2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 typedef struct _D3DDECLTYPE_INFO
{
33 static D3DDECLTYPE_INFO
const d3d_dtype_lookup
[D3DDECLTYPE_UNUSED
] = {
34 {D3DDECLTYPE_FLOAT1
, 1, sizeof(float)},
35 {D3DDECLTYPE_FLOAT2
, 2, sizeof(float)},
36 {D3DDECLTYPE_FLOAT3
, 3, sizeof(float)},
37 {D3DDECLTYPE_FLOAT4
, 4, sizeof(float)},
38 {D3DDECLTYPE_D3DCOLOR
, 4, sizeof(BYTE
)},
39 {D3DDECLTYPE_UBYTE4
, 4, sizeof(BYTE
)},
40 {D3DDECLTYPE_SHORT2
, 2, sizeof(short int)},
41 {D3DDECLTYPE_SHORT4
, 4, sizeof(short int)},
42 {D3DDECLTYPE_UBYTE4N
, 4, sizeof(BYTE
)},
43 {D3DDECLTYPE_SHORT2N
, 2, sizeof(short int)},
44 {D3DDECLTYPE_SHORT4N
, 4, sizeof(short int)},
45 {D3DDECLTYPE_USHORT2N
, 2, sizeof(short int)},
46 {D3DDECLTYPE_USHORT4N
, 4, sizeof(short int)},
47 {D3DDECLTYPE_UDEC3
, 3, sizeof(short int)},
48 {D3DDECLTYPE_DEC3N
, 3, sizeof(short int)},
49 {D3DDECLTYPE_FLOAT16_2
, 2, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_4
, 4, sizeof(short int)}};
52 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
53 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
55 HRESULT
vdecl_convert_fvf(
57 D3DVERTEXELEMENT9
** ppVertexElements
) {
59 unsigned int idx
, idx2
;
61 BOOL has_pos
= (fvf
& D3DFVF_POSITION_MASK
) != 0;
62 BOOL has_blend
= (fvf
& D3DFVF_XYZB5
) > D3DFVF_XYZRHW
;
63 BOOL has_blend_idx
= has_blend
&&
64 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB5
) ||
65 (fvf
& D3DFVF_LASTBETA_D3DCOLOR
) ||
66 (fvf
& D3DFVF_LASTBETA_UBYTE4
));
67 BOOL has_normal
= (fvf
& D3DFVF_NORMAL
) != 0;
68 BOOL has_psize
= (fvf
& D3DFVF_PSIZE
) != 0;
69 BOOL has_diffuse
= (fvf
& D3DFVF_DIFFUSE
) != 0;
70 BOOL has_specular
= (fvf
& D3DFVF_SPECULAR
) !=0;
72 DWORD num_textures
= (fvf
& D3DFVF_TEXCOUNT_MASK
) >> D3DFVF_TEXCOUNT_SHIFT
;
73 DWORD texcoords
= (fvf
& 0x00FF0000) >> 16;
75 D3DVERTEXELEMENT9 end_element
= D3DDECL_END();
76 D3DVERTEXELEMENT9
*elements
= NULL
;
79 DWORD num_blends
= 1 + (((fvf
& D3DFVF_XYZB5
) - D3DFVF_XYZB1
) >> 1);
80 if (has_blend_idx
) num_blends
--;
82 /* Compute declaration size */
83 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
84 has_psize
+ has_diffuse
+ has_specular
+ num_textures
+ 1;
86 /* convert the declaration */
87 elements
= HeapAlloc(GetProcessHeap(), 0, size
* sizeof(D3DVERTEXELEMENT9
));
89 return D3DERR_OUTOFVIDEOMEMORY
;
91 memcpy(&elements
[size
-1], &end_element
, sizeof(D3DVERTEXELEMENT9
));
94 if (!has_blend
&& (fvf
& D3DFVF_XYZRHW
)) {
95 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
96 elements
[idx
].Usage
= D3DDECLUSAGE_POSITIONT
;
99 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
100 elements
[idx
].Usage
= D3DDECLUSAGE_POSITION
;
102 elements
[idx
].UsageIndex
= 0;
105 if (has_blend
&& (num_blends
> 0)) {
106 if (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
))
107 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
109 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
+ num_blends
- 1;
110 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDWEIGHT
;
111 elements
[idx
].UsageIndex
= 0;
115 if (fvf
& D3DFVF_LASTBETA_UBYTE4
||
116 (((fvf
& D3DFVF_XYZB5
) == D3DFVF_XYZB2
) && (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)))
117 elements
[idx
].Type
= D3DDECLTYPE_UBYTE4
;
118 else if (fvf
& D3DFVF_LASTBETA_D3DCOLOR
)
119 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
121 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
122 elements
[idx
].Usage
= D3DDECLUSAGE_BLENDINDICES
;
123 elements
[idx
].UsageIndex
= 0;
127 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
128 elements
[idx
].Usage
= D3DDECLUSAGE_NORMAL
;
129 elements
[idx
].UsageIndex
= 0;
133 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
134 elements
[idx
].Usage
= D3DDECLUSAGE_PSIZE
;
135 elements
[idx
].UsageIndex
= 0;
139 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
140 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
141 elements
[idx
].UsageIndex
= 0;
145 elements
[idx
].Type
= D3DDECLTYPE_D3DCOLOR
;
146 elements
[idx
].Usage
= D3DDECLUSAGE_COLOR
;
147 elements
[idx
].UsageIndex
= 1;
150 for (idx2
= 0; idx2
< num_textures
; idx2
++) {
151 unsigned int numcoords
= (texcoords
>> (idx2
*2)) & 0x03;
153 case D3DFVF_TEXTUREFORMAT1
:
154 elements
[idx
].Type
= D3DDECLTYPE_FLOAT1
;
156 case D3DFVF_TEXTUREFORMAT2
:
157 elements
[idx
].Type
= D3DDECLTYPE_FLOAT2
;
159 case D3DFVF_TEXTUREFORMAT3
:
160 elements
[idx
].Type
= D3DDECLTYPE_FLOAT3
;
162 case D3DFVF_TEXTUREFORMAT4
:
163 elements
[idx
].Type
= D3DDECLTYPE_FLOAT4
;
166 elements
[idx
].Usage
= D3DDECLUSAGE_TEXCOORD
;
167 elements
[idx
].UsageIndex
= idx2
;
171 /* Now compute offsets, and initialize the rest of the fields */
172 for (idx
= 0, offset
= 0; idx
< size
-1; idx
++) {
173 elements
[idx
].Stream
= 0;
174 elements
[idx
].Method
= D3DDECLMETHOD_DEFAULT
;
175 elements
[idx
].Offset
= offset
;
176 offset
+= D3D_DECL_SIZE(elements
[idx
].Type
) * D3D_DECL_TYPESIZE(elements
[idx
].Type
);
179 *ppVertexElements
= elements
;
183 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
184 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface
, REFIID riid
, LPVOID
* ppobj
) {
185 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
187 if (IsEqualGUID(riid
, &IID_IUnknown
)
188 || IsEqualGUID(riid
, &IID_IDirect3DVertexDeclaration9
)) {
189 IUnknown_AddRef(iface
);
194 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
196 return E_NOINTERFACE
;
199 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface
) {
200 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
201 ULONG ref
= InterlockedIncrement(&This
->ref
);
203 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
208 static ULONG WINAPI
IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface
) {
209 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
210 ULONG ref
= InterlockedDecrement(&This
->ref
);
212 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
215 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
216 IUnknown_Release(This
->parentDevice
);
217 HeapFree(GetProcessHeap(), 0, This
);
222 /* IDirect3DVertexDeclaration9 Interface follow: */
223 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface
, IDirect3DDevice9
** ppDevice
) {
224 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
225 IWineD3DDevice
*myDevice
= NULL
;
228 TRACE("(%p) : Relay\n", iface
);
230 hr
= IWineD3DVertexDeclaration_GetDevice(This
->wineD3DVertexDeclaration
, &myDevice
);
231 if (hr
== D3D_OK
&& myDevice
!= NULL
) {
232 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
233 IWineD3DDevice_Release(myDevice
);
238 static HRESULT WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface
, D3DVERTEXELEMENT9
* pDecl
, UINT
* pNumElements
) {
239 IDirect3DVertexDeclaration9Impl
*This
= (IDirect3DVertexDeclaration9Impl
*)iface
;
242 TRACE("(%p) : Relay\n", iface
);
243 hr
= IWineD3DVertexDeclaration_GetDeclaration(This
->wineD3DVertexDeclaration
, pDecl
, &NumElements
);
245 *pNumElements
= NumElements
;
249 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl
=
252 IDirect3DVertexDeclaration9Impl_QueryInterface
,
253 IDirect3DVertexDeclaration9Impl_AddRef
,
254 IDirect3DVertexDeclaration9Impl_Release
,
255 /* IDirect3DVertexDeclaration9 */
256 IDirect3DVertexDeclaration9Impl_GetDevice
,
257 IDirect3DVertexDeclaration9Impl_GetDeclaration
261 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
262 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface
, CONST D3DVERTEXELEMENT9
* pVertexElements
, IDirect3DVertexDeclaration9
** ppDecl
) {
264 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
265 IDirect3DVertexDeclaration9Impl
*object
= NULL
;
268 TRACE("(%p) : Relay\n", iface
);
269 if (NULL
== ppDecl
) {
270 WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This
);
271 return D3DERR_INVALIDCALL
;
273 /* Allocate the storage for the device */
274 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexDeclaration9Impl
));
275 if (NULL
== object
) {
276 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
277 return D3DERR_OUTOFVIDEOMEMORY
;
280 object
->lpVtbl
= &Direct3DVertexDeclaration9_Vtbl
;
282 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, pVertexElements
, &object
->wineD3DVertexDeclaration
, (IUnknown
*)object
);
287 FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This
);
288 HeapFree(GetProcessHeap(), 0, object
);
290 IUnknown_AddRef(iface
);
291 object
->parentDevice
= iface
;
292 *ppDecl
= (LPDIRECT3DVERTEXDECLARATION9
) object
;
293 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
298 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexDeclaration9
* pDecl
) {
299 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
300 IDirect3DVertexDeclaration9Impl
*pDeclImpl
= (IDirect3DVertexDeclaration9Impl
*)pDecl
;
303 TRACE("(%p) : Relay\n", iface
);
305 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, pDeclImpl
== NULL
? NULL
: pDeclImpl
->wineD3DVertexDeclaration
);
310 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface
, IDirect3DVertexDeclaration9
** ppDecl
) {
311 IDirect3DDevice9Impl
* This
= (IDirect3DDevice9Impl
*) iface
;
312 IWineD3DVertexDeclaration
* pTest
= NULL
;
315 TRACE("(%p) : Relay+\n", iface
);
317 if (NULL
== ppDecl
) {
318 return D3DERR_INVALIDCALL
;
322 hr
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &pTest
);
323 if (hr
== D3D_OK
&& NULL
!= pTest
) {
324 IWineD3DVertexDeclaration_GetParent(pTest
, (IUnknown
**)ppDecl
);
325 IWineD3DVertexDeclaration_Release(pTest
);
329 TRACE("(%p) : returning %p\n", This
, *ppDecl
);