push 6377a023768d7480eb1b17e57456824888936b43
[wine/hacks.git] / dlls / wined3d / shader_sm4.c
blob4e7a69ea33f55ffc080041676594149473512061
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
27 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
29 #define WINED3D_SM4_OPCODE_MASK 0xff
31 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
32 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
34 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
35 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
37 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
38 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
40 #define WINED3D_SM4_WRITEMASK_SHIFT 4
41 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
43 #define WINED3D_SM4_SWIZZLE_SHIFT 4
44 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
46 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
47 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
49 enum wined3d_sm4_opcode
51 WINED3D_SM4_OP_ADD = 0x00,
52 WINED3D_SM4_OP_DP3 = 0x10,
53 WINED3D_SM4_OP_DP4 = 0x11,
54 WINED3D_SM4_OP_EXP = 0x19,
55 WINED3D_SM4_OP_LOG = 0x2f,
56 WINED3D_SM4_OP_MOV = 0x36,
57 WINED3D_SM4_OP_MUL = 0x38,
58 WINED3D_SM4_OP_RET = 0x3e,
59 WINED3D_SM4_OP_RSQ = 0x44,
60 WINED3D_SM4_OP_SINCOS = 0x4d,
63 enum wined3d_sm4_register_type
65 WINED3D_SM4_RT_TEMP = 0x0,
66 WINED3D_SM4_RT_INPUT = 0x1,
67 WINED3D_SM4_RT_OUTPUT = 0x2,
68 WINED3D_SM4_RT_IMMCONST = 0x4,
69 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
72 enum wined3d_sm4_immconst_type
74 WINED3D_SM4_IMMCONST_FLOAT = 0x1,
75 WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
78 struct wined3d_sm4_data
80 struct wined3d_shader_version shader_version;
81 const DWORD *end;
82 const struct wined3d_shader_signature *output_signature;
85 struct wined3d_sm4_opcode_info
87 enum wined3d_sm4_opcode opcode;
88 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
89 UINT dst_count;
90 UINT src_count;
93 struct sysval_map
95 enum wined3d_sysval_semantic sysval;
96 WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
97 UINT register_idx;
100 static const struct wined3d_sm4_opcode_info opcode_table[] =
102 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, 1, 2},
103 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
104 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
105 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
106 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
107 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
108 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
109 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
110 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
111 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
114 static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
116 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
117 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
118 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
119 /* UNKNOWN */ 0,
120 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
121 /* UNKNOWN */ 0,
122 /* UNKNOWN */ 0,
123 /* UNKNOWN */ 0,
124 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
127 static const struct sysval_map sysval_map[] =
129 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
130 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
131 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
132 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
133 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
134 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
135 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
136 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
137 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
140 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
142 unsigned int i;
144 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
146 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
149 return NULL;
152 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
154 unsigned int i;
156 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
158 if (sysval == sysval_map[i].sysval)
160 reg->type = sysval_map[i].register_type;
161 reg->idx = sysval_map[i].register_idx;
166 static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
168 switch (priv->shader_version.type)
170 case WINED3D_SHADER_TYPE_PIXEL:
171 if (reg->type == WINED3DSPR_OUTPUT)
173 unsigned int i;
174 const struct wined3d_shader_signature *s = priv->output_signature;
176 if (!s)
178 ERR("Shader has no output signature, unable to map register.\n");
179 break;
182 for (i = 0; i < s->element_count; ++i)
184 if (s->elements[i].register_idx == reg->idx)
186 map_sysval(s->elements[i].sysval_semantic, reg);
187 break;
191 break;
193 default:
194 break;
198 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
200 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
201 if (!priv)
203 ERR("Failed to allocate private data\n");
204 return NULL;
207 priv->output_signature = output_signature;
209 return priv;
212 static void shader_sm4_free(void *data)
214 HeapFree(GetProcessHeap(), 0, data);
217 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
219 struct wined3d_sm4_data *priv = data;
220 DWORD version_token;
222 priv->end = *ptr;
224 version_token = *(*ptr)++;
225 TRACE("version: 0x%08x\n", version_token);
227 TRACE("token count: %u\n", **ptr);
228 priv->end += *(*ptr)++;
230 switch (version_token >> 16)
232 case WINED3D_SM4_PS:
233 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
234 break;
236 case WINED3D_SM4_VS:
237 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
238 break;
240 case WINED3D_SM4_GS:
241 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
242 break;
244 default:
245 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
247 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
248 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
250 *shader_version = priv->shader_version;
253 static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins,
254 UINT *param_size)
256 const struct wined3d_sm4_opcode_info *opcode_info;
257 DWORD token = *(*ptr)++;
258 DWORD opcode = token & WINED3D_SM4_OPCODE_MASK;
260 *param_size = ((token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
262 opcode_info = get_opcode_info(opcode);
263 if (!opcode_info)
265 FIXME("Unrecognized opcode %#x, token 0x%08x\n", opcode, token);
266 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
267 return;
270 ins->handler_idx = opcode_info->handler_idx;
271 ins->flags = 0;
272 ins->coissue = 0;
273 ins->predicate = 0;
274 ins->dst_count = opcode_info->dst_count;
275 ins->src_count = opcode_info->src_count;
278 static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
279 struct wined3d_shader_src_param *src_rel_addr)
281 struct wined3d_sm4_data *priv = data;
282 DWORD token = *(*ptr)++;
283 enum wined3d_sm4_register_type register_type;
284 DWORD order;
286 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
287 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
289 FIXME("Unhandled register type %#x\n", register_type);
290 src_param->reg.type = WINED3DSPR_TEMP;
292 else
294 src_param->reg.type = register_type_table[register_type];
297 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
299 if (order < 1) src_param->reg.idx = ~0U;
300 else src_param->reg.idx = *(*ptr)++;
302 if (order < 2) src_param->reg.array_idx = ~0U;
303 else src_param->reg.array_idx = *(*ptr)++;
305 if (order > 2) FIXME("Unhandled order %u.\n", order);
307 if (register_type == WINED3D_SM4_RT_IMMCONST)
309 enum wined3d_sm4_immconst_type immconst_type =
310 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
311 src_param->swizzle = WINED3DSP_NOSWIZZLE;
313 switch(immconst_type)
315 case WINED3D_SM4_IMMCONST_FLOAT:
316 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT;
317 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
318 *ptr += 1;
319 break;
321 case WINED3D_SM4_IMMCONST_FLOAT4:
322 src_param->reg.immconst_type = WINED3D_IMMCONST_FLOAT4;
323 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
324 *ptr += 4;
325 break;
327 default:
328 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
329 break;
332 else
334 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
337 src_param->modifiers = 0;
338 src_param->reg.rel_addr = NULL;
340 map_register(priv, &src_param->reg);
343 static void shader_sm4_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
344 struct wined3d_shader_src_param *dst_rel_addr)
346 struct wined3d_sm4_data *priv = data;
347 DWORD token = *(*ptr)++;
348 enum wined3d_sm4_register_type register_type;
349 DWORD order;
351 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
352 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
354 FIXME("Unhandled register type %#x\n", register_type);
355 dst_param->reg.type = WINED3DSPR_TEMP;
357 else
359 dst_param->reg.type = register_type_table[register_type];
362 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
364 if (order < 1) dst_param->reg.idx = ~0U;
365 else dst_param->reg.idx = *(*ptr)++;
367 if (order < 2) dst_param->reg.array_idx = ~0U;
368 else dst_param->reg.array_idx = *(*ptr)++;
370 if (order > 2) FIXME("Unhandled order %u.\n", order);
372 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
373 dst_param->modifiers = 0;
374 dst_param->shift = 0;
375 dst_param->reg.rel_addr = NULL;
377 map_register(priv, &dst_param->reg);
380 static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
382 FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
385 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
387 FIXME("ptr %p, comment %p stub!\n", ptr, comment);
388 *comment = NULL;
391 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
393 struct wined3d_sm4_data *priv = data;
394 return *ptr == priv->end;
397 const struct wined3d_shader_frontend sm4_shader_frontend =
399 shader_sm4_init,
400 shader_sm4_free,
401 shader_sm4_read_header,
402 shader_sm4_read_opcode,
403 shader_sm4_read_src_param,
404 shader_sm4_read_dst_param,
405 shader_sm4_read_semantic,
406 shader_sm4_read_comment,
407 shader_sm4_is_end,