6 /* This is needed for GL_LIGHT */
9 typedef BOOL32
*LPBOOL
;
12 DEFINE_GUID(IID_IDirect3D
, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
13 DEFINE_GUID(IID_IDirect3D2
, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
15 DEFINE_GUID(IID_IDirect3DRampDevice
, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
16 DEFINE_GUID(IID_IDirect3DRGBDevice
, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
17 DEFINE_GUID(IID_IDirect3DHALDevice
, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
18 DEFINE_GUID(IID_IDirect3DMMXDevice
, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
20 DEFINE_GUID(IID_IDirect3DDevice
, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
21 DEFINE_GUID(IID_IDirect3DDevice2
, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DTexture
, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
23 DEFINE_GUID(IID_IDirect3DTexture2
, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24 DEFINE_GUID(IID_IDirect3DLight
, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
25 DEFINE_GUID(IID_IDirect3DMaterial
, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
26 DEFINE_GUID(IID_IDirect3DMaterial2
, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
27 DEFINE_GUID(IID_IDirect3DExecuteBuffer
, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
28 DEFINE_GUID(IID_IDirect3DViewport
, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
29 DEFINE_GUID(IID_IDirect3DViewport2
, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
31 typedef struct IDirect3D IDirect3D
,*LPDIRECT3D
;
32 typedef struct IDirect3D2 IDirect3D2
,*LPDIRECT3D2
;
33 typedef struct IDirect3DLight IDirect3DLight
,*LPDIRECT3DLIGHT
;
34 typedef struct IDirect3DDevice IDirect3DDevice
, *LPDIRECT3DDEVICE
;
35 typedef struct IDirect3DDevice2 IDirect3DDevice2
, *LPDIRECT3DDEVICE2
;
36 typedef struct IDirect3DViewport2 IDirect3DViewport
, IDirect3DViewport2
, *LPDIRECT3DVIEWPORT2
, *LPDIRECT3DVIEWPORT
;
37 typedef struct IDirect3DMaterial2 IDirect3DMaterial
, *LPDIRECT3DMATERIAL
, IDirect3DMaterial2
, *LPDIRECT3DMATERIAL2
;
38 typedef struct IDirect3DTexture2 IDirect3DTexture
, *LPDIRECT3DTEXTURE
, IDirect3DTexture2
, *LPDIRECT3DTEXTURE2
;
39 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer
, *LPDIRECT3DEXECUTEBUFFER
;
41 /* ********************************************************************
43 ******************************************************************** */
45 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
46 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
47 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
48 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
49 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
50 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
51 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
52 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
53 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
54 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
55 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
56 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
57 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
58 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
59 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
60 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
61 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
62 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
63 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
64 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
65 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
66 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
67 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
68 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
69 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
70 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
71 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
72 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
73 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
74 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
75 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
76 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
77 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
78 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
79 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
80 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
81 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
82 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
83 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
84 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
85 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
86 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
87 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
88 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
89 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
90 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
91 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
92 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
93 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
94 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
95 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
96 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
97 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
98 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
100 /* ********************************************************************
102 ******************************************************************** */
103 #define D3DNEXT_NEXT 0x01l
104 #define D3DNEXT_HEAD 0x02l
105 #define D3DNEXT_TAIL 0x04l
110 D3DLIGHT_DIRECTIONAL
= 3,
111 D3DLIGHT_PARALLELPOINT
= 4,
112 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
119 D3DPT_TRIANGLELIST
= 4,
120 D3DPT_TRIANGLESTRIP
= 5,
121 D3DPT_TRIANGLEFAN
= 6,
122 D3DPT_FORCE_DWORD
= 0x7fffffff
127 D3DFILL_WIREFRAME
= 2,
129 D3DFILL_FORCE_DWORD
= 0x7fffffff
134 D3DSHADE_GOURAUD
= 2,
136 D3DSHADE_FORCE_DWORD
= 0x7fffffff
143 D3DCULL_FORCE_DWORD
= 0x7fffffff
149 D3DBLEND_SRCCOLOR
= 3,
150 D3DBLEND_INVSRCCOLOR
= 4,
151 D3DBLEND_SRCALPHA
= 5,
152 D3DBLEND_INVSRCALPHA
= 6,
153 D3DBLEND_DESTALPHA
= 7,
154 D3DBLEND_INVDESTALPHA
= 8,
155 D3DBLEND_DESTCOLOR
= 9,
156 D3DBLEND_INVDESTCOLOR
= 10,
157 D3DBLEND_SRCALPHASAT
= 11,
158 D3DBLEND_BOTHSRCALPHA
= 12,
159 D3DBLEND_BOTHINVSRCALPHA
= 13,
160 D3DBLEND_FORCE_DWORD
= 0x7fffffff
165 D3DTBLEND_MODULATE
= 2,
166 D3DTBLEND_DECALALPHA
= 3,
167 D3DTBLEND_MODULATEALPHA
= 4,
168 D3DTBLEND_DECALMASK
= 5,
169 D3DTBLEND_MODULATEMASK
= 6,
172 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
176 D3DFILTER_NEAREST
= 1,
177 D3DFILTER_LINEAR
= 2,
178 D3DFILTER_MIPNEAREST
= 3,
179 D3DFILTER_MIPLINEAR
= 4,
180 D3DFILTER_LINEARMIPNEAREST
= 5,
181 D3DFILTER_LINEARMIPLINEAR
= 6,
182 D3DFILTER_FORCE_DWORD
= 0x7fffffff
186 D3DRENDERSTATE_TEXTUREHANDLE
= 1, /* Texture handle */
187 D3DRENDERSTATE_ANTIALIAS
= 2, /* D3DANTIALIASMODE */
188 D3DRENDERSTATE_TEXTUREADDRESS
= 3, /* D3DTEXTUREADDRESS */
189 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4, /* TRUE for perspective correction */
190 D3DRENDERSTATE_WRAPU
= 5, /* TRUE for wrapping in u */
191 D3DRENDERSTATE_WRAPV
= 6, /* TRUE for wrapping in v */
192 D3DRENDERSTATE_ZENABLE
= 7, /* TRUE to enable z test */
193 D3DRENDERSTATE_FILLMODE
= 8, /* D3DFILL_MODE */
194 D3DRENDERSTATE_SHADEMODE
= 9, /* D3DSHADEMODE */
195 D3DRENDERSTATE_LINEPATTERN
= 10, /* D3DLINEPATTERN */
196 D3DRENDERSTATE_MONOENABLE
= 11, /* TRUE to enable mono rasterization */
197 D3DRENDERSTATE_ROP2
= 12, /* ROP2 */
198 D3DRENDERSTATE_PLANEMASK
= 13, /* DWORD physical plane mask */
199 D3DRENDERSTATE_ZWRITEENABLE
= 14, /* TRUE to enable z writes */
200 D3DRENDERSTATE_ALPHATESTENABLE
= 15, /* TRUE to enable alpha tests */
201 D3DRENDERSTATE_LASTPIXEL
= 16, /* TRUE for last-pixel on lines */
202 D3DRENDERSTATE_TEXTUREMAG
= 17, /* D3DTEXTUREFILTER */
203 D3DRENDERSTATE_TEXTUREMIN
= 18, /* D3DTEXTUREFILTER */
204 D3DRENDERSTATE_SRCBLEND
= 19, /* D3DBLEND */
205 D3DRENDERSTATE_DESTBLEND
= 20, /* D3DBLEND */
206 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21, /* D3DTEXTUREBLEND */
207 D3DRENDERSTATE_CULLMODE
= 22, /* D3DCULL */
208 D3DRENDERSTATE_ZFUNC
= 23, /* D3DCMPFUNC */
209 D3DRENDERSTATE_ALPHAREF
= 24, /* D3DFIXED */
210 D3DRENDERSTATE_ALPHAFUNC
= 25, /* D3DCMPFUNC */
211 D3DRENDERSTATE_DITHERENABLE
= 26, /* TRUE to enable dithering */
212 D3DRENDERSTATE_ALPHABLENDENABLE
= 27, /* TRUE to enable alpha blending */
213 D3DRENDERSTATE_FOGENABLE
= 28, /* TRUE to enable fog */
214 D3DRENDERSTATE_SPECULARENABLE
= 29, /* TRUE to enable specular */
215 D3DRENDERSTATE_ZVISIBLE
= 30, /* TRUE to enable z checking */
216 D3DRENDERSTATE_SUBPIXEL
= 31, /* TRUE to enable subpixel correction */
217 D3DRENDERSTATE_SUBPIXELX
= 32, /* TRUE to enable correction in X only */
218 D3DRENDERSTATE_STIPPLEDALPHA
= 33, /* TRUE to enable stippled alpha */
219 D3DRENDERSTATE_FOGCOLOR
= 34, /* D3DCOLOR */
220 D3DRENDERSTATE_FOGTABLEMODE
= 35, /* D3DFOGMODE */
221 D3DRENDERSTATE_FOGTABLESTART
= 36, /* Fog table start */
222 D3DRENDERSTATE_FOGTABLEEND
= 37, /* Fog table end */
223 D3DRENDERSTATE_FOGTABLEDENSITY
= 38, /* Fog table density */
224 D3DRENDERSTATE_STIPPLEENABLE
= 39, /* TRUE to enable stippling */
225 D3DRENDERSTATE_EDGEANTIALIAS
= 40, /* TRUE to enable edge antialiasing */
226 D3DRENDERSTATE_COLORKEYENABLE
= 41, /* TRUE to enable source colorkeyed textures */
227 D3DRENDERSTATE_BORDERCOLOR
= 43, /* Border color for texturing w/border */
228 D3DRENDERSTATE_TEXTUREADDRESSU
= 44, /* Texture addressing mode for U coordinate */
229 D3DRENDERSTATE_TEXTUREADDRESSV
= 45, /* Texture addressing mode for V coordinate */
230 D3DRENDERSTATE_MIPMAPLODBIAS
= 46, /* D3DVALUE Mipmap LOD bias */
231 D3DRENDERSTATE_ZBIAS
= 47, /* LONG Z bias */
232 D3DRENDERSTATE_RANGEFOGENABLE
= 48, /* Enables range-based fog */
233 D3DRENDERSTATE_ANISOTROPY
= 49, /* Max. anisotropy. 1 = no anisotropy */
234 D3DRENDERSTATE_FLUSHBATCH
= 50, /* Explicit flush for DP batching (DX5 Only) */
235 D3DRENDERSTATE_STIPPLEPATTERN00
= 64, /* Stipple pattern 01... */
236 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
237 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
238 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
239 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
240 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
241 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
242 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
243 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
244 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
245 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
246 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
247 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
248 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
249 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
250 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
251 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
252 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
253 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
254 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
255 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
256 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
257 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
258 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
259 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
260 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
261 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
262 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
263 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
264 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
265 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
266 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
267 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff, /* force 32-bit size enum */
268 } D3DRENDERSTATETYPE
;
274 D3DCMP_LESSEQUAL
= 4,
277 D3DCMP_GREATEREQUAL
= 7,
279 D3DCMP_FORCE_DWORD
= 0x7fffffff
283 D3DLIGHTSTATE_MATERIAL
= 1,
284 D3DLIGHTSTATE_AMBIENT
= 2,
285 D3DLIGHTSTATE_COLORMODEL
= 3,
286 D3DLIGHTSTATE_FOGMODE
= 4,
287 D3DLIGHTSTATE_FOGSTART
= 5,
288 D3DLIGHTSTATE_FOGEND
= 6,
289 D3DLIGHTSTATE_FOGDENSITY
= 7,
290 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff, /* force 32-bit size enum */
297 D3DVT_FORCE_DWORD
= 0x7fffffff, /* force 32-bit size enum */
301 D3DTRANSFORMSTATE_WORLD
= 1,
302 D3DTRANSFORMSTATE_VIEW
= 2,
303 D3DTRANSFORMSTATE_PROJECTION
= 3,
304 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff, /* force 32-bit size enum */
305 } D3DTRANSFORMSTATETYPE
;
307 /* ********************************************************************
309 ******************************************************************** */
310 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
311 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
312 typedef DWORD D3DVIEWPORTHANDLE
, *LPD3DVIEWPORTHANDLE
;
313 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
315 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
320 } D3DTRANSFORMCAPS
,*LPD3DTRANSFORMCAPS
;
322 #define D3DTRANSFORMCAPS_CLIP 0x00000001
327 DWORD dwLightingModel
;
329 } D3DLIGHTINGCAPS
, *LPD3DLIGHTINGCAPS
;
331 #define D3DLIGHTINGMODEL_RGB 0x00000001
332 #define D3DLIGHTINGMODEL_MONO 0x00000002
334 #define D3DLIGHTCAPS_POINT 0x00000001
335 #define D3DLIGHTCAPS_SPOT 0x00000002
336 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
337 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
340 #define D3DCOLOR_MONO 1
341 #define D3DCOLOR_RGB 2
343 typedef DWORD D3DCOLORMODEL
;
347 DWORD dwMiscCaps
; /* Capability flags */
350 DWORD dwSrcBlendCaps
;
351 DWORD dwDestBlendCaps
;
352 DWORD dwAlphaCmpCaps
;
355 DWORD dwTextureFilterCaps
;
356 DWORD dwTextureBlendCaps
;
357 DWORD dwTextureAddressCaps
;
358 DWORD dwStippleWidth
; /* maximum width and height of */
359 DWORD dwStippleHeight
; /* of supported stipple (up to 32x32) */
360 } D3DPRIMCAPS
, *LPD3DPRIMCAPS
;
362 /* D3DPRIMCAPS.dwMiscCaps */
363 #define D3DPMISCCAPS_MASKPLANES 0x00000001
364 #define D3DPMISCCAPS_MASKZ 0x00000002
365 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
366 #define D3DPMISCCAPS_CONFORMANT 0x00000008
367 #define D3DPMISCCAPS_CULLNONE 0x00000010
368 #define D3DPMISCCAPS_CULLCW 0x00000020
369 #define D3DPMISCCAPS_CULLCCW 0x00000040
371 /* D3DPRIMCAPS.dwRasterCaps */
372 #define D3DPRASTERCAPS_DITHER 0x00000001
373 #define D3DPRASTERCAPS_ROP2 0x00000002
374 #define D3DPRASTERCAPS_XOR 0x00000004
375 #define D3DPRASTERCAPS_PAT 0x00000008
376 #define D3DPRASTERCAPS_ZTEST 0x00000010
377 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020
378 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040
379 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
380 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
381 #define D3DPRASTERCAPS_STIPPLE 0x00000200
382 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
383 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
384 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
385 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
386 #define D3DPRASTERCAPS_ZBIAS 0x00004000
387 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
388 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
389 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
391 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
392 #define D3DPCMPCAPS_NEVER 0x00000001
393 #define D3DPCMPCAPS_LESS 0x00000002
394 #define D3DPCMPCAPS_EQUAL 0x00000004
395 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
396 #define D3DPCMPCAPS_GREATER 0x00000010
397 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
398 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
399 #define D3DPCMPCAPS_ALWAYS 0x00000080
401 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
402 #define D3DPBLENDCAPS_ZERO 0x00000001
403 #define D3DPBLENDCAPS_ONE 0x00000002
404 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
405 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
406 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
407 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
408 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
409 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
410 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
411 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
412 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
413 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
414 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
416 /* D3DPRIMCAPS.dwShadeCaps */
417 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001
418 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002
419 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
420 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
421 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
422 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
424 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
425 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
426 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
427 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
428 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
429 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
431 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
432 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
433 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
434 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
435 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
436 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
438 #define D3DPSHADECAPS_FOGFLAT 0x00040000
439 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
440 #define D3DPSHADECAPS_FOGPHONG 0x00100000
442 /* D3DPRIMCAPS.dwTextureCaps */
443 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
444 #define D3DPTEXTURECAPS_POW2 0x00000002
445 #define D3DPTEXTURECAPS_ALPHA 0x00000004
446 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
447 #define D3DPTEXTURECAPS_BORDER 0x00000010
448 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
450 /* D3DPRIMCAPS.dwTextureFilterCaps */
451 #define D3DPTFILTERCAPS_NEAREST 0x00000001
452 #define D3DPTFILTERCAPS_LINEAR 0x00000002
453 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
454 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
455 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
456 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
458 /* D3DPRIMCAPS.dwTextureBlendCaps */
459 #define D3DPTBLENDCAPS_DECAL 0x00000001
460 #define D3DPTBLENDCAPS_MODULATE 0x00000002
461 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004
462 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
463 #define D3DPTBLENDCAPS_DECALMASK 0x00000010
464 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
465 #define D3DPTBLENDCAPS_COPY 0x00000040
466 #define D3DPTBLENDCAPS_ADD 0x00000080
468 /* D3DPRIMCAPS.dwTextureAddressCaps */
469 #define D3DPTADDRESSCAPS_WRAP 0x00000001
470 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
471 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
472 #define D3DPTADDRESSCAPS_BORDER 0x00000008
473 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
476 /* D3DDEVICEDESC.dwFlags */
477 #define D3DDD_COLORMODEL 0x00000001
478 #define D3DDD_DEVCAPS 0x00000002
479 #define D3DDD_TRANSFORMCAPS 0x00000004
480 #define D3DDD_LIGHTINGCAPS 0x00000008
481 #define D3DDD_BCLIPPING 0x00000010
482 #define D3DDD_LINECAPS 0x00000020
483 #define D3DDD_TRICAPS 0x00000040
484 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080
485 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
486 #define D3DDD_MAXBUFFERSIZE 0x00000200
487 #define D3DDD_MAXVERTEXCOUNT 0x00000400
489 /* D3DDEVICEDESC.dwDevCaps */
490 #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
491 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
492 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
493 #define D3DDEVCAPS_SORTEXACT 0x00000008
494 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
495 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
496 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
497 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
498 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
499 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
500 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
501 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
502 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
504 typedef struct _D3DDeviceDesc
{
507 D3DCOLORMODEL dcmColorModel
;
509 D3DTRANSFORMCAPS dtcTransformCaps
;
511 D3DLIGHTINGCAPS dlcLightingCaps
;
512 D3DPRIMCAPS dpcLineCaps
;
513 D3DPRIMCAPS dpcTriCaps
;
514 DWORD dwDeviceRenderBitDepth
;
515 DWORD dwDeviceZBufferBitDepth
;
516 DWORD dwMaxBufferSize
;
517 DWORD dwMaxVertexCount
;
518 /* *** New fields for DX5 *** */
519 DWORD dwMinTextureWidth
,dwMinTextureHeight
;
520 DWORD dwMaxTextureWidth
,dwMaxTextureHeight
;
521 DWORD dwMinStippleWidth
,dwMaxStippleWidth
;
522 DWORD dwMinStippleHeight
,dwMaxStippleHeight
;
523 } D3DDEVICEDESC
,*LPD3DDEVICEDESC
;
525 typedef HRESULT (CALLBACK
* LPD3DENUMDEVICESCALLBACK
)(LPGUID lpGuid
,LPSTR lpDeviceDescription
,LPSTR lpDeviceName
,LPD3DDEVICEDESC
,LPD3DDEVICEDESC
,LPVOID
);
526 typedef HRESULT (CALLBACK
* LPD3DVALIDATECALLBACK
)(LPVOID lpUserArg
, DWORD dwOffset
);
529 /* dwflags for FindDevice */
530 #define D3DFDS_COLORMODEL 0x00000001
531 #define D3DFDS_GUID 0x00000002
532 #define D3DFDS_HARDWARE 0x00000004
533 #define D3DFDS_TRIANGLES 0x00000008
534 #define D3DFDS_LINES 0x00000010
535 #define D3DFDS_MISCCAPS 0x00000020
536 #define D3DFDS_RASTERCAPS 0x00000040
537 #define D3DFDS_ZCMPCAPS 0x00000080
538 #define D3DFDS_ALPHACMPCAPS 0x00000100
539 #define D3DFDS_DSTBLENDCAPS 0x00000400
540 #define D3DFDS_SHADECAPS 0x00000800
541 #define D3DFDS_TEXTURECAPS 0x00001000
542 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000
543 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000
544 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
550 D3DCOLORMODEL dcmColorModel
;
553 D3DPRIMCAPS dpcPrimCaps
;
554 } D3DFINDDEVICESEARCH
,*LPD3DFINDDEVICESEARCH
;
559 D3DDEVICEDESC ddHwDesc
;
560 D3DDEVICEDESC ddSwDesc
;
561 } D3DFINDDEVICERESULT
,*LPD3DFINDDEVICERESULT
;
563 #define D3DVALP(val, prec) ((float)(val))
564 #define D3DVAL(val) ((float)(val))
565 typedef float D3DVALUE
,*LPD3DVALUE
;
566 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
567 #define D3DMultiply(a, b) ((a) * (b))
570 DWORD dwFlags
; /* Homogeneous clipping flags */
583 } D3DHVERTEX
, *LPD3DHVERTEX
;
585 * Transformed/lit vertices
589 D3DVALUE sx
; /* Screen coordinates */
601 D3DVALUE rhw
; /* Reciprocal of homogeneous w */
605 D3DCOLOR color
; /* Vertex color */
609 D3DCOLOR specular
; /* Specular component of vertex */
613 D3DVALUE tu
; /* Texture coordinates */
620 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
623 D3DVALUE x
; /* Homogeneous coordinates */
636 D3DCOLOR color
; /* Vertex color */
640 D3DCOLOR specular
; /* Specular component of vertex */
644 D3DVALUE tu
; /* Texture coordinates */
651 } D3DLVERTEX
, *LPD3DLVERTEX
;
654 D3DVALUE x
; /* Homogeneous coordinates */
666 D3DVALUE nx
; /* Normal */
678 D3DVALUE tu
; /* Texture coordinates */
685 } D3DVERTEX
, *LPD3DVERTEX
;
704 } D3DRECT
, *LPD3DRECT
;
719 /* the c++ variant has operator overloads etc. too */
720 } D3DVECTOR
,*LPD3DVECTOR
;
723 D3DVALUE _11
, _12
, _13
, _14
;
724 D3DVALUE _21
, _22
, _23
, _24
;
725 D3DVALUE _31
, _32
, _33
, _34
;
726 D3DVALUE _41
, _42
, _43
, _44
;
727 } D3DMATRIX
, *LPD3DMATRIX
;
729 typedef struct _D3DCOLORVALUE
{
746 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
750 D3DLIGHTTYPE dltType
;
751 D3DCOLORVALUE dcvColor
;
752 D3DVECTOR dvPosition
; /* Position in world space */
753 D3DVECTOR dvDirection
; /* Direction in world space */
754 D3DVALUE dvRange
; /* Cutoff range */
755 D3DVALUE dvFalloff
; /* Falloff */
756 D3DVALUE dvAttenuation0
; /* Constant attenuation */
757 D3DVALUE dvAttenuation1
; /* Linear attenuation */
758 D3DVALUE dvAttenuation2
; /* Quadratic attenuation */
759 D3DVALUE dvTheta
; /* Inner angle of spotlight cone */
760 D3DVALUE dvPhi
; /* Outer angle of spotlight cone */
761 } D3DLIGHT
,*LPD3DLIGHT
;
764 #define D3DLIGHT_ACTIVE 0x00000001
765 #define D3DLIGHT_NO_SPECULAR 0x00000002
768 typedef HRESULT (CALLBACK
* LPD3DENUMTEXTUREFORMATSCALLBACK
)(LPDDSURFACEDESC lpDdsd
, LPVOID lpContext
);
771 /* Statistics structure */
774 DWORD dwTrianglesDrawn
;
778 DWORD dwVerticesProcessed
;
779 } D3DSTATS
, *LPD3DSTATS
;
782 typedef struct _D3DCLIPSTATUS
{
783 DWORD dwFlags
; /* Do we set 2d extents, 3D extents or status */
784 DWORD dwStatus
; /* Clip status */
785 float minx
, maxx
; /* X extents */
786 float miny
, maxy
; /* Y extents */
787 float minz
, maxz
; /* Z extents */
788 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
793 D3DCOLORVALUE diffuse
; /* Diffuse color RGBA */
794 D3DCOLORVALUE dcvDiffuse
;
797 D3DCOLORVALUE ambient
; /* Ambient color RGB */
798 D3DCOLORVALUE dcvAmbient
;
801 D3DCOLORVALUE specular
; /* Specular 'shininess' */
802 D3DCOLORVALUE dcvSpecular
;
805 D3DCOLORVALUE emissive
; /* Emissive color RGB */
806 D3DCOLORVALUE dcvEmissive
;
809 D3DVALUE power
; /* Sharpness if specular highlight */
812 D3DTEXTUREHANDLE hTexture
; /* Handle to texture map */
814 } D3DMATERIAL
, *LPD3DMATERIAL
;
817 D3DVECTOR dvPosition
; /* Lightable point in model space */
818 D3DVECTOR dvNormal
; /* Normalised unit vector */
819 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
824 DWORD dwY
; /* Top left */
826 DWORD dwHeight
; /* Dimensions */
827 D3DVALUE dvScaleX
; /* Scale homogeneous to screen */
828 D3DVALUE dvScaleY
; /* Scale homogeneous to screen */
829 D3DVALUE dvMaxX
; /* Min/max homogeneous x coord */
830 D3DVALUE dvMaxY
; /* Min/max homogeneous y coord */
832 D3DVALUE dvMaxZ
; /* Min/max homogeneous z coord */
833 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
838 DWORD dwY
; /* Viewport Top left */
840 DWORD dwHeight
; /* Viewport Dimensions */
841 D3DVALUE dvClipX
; /* Top left of clip volume */
843 D3DVALUE dvClipWidth
; /* Clip Volume Dimensions */
844 D3DVALUE dvClipHeight
;
845 D3DVALUE dvMinZ
; /* Min/max of clip Volume */
847 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
849 #define D3DTRANSFORM_CLIPPED 0x00000001l
850 #define D3DTRANSFORM_UNCLIPPED 0x00000002l
854 LPVOID lpIn
; /* Input vertices */
855 DWORD dwInSize
; /* Stride of input vertices */
856 LPVOID lpOut
; /* Output vertices */
857 DWORD dwOutSize
; /* Stride of output vertices */
858 LPD3DHVERTEX lpHOut
; /* Output homogeneous vertices */
859 DWORD dwClip
; /* Clipping hint */
860 DWORD dwClipIntersection
;
861 DWORD dwClipUnion
; /* Union of all clip flags */
862 D3DRECT drExtent
; /* Extent of transformed vertices */
863 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
866 #define D3DLIGHT_ACTIVE 0x00000001
867 #define D3DLIGHT_NO_SPECULAR 0x00000002
869 /* maximum valid light range */
870 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
872 typedef struct _D3DLIGHT2
{
874 D3DLIGHTTYPE dltType
; /* Type of light source */
875 D3DCOLORVALUE dcvColor
; /* Color of light */
876 D3DVECTOR dvPosition
; /* Position in world space */
877 D3DVECTOR dvDirection
; /* Direction in world space */
878 D3DVALUE dvRange
; /* Cutoff range */
879 D3DVALUE dvFalloff
; /* Falloff */
880 D3DVALUE dvAttenuation0
; /* Constant attenuation */
881 D3DVALUE dvAttenuation1
; /* Linear attenuation */
882 D3DVALUE dvAttenuation2
; /* Quadratic attenuation */
883 D3DVALUE dvTheta
; /* Inner angle of spotlight cone */
884 D3DVALUE dvPhi
; /* Outer angle of spotlight cone */
886 } D3DLIGHT2
, *LPD3DLIGHT2
;
888 typedef struct _D3DLIGHTDATA
{
890 LPD3DLIGHTINGELEMENT lpIn
; /* Input positions and normals */
891 DWORD dwInSize
; /* Stride of input elements */
892 LPD3DTLVERTEX lpOut
; /* Output colors */
893 DWORD dwOutSize
; /* Stride of output colors */
894 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
896 typedef struct _D3DPICKRECORD
{
901 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
904 typedef struct _D3DExecuteBufferDesc
{
910 } D3DEXECUTEBUFFERDESC
;
911 typedef D3DEXECUTEBUFFERDESC
*LPD3DEXECUTEBUFFERDESC
;
913 #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
914 #define D3DDEB_CAPS 0x00000002l /* caps valid */
915 #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
917 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
918 #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
919 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
922 * Values for d3d status.
924 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
925 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
926 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
927 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
928 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
929 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
930 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
931 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
932 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
933 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
934 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
935 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
937 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
938 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
939 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
940 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
941 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
942 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
943 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
944 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
945 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
946 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
947 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
948 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
949 #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
951 #define D3DSTATUS_CLIPUNIONALL ( \
952 D3DSTATUS_CLIPUNIONLEFT | \
953 D3DSTATUS_CLIPUNIONRIGHT | \
954 D3DSTATUS_CLIPUNIONTOP | \
955 D3DSTATUS_CLIPUNIONBOTTOM | \
956 D3DSTATUS_CLIPUNIONFRONT | \
957 D3DSTATUS_CLIPUNIONBACK | \
958 D3DSTATUS_CLIPUNIONGEN0 | \
959 D3DSTATUS_CLIPUNIONGEN1 | \
960 D3DSTATUS_CLIPUNIONGEN2 | \
961 D3DSTATUS_CLIPUNIONGEN3 | \
962 D3DSTATUS_CLIPUNIONGEN4 | \
963 D3DSTATUS_CLIPUNIONGEN5 \
966 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
967 D3DSTATUS_CLIPINTERSECTIONLEFT | \
968 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
969 D3DSTATUS_CLIPINTERSECTIONTOP | \
970 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
971 D3DSTATUS_CLIPINTERSECTIONFRONT | \
972 D3DSTATUS_CLIPINTERSECTIONBACK | \
973 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
974 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
975 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
976 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
977 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
978 D3DSTATUS_CLIPINTERSECTIONGEN5 \
981 #define D3DSTATUS_DEFAULT ( \
982 D3DSTATUS_CLIPINTERSECTIONALL | \
983 D3DSTATUS_ZNOTVISIBLE)
986 typedef struct _D3DSTATUS
{
990 } D3DSTATUS
, *LPD3DSTATUS
;
993 typedef struct _D3DEXECUTEDATA
{
995 DWORD dwVertexOffset
;
997 DWORD dwInstructionOffset
;
998 DWORD dwInstructionLength
;
999 DWORD dwHVertexOffset
;
1001 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1003 typedef enum _D3DOPCODE
{
1007 D3DOP_MATRIXLOAD
= 4,
1008 D3DOP_MATRIXMULTIPLY
= 5,
1009 D3DOP_STATETRANSFORM
= 6,
1010 D3DOP_STATELIGHT
= 7,
1011 D3DOP_STATERENDER
= 8,
1012 D3DOP_PROCESSVERTICES
= 9,
1013 D3DOP_TEXTURELOAD
= 10,
1015 D3DOP_BRANCHFORWARD
= 12,
1017 D3DOP_SETSTATUS
= 14,
1019 D3DOP_FORCE_DWORD
= 0x7fffffff,
1022 typedef struct _D3DPOINT
{
1025 } D3DPOINT
, *LPD3DPOINT
;
1027 typedef struct _D3DLINE
{
1036 } D3DLINE
, *LPD3DLINE
;
1038 #define D3DTRIFLAG_START 0x00000000L
1039 #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1040 #define D3DTRIFLAG_ODD 0x0000001eL
1041 #define D3DTRIFLAG_EVEN 0x0000001fL
1043 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1044 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1045 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1046 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1047 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1049 typedef struct _D3DTRIANGLE
{
1063 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1065 typedef struct _D3DMATRIXLOAD
{
1066 D3DMATRIXHANDLE hDestMatrix
;
1067 D3DMATRIXHANDLE hSrcMatrix
;
1068 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
1070 typedef struct _D3DMATRIXMULTIPLY
{
1071 D3DMATRIXHANDLE hDestMatrix
;
1072 D3DMATRIXHANDLE hSrcMatrix1
;
1073 D3DMATRIXHANDLE hSrcMatrix2
;
1074 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
1076 typedef struct _D3DSTATE
{
1078 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
1079 D3DLIGHTSTATETYPE dlstLightStateType
;
1080 D3DRENDERSTATETYPE drstRenderStateType
;
1086 } D3DSTATE
, *LPD3DSTATE
;
1088 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1089 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1090 #define D3DPROCESSVERTICES_COPY 0x00000002L
1091 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1093 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1094 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1096 typedef struct _D3DPROCESSVERTICES
{
1102 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
1104 typedef struct _D3DTEXTURELOAD
{
1105 D3DTEXTUREHANDLE hDestTexture
;
1106 D3DTEXTUREHANDLE hSrcTexture
;
1107 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
1109 typedef struct _D3DBRANCH
{
1114 } D3DBRANCH
, *LPD3DBRANCH
;
1116 typedef struct _D3DSPAN
{
1119 } D3DSPAN
, *LPD3DSPAN
;
1121 typedef struct _D3DINSTRUCTION
{
1125 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
1128 /* ********************************************************************
1130 ******************************************************************** */
1131 #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
1132 #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
1135 #define THIS_ THIS ,
1137 #define THIS LPDIRECT3D this
1138 typedef struct IDirect3D_VTable
{
1139 /*** IUnknown methods ***/
1140 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1141 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1142 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1143 /*** IDirect3D methods ***/
1144 STDMETHOD(Initialize
) (THIS_ REFIID
) PURE
;
1145 STDMETHOD(EnumDevices
)(THIS_ LPD3DENUMDEVICESCALLBACK
, LPVOID
) PURE
;
1146 STDMETHOD(CreateLight
) (THIS_ LPDIRECT3DLIGHT
*, IUnknown
*) PURE
;
1147 STDMETHOD(CreateMaterial
) (THIS_ LPDIRECT3DMATERIAL
*, IUnknown
*) PURE
;
1148 STDMETHOD(CreateViewport
) (THIS_ LPDIRECT3DVIEWPORT
*, IUnknown
*) PURE
;
1149 STDMETHOD(FindDevice
)(THIS_ LPD3DFINDDEVICESEARCH
, LPD3DFINDDEVICERESULT
) PURE
;
1150 } *LPDIRECT3D_VTABLE
,IDirect3D_VTable
;
1153 LPDIRECT3D_VTABLE lpvtbl
;
1159 /* ********************************************************************
1161 ******************************************************************** */
1162 #define THIS LPDIRECT3D2 this
1163 typedef struct IDirect3D2_VTable
{
1164 /*** IUnknown methods ***/
1165 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1166 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1167 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1168 /*** IDirect3D2 methods ***/
1169 STDMETHOD(EnumDevices
)(THIS_ LPD3DENUMDEVICESCALLBACK
, LPVOID
) PURE
;
1170 STDMETHOD(CreateLight
) (THIS_ LPDIRECT3DLIGHT
*, IUnknown
*) PURE
;
1171 STDMETHOD(CreateMaterial
) (THIS_ LPDIRECT3DMATERIAL2
*, IUnknown
*) PURE
;
1172 STDMETHOD(CreateViewport
) (THIS_ LPDIRECT3DVIEWPORT2
*, IUnknown
*) PURE
;
1173 STDMETHOD(FindDevice
)(THIS_ LPD3DFINDDEVICESEARCH
, LPD3DFINDDEVICERESULT
) PURE
;
1174 STDMETHOD(CreateDevice
)(THIS_ REFCLSID
, LPDIRECTDRAWSURFACE
, LPDIRECT3DDEVICE2
*) PURE
;
1175 } *LPDIRECT3D2_VTABLE
,IDirect3D2_VTable
;
1178 LPDIRECT3D2_VTABLE lpvtbl
;
1184 /* ********************************************************************
1186 ******************************************************************** */
1187 #define THIS LPDIRECT3DLIGHT this
1188 typedef struct IDirect3DLight_VTable
{
1189 /*** IUnknown methods ***/
1190 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1191 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1192 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1193 /*** IDirect3DLight methods ***/
1194 STDMETHOD(Initialize
) (THIS_ LPDIRECT3D
) PURE
;
1195 STDMETHOD(SetLight
) (THIS_ LPD3DLIGHT
) PURE
;
1196 STDMETHOD(GetLight
) (THIS_ LPD3DLIGHT
) PURE
;
1197 } IDirect3DLight_VTable
,*LPDIRECT3DLIGHT_VTABLE
;
1199 struct IDirect3DLight
{
1200 LPDIRECT3DLIGHT_VTABLE lpvtbl
;
1211 /* Chained list used for adding / removing from viewports */
1212 LPDIRECT3DLIGHT next
, prev
;
1214 /* Activation function */
1215 void (*activate
)(THIS
);
1218 /* Awful OpenGL code !!! */
1226 /* ********************************************************************
1228 ******************************************************************** */
1229 #define THIS LPDIRECT3DMATERIAL this
1230 typedef struct IDirect3DMaterial_VTable
{
1231 /*** IUnknown methods ***/
1232 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1233 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1234 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1235 /*** IDirect3DMaterial2 methods ***/
1236 STDMETHOD(Initialize
) (THIS_ LPDIRECT3D
) PURE
;
1237 STDMETHOD(SetMaterial
) (THIS_ LPD3DMATERIAL
) PURE
;
1238 STDMETHOD(GetMaterial
) (THIS_ LPD3DMATERIAL
) PURE
;
1239 STDMETHOD(GetHandle
) (THIS_ LPDIRECT3DDEVICE2
, LPD3DMATERIALHANDLE
) PURE
;
1240 STDMETHOD_(HRESULT
, Reserve
) (THIS
) PURE
;
1241 STDMETHOD_(HRESULT
, Unreserve
) (THIS
) PURE
;
1242 } IDirect3DMaterial_VTable
,*LPDIRECT3DMATERIAL_VTABLE
;
1247 /* ********************************************************************
1249 ******************************************************************** */
1250 #define THIS LPDIRECT3DMATERIAL2 this
1251 typedef struct IDirect3DMaterial2_VTable
{
1252 /*** IUnknown methods ***/
1253 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1254 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1255 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1256 /*** IDirect3DMaterial2 methods ***/
1257 STDMETHOD(SetMaterial
) (THIS_ LPD3DMATERIAL
) PURE
;
1258 STDMETHOD(GetMaterial
) (THIS_ LPD3DMATERIAL
) PURE
;
1259 STDMETHOD(GetHandle
) (THIS_ LPDIRECT3DDEVICE2
, LPD3DMATERIALHANDLE
) PURE
;
1260 } IDirect3DMaterial2_VTable
,*LPDIRECT3DMATERIAL2_VTABLE
;
1262 struct IDirect3DMaterial2
{
1263 LPDIRECT3DMATERIAL2_VTABLE lpvtbl
;
1271 LPDIRECT3DDEVICE active_device1
;
1272 LPDIRECT3DDEVICE2 active_device2
;
1278 void (*activate
)(LPDIRECT3DMATERIAL2
this);
1283 /* ********************************************************************
1285 ******************************************************************** */
1286 #define THIS LPDIRECT3DTEXTURE this
1287 typedef struct IDirect3DTexture_VTable
{
1288 /*** IUnknown methods ***/
1289 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1290 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1291 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1292 /*** IDirect3DTexture methods ***/
1293 STDMETHOD(Initialize
) (THIS_ LPDIRECT3DDEVICE
, LPDIRECTDRAWSURFACE
) PURE
;
1294 STDMETHOD(GetHandle
) (THIS_ LPDIRECT3DDEVICE
, LPD3DTEXTUREHANDLE
) PURE
;
1295 STDMETHOD(PaletteChanged
) (THIS_ DWORD
, DWORD
) PURE
;
1296 STDMETHOD(Load
) (THIS_ LPDIRECT3DTEXTURE
) PURE
;
1297 STDMETHOD_(HRESULT
, Unload
) (THIS
) PURE
;
1298 } IDirect3DTexture_VTable
,*LPDIRECT3DTEXTURE_VTABLE
;
1300 /* The structure is the same as for Direct3DTexture2 */
1304 /* ********************************************************************
1306 ******************************************************************** */
1307 #define THIS LPDIRECT3DTEXTURE2 this
1308 typedef struct IDirect3DTexture2_VTable
{
1309 /*** IUnknown methods ***/
1310 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1311 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1312 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1313 /*** IDirect3DTexture2 methods ***/
1314 STDMETHOD(GetHandle
) (THIS_ LPDIRECT3DDEVICE2
, LPD3DTEXTUREHANDLE
) PURE
;
1315 STDMETHOD(PaletteChanged
) (THIS_ DWORD
, DWORD
) PURE
;
1316 STDMETHOD(Load
) (THIS_ LPDIRECT3DTEXTURE2
) PURE
;
1317 } IDirect3DTexture2_VTable
,*LPDIRECT3DTEXTURE2_VTABLE
;
1319 struct IDirect3DTexture2
{
1320 LPDIRECT3DTEXTURE2_VTABLE lpvtbl
;
1323 void *D3Ddevice
; /* I put (void *) to use the same pointer for both
1324 Direct3D and Direct3D2 */
1328 LPDIRECTDRAWSURFACE3 surface
;
1334 /* ********************************************************************
1336 ******************************************************************** */
1337 #define THIS LPDIRECT3DVIEWPORT this
1338 typedef struct IDirect3Viewport_VTable
{
1339 /*** IUnknown methods ***/
1340 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1341 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1342 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1343 /*** IDirect3DViewport methods ***/
1344 STDMETHOD(Initialize
) (THIS_ LPDIRECT3D
) PURE
;
1345 STDMETHOD(GetViewport
) (THIS_ LPD3DVIEWPORT
) PURE
;
1346 STDMETHOD(SetViewport
) (THIS_ LPD3DVIEWPORT
) PURE
;
1347 STDMETHOD(TransformVertices
) (THIS_ DWORD
, LPD3DTRANSFORMDATA
, DWORD
, LPDWORD
) PURE
;
1348 STDMETHOD(LightElements
) (THIS_ DWORD
, LPD3DLIGHTDATA
) PURE
;
1349 STDMETHOD(SetBackground
) (THIS_ D3DMATERIALHANDLE
) PURE
;
1350 STDMETHOD(GetBackground
) (THIS_ LPD3DMATERIALHANDLE
, LPBOOL
) PURE
;
1351 STDMETHOD(SetBackgroundDepth
) (THIS_ LPDIRECTDRAWSURFACE
) PURE
;
1352 STDMETHOD(GetBackgroundDepth
) (THIS_ LPDIRECTDRAWSURFACE
*, LPBOOL
) PURE
;
1353 STDMETHOD(Clear
) (THIS_ DWORD
, LPD3DRECT
, DWORD
) PURE
;
1354 STDMETHOD(AddLight
) (THIS_ LPDIRECT3DLIGHT
) PURE
;
1355 STDMETHOD(DeleteLight
) (THIS_ LPDIRECT3DLIGHT
) PURE
;
1356 STDMETHOD(NextLight
) (THIS_ LPDIRECT3DLIGHT
, LPDIRECT3DLIGHT
*, DWORD
) PURE
;
1357 } IDirect3DViewport_VTable
,*LPDIRECT3DVIEWPORT_VTABLE
;
1362 /* ********************************************************************
1364 ******************************************************************** */
1365 #define THIS LPDIRECT3DVIEWPORT2 this
1366 typedef struct IDirect3Viewport2_VTable
{
1367 /*** IUnknown methods ***/
1368 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1369 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1370 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1371 /*** IDirect3DViewport methods ***/
1372 STDMETHOD(Initialize
) (THIS_ LPDIRECT3D
) PURE
;
1373 STDMETHOD(GetViewport
) (THIS_ LPD3DVIEWPORT
) PURE
;
1374 STDMETHOD(SetViewport
) (THIS_ LPD3DVIEWPORT
) PURE
;
1375 STDMETHOD(TransformVertices
) (THIS_ DWORD
, LPD3DTRANSFORMDATA
, DWORD
, LPDWORD
) PURE
;
1376 STDMETHOD(LightElements
) (THIS_ DWORD
, LPD3DLIGHTDATA
) PURE
;
1377 STDMETHOD(SetBackground
) (THIS_ D3DMATERIALHANDLE
) PURE
;
1378 STDMETHOD(GetBackground
) (THIS_ LPD3DMATERIALHANDLE
, LPBOOL
) PURE
;
1379 STDMETHOD(SetBackgroundDepth
) (THIS_ LPDIRECTDRAWSURFACE
) PURE
;
1380 STDMETHOD(GetBackgroundDepth
) (THIS_ LPDIRECTDRAWSURFACE
*, LPBOOL
) PURE
;
1381 STDMETHOD(Clear
) (THIS_ DWORD
, LPD3DRECT
, DWORD
) PURE
;
1382 STDMETHOD(AddLight
) (THIS_ LPDIRECT3DLIGHT
) PURE
;
1383 STDMETHOD(DeleteLight
) (THIS_ LPDIRECT3DLIGHT
) PURE
;
1384 STDMETHOD(NextLight
) (THIS_ LPDIRECT3DLIGHT
, LPDIRECT3DLIGHT
*, DWORD
) PURE
;
1385 /*** IDirect3DViewport2 methods ***/
1386 STDMETHOD(GetViewport2
) (THIS_ LPD3DVIEWPORT2
) PURE
;
1387 STDMETHOD(SetViewport2
) (THIS_ LPD3DVIEWPORT2
) PURE
;
1388 } IDirect3DViewport2_VTable
,*LPDIRECT3DVIEWPORT2_VTABLE
;
1390 struct IDirect3DViewport2
{
1391 LPDIRECT3DVIEWPORT2_VTABLE lpvtbl
;
1398 /* If this viewport is active for one device, put the device here */
1400 LPDIRECT3DDEVICE active_device1
;
1401 LPDIRECT3DDEVICE2 active_device2
;
1411 /* Activation function */
1412 void (*activate
)(THIS
);
1414 /* Field used to chain viewports together */
1415 LPDIRECT3DVIEWPORT2 next
;
1418 LPDIRECT3DLIGHT lights
;
1428 /* ********************************************************************
1429 Direct3DExecuteBuffer
1430 ******************************************************************** */
1431 #define THIS LPDIRECT3DEXECUTEBUFFER this
1432 typedef struct IDirect3DExecuteBuffer_VTable
{
1433 /*** IUnknown methods ***/
1434 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1435 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1436 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1437 /*** IDirect3DExecuteBuffer methods ***/
1438 STDMETHOD(Initialize
) (THIS_ LPDIRECT3DDEVICE
, LPD3DEXECUTEBUFFERDESC
) PURE
;
1439 STDMETHOD(Lock
) (THIS_ LPD3DEXECUTEBUFFERDESC
) PURE
;
1440 STDMETHOD_(HRESULT
, Unlock
) (THIS
) PURE
;
1441 STDMETHOD(SetExecuteData
) (THIS_ LPD3DEXECUTEDATA
) PURE
;
1442 STDMETHOD(GetExecuteData
) (THIS_ LPD3DEXECUTEDATA
) PURE
;
1443 STDMETHOD(Validate
) (THIS_ LPDWORD
, LPD3DVALIDATECALLBACK
, LPVOID
, DWORD
) PURE
;
1444 STDMETHOD(Optimize
) (THIS_ DWORD
) PURE
;
1445 } *LPDIRECT3DEXECUTEBUFFER_VTABLE
,IDirect3DExecuteBuffer_VTable
;
1447 struct IDirect3DExecuteBuffer
{
1448 LPDIRECT3DEXECUTEBUFFER_VTABLE lpvtbl
;
1451 LPDIRECT3DDEVICE d3ddev
;
1453 D3DEXECUTEBUFFERDESC desc
;
1454 D3DEXECUTEDATA data
;
1456 /* This buffer will store the transformed vertices */
1458 D3DVERTEXTYPE vertex_type
;
1460 /* This flags is set to TRUE if we allocated ourselves the
1464 void (*execute
)(LPDIRECT3DEXECUTEBUFFER
this,
1465 LPDIRECT3DDEVICE dev
,
1466 LPDIRECT3DVIEWPORT vp
);
1471 /* ********************************************************************
1473 ******************************************************************** */
1474 #define THIS LPDIRECT3DDEVICE this
1475 typedef struct IDirect3DDevice_VTable
{
1476 /*** IUnknown methods ***/
1477 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1478 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1479 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1480 /*** IDirect3DDevice methods ***/
1481 STDMETHOD(Initialize
) (THIS_ LPDIRECT3D
, LPGUID
, LPD3DDEVICEDESC
) PURE
;
1482 STDMETHOD(GetCaps
) (THIS_ LPD3DDEVICEDESC
, LPD3DDEVICEDESC
) PURE
;
1483 STDMETHOD(SwapTextureHandles
) (THIS_ LPDIRECT3DTEXTURE
, LPDIRECT3DTEXTURE
) PURE
;
1484 STDMETHOD(CreateExecuteBuffer
) (THIS_ LPD3DEXECUTEBUFFERDESC
, LPDIRECT3DEXECUTEBUFFER
*, IUnknown
*) PURE
;
1485 STDMETHOD(GetStats
) (THIS_ LPD3DSTATS
) PURE
;
1486 STDMETHOD(Execute
) (THIS_ LPDIRECT3DEXECUTEBUFFER
, LPDIRECT3DVIEWPORT
, DWORD
) PURE
;
1487 STDMETHOD(AddViewport
) (THIS_ LPDIRECT3DVIEWPORT
) PURE
;
1488 STDMETHOD(DeleteViewport
) (THIS_ LPDIRECT3DVIEWPORT
) PURE
;
1489 STDMETHOD(NextViewport
) (THIS_ LPDIRECT3DVIEWPORT
, LPDIRECT3DVIEWPORT
*, DWORD
) PURE
;
1490 STDMETHOD(Pick
) (THIS_ LPDIRECT3DEXECUTEBUFFER
, LPDIRECT3DVIEWPORT
, DWORD
, LPD3DRECT
) PURE
;
1491 STDMETHOD(GetPickRecords
)(THIS_ LPDWORD
, LPD3DPICKRECORD
) PURE
;
1492 STDMETHOD(EnumTextureFormats
) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK
, LPVOID
) PURE
;
1493 STDMETHOD(CreateMatrix
) (THIS_ LPD3DMATRIXHANDLE
) PURE
;
1494 STDMETHOD(SetMatrix
) (THIS_ D3DMATRIXHANDLE
, const LPD3DMATRIX
) PURE
;
1495 STDMETHOD(GetMatrix
) (THIS_ D3DMATRIXHANDLE
, LPD3DMATRIX
) PURE
;
1496 STDMETHOD(DeleteMatrix
) (THIS_ D3DMATRIXHANDLE
) PURE
;
1497 STDMETHOD_(HRESULT
, BeginScene
) (THIS
) PURE
;
1498 STDMETHOD_(HRESULT
, EndScene
) (THIS
) PURE
;
1499 STDMETHOD(GetDirect3D
) (THIS_ LPDIRECT3D
*) PURE
;
1500 } *LPDIRECT3DDEVICE_VTABLE
,IDirect3DDevice_VTable
;
1502 struct IDirect3DDevice
{
1503 /* This are the fields common to all Direct3DDevice implementations */
1504 LPDIRECT3DDEVICE_VTABLE lpvtbl
;
1508 LPDIRECTDRAWSURFACE surface
;
1510 LPDIRECT3DVIEWPORT viewport_list
;
1511 LPDIRECT3DVIEWPORT current_viewport
;
1513 void (*set_context
)(THIS
) ;
1518 /* ********************************************************************
1520 ******************************************************************** */
1521 #define THIS LPDIRECT3DDEVICE2 this
1522 typedef struct IDirect3DDevice2_VTable
{
1523 /*** IUnknown methods ***/
1524 STDMETHOD(QueryInterface
) (THIS_ REFIID riid
, LPVOID
* ppvObj
) PURE
;
1525 STDMETHOD_(ULONG
, AddRef
) (THIS
) PURE
;
1526 STDMETHOD_(ULONG
, Release
) (THIS
) PURE
;
1527 /*** IDirect3DDevice2 methods ***/
1528 STDMETHOD(GetCaps
) (THIS_ LPD3DDEVICEDESC
, LPD3DDEVICEDESC
) PURE
;
1529 STDMETHOD(SwapTextureHandles
) (THIS_ LPDIRECT3DTEXTURE2
, LPDIRECT3DTEXTURE2
) PURE
;
1530 STDMETHOD(GetStats
) (THIS_ LPD3DSTATS
) PURE
;
1531 STDMETHOD(AddViewport
) (THIS_ LPDIRECT3DVIEWPORT2
) PURE
;
1532 STDMETHOD(DeleteViewport
) (THIS_ LPDIRECT3DVIEWPORT2
) PURE
;
1533 STDMETHOD(NextViewport
) (THIS_ LPDIRECT3DVIEWPORT2
, LPDIRECT3DVIEWPORT2
*, DWORD
) PURE
;
1534 STDMETHOD(EnumTextureFormats
) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK
, LPVOID
) PURE
;
1535 STDMETHOD_(HRESULT
, BeginScene
) (THIS
) PURE
;
1536 STDMETHOD_(HRESULT
, EndScene
) (THIS
) PURE
;
1537 STDMETHOD(GetDirect3D
) (THIS_ LPDIRECT3D2
*) PURE
;
1539 /*** DrawPrimitive API ***/
1540 STDMETHOD(SetCurrentViewport
) (THIS_ LPDIRECT3DVIEWPORT2
) PURE
;
1541 STDMETHOD(GetCurrentViewport
) (THIS_ LPDIRECT3DVIEWPORT2
*) PURE
;
1543 STDMETHOD(SetRenderTarget
) (THIS_ LPDIRECTDRAWSURFACE
, DWORD
) PURE
;
1544 STDMETHOD(GetRenderTarget
) (THIS_ LPDIRECTDRAWSURFACE
*) PURE
;
1546 STDMETHOD(Begin
) (THIS_ D3DPRIMITIVETYPE
, D3DVERTEXTYPE
, DWORD
) PURE
;
1547 STDMETHOD(BeginIndexed
) (THIS_ D3DPRIMITIVETYPE
, D3DVERTEXTYPE
, LPVOID
, DWORD
, DWORD
) PURE
;
1548 STDMETHOD(Vertex
) (THIS_ LPVOID
) PURE
;
1549 STDMETHOD(Index
) (THIS_ WORD
) PURE
;
1550 STDMETHOD(End
) (THIS_ DWORD
) PURE
;
1552 STDMETHOD(GetRenderState
) (THIS_ D3DRENDERSTATETYPE
, LPDWORD
) PURE
;
1553 STDMETHOD(SetRenderState
) (THIS_ D3DRENDERSTATETYPE
, DWORD
) PURE
;
1554 STDMETHOD(GetLightState
) (THIS_ D3DLIGHTSTATETYPE
, LPDWORD
) PURE
;
1555 STDMETHOD(SetLightState
) (THIS_ D3DLIGHTSTATETYPE
, DWORD
) PURE
;
1556 STDMETHOD(SetTransform
) (THIS_ D3DTRANSFORMSTATETYPE
, LPD3DMATRIX
) PURE
;
1557 STDMETHOD(GetTransform
) (THIS_ D3DTRANSFORMSTATETYPE
, LPD3DMATRIX
) PURE
;
1558 STDMETHOD(MultiplyTransform
) (THIS_ D3DTRANSFORMSTATETYPE
, LPD3DMATRIX
) PURE
;
1560 STDMETHOD(DrawPrimitive
) (THIS_ D3DPRIMITIVETYPE
, D3DVERTEXTYPE
, LPVOID
, DWORD
, DWORD
) PURE
;
1561 STDMETHOD(DrawIndexedPrimitive
) (THIS_ D3DPRIMITIVETYPE
, D3DVERTEXTYPE
, LPVOID
, DWORD
, LPWORD
, DWORD
, DWORD
) PURE
;
1563 STDMETHOD(SetClipStatus
) (THIS_ LPD3DCLIPSTATUS
) PURE
;
1564 STDMETHOD(GetClipStatus
) (THIS_ LPD3DCLIPSTATUS
) PURE
;
1565 } *LPDIRECT3DDEVICE2_VTABLE
,IDirect3DDevice2_VTable
;
1567 struct IDirect3DDevice2
{
1568 /* This are the fields common to all Direct3DDevice2 implementations */
1569 LPDIRECT3DDEVICE2_VTABLE lpvtbl
;
1573 LPDIRECTDRAWSURFACE surface
;
1575 LPDIRECT3DVIEWPORT2 viewport_list
;
1576 LPDIRECT3DVIEWPORT2 current_viewport
;
1578 void (*set_context
)(THIS
) ;