2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9
*(WINAPI
*pDirect3DCreate9
)(UINT
);
29 static int get_refcount(IUnknown
*object
)
31 IUnknown_AddRef( object
);
32 return IUnknown_Release( object
);
35 #define CHECK_CALL(r,c,d,rc) \
37 int tmp1 = get_refcount( (IUnknown *)d ); \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
41 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
44 #define CHECK_RELEASE(obj,d,rc) \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(
83 IDirect3DDevice9
* device
,
84 int width
, int height
, int count
)
87 IDirect3DBaseTexture9
* texture
= NULL
;
88 HRESULT hr
= IDirect3DDevice9_CreateTexture( device
, width
, height
, 0, 0,
89 D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, (IDirect3DTexture9
**) &texture
, NULL
);
92 DWORD levels
= IDirect3DBaseTexture9_GetLevelCount(texture
);
93 ok(levels
== count
, "Invalid level count. Expected %d got %u\n", count
, levels
);
95 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr
));
97 if (texture
) IUnknown_Release( texture
);
100 static void test_mipmap_levels(void)
106 IDirect3D9
*pD3d
= NULL
;
107 IDirect3DDevice9
*pDevice
= NULL
;
108 D3DPRESENT_PARAMETERS d3dpp
;
109 D3DDISPLAYMODE d3ddm
;
111 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
112 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
113 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
114 ok(hwnd
!= NULL
, "Failed to create window\n");
115 if (!pD3d
|| !hwnd
) goto cleanup
;
117 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
118 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
119 d3dpp
.Windowed
= TRUE
;
120 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
121 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
123 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
124 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
125 ok(SUCCEEDED(hr
), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
126 if (FAILED(hr
)) goto cleanup
;
128 check_mipmap_levels(pDevice
, 32, 32, 6);
129 check_mipmap_levels(pDevice
, 256, 1, 9);
130 check_mipmap_levels(pDevice
, 1, 256, 9);
131 check_mipmap_levels(pDevice
, 1, 1, 1);
134 if (pD3d
) IUnknown_Release( pD3d
);
135 if (pDevice
) IUnknown_Release( pDevice
);
136 DestroyWindow( hwnd
);
139 static void test_swapchain(void)
143 IDirect3D9
*pD3d
= NULL
;
144 IDirect3DDevice9
*pDevice
= NULL
;
145 IDirect3DSwapChain9
*swapchain0
= NULL
;
146 IDirect3DSwapChain9
*swapchain1
= NULL
;
147 IDirect3DSwapChain9
*swapchain2
= NULL
;
148 IDirect3DSwapChain9
*swapchain3
= NULL
;
149 IDirect3DSwapChain9
*swapchainX
= NULL
;
150 IDirect3DSurface9
*backbuffer
= NULL
;
151 D3DPRESENT_PARAMETERS d3dpp
;
152 D3DDISPLAYMODE d3ddm
;
154 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
155 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
156 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
157 ok(hwnd
!= NULL
, "Failed to create window\n");
158 if (!pD3d
|| !hwnd
) goto cleanup
;
160 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
161 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
162 d3dpp
.Windowed
= TRUE
;
163 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
164 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
165 d3dpp
.BackBufferCount
= 0;
167 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
169 ok(SUCCEEDED(hr
), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
170 if (FAILED(hr
)) goto cleanup
;
172 /* Check if the back buffer count was modified */
173 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
175 /* Get the implicit swapchain */
176 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &swapchain0
);
177 ok(SUCCEEDED(hr
), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr
));
178 if(swapchain0
) IDirect3DSwapChain9_Release(swapchain0
);
180 /* Check if there is a back buffer */
181 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain0
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
182 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
183 ok(backbuffer
!= NULL
, "The back buffer is NULL\n");
184 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
186 /* Try to get a nonexistant swapchain */
187 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
188 ok(hr
== D3DERR_INVALIDCALL
, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr
));
189 ok(swapchainX
== NULL
, "Swapchain 1 is %p\n", swapchainX
);
190 if(swapchainX
) IDirect3DSwapChain9_Release(swapchainX
);
192 /* Create a bunch of swapchains */
193 d3dpp
.BackBufferCount
= 0;
194 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain1
);
195 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr
));
196 ok(d3dpp
.BackBufferCount
== 1, "The back buffer count in the presentparams struct is %d\n", d3dpp
.BackBufferCount
);
198 d3dpp
.BackBufferCount
= 1;
199 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain2
);
200 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr
));
202 d3dpp
.BackBufferCount
= 2;
203 hr
= IDirect3DDevice9_CreateAdditionalSwapChain(pDevice
, &d3dpp
, &swapchain3
);
204 ok(SUCCEEDED(hr
), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr
));
206 /* Swapchain 3, created with backbuffercount 2 */
207 backbuffer
= (void *) 0xdeadbeef;
208 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 0, 0, &backbuffer
);
209 ok(SUCCEEDED(hr
), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr
));
210 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
211 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
213 backbuffer
= (void *) 0xdeadbeef;
214 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 1, 0, &backbuffer
);
215 ok(SUCCEEDED(hr
), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr
));
216 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
217 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
219 backbuffer
= (void *) 0xdeadbeef;
220 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 2, 0, &backbuffer
);
221 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %s\n", DXGetErrorString9(hr
));
222 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
223 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
225 backbuffer
= (void *) 0xdeadbeef;
226 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain3
, 3, 0, &backbuffer
);
227 ok(FAILED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
228 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
229 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
232 /* Check the back buffers of the swapchains */
233 /* Swapchain 1, created with backbuffercount 0 */
234 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 0, D3DBACKBUFFER_TYPE_MONO
, &backbuffer
);
235 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
236 ok(backbuffer
!= NULL
, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr
));
237 if(backbuffer
) IDirect3DSurface9_Release(backbuffer
);
239 backbuffer
= (void *) 0xdeadbeef;
240 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain1
, 1, 0, &backbuffer
);
241 ok(FAILED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
242 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
243 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
245 /* Swapchain 2 - created with backbuffercount 1 */
246 backbuffer
= (void *) 0xdeadbeef;
247 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 0, 0, &backbuffer
);
248 ok(SUCCEEDED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
249 ok(backbuffer
!= NULL
&& backbuffer
!= (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer
);
250 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
252 backbuffer
= (void *) 0xdeadbeef;
253 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 1, 0, &backbuffer
);
254 ok(hr
== D3DERR_INVALIDCALL
, "GetBackBuffer returned %s\n", DXGetErrorString9(hr
));
255 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
256 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
258 backbuffer
= (void *) 0xdeadbeef;
259 hr
= IDirect3DSwapChain9_GetBackBuffer(swapchain2
, 2, 0, &backbuffer
);
260 ok(FAILED(hr
), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr
));
261 ok(backbuffer
== (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer
);
262 if(backbuffer
&& backbuffer
!= (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer
);
264 /* Try getSwapChain on a manually created swapchain
265 * it should fail, apparently GetSwapChain only returns implicit swapchains
267 swapchainX
= (void *) 0xdeadbeef;
268 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 1, &swapchainX
);
269 ok(hr
== D3DERR_INVALIDCALL
, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr
));
270 ok(swapchainX
== NULL
, "The swapchain pointer is %p\n", swapchainX
);
271 if(swapchainX
&& swapchainX
!= (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX
);
274 if(swapchain1
) IDirect3DSwapChain9_Release(swapchain1
);
275 if(swapchain2
) IDirect3DSwapChain9_Release(swapchain2
);
276 if(swapchain3
) IDirect3DSwapChain9_Release(swapchain3
);
277 if(pDevice
) IDirect3DDevice9_Release(pDevice
);
278 if(pD3d
) IDirect3DDevice9_Release(pD3d
);
279 DestroyWindow( hwnd
);
282 static void test_refcount(void)
286 IDirect3D9
*pD3d
= NULL
;
287 IDirect3DDevice9
*pDevice
= NULL
;
288 IDirect3DVertexBuffer9
*pVertexBuffer
= NULL
;
289 IDirect3DIndexBuffer9
*pIndexBuffer
= NULL
;
290 IDirect3DVertexDeclaration9
*pVertexDeclaration
= NULL
;
291 IDirect3DVertexShader9
*pVertexShader
= NULL
;
292 IDirect3DPixelShader9
*pPixelShader
= NULL
;
293 IDirect3DCubeTexture9
*pCubeTexture
= NULL
;
294 IDirect3DTexture9
*pTexture
= NULL
;
295 IDirect3DVolumeTexture9
*pVolumeTexture
= NULL
;
296 IDirect3DVolume9
*pVolumeLevel
= NULL
;
297 IDirect3DSurface9
*pStencilSurface
= NULL
;
298 IDirect3DSurface9
*pOffscreenSurface
= NULL
;
299 IDirect3DSurface9
*pRenderTarget
= NULL
;
300 IDirect3DSurface9
*pRenderTarget2
= NULL
;
301 IDirect3DSurface9
*pRenderTarget3
= NULL
;
302 IDirect3DSurface9
*pTextureLevel
= NULL
;
303 IDirect3DSurface9
*pBackBuffer
= NULL
;
304 IDirect3DStateBlock9
*pStateBlock
= NULL
;
305 IDirect3DStateBlock9
*pStateBlock1
= NULL
;
306 IDirect3DSwapChain9
*pSwapChain
= NULL
;
307 IDirect3DQuery9
*pQuery
= NULL
;
308 D3DPRESENT_PARAMETERS d3dpp
;
309 D3DDISPLAYMODE d3ddm
;
310 int refcount
= 0, tmp
;
312 D3DVERTEXELEMENT9 decl
[] =
316 static DWORD simple_vs
[] = {0xFFFE0101, /* vs_1_1 */
317 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
318 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
319 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
320 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
321 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
322 0x0000FFFF}; /* END */
323 static DWORD simple_ps
[] = {0xFFFF0101, /* ps_1_1 */
324 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
325 0x00000042, 0xB00F0000, /* tex t0 */
326 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
327 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
328 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
329 0x0000FFFF}; /* END */
332 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
333 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
334 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
335 ok(hwnd
!= NULL
, "Failed to create window\n");
336 if (!pD3d
|| !hwnd
) goto cleanup
;
338 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
339 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
340 d3dpp
.Windowed
= TRUE
;
341 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
342 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
343 d3dpp
.EnableAutoDepthStencil
= TRUE
;
344 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
346 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
347 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
348 ok(SUCCEEDED(hr
), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
349 if (FAILED(hr
)) goto cleanup
;
351 refcount
= get_refcount( (IUnknown
*)pDevice
);
352 ok(refcount
== 1, "Invalid device RefCount %d\n", refcount
);
355 * Check refcount of implicit surfaces and implicit swapchain. Findings:
356 * - the container is the device OR swapchain
357 * - they hold a refernce to the device
358 * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
359 * - they are not freed if refcount reaches 0.
360 * - the refcount is not forwarded to the container.
362 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapChain
);
363 CHECK_CALL( hr
, "GetSwapChain", pDevice
, ++refcount
);
366 CHECK_REFCOUNT( pSwapChain
, 1);
368 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
369 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
370 CHECK_REFCOUNT( pSwapChain
, 1);
373 CHECK_SURFACE_CONTAINER( pRenderTarget
, IID_IDirect3DSwapChain9
, pSwapChain
);
374 CHECK_REFCOUNT( pRenderTarget
, 1);
376 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 2);
377 CHECK_REFCOUNT(pDevice
, refcount
);
378 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 1);
379 CHECK_REFCOUNT(pDevice
, refcount
);
381 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget
);
382 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, refcount
);
383 CHECK_REFCOUNT( pRenderTarget
, 2);
384 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 1);
385 CHECK_RELEASE_REFCOUNT( pRenderTarget
, 0);
386 CHECK_REFCOUNT( pDevice
, --refcount
);
388 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
389 CHECK_ADDREF_REFCOUNT(pRenderTarget
, 1);
390 CHECK_REFCOUNT(pDevice
, ++refcount
);
391 CHECK_RELEASE_REFCOUNT(pRenderTarget
, 0);
392 CHECK_REFCOUNT(pDevice
, --refcount
);
395 /* Render target and back buffer are identical. */
396 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, 0, &pBackBuffer
);
397 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
400 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
401 ok(pRenderTarget
== pBackBuffer
, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
402 pRenderTarget
, pBackBuffer
);
405 CHECK_REFCOUNT( pDevice
, --refcount
);
407 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pStencilSurface
);
408 CHECK_CALL( hr
, "GetDepthStencilSurface", pDevice
, ++refcount
);
409 CHECK_REFCOUNT( pSwapChain
, 1);
412 CHECK_SURFACE_CONTAINER( pStencilSurface
, IID_IDirect3DDevice9
, pDevice
);
413 CHECK_REFCOUNT( pStencilSurface
, 1);
415 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 2);
416 CHECK_REFCOUNT(pDevice
, refcount
);
417 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 1);
418 CHECK_REFCOUNT(pDevice
, refcount
);
420 CHECK_RELEASE_REFCOUNT( pStencilSurface
, 0);
421 CHECK_REFCOUNT( pDevice
, --refcount
);
423 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
424 CHECK_ADDREF_REFCOUNT(pStencilSurface
, 1);
425 CHECK_REFCOUNT(pDevice
, ++refcount
);
426 CHECK_RELEASE_REFCOUNT(pStencilSurface
, 0);
427 CHECK_REFCOUNT(pDevice
, --refcount
);
428 pStencilSurface
= NULL
;
431 CHECK_RELEASE_REFCOUNT( pSwapChain
, 0);
432 CHECK_REFCOUNT( pDevice
, --refcount
);
434 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
435 CHECK_ADDREF_REFCOUNT(pSwapChain
, 1);
436 CHECK_REFCOUNT(pDevice
, ++refcount
);
437 CHECK_RELEASE_REFCOUNT(pSwapChain
, 0);
438 CHECK_REFCOUNT(pDevice
, --refcount
);
443 hr
= IDirect3DDevice9_CreateIndexBuffer( pDevice
, 16, 0, D3DFMT_INDEX32
, D3DPOOL_DEFAULT
, &pIndexBuffer
, NULL
);
444 CHECK_CALL( hr
, "CreateIndexBuffer", pDevice
, ++refcount
);
447 tmp
= get_refcount( (IUnknown
*)pIndexBuffer
);
449 hr
= IDirect3DDevice9_SetIndices(pDevice
, pIndexBuffer
);
450 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
451 hr
= IDirect3DDevice9_SetIndices(pDevice
, NULL
);
452 CHECK_CALL( hr
, "SetIndices", pIndexBuffer
, tmp
);
455 hr
= IDirect3DDevice9_CreateVertexBuffer( pDevice
, 16, 0, D3DFVF_XYZ
, D3DPOOL_DEFAULT
, &pVertexBuffer
, NULL
);
456 CHECK_CALL( hr
, "CreateVertexBuffer", pDevice
, ++refcount
);
459 IDirect3DVertexBuffer9
*pVBuf
= (void*)~0;
463 tmp
= get_refcount( (IUnknown
*)pVertexBuffer
);
465 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, pVertexBuffer
, 0, 3 * sizeof(float));
466 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
467 hr
= IDirect3DDevice9_SetStreamSource(pDevice
, 0, NULL
, 0, 0);
468 CHECK_CALL( hr
, "SetStreamSource", pVertexBuffer
, tmp
);
470 hr
= IDirect3DDevice9_GetStreamSource(pDevice
, 0, &pVBuf
, &offset
, &stride
);
471 ok(SUCCEEDED(hr
), "GetStreamSource did not succeed with NULL stream!\n");
472 ok(pVBuf
==NULL
, "pVBuf not NULL (%p)!\n", pVBuf
);
473 ok(stride
==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride
);
474 ok(offset
==0, "offset not 0 (got %u)!\n", offset
);
477 hr
= IDirect3DDevice9_CreateVertexDeclaration( pDevice
, decl
, &pVertexDeclaration
);
478 CHECK_CALL( hr
, "CreateVertexDeclaration", pDevice
, ++refcount
);
479 hr
= IDirect3DDevice9_CreateVertexShader( pDevice
, simple_vs
, &pVertexShader
);
480 CHECK_CALL( hr
, "CreateVertexShader", pDevice
, ++refcount
);
481 hr
= IDirect3DDevice9_CreatePixelShader( pDevice
, simple_ps
, &pPixelShader
);
482 CHECK_CALL( hr
, "CreatePixelShader", pDevice
, ++refcount
);
484 hr
= IDirect3DDevice9_CreateTexture( pDevice
, 32, 32, 3, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pTexture
, NULL
);
485 CHECK_CALL( hr
, "CreateTexture", pDevice
, ++refcount
);
488 tmp
= get_refcount( (IUnknown
*)pTexture
);
490 /* SetTexture should not increase refcounts */
491 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, (IDirect3DBaseTexture9
*) pTexture
);
492 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
493 hr
= IDirect3DDevice9_SetTexture(pDevice
, 0, NULL
);
494 CHECK_CALL( hr
, "SetTexture", pTexture
, tmp
);
496 /* This should not increment device refcount */
497 hr
= IDirect3DTexture9_GetSurfaceLevel( pTexture
, 1, &pTextureLevel
);
498 CHECK_CALL( hr
, "GetSurfaceLevel", pDevice
, refcount
);
499 /* But should increment texture's refcount */
500 CHECK_REFCOUNT( pTexture
, tmp
+1 );
501 /* Because the texture and surface refcount are identical */
504 CHECK_REFCOUNT ( pTextureLevel
, tmp
+1 );
505 CHECK_ADDREF_REFCOUNT ( pTextureLevel
, tmp
+2 );
506 CHECK_REFCOUNT ( pTexture
, tmp
+2 );
507 CHECK_RELEASE_REFCOUNT( pTextureLevel
, tmp
+1 );
508 CHECK_REFCOUNT ( pTexture
, tmp
+1 );
509 CHECK_RELEASE_REFCOUNT( pTexture
, tmp
);
510 CHECK_REFCOUNT ( pTextureLevel
, tmp
);
513 hr
= IDirect3DDevice9_CreateCubeTexture( pDevice
, 32, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pCubeTexture
, NULL
);
514 CHECK_CALL( hr
, "CreateCubeTexture", pDevice
, ++refcount
);
515 hr
= IDirect3DDevice9_CreateVolumeTexture( pDevice
, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pVolumeTexture
, NULL
);
516 CHECK_CALL( hr
, "CreateVolumeTexture", pDevice
, ++refcount
);
519 tmp
= get_refcount( (IUnknown
*)pVolumeTexture
);
521 /* This should not increment device refcount */
522 hr
= IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture
, 0, &pVolumeLevel
);
523 CHECK_CALL( hr
, "GetVolumeLevel", pDevice
, refcount
);
524 /* But should increment volume texture's refcount */
525 CHECK_REFCOUNT( pVolumeTexture
, tmp
+1 );
526 /* Because the volume texture and volume refcount are identical */
529 CHECK_REFCOUNT ( pVolumeLevel
, tmp
+1 );
530 CHECK_ADDREF_REFCOUNT ( pVolumeLevel
, tmp
+2 );
531 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+2 );
532 CHECK_RELEASE_REFCOUNT( pVolumeLevel
, tmp
+1 );
533 CHECK_REFCOUNT ( pVolumeTexture
, tmp
+1 );
534 CHECK_RELEASE_REFCOUNT( pVolumeTexture
, tmp
);
535 CHECK_REFCOUNT ( pVolumeLevel
, tmp
);
539 hr
= IDirect3DDevice9_CreateDepthStencilSurface( pDevice
, 32, 32, D3DFMT_D24S8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pStencilSurface
, NULL
);
540 CHECK_CALL( hr
, "CreateDepthStencilSurface", pDevice
, ++refcount
);
541 CHECK_REFCOUNT( pStencilSurface
, 1 );
542 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DPOOL_DEFAULT
, &pOffscreenSurface
, NULL
);
543 CHECK_CALL( hr
, "CreateOffscreenPlainSurface", pDevice
, ++refcount
);
544 CHECK_REFCOUNT( pOffscreenSurface
, 1 );
545 hr
= IDirect3DDevice9_CreateRenderTarget( pDevice
, 32, 32, D3DFMT_X8R8G8B8
, D3DMULTISAMPLE_NONE
, 0, TRUE
, &pRenderTarget3
, NULL
);
546 CHECK_CALL( hr
, "CreateRenderTarget", pDevice
, ++refcount
);
547 CHECK_REFCOUNT( pRenderTarget3
, 1 );
549 hr
= IDirect3DDevice9_CreateStateBlock( pDevice
, D3DSBT_ALL
, &pStateBlock
);
550 CHECK_CALL( hr
, "CreateStateBlock", pDevice
, ++refcount
);
551 hr
= IDirect3DDevice9_CreateAdditionalSwapChain( pDevice
, &d3dpp
, &pSwapChain
);
552 CHECK_CALL( hr
, "CreateAdditionalSwapChain", pDevice
, ++refcount
);
555 /* check implicit back buffer */
556 hr
= IDirect3DSwapChain9_GetBackBuffer(pSwapChain
, 0, 0, &pBackBuffer
);
557 CHECK_CALL( hr
, "GetBackBuffer", pDevice
, ++refcount
);
558 CHECK_REFCOUNT( pSwapChain
, 1);
561 CHECK_SURFACE_CONTAINER( pBackBuffer
, IID_IDirect3DSwapChain9
, pSwapChain
);
562 CHECK_REFCOUNT( pBackBuffer
, 1);
563 CHECK_RELEASE_REFCOUNT( pBackBuffer
, 0);
564 CHECK_REFCOUNT( pDevice
, --refcount
);
566 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
567 CHECK_ADDREF_REFCOUNT(pBackBuffer
, 1);
568 CHECK_REFCOUNT(pDevice
, ++refcount
);
569 CHECK_RELEASE_REFCOUNT(pBackBuffer
, 0);
570 CHECK_REFCOUNT(pDevice
, --refcount
);
573 CHECK_REFCOUNT( pSwapChain
, 1);
575 hr
= IDirect3DDevice9_CreateQuery( pDevice
, D3DQUERYTYPE_EVENT
, &pQuery
);
576 CHECK_CALL( hr
, "CreateQuery", pDevice
, ++refcount
);
578 hr
= IDirect3DDevice9_BeginStateBlock( pDevice
);
579 CHECK_CALL( hr
, "BeginStateBlock", pDevice
, refcount
);
580 hr
= IDirect3DDevice9_EndStateBlock( pDevice
, &pStateBlock1
);
581 CHECK_CALL( hr
, "EndStateBlock", pDevice
, ++refcount
);
583 /* The implicit render target is not freed if refcount reaches 0.
584 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
585 hr
= IDirect3DDevice9_GetRenderTarget(pDevice
, 0, &pRenderTarget2
);
586 CHECK_CALL( hr
, "GetRenderTarget", pDevice
, ++refcount
);
589 CHECK_RELEASE_REFCOUNT(pRenderTarget2
, 0);
590 ok(pRenderTarget
== pRenderTarget2
, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
591 pRenderTarget
, pRenderTarget2
);
592 CHECK_REFCOUNT( pDevice
, --refcount
);
593 pRenderTarget2
= NULL
;
595 pRenderTarget
= NULL
;
598 CHECK_RELEASE(pDevice
, pDevice
, --refcount
);
601 CHECK_RELEASE(pVertexBuffer
, pDevice
, --refcount
);
602 CHECK_RELEASE(pIndexBuffer
, pDevice
, --refcount
);
604 CHECK_RELEASE(pVertexDeclaration
, pDevice
, --refcount
);
605 CHECK_RELEASE(pVertexShader
, pDevice
, --refcount
);
606 CHECK_RELEASE(pPixelShader
, pDevice
, --refcount
);
608 CHECK_RELEASE(pTextureLevel
, pDevice
, --refcount
);
609 CHECK_RELEASE(pCubeTexture
, pDevice
, --refcount
);
610 CHECK_RELEASE(pVolumeTexture
, pDevice
, --refcount
);
612 CHECK_RELEASE(pStencilSurface
, pDevice
, --refcount
);
613 CHECK_RELEASE(pOffscreenSurface
, pDevice
, --refcount
);
614 CHECK_RELEASE(pRenderTarget3
, pDevice
, --refcount
);
616 CHECK_RELEASE(pStateBlock
, pDevice
, --refcount
);
617 CHECK_RELEASE(pSwapChain
, pDevice
, --refcount
);
618 CHECK_RELEASE(pQuery
, pDevice
, --refcount
);
619 /* This will destroy device - cannot check the refcount here */
620 if (pStateBlock1
) CHECK_RELEASE_REFCOUNT( pStateBlock1
, 0);
622 if (pD3d
) CHECK_RELEASE_REFCOUNT( pD3d
, 0);
624 DestroyWindow( hwnd
);
627 static void test_cursor(void)
631 IDirect3D9
*pD3d
= NULL
;
632 IDirect3DDevice9
*pDevice
= NULL
;
633 D3DPRESENT_PARAMETERS d3dpp
;
634 D3DDISPLAYMODE d3ddm
;
636 IDirect3DSurface9
*cursor
= NULL
;
639 memset(&info
, 0, sizeof(info
));
640 info
.cbSize
= sizeof(info
);
641 hr
= GetCursorInfo(&info
);
644 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
645 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
646 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
647 ok(hwnd
!= NULL
, "Failed to create window\n");
648 if (!pD3d
|| !hwnd
) goto cleanup
;
650 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
651 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
652 d3dpp
.Windowed
= TRUE
;
653 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
654 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
656 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_NULLREF
, hwnd
,
657 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
658 ok(SUCCEEDED(hr
), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr
));
659 if (FAILED(hr
)) goto cleanup
;
661 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 32, 32, D3DFMT_A8R8G8B8
, D3DPOOL_SCRATCH
, &cursor
, 0);
662 ok(cursor
!= NULL
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr
);
664 /* Initially hidden */
665 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
666 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
668 /* Not enabled without a surface*/
669 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
670 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
673 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, NULL
);
674 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
676 hr
= IDirect3DDevice9_SetCursorProperties(pDevice
, 0, 0, cursor
);
677 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr
);
679 IDirect3DSurface9_Release(cursor
);
681 memset(&info
, 0, sizeof(info
));
682 info
.cbSize
= sizeof(info
);
683 hr
= GetCursorInfo(&info
);
684 ok(hr
!= 0, "GetCursorInfo returned %08x\n", hr
);
685 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
686 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
689 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
690 ok(hr
== FALSE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
693 hr
= IDirect3DDevice9_ShowCursor(pDevice
, TRUE
);
694 ok(hr
== TRUE
, "IDirect3DDevice9_ShowCursor returned %08x\n", hr
);
696 /* GDI cursor unchanged */
697 memset(&info
, 0, sizeof(info
));
698 info
.cbSize
= sizeof(info
);
699 hr
= GetCursorInfo(&info
);
700 ok(hr
!= 0, "GetCursorInfo returned %08x\n", hr
);
701 ok(info
.flags
& CURSOR_SHOWING
, "The gdi cursor is hidden (%08x)\n", info
.flags
);
702 ok(info
.hCursor
== cur
, "The cursor handle is %p\n", info
.hCursor
); /* unchanged */
705 if(pDevice
) IDirect3D9_Release(pDevice
);
706 if(pD3d
) IDirect3D9_Release(pD3d
);
707 DestroyWindow( hwnd
);
710 static void test_reset(void)
714 IDirect3D9
*pD3d
= NULL
;
715 IDirect3DDevice9
*pDevice
= NULL
;
716 D3DPRESENT_PARAMETERS d3dpp
;
717 D3DDISPLAYMODE d3ddm
;
719 DWORD width
, orig_width
= GetSystemMetrics(SM_CXSCREEN
);
720 DWORD height
, orig_height
= GetSystemMetrics(SM_CYSCREEN
);
721 IDirect3DSwapChain9
*pSwapchain
;
723 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
724 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
725 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
726 ok(hwnd
!= NULL
, "Failed to create window\n");
727 if (!pD3d
|| !hwnd
) goto cleanup
;
729 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
730 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
731 d3dpp
.Windowed
= FALSE
;
732 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
733 d3dpp
.BackBufferWidth
= 800;
734 d3dpp
.BackBufferHeight
= 600;
735 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
737 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
738 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
742 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr
);
746 width
= GetSystemMetrics(SM_CXSCREEN
);
747 height
= GetSystemMetrics(SM_CYSCREEN
);
748 ok(width
== 800, "Screen width is %d\n", width
);
749 ok(height
== 600, "Screen height is %d\n", height
);
751 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
752 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr
));
755 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
756 ok(vp
.Y
== 0, "D3DVIEWPORT->X = %d\n", vp
.Y
);
757 ok(vp
.Width
== 800, "D3DVIEWPORT->X = %d\n", vp
.Width
);
758 ok(vp
.Height
== 600, "D3DVIEWPORT->X = %d\n", vp
.Height
);
759 ok(vp
.MinZ
== 0, "D3DVIEWPORT->X = %d\n", vp
.Height
);
760 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->X = %d\n", vp
.Height
);
766 hr
= IDirect3DDevice9_SetViewport(pDevice
, &vp
);
767 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr
));
769 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
770 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
771 d3dpp
.Windowed
= FALSE
;
772 d3dpp
.BackBufferWidth
= 640;
773 d3dpp
.BackBufferHeight
= 480;
774 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
775 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
776 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
778 ZeroMemory(&vp
, sizeof(vp
));
779 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
780 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr
));
783 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
784 ok(vp
.Y
== 0, "D3DVIEWPORT->X = %d\n", vp
.Y
);
785 ok(vp
.Width
== 640, "D3DVIEWPORT->X = %d\n", vp
.Width
);
786 ok(vp
.Height
== 480, "D3DVIEWPORT->X = %d\n", vp
.Height
);
787 ok(vp
.MinZ
== 0, "D3DVIEWPORT->X = %d\n", vp
.Height
);
788 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->X = %d\n", vp
.Height
);
791 width
= GetSystemMetrics(SM_CXSCREEN
);
792 height
= GetSystemMetrics(SM_CYSCREEN
);
793 ok(width
== 640, "Screen width is %d\n", width
);
794 ok(height
== 480, "Screen height is %d\n", height
);
796 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapchain
);
797 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr
));
800 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
801 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
802 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr
));
805 ok(d3dpp
.BackBufferWidth
== 640, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
806 ok(d3dpp
.BackBufferHeight
== 480, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
808 IDirect3DSwapChain9_Release(pSwapchain
);
811 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
812 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
813 d3dpp
.Windowed
= TRUE
;
814 d3dpp
.BackBufferWidth
= 400;
815 d3dpp
.BackBufferHeight
= 300;
816 hr
= IDirect3DDevice9_Reset(pDevice
, &d3dpp
);
817 ok(hr
== D3D_OK
, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr
));
819 width
= GetSystemMetrics(SM_CXSCREEN
);
820 height
= GetSystemMetrics(SM_CYSCREEN
);
821 ok(width
== orig_width
, "Screen width is %d\n", width
);
822 ok(height
== orig_height
, "Screen height is %d\n", height
);
824 ZeroMemory(&vp
, sizeof(vp
));
825 hr
= IDirect3DDevice9_GetViewport(pDevice
, &vp
);
826 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr
));
829 ok(vp
.X
== 0, "D3DVIEWPORT->X = %d\n", vp
.X
);
830 ok(vp
.Y
== 0, "D3DVIEWPORT->X = %d\n", vp
.Y
);
831 ok(vp
.Width
== 400, "D3DVIEWPORT->X = %d\n", vp
.Width
);
832 ok(vp
.Height
== 300, "D3DVIEWPORT->X = %d\n", vp
.Height
);
833 ok(vp
.MinZ
== 0, "D3DVIEWPORT->X = %d\n", vp
.Height
);
834 ok(vp
.MaxZ
== 1, "D3DVIEWPORT->X = %d\n", vp
.Height
);
837 hr
= IDirect3DDevice9_GetSwapChain(pDevice
, 0, &pSwapchain
);
838 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr
));
841 ZeroMemory(&d3dpp
, sizeof(d3dpp
));
842 hr
= IDirect3DSwapChain9_GetPresentParameters(pSwapchain
, &d3dpp
);
843 ok(hr
== D3D_OK
, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr
));
846 ok(d3dpp
.BackBufferWidth
== 400, "Back buffer width is %d\n", d3dpp
.BackBufferWidth
);
847 ok(d3dpp
.BackBufferHeight
== 300, "Back buffer height is %d\n", d3dpp
.BackBufferHeight
);
849 IDirect3DSwapChain9_Release(pSwapchain
);
853 if(pD3d
) IDirect3D9_Release(pD3d
);
854 if(pDevice
) IDirect3D9_Release(pDevice
);
857 /* Test adapter display modes */
858 static void test_display_modes(void)
860 D3DDISPLAYMODE dmode
;
863 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
864 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
867 #define TEST_FMT(x,r) do { \
868 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
869 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
872 TEST_FMT(D3DFMT_R8G8B8
, D3DERR_INVALIDCALL
);
873 TEST_FMT(D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
874 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
876 TEST_FMT(D3DFMT_X1R5G5B5
, D3DERR_INVALIDCALL
);
877 TEST_FMT(D3DFMT_A1R5G5B5
, D3DERR_INVALIDCALL
);
878 TEST_FMT(D3DFMT_A4R4G4B4
, D3DERR_INVALIDCALL
);
879 TEST_FMT(D3DFMT_R3G3B2
, D3DERR_INVALIDCALL
);
880 TEST_FMT(D3DFMT_A8
, D3DERR_INVALIDCALL
);
881 TEST_FMT(D3DFMT_A8R3G3B2
, D3DERR_INVALIDCALL
);
882 TEST_FMT(D3DFMT_X4R4G4B4
, D3DERR_INVALIDCALL
);
883 TEST_FMT(D3DFMT_A2B10G10R10
, D3DERR_INVALIDCALL
);
884 TEST_FMT(D3DFMT_A8B8G8R8
, D3DERR_INVALIDCALL
);
885 TEST_FMT(D3DFMT_X8B8G8R8
, D3DERR_INVALIDCALL
);
886 TEST_FMT(D3DFMT_G16R16
, D3DERR_INVALIDCALL
);
887 TEST_FMT(D3DFMT_A2R10G10B10
, D3DERR_INVALIDCALL
);
888 TEST_FMT(D3DFMT_A16B16G16R16
, D3DERR_INVALIDCALL
);
890 TEST_FMT(D3DFMT_A8P8
, D3DERR_INVALIDCALL
);
891 TEST_FMT(D3DFMT_P8
, D3DERR_INVALIDCALL
);
893 TEST_FMT(D3DFMT_L8
, D3DERR_INVALIDCALL
);
894 TEST_FMT(D3DFMT_A8L8
, D3DERR_INVALIDCALL
);
895 TEST_FMT(D3DFMT_A4L4
, D3DERR_INVALIDCALL
);
897 TEST_FMT(D3DFMT_V8U8
, D3DERR_INVALIDCALL
);
898 TEST_FMT(D3DFMT_L6V5U5
, D3DERR_INVALIDCALL
);
899 TEST_FMT(D3DFMT_X8L8V8U8
, D3DERR_INVALIDCALL
);
900 TEST_FMT(D3DFMT_Q8W8V8U8
, D3DERR_INVALIDCALL
);
901 TEST_FMT(D3DFMT_V16U16
, D3DERR_INVALIDCALL
);
902 TEST_FMT(D3DFMT_A2W10V10U10
, D3DERR_INVALIDCALL
);
904 TEST_FMT(D3DFMT_UYVY
, D3DERR_INVALIDCALL
);
905 TEST_FMT(D3DFMT_YUY2
, D3DERR_INVALIDCALL
);
906 TEST_FMT(D3DFMT_DXT1
, D3DERR_INVALIDCALL
);
907 TEST_FMT(D3DFMT_DXT2
, D3DERR_INVALIDCALL
);
908 TEST_FMT(D3DFMT_DXT3
, D3DERR_INVALIDCALL
);
909 TEST_FMT(D3DFMT_DXT4
, D3DERR_INVALIDCALL
);
910 TEST_FMT(D3DFMT_DXT5
, D3DERR_INVALIDCALL
);
911 TEST_FMT(D3DFMT_MULTI2_ARGB8
, D3DERR_INVALIDCALL
);
912 TEST_FMT(D3DFMT_G8R8_G8B8
, D3DERR_INVALIDCALL
);
913 TEST_FMT(D3DFMT_R8G8_B8G8
, D3DERR_INVALIDCALL
);
915 TEST_FMT(D3DFMT_D16_LOCKABLE
, D3DERR_INVALIDCALL
);
916 TEST_FMT(D3DFMT_D32
, D3DERR_INVALIDCALL
);
917 TEST_FMT(D3DFMT_D15S1
, D3DERR_INVALIDCALL
);
918 TEST_FMT(D3DFMT_D24S8
, D3DERR_INVALIDCALL
);
919 TEST_FMT(D3DFMT_D24X8
, D3DERR_INVALIDCALL
);
920 TEST_FMT(D3DFMT_D24X4S4
, D3DERR_INVALIDCALL
);
921 TEST_FMT(D3DFMT_D16
, D3DERR_INVALIDCALL
);
922 TEST_FMT(D3DFMT_L16
, D3DERR_INVALIDCALL
);
923 TEST_FMT(D3DFMT_D32F_LOCKABLE
, D3DERR_INVALIDCALL
);
924 TEST_FMT(D3DFMT_D24FS8
, D3DERR_INVALIDCALL
);
926 TEST_FMT(D3DFMT_VERTEXDATA
, D3DERR_INVALIDCALL
);
927 TEST_FMT(D3DFMT_INDEX16
, D3DERR_INVALIDCALL
);
928 TEST_FMT(D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
929 TEST_FMT(D3DFMT_Q16W16V16U16
, D3DERR_INVALIDCALL
);
930 /* Floating point formats */
931 TEST_FMT(D3DFMT_R16F
, D3DERR_INVALIDCALL
);
932 TEST_FMT(D3DFMT_G16R16F
, D3DERR_INVALIDCALL
);
933 TEST_FMT(D3DFMT_A16B16G16R16F
, D3DERR_INVALIDCALL
);
936 TEST_FMT(D3DFMT_R32F
, D3DERR_INVALIDCALL
);
937 TEST_FMT(D3DFMT_G32R32F
, D3DERR_INVALIDCALL
);
938 TEST_FMT(D3DFMT_A32B32G32R32F
, D3DERR_INVALIDCALL
);
940 TEST_FMT(D3DFMT_CxV8U8
, D3DERR_INVALIDCALL
);
942 TEST_FMT(0, D3DERR_INVALIDCALL
);
944 IDirect3D9_Release(pD3d
);
947 static void test_scene(void)
951 IDirect3D9
*pD3d
= NULL
;
952 IDirect3DDevice9
*pDevice
= NULL
;
953 D3DPRESENT_PARAMETERS d3dpp
;
954 D3DDISPLAYMODE d3ddm
;
955 IDirect3DSurface9
*pSurface1
= NULL
, *pSurface2
= NULL
, *pSurface3
= NULL
, *pRenderTarget
= NULL
;
956 IDirect3DSurface9
*pBackBuffer
= NULL
, *pDepthStencil
= NULL
;
957 RECT rect
= {0, 0, 128, 128};
960 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
961 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
962 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
963 ok(hwnd
!= NULL
, "Failed to create window\n");
964 if (!pD3d
|| !hwnd
) goto cleanup
;
966 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
967 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
968 d3dpp
.Windowed
= TRUE
;
969 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
970 d3dpp
.BackBufferWidth
= 800;
971 d3dpp
.BackBufferHeight
= 600;
972 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
973 d3dpp
.EnableAutoDepthStencil
= TRUE
;
974 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
976 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
977 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
978 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
981 skip("Failed to create a d3d device\n");
985 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
986 memset(&caps
, 0, sizeof(caps
));
987 hr
= IDirect3DDevice9_GetDeviceCaps(pDevice
, &caps
);
988 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr
));
989 if(FAILED(hr
)) goto cleanup
;
991 /* Test an EndScene without beginscene. Should return an error */
992 hr
= IDirect3DDevice9_EndScene(pDevice
);
993 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr
));
995 /* Test a normal BeginScene / EndScene pair, this should work */
996 hr
= IDirect3DDevice9_BeginScene(pDevice
);
997 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1000 hr
= IDirect3DDevice9_EndScene(pDevice
);
1001 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1004 /* Test another EndScene without having begun a new scene. Should return an error */
1005 hr
= IDirect3DDevice9_EndScene(pDevice
);
1006 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr
));
1008 /* Two nested BeginScene and EndScene calls */
1009 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1010 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1011 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1012 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr
));
1013 hr
= IDirect3DDevice9_EndScene(pDevice
);
1014 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1015 hr
= IDirect3DDevice9_EndScene(pDevice
);
1016 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr
));
1018 /* Create some surfaces to test stretchrect between the scenes */
1019 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface1
, NULL
);
1020 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr
));
1021 hr
= IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice
, 128, 128, D3DFMT_A8R8G8B8
, D3DPOOL_DEFAULT
, &pSurface2
, NULL
);
1022 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr
));
1023 hr
= IDirect3DDevice9_CreateDepthStencilSurface(pDevice
, 800, 600, D3DFMT_D16
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pSurface3
, NULL
);
1024 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1025 hr
= IDirect3DDevice9_CreateRenderTarget(pDevice
, 128, 128, d3ddm
.Format
, D3DMULTISAMPLE_NONE
, 0, FALSE
, &pRenderTarget
, NULL
);
1026 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr
));
1028 hr
= IDirect3DDevice9_GetBackBuffer(pDevice
, 0, 0, D3DBACKBUFFER_TYPE_MONO
, &pBackBuffer
);
1029 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr
));
1030 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1031 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr
));
1033 /* First make sure a simple StretchRect call works */
1034 if(pSurface1
&& pSurface2
) {
1035 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1036 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1038 if(pBackBuffer
&& pRenderTarget
) {
1039 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1040 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1042 if(pDepthStencil
&& pSurface3
) {
1044 if(0) /* Disabled for now because it crashes in wine */ {
1045 expected
= caps
.DevCaps2
& D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
? D3D_OK
: D3DERR_INVALIDCALL
;
1046 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1047 ok( hr
== expected
, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr
), DXGetErrorString9(expected
));
1051 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1052 * width normal surfaces, render targets and depth stencil surfaces.
1054 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1055 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1057 if(pSurface1
&& pSurface2
)
1059 hr
= IDirect3DDevice9_StretchRect(pDevice
, pSurface1
, NULL
, pSurface2
, NULL
, 0);
1060 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1062 if(pBackBuffer
&& pRenderTarget
)
1064 hr
= IDirect3DDevice9_StretchRect(pDevice
, pBackBuffer
, &rect
, pRenderTarget
, NULL
, 0);
1065 ok( hr
== D3D_OK
, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr
));
1067 if(pDepthStencil
&& pSurface3
)
1069 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1070 hr
= IDirect3DDevice9_StretchRect(pDevice
, pDepthStencil
, NULL
, pSurface3
, NULL
, 0);
1071 ok( hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr
));
1074 hr
= IDirect3DDevice9_EndScene(pDevice
);
1075 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1077 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1078 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1079 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1081 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pRenderTarget
);
1082 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr
));
1083 hr
= IDirect3DDevice9_BeginScene(pDevice
);
1084 ok( hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr
));
1085 hr
= IDirect3DDevice9_SetRenderTarget(pDevice
, 0, pBackBuffer
);
1086 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr
));
1087 hr
= IDirect3DDevice9_EndScene(pDevice
);
1088 ok( hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr
));
1091 if(pRenderTarget
) IDirect3DSurface9_Release(pRenderTarget
);
1092 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1093 if(pBackBuffer
) IDirect3DSurface9_Release(pBackBuffer
);
1094 if(pSurface1
) IDirect3DSurface9_Release(pSurface1
);
1095 if(pSurface2
) IDirect3DSurface9_Release(pSurface2
);
1096 if(pSurface3
) IDirect3DSurface9_Release(pSurface3
);
1097 if(pD3d
) IDirect3D9_Release(pD3d
);
1098 if(pDevice
) IDirect3D9_Release(pDevice
);
1099 if(hwnd
) DestroyWindow(hwnd
);
1102 static void test_limits(void)
1106 IDirect3D9
*pD3d
= NULL
;
1107 IDirect3DDevice9
*pDevice
= NULL
;
1108 D3DPRESENT_PARAMETERS d3dpp
;
1109 D3DDISPLAYMODE d3ddm
;
1110 IDirect3DTexture9
*pTexture
= NULL
;
1113 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1114 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1115 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1116 ok(hwnd
!= NULL
, "Failed to create window\n");
1117 if (!pD3d
|| !hwnd
) goto cleanup
;
1119 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1120 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1121 d3dpp
.Windowed
= TRUE
;
1122 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1123 d3dpp
.BackBufferWidth
= 800;
1124 d3dpp
.BackBufferHeight
= 600;
1125 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1126 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1127 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1129 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1130 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1131 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1134 skip("Failed to create a d3d device\n");
1138 hr
= IDirect3DDevice9_CreateTexture(pDevice
, 16, 16, 1, 0, D3DFMT_A8R8G8B8
, D3DPOOL_MANAGED
, &pTexture
, NULL
);
1139 ok(hr
== D3D_OK
, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr
));
1140 if(!pTexture
) goto cleanup
;
1142 /* There are 16 pixel samplers. We should be able to access all of them */
1143 for(i
= 0; i
< 16; i
++) {
1144 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, (IDirect3DBaseTexture9
*) pTexture
);
1145 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i
, DXGetErrorString9(hr
));
1146 hr
= IDirect3DDevice9_SetTexture(pDevice
, i
, NULL
);
1147 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i
, DXGetErrorString9(hr
));
1148 hr
= IDirect3DDevice9_SetSamplerState(pDevice
, i
, D3DSAMP_SRGBTEXTURE
, TRUE
);
1149 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i
, DXGetErrorString9(hr
));
1152 /* Now test all 8 textures stage states */
1153 for(i
= 0; i
< 8; i
++) {
1154 hr
= IDirect3DDevice9_SetTextureStageState(pDevice
, i
, D3DTSS_COLOROP
, D3DTOP_ADD
);
1155 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i
, DXGetErrorString9(hr
));
1158 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1159 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1160 * but how do I test that?
1163 if(pTexture
) IDirect3DTexture9_Release(pTexture
);
1164 if(pD3d
) IDirect3D9_Release(pD3d
);
1165 if(pDevice
) IDirect3D9_Release(pDevice
);
1166 if(hwnd
) DestroyWindow(hwnd
);
1169 static void test_depthstenciltest(void)
1173 IDirect3D9
*pD3d
= NULL
;
1174 IDirect3DDevice9
*pDevice
= NULL
;
1175 D3DPRESENT_PARAMETERS d3dpp
;
1176 D3DDISPLAYMODE d3ddm
;
1177 IDirect3DSurface9
*pDepthStencil
= NULL
;
1180 pD3d
= pDirect3DCreate9( D3D_SDK_VERSION
);
1181 ok(pD3d
!= NULL
, "Failed to create IDirect3D9 object\n");
1182 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1183 ok(hwnd
!= NULL
, "Failed to create window\n");
1184 if (!pD3d
|| !hwnd
) goto cleanup
;
1186 IDirect3D9_GetAdapterDisplayMode( pD3d
, D3DADAPTER_DEFAULT
, &d3ddm
);
1187 ZeroMemory( &d3dpp
, sizeof(d3dpp
) );
1188 d3dpp
.Windowed
= TRUE
;
1189 d3dpp
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1190 d3dpp
.BackBufferWidth
= 800;
1191 d3dpp
.BackBufferHeight
= 600;
1192 d3dpp
.BackBufferFormat
= d3ddm
.Format
;
1193 d3dpp
.EnableAutoDepthStencil
= TRUE
;
1194 d3dpp
.AutoDepthStencilFormat
= D3DFMT_D16
;
1196 hr
= IDirect3D9_CreateDevice( pD3d
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1197 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &d3dpp
, &pDevice
);
1198 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1201 skip("Failed to create a d3d device\n");
1205 hr
= IDirect3DDevice9_GetDepthStencilSurface(pDevice
, &pDepthStencil
);
1206 ok(hr
== D3D_OK
&& pDepthStencil
!= NULL
, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1209 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1210 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr
));
1212 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, NULL
);
1213 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1215 /* This left the render states untouched! */
1216 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1217 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1218 ok(state
== D3DZB_TRUE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1219 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZWRITEENABLE
, &state
);
1220 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1221 ok(state
== TRUE
, "D3DRS_ZWRITEENABLE is %s\n", state
? "TRUE" : "FALSE");
1222 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILENABLE
, &state
);
1223 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1224 ok(state
== FALSE
, "D3DRS_STENCILENABLE is %s\n", state
? "TRUE" : "FALSE");
1225 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_STENCILWRITEMASK
, &state
);
1226 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1227 ok(state
== 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state
);
1229 /* This is supposed to fail now */
1230 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1231 ok(hr
== D3DERR_INVALIDCALL
, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr
));
1233 hr
= IDirect3DDevice9_SetRenderState(pDevice
, D3DRS_ZENABLE
, D3DZB_FALSE
);
1234 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr
));
1236 hr
= IDirect3DDevice9_SetDepthStencilSurface(pDevice
, pDepthStencil
);
1237 ok(hr
== D3D_OK
, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr
));
1239 hr
= IDirect3DDevice9_GetRenderState(pDevice
, D3DRS_ZENABLE
, &state
);
1240 ok(hr
== D3D_OK
, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr
));
1241 ok(state
== D3DZB_FALSE
, "D3DRS_ZENABLE is %s\n", state
== D3DZB_FALSE
? "D3DZB_FALSE" : (state
== D3DZB_TRUE
? "D3DZB_TRUE" : "D3DZB_USEW"));
1243 /* Now it works again */
1244 hr
= IDirect3DDevice9_Clear(pDevice
, 0, NULL
, D3DCLEAR_ZBUFFER
, 0x00000000, 1.0, 0);
1245 ok(hr
== D3D_OK
, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr
));
1248 if(pDepthStencil
) IDirect3DSurface9_Release(pDepthStencil
);
1249 if(pD3d
) IDirect3D9_Release(pD3d
);
1250 if(pDevice
) IDirect3D9_Release(pDevice
);
1251 if(hwnd
) DestroyWindow(hwnd
);
1254 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1255 static void test_draw_indexed(void)
1257 static const struct {
1261 {{-1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1262 {{-1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1263 {{ 1.0f
, 1.0f
, 0.0f
}, 0xffff0000},
1264 {{ 1.0f
, -1.0f
, 0.0f
}, 0xffff0000},
1266 WORD indices
[] = {0, 1, 2, 3, 0, 2};
1268 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1269 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1270 {0, 12, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1274 IDirect3DVertexDeclaration9
*vertex_declaration
= NULL
;
1275 IDirect3DVertexBuffer9
*vertex_buffer
= NULL
;
1276 IDirect3DIndexBuffer9
*index_buffer
= NULL
;
1277 D3DPRESENT_PARAMETERS present_parameters
;
1278 IDirect3DDevice9
*device
= NULL
;
1284 hwnd
= CreateWindow("static", "d3d9_test",
1285 0, 0, 0, 10, 10, 0, 0, 0, 0);
1288 skip("Failed to create window\n");
1292 d3d9
= pDirect3DCreate9(D3D_SDK_VERSION
);
1295 skip("Failed to create IDirect3D9 object\n");
1299 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1300 present_parameters
.Windowed
= TRUE
;
1301 present_parameters
.hDeviceWindow
= hwnd
;
1302 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1304 hr
= IDirect3D9_CreateDevice(d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
,
1305 NULL
, D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1306 if (FAILED(hr
) || !device
)
1308 skip("Failed to create device\n");
1312 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &vertex_declaration
);
1313 ok(SUCCEEDED(hr
), "CreateVertexDeclaration failed (0x%08x)\n", hr
);
1314 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, vertex_declaration
);
1315 ok(SUCCEEDED(hr
), "SetVertexDeclaration failed (0x%08x)\n", hr
);
1317 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizeof(quad
), 0, 0, D3DPOOL_DEFAULT
, &vertex_buffer
, NULL
);
1318 ok(SUCCEEDED(hr
), "CreateVertexBuffer failed (0x%08x)\n", hr
);
1319 hr
= IDirect3DVertexBuffer9_Lock(vertex_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1320 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1321 memcpy(ptr
, quad
, sizeof(quad
));
1322 hr
= IDirect3DVertexBuffer9_Unlock(vertex_buffer
);
1323 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1324 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, vertex_buffer
, 0, sizeof(*quad
));
1325 ok(SUCCEEDED(hr
), "SetStreamSource failed (0x%08x)\n", hr
);
1327 hr
= IDirect3DDevice9_CreateIndexBuffer(device
, sizeof(indices
), 0, D3DFMT_INDEX16
, D3DPOOL_DEFAULT
, &index_buffer
, NULL
);
1328 ok(SUCCEEDED(hr
), "CreateIndexBuffer failed (0x%08x)\n", hr
);
1329 hr
= IDirect3DIndexBuffer9_Lock(index_buffer
, 0, 0, &ptr
, D3DLOCK_DISCARD
);
1330 ok(SUCCEEDED(hr
), "Lock failed (0x%08x)\n", hr
);
1331 memcpy(ptr
, indices
, sizeof(indices
));
1332 hr
= IDirect3DIndexBuffer9_Unlock(index_buffer
);
1333 ok(SUCCEEDED(hr
), "Unlock failed (0x%08x)\n", hr
);
1334 hr
= IDirect3DDevice9_SetRenderState(device
, D3DRS_LIGHTING
, FALSE
);
1335 ok(SUCCEEDED(hr
), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr
);
1336 hr
= IDirect3DDevice9_BeginScene(device
);
1337 ok(SUCCEEDED(hr
), "BeginScene failed (0x%08x)\n", hr
);
1339 /* NULL index buffer. Should fail */
1340 hr
= IDirect3DDevice9_SetIndices(device
, NULL
);
1341 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1342 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1343 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1344 ok(hr
== D3DERR_INVALIDCALL
, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1345 hr
, D3DERR_INVALIDCALL
);
1347 /* Valid index buffer. Should succeed */
1348 hr
= IDirect3DDevice9_SetIndices(device
, index_buffer
);
1349 ok(SUCCEEDED(hr
), "SetIndices failed (0x%08x)\n", hr
);
1350 hr
= IDirect3DDevice9_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1351 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1352 ok(SUCCEEDED(hr
), "DrawIndexedPrimitive failed (0x%08x)\n", hr
);
1354 hr
= IDirect3DDevice9_EndScene(device
);
1355 ok(SUCCEEDED(hr
), "EndScene failed (0x%08x)\n", hr
);
1357 hr
= IDirect3DDevice9_Present(device
, NULL
, NULL
, NULL
, NULL
);
1358 ok(SUCCEEDED(hr
), "Present failed (0x%08x)\n", hr
);
1360 IDirect3DVertexBuffer9_Release(vertex_buffer
);
1361 IDirect3DIndexBuffer9_Release(index_buffer
);
1362 IDirect3DVertexDeclaration9_Release(vertex_declaration
);
1365 if (d3d9
) IDirect3D9_Release(d3d9
);
1366 if (device
) IDirect3DDevice9_Release(device
);
1367 if (hwnd
) DestroyWindow(hwnd
);
1370 static void test_null_stream(void)
1372 IDirect3DVertexBuffer9
*buffer
= NULL
;
1373 D3DPRESENT_PARAMETERS present_parameters
;
1374 IDirect3DDevice9
*device
= NULL
;
1378 IDirect3DVertexShader9
*shader
= NULL
;
1379 IDirect3DVertexDeclaration9
*decl
;
1380 DWORD shader_code
[] = {
1381 0xfffe0101, /* vs_1_1 */
1382 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1383 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1384 0x0000ffff /* end */
1386 static const D3DVERTEXELEMENT9 decl_elements
[] = {
1387 {0, 0, D3DDECLTYPE_FLOAT3
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_POSITION
, 0},
1388 {1, 0, D3DDECLTYPE_D3DCOLOR
, D3DDECLMETHOD_DEFAULT
, D3DDECLUSAGE_COLOR
, 0},
1392 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1393 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1394 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1395 ok(hwnd
!= NULL
, "Failed to create window\n");
1396 if (!d3d9
|| !hwnd
) goto cleanup
;
1398 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1399 present_parameters
.Windowed
= TRUE
;
1400 present_parameters
.hDeviceWindow
= hwnd
;
1401 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1403 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1404 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1405 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1408 skip("Failed to create a d3d device\n");
1412 hr
= IDirect3DDevice9_CreateVertexShader(device
, shader_code
, &shader
);
1414 skip("No vertex shader support\n");
1417 hr
= IDirect3DDevice9_CreateVertexDeclaration(device
, decl_elements
, &decl
);
1418 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr
);
1419 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED
, &buffer
, NULL
);
1420 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr
);
1422 hr
= IDirect3DDevice9_SetStreamSource(device
, 0, buffer
, 0, sizeof(float) * 3);
1423 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1424 hr
= IDirect3DDevice9_SetStreamSource(device
, 1, NULL
, 0, 0);
1425 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr
);
1426 hr
= IDirect3DDevice9_SetVertexShader(device
, shader
);
1427 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr
);
1428 hr
= IDirect3DDevice9_SetVertexDeclaration(device
, decl
);
1429 ok(SUCCEEDED(hr
), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr
);
1431 hr
= IDirect3DDevice9_BeginScene(device
);
1432 ok(hr
== D3D_OK
, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr
);
1434 hr
= IDirect3DDevice9_DrawPrimitive(device
, D3DPT_POINTLIST
, 0, 1);
1435 ok(SUCCEEDED(hr
), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr
);
1437 hr
= IDirect3DDevice9_EndScene(device
);
1438 ok(hr
== D3D_OK
, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr
);
1441 IDirect3DDevice9_SetStreamSource(device
, 0, NULL
, 0, 0);
1442 IDirect3DDevice9_SetVertexShader(device
, NULL
);
1443 IDirect3DDevice9_SetVertexDeclaration(device
, NULL
);
1446 if(decl
) IDirect3DVertexDeclaration9_Release(decl
);
1447 if(shader
) IDirect3DVertexShader9_Release(shader
);
1448 if(device
) IDirect3DDevice9_Release(device
);
1449 if(d3d9
) IDirect3D9_Release(d3d9
);
1452 static inline const char *debug_d3dpool(D3DPOOL pool
) {
1454 case D3DPOOL_DEFAULT
: return "D3DPOOL_DEFAULT";
1455 case D3DPOOL_SYSTEMMEM
: return "D3DPOOL_SYSTEMMEM";
1456 case D3DPOOL_SCRATCH
: return "D3DPOOL_SCRATCH";
1457 case D3DPOOL_MANAGED
: return "D3DPOOL_MANAGED";
1459 return "unknown pool";
1463 static void test_vertex_buffer_alignment(void)
1465 IDirect3DVertexBuffer9
*buffer
= NULL
;
1466 D3DPRESENT_PARAMETERS present_parameters
;
1467 IDirect3DDevice9
*device
= NULL
;
1471 D3DPOOL pools
[] = {D3DPOOL_DEFAULT
, D3DPOOL_SYSTEMMEM
, D3DPOOL_SCRATCH
, D3DPOOL_MANAGED
};
1472 DWORD sizes
[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1476 d3d9
= pDirect3DCreate9( D3D_SDK_VERSION
);
1477 ok(d3d9
!= NULL
, "Failed to create IDirect3D9 object\n");
1478 hwnd
= CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW
, 100, 100, 160, 160, NULL
, NULL
, NULL
, NULL
);
1479 ok(hwnd
!= NULL
, "Failed to create window\n");
1480 if (!d3d9
|| !hwnd
) goto cleanup
;
1482 ZeroMemory(&present_parameters
, sizeof(present_parameters
));
1483 present_parameters
.Windowed
= TRUE
;
1484 present_parameters
.hDeviceWindow
= hwnd
;
1485 present_parameters
.SwapEffect
= D3DSWAPEFFECT_DISCARD
;
1487 hr
= IDirect3D9_CreateDevice( d3d9
, D3DADAPTER_DEFAULT
, D3DDEVTYPE_HAL
/* no NULLREF here */, hwnd
,
1488 D3DCREATE_SOFTWARE_VERTEXPROCESSING
, &present_parameters
, &device
);
1489 ok(hr
== D3D_OK
|| hr
== D3DERR_NOTAVAILABLE
, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr
));
1492 skip("Failed to create a d3d device\n");
1496 for(i
= 0; i
< (sizeof(sizes
) / sizeof(sizes
[0])); i
++) {
1497 for(j
= 0; j
< (sizeof(pools
) / sizeof(pools
[0])); j
++) {
1498 hr
= IDirect3DDevice9_CreateVertexBuffer(device
, sizes
[i
], 0, 0, pools
[j
], &buffer
, NULL
);
1499 if(pools
[j
] == D3DPOOL_SCRATCH
) {
1500 ok(hr
== D3DERR_INVALIDCALL
, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr
);
1502 ok(SUCCEEDED(hr
), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr
,
1503 debug_d3dpool(pools
[j
]), sizes
[i
]);
1505 if(FAILED(hr
)) continue;
1507 hr
= IDirect3DVertexBuffer9_Lock(buffer
, 0, 0, (void **) &data
, 0);
1508 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr
);
1509 ok(((DWORD_PTR
) data
& 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1510 sizes
[i
], debug_d3dpool(pools
[j
]), data
);
1511 hr
= IDirect3DVertexBuffer9_Unlock(buffer
);
1512 ok(SUCCEEDED(hr
), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr
);
1514 if(buffer
) IDirect3DVertexBuffer9_Release(buffer
);
1519 if(d3d9
) IDirect3D9_Release(d3d9
);
1524 HMODULE d3d9_handle
= LoadLibraryA( "d3d9.dll" );
1527 skip("Could not load d3d9.dll\n");
1531 pDirect3DCreate9
= (void *)GetProcAddress( d3d9_handle
, "Direct3DCreate9" );
1532 ok(pDirect3DCreate9
!= NULL
, "Failed to get address of Direct3DCreate9\n");
1533 if (pDirect3DCreate9
)
1535 test_display_modes();
1538 test_mipmap_levels();
1543 test_depthstenciltest();
1544 test_draw_indexed();
1546 test_vertex_buffer_alignment();