requested
+ compare
[i
].offset
,
2952 compare
[i
].size
) != 0)
2956 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2958 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2959 &provided
->u4
.ddpfPixelFormat
))
2966 #undef DDENUMSURFACES_SEARCHTYPE
2967 #undef DDENUMSURFACES_MATCHTYPE
2969 /*****************************************************************************
2970 * IDirectDraw7::EnumSurfaces
2972 * Loops through all surfaces attached to this device and calls the
2973 * application callback. This can't be relayed to WineD3DDevice,
2974 * because some WineD3DSurfaces' parents are IParent objects
2977 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2978 * DDSD: Description to filter for
2979 * Context: Application-provided pointer, it's passed unmodified to the
2981 * Callback: Address to call for each surface
2984 * DDERR_INVALIDPARAMS if the callback is NULL
2987 *****************************************************************************/
2988 static HRESULT WINAPI
2989 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2991 DDSURFACEDESC2
*DDSD
,
2993 LPDDENUMSURFACESCALLBACK7 Callback
)
2995 /* The surface enumeration is handled by WineDDraw,
2996 * because it keeps track of all surfaces attached to
2997 * it. The filtering is done by our callback function,
2998 * because WineDDraw doesn't handle ddraw-like surface
3001 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3002 IDirectDrawSurfaceImpl
*surf
;
3004 DDSURFACEDESC2 desc
;
3005 struct list
*entry
, *entry2
;
3007 all
= Flags
& DDENUMSURFACES_ALL
;
3008 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3010 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
3011 EnterCriticalSection(&ddraw_cs
);
3015 LeaveCriticalSection(&ddraw_cs
);
3016 return DDERR_INVALIDPARAMS
;
3019 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3020 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3022 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3023 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
3025 desc
= surf
->surface_desc
;
3026 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
3027 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
3029 LeaveCriticalSection(&ddraw_cs
);
3034 LeaveCriticalSection(&ddraw_cs
);
3038 static HRESULT WINAPI
3039 findRenderTarget(IDirectDrawSurface7
*surface
,
3040 DDSURFACEDESC2
*desc
,
3043 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
3044 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
3046 if(!surf
->isRenderTarget
) {
3048 IDirectDrawSurface7_Release(surface
);
3049 return DDENUMRET_CANCEL
;
3052 /* Recurse into the surface tree */
3053 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
3055 IDirectDrawSurface7_Release(surface
);
3056 if(*target
) return DDENUMRET_CANCEL
;
3057 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
3060 /*****************************************************************************
3061 * D3D7CB_CreateRenderTarget
3063 * Callback called by WineD3D to create Surfaces for render target usage
3064 * This function takes the D3D target from the IDirectDrawImpl structure,
3065 * and returns the WineD3DSurface. To avoid double usage, the surface
3066 * is marked as render target afterwards
3069 * device: The WineD3DDevice's parent
3070 * Width, Height, Format: Dimensions and pixelformat of the render target
3071 * Ignored, because the surface already exists
3072 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
3074 * ppSurface: Address to pass the surface pointer back at
3075 * pSharedHandle: Ignored
3078 * Always returns D3D_OK
3080 *****************************************************************************/
3081 static HRESULT WINAPI
3082 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
3083 UINT Width
, UINT Height
,
3084 WINED3DFORMAT Format
,
3085 WINED3DMULTISAMPLE_TYPE MultiSample
,
3086 DWORD MultisampleQuality
,
3088 IWineD3DSurface
** ppSurface
,
3089 HANDLE
* pSharedHandle
)
3091 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3092 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
3093 TRACE("(%p) call back\n", device
);
3095 if(d3dSurface
->isRenderTarget
)
3097 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
3098 &target
, findRenderTarget
);
3102 target
= d3dSurface
;
3107 target
= This
->d3d_target
;
3108 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3111 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3113 *ppSurface
= target
->WineD3DSurface
;
3114 target
->isRenderTarget
= TRUE
;
3115 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
3119 static HRESULT WINAPI
3120 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
3121 IUnknown
*pSuperior
,
3124 WINED3DFORMAT Format
,
3125 WINED3DMULTISAMPLE_TYPE MultiSample
,
3126 DWORD MultisampleQuality
,
3128 IWineD3DSurface
** ppSurface
,
3129 HANDLE
* pSharedHandle
)
3131 /* Create a Depth Stencil surface to make WineD3D happy */
3132 HRESULT hr
= D3D_OK
;
3133 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3134 DDSURFACEDESC2 ddsd
;
3136 TRACE("(%p) call back\n", device
);
3140 /* Create a DirectDraw surface */
3141 memset(&ddsd
, 0, sizeof(ddsd
));
3142 ddsd
.dwSize
= sizeof(ddsd
);
3143 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3144 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3145 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3146 ddsd
.dwHeight
= Height
;
3147 ddsd
.dwWidth
= Width
;
3150 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
3154 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3157 This
->depthstencil
= TRUE
;
3158 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
3160 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
3162 This
->depthstencil
= FALSE
;
3165 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3168 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3172 /*****************************************************************************
3173 * D3D7CB_CreateAdditionalSwapChain
3175 * Callback function for WineD3D which creates a new WineD3DSwapchain
3176 * interface. It also creates an IParent interface to store that pointer,
3177 * so the WineD3DSwapchain has a parent and can be released when the D3D
3178 * device is destroyed
3179 *****************************************************************************/
3180 static HRESULT WINAPI
3181 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
3182 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
3183 IWineD3DSwapChain
** ppSwapChain
)
3185 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
3186 IParentImpl
*object
= NULL
;
3187 HRESULT res
= D3D_OK
;
3188 IWineD3DSwapChain
*swapchain
;
3189 IDirectDrawSurfaceImpl
*iterator
;
3190 TRACE("(%p) call back\n", device
);
3192 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3195 FIXME("Allocation of memory failed\n");
3196 *ppSwapChain
= NULL
;
3197 return DDERR_OUTOFVIDEOMEMORY
;
3200 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
3203 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
3204 pPresentationParameters
,
3206 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3207 D3D7CB_CreateRenderTarget
,
3208 D3D7CB_CreateDepthStencilSurface
,
3212 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3213 HeapFree(GetProcessHeap(), 0 , object
);
3214 *ppSwapChain
= NULL
;
3218 *ppSwapChain
= swapchain
;
3219 object
->child
= (IUnknown
*) swapchain
;
3220 This
->d3d_target
->wineD3DSwapChain
= swapchain
;
3221 iterator
= This
->d3d_target
->complex_array
[0];
3223 iterator
->wineD3DSwapChain
= swapchain
;
3224 iterator
= iterator
->complex_array
[0];
3231 static HRESULT WINAPI
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
3232 IDirectDrawSurfaceImpl
*primary
) {
3234 WINED3DPRESENT_PARAMETERS presentation_parameters
;
3237 window
= This
->dest_window
;
3239 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
3241 /* Use the surface description for the device parameters, not the
3242 * Device settings. The app might render to an offscreen surface
3244 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3245 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3246 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3247 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3248 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3249 presentation_parameters
.MultiSampleQuality
= 0;
3250 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
3251 presentation_parameters
.hDeviceWindow
= window
;
3252 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3253 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
3254 presentation_parameters
.AutoDepthStencilFormat
= 0;
3255 presentation_parameters
.Flags
= 0;
3256 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3257 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3259 This
->d3d_target
= primary
;
3260 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
,
3261 &presentation_parameters
,
3262 D3D7CB_CreateAdditionalSwapChain
);
3263 This
->d3d_target
= NULL
;
3267 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3268 primary
->wineD3DSwapChain
= NULL
;
3273 /*****************************************************************************
3274 * IDirectDrawImpl_AttachD3DDevice
3276 * Initializes the D3D capabilities of WineD3D
3279 * primary: The primary surface for D3D
3285 *****************************************************************************/
3286 static HRESULT WINAPI
3287 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3288 IDirectDrawSurfaceImpl
*primary
)
3291 HWND window
= This
->dest_window
;
3293 WINED3DPRESENT_PARAMETERS localParameters
;
3295 TRACE("(%p)->(%p)\n", This
, primary
);
3297 /* If there's no window, create a hidden window. WineD3D needs it */
3298 if(window
== 0 || window
== GetDesktopWindow())
3300 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3302 GetSystemMetrics(SM_CXSCREEN
),
3303 GetSystemMetrics(SM_CYSCREEN
),
3304 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3306 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3307 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3311 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3313 This
->d3d_window
= window
;
3315 /* Store the future Render Target surface */
3316 This
->d3d_target
= primary
;
3318 /* Use the surface description for the device parameters, not the
3319 * Device settings. The app might render to an offscreen surface
3321 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3322 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3323 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3324 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3325 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3326 localParameters
.MultiSampleQuality
= 0;
3327 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3328 localParameters
.hDeviceWindow
= window
;
3329 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3330 localParameters
.EnableAutoDepthStencil
= TRUE
;
3331 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3332 localParameters
.Flags
= 0;
3333 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3334 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3336 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3338 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3339 * recursive loop until ram or emulated video memory is full
3341 This
->d3d_initialized
= TRUE
;
3343 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3345 D3D7CB_CreateAdditionalSwapChain
);
3348 This
->d3d_target
= NULL
;
3349 This
->d3d_initialized
= FALSE
;
3353 This
->declArraySize
= 2;
3354 This
->decls
= HeapAlloc(GetProcessHeap(),
3356 sizeof(*This
->decls
) * This
->declArraySize
);
3359 ERR("Error allocating an array for the converted vertex decls\n");
3360 This
->declArraySize
= 0;
3361 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3362 D3D7CB_DestroyDepthStencilSurface
,
3363 D3D7CB_DestroySwapChain
);
3364 return E_OUTOFMEMORY
;
3367 /* Create an Index Buffer parent */
3368 TRACE("(%p) Successfully initialized 3D\n", This
);
3372 /*****************************************************************************
3373 * DirectDrawCreateClipper (DDRAW.@)
3375 * Creates a new IDirectDrawClipper object.
3378 * Clipper: Address to write the interface pointer to
3379 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3383 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3384 * E_OUTOFMEMORY if allocating the object failed
3386 *****************************************************************************/
3388 DirectDrawCreateClipper(DWORD Flags
,
3389 LPDIRECTDRAWCLIPPER
*Clipper
,
3392 IDirectDrawClipperImpl
* object
;
3393 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3395 EnterCriticalSection(&ddraw_cs
);
3396 if (UnkOuter
!= NULL
)
3398 LeaveCriticalSection(&ddraw_cs
);
3399 return CLASS_E_NOAGGREGATION
;
3404 LeaveCriticalSection(&ddraw_cs
);
3405 return DDERR_NODIRECTDRAWSUPPORT
;
3408 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3409 sizeof(IDirectDrawClipperImpl
));
3412 LeaveCriticalSection(&ddraw_cs
);
3413 return E_OUTOFMEMORY
;
3416 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3418 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3419 if(!object
->wineD3DClipper
)
3421 HeapFree(GetProcessHeap(), 0, object
);
3422 LeaveCriticalSection(&ddraw_cs
);
3423 return E_OUTOFMEMORY
;
3426 *Clipper
= (IDirectDrawClipper
*) object
;
3427 LeaveCriticalSection(&ddraw_cs
);
3431 /*****************************************************************************
3432 * IDirectDraw7::CreateClipper
3434 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3436 *****************************************************************************/
3437 static HRESULT WINAPI
3438 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3440 IDirectDrawClipper
**Clipper
,
3443 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3444 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3445 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3448 /*****************************************************************************
3449 * IDirectDraw7::CreatePalette
3451 * Creates a new IDirectDrawPalette object
3454 * Flags: The flags for the new clipper
3455 * ColorTable: Color table to assign to the new clipper
3456 * Palette: Address to write the interface pointer to
3457 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3461 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3462 * E_OUTOFMEMORY if allocating the object failed
3464 *****************************************************************************/
3465 static HRESULT WINAPI
3466 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3468 PALETTEENTRY
*ColorTable
,
3469 IDirectDrawPalette
**Palette
,
3470 IUnknown
*pUnkOuter
)
3472 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3473 IDirectDrawPaletteImpl
*object
;
3474 HRESULT hr
= DDERR_GENERIC
;
3475 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3477 EnterCriticalSection(&ddraw_cs
);
3478 if(pUnkOuter
!= NULL
)
3480 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3481 LeaveCriticalSection(&ddraw_cs
);
3482 return CLASS_E_NOAGGREGATION
;
3485 /* The refcount test shows that a cooplevel is required for this */
3486 if(!This
->cooperative_level
)
3488 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3489 LeaveCriticalSection(&ddraw_cs
);
3490 return DDERR_NOCOOPERATIVELEVELSET
;
3493 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3496 ERR("Out of memory when allocating memory for a palette implementation\n");
3497 LeaveCriticalSection(&ddraw_cs
);
3498 return E_OUTOFMEMORY
;
3501 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3503 object
->ddraw_owner
= This
;
3505 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3508 HeapFree(GetProcessHeap(), 0, object
);
3509 LeaveCriticalSection(&ddraw_cs
);
3513 IDirectDraw7_AddRef(iface
);
3514 object
->ifaceToRelease
= (IUnknown
*) iface
;
3515 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3516 LeaveCriticalSection(&ddraw_cs
);
3520 /*****************************************************************************
3521 * IDirectDraw7::DuplicateSurface
3523 * Duplicates a surface. The surface memory points to the same memory as
3524 * the original surface, and it's released when the last surface referencing
3525 * it is released. I guess that's beyond Wine's surface management right now
3526 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3527 * test application to implement this)
3530 * Src: Address of the source surface
3531 * Dest: Address to write the new surface pointer to
3534 * See IDirectDraw7::CreateSurface
3536 *****************************************************************************/
3537 static HRESULT WINAPI
3538 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3539 IDirectDrawSurface7
*Src
,
3540 IDirectDrawSurface7
**Dest
)
3542 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3543 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3545 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3547 /* For now, simply create a new, independent surface */
3548 return IDirectDraw7_CreateSurface(iface
,
3549 &Surf
->surface_desc
,
3554 /*****************************************************************************
3555 * IDirectDraw7 VTable
3556 *****************************************************************************/
3557 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3560 IDirectDrawImpl_QueryInterface
,
3561 IDirectDrawImpl_AddRef
,
3562 IDirectDrawImpl_Release
,
3563 /*** IDirectDraw ***/
3564 IDirectDrawImpl_Compact
,
3565 IDirectDrawImpl_CreateClipper
,
3566 IDirectDrawImpl_CreatePalette
,
3567 IDirectDrawImpl_CreateSurface
,
3568 IDirectDrawImpl_DuplicateSurface
,
3569 IDirectDrawImpl_EnumDisplayModes
,
3570 IDirectDrawImpl_EnumSurfaces
,
3571 IDirectDrawImpl_FlipToGDISurface
,
3572 IDirectDrawImpl_GetCaps
,
3573 IDirectDrawImpl_GetDisplayMode
,
3574 IDirectDrawImpl_GetFourCCCodes
,
3575 IDirectDrawImpl_GetGDISurface
,
3576 IDirectDrawImpl_GetMonitorFrequency
,
3577 IDirectDrawImpl_GetScanLine
,
3578 IDirectDrawImpl_GetVerticalBlankStatus
,
3579 IDirectDrawImpl_Initialize
,
3580 IDirectDrawImpl_RestoreDisplayMode
,
3581 IDirectDrawImpl_SetCooperativeLevel
,
3582 IDirectDrawImpl_SetDisplayMode
,
3583 IDirectDrawImpl_WaitForVerticalBlank
,
3584 /*** IDirectDraw2 ***/
3585 IDirectDrawImpl_GetAvailableVidMem
,
3586 /*** IDirectDraw7 ***/
3587 IDirectDrawImpl_GetSurfaceFromDC
,
3588 IDirectDrawImpl_RestoreAllSurfaces
,
3589 IDirectDrawImpl_TestCooperativeLevel
,
3590 IDirectDrawImpl_GetDeviceIdentifier
,
3591 /*** IDirectDraw7 ***/
3592 IDirectDrawImpl_StartModeTest
,
3593 IDirectDrawImpl_EvaluateMode
3596 /*****************************************************************************
3597 * IDirectDrawImpl_FindDecl
3599 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3600 * if none was found.
3602 * This function is in ddraw.c and the DDraw object space because D3D7
3603 * vertex buffers are created using the IDirect3D interface to the ddraw
3604 * object, so they can be valid across D3D devices(theoretically. The ddraw
3605 * object also owns the wined3d device
3609 * fvf: Fvf to find the decl for
3612 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3615 *****************************************************************************/
3616 IWineD3DVertexDeclaration
*
3617 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3621 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3622 int p
, low
, high
; /* deliberately signed */
3623 struct FvfToDecl
*convertedDecls
= This
->decls
;
3625 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3628 high
= This
->numConvertedDecls
- 1;
3629 while(low
<= high
) {
3630 p
= (low
+ high
) >> 1;
3632 if(convertedDecls
[p
].fvf
== fvf
) {
3633 TRACE("found %p\n", convertedDecls
[p
].decl
);
3634 return convertedDecls
[p
].decl
;
3635 } else if(convertedDecls
[p
].fvf
< fvf
) {
3641 TRACE("not found. Creating and inserting at position %d.\n", low
);
3643 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3645 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3647 if (hr
!= S_OK
) return NULL
;
3649 if(This
->declArraySize
== This
->numConvertedDecls
) {
3650 int grow
= max(This
->declArraySize
/ 2, 8);
3651 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3652 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3653 if(!convertedDecls
) {
3654 /* This will destroy it */
3655 IWineD3DVertexDeclaration_Release(pDecl
);
3658 This
->decls
= convertedDecls
;
3659 This
->declArraySize
+= grow
;
3662 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3663 convertedDecls
[low
].decl
= pDecl
;
3664 convertedDecls
[low
].fvf
= fvf
;
3665 This
->numConvertedDecls
++;
3667 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);