Added check for the presence of Mesa's header files.
[wine/hacks.git] / include / d3d.h
blobd88dcac56a3ce10372993026352796e5b2533c4e
1 #ifndef _WINE_D3D_H
2 #define _WINE_D3D_H
4 #include "ddraw.h"
6 /* This is needed for GL_LIGHT */
7 #include "wine_gl.h"
9 typedef BOOL32 *LPBOOL;
10 typedef BOOL32 BOOL;
12 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
13 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
15 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
16 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
17 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
18 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
20 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
21 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
22 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
23 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
25 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
26 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
27 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
28 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
29 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
31 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
32 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
33 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
34 typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
35 typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
36 typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT;
37 typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
38 typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
39 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
41 /* ********************************************************************
42 Error Codes
43 ******************************************************************** */
44 #define D3D_OK DD_OK
45 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
46 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
47 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
48 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
49 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
50 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
51 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
52 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
53 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
54 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
55 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
56 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
57 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
58 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
59 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
60 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
61 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
62 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
63 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
64 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
65 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
66 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
67 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
68 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
69 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
70 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
71 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
72 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
73 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
74 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
75 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
76 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
77 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
78 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
79 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
80 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
81 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
82 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
83 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
84 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
85 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
86 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
87 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
88 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
89 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
90 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
91 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
92 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
93 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
94 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
95 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
96 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
97 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
98 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
100 /* ********************************************************************
101 Enums
102 ******************************************************************** */
103 #define D3DNEXT_NEXT 0x01l
104 #define D3DNEXT_HEAD 0x02l
105 #define D3DNEXT_TAIL 0x04l
107 typedef enum {
108 D3DLIGHT_POINT = 1,
109 D3DLIGHT_SPOT = 2,
110 D3DLIGHT_DIRECTIONAL = 3,
111 D3DLIGHT_PARALLELPOINT = 4,
112 D3DLIGHT_FORCE_DWORD = 0x7fffffff
113 } D3DLIGHTTYPE;
115 typedef enum {
116 D3DPT_POINTLIST = 1,
117 D3DPT_LINELIST = 2,
118 D3DPT_LINESTRIP = 3,
119 D3DPT_TRIANGLELIST = 4,
120 D3DPT_TRIANGLESTRIP = 5,
121 D3DPT_TRIANGLEFAN = 6,
122 D3DPT_FORCE_DWORD = 0x7fffffff
123 } D3DPRIMITIVETYPE;
125 typedef enum {
126 D3DFILL_POINT = 1,
127 D3DFILL_WIREFRAME = 2,
128 D3DFILL_SOLID = 3,
129 D3DFILL_FORCE_DWORD = 0x7fffffff
130 } D3DFILLMODE;
132 typedef enum {
133 D3DSHADE_FLAT = 1,
134 D3DSHADE_GOURAUD = 2,
135 D3DSHADE_PHONG = 3,
136 D3DSHADE_FORCE_DWORD = 0x7fffffff
137 } D3DSHADEMODE;
139 typedef enum {
140 D3DCULL_NONE = 1,
141 D3DCULL_CW = 2,
142 D3DCULL_CCW = 3,
143 D3DCULL_FORCE_DWORD = 0x7fffffff
144 } D3DCULL;
146 typedef enum {
147 D3DBLEND_ZERO = 1,
148 D3DBLEND_ONE = 2,
149 D3DBLEND_SRCCOLOR = 3,
150 D3DBLEND_INVSRCCOLOR = 4,
151 D3DBLEND_SRCALPHA = 5,
152 D3DBLEND_INVSRCALPHA = 6,
153 D3DBLEND_DESTALPHA = 7,
154 D3DBLEND_INVDESTALPHA = 8,
155 D3DBLEND_DESTCOLOR = 9,
156 D3DBLEND_INVDESTCOLOR = 10,
157 D3DBLEND_SRCALPHASAT = 11,
158 D3DBLEND_BOTHSRCALPHA = 12,
159 D3DBLEND_BOTHINVSRCALPHA = 13,
160 D3DBLEND_FORCE_DWORD = 0x7fffffff
161 } D3DBLEND;
163 typedef enum {
164 D3DTBLEND_DECAL = 1,
165 D3DTBLEND_MODULATE = 2,
166 D3DTBLEND_DECALALPHA = 3,
167 D3DTBLEND_MODULATEALPHA = 4,
168 D3DTBLEND_DECALMASK = 5,
169 D3DTBLEND_MODULATEMASK = 6,
170 D3DTBLEND_COPY = 7,
171 D3DTBLEND_ADD = 8,
172 D3DTBLEND_FORCE_DWORD = 0x7fffffff
173 } D3DTEXTUREBLEND;
175 typedef enum {
176 D3DFILTER_NEAREST = 1,
177 D3DFILTER_LINEAR = 2,
178 D3DFILTER_MIPNEAREST = 3,
179 D3DFILTER_MIPLINEAR = 4,
180 D3DFILTER_LINEARMIPNEAREST = 5,
181 D3DFILTER_LINEARMIPLINEAR = 6,
182 D3DFILTER_FORCE_DWORD = 0x7fffffff
183 } D3DTEXTUREFILTER;
185 typedef enum {
186 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
187 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
188 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
189 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
190 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
191 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
192 D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
193 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
194 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
195 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
196 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
197 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
198 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
199 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
200 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
201 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
202 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
203 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
204 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
205 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
206 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
207 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
208 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
209 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
210 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
211 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
212 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
213 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
214 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
215 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
216 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
217 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
218 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
219 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
220 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
221 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
222 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
223 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
224 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
225 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
226 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
227 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
228 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
229 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
230 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
231 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
232 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
233 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
234 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
235 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
236 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
237 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
238 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
239 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
240 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
241 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
242 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
243 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
244 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
245 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
246 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
247 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
248 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
249 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
250 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
251 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
252 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
253 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
254 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
255 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
256 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
257 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
258 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
259 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
260 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
261 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
262 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
263 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
264 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
265 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
266 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
267 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
268 } D3DRENDERSTATETYPE;
270 typedef enum {
271 D3DCMP_NEVER = 1,
272 D3DCMP_LESS = 2,
273 D3DCMP_EQUAL = 3,
274 D3DCMP_LESSEQUAL = 4,
275 D3DCMP_GREATER = 5,
276 D3DCMP_NOTEQUAL = 6,
277 D3DCMP_GREATEREQUAL = 7,
278 D3DCMP_ALWAYS = 8,
279 D3DCMP_FORCE_DWORD = 0x7fffffff
280 } D3DCMPFUNC;
282 typedef enum {
283 D3DLIGHTSTATE_MATERIAL = 1,
284 D3DLIGHTSTATE_AMBIENT = 2,
285 D3DLIGHTSTATE_COLORMODEL = 3,
286 D3DLIGHTSTATE_FOGMODE = 4,
287 D3DLIGHTSTATE_FOGSTART = 5,
288 D3DLIGHTSTATE_FOGEND = 6,
289 D3DLIGHTSTATE_FOGDENSITY = 7,
290 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
291 } D3DLIGHTSTATETYPE;
293 typedef enum {
294 D3DVT_VERTEX = 1,
295 D3DVT_LVERTEX = 2,
296 D3DVT_TLVERTEX = 3,
297 D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
298 } D3DVERTEXTYPE;
300 typedef enum {
301 D3DTRANSFORMSTATE_WORLD = 1,
302 D3DTRANSFORMSTATE_VIEW = 2,
303 D3DTRANSFORMSTATE_PROJECTION = 3,
304 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
305 } D3DTRANSFORMSTATETYPE;
307 /* ********************************************************************
308 Types and structures
309 ******************************************************************** */
310 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
311 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
312 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
313 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
315 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
317 typedef struct {
318 DWORD dwSize;
319 DWORD dwCaps;
320 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
322 #define D3DTRANSFORMCAPS_CLIP 0x00000001
324 typedef struct {
325 DWORD dwSize;
326 DWORD dwCaps;
327 DWORD dwLightingModel;
328 DWORD dwNumLights;
329 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
331 #define D3DLIGHTINGMODEL_RGB 0x00000001
332 #define D3DLIGHTINGMODEL_MONO 0x00000002
334 #define D3DLIGHTCAPS_POINT 0x00000001
335 #define D3DLIGHTCAPS_SPOT 0x00000002
336 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
337 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
340 #define D3DCOLOR_MONO 1
341 #define D3DCOLOR_RGB 2
343 typedef DWORD D3DCOLORMODEL;
345 typedef struct {
346 DWORD dwSize;
347 DWORD dwMiscCaps; /* Capability flags */
348 DWORD dwRasterCaps;
349 DWORD dwZCmpCaps;
350 DWORD dwSrcBlendCaps;
351 DWORD dwDestBlendCaps;
352 DWORD dwAlphaCmpCaps;
353 DWORD dwShadeCaps;
354 DWORD dwTextureCaps;
355 DWORD dwTextureFilterCaps;
356 DWORD dwTextureBlendCaps;
357 DWORD dwTextureAddressCaps;
358 DWORD dwStippleWidth; /* maximum width and height of */
359 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
360 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
362 /* D3DPRIMCAPS.dwMiscCaps */
363 #define D3DPMISCCAPS_MASKPLANES 0x00000001
364 #define D3DPMISCCAPS_MASKZ 0x00000002
365 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
366 #define D3DPMISCCAPS_CONFORMANT 0x00000008
367 #define D3DPMISCCAPS_CULLNONE 0x00000010
368 #define D3DPMISCCAPS_CULLCW 0x00000020
369 #define D3DPMISCCAPS_CULLCCW 0x00000040
371 /* D3DPRIMCAPS.dwRasterCaps */
372 #define D3DPRASTERCAPS_DITHER 0x00000001
373 #define D3DPRASTERCAPS_ROP2 0x00000002
374 #define D3DPRASTERCAPS_XOR 0x00000004
375 #define D3DPRASTERCAPS_PAT 0x00000008
376 #define D3DPRASTERCAPS_ZTEST 0x00000010
377 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020
378 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040
379 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
380 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
381 #define D3DPRASTERCAPS_STIPPLE 0x00000200
382 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
383 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
384 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
385 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
386 #define D3DPRASTERCAPS_ZBIAS 0x00004000
387 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
388 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
389 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
391 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
392 #define D3DPCMPCAPS_NEVER 0x00000001
393 #define D3DPCMPCAPS_LESS 0x00000002
394 #define D3DPCMPCAPS_EQUAL 0x00000004
395 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
396 #define D3DPCMPCAPS_GREATER 0x00000010
397 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
398 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
399 #define D3DPCMPCAPS_ALWAYS 0x00000080
401 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
402 #define D3DPBLENDCAPS_ZERO 0x00000001
403 #define D3DPBLENDCAPS_ONE 0x00000002
404 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
405 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
406 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
407 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
408 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
409 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
410 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
411 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
412 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
413 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
414 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
416 /* D3DPRIMCAPS.dwShadeCaps */
417 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001
418 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002
419 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
420 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
421 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
422 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
424 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
425 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
426 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
427 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
428 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
429 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
431 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
432 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
433 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
434 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
435 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
436 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
438 #define D3DPSHADECAPS_FOGFLAT 0x00040000
439 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
440 #define D3DPSHADECAPS_FOGPHONG 0x00100000
442 /* D3DPRIMCAPS.dwTextureCaps */
443 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
444 #define D3DPTEXTURECAPS_POW2 0x00000002
445 #define D3DPTEXTURECAPS_ALPHA 0x00000004
446 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
447 #define D3DPTEXTURECAPS_BORDER 0x00000010
448 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
450 /* D3DPRIMCAPS.dwTextureFilterCaps */
451 #define D3DPTFILTERCAPS_NEAREST 0x00000001
452 #define D3DPTFILTERCAPS_LINEAR 0x00000002
453 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
454 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
455 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
456 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
458 /* D3DPRIMCAPS.dwTextureBlendCaps */
459 #define D3DPTBLENDCAPS_DECAL 0x00000001
460 #define D3DPTBLENDCAPS_MODULATE 0x00000002
461 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004
462 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
463 #define D3DPTBLENDCAPS_DECALMASK 0x00000010
464 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
465 #define D3DPTBLENDCAPS_COPY 0x00000040
466 #define D3DPTBLENDCAPS_ADD 0x00000080
468 /* D3DPRIMCAPS.dwTextureAddressCaps */
469 #define D3DPTADDRESSCAPS_WRAP 0x00000001
470 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
471 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
472 #define D3DPTADDRESSCAPS_BORDER 0x00000008
473 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
476 /* D3DDEVICEDESC.dwFlags */
477 #define D3DDD_COLORMODEL 0x00000001
478 #define D3DDD_DEVCAPS 0x00000002
479 #define D3DDD_TRANSFORMCAPS 0x00000004
480 #define D3DDD_LIGHTINGCAPS 0x00000008
481 #define D3DDD_BCLIPPING 0x00000010
482 #define D3DDD_LINECAPS 0x00000020
483 #define D3DDD_TRICAPS 0x00000040
484 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080
485 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
486 #define D3DDD_MAXBUFFERSIZE 0x00000200
487 #define D3DDD_MAXVERTEXCOUNT 0x00000400
489 /* D3DDEVICEDESC.dwDevCaps */
490 #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
491 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
492 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
493 #define D3DDEVCAPS_SORTEXACT 0x00000008
494 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
495 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
496 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
497 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
498 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
499 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
500 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
501 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
502 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
504 typedef struct _D3DDeviceDesc {
505 DWORD dwSize;
506 DWORD dwFlags;
507 D3DCOLORMODEL dcmColorModel;
508 DWORD dwDevCaps;
509 D3DTRANSFORMCAPS dtcTransformCaps;
510 BOOL32 bClipping;
511 D3DLIGHTINGCAPS dlcLightingCaps;
512 D3DPRIMCAPS dpcLineCaps;
513 D3DPRIMCAPS dpcTriCaps;
514 DWORD dwDeviceRenderBitDepth;
515 DWORD dwDeviceZBufferBitDepth;
516 DWORD dwMaxBufferSize;
517 DWORD dwMaxVertexCount;
518 /* *** New fields for DX5 *** */
519 DWORD dwMinTextureWidth,dwMinTextureHeight;
520 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
521 DWORD dwMinStippleWidth,dwMaxStippleWidth;
522 DWORD dwMinStippleHeight,dwMaxStippleHeight;
523 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
525 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
526 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
529 /* dwflags for FindDevice */
530 #define D3DFDS_COLORMODEL 0x00000001
531 #define D3DFDS_GUID 0x00000002
532 #define D3DFDS_HARDWARE 0x00000004
533 #define D3DFDS_TRIANGLES 0x00000008
534 #define D3DFDS_LINES 0x00000010
535 #define D3DFDS_MISCCAPS 0x00000020
536 #define D3DFDS_RASTERCAPS 0x00000040
537 #define D3DFDS_ZCMPCAPS 0x00000080
538 #define D3DFDS_ALPHACMPCAPS 0x00000100
539 #define D3DFDS_DSTBLENDCAPS 0x00000400
540 #define D3DFDS_SHADECAPS 0x00000800
541 #define D3DFDS_TEXTURECAPS 0x00001000
542 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000
543 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000
544 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
546 typedef struct {
547 DWORD dwSize;
548 DWORD dwFlags;
549 BOOL32 bHardware;
550 D3DCOLORMODEL dcmColorModel;
551 GUID guid;
552 DWORD dwCaps;
553 D3DPRIMCAPS dpcPrimCaps;
554 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
556 typedef struct {
557 DWORD dwSize;
558 GUID guid;
559 D3DDEVICEDESC ddHwDesc;
560 D3DDEVICEDESC ddSwDesc;
561 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
563 #define D3DVALP(val, prec) ((float)(val))
564 #define D3DVAL(val) ((float)(val))
565 typedef float D3DVALUE,*LPD3DVALUE;
566 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
567 #define D3DMultiply(a, b) ((a) * (b))
569 typedef struct {
570 DWORD dwFlags; /* Homogeneous clipping flags */
571 union {
572 D3DVALUE hx;
573 D3DVALUE dvHX;
574 } x;
575 union {
576 D3DVALUE hy;
577 D3DVALUE dvHY;
578 } y;
579 union {
580 D3DVALUE hz;
581 D3DVALUE dvHZ;
582 } z;
583 } D3DHVERTEX, *LPD3DHVERTEX;
585 * Transformed/lit vertices
587 typedef struct {
588 union {
589 D3DVALUE sx; /* Screen coordinates */
590 D3DVALUE dvSX;
591 } x;
592 union {
593 D3DVALUE sy;
594 D3DVALUE dvSY;
595 } y;
596 union {
597 D3DVALUE sz;
598 D3DVALUE dvSZ;
599 } z;
600 union {
601 D3DVALUE rhw; /* Reciprocal of homogeneous w */
602 D3DVALUE dvRHW;
603 } r;
604 union {
605 D3DCOLOR color; /* Vertex color */
606 D3DCOLOR dcColor;
607 } c;
608 union {
609 D3DCOLOR specular; /* Specular component of vertex */
610 D3DCOLOR dcSpecular;
611 } s;
612 union {
613 D3DVALUE tu; /* Texture coordinates */
614 D3DVALUE dvTU;
615 } u;
616 union {
617 D3DVALUE tv;
618 D3DVALUE dvTV;
619 } v;
620 } D3DTLVERTEX, *LPD3DTLVERTEX;
621 typedef struct {
622 union {
623 D3DVALUE x; /* Homogeneous coordinates */
624 D3DVALUE dvX;
625 } x;
626 union {
627 D3DVALUE y;
628 D3DVALUE dvY;
629 } y;
630 union {
631 D3DVALUE z;
632 D3DVALUE dvZ;
633 } z;
634 DWORD dwReserved;
635 union {
636 D3DCOLOR color; /* Vertex color */
637 D3DCOLOR dcColor;
638 } c;
639 union {
640 D3DCOLOR specular; /* Specular component of vertex */
641 D3DCOLOR dcSpecular;
642 } s;
643 union {
644 D3DVALUE tu; /* Texture coordinates */
645 D3DVALUE dvTU;
646 } u;
647 union {
648 D3DVALUE tv;
649 D3DVALUE dvTV;
650 } v;
651 } D3DLVERTEX, *LPD3DLVERTEX;
652 typedef struct {
653 union {
654 D3DVALUE x; /* Homogeneous coordinates */
655 D3DVALUE dvX;
656 } x;
657 union {
658 D3DVALUE y;
659 D3DVALUE dvY;
660 } y;
661 union {
662 D3DVALUE z;
663 D3DVALUE dvZ;
664 } z;
665 union {
666 D3DVALUE nx; /* Normal */
667 D3DVALUE dvNX;
668 } nx;
669 union {
670 D3DVALUE ny;
671 D3DVALUE dvNY;
672 } ny;
673 union {
674 D3DVALUE nz;
675 D3DVALUE dvNZ;
676 } nz;
677 union {
678 D3DVALUE tu; /* Texture coordinates */
679 D3DVALUE dvTU;
680 } u;
681 union {
682 D3DVALUE tv;
683 D3DVALUE dvTV;
684 } v;
685 } D3DVERTEX, *LPD3DVERTEX;
687 typedef struct {
688 union {
689 LONG x1;
690 LONG lX1;
691 } x1;
692 union {
693 LONG y1;
694 LONG lY1;
695 } y1;
696 union {
697 LONG x2;
698 LONG lX2;
699 } x2;
700 union {
701 LONG y2;
702 LONG lY2;
703 } y2;
704 } D3DRECT, *LPD3DRECT;
706 typedef struct {
707 union {
708 D3DVALUE x;
709 D3DVALUE dvX;
710 } x;
711 union {
712 D3DVALUE y;
713 D3DVALUE dvY;
714 } y;
715 union {
716 D3DVALUE z;
717 D3DVALUE dvZ;
718 } z;
719 /* the c++ variant has operator overloads etc. too */
720 } D3DVECTOR,*LPD3DVECTOR;
722 typedef struct {
723 D3DVALUE _11, _12, _13, _14;
724 D3DVALUE _21, _22, _23, _24;
725 D3DVALUE _31, _32, _33, _34;
726 D3DVALUE _41, _42, _43, _44;
727 } D3DMATRIX, *LPD3DMATRIX;
729 typedef struct _D3DCOLORVALUE {
730 union {
731 D3DVALUE r;
732 D3DVALUE dvR;
733 } r;
734 union {
735 D3DVALUE g;
736 D3DVALUE dvG;
737 } g;
738 union {
739 D3DVALUE b;
740 D3DVALUE dvB;
741 } b;
742 union {
743 D3DVALUE a;
744 D3DVALUE dvA;
745 } a;
746 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
748 typedef struct {
749 DWORD dwSize;
750 D3DLIGHTTYPE dltType;
751 D3DCOLORVALUE dcvColor;
752 D3DVECTOR dvPosition; /* Position in world space */
753 D3DVECTOR dvDirection; /* Direction in world space */
754 D3DVALUE dvRange; /* Cutoff range */
755 D3DVALUE dvFalloff; /* Falloff */
756 D3DVALUE dvAttenuation0; /* Constant attenuation */
757 D3DVALUE dvAttenuation1; /* Linear attenuation */
758 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
759 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
760 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
761 } D3DLIGHT,*LPD3DLIGHT;
763 /* flags bits */
764 #define D3DLIGHT_ACTIVE 0x00000001
765 #define D3DLIGHT_NO_SPECULAR 0x00000002
767 /* Textures */
768 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
771 /* Statistics structure */
772 typedef struct {
773 DWORD dwSize;
774 DWORD dwTrianglesDrawn;
775 DWORD dwLinesDrawn;
776 DWORD dwPointsDrawn;
777 DWORD dwSpansDrawn;
778 DWORD dwVerticesProcessed;
779 } D3DSTATS, *LPD3DSTATS;
781 /* Clipping */
782 typedef struct _D3DCLIPSTATUS {
783 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
784 DWORD dwStatus; /* Clip status */
785 float minx, maxx; /* X extents */
786 float miny, maxy; /* Y extents */
787 float minz, maxz; /* Z extents */
788 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
790 typedef struct {
791 DWORD dwSize;
792 union {
793 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
794 D3DCOLORVALUE dcvDiffuse;
795 } a;
796 union {
797 D3DCOLORVALUE ambient; /* Ambient color RGB */
798 D3DCOLORVALUE dcvAmbient;
799 } b;
800 union {
801 D3DCOLORVALUE specular; /* Specular 'shininess' */
802 D3DCOLORVALUE dcvSpecular;
803 } c;
804 union {
805 D3DCOLORVALUE emissive; /* Emissive color RGB */
806 D3DCOLORVALUE dcvEmissive;
807 } d;
808 union {
809 D3DVALUE power; /* Sharpness if specular highlight */
810 D3DVALUE dvPower;
811 } e;
812 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
813 DWORD dwRampSize;
814 } D3DMATERIAL, *LPD3DMATERIAL;
816 typedef struct {
817 D3DVECTOR dvPosition; /* Lightable point in model space */
818 D3DVECTOR dvNormal; /* Normalised unit vector */
819 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
821 typedef struct {
822 DWORD dwSize;
823 DWORD dwX;
824 DWORD dwY; /* Top left */
825 DWORD dwWidth;
826 DWORD dwHeight; /* Dimensions */
827 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
828 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
829 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
830 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
831 D3DVALUE dvMinZ;
832 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
833 } D3DVIEWPORT, *LPD3DVIEWPORT;
835 typedef struct {
836 DWORD dwSize;
837 DWORD dwX;
838 DWORD dwY; /* Viewport Top left */
839 DWORD dwWidth;
840 DWORD dwHeight; /* Viewport Dimensions */
841 D3DVALUE dvClipX; /* Top left of clip volume */
842 D3DVALUE dvClipY;
843 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
844 D3DVALUE dvClipHeight;
845 D3DVALUE dvMinZ; /* Min/max of clip Volume */
846 D3DVALUE dvMaxZ;
847 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
849 #define D3DTRANSFORM_CLIPPED 0x00000001l
850 #define D3DTRANSFORM_UNCLIPPED 0x00000002l
852 typedef struct {
853 DWORD dwSize;
854 LPVOID lpIn; /* Input vertices */
855 DWORD dwInSize; /* Stride of input vertices */
856 LPVOID lpOut; /* Output vertices */
857 DWORD dwOutSize; /* Stride of output vertices */
858 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
859 DWORD dwClip; /* Clipping hint */
860 DWORD dwClipIntersection;
861 DWORD dwClipUnion; /* Union of all clip flags */
862 D3DRECT drExtent; /* Extent of transformed vertices */
863 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
865 /* flags bits */
866 #define D3DLIGHT_ACTIVE 0x00000001
867 #define D3DLIGHT_NO_SPECULAR 0x00000002
869 /* maximum valid light range */
870 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
872 typedef struct _D3DLIGHT2 {
873 DWORD dwSize;
874 D3DLIGHTTYPE dltType; /* Type of light source */
875 D3DCOLORVALUE dcvColor; /* Color of light */
876 D3DVECTOR dvPosition; /* Position in world space */
877 D3DVECTOR dvDirection; /* Direction in world space */
878 D3DVALUE dvRange; /* Cutoff range */
879 D3DVALUE dvFalloff; /* Falloff */
880 D3DVALUE dvAttenuation0; /* Constant attenuation */
881 D3DVALUE dvAttenuation1; /* Linear attenuation */
882 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
883 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
884 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
885 DWORD dwFlags;
886 } D3DLIGHT2, *LPD3DLIGHT2;
888 typedef struct _D3DLIGHTDATA {
889 DWORD dwSize;
890 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
891 DWORD dwInSize; /* Stride of input elements */
892 LPD3DTLVERTEX lpOut; /* Output colors */
893 DWORD dwOutSize; /* Stride of output colors */
894 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
896 typedef struct _D3DPICKRECORD {
897 BYTE bOpcode;
898 BYTE bPad;
899 DWORD dwOffset;
900 D3DVALUE dvZ;
901 } D3DPICKRECORD, *LPD3DPICKRECORD;
904 typedef struct _D3DExecuteBufferDesc {
905 DWORD dwSize;
906 DWORD dwFlags;
907 DWORD dwCaps;
908 DWORD dwBufferSize;
909 LPVOID lpData;
910 } D3DEXECUTEBUFFERDESC;
911 typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
913 #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
914 #define D3DDEB_CAPS 0x00000002l /* caps valid */
915 #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
917 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
918 #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
919 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
922 * Values for d3d status.
924 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
925 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
926 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
927 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
928 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
929 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
930 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
931 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
932 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
933 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
934 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
935 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
937 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
938 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
939 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
940 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
941 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
942 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
943 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
944 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
945 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
946 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
947 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
948 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
949 #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
951 #define D3DSTATUS_CLIPUNIONALL ( \
952 D3DSTATUS_CLIPUNIONLEFT | \
953 D3DSTATUS_CLIPUNIONRIGHT | \
954 D3DSTATUS_CLIPUNIONTOP | \
955 D3DSTATUS_CLIPUNIONBOTTOM | \
956 D3DSTATUS_CLIPUNIONFRONT | \
957 D3DSTATUS_CLIPUNIONBACK | \
958 D3DSTATUS_CLIPUNIONGEN0 | \
959 D3DSTATUS_CLIPUNIONGEN1 | \
960 D3DSTATUS_CLIPUNIONGEN2 | \
961 D3DSTATUS_CLIPUNIONGEN3 | \
962 D3DSTATUS_CLIPUNIONGEN4 | \
963 D3DSTATUS_CLIPUNIONGEN5 \
966 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
967 D3DSTATUS_CLIPINTERSECTIONLEFT | \
968 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
969 D3DSTATUS_CLIPINTERSECTIONTOP | \
970 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
971 D3DSTATUS_CLIPINTERSECTIONFRONT | \
972 D3DSTATUS_CLIPINTERSECTIONBACK | \
973 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
974 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
975 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
976 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
977 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
978 D3DSTATUS_CLIPINTERSECTIONGEN5 \
981 #define D3DSTATUS_DEFAULT ( \
982 D3DSTATUS_CLIPINTERSECTIONALL | \
983 D3DSTATUS_ZNOTVISIBLE)
986 typedef struct _D3DSTATUS {
987 DWORD dwFlags;
988 DWORD dwStatus;
989 D3DRECT drExtent;
990 } D3DSTATUS, *LPD3DSTATUS;
993 typedef struct _D3DEXECUTEDATA {
994 DWORD dwSize;
995 DWORD dwVertexOffset;
996 DWORD dwVertexCount;
997 DWORD dwInstructionOffset;
998 DWORD dwInstructionLength;
999 DWORD dwHVertexOffset;
1000 D3DSTATUS dsStatus;
1001 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1003 typedef enum _D3DOPCODE {
1004 D3DOP_POINT = 1,
1005 D3DOP_LINE = 2,
1006 D3DOP_TRIANGLE = 3,
1007 D3DOP_MATRIXLOAD = 4,
1008 D3DOP_MATRIXMULTIPLY = 5,
1009 D3DOP_STATETRANSFORM = 6,
1010 D3DOP_STATELIGHT = 7,
1011 D3DOP_STATERENDER = 8,
1012 D3DOP_PROCESSVERTICES = 9,
1013 D3DOP_TEXTURELOAD = 10,
1014 D3DOP_EXIT = 11,
1015 D3DOP_BRANCHFORWARD = 12,
1016 D3DOP_SPAN = 13,
1017 D3DOP_SETSTATUS = 14,
1019 D3DOP_FORCE_DWORD = 0x7fffffff,
1020 } D3DOPCODE;
1022 typedef struct _D3DPOINT {
1023 WORD wCount;
1024 WORD wFirst;
1025 } D3DPOINT, *LPD3DPOINT;
1027 typedef struct _D3DLINE {
1028 union {
1029 WORD v1;
1030 WORD wV1;
1031 } v1;
1032 union {
1033 WORD v2;
1034 WORD wV2;
1035 } v2;
1036 } D3DLINE, *LPD3DLINE;
1038 #define D3DTRIFLAG_START 0x00000000L
1039 #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1040 #define D3DTRIFLAG_ODD 0x0000001eL
1041 #define D3DTRIFLAG_EVEN 0x0000001fL
1043 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1044 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1045 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1046 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1047 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1049 typedef struct _D3DTRIANGLE {
1050 union {
1051 WORD v1;
1052 WORD wV1;
1053 } v1;
1054 union {
1055 WORD v2;
1056 WORD wV2;
1057 } v2;
1058 union {
1059 WORD v3;
1060 WORD wV3;
1061 } v3;
1062 WORD wFlags;
1063 } D3DTRIANGLE, *LPD3DTRIANGLE;
1065 typedef struct _D3DMATRIXLOAD {
1066 D3DMATRIXHANDLE hDestMatrix;
1067 D3DMATRIXHANDLE hSrcMatrix;
1068 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1070 typedef struct _D3DMATRIXMULTIPLY {
1071 D3DMATRIXHANDLE hDestMatrix;
1072 D3DMATRIXHANDLE hSrcMatrix1;
1073 D3DMATRIXHANDLE hSrcMatrix2;
1074 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1076 typedef struct _D3DSTATE {
1077 union {
1078 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1079 D3DLIGHTSTATETYPE dlstLightStateType;
1080 D3DRENDERSTATETYPE drstRenderStateType;
1081 } t;
1082 union {
1083 DWORD dwArg[1];
1084 D3DVALUE dvArg[1];
1085 } v;
1086 } D3DSTATE, *LPD3DSTATE;
1088 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1089 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1090 #define D3DPROCESSVERTICES_COPY 0x00000002L
1091 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1093 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1094 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1096 typedef struct _D3DPROCESSVERTICES {
1097 DWORD dwFlags;
1098 WORD wStart;
1099 WORD wDest;
1100 DWORD dwCount;
1101 DWORD dwReserved;
1102 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1104 typedef struct _D3DTEXTURELOAD {
1105 D3DTEXTUREHANDLE hDestTexture;
1106 D3DTEXTUREHANDLE hSrcTexture;
1107 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
1109 typedef struct _D3DBRANCH {
1110 DWORD dwMask;
1111 DWORD dwValue;
1112 BOOL bNegate;
1113 DWORD dwOffset;
1114 } D3DBRANCH, *LPD3DBRANCH;
1116 typedef struct _D3DSPAN {
1117 WORD wCount;
1118 WORD wFirst;
1119 } D3DSPAN, *LPD3DSPAN;
1121 typedef struct _D3DINSTRUCTION {
1122 BYTE bOpcode;
1123 BYTE bSize;
1124 WORD wCount;
1125 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
1128 /* ********************************************************************
1129 Direct3D
1130 ******************************************************************** */
1131 #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
1132 #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
1133 #define PURE
1134 #define FAR
1135 #define THIS_ THIS ,
1137 #define THIS LPDIRECT3D this
1138 typedef struct IDirect3D_VTable {
1139 /*** IUnknown methods ***/
1140 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1141 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1142 STDMETHOD_(ULONG, Release) (THIS) PURE;
1143 /*** IDirect3D methods ***/
1144 STDMETHOD(Initialize) (THIS_ REFIID) PURE;
1145 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
1146 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
1147 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
1148 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
1149 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
1150 } *LPDIRECT3D_VTABLE,IDirect3D_VTable;
1152 struct IDirect3D {
1153 LPDIRECT3D_VTABLE lpvtbl;
1154 DWORD ref;
1155 LPDIRECTDRAW ddraw;
1157 #undef THIS
1159 /* ********************************************************************
1160 Direct3D2
1161 ******************************************************************** */
1162 #define THIS LPDIRECT3D2 this
1163 typedef struct IDirect3D2_VTable {
1164 /*** IUnknown methods ***/
1165 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1166 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1167 STDMETHOD_(ULONG, Release) (THIS) PURE;
1168 /*** IDirect3D2 methods ***/
1169 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
1170 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
1171 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
1172 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
1173 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
1174 STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
1175 } *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
1177 struct IDirect3D2 {
1178 LPDIRECT3D2_VTABLE lpvtbl;
1179 DWORD ref;
1180 LPDIRECTDRAW ddraw;
1182 #undef THIS
1184 /* ********************************************************************
1185 Direct3DLight
1186 ******************************************************************** */
1187 #define THIS LPDIRECT3DLIGHT this
1188 typedef struct IDirect3DLight_VTable {
1189 /*** IUnknown methods ***/
1190 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1191 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1192 STDMETHOD_(ULONG, Release) (THIS) PURE;
1193 /*** IDirect3DLight methods ***/
1194 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1195 STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
1196 STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
1197 } IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
1199 struct IDirect3DLight {
1200 LPDIRECT3DLIGHT_VTABLE lpvtbl;
1201 DWORD ref;
1203 union {
1204 LPDIRECT3D d3d;
1205 LPDIRECT3D2 d3d2;
1206 } d3d;
1207 int type;
1209 D3DLIGHT2 light;
1211 /* Chained list used for adding / removing from viewports */
1212 LPDIRECT3DLIGHT next, prev;
1214 /* Activation function */
1215 void (*activate)(THIS);
1216 int is_active;
1218 /* Awful OpenGL code !!! */
1219 #ifdef HAVE_MESAGL
1220 GLenum light_num;
1221 #endif
1224 #undef THIS
1226 /* ********************************************************************
1227 Direct3DMaterial
1228 ******************************************************************** */
1229 #define THIS LPDIRECT3DMATERIAL this
1230 typedef struct IDirect3DMaterial_VTable {
1231 /*** IUnknown methods ***/
1232 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1233 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1234 STDMETHOD_(ULONG, Release) (THIS) PURE;
1235 /*** IDirect3DMaterial2 methods ***/
1236 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1237 STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1238 STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1239 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
1240 STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
1241 STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
1242 } IDirect3DMaterial_VTable,*LPDIRECT3DMATERIAL_VTABLE;
1244 #undef THIS
1247 /* ********************************************************************
1248 Direct3DMaterial2
1249 ******************************************************************** */
1250 #define THIS LPDIRECT3DMATERIAL2 this
1251 typedef struct IDirect3DMaterial2_VTable {
1252 /*** IUnknown methods ***/
1253 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1254 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1255 STDMETHOD_(ULONG, Release) (THIS) PURE;
1256 /*** IDirect3DMaterial2 methods ***/
1257 STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1258 STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1259 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
1260 } IDirect3DMaterial2_VTable,*LPDIRECT3DMATERIAL2_VTABLE;
1262 struct IDirect3DMaterial2 {
1263 LPDIRECT3DMATERIAL2_VTABLE lpvtbl;
1264 DWORD ref;
1266 union {
1267 LPDIRECT3D d3d1;
1268 LPDIRECT3D2 d3d2;
1269 } d3d;
1270 union {
1271 LPDIRECT3DDEVICE active_device1;
1272 LPDIRECT3DDEVICE2 active_device2;
1273 } device;
1274 int use_d3d2;
1276 D3DMATERIAL mat;
1278 void (*activate)(LPDIRECT3DMATERIAL2 this);
1281 #undef THIS
1283 /* ********************************************************************
1284 Direct3DTexture
1285 ******************************************************************** */
1286 #define THIS LPDIRECT3DTEXTURE this
1287 typedef struct IDirect3DTexture_VTable {
1288 /*** IUnknown methods ***/
1289 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1290 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1291 STDMETHOD_(ULONG, Release) (THIS) PURE;
1292 /*** IDirect3DTexture methods ***/
1293 STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
1294 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
1295 STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
1296 STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
1297 STDMETHOD_(HRESULT, Unload) (THIS) PURE;
1298 } IDirect3DTexture_VTable,*LPDIRECT3DTEXTURE_VTABLE;
1300 /* The structure is the same as for Direct3DTexture2 */
1302 #undef THIS
1304 /* ********************************************************************
1305 Direct3DTexture2
1306 ******************************************************************** */
1307 #define THIS LPDIRECT3DTEXTURE2 this
1308 typedef struct IDirect3DTexture2_VTable {
1309 /*** IUnknown methods ***/
1310 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1311 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1312 STDMETHOD_(ULONG, Release) (THIS) PURE;
1313 /*** IDirect3DTexture2 methods ***/
1314 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE;
1315 STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
1316 STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE2) PURE;
1317 } IDirect3DTexture2_VTable,*LPDIRECT3DTEXTURE2_VTABLE;
1319 struct IDirect3DTexture2 {
1320 LPDIRECT3DTEXTURE2_VTABLE lpvtbl;
1321 DWORD ref;
1323 void *D3Ddevice; /* I put (void *) to use the same pointer for both
1324 Direct3D and Direct3D2 */
1325 #ifdef HAVE_MESAGL
1326 GLuint tex_name;
1327 #endif
1328 LPDIRECTDRAWSURFACE3 surface;
1331 #undef THIS
1334 /* ********************************************************************
1335 Direct3DViewport
1336 ******************************************************************** */
1337 #define THIS LPDIRECT3DVIEWPORT this
1338 typedef struct IDirect3Viewport_VTable {
1339 /*** IUnknown methods ***/
1340 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1341 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1342 STDMETHOD_(ULONG, Release) (THIS) PURE;
1343 /*** IDirect3DViewport methods ***/
1344 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1345 STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1346 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1347 STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
1348 STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
1349 STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
1350 STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
1351 STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
1352 STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
1353 STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
1354 STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1355 STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1356 STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
1357 } IDirect3DViewport_VTable,*LPDIRECT3DVIEWPORT_VTABLE;
1359 #undef THIS
1362 /* ********************************************************************
1363 Direct3DViewport2
1364 ******************************************************************** */
1365 #define THIS LPDIRECT3DVIEWPORT2 this
1366 typedef struct IDirect3Viewport2_VTable {
1367 /*** IUnknown methods ***/
1368 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1369 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1370 STDMETHOD_(ULONG, Release) (THIS) PURE;
1371 /*** IDirect3DViewport methods ***/
1372 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1373 STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1374 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1375 STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
1376 STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
1377 STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
1378 STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
1379 STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
1380 STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
1381 STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
1382 STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1383 STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1384 STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
1385 /*** IDirect3DViewport2 methods ***/
1386 STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
1387 STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
1388 } IDirect3DViewport2_VTable,*LPDIRECT3DVIEWPORT2_VTABLE;
1390 struct IDirect3DViewport2 {
1391 LPDIRECT3DVIEWPORT2_VTABLE lpvtbl;
1392 DWORD ref;
1394 union {
1395 LPDIRECT3D d3d1;
1396 LPDIRECT3D2 d3d2;
1397 } d3d;
1398 /* If this viewport is active for one device, put the device here */
1399 union {
1400 LPDIRECT3DDEVICE active_device1;
1401 LPDIRECT3DDEVICE2 active_device2;
1402 } device;
1403 int use_d3d2;
1405 union {
1406 D3DVIEWPORT vp1;
1407 D3DVIEWPORT2 vp2;
1408 } viewport;
1409 int use_vp2;
1411 /* Activation function */
1412 void (*activate)(THIS);
1414 /* Field used to chain viewports together */
1415 LPDIRECT3DVIEWPORT2 next;
1417 /* Lights list */
1418 LPDIRECT3DLIGHT lights;
1420 /* OpenGL code */
1421 #ifdef HAVE_MESAGL
1422 GLenum nextlight;
1423 #endif
1426 #undef THIS
1428 /* ********************************************************************
1429 Direct3DExecuteBuffer
1430 ******************************************************************** */
1431 #define THIS LPDIRECT3DEXECUTEBUFFER this
1432 typedef struct IDirect3DExecuteBuffer_VTable {
1433 /*** IUnknown methods ***/
1434 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1435 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1436 STDMETHOD_(ULONG, Release) (THIS) PURE;
1437 /*** IDirect3DExecuteBuffer methods ***/
1438 STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
1439 STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
1440 STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
1441 STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
1442 STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
1443 STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
1444 STDMETHOD(Optimize) (THIS_ DWORD) PURE;
1445 } *LPDIRECT3DEXECUTEBUFFER_VTABLE,IDirect3DExecuteBuffer_VTable;
1447 struct IDirect3DExecuteBuffer {
1448 LPDIRECT3DEXECUTEBUFFER_VTABLE lpvtbl;
1449 DWORD ref;
1451 LPDIRECT3DDEVICE d3ddev;
1453 D3DEXECUTEBUFFERDESC desc;
1454 D3DEXECUTEDATA data;
1456 /* This buffer will store the transformed vertices */
1457 void *vertex_data;
1458 D3DVERTEXTYPE vertex_type;
1460 /* This flags is set to TRUE if we allocated ourselves the
1461 data buffer */
1462 BOOL need_free;
1464 void (*execute)(LPDIRECT3DEXECUTEBUFFER this,
1465 LPDIRECT3DDEVICE dev,
1466 LPDIRECT3DVIEWPORT vp);
1469 #undef THIS
1471 /* ********************************************************************
1472 Direct3DDevice
1473 ******************************************************************** */
1474 #define THIS LPDIRECT3DDEVICE this
1475 typedef struct IDirect3DDevice_VTable {
1476 /*** IUnknown methods ***/
1477 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1478 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1479 STDMETHOD_(ULONG, Release) (THIS) PURE;
1480 /*** IDirect3DDevice methods ***/
1481 STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
1482 STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
1483 STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
1484 STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
1485 STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
1486 STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
1487 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
1488 STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
1489 STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
1490 STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
1491 STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
1492 STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
1493 STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
1494 STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE;
1495 STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
1496 STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
1497 STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
1498 STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
1499 STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
1500 } *LPDIRECT3DDEVICE_VTABLE,IDirect3DDevice_VTable;
1502 struct IDirect3DDevice {
1503 /* This are the fields common to all Direct3DDevice implementations */
1504 LPDIRECT3DDEVICE_VTABLE lpvtbl;
1505 DWORD ref;
1507 LPDIRECT3D d3d;
1508 LPDIRECTDRAWSURFACE surface;
1510 LPDIRECT3DVIEWPORT viewport_list;
1511 LPDIRECT3DVIEWPORT current_viewport;
1513 void (*set_context)(THIS) ;
1516 #undef THIS
1518 /* ********************************************************************
1519 Direct3DDevice2
1520 ******************************************************************** */
1521 #define THIS LPDIRECT3DDEVICE2 this
1522 typedef struct IDirect3DDevice2_VTable {
1523 /*** IUnknown methods ***/
1524 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1525 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1526 STDMETHOD_(ULONG, Release) (THIS) PURE;
1527 /*** IDirect3DDevice2 methods ***/
1528 STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
1529 STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE;
1530 STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
1531 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
1532 STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
1533 STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2*, DWORD) PURE;
1534 STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
1535 STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
1536 STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
1537 STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D2*) PURE;
1539 /*** DrawPrimitive API ***/
1540 STDMETHOD(SetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
1541 STDMETHOD(GetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
1543 STDMETHOD(SetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
1544 STDMETHOD(GetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE *) PURE;
1546 STDMETHOD(Begin) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE;
1547 STDMETHOD(BeginIndexed) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
1548 STDMETHOD(Vertex) (THIS_ LPVOID) PURE;
1549 STDMETHOD(Index) (THIS_ WORD) PURE;
1550 STDMETHOD(End) (THIS_ DWORD) PURE;
1552 STDMETHOD(GetRenderState) (THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE;
1553 STDMETHOD(SetRenderState) (THIS_ D3DRENDERSTATETYPE, DWORD) PURE;
1554 STDMETHOD(GetLightState) (THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE;
1555 STDMETHOD(SetLightState) (THIS_ D3DLIGHTSTATETYPE, DWORD) PURE;
1556 STDMETHOD(SetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
1557 STDMETHOD(GetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
1558 STDMETHOD(MultiplyTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
1560 STDMETHOD(DrawPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
1561 STDMETHOD(DrawIndexedPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE;
1563 STDMETHOD(SetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
1564 STDMETHOD(GetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
1565 } *LPDIRECT3DDEVICE2_VTABLE,IDirect3DDevice2_VTable;
1567 struct IDirect3DDevice2 {
1568 /* This are the fields common to all Direct3DDevice2 implementations */
1569 LPDIRECT3DDEVICE2_VTABLE lpvtbl;
1570 DWORD ref;
1572 LPDIRECT3D2 d3d;
1573 LPDIRECTDRAWSURFACE surface;
1575 LPDIRECT3DVIEWPORT2 viewport_list;
1576 LPDIRECT3DVIEWPORT2 current_viewport;
1578 void (*set_context)(THIS) ;
1580 #undef THIS
1583 #undef THIS_
1584 #undef STDMETHOD
1585 #undef STDMETHOD_
1586 #undef PURE
1587 #undef FAR
1588 #endif