2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
30 TRACE("(%p) Relay\n" , This
);
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface
) {
45 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface
) {
54 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
60 IWineD3DBaseTexture_Release(This
->wineD3DBaseTexture
);
61 HeapFree(GetProcessHeap(), 0, This
);
66 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
67 static HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
68 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
69 TRACE("(%p) Relay\n" , This
);
70 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
73 static HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
74 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
75 TRACE("(%p) Relay\n" , This
);
76 return IWineD3DBaseTexture_SetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, SizeOfData
, Flags
);
79 static HRESULT WINAPI
IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
80 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
81 TRACE("(%p) Relay\n" , This
);
82 return IWineD3DBaseTexture_GetPrivateData(This
->wineD3DBaseTexture
, refguid
, pData
, pSizeOfData
);
85 static HRESULT WINAPI
IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface
, REFGUID refguid
) {
86 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
87 TRACE("(%p) Relay\n" , This
);
88 return IWineD3DBaseTexture_FreePrivateData(This
->wineD3DBaseTexture
, refguid
);
91 static DWORD WINAPI
IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface
, DWORD PriorityNew
) {
92 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
93 TRACE("(%p) Relay\n" , This
);
94 return IWineD3DBaseTexture_SetPriority(This
->wineD3DBaseTexture
, PriorityNew
);
97 static DWORD WINAPI
IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface
) {
98 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
99 TRACE("(%p) Relay\n" , This
);
100 return IWineD3DBaseTexture_GetPriority(This
->wineD3DBaseTexture
);
103 static void WINAPI
IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface
) {
104 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
105 TRACE("(%p) Relay\n" , This
);
106 IWineD3DBaseTexture_PreLoad(This
->wineD3DBaseTexture
);
110 static D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface
) {
111 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
112 TRACE("(%p) Relay\n" , This
);
113 return IWineD3DBaseTexture_GetType(This
->wineD3DBaseTexture
);
116 /* IDirect3DBaseTexture9 Interface follow: */
117 static DWORD WINAPI
IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface
, DWORD LODNew
) {
118 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
119 TRACE("(%p) Relay\n" , This
);
120 return IWineD3DBaseTexture_SetLOD(This
->wineD3DBaseTexture
, LODNew
);
123 DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface
) {
124 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
125 TRACE("(%p) Relay\n" , This
);
126 return IWineD3DBaseTexture_GetLOD(This
->wineD3DBaseTexture
);
129 static DWORD WINAPI
IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface
) {
130 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
131 TRACE("(%p) Relay\n" , This
);
132 return IWineD3DBaseTexture_GetLevelCount(This
->wineD3DBaseTexture
);
135 static HRESULT WINAPI
IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
136 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
137 TRACE("(%p) Relay\n" , This
);
138 return IWineD3DBaseTexture_SetAutoGenFilterType(This
->wineD3DBaseTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
141 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface
) {
142 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
143 TRACE("(%p) Relay\n" , This
);
144 return (D3DTEXTUREFILTERTYPE
) IWineD3DBaseTexture_GetAutoGenFilterType(This
->wineD3DBaseTexture
);
147 static void WINAPI
IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface
) {
148 IDirect3DBaseTexture9Impl
*This
= (IDirect3DBaseTexture9Impl
*)iface
;
149 TRACE("(%p) Relay\n" , This
);
150 return IWineD3DBaseTexture_GenerateMipSubLevels(This
->wineD3DBaseTexture
);
153 const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl
=
155 IDirect3DBaseTexture9Impl_QueryInterface
,
156 IDirect3DBaseTexture9Impl_AddRef
,
157 IDirect3DBaseTexture9Impl_Release
,
158 IDirect3DBaseTexture9Impl_GetDevice
,
159 IDirect3DBaseTexture9Impl_SetPrivateData
,
160 IDirect3DBaseTexture9Impl_GetPrivateData
,
161 IDirect3DBaseTexture9Impl_FreePrivateData
,
162 IDirect3DBaseTexture9Impl_SetPriority
,
163 IDirect3DBaseTexture9Impl_GetPriority
,
164 IDirect3DBaseTexture9Impl_PreLoad
,
165 IDirect3DBaseTexture9Impl_GetType
,
166 IDirect3DBaseTexture9Impl_SetLOD
,
167 IDirect3DBaseTexture9Impl_GetLOD
,
168 IDirect3DBaseTexture9Impl_GetLevelCount
,
169 IDirect3DBaseTexture9Impl_SetAutoGenFilterType
,
170 IDirect3DBaseTexture9Impl_GetAutoGenFilterType
,
171 IDirect3DBaseTexture9Impl_GenerateMipSubLevels