msi: Factor out code to calculate column offsets.
[wine/hacks.git] / dlls / d3d9 / d3d9_private.h
blob58969e3a4490843a04df68f98bb6562f706dd3b5
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "ddraw.h"
40 #include "wine/wined3d_interface.h"
42 /* ===========================================================================
43 Internal use
44 =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(
46 DWORD FVF,
47 D3DVERTEXELEMENT9** ppVertexElements);
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
56 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
57 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
58 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
59 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
60 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
61 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
62 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
63 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
64 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
65 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
66 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
67 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
68 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
69 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
70 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
71 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
72 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
73 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
74 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
75 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
76 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
77 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
78 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
79 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
80 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
81 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
82 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
83 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
84 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
85 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
86 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
87 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
88 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
89 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
90 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
91 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
92 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
93 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
94 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
95 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
96 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
97 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
99 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
100 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
101 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
102 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
103 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
104 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
105 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
106 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
107 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
108 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
110 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
111 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
113 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
114 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
115 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
116 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
118 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
119 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
121 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
123 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
126 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
131 /* ===========================================================================
132 D3D9 interfactes
133 =========================================================================== */
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
139 /*****************************************************************************
140 * Predeclare the interface implementation structures
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
144 /*****************************************************************************
145 * IDirect3D implementation structure
147 typedef struct IDirect3D9Impl
149 /* IUnknown fields */
150 const IDirect3D9Vtbl *lpVtbl;
151 LONG ref;
153 /* The WineD3D device */
154 IWineD3D *WineD3D;
156 } IDirect3D9Impl;
158 /* ---------------- */
159 /* IDirect3DDevice9 */
160 /* ---------------- */
162 /*****************************************************************************
163 * Predeclare the interface implementation structures
165 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
167 /*****************************************************************************
168 * IDirect3DDevice9 implementation structure
170 typedef struct IDirect3DDevice9Impl
172 /* IUnknown fields */
173 const IDirect3DDevice9Vtbl *lpVtbl;
174 LONG ref;
176 /* IDirect3DDevice9 fields */
177 IWineD3DDevice *WineD3DDevice;
179 /* Avoids recursion with nested ReleaseRef to 0 */
180 BOOL inDestruction;
182 } IDirect3DDevice9Impl;
185 /* IDirect3DDevice9: */
186 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
187 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
188 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
189 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
190 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
191 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
192 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
194 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
226 /* ---------------- */
227 /* IDirect3DVolume9 */
228 /* ---------------- */
230 /*****************************************************************************
231 * IDirect3DVolume9 implementation structure
233 typedef struct IDirect3DVolume9Impl
235 /* IUnknown fields */
236 const IDirect3DVolume9Vtbl *lpVtbl;
237 LONG ref;
239 /* IDirect3DVolume9 fields */
240 IWineD3DVolume *wineD3DVolume;
242 /* The volume container */
243 IUnknown *container;
245 /* If set forward refcounting to this object */
246 IUnknown *forwardReference;
247 } IDirect3DVolume9Impl;
249 /* ------------------- */
250 /* IDirect3DSwapChain9 */
251 /* ------------------- */
253 /*****************************************************************************
254 * IDirect3DSwapChain9 implementation structure
256 typedef struct IDirect3DSwapChain9Impl
258 /* IUnknown fields */
259 const IDirect3DSwapChain9Vtbl *lpVtbl;
260 LONG ref;
262 /* IDirect3DSwapChain9 fields */
263 IWineD3DSwapChain *wineD3DSwapChain;
265 /* Parent reference */
266 LPDIRECT3DDEVICE9 parentDevice;
268 /* Flags an implicit swap chain */
269 BOOL isImplicit;
270 } IDirect3DSwapChain9Impl;
272 /* ------------------ */
273 /* IDirect3DResource9 */
274 /* ------------------ */
276 /*****************************************************************************
277 * IDirect3DResource9 implementation structure
279 typedef struct IDirect3DResource9Impl
281 /* IUnknown fields */
282 const IDirect3DResource9Vtbl *lpVtbl;
283 LONG ref;
285 /* IDirect3DResource9 fields */
286 IWineD3DResource *wineD3DResource;
287 } IDirect3DResource9Impl;
289 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
292 /* ----------------- */
293 /* IDirect3DSurface9 */
294 /* ----------------- */
296 /*****************************************************************************
297 * Predeclare the interface implementation structures
299 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
301 /*****************************************************************************
302 * IDirect3DSurface9 implementation structure
304 typedef struct IDirect3DSurface9Impl
306 /* IUnknown fields */
307 const IDirect3DSurface9Vtbl *lpVtbl;
308 LONG ref;
310 /* IDirect3DResource9 fields */
311 IWineD3DSurface *wineD3DSurface;
313 /* Parent reference */
314 LPDIRECT3DDEVICE9 parentDevice;
316 /* The surface container */
317 IUnknown *container;
319 /* If set forward refcounting to this object */
320 IUnknown *forwardReference;
322 /* Flags an implicit surface */
323 BOOL isImplicit;
324 } IDirect3DSurface9Impl;
326 /* ---------------------- */
327 /* IDirect3DVertexBuffer9 */
328 /* ---------------------- */
330 /*****************************************************************************
331 * IDirect3DVertexBuffer9 implementation structure
333 typedef struct IDirect3DVertexBuffer9Impl
335 /* IUnknown fields */
336 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
337 LONG ref;
339 /* IDirect3DResource9 fields */
340 IWineD3DVertexBuffer *wineD3DVertexBuffer;
342 /* Parent reference */
343 LPDIRECT3DDEVICE9 parentDevice;
344 } IDirect3DVertexBuffer9Impl;
346 /* --------------------- */
347 /* IDirect3DIndexBuffer9 */
348 /* --------------------- */
350 /*****************************************************************************
351 * IDirect3DIndexBuffer9 implementation structure
353 typedef struct IDirect3DIndexBuffer9Impl
355 /* IUnknown fields */
356 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
357 LONG ref;
359 /* IDirect3DResource9 fields */
360 IWineD3DIndexBuffer *wineD3DIndexBuffer;
362 /* Parent reference */
363 LPDIRECT3DDEVICE9 parentDevice;
364 } IDirect3DIndexBuffer9Impl;
366 /* --------------------- */
367 /* IDirect3DBaseTexture9 */
368 /* --------------------- */
370 /*****************************************************************************
371 * IDirect3DBaseTexture9 implementation structure
373 typedef struct IDirect3DBaseTexture9Impl
375 /* IUnknown fields */
376 const IDirect3DBaseTexture9Vtbl *lpVtbl;
377 LONG ref;
379 /* IDirect3DResource9 fields */
380 IWineD3DBaseTexture *wineD3DBaseTexture;
382 } IDirect3DBaseTexture9Impl;
384 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
386 /* --------------------- */
387 /* IDirect3DCubeTexture9 */
388 /* --------------------- */
390 /*****************************************************************************
391 * IDirect3DCubeTexture9 implementation structure
393 typedef struct IDirect3DCubeTexture9Impl
395 /* IUnknown fields */
396 const IDirect3DCubeTexture9Vtbl *lpVtbl;
397 LONG ref;
399 /* IDirect3DResource9 fields */
400 IWineD3DCubeTexture *wineD3DCubeTexture;
402 /* Parent reference */
403 LPDIRECT3DDEVICE9 parentDevice;
404 } IDirect3DCubeTexture9Impl;
407 /* ----------------- */
408 /* IDirect3DTexture9 */
409 /* ----------------- */
411 /*****************************************************************************
412 * IDirect3DTexture9 implementation structure
414 typedef struct IDirect3DTexture9Impl
416 /* IUnknown fields */
417 const IDirect3DTexture9Vtbl *lpVtbl;
418 LONG ref;
420 /* IDirect3DResource9 fields */
421 IWineD3DTexture *wineD3DTexture;
423 /* Parent reference */
424 LPDIRECT3DDEVICE9 parentDevice;
425 } IDirect3DTexture9Impl;
427 /* ----------------------- */
428 /* IDirect3DVolumeTexture9 */
429 /* ----------------------- */
431 /*****************************************************************************
432 * IDirect3DVolumeTexture9 implementation structure
434 typedef struct IDirect3DVolumeTexture9Impl
436 /* IUnknown fields */
437 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
438 LONG ref;
440 /* IDirect3DResource9 fields */
441 IWineD3DVolumeTexture *wineD3DVolumeTexture;
443 /* Parent reference */
444 LPDIRECT3DDEVICE9 parentDevice;
445 } IDirect3DVolumeTexture9Impl;
447 /* ----------------------- */
448 /* IDirect3DStateBlock9 */
449 /* ----------------------- */
451 /*****************************************************************************
452 * IDirect3DStateBlock9 implementation structure
454 typedef struct IDirect3DStateBlock9Impl {
455 /* IUnknown fields */
456 const IDirect3DStateBlock9Vtbl *lpVtbl;
457 LONG ref;
459 /* IDirect3DStateBlock9 fields */
460 IWineD3DStateBlock *wineD3DStateBlock;
462 /* Parent reference */
463 LPDIRECT3DDEVICE9 parentDevice;
464 } IDirect3DStateBlock9Impl;
467 /* --------------------------- */
468 /* IDirect3DVertexDeclaration9 */
469 /* --------------------------- */
471 /*****************************************************************************
472 * IDirect3DVertexDeclaration implementation structure
474 typedef struct IDirect3DVertexDeclaration9Impl {
475 /* IUnknown fields */
476 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
477 LONG ref;
479 /* IDirect3DVertexDeclaration9 fields */
480 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
482 /* Parent reference */
483 LPDIRECT3DDEVICE9 parentDevice;
484 } IDirect3DVertexDeclaration9Impl;
486 /* ---------------------- */
487 /* IDirect3DVertexShader9 */
488 /* ---------------------- */
490 /*****************************************************************************
491 * IDirect3DVertexShader implementation structure
493 typedef struct IDirect3DVertexShader9Impl {
494 /* IUnknown fields */
495 const IDirect3DVertexShader9Vtbl *lpVtbl;
496 LONG ref;
498 /* IDirect3DVertexShader9 fields */
499 IWineD3DVertexShader *wineD3DVertexShader;
501 /* Parent reference */
502 LPDIRECT3DDEVICE9 parentDevice;
503 } IDirect3DVertexShader9Impl;
505 /* --------------------- */
506 /* IDirect3DPixelShader9 */
507 /* --------------------- */
509 /*****************************************************************************
510 * IDirect3DPixelShader implementation structure
512 typedef struct IDirect3DPixelShader9Impl {
513 /* IUnknown fields */
514 const IDirect3DPixelShader9Vtbl *lpVtbl;
515 LONG ref;
517 /* IDirect3DPixelShader9 fields */
518 IWineD3DPixelShader *wineD3DPixelShader;
520 /* Parent reference */
521 LPDIRECT3DDEVICE9 parentDevice;
522 } IDirect3DPixelShader9Impl;
524 /* --------------- */
525 /* IDirect3DQuery9 */
526 /* --------------- */
528 /*****************************************************************************
529 * IDirect3DPixelShader implementation structure
531 typedef struct IDirect3DQuery9Impl {
532 /* IUnknown fields */
533 const IDirect3DQuery9Vtbl *lpVtbl;
534 LONG ref;
536 /* IDirect3DQuery9 fields */
537 IWineD3DQuery *wineD3DQuery;
539 /* Parent reference */
540 LPDIRECT3DDEVICE9 parentDevice;
541 } IDirect3DQuery9Impl;
544 /* Callbacks */
545 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
546 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
547 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
549 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
550 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
551 IWineD3DVolume **ppVolume,
552 HANDLE * pSharedHandle);
554 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
555 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
556 DWORD MultisampleQuality, BOOL Discard,
557 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
559 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
560 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
561 DWORD MultisampleQuality, BOOL Lockable,
562 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
564 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
566 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
568 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
570 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
572 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
574 #endif /* __WINE_D3D9_PRIVATE_H */