2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI
IWineD3DQueryImpl_QueryInterface(IWineD3DQuery
*iface
, REFIID riid
, LPVOID
*ppobj
)
40 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
41 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
42 if (IsEqualGUID(riid
, &IID_IUnknown
)
43 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
44 || IsEqualGUID(riid
, &IID_IWineD3DQuery
)) {
45 IUnknown_AddRef(iface
);
53 static ULONG WINAPI
IWineD3DQueryImpl_AddRef(IWineD3DQuery
*iface
) {
54 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
55 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->ref
);
56 return InterlockedIncrement(&This
->ref
);
59 static ULONG WINAPI
IWineD3DQueryImpl_Release(IWineD3DQuery
*iface
) {
60 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
62 TRACE("(%p) : Releasing from %d\n", This
, This
->ref
);
63 ref
= InterlockedDecrement(&This
->ref
);
65 /* Queries are specific to the GL context that created them. Not
66 * deleting the query will obviously leak it, but that's still better
67 * than potentially deleting a different query with the same id in this
68 * context, and (still) leaking the actual query. */
69 if (This
->type
== WINED3DQUERYTYPE_EVENT
)
71 struct wined3d_event_query
*query
= This
->extendedData
;
73 if (query
->context
) context_free_event_query(query
);
75 else if (This
->type
== WINED3DQUERYTYPE_OCCLUSION
)
77 struct wined3d_occlusion_query
*query
= This
->extendedData
;
79 if (query
->context
) context_free_occlusion_query(query
);
82 HeapFree(GetProcessHeap(), 0, This
->extendedData
);
83 HeapFree(GetProcessHeap(), 0, This
);
88 /* *******************************************
89 IWineD3DQuery IWineD3DQuery parts follow
90 ******************************************* */
91 static HRESULT WINAPI
IWineD3DQueryImpl_GetParent(IWineD3DQuery
*iface
, IUnknown
** parent
){
92 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
94 *parent
= (IUnknown
*) parent
;
95 IUnknown_AddRef(*parent
);
96 TRACE("(%p) : returning %p\n", This
, *parent
);
100 static HRESULT WINAPI
IWineD3DQueryImpl_GetDevice(IWineD3DQuery
* iface
, IWineD3DDevice
**pDevice
){
101 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
102 IWineD3DDevice_AddRef((IWineD3DDevice
*)This
->wineD3DDevice
);
103 *pDevice
= (IWineD3DDevice
*)This
->wineD3DDevice
;
104 TRACE("(%p) returning %p\n", This
, *pDevice
);
109 static HRESULT WINAPI
IWineD3DQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
){
110 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
113 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, This
->type
, pData
, dwSize
, dwGetDataFlags
);
117 case WINED3DQUERYTYPE_VCACHE
:
120 WINED3DDEVINFO_VCACHE
*data
= pData
;
121 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This
);
122 if(pData
== NULL
|| dwSize
== 0) break;
123 data
->Pattern
= WINEMAKEFOURCC('C','A','C','H');
124 data
->OptMethod
= 0; /*0 get longest strips, 1 optimize vertex cache*/
125 data
->CacheSize
= 0; /*cache size, only required if OptMethod == 1*/
126 data
->MagicNumber
= 0; /*only required if OptMethod == 1 (used internally)*/
130 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
132 WINED3DDEVINFO_RESOURCEMANAGER
*data
= pData
;
134 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This
);
135 if(pData
== NULL
|| dwSize
== 0) break;
136 for(i
= 0; i
< WINED3DRTYPECOUNT
; i
++){
137 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
138 /* isTextureResident could be used to get some of this information */
139 data
->stats
[i
].bThrashing
= FALSE
;
140 data
->stats
[i
].ApproxBytesDownloaded
= 1;
141 data
->stats
[i
].NumEvicts
= 1;
142 data
->stats
[i
].NumVidCreates
= 1;
143 data
->stats
[i
].LastPri
= 1;
144 data
->stats
[i
].NumUsed
= 1;
145 data
->stats
[i
].NumUsedInVidMem
= 1;
146 data
->stats
[i
].WorkingSet
= 1;
147 data
->stats
[i
].WorkingSetBytes
= 1;
148 data
->stats
[i
].TotalManaged
= 1;
149 data
->stats
[i
].TotalBytes
= 1;
154 case WINED3DQUERYTYPE_VERTEXSTATS
:
156 WINED3DDEVINFO_VERTEXSTATS
*data
= pData
;
157 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This
);
158 if(pData
== NULL
|| dwSize
== 0) break;
159 data
->NumRenderedTriangles
= 1;
160 data
->NumExtraClippingTriangles
= 1;
164 case WINED3DQUERYTYPE_TIMESTAMP
:
166 UINT64
* data
= pData
;
167 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This
);
168 if(pData
== NULL
|| dwSize
== 0) break;
169 *data
= 1; /*Don't know what this is supposed to be*/
172 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
175 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This
);
176 if(pData
== NULL
|| dwSize
== 0) break;
177 *data
= FALSE
; /*Don't know what this is supposed to be*/
180 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
182 UINT64
* data
= pData
;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This
);
184 if(pData
== NULL
|| dwSize
== 0) break;
185 *data
= 1; /*Don't know what this is supposed to be*/
188 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
190 WINED3DDEVINFO_PIPELINETIMINGS
*data
= pData
;
191 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This
);
192 if(pData
== NULL
|| dwSize
== 0) break;
194 data
->VertexProcessingTimePercent
= 1.0f
;
195 data
->PixelProcessingTimePercent
= 1.0f
;
196 data
->OtherGPUProcessingTimePercent
= 97.0f
;
197 data
->GPUIdleTimePercent
= 1.0f
;
200 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
202 WINED3DDEVINFO_INTERFACETIMINGS
*data
= pData
;
203 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This
);
205 if(pData
== NULL
|| dwSize
== 0) break;
206 data
->WaitingForGPUToUseApplicationResourceTimePercent
= 1.0f
;
207 data
->WaitingForGPUToAcceptMoreCommandsTimePercent
= 1.0f
;
208 data
->WaitingForGPUToStayWithinLatencyTimePercent
= 1.0f
;
209 data
->WaitingForGPUExclusiveResourceTimePercent
= 1.0f
;
210 data
->WaitingForGPUOtherTimePercent
= 96.0f
;
214 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
216 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
217 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This
);
219 if(pData
== NULL
|| dwSize
== 0) break;
220 data
->MemoryProcessingPercent
= 50.0f
;
221 data
->ComputationProcessingPercent
= 50.0f
;
225 case WINED3DQUERYTYPE_PIXELTIMINGS
:
227 WINED3DDEVINFO_STAGETIMINGS
*data
= pData
;
228 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This
);
230 if(pData
== NULL
|| dwSize
== 0) break;
231 data
->MemoryProcessingPercent
= 50.0f
;
232 data
->ComputationProcessingPercent
= 50.0f
;
235 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
237 WINED3DDEVINFO_BANDWIDTHTIMINGS
*data
= pData
;
238 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This
);
240 if(pData
== NULL
|| dwSize
== 0) break;
241 data
->MaxBandwidthUtilized
= 1.0f
;
242 data
->FrontEndUploadMemoryUtilizedPercent
= 1.0f
;
243 data
->VertexRateUtilizedPercent
= 1.0f
;
244 data
->TriangleSetupRateUtilizedPercent
= 1.0f
;
245 data
->FillRateUtilizedPercent
= 97.0f
;
248 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
250 WINED3DDEVINFO_CACHEUTILIZATION
*data
= pData
;
251 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This
);
253 if(pData
== NULL
|| dwSize
== 0) break;
254 data
->TextureCacheHitRate
= 1.0f
;
255 data
->PostTransformVertexCacheHitRate
= 1.0f
;
261 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
265 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
266 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
268 return res
; /* S_OK if the query data is available*/
271 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
272 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
273 struct wined3d_occlusion_query
*query
= This
->extendedData
;
279 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
281 if (!query
->context
) This
->state
= QUERY_CREATED
;
283 if (This
->state
== QUERY_CREATED
)
285 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
286 TRACE("Query wasn't yet started, returning S_OK\n");
291 if (This
->state
== QUERY_BUILDING
)
293 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
294 TRACE("Query is building, returning S_FALSE\n");
298 if (!GL_SUPPORT(ARB_OCCLUSION_QUERY
))
300 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This
);
305 if (query
->context
->tid
!= GetCurrentThreadId())
307 FIXME("%p Wrong thread, returning 1.\n", This
);
312 ActivateContext(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
316 GL_EXTCALL(glGetQueryObjectuivARB(query
->id
, GL_QUERY_RESULT_AVAILABLE_ARB
, &available
));
317 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
318 TRACE("(%p) : available %d.\n", This
, available
);
324 GL_EXTCALL(glGetQueryObjectuivARB(query
->id
, GL_QUERY_RESULT_ARB
, &samples
));
325 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
326 TRACE("(%p) : Returning %d samples.\n", This
, samples
);
341 static HRESULT WINAPI
IWineD3DEventQueryImpl_GetData(IWineD3DQuery
* iface
, void* pData
, DWORD dwSize
, DWORD dwGetDataFlags
) {
342 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*) iface
;
343 struct wined3d_event_query
*query
= This
->extendedData
;
346 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This
, pData
, dwSize
, dwGetDataFlags
);
348 if (!pData
|| !dwSize
) return S_OK
;
350 if (query
->context
->tid
!= GetCurrentThreadId())
352 /* See comment in IWineD3DQuery::Issue, event query codeblock */
353 FIXME("Wrong thread, reporting GPU idle.\n");
359 ActivateContext(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
363 if (GL_SUPPORT(APPLE_FENCE
))
365 *data
= GL_EXTCALL(glTestFenceAPPLE(query
->id
));
366 checkGLcall("glTestFenceAPPLE");
368 else if (GL_SUPPORT(NV_FENCE
))
370 *data
= GL_EXTCALL(glTestFenceNV(query
->id
));
371 checkGLcall("glTestFenceNV");
375 WARN("(%p): reporting GPU idle\n", This
);
384 static DWORD WINAPI
IWineD3DQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
385 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
387 TRACE("(%p) : type %#x\n", This
, This
->type
);
389 case WINED3DQUERYTYPE_VCACHE
:
390 dataSize
= sizeof(WINED3DDEVINFO_VCACHE
);
392 case WINED3DQUERYTYPE_RESOURCEMANAGER
:
393 dataSize
= sizeof(WINED3DDEVINFO_RESOURCEMANAGER
);
395 case WINED3DQUERYTYPE_VERTEXSTATS
:
396 dataSize
= sizeof(WINED3DDEVINFO_VERTEXSTATS
);
398 case WINED3DQUERYTYPE_EVENT
:
399 dataSize
= sizeof(BOOL
);
401 case WINED3DQUERYTYPE_TIMESTAMP
:
402 dataSize
= sizeof(UINT64
);
404 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
405 dataSize
= sizeof(BOOL
);
407 case WINED3DQUERYTYPE_TIMESTAMPFREQ
:
408 dataSize
= sizeof(UINT64
);
410 case WINED3DQUERYTYPE_PIPELINETIMINGS
:
411 dataSize
= sizeof(WINED3DDEVINFO_PIPELINETIMINGS
);
413 case WINED3DQUERYTYPE_INTERFACETIMINGS
:
414 dataSize
= sizeof(WINED3DDEVINFO_INTERFACETIMINGS
);
416 case WINED3DQUERYTYPE_VERTEXTIMINGS
:
417 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
419 case WINED3DQUERYTYPE_PIXELTIMINGS
:
420 dataSize
= sizeof(WINED3DDEVINFO_STAGETIMINGS
);
422 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS
:
423 dataSize
= sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS
);
425 case WINED3DQUERYTYPE_CACHEUTILIZATION
:
426 dataSize
= sizeof(WINED3DDEVINFO_CACHEUTILIZATION
);
429 FIXME("(%p) Unhandled query type %d\n",This
, This
->type
);
435 static DWORD WINAPI
IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
436 TRACE("(%p) : type D3DQUERY_EVENT\n", iface
);
441 static DWORD WINAPI
IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery
* iface
){
442 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface
);
444 return sizeof(DWORD
);
447 static WINED3DQUERYTYPE WINAPI
IWineD3DQueryImpl_GetType(IWineD3DQuery
* iface
){
448 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
453 static HRESULT WINAPI
IWineD3DEventQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
454 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
456 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This
, dwIssueFlags
);
457 if (dwIssueFlags
& WINED3DISSUE_END
)
459 struct wined3d_event_query
*query
= This
->extendedData
;
460 struct WineD3DContext
*context
;
464 if (query
->context
->tid
!= GetCurrentThreadId())
466 context_free_event_query(query
);
467 context
= ActivateContext(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
468 context_alloc_event_query(context
, query
);
472 ActivateContext(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
477 context
= ActivateContext(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
478 context_alloc_event_query(context
, query
);
483 if (GL_SUPPORT(APPLE_FENCE
))
485 GL_EXTCALL(glSetFenceAPPLE(query
->id
));
486 checkGLcall("glSetFenceAPPLE");
488 else if (GL_SUPPORT(NV_FENCE
))
490 GL_EXTCALL(glSetFenceNV(query
->id
, GL_ALL_COMPLETED_NV
));
491 checkGLcall("glSetFenceNV");
496 else if(dwIssueFlags
& WINED3DISSUE_BEGIN
)
498 /* Started implicitly at device creation */
499 ERR("Event query issued with START flag - what to do?\n");
502 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
503 This
->state
= QUERY_BUILDING
;
505 This
->state
= QUERY_SIGNALLED
;
511 static HRESULT WINAPI
IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
) {
512 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
514 if (GL_SUPPORT(ARB_OCCLUSION_QUERY
))
516 struct wined3d_occlusion_query
*query
= This
->extendedData
;
517 struct WineD3DContext
*context
;
519 /* This is allowed according to msdn and our tests. Reset the query and restart */
520 if (dwIssueFlags
& WINED3DISSUE_BEGIN
)
522 if (This
->state
== QUERY_BUILDING
)
524 if (query
->context
->tid
!= GetCurrentThreadId())
526 FIXME("Wrong thread, can't restart query.\n");
528 context_free_occlusion_query(query
);
529 context
= ActivateContext(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
530 context_alloc_occlusion_query(context
, query
);
534 ActivateContext(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
537 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
538 checkGLcall("glEndQuery()");
544 if (query
->context
) context_free_occlusion_query(query
);
545 context
= ActivateContext(This
->wineD3DDevice
, NULL
, CTXUSAGE_RESOURCELOAD
);
546 context_alloc_occlusion_query(context
, query
);
550 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB
, query
->id
));
551 checkGLcall("glBeginQuery()");
554 if (dwIssueFlags
& WINED3DISSUE_END
) {
555 /* Msdn says _END on a non-building occlusion query returns an error, but
556 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
557 * generating an error
559 if (This
->state
== QUERY_BUILDING
)
561 if (query
->context
->tid
!= GetCurrentThreadId())
563 FIXME("Wrong thread, can't end query.\n");
567 ActivateContext(This
->wineD3DDevice
, query
->context
->current_rt
, CTXUSAGE_RESOURCELOAD
);
570 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB
));
571 checkGLcall("glEndQuery()");
577 FIXME("(%p) : Occlusion queries not supported\n", This
);
580 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
581 This
->state
= QUERY_BUILDING
;
583 This
->state
= QUERY_SIGNALLED
;
585 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
588 static HRESULT WINAPI
IWineD3DQueryImpl_Issue(IWineD3DQuery
* iface
, DWORD dwIssueFlags
){
589 IWineD3DQueryImpl
*This
= (IWineD3DQueryImpl
*)iface
;
591 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This
, dwIssueFlags
, This
->type
);
593 /* The fixme is printed when the app asks for the resulting data */
594 WARN("(%p) : Unhandled query type %#x\n", This
, This
->type
);
596 if(dwIssueFlags
& WINED3DISSUE_BEGIN
) {
597 This
->state
= QUERY_BUILDING
;
599 This
->state
= QUERY_SIGNALLED
;
602 return WINED3D_OK
; /* can be WINED3DERR_INVALIDCALL. */
606 /**********************************************************
607 * IWineD3DQuery VTbl follows
608 **********************************************************/
610 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
=
612 /*** IUnknown methods ***/
613 IWineD3DQueryImpl_QueryInterface
,
614 IWineD3DQueryImpl_AddRef
,
615 IWineD3DQueryImpl_Release
,
616 /*** IWineD3Dquery methods ***/
617 IWineD3DQueryImpl_GetParent
,
618 IWineD3DQueryImpl_GetDevice
,
619 IWineD3DQueryImpl_GetData
,
620 IWineD3DQueryImpl_GetDataSize
,
621 IWineD3DQueryImpl_GetType
,
622 IWineD3DQueryImpl_Issue
625 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
=
627 /*** IUnknown methods ***/
628 IWineD3DQueryImpl_QueryInterface
,
629 IWineD3DQueryImpl_AddRef
,
630 IWineD3DQueryImpl_Release
,
631 /*** IWineD3Dquery methods ***/
632 IWineD3DQueryImpl_GetParent
,
633 IWineD3DQueryImpl_GetDevice
,
634 IWineD3DEventQueryImpl_GetData
,
635 IWineD3DEventQueryImpl_GetDataSize
,
636 IWineD3DQueryImpl_GetType
,
637 IWineD3DEventQueryImpl_Issue
640 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
=
642 /*** IUnknown methods ***/
643 IWineD3DQueryImpl_QueryInterface
,
644 IWineD3DQueryImpl_AddRef
,
645 IWineD3DQueryImpl_Release
,
646 /*** IWineD3Dquery methods ***/
647 IWineD3DQueryImpl_GetParent
,
648 IWineD3DQueryImpl_GetDevice
,
649 IWineD3DOcclusionQueryImpl_GetData
,
650 IWineD3DOcclusionQueryImpl_GetDataSize
,
651 IWineD3DQueryImpl_GetType
,
652 IWineD3DOcclusionQueryImpl_Issue