wined3d: Remove some unused / duplicate render states.
[wine/hacks.git] / include / wine / wined3d.idl
blobf784774e4aa74cc6c2b72469422c078ff43c0e0c
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 import "unknwn.idl";
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
31 typedef struct _RGNDATAHEADER
33 DWORD dwSize;
34 DWORD iType;
35 DWORD nCount;
36 DWORD nRgnSize;
37 RECT rcBound;
38 } RGNDATAHEADER;
40 typedef struct _RGNDATA
42 RGNDATAHEADER rdh;
43 char Buffer[1];
44 } RGNDATA;
46 typedef struct _LUID
48 DWORD LowPart;
49 LONG HighPart;
50 } LUID, *PLUID;
51 cpp_quote("#endif")
53 cpp_quote("#define WINED3D_OK S_OK")
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)")
59 cpp_quote("#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)")
92 typedef DWORD WINED3DCOLOR;
94 typedef enum _WINED3DLIGHTTYPE
96 WINED3DLIGHT_POINT = 1,
97 WINED3DLIGHT_SPOT = 2,
98 WINED3DLIGHT_DIRECTIONAL = 3,
99 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
100 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
101 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
102 } WINED3DLIGHTTYPE;
104 typedef enum _WINED3DPRIMITIVETYPE
106 WINED3DPT_UNDEFINED = 0,
107 WINED3DPT_POINTLIST = 1,
108 WINED3DPT_LINELIST = 2,
109 WINED3DPT_LINESTRIP = 3,
110 WINED3DPT_TRIANGLELIST = 4,
111 WINED3DPT_TRIANGLESTRIP = 5,
112 WINED3DPT_TRIANGLEFAN = 6,
113 WINED3DPT_LINELIST_ADJ = 10,
114 WINED3DPT_LINESTRIP_ADJ = 11,
115 WINED3DPT_TRIANGLELIST_ADJ = 12,
116 WINED3DPT_TRIANGLESTRIP_ADJ = 13,
117 WINED3DPT_FORCE_DWORD = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
120 typedef enum _WINED3DDEVTYPE
122 WINED3DDEVTYPE_HAL = 1,
123 WINED3DDEVTYPE_REF = 2,
124 WINED3DDEVTYPE_SW = 3,
125 WINED3DDEVTYPE_NULLREF = 4,
126 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
127 } WINED3DDEVTYPE;
129 typedef enum _WINED3DDEGREETYPE
131 WINED3DDEGREE_LINEAR = 1,
132 WINED3DDEGREE_QUADRATIC = 2,
133 WINED3DDEGREE_CUBIC = 3,
134 WINED3DDEGREE_QUINTIC = 5,
135 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
136 } WINED3DDEGREETYPE;
138 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
139 ((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
140 ((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
142 typedef enum _WINED3DFORMAT
144 WINED3DFMT_UNKNOWN,
145 WINED3DFMT_B8G8R8_UNORM,
146 WINED3DFMT_B5G5R5X1_UNORM,
147 WINED3DFMT_B4G4R4A4_UNORM,
148 WINED3DFMT_B2G3R3_UNORM,
149 WINED3DFMT_B2G3R3A8_UNORM,
150 WINED3DFMT_B4G4R4X4_UNORM,
151 WINED3DFMT_R8G8B8X8_UNORM,
152 WINED3DFMT_B10G10R10A2_UNORM,
153 WINED3DFMT_P8_UINT_A8_UNORM,
154 WINED3DFMT_P8_UINT,
155 WINED3DFMT_L8_UNORM,
156 WINED3DFMT_L8A8_UNORM,
157 WINED3DFMT_L4A4_UNORM,
158 WINED3DFMT_R5G5_SNORM_L6_UNORM,
159 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
160 WINED3DFMT_R10G11B11_SNORM,
161 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
162 WINED3DFMT_D16_LOCKABLE,
163 WINED3DFMT_D32_UNORM,
164 WINED3DFMT_S1_UINT_D15_UNORM,
165 WINED3DFMT_X8D24_UNORM,
166 WINED3DFMT_S4X4_UINT_D24_UNORM,
167 WINED3DFMT_L16_UNORM,
168 WINED3DFMT_S8_UINT_D24_FLOAT,
169 WINED3DFMT_VERTEXDATA,
170 WINED3DFMT_R8G8_SNORM_Cx,
171 WINED3DFMT_R32G32B32A32_TYPELESS,
172 WINED3DFMT_R32G32B32A32_FLOAT,
173 WINED3DFMT_R32G32B32A32_UINT,
174 WINED3DFMT_R32G32B32A32_SINT,
175 WINED3DFMT_R32G32B32_TYPELESS,
176 WINED3DFMT_R32G32B32_FLOAT,
177 WINED3DFMT_R32G32B32_UINT,
178 WINED3DFMT_R32G32B32_SINT,
179 WINED3DFMT_R16G16B16A16_TYPELESS,
180 WINED3DFMT_R16G16B16A16_FLOAT,
181 WINED3DFMT_R16G16B16A16_UNORM,
182 WINED3DFMT_R16G16B16A16_UINT,
183 WINED3DFMT_R16G16B16A16_SNORM,
184 WINED3DFMT_R16G16B16A16_SINT,
185 WINED3DFMT_R32G32_TYPELESS,
186 WINED3DFMT_R32G32_FLOAT,
187 WINED3DFMT_R32G32_UINT,
188 WINED3DFMT_R32G32_SINT,
189 WINED3DFMT_R32G8X24_TYPELESS,
190 WINED3DFMT_D32_FLOAT_S8X24_UINT,
191 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
192 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
193 WINED3DFMT_R10G10B10A2_TYPELESS,
194 WINED3DFMT_R10G10B10A2_UNORM,
195 WINED3DFMT_R10G10B10A2_UINT,
196 WINED3DFMT_R10G10B10A2_SNORM,
197 WINED3DFMT_R11G11B10_FLOAT,
198 WINED3DFMT_R8G8B8A8_TYPELESS,
199 WINED3DFMT_R8G8B8A8_UNORM,
200 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
201 WINED3DFMT_R8G8B8A8_UINT,
202 WINED3DFMT_R8G8B8A8_SNORM,
203 WINED3DFMT_R8G8B8A8_SINT,
204 WINED3DFMT_R16G16_TYPELESS,
205 WINED3DFMT_R16G16_FLOAT,
206 WINED3DFMT_R16G16_UNORM,
207 WINED3DFMT_R16G16_UINT,
208 WINED3DFMT_R16G16_SNORM,
209 WINED3DFMT_R16G16_SINT,
210 WINED3DFMT_R32_TYPELESS,
211 WINED3DFMT_D32_FLOAT,
212 WINED3DFMT_R32_FLOAT,
213 WINED3DFMT_R32_UINT,
214 WINED3DFMT_R32_SINT,
215 WINED3DFMT_R24G8_TYPELESS,
216 WINED3DFMT_D24_UNORM_S8_UINT,
217 WINED3DFMT_R24_UNORM_X8_TYPELESS,
218 WINED3DFMT_X24_TYPELESS_G8_UINT,
219 WINED3DFMT_R8G8_TYPELESS,
220 WINED3DFMT_R8G8_UNORM,
221 WINED3DFMT_R8G8_UINT,
222 WINED3DFMT_R8G8_SNORM,
223 WINED3DFMT_R8G8_SINT,
224 WINED3DFMT_R16_TYPELESS,
225 WINED3DFMT_R16_FLOAT,
226 WINED3DFMT_D16_UNORM,
227 WINED3DFMT_R16_UNORM,
228 WINED3DFMT_R16_UINT,
229 WINED3DFMT_R16_SNORM,
230 WINED3DFMT_R16_SINT,
231 WINED3DFMT_R8_TYPELESS,
232 WINED3DFMT_R8_UNORM,
233 WINED3DFMT_R8_UINT,
234 WINED3DFMT_R8_SNORM,
235 WINED3DFMT_R8_SINT,
236 WINED3DFMT_A8_UNORM,
237 WINED3DFMT_R1_UNORM,
238 WINED3DFMT_R9G9B9E5_SHAREDEXP,
239 WINED3DFMT_R8G8_B8G8_UNORM,
240 WINED3DFMT_G8R8_G8B8_UNORM,
241 WINED3DFMT_BC1_TYPELESS,
242 WINED3DFMT_BC1_UNORM,
243 WINED3DFMT_BC1_UNORM_SRGB,
244 WINED3DFMT_BC2_TYPELESS,
245 WINED3DFMT_BC2_UNORM,
246 WINED3DFMT_BC2_UNORM_SRGB,
247 WINED3DFMT_BC3_TYPELESS,
248 WINED3DFMT_BC3_UNORM,
249 WINED3DFMT_BC3_UNORM_SRGB,
250 WINED3DFMT_BC4_TYPELESS,
251 WINED3DFMT_BC4_UNORM,
252 WINED3DFMT_BC4_SNORM,
253 WINED3DFMT_BC5_TYPELESS,
254 WINED3DFMT_BC5_UNORM,
255 WINED3DFMT_BC5_SNORM,
256 WINED3DFMT_B5G6R5_UNORM,
257 WINED3DFMT_B5G5R5A1_UNORM,
258 WINED3DFMT_B8G8R8A8_UNORM,
259 WINED3DFMT_B8G8R8X8_UNORM,
260 /* FOURCC formats. */
261 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
262 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
263 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
264 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
265 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
266 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
267 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
268 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
269 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
270 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
271 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
272 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
273 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
274 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
275 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
277 WINED3DFMT_FORCE_DWORD = 0xffffffff
278 } WINED3DFORMAT;
280 typedef enum _WINED3DRENDERSTATETYPE
282 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
283 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
284 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
285 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
286 WINED3DRS_WRAPU = 5, /* d3d7 */
287 WINED3DRS_WRAPV = 6, /* d3d7 */
288 WINED3DRS_ZENABLE = 7,
289 WINED3DRS_FILLMODE = 8,
290 WINED3DRS_SHADEMODE = 9,
291 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
292 WINED3DRS_MONOENABLE = 11, /* d3d7 */
293 WINED3DRS_ROP2 = 12, /* d3d7 */
294 WINED3DRS_PLANEMASK = 13, /* d3d7 */
295 WINED3DRS_ZWRITEENABLE = 14,
296 WINED3DRS_ALPHATESTENABLE = 15,
297 WINED3DRS_LASTPIXEL = 16,
298 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
299 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
300 WINED3DRS_SRCBLEND = 19,
301 WINED3DRS_DESTBLEND = 20,
302 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
303 WINED3DRS_CULLMODE = 22,
304 WINED3DRS_ZFUNC = 23,
305 WINED3DRS_ALPHAREF = 24,
306 WINED3DRS_ALPHAFUNC = 25,
307 WINED3DRS_DITHERENABLE = 26,
308 WINED3DRS_ALPHABLENDENABLE = 27,
309 WINED3DRS_FOGENABLE = 28,
310 WINED3DRS_SPECULARENABLE = 29,
311 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
312 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
313 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
314 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
315 WINED3DRS_FOGCOLOR = 34,
316 WINED3DRS_FOGTABLEMODE = 35,
317 WINED3DRS_FOGSTART = 36,
318 WINED3DRS_FOGEND = 37,
319 WINED3DRS_FOGDENSITY = 38,
320 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
321 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
322 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
323 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
324 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
325 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
326 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
327 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
328 WINED3DRS_RANGEFOGENABLE = 48,
329 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
330 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
331 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
332 WINED3DRS_STENCILENABLE = 52,
333 WINED3DRS_STENCILFAIL = 53,
334 WINED3DRS_STENCILZFAIL = 54,
335 WINED3DRS_STENCILPASS = 55,
336 WINED3DRS_STENCILFUNC = 56,
337 WINED3DRS_STENCILREF = 57,
338 WINED3DRS_STENCILMASK = 58,
339 WINED3DRS_STENCILWRITEMASK = 59,
340 WINED3DRS_TEXTUREFACTOR = 60,
341 WINED3DRS_STIPPLEPATTERN00 = 64,
342 WINED3DRS_STIPPLEPATTERN01 = 65,
343 WINED3DRS_STIPPLEPATTERN02 = 66,
344 WINED3DRS_STIPPLEPATTERN03 = 67,
345 WINED3DRS_STIPPLEPATTERN04 = 68,
346 WINED3DRS_STIPPLEPATTERN05 = 69,
347 WINED3DRS_STIPPLEPATTERN06 = 70,
348 WINED3DRS_STIPPLEPATTERN07 = 71,
349 WINED3DRS_STIPPLEPATTERN08 = 72,
350 WINED3DRS_STIPPLEPATTERN09 = 73,
351 WINED3DRS_STIPPLEPATTERN10 = 74,
352 WINED3DRS_STIPPLEPATTERN11 = 75,
353 WINED3DRS_STIPPLEPATTERN12 = 76,
354 WINED3DRS_STIPPLEPATTERN13 = 77,
355 WINED3DRS_STIPPLEPATTERN14 = 78,
356 WINED3DRS_STIPPLEPATTERN15 = 79,
357 WINED3DRS_STIPPLEPATTERN16 = 80,
358 WINED3DRS_STIPPLEPATTERN17 = 81,
359 WINED3DRS_STIPPLEPATTERN18 = 82,
360 WINED3DRS_STIPPLEPATTERN19 = 83,
361 WINED3DRS_STIPPLEPATTERN20 = 84,
362 WINED3DRS_STIPPLEPATTERN21 = 85,
363 WINED3DRS_STIPPLEPATTERN22 = 86,
364 WINED3DRS_STIPPLEPATTERN23 = 87,
365 WINED3DRS_STIPPLEPATTERN24 = 88,
366 WINED3DRS_STIPPLEPATTERN25 = 89,
367 WINED3DRS_STIPPLEPATTERN26 = 90,
368 WINED3DRS_STIPPLEPATTERN27 = 91,
369 WINED3DRS_STIPPLEPATTERN28 = 92,
370 WINED3DRS_STIPPLEPATTERN29 = 93,
371 WINED3DRS_STIPPLEPATTERN30 = 94,
372 WINED3DRS_STIPPLEPATTERN31 = 95,
373 WINED3DRS_WRAP0 = 128,
374 WINED3DRS_WRAP1 = 129,
375 WINED3DRS_WRAP2 = 130,
376 WINED3DRS_WRAP3 = 131,
377 WINED3DRS_WRAP4 = 132,
378 WINED3DRS_WRAP5 = 133,
379 WINED3DRS_WRAP6 = 134,
380 WINED3DRS_WRAP7 = 135,
381 WINED3DRS_CLIPPING = 136,
382 WINED3DRS_LIGHTING = 137,
383 WINED3DRS_EXTENTS = 138, /* d3d7 */
384 WINED3DRS_AMBIENT = 139,
385 WINED3DRS_FOGVERTEXMODE = 140,
386 WINED3DRS_COLORVERTEX = 141,
387 WINED3DRS_LOCALVIEWER = 142,
388 WINED3DRS_NORMALIZENORMALS = 143,
389 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
390 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
391 WINED3DRS_SPECULARMATERIALSOURCE = 146,
392 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
393 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
394 WINED3DRS_VERTEXBLEND = 151,
395 WINED3DRS_CLIPPLANEENABLE = 152,
396 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
397 WINED3DRS_POINTSIZE = 154,
398 WINED3DRS_POINTSIZE_MIN = 155,
399 WINED3DRS_POINTSPRITEENABLE = 156,
400 WINED3DRS_POINTSCALEENABLE = 157,
401 WINED3DRS_POINTSCALE_A = 158,
402 WINED3DRS_POINTSCALE_B = 159,
403 WINED3DRS_POINTSCALE_C = 160,
404 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
405 WINED3DRS_MULTISAMPLEMASK = 162,
406 WINED3DRS_PATCHEDGESTYLE = 163,
407 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
408 WINED3DRS_DEBUGMONITORTOKEN = 165,
409 WINED3DRS_POINTSIZE_MAX = 166,
410 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
411 WINED3DRS_COLORWRITEENABLE = 168,
412 WINED3DRS_TWEENFACTOR = 170,
413 WINED3DRS_BLENDOP = 171,
414 WINED3DRS_POSITIONDEGREE = 172,
415 WINED3DRS_NORMALDEGREE = 173,
416 WINED3DRS_SCISSORTESTENABLE = 174,
417 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
418 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
419 WINED3DRS_MINTESSELLATIONLEVEL = 178,
420 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
421 WINED3DRS_ADAPTIVETESS_X = 180,
422 WINED3DRS_ADAPTIVETESS_Y = 181,
423 WINED3DRS_ADAPTIVETESS_Z = 182,
424 WINED3DRS_ADAPTIVETESS_W = 183,
425 WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
426 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
427 WINED3DRS_CCW_STENCILFAIL = 186,
428 WINED3DRS_CCW_STENCILZFAIL = 187,
429 WINED3DRS_CCW_STENCILPASS = 188,
430 WINED3DRS_CCW_STENCILFUNC = 189,
431 WINED3DRS_COLORWRITEENABLE1 = 190,
432 WINED3DRS_COLORWRITEENABLE2 = 191,
433 WINED3DRS_COLORWRITEENABLE3 = 192,
434 WINED3DRS_BLENDFACTOR = 193,
435 WINED3DRS_SRGBWRITEENABLE = 194,
436 WINED3DRS_DEPTHBIAS = 195,
437 WINED3DRS_WRAP8 = 198,
438 WINED3DRS_WRAP9 = 199,
439 WINED3DRS_WRAP10 = 200,
440 WINED3DRS_WRAP11 = 201,
441 WINED3DRS_WRAP12 = 202,
442 WINED3DRS_WRAP13 = 203,
443 WINED3DRS_WRAP14 = 204,
444 WINED3DRS_WRAP15 = 205,
445 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
446 WINED3DRS_SRCBLENDALPHA = 207,
447 WINED3DRS_DESTBLENDALPHA = 208,
448 WINED3DRS_BLENDOPALPHA = 209,
449 WINED3DRS_FORCE_DWORD = 0x7fffffff
450 } WINED3DRENDERSTATETYPE;
451 const UINT WINEHIGHEST_RENDER_STATE = WINED3DRS_BLENDOPALPHA;
453 typedef enum _WINED3DBLEND
455 WINED3DBLEND_ZERO = 1,
456 WINED3DBLEND_ONE = 2,
457 WINED3DBLEND_SRCCOLOR = 3,
458 WINED3DBLEND_INVSRCCOLOR = 4,
459 WINED3DBLEND_SRCALPHA = 5,
460 WINED3DBLEND_INVSRCALPHA = 6,
461 WINED3DBLEND_DESTALPHA = 7,
462 WINED3DBLEND_INVDESTALPHA = 8,
463 WINED3DBLEND_DESTCOLOR = 9,
464 WINED3DBLEND_INVDESTCOLOR = 10,
465 WINED3DBLEND_SRCALPHASAT = 11,
466 WINED3DBLEND_BOTHSRCALPHA = 12,
467 WINED3DBLEND_BOTHINVSRCALPHA = 13,
468 WINED3DBLEND_BLENDFACTOR = 14,
469 WINED3DBLEND_INVBLENDFACTOR = 15,
470 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
471 } WINED3DBLEND;
473 typedef enum _WINED3DBLENDOP
475 WINED3DBLENDOP_ADD = 1,
476 WINED3DBLENDOP_SUBTRACT = 2,
477 WINED3DBLENDOP_REVSUBTRACT = 3,
478 WINED3DBLENDOP_MIN = 4,
479 WINED3DBLENDOP_MAX = 5,
480 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
481 } WINED3DBLENDOP;
483 typedef enum _WINED3DVERTEXBLENDFLAGS
485 WINED3DVBF_DISABLE = 0,
486 WINED3DVBF_1WEIGHTS = 1,
487 WINED3DVBF_2WEIGHTS = 2,
488 WINED3DVBF_3WEIGHTS = 3,
489 WINED3DVBF_TWEENING = 255,
490 WINED3DVBF_0WEIGHTS = 256
491 } WINED3DVERTEXBLENDFLAGS;
493 typedef enum _WINED3DCMPFUNC
495 WINED3DCMP_NEVER = 1,
496 WINED3DCMP_LESS = 2,
497 WINED3DCMP_EQUAL = 3,
498 WINED3DCMP_LESSEQUAL = 4,
499 WINED3DCMP_GREATER = 5,
500 WINED3DCMP_NOTEQUAL = 6,
501 WINED3DCMP_GREATEREQUAL = 7,
502 WINED3DCMP_ALWAYS = 8,
503 WINED3DCMP_FORCE_DWORD = 0x7fffffff
504 } WINED3DCMPFUNC;
506 typedef enum _WINED3DZBUFFERTYPE
508 WINED3DZB_FALSE = 0,
509 WINED3DZB_TRUE = 1,
510 WINED3DZB_USEW = 2,
511 WINED3DZB_FORCE_DWORD = 0x7fffffff
512 } WINED3DZBUFFERTYPE;
514 typedef enum _WINED3DFOGMODE
516 WINED3DFOG_NONE = 0,
517 WINED3DFOG_EXP = 1,
518 WINED3DFOG_EXP2 = 2,
519 WINED3DFOG_LINEAR = 3,
520 WINED3DFOG_FORCE_DWORD = 0x7fffffff
521 } WINED3DFOGMODE;
523 typedef enum _WINED3DSHADEMODE
525 WINED3DSHADE_FLAT = 1,
526 WINED3DSHADE_GOURAUD = 2,
527 WINED3DSHADE_PHONG = 3,
528 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
529 } WINED3DSHADEMODE;
531 typedef enum _WINED3DFILLMODE
533 WINED3DFILL_POINT = 1,
534 WINED3DFILL_WIREFRAME = 2,
535 WINED3DFILL_SOLID = 3,
536 WINED3DFILL_FORCE_DWORD = 0x7fffffff
537 } WINED3DFILLMODE;
539 typedef enum _WINED3DCULL
541 WINED3DCULL_NONE = 1,
542 WINED3DCULL_CW = 2,
543 WINED3DCULL_CCW = 3,
544 WINED3DCULL_FORCE_DWORD = 0x7fffffff
545 } WINED3DCULL;
547 typedef enum _WINED3DSTENCILOP
549 WINED3DSTENCILOP_KEEP = 1,
550 WINED3DSTENCILOP_ZERO = 2,
551 WINED3DSTENCILOP_REPLACE = 3,
552 WINED3DSTENCILOP_INCRSAT = 4,
553 WINED3DSTENCILOP_DECRSAT = 5,
554 WINED3DSTENCILOP_INVERT = 6,
555 WINED3DSTENCILOP_INCR = 7,
556 WINED3DSTENCILOP_DECR = 8,
557 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
558 } WINED3DSTENCILOP;
560 typedef enum _WINED3DMATERIALCOLORSOURCE
562 WINED3DMCS_MATERIAL = 0,
563 WINED3DMCS_COLOR1 = 1,
564 WINED3DMCS_COLOR2 = 2,
565 WINED3DMCS_FORCE_DWORD = 0x7fffffff
566 } WINED3DMATERIALCOLORSOURCE;
568 typedef enum _WINED3DPATCHEDGESTYLE
570 WINED3DPATCHEDGE_DISCRETE = 0,
571 WINED3DPATCHEDGE_CONTINUOUS = 1,
572 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
573 } WINED3DPATCHEDGESTYLE;
575 typedef enum _WINED3DBACKBUFFER_TYPE
577 WINED3DBACKBUFFER_TYPE_MONO = 0,
578 WINED3DBACKBUFFER_TYPE_LEFT = 1,
579 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
580 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
581 } WINED3DBACKBUFFER_TYPE;
583 typedef enum _WINED3DSWAPEFFECT
585 WINED3DSWAPEFFECT_DISCARD = 1,
586 WINED3DSWAPEFFECT_FLIP = 2,
587 WINED3DSWAPEFFECT_COPY = 3,
588 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
589 WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
590 } WINED3DSWAPEFFECT;
592 typedef enum _WINED3DSAMPLERSTATETYPE
594 WINED3DSAMP_ADDRESSU = 1,
595 WINED3DSAMP_ADDRESSV = 2,
596 WINED3DSAMP_ADDRESSW = 3,
597 WINED3DSAMP_BORDERCOLOR = 4,
598 WINED3DSAMP_MAGFILTER = 5,
599 WINED3DSAMP_MINFILTER = 6,
600 WINED3DSAMP_MIPFILTER = 7,
601 WINED3DSAMP_MIPMAPLODBIAS = 8,
602 WINED3DSAMP_MAXMIPLEVEL = 9,
603 WINED3DSAMP_MAXANISOTROPY = 10,
604 WINED3DSAMP_SRGBTEXTURE = 11,
605 WINED3DSAMP_ELEMENTINDEX = 12,
606 WINED3DSAMP_DMAPOFFSET = 13,
607 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
608 } WINED3DSAMPLERSTATETYPE;
609 const UINT WINED3D_HIGHEST_SAMPLER_STATE = WINED3DSAMP_DMAPOFFSET;
611 typedef enum _WINED3DMULTISAMPLE_TYPE
613 WINED3DMULTISAMPLE_NONE = 0,
614 WINED3DMULTISAMPLE_NONMASKABLE = 1,
615 WINED3DMULTISAMPLE_2_SAMPLES = 2,
616 WINED3DMULTISAMPLE_3_SAMPLES = 3,
617 WINED3DMULTISAMPLE_4_SAMPLES = 4,
618 WINED3DMULTISAMPLE_5_SAMPLES = 5,
619 WINED3DMULTISAMPLE_6_SAMPLES = 6,
620 WINED3DMULTISAMPLE_7_SAMPLES = 7,
621 WINED3DMULTISAMPLE_8_SAMPLES = 8,
622 WINED3DMULTISAMPLE_9_SAMPLES = 9,
623 WINED3DMULTISAMPLE_10_SAMPLES = 10,
624 WINED3DMULTISAMPLE_11_SAMPLES = 11,
625 WINED3DMULTISAMPLE_12_SAMPLES = 12,
626 WINED3DMULTISAMPLE_13_SAMPLES = 13,
627 WINED3DMULTISAMPLE_14_SAMPLES = 14,
628 WINED3DMULTISAMPLE_15_SAMPLES = 15,
629 WINED3DMULTISAMPLE_16_SAMPLES = 16,
630 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
631 } WINED3DMULTISAMPLE_TYPE;
633 typedef enum _WINED3DTEXTURESTAGESTATETYPE
635 WINED3DTSS_COLOROP = 0,
636 WINED3DTSS_COLORARG1 = 1,
637 WINED3DTSS_COLORARG2 = 2,
638 WINED3DTSS_ALPHAOP = 3,
639 WINED3DTSS_ALPHAARG1 = 4,
640 WINED3DTSS_ALPHAARG2 = 5,
641 WINED3DTSS_BUMPENVMAT00 = 6,
642 WINED3DTSS_BUMPENVMAT01 = 7,
643 WINED3DTSS_BUMPENVMAT10 = 8,
644 WINED3DTSS_BUMPENVMAT11 = 9,
645 WINED3DTSS_TEXCOORDINDEX = 10,
646 WINED3DTSS_BUMPENVLSCALE = 11,
647 WINED3DTSS_BUMPENVLOFFSET = 12,
648 WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
649 WINED3DTSS_COLORARG0 = 14,
650 WINED3DTSS_ALPHAARG0 = 15,
651 WINED3DTSS_RESULTARG = 16,
652 WINED3DTSS_CONSTANT = 17,
653 WINED3DTSS_FORCE_DWORD = 0x7fffffff
654 } WINED3DTEXTURESTAGESTATETYPE;
655 const UINT WINED3D_HIGHEST_TEXTURE_STATE = WINED3DTSS_CONSTANT;
657 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
659 WINED3DTTFF_DISABLE = 0,
660 WINED3DTTFF_COUNT1 = 1,
661 WINED3DTTFF_COUNT2 = 2,
662 WINED3DTTFF_COUNT3 = 3,
663 WINED3DTTFF_COUNT4 = 4,
664 WINED3DTTFF_PROJECTED = 256,
665 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
666 } WINED3DTEXTURETRANSFORMFLAGS;
668 typedef enum _WINED3DTEXTUREOP
670 WINED3DTOP_DISABLE = 1,
671 WINED3DTOP_SELECTARG1 = 2,
672 WINED3DTOP_SELECTARG2 = 3,
673 WINED3DTOP_MODULATE = 4,
674 WINED3DTOP_MODULATE2X = 5,
675 WINED3DTOP_MODULATE4X = 6,
676 WINED3DTOP_ADD = 7,
677 WINED3DTOP_ADDSIGNED = 8,
678 WINED3DTOP_ADDSIGNED2X = 9,
679 WINED3DTOP_SUBTRACT = 10,
680 WINED3DTOP_ADDSMOOTH = 11,
681 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
682 WINED3DTOP_BLENDTEXTUREALPHA = 13,
683 WINED3DTOP_BLENDFACTORALPHA = 14,
684 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
685 WINED3DTOP_BLENDCURRENTALPHA = 16,
686 WINED3DTOP_PREMODULATE = 17,
687 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
688 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
689 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
690 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
691 WINED3DTOP_BUMPENVMAP = 22,
692 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
693 WINED3DTOP_DOTPRODUCT3 = 24,
694 WINED3DTOP_MULTIPLYADD = 25,
695 WINED3DTOP_LERP = 26,
696 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
697 } WINED3DTEXTUREOP;
699 typedef enum _WINED3DTEXTUREADDRESS
701 WINED3DTADDRESS_WRAP = 1,
702 WINED3DTADDRESS_MIRROR = 2,
703 WINED3DTADDRESS_CLAMP = 3,
704 WINED3DTADDRESS_BORDER = 4,
705 WINED3DTADDRESS_MIRRORONCE = 5,
706 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
707 } WINED3DTEXTUREADDRESS;
709 typedef enum _WINED3DTRANSFORMSTATETYPE
711 WINED3DTS_VIEW = 2,
712 WINED3DTS_PROJECTION = 3,
713 WINED3DTS_TEXTURE0 = 16,
714 WINED3DTS_TEXTURE1 = 17,
715 WINED3DTS_TEXTURE2 = 18,
716 WINED3DTS_TEXTURE3 = 19,
717 WINED3DTS_TEXTURE4 = 20,
718 WINED3DTS_TEXTURE5 = 21,
719 WINED3DTS_TEXTURE6 = 22,
720 WINED3DTS_TEXTURE7 = 23,
721 WINED3DTS_WORLD = 256, /*WINED3DTS_WORLDMATRIX(0)*/
722 WINED3DTS_WORLD1 = 257,
723 WINED3DTS_WORLD2 = 258,
724 WINED3DTS_WORLD3 = 259,
725 WINED3DTS_FORCE_DWORD = 0x7fffffff
726 } WINED3DTRANSFORMSTATETYPE;
727 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
729 typedef enum _WINED3DBASISTYPE
731 WINED3DBASIS_BEZIER = 0,
732 WINED3DBASIS_BSPLINE = 1,
733 WINED3DBASIS_INTERPOLATE = 2,
734 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
735 } WINED3DBASISTYPE;
737 typedef enum _WINED3DCUBEMAP_FACES
739 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
740 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
741 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
742 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
743 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
744 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
745 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
746 } WINED3DCUBEMAP_FACES;
748 typedef enum _WINED3DTEXTUREFILTERTYPE
750 WINED3DTEXF_NONE = 0,
751 WINED3DTEXF_POINT = 1,
752 WINED3DTEXF_LINEAR = 2,
753 WINED3DTEXF_ANISOTROPIC = 3,
754 WINED3DTEXF_FLATCUBIC = 4,
755 WINED3DTEXF_GAUSSIANCUBIC = 5,
756 WINED3DTEXF_PYRAMIDALQUAD = 6,
757 WINED3DTEXF_GAUSSIANQUAD = 7,
758 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
759 } WINED3DTEXTUREFILTERTYPE;
761 typedef enum _WINED3DRESOURCETYPE
763 WINED3DRTYPE_SURFACE = 1,
764 WINED3DRTYPE_VOLUME = 2,
765 WINED3DRTYPE_TEXTURE = 3,
766 WINED3DRTYPE_VOLUMETEXTURE = 4,
767 WINED3DRTYPE_CUBETEXTURE = 5,
768 WINED3DRTYPE_BUFFER = 6,
769 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
770 } WINED3DRESOURCETYPE;
771 const UINT WINED3DRTYPECOUNT = WINED3DRTYPE_BUFFER + 1;
773 typedef enum _WINED3DPOOL
775 WINED3DPOOL_DEFAULT = 0,
776 WINED3DPOOL_MANAGED = 1,
777 WINED3DPOOL_SYSTEMMEM = 2,
778 WINED3DPOOL_SCRATCH = 3,
779 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
780 } WINED3DPOOL;
782 typedef enum _WINED3DQUERYTYPE
784 WINED3DQUERYTYPE_VCACHE = 4,
785 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
786 WINED3DQUERYTYPE_VERTEXSTATS = 6,
787 WINED3DQUERYTYPE_EVENT = 8,
788 WINED3DQUERYTYPE_OCCLUSION = 9,
789 WINED3DQUERYTYPE_TIMESTAMP = 10,
790 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
791 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
792 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
793 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
794 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
795 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
796 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
797 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
798 } WINED3DQUERYTYPE;
800 const UINT WINED3DISSUE_BEGIN = (1 << 1);
801 const UINT WINED3DISSUE_END = (1 << 0);
802 const UINT WINED3DGETDATA_FLUSH = (1 << 0);
804 typedef enum _WINED3DSTATEBLOCKTYPE
806 WINED3DSBT_INIT = 0,
807 WINED3DSBT_ALL = 1,
808 WINED3DSBT_PIXELSTATE = 2,
809 WINED3DSBT_VERTEXSTATE = 3,
810 WINED3DSBT_RECORDED = 4, /* WineD3D private */
811 WINED3DSBT_FORCE_DWORD = 0xffffffff
812 } WINED3DSTATEBLOCKTYPE;
814 typedef enum _WINED3DDECLMETHOD
816 WINED3DDECLMETHOD_DEFAULT = 0,
817 WINED3DDECLMETHOD_PARTIALU = 1,
818 WINED3DDECLMETHOD_PARTIALV = 2,
819 WINED3DDECLMETHOD_CROSSUV = 3,
820 WINED3DDECLMETHOD_UV = 4,
821 WINED3DDECLMETHOD_LOOKUP = 5,
822 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
823 } WINED3DDECLMETHOD;
825 typedef enum _WINED3DDECLUSAGE
827 WINED3DDECLUSAGE_POSITION = 0,
828 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
829 WINED3DDECLUSAGE_BLENDINDICES = 2,
830 WINED3DDECLUSAGE_NORMAL = 3,
831 WINED3DDECLUSAGE_PSIZE = 4,
832 WINED3DDECLUSAGE_TEXCOORD = 5,
833 WINED3DDECLUSAGE_TANGENT = 6,
834 WINED3DDECLUSAGE_BINORMAL = 7,
835 WINED3DDECLUSAGE_TESSFACTOR = 8,
836 WINED3DDECLUSAGE_POSITIONT = 9,
837 WINED3DDECLUSAGE_COLOR = 10,
838 WINED3DDECLUSAGE_FOG = 11,
839 WINED3DDECLUSAGE_DEPTH = 12,
840 WINED3DDECLUSAGE_SAMPLE = 13
841 } WINED3DDECLUSAGE;
843 typedef enum _WINED3DSURFTYPE
845 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
846 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
847 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
848 } WINED3DSURFTYPE;
850 enum wined3d_sysval_semantic
852 WINED3D_SV_DEPTH = 0xffffffff,
853 WINED3D_SV_TARGET0 = 0,
854 WINED3D_SV_TARGET1 = 1,
855 WINED3D_SV_TARGET2 = 2,
856 WINED3D_SV_TARGET3 = 3,
857 WINED3D_SV_TARGET4 = 4,
858 WINED3D_SV_TARGET5 = 5,
859 WINED3D_SV_TARGET6 = 6,
860 WINED3D_SV_TARGET7 = 7,
863 const UINT WINED3DCOLORWRITEENABLE_RED = (1<<0);
864 const UINT WINED3DCOLORWRITEENABLE_GREEN = (1<<1);
865 const UINT WINED3DCOLORWRITEENABLE_BLUE = (1<<2);
866 const UINT WINED3DCOLORWRITEENABLE_ALPHA = (1<<3);
868 const UINT WINED3DADAPTER_DEFAULT = 0;
869 const UINT WINED3DENUM_NO_WHQL_LEVEL = 2;
870 const UINT WINED3DPRESENT_BACK_BUFFER_MAX = 3;
872 const UINT WINED3DTSS_TCI_PASSTHRU = 0x00000;
873 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL = 0x10000;
874 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION = 0x20000;
875 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 0x30000;
876 const UINT WINED3DTSS_TCI_SPHEREMAP = 0x40000;
878 const UINT WINED3DTA_SELECTMASK = 0x0000000f;
879 const UINT WINED3DTA_DIFFUSE = 0x00000000;
880 const UINT WINED3DTA_CURRENT = 0x00000001;
881 const UINT WINED3DTA_TEXTURE = 0x00000002;
882 const UINT WINED3DTA_TFACTOR = 0x00000003;
883 const UINT WINED3DTA_SPECULAR = 0x00000004;
884 const UINT WINED3DTA_TEMP = 0x00000005;
885 const UINT WINED3DTA_CONSTANT = 0x00000006;
886 const UINT WINED3DTA_COMPLEMENT = 0x00000010;
887 const UINT WINED3DTA_ALPHAREPLICATE = 0x00000020;
889 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER = 0x00000001;
890 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = 0x00000002;
891 const UINT WINED3DPRESENTFLAG_DEVICECLIP = 0x00000004;
892 const UINT WINED3DPRESENTFLAG_VIDEO = 0x00000010;
893 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE = 0x00000020;
894 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE = 0x00000040;
896 const UINT WINED3DDP_MAXTEXCOORD = 8;
898 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
899 const UINT WINED3DUSAGE_DEPTHSTENCIL = 0x00000002;
900 const UINT WINED3DUSAGE_WRITEONLY = 0x00000008;
901 const UINT WINED3DUSAGE_SOFTWAREPROCESSING = 0x00000010;
902 const UINT WINED3DUSAGE_DONOTCLIP = 0x00000020;
903 const UINT WINED3DUSAGE_POINTS = 0x00000040;
904 const UINT WINED3DUSAGE_RTPATCHES = 0x00000080;
905 const UINT WINED3DUSAGE_NPATCHES = 0x00000100;
906 const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
907 const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
908 const UINT WINED3DUSAGE_DMAP = 0x00004000;
909 const UINT WINED3DUSAGE_MASK = 0x00004fff;
910 const UINT WINED3DUSAGE_STATICDECL = 0x40000000;
911 const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
913 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP = 0x00008000;
914 const UINT WINED3DUSAGE_QUERY_FILTER = 0x00020000;
915 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = 0x00080000;
916 const UINT WINED3DUSAGE_QUERY_SRGBREAD = 0x00010000;
917 const UINT WINED3DUSAGE_QUERY_SRGBWRITE = 0x00040000;
918 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE = 0x00100000;
919 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP = 0x00200000;
920 const UINT WINED3DUSAGE_QUERY_MASK = 0x003f8000;
922 const UINT WINED3DLOCK_READONLY = 0x0010;
923 const UINT WINED3DLOCK_NOSYSLOCK = 0x0800;
924 const UINT WINED3DLOCK_NOOVERWRITE = 0x1000;
925 const UINT WINED3DLOCK_DISCARD = 0x2000;
926 const UINT WINED3DLOCK_DONOTWAIT = 0x4000;
927 const UINT WINED3DLOCK_NO_DIRTY_UPDATE = 0x8000;
929 const UINT WINED3DPRESENT_RATE_DEFAULT = 0x000000000;
931 const UINT WINED3DPRESENT_INTERVAL_DEFAULT = 0x00000000;
932 const UINT WINED3DPRESENT_INTERVAL_ONE = 0x00000001;
933 const UINT WINED3DPRESENT_INTERVAL_TWO = 0x00000002;
934 const UINT WINED3DPRESENT_INTERVAL_THREE = 0x00000004;
935 const UINT WINED3DPRESENT_INTERVAL_FOUR = 0x00000008;
936 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE = 0x80000000;
938 const UINT WINED3DMAXUSERCLIPPLANES = 32;
939 const UINT WINED3DCLIPPLANE0 = (1 << 0);
940 const UINT WINED3DCLIPPLANE1 = (1 << 1);
941 const UINT WINED3DCLIPPLANE2 = (1 << 2);
942 const UINT WINED3DCLIPPLANE3 = (1 << 3);
943 const UINT WINED3DCLIPPLANE4 = (1 << 4);
944 const UINT WINED3DCLIPPLANE5 = (1 << 5);
946 /* FVF (Flexible Vertex Format) codes */
947 const UINT WINED3DFVF_RESERVED0 = 0x0001;
948 const UINT WINED3DFVF_POSITION_MASK = 0x400e;
949 const UINT WINED3DFVF_XYZ = 0x0002;
950 const UINT WINED3DFVF_XYZRHW = 0x0004;
951 const UINT WINED3DFVF_XYZB1 = 0x0006;
952 const UINT WINED3DFVF_XYZB2 = 0x0008;
953 const UINT WINED3DFVF_XYZB3 = 0x000a;
954 const UINT WINED3DFVF_XYZB4 = 0x000c;
955 const UINT WINED3DFVF_XYZB5 = 0x000e;
956 const UINT WINED3DFVF_XYZW = 0x4002;
957 const UINT WINED3DFVF_NORMAL = 0x0010;
958 const UINT WINED3DFVF_PSIZE = 0x0020;
959 const UINT WINED3DFVF_DIFFUSE = 0x0040;
960 const UINT WINED3DFVF_SPECULAR = 0x0080;
961 const UINT WINED3DFVF_TEXCOUNT_MASK = 0x0f00;
962 const UINT WINED3DFVF_TEXCOUNT_SHIFT = 8;
963 const UINT WINED3DFVF_TEX0 = 0x0000;
964 const UINT WINED3DFVF_TEX1 = 0x0100;
965 const UINT WINED3DFVF_TEX2 = 0x0200;
966 const UINT WINED3DFVF_TEX3 = 0x0300;
967 const UINT WINED3DFVF_TEX4 = 0x0400;
968 const UINT WINED3DFVF_TEX5 = 0x0500;
969 const UINT WINED3DFVF_TEX6 = 0x0600;
970 const UINT WINED3DFVF_TEX7 = 0x0700;
971 const UINT WINED3DFVF_TEX8 = 0x0800;
972 const UINT WINED3DFVF_LASTBETA_UBYTE4 = 0x1000;
973 const UINT WINED3DFVF_LASTBETA_D3DCOLOR = 0x8000;
974 const UINT WINED3DFVF_RESERVED2 = 0x6000;
976 const UINT WINED3DFVF_TEXTUREFORMAT1 = 3;
977 const UINT WINED3DFVF_TEXTUREFORMAT2 = 0;
978 const UINT WINED3DFVF_TEXTUREFORMAT3 = 1;
979 const UINT WINED3DFVF_TEXTUREFORMAT4 = 2;
980 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
981 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
982 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
983 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
985 /* Clear flags */
986 const UINT WINED3DCLEAR_TARGET = 0x00000001;
987 const UINT WINED3DCLEAR_ZBUFFER = 0x00000002;
988 const UINT WINED3DCLEAR_STENCIL = 0x00000004;
990 /* Stream source flags */
991 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA = (1 << 30);
992 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA = (2 << 30);
994 /* SetPrivateData flags */
995 const UINT WINED3DSPD_IUNKNOWN = 0x00000001;
997 /* IWineD3D::CreateDevice behaviour flags */
998 const UINT WINED3DCREATE_FPU_PRESERVE = 0x00000002;
999 const UINT WINED3DCREATE_PUREDEVICE = 0x00000010;
1000 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING = 0x00000020;
1001 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING = 0x00000040;
1002 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING = 0x00000080;
1003 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT = 0x00000100;
1004 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE = 0x00000200;
1006 /* VTF defines */
1007 const UINT WINED3DDMAPSAMPLER = 0x100;
1008 const UINT WINED3DVERTEXTEXTURESAMPLER0 = (WINED3DDMAPSAMPLER + 1);
1009 const UINT WINED3DVERTEXTEXTURESAMPLER1 = (WINED3DDMAPSAMPLER + 2);
1010 const UINT WINED3DVERTEXTEXTURESAMPLER2 = (WINED3DDMAPSAMPLER + 3);
1011 const UINT WINED3DVERTEXTEXTURESAMPLER3 = (WINED3DDMAPSAMPLER + 4);
1013 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD = 0x00000020;
1014 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION = 0x00000080;
1015 const UINT WINED3DCAPS3_COPY_TO_VIDMEM = 0x00000100;
1016 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM = 0x00000200;
1017 const UINT WINED3DCAPS3_RESERVED = 0x8000001f;
1019 const UINT WINED3DDEVCAPS2_STREAMOFFSET = 0x00000001;
1020 const UINT WINED3DDEVCAPS2_DMAPNPATCH = 0x00000002;
1021 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH = 0x00000004;
1022 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH = 0x00000008;
1023 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES = 0x00000010;
1024 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH = 0x00000020;
1025 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET = 0x00000040;
1027 const UINT WINED3DDTCAPS_UBYTE4 = 0x00000001;
1028 const UINT WINED3DDTCAPS_UBYTE4N = 0x00000002;
1029 const UINT WINED3DDTCAPS_SHORT2N = 0x00000004;
1030 const UINT WINED3DDTCAPS_SHORT4N = 0x00000008;
1031 const UINT WINED3DDTCAPS_USHORT2N = 0x00000010;
1032 const UINT WINED3DDTCAPS_USHORT4N = 0x00000020;
1033 const UINT WINED3DDTCAPS_UDEC3 = 0x00000040;
1034 const UINT WINED3DDTCAPS_DEC3N = 0x00000080;
1035 const UINT WINED3DDTCAPS_FLOAT16_2 = 0x00000100;
1036 const UINT WINED3DDTCAPS_FLOAT16_4 = 0x00000200;
1038 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK = 0x0000ffff;
1039 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS = 0x00080000;
1040 const UINT WINED3DFVFCAPS_PSIZE = 0x00100000;
1042 const UINT WINED3DLINECAPS_TEXTURE = 0x00000001;
1043 const UINT WINED3DLINECAPS_ZTEST = 0x00000002;
1044 const UINT WINED3DLINECAPS_BLEND = 0x00000004;
1045 const UINT WINED3DLINECAPS_ALPHACMP = 0x00000008;
1046 const UINT WINED3DLINECAPS_FOG = 0x00000010;
1047 const UINT WINED3DLINECAPS_ANTIALIAS = 0x00000020;
1049 const UINT WINED3DMAX30SHADERINSTRUCTIONS = 32768;
1050 const UINT WINED3DMIN30SHADERINSTRUCTIONS = 512;
1052 const UINT WINED3DPBLENDCAPS_ZERO = 0x00000001;
1053 const UINT WINED3DPBLENDCAPS_ONE = 0x00000002;
1054 const UINT WINED3DPBLENDCAPS_SRCCOLOR = 0x00000004;
1055 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR = 0x00000008;
1056 const UINT WINED3DPBLENDCAPS_SRCALPHA = 0x00000010;
1057 const UINT WINED3DPBLENDCAPS_INVSRCALPHA = 0x00000020;
1058 const UINT WINED3DPBLENDCAPS_DESTALPHA = 0x00000040;
1059 const UINT WINED3DPBLENDCAPS_INVDESTALPHA = 0x00000080;
1060 const UINT WINED3DPBLENDCAPS_DESTCOLOR = 0x00000100;
1061 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR = 0x00000200;
1062 const UINT WINED3DPBLENDCAPS_SRCALPHASAT = 0x00000400;
1063 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA = 0x00000800;
1064 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA = 0x00001000;
1065 const UINT WINED3DPBLENDCAPS_BLENDFACTOR = 0x00002000;
1067 const UINT WINED3DPCMPCAPS_NEVER = 0x00000001;
1068 const UINT WINED3DPCMPCAPS_LESS = 0x00000002;
1069 const UINT WINED3DPCMPCAPS_EQUAL = 0x00000004;
1070 const UINT WINED3DPCMPCAPS_LESSEQUAL = 0x00000008;
1071 const UINT WINED3DPCMPCAPS_GREATER = 0x00000010;
1072 const UINT WINED3DPCMPCAPS_NOTEQUAL = 0x00000020;
1073 const UINT WINED3DPCMPCAPS_GREATEREQUAL = 0x00000040;
1074 const UINT WINED3DPCMPCAPS_ALWAYS = 0x00000080;
1076 const UINT WINED3DPMISCCAPS_MASKZ = 0x00000002;
1077 const UINT WINED3DPMISCCAPS_LINEPATTERNREP = 0x00000004;
1078 const UINT WINED3DPMISCCAPS_CULLNONE = 0x00000010;
1079 const UINT WINED3DPMISCCAPS_CULLCW = 0x00000020;
1080 const UINT WINED3DPMISCCAPS_CULLCCW = 0x00000040;
1081 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE = 0x00000080;
1082 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS = 0x00000100;
1083 const UINT WINED3DPMISCCAPS_CLIPTLVERTS = 0x00000200;
1084 const UINT WINED3DPMISCCAPS_TSSARGTEMP = 0x00000400;
1085 const UINT WINED3DPMISCCAPS_BLENDOP = 0x00000800;
1086 const UINT WINED3DPMISCCAPS_NULLREFERENCE = 0x00001000;
1087 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS = 0x00004000;
1088 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT = 0x00008000;
1089 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA = 0x00010000;
1090 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND = 0x00020000;
1091 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS = 0x00040000;
1092 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = 0x00080000;
1093 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED = 0x00100000;
1095 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1096 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1097 const UINT WINED3DPS20_MAX_NUMTEMPS = 32;
1098 const UINT WINED3DPS20_MIN_NUMTEMPS = 12;
1099 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1100 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH = 0;
1101 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS = 512;
1102 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS = 96;
1104 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE = 0x00000001;
1105 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS = 0x00000002;
1106 const UINT WINED3DPS20CAPS_PREDICATION = 0x00000004;
1107 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT = 0x00000008;
1108 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT = 0x00000010;
1110 const UINT WINED3DPTADDRESSCAPS_WRAP = 0x00000001;
1111 const UINT WINED3DPTADDRESSCAPS_MIRROR = 0x00000002;
1112 const UINT WINED3DPTADDRESSCAPS_CLAMP = 0x00000004;
1113 const UINT WINED3DPTADDRESSCAPS_BORDER = 0x00000008;
1114 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV = 0x00000010;
1115 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE = 0x00000020;
1117 const UINT WINED3DSTENCILCAPS_KEEP = 0x00000001;
1118 const UINT WINED3DSTENCILCAPS_ZERO = 0x00000002;
1119 const UINT WINED3DSTENCILCAPS_REPLACE = 0x00000004;
1120 const UINT WINED3DSTENCILCAPS_INCRSAT = 0x00000008;
1121 const UINT WINED3DSTENCILCAPS_DECRSAT = 0x00000010;
1122 const UINT WINED3DSTENCILCAPS_INVERT = 0x00000020;
1123 const UINT WINED3DSTENCILCAPS_INCR = 0x00000040;
1124 const UINT WINED3DSTENCILCAPS_DECR = 0x00000080;
1125 const UINT WINED3DSTENCILCAPS_TWOSIDED = 0x00000100;
1127 const UINT WINED3DTEXOPCAPS_DISABLE = 0x00000001;
1128 const UINT WINED3DTEXOPCAPS_SELECTARG1 = 0x00000002;
1129 const UINT WINED3DTEXOPCAPS_SELECTARG2 = 0x00000004;
1130 const UINT WINED3DTEXOPCAPS_MODULATE = 0x00000008;
1131 const UINT WINED3DTEXOPCAPS_MODULATE2X = 0x00000010;
1132 const UINT WINED3DTEXOPCAPS_MODULATE4X = 0x00000020;
1133 const UINT WINED3DTEXOPCAPS_ADD = 0x00000040;
1134 const UINT WINED3DTEXOPCAPS_ADDSIGNED = 0x00000080;
1135 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X = 0x00000100;
1136 const UINT WINED3DTEXOPCAPS_SUBTRACT = 0x00000200;
1137 const UINT WINED3DTEXOPCAPS_ADDSMOOTH = 0x00000400;
1138 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA = 0x00000800;
1139 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA = 0x00001000;
1140 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA = 0x00002000;
1141 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM = 0x00004000;
1142 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA = 0x00008000;
1143 const UINT WINED3DTEXOPCAPS_PREMODULATE = 0x00010000;
1144 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR = 0x00020000;
1145 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA = 0x00040000;
1146 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR = 0x00080000;
1147 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA = 0x00100000;
1148 const UINT WINED3DTEXOPCAPS_BUMPENVMAP = 0x00200000;
1149 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE = 0x00400000;
1150 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3 = 0x00800000;
1151 const UINT WINED3DTEXOPCAPS_MULTIPLYADD = 0x01000000;
1152 const UINT WINED3DTEXOPCAPS_LERP = 0x02000000;
1154 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH = 24;
1155 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0;
1156 const UINT WINED3DVS20_MAX_NUMTEMPS = 32;
1157 const UINT WINED3DVS20_MIN_NUMTEMPS = 12;
1158 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH = 4;
1159 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH = 1;
1161 const UINT WINED3DVS20CAPS_PREDICATION = 0x00000001;
1163 const UINT WINED3DCAPS2_NO2DDURING3DSCENE = 0x00000002;
1164 const UINT WINED3DCAPS2_FULLSCREENGAMMA = 0x00020000;
1165 const UINT WINED3DCAPS2_CANRENDERWINDOWED = 0x00080000;
1166 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1167 const UINT WINED3DCAPS2_RESERVED = 0x02000000;
1168 const UINT WINED3DCAPS2_CANMANAGERESOURCE = 0x10000000;
1169 const UINT WINED3DCAPS2_DYNAMICTEXTURES = 0x20000000;
1170 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP = 0x40000000;
1172 const UINT WINED3DPRASTERCAPS_DITHER = 0x00000001;
1173 const UINT WINED3DPRASTERCAPS_ROP2 = 0x00000002;
1174 const UINT WINED3DPRASTERCAPS_XOR = 0x00000004;
1175 const UINT WINED3DPRASTERCAPS_PAT = 0x00000008;
1176 const UINT WINED3DPRASTERCAPS_ZTEST = 0x00000010;
1177 const UINT WINED3DPRASTERCAPS_SUBPIXEL = 0x00000020;
1178 const UINT WINED3DPRASTERCAPS_SUBPIXELX = 0x00000040;
1179 const UINT WINED3DPRASTERCAPS_FOGVERTEX = 0x00000080;
1180 const UINT WINED3DPRASTERCAPS_FOGTABLE = 0x00000100;
1181 const UINT WINED3DPRASTERCAPS_STIPPLE = 0x00000200;
1182 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT = 0x00000400;
1183 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT = 0x00000800;
1184 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES = 0x00001000;
1185 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS = 0x00002000;
1186 const UINT WINED3DPRASTERCAPS_ZBIAS = 0x00004000;
1187 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR = 0x00008000;
1188 const UINT WINED3DPRASTERCAPS_FOGRANGE = 0x00010000;
1189 const UINT WINED3DPRASTERCAPS_ANISOTROPY = 0x00020000;
1190 const UINT WINED3DPRASTERCAPS_WBUFFER = 0x00040000;
1191 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT = 0x00080000;
1192 const UINT WINED3DPRASTERCAPS_WFOG = 0x00100000;
1193 const UINT WINED3DPRASTERCAPS_ZFOG = 0x00200000;
1194 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE = 0x00400000;
1195 const UINT WINED3DPRASTERCAPS_SCISSORTEST = 0x01000000;
1196 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS = 0x02000000;
1197 const UINT WINED3DPRASTERCAPS_DEPTHBIAS = 0x04000000;
1198 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE = 0x08000000;
1200 const UINT WINED3DPSHADECAPS_COLORFLATMONO = 0x00000001;
1201 const UINT WINED3DPSHADECAPS_COLORFLATRGB = 0x00000002;
1202 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO = 0x00000004;
1203 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB = 0x00000008;
1204 const UINT WINED3DPSHADECAPS_COLORPHONGMONO = 0x00000010;
1205 const UINT WINED3DPSHADECAPS_COLORPHONGRGB = 0x00000020;
1206 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO = 0x00000040;
1207 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB = 0x00000080;
1208 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO = 0x00000100;
1209 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB = 0x00000200;
1210 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO = 0x00000400;
1211 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB = 0x00000800;
1212 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND = 0x00001000;
1213 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED = 0x00002000;
1214 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND = 0x00004000;
1215 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED = 0x00008000;
1216 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND = 0x00010000;
1217 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED = 0x00020000;
1218 const UINT WINED3DPSHADECAPS_FOGFLAT = 0x00040000;
1219 const UINT WINED3DPSHADECAPS_FOGGOURAUD = 0x00080000;
1220 const UINT WINED3DPSHADECAPS_FOGPHONG = 0x00100000;
1222 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE = 0x00000001;
1223 const UINT WINED3DPTEXTURECAPS_POW2 = 0x00000002;
1224 const UINT WINED3DPTEXTURECAPS_ALPHA = 0x00000004;
1225 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY = 0x00000008;
1226 const UINT WINED3DPTEXTURECAPS_BORDER = 0x00000010;
1227 const UINT WINED3DPTEXTURECAPS_SQUAREONLY = 0x00000020;
1228 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = 0x00000040;
1229 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE = 0x00000080;
1230 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL = 0x00000100;
1231 const UINT WINED3DPTEXTURECAPS_PROJECTED = 0x00000400;
1232 const UINT WINED3DPTEXTURECAPS_CUBEMAP = 0x00000800;
1233 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND = 0x00001000;
1234 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP = 0x00002000;
1235 const UINT WINED3DPTEXTURECAPS_MIPMAP = 0x00004000;
1236 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP = 0x00008000;
1237 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP = 0x00010000;
1238 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2 = 0x00020000;
1239 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 = 0x00040000;
1240 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV = 0x00200000;
1242 const UINT WINED3DPTFILTERCAPS_NEAREST = 0x00000001;
1243 const UINT WINED3DPTFILTERCAPS_LINEAR = 0x00000002;
1244 const UINT WINED3DPTFILTERCAPS_MIPNEAREST = 0x00000004;
1245 const UINT WINED3DPTFILTERCAPS_MIPLINEAR = 0x00000008;
1246 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST = 0x00000010;
1247 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR = 0x00000020;
1248 const UINT WINED3DPTFILTERCAPS_MINFPOINT = 0x00000100;
1249 const UINT WINED3DPTFILTERCAPS_MINFLINEAR = 0x00000200;
1250 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC = 0x00000400;
1251 const UINT WINED3DPTFILTERCAPS_MIPFPOINT = 0x00010000;
1252 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR = 0x00020000;
1253 const UINT WINED3DPTFILTERCAPS_MAGFPOINT = 0x01000000;
1254 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR = 0x02000000;
1255 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC = 0x04000000;
1256 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD = 0x08000000;
1257 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD = 0x10000000;
1259 const UINT WINED3DVTXPCAPS_TEXGEN = 0x00000001;
1260 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7 = 0x00000002;
1261 const UINT WINED3DVTXPCAPS_VERTEXFOG = 0x00000004;
1262 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS = 0x00000008;
1263 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS = 0x00000010;
1264 const UINT WINED3DVTXPCAPS_LOCALVIEWER = 0x00000020;
1265 const UINT WINED3DVTXPCAPS_TWEENING = 0x00000040;
1266 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP = 0x00000100;
1267 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = 0x00000200;
1269 const UINT WINED3DCURSORCAPS_COLOR = 0x00000001;
1270 const UINT WINED3DCURSORCAPS_LOWRES = 0x00000002;
1272 const UINT WINED3DDEVCAPS_FLOATTLVERTEX = 0x00000001;
1273 const UINT WINED3DDEVCAPS_SORTINCREASINGZ = 0x00000002;
1274 const UINT WINED3DDEVCAPS_SORTDECREASINGZ = 0X00000004;
1275 const UINT WINED3DDEVCAPS_SORTEXACT = 0x00000008;
1276 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY = 0x00000010;
1277 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY = 0x00000020;
1278 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY = 0x00000040;
1279 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY = 0x00000080;
1280 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY = 0x00000100;
1281 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY = 0x00000200;
1282 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX = 0x00000400;
1283 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP = 0x00000800;
1284 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM = 0x00001000;
1285 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2 = 0x00002000;
1286 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES = 0x00004000;
1287 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX = 0x00008000;
1288 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT = 0x00010000;
1289 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL = 0x00020000;
1290 const UINT WINED3DDEVCAPS_HWRASTERIZATION = 0x00080000;
1291 const UINT WINED3DDEVCAPS_PUREDEVICE = 0x00100000;
1292 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES = 0x00200000;
1293 const UINT WINED3DDEVCAPS_RTPATCHES = 0x00400000;
1294 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO = 0x00800000;
1295 const UINT WINED3DDEVCAPS_NPATCHES = 0x01000000;
1297 /* dwDDFX */
1298 /* arithmetic stretching along y axis */
1299 const UINT WINEDDBLTFX_ARITHSTRETCHY = 0x00000001;
1300 /* mirror on y axis */
1301 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT = 0x00000002;
1302 /* mirror on x axis */
1303 const UINT WINEDDBLTFX_MIRRORUPDOWN = 0x00000004;
1304 /* do not tear */
1305 const UINT WINEDDBLTFX_NOTEARING = 0x00000008;
1306 /* 180 degrees clockwise rotation */
1307 const UINT WINEDDBLTFX_ROTATE180 = 0x00000010;
1308 /* 270 degrees clockwise rotation */
1309 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
1310 /* 90 degrees clockwise rotation */
1311 const UINT WINEDDBLTFX_ROTATE90 = 0x00000040;
1312 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1313 const UINT WINEDDBLTFX_ZBUFFERRANGE = 0x00000080;
1314 /* add dwZBufferBaseDest to every source z value before compare */
1315 const UINT WINEDDBLTFX_ZBUFFERBASEDEST = 0x00000100;
1317 /* dwFlags for Blt* */
1318 const UINT WINEDDBLT_ALPHADEST = 0x00000001;
1319 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE = 0x00000002;
1320 const UINT WINEDDBLT_ALPHADESTNEG = 0x00000004;
1321 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1322 const UINT WINEDDBLT_ALPHAEDGEBLEND = 0x00000010;
1323 const UINT WINEDDBLT_ALPHASRC = 0x00000020;
1324 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE = 0x00000040;
1325 const UINT WINEDDBLT_ALPHASRCNEG = 0x00000080;
1326 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1327 const UINT WINEDDBLT_ASYNC = 0x00000200;
1328 const UINT WINEDDBLT_COLORFILL = 0x00000400;
1329 const UINT WINEDDBLT_DDFX = 0x00000800;
1330 const UINT WINEDDBLT_DDROPS = 0x00001000;
1331 const UINT WINEDDBLT_KEYDEST = 0x00002000;
1332 const UINT WINEDDBLT_KEYDESTOVERRIDE = 0x00004000;
1333 const UINT WINEDDBLT_KEYSRC = 0x00008000;
1334 const UINT WINEDDBLT_KEYSRCOVERRIDE = 0x00010000;
1335 const UINT WINEDDBLT_ROP = 0x00020000;
1336 const UINT WINEDDBLT_ROTATIONANGLE = 0x00040000;
1337 const UINT WINEDDBLT_ZBUFFER = 0x00080000;
1338 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE = 0x00100000;
1339 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE = 0x00200000;
1340 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE = 0x00400000;
1341 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE = 0x00800000;
1342 const UINT WINEDDBLT_WAIT = 0x01000000;
1343 const UINT WINEDDBLT_DEPTHFILL = 0x02000000;
1344 const UINT WINEDDBLT_DONOTWAIT = 0x08000000;
1346 /* dwTrans for BltFast */
1347 const UINT WINEDDBLTFAST_NOCOLORKEY = 0x00000000;
1348 const UINT WINEDDBLTFAST_SRCCOLORKEY = 0x00000001;
1349 const UINT WINEDDBLTFAST_DESTCOLORKEY = 0x00000002;
1350 const UINT WINEDDBLTFAST_WAIT = 0x00000010;
1351 const UINT WINEDDBLTFAST_DONOTWAIT = 0x00000020;
1353 /* DDSURFACEDESC.dwFlags */
1354 const UINT WINEDDSD_CAPS = 0x00000001;
1355 const UINT WINEDDSD_HEIGHT = 0x00000002;
1356 const UINT WINEDDSD_WIDTH = 0x00000004;
1357 const UINT WINEDDSD_PITCH = 0x00000008;
1358 const UINT WINEDDSD_BACKBUFFERCOUNT = 0x00000020;
1359 const UINT WINEDDSD_ZBUFFERBITDEPTH = 0x00000040;
1360 const UINT WINEDDSD_ALPHABITDEPTH = 0x00000080;
1361 const UINT WINEDDSD_LPSURFACE = 0x00000800;
1362 const UINT WINEDDSD_PIXELFORMAT = 0x00001000;
1363 const UINT WINEDDSD_CKDESTOVERLAY = 0x00002000;
1364 const UINT WINEDDSD_CKDESTBLT = 0x00004000;
1365 const UINT WINEDDSD_CKSRCOVERLAY = 0x00008000;
1366 const UINT WINEDDSD_CKSRCBLT = 0x00010000;
1367 const UINT WINEDDSD_MIPMAPCOUNT = 0x00020000;
1368 const UINT WINEDDSD_REFRESHRATE = 0x00040000;
1369 const UINT WINEDDSD_LINEARSIZE = 0x00080000;
1370 const UINT WINEDDSD_TEXTURESTAGE = 0x00100000;
1371 const UINT WINEDDSD_FVF = 0x00200000;
1372 const UINT WINEDDSD_SRCVBHANDLE = 0x00400000;
1373 const UINT WINEDDSD_ALL = 0x007ff9ee;
1375 /* Set/Get Colour Key Flags */
1376 const UINT WINEDDCKEY_COLORSPACE = 0x00000001; /* Struct is single colour space */
1377 const UINT WINEDDCKEY_DESTBLT = 0x00000002; /* To be used as dest for blt */
1378 const UINT WINEDDCKEY_DESTOVERLAY = 0x00000004; /* To be used as dest for CK overlays */
1379 const UINT WINEDDCKEY_SRCBLT = 0x00000008; /* To be used as src for blt */
1380 const UINT WINEDDCKEY_SRCOVERLAY = 0x00000010; /* To be used as src for CK overlays */
1382 /* dwFlags for GetBltStatus */
1383 const UINT WINEDDGBS_CANBLT = 0x00000001;
1384 const UINT WINEDDGBS_ISBLTDONE = 0x00000002;
1386 /* dwFlags for GetFlipStatus */
1387 const UINT WINEDDGFS_CANFLIP = 0x00000001;
1388 const UINT WINEDDGFS_ISFLIPDONE = 0x00000002;
1390 /* dwFlags for Flip */
1391 const UINT WINEDDFLIP_WAIT = 0x00000001;
1392 const UINT WINEDDFLIP_EVEN = 0x00000002; /* only valid for overlay */
1393 const UINT WINEDDFLIP_ODD = 0x00000004; /* only valid for overlay */
1394 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
1395 const UINT WINEDDFLIP_STEREO = 0x00000010;
1396 const UINT WINEDDFLIP_DONOTWAIT = 0x00000020;
1397 const UINT WINEDDFLIP_INTERVAL2 = 0x02000000;
1398 const UINT WINEDDFLIP_INTERVAL3 = 0x03000000;
1399 const UINT WINEDDFLIP_INTERVAL4 = 0x04000000;
1401 const UINT WINEDDOVER_ALPHADEST = 0x00000001;
1402 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE = 0x00000002;
1403 const UINT WINEDDOVER_ALPHADESTNEG = 0x00000004;
1404 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE = 0x00000008;
1405 const UINT WINEDDOVER_ALPHAEDGEBLEND = 0x00000010;
1406 const UINT WINEDDOVER_ALPHASRC = 0x00000020;
1407 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE = 0x00000040;
1408 const UINT WINEDDOVER_ALPHASRCNEG = 0x00000080;
1409 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE = 0x00000100;
1410 const UINT WINEDDOVER_HIDE = 0x00000200;
1411 const UINT WINEDDOVER_KEYDEST = 0x00000400;
1412 const UINT WINEDDOVER_KEYDESTOVERRIDE = 0x00000800;
1413 const UINT WINEDDOVER_KEYSRC = 0x00001000;
1414 const UINT WINEDDOVER_KEYSRCOVERRIDE = 0x00002000;
1415 const UINT WINEDDOVER_SHOW = 0x00004000;
1416 const UINT WINEDDOVER_ADDDIRTYRECT = 0x00008000;
1417 const UINT WINEDDOVER_REFRESHDIRTYRECTS = 0x00010000;
1418 const UINT WINEDDOVER_REFRESHALL = 0x00020000;
1419 const UINT WINEDDOVER_DDFX = 0x00080000;
1420 const UINT WINEDDOVER_AUTOFLIP = 0x00100000;
1421 const UINT WINEDDOVER_BOB = 0x00200000;
1422 const UINT WINEDDOVER_OVERRIDEBOBWEAVE = 0x00400000;
1423 const UINT WINEDDOVER_INTERLEAVED = 0x00800000;
1425 /* DirectDraw Caps */
1426 const UINT WINEDDSCAPS_RESERVED1 = 0x00000001;
1427 const UINT WINEDDSCAPS_ALPHA = 0x00000002;
1428 const UINT WINEDDSCAPS_BACKBUFFER = 0x00000004;
1429 const UINT WINEDDSCAPS_COMPLEX = 0x00000008;
1430 const UINT WINEDDSCAPS_FLIP = 0x00000010;
1431 const UINT WINEDDSCAPS_FRONTBUFFER = 0x00000020;
1432 const UINT WINEDDSCAPS_OFFSCREENPLAIN = 0x00000040;
1433 const UINT WINEDDSCAPS_OVERLAY = 0x00000080;
1434 const UINT WINEDDSCAPS_PALETTE = 0x00000100;
1435 const UINT WINEDDSCAPS_PRIMARYSURFACE = 0x00000200;
1436 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT = 0x00000400;
1437 const UINT WINEDDSCAPS_SYSTEMMEMORY = 0x00000800;
1438 const UINT WINEDDSCAPS_TEXTURE = 0x00001000;
1439 const UINT WINEDDSCAPS_3DDEVICE = 0x00002000;
1440 const UINT WINEDDSCAPS_VIDEOMEMORY = 0x00004000;
1441 const UINT WINEDDSCAPS_VISIBLE = 0x00008000;
1442 const UINT WINEDDSCAPS_WRITEONLY = 0x00010000;
1443 const UINT WINEDDSCAPS_ZBUFFER = 0x00020000;
1444 const UINT WINEDDSCAPS_OWNDC = 0x00040000;
1445 const UINT WINEDDSCAPS_LIVEVIDEO = 0x00080000;
1446 const UINT WINEDDSCAPS_HWCODEC = 0x00100000;
1447 const UINT WINEDDSCAPS_MODEX = 0x00200000;
1448 const UINT WINEDDSCAPS_MIPMAP = 0x00400000;
1449 const UINT WINEDDSCAPS_RESERVED2 = 0x00800000;
1450 const UINT WINEDDSCAPS_ALLOCONLOAD = 0x04000000;
1451 const UINT WINEDDSCAPS_VIDEOPORT = 0x08000000;
1452 const UINT WINEDDSCAPS_LOCALVIDMEM = 0x10000000;
1453 const UINT WINEDDSCAPS_NONLOCALVIDMEM = 0x20000000;
1454 const UINT WINEDDSCAPS_STANDARDVGAMODE = 0x40000000;
1455 const UINT WINEDDSCAPS_OPTIMIZED = 0x80000000;
1457 const UINT WINEDDCKEYCAPS_DESTBLT = 0x00000001;
1458 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE = 0x00000002;
1459 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV = 0x00000004;
1460 const UINT WINEDDCKEYCAPS_DESTBLTYUV = 0x00000008;
1461 const UINT WINEDDCKEYCAPS_DESTOVERLAY = 0x00000010;
1462 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE = 0x00000020;
1463 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV = 0x00000040;
1464 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE = 0x00000080;
1465 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV = 0x00000100;
1466 const UINT WINEDDCKEYCAPS_SRCBLT = 0x00000200;
1467 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE = 0x00000400;
1468 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV = 0x00000800;
1469 const UINT WINEDDCKEYCAPS_SRCBLTYUV = 0x00001000;
1470 const UINT WINEDDCKEYCAPS_SRCOVERLAY = 0x00002000;
1471 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE = 0x00004000;
1472 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV = 0x00008000;
1473 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE = 0x00010000;
1474 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV = 0x00020000;
1475 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY = 0x00040000;
1477 const UINT WINEDDFXCAPS_BLTALPHA = 0x00000001;
1478 const UINT WINEDDFXCAPS_OVERLAYALPHA = 0x00000004;
1479 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN = 0x00000010;
1480 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY = 0x00000020;
1481 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT = 0x00000040;
1482 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN = 0x00000080;
1483 const UINT WINEDDFXCAPS_BLTROTATION = 0x00000100;
1484 const UINT WINEDDFXCAPS_BLTROTATION90 = 0x00000200;
1485 const UINT WINEDDFXCAPS_BLTSHRINKX = 0x00000400;
1486 const UINT WINEDDFXCAPS_BLTSHRINKXN = 0x00000800;
1487 const UINT WINEDDFXCAPS_BLTSHRINKY = 0x00001000;
1488 const UINT WINEDDFXCAPS_BLTSHRINKYN = 0x00002000;
1489 const UINT WINEDDFXCAPS_BLTSTRETCHX = 0x00004000;
1490 const UINT WINEDDFXCAPS_BLTSTRETCHXN = 0x00008000;
1491 const UINT WINEDDFXCAPS_BLTSTRETCHY = 0x00010000;
1492 const UINT WINEDDFXCAPS_BLTSTRETCHYN = 0x00020000;
1493 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY = 0x00040000;
1494 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN = 0x00000008;
1495 const UINT WINEDDFXCAPS_OVERLAYSHRINKX = 0x00080000;
1496 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN = 0x00100000;
1497 const UINT WINEDDFXCAPS_OVERLAYSHRINKY = 0x00200000;
1498 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN = 0x00400000;
1499 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX = 0x00800000;
1500 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN = 0x01000000;
1501 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY = 0x02000000;
1502 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN = 0x04000000;
1503 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT = 0x08000000;
1504 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN = 0x10000000;
1506 const UINT WINEDDCAPS_3D = 0x00000001;
1507 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST = 0x00000002;
1508 const UINT WINEDDCAPS_ALIGNSIZEDEST = 0x00000004;
1509 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC = 0x00000008;
1510 const UINT WINEDDCAPS_ALIGNSIZESRC = 0x00000010;
1511 const UINT WINEDDCAPS_ALIGNSTRIDE = 0x00000020;
1512 const UINT WINEDDCAPS_BLT = 0x00000040;
1513 const UINT WINEDDCAPS_BLTQUEUE = 0x00000080;
1514 const UINT WINEDDCAPS_BLTFOURCC = 0x00000100;
1515 const UINT WINEDDCAPS_BLTSTRETCH = 0x00000200;
1516 const UINT WINEDDCAPS_GDI = 0x00000400;
1517 const UINT WINEDDCAPS_OVERLAY = 0x00000800;
1518 const UINT WINEDDCAPS_OVERLAYCANTCLIP = 0x00001000;
1519 const UINT WINEDDCAPS_OVERLAYFOURCC = 0x00002000;
1520 const UINT WINEDDCAPS_OVERLAYSTRETCH = 0x00004000;
1521 const UINT WINEDDCAPS_PALETTE = 0x00008000;
1522 const UINT WINEDDCAPS_PALETTEVSYNC = 0x00010000;
1523 const UINT WINEDDCAPS_READSCANLINE = 0x00020000;
1524 const UINT WINEDDCAPS_STEREOVIEW = 0x00040000;
1525 const UINT WINEDDCAPS_VBI = 0x00080000;
1526 const UINT WINEDDCAPS_ZBLTS = 0x00100000;
1527 const UINT WINEDDCAPS_ZOVERLAYS = 0x00200000;
1528 const UINT WINEDDCAPS_COLORKEY = 0x00400000;
1529 const UINT WINEDDCAPS_ALPHA = 0x00800000;
1530 const UINT WINEDDCAPS_COLORKEYHWASSIST = 0x01000000;
1531 const UINT WINEDDCAPS_NOHARDWARE = 0x02000000;
1532 const UINT WINEDDCAPS_BLTCOLORFILL = 0x04000000;
1533 const UINT WINEDDCAPS_BANKSWITCHED = 0x08000000;
1534 const UINT WINEDDCAPS_BLTDEPTHFILL = 0x10000000;
1535 const UINT WINEDDCAPS_CANCLIP = 0x20000000;
1536 const UINT WINEDDCAPS_CANCLIPSTRETCHED = 0x40000000;
1537 const UINT WINEDDCAPS_CANBLTSYSMEM = 0x80000000;
1539 const UINT WINEDDCAPS2_CERTIFIED = 0x00000001;
1540 const UINT WINEDDCAPS2_NO2DDURING3DSCENE = 0x00000002;
1541 const UINT WINEDDCAPS2_VIDEOPORT = 0x00000004;
1542 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY = 0x00000008;
1543 const UINT WINEDDCAPS2_CANBOBINTERLEAVED = 0x00000010;
1544 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED = 0x00000020;
1545 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY = 0x00000040;
1546 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY = 0x00000080;
1547 const UINT WINEDDCAPS2_CANDROPZ16BIT = 0x00000100;
1548 const UINT WINEDDCAPS2_NONLOCALVIDMEM = 0x00000200;
1549 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS = 0x00000400;
1550 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED = 0x00000800;
1551 const UINT WINEDDCAPS2_WIDESURFACES = 0x00001000;
1552 const UINT WINEDDCAPS2_CANFLIPODDEVEN = 0x00002000;
1553 const UINT WINEDDCAPS2_CANBOBHARDWARE = 0x00004000;
1554 const UINT WINEDDCAPS2_COPYFOURCC = 0x00008000;
1555 const UINT WINEDDCAPS2_PRIMARYGAMMA = 0x00020000;
1556 const UINT WINEDDCAPS2_CANRENDERWINDOWED = 0x00080000;
1557 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA = 0x00100000;
1558 const UINT WINEDDCAPS2_FLIPINTERVAL = 0x00200000;
1559 const UINT WINEDDCAPS2_FLIPNOVSYNC = 0x00400000;
1560 const UINT WINEDDCAPS2_CANMANAGETEXTURE = 0x00800000;
1561 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM = 0x01000000;
1562 const UINT WINEDDCAPS2_STEREO = 0x02000000;
1563 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL = 0x04000000;
1565 /* DDCAPS.d */
1566 const UINT WINEDDPCAPS_4BIT = 0x00000001;
1567 const UINT WINEDDPCAPS_8BITENTRIES = 0x00000002;
1568 const UINT WINEDDPCAPS_8BIT = 0x00000004;
1569 const UINT WINEDDPCAPS_INITIALIZE = 0x00000008;
1570 const UINT WINEDDPCAPS_PRIMARYSURFACE = 0x00000010;
1571 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT = 0x00000020;
1572 const UINT WINEDDPCAPS_ALLOW256 = 0x00000040;
1573 const UINT WINEDDPCAPS_VSYNC = 0x00000080;
1574 const UINT WINEDDPCAPS_1BIT = 0x00000100;
1575 const UINT WINEDDPCAPS_2BIT = 0x00000200;
1576 const UINT WINEDDPCAPS_ALPHA = 0x00000400;
1578 typedef struct _WINED3DDISPLAYMODE
1580 UINT Width;
1581 UINT Height;
1582 UINT RefreshRate;
1583 WINED3DFORMAT Format;
1584 } WINED3DDISPLAYMODE;
1586 typedef struct _WINED3DCOLORVALUE
1588 float r;
1589 float g;
1590 float b;
1591 float a;
1592 } WINED3DCOLORVALUE;
1594 typedef struct _WINED3DVECTOR
1596 float x;
1597 float y;
1598 float z;
1599 } WINED3DVECTOR;
1601 typedef struct _WINED3DMATRIX
1603 union
1605 struct
1607 float _11, _12, _13, _14;
1608 float _21, _22, _23, _24;
1609 float _31, _32, _33, _34;
1610 float _41, _42, _43, _44;
1611 } DUMMYSTRUCTNAME;
1612 float m[4][4];
1613 } DUMMYUNIONNAME;
1614 } WINED3DMATRIX;
1616 typedef struct _WINED3DRECT
1618 LONG x1;
1619 LONG y1;
1620 LONG x2;
1621 LONG y2;
1622 } WINED3DRECT;
1624 typedef struct _WINED3DLIGHT
1626 WINED3DLIGHTTYPE Type;
1627 WINED3DCOLORVALUE Diffuse;
1628 WINED3DCOLORVALUE Specular;
1629 WINED3DCOLORVALUE Ambient;
1630 WINED3DVECTOR Position;
1631 WINED3DVECTOR Direction;
1632 float Range;
1633 float Falloff;
1634 float Attenuation0;
1635 float Attenuation1;
1636 float Attenuation2;
1637 float Theta;
1638 float Phi;
1639 } WINED3DLIGHT;
1641 typedef struct _WINED3DMATERIAL
1643 WINED3DCOLORVALUE Diffuse;
1644 WINED3DCOLORVALUE Ambient;
1645 WINED3DCOLORVALUE Specular;
1646 WINED3DCOLORVALUE Emissive;
1647 float Power;
1648 } WINED3DMATERIAL;
1650 typedef struct _WINED3DVIEWPORT
1652 DWORD X;
1653 DWORD Y;
1654 DWORD Width;
1655 DWORD Height;
1656 float MinZ;
1657 float MaxZ;
1658 } WINED3DVIEWPORT;
1660 typedef struct _WINED3DGAMMARAMP
1662 WORD red[256];
1663 WORD green[256];
1664 WORD blue[256];
1665 } WINED3DGAMMARAMP;
1667 typedef struct _WINED3DLINEPATTERN
1669 WORD wRepeatFactor;
1670 WORD wLinePattern;
1671 } WINED3DLINEPATTERN;
1673 typedef struct _WINEDD3DRECTPATCH_INFO
1675 UINT StartVertexOffsetWidth;
1676 UINT StartVertexOffsetHeight;
1677 UINT Width;
1678 UINT Height;
1679 UINT Stride;
1680 WINED3DBASISTYPE Basis;
1681 WINED3DDEGREETYPE Degree;
1682 } WINED3DRECTPATCH_INFO;
1684 typedef struct _WINED3DTRIPATCH_INFO
1686 UINT StartVertexOffset;
1687 UINT NumVertices;
1688 WINED3DBASISTYPE Basis;
1689 WINED3DDEGREETYPE Degree;
1690 } WINED3DTRIPATCH_INFO;
1692 typedef struct _WINED3DADAPTER_IDENTIFIER
1694 char *driver;
1695 UINT driver_size;
1696 char *description;
1697 UINT description_size;
1698 char *device_name;
1699 UINT device_name_size;
1700 LARGE_INTEGER driver_version;
1701 DWORD vendor_id;
1702 DWORD device_id;
1703 DWORD subsystem_id;
1704 DWORD revision;
1705 GUID device_identifier;
1706 DWORD whql_level;
1707 LUID adapter_luid;
1708 SIZE_T video_memory;
1709 } WINED3DADAPTER_IDENTIFIER;
1711 typedef struct _WINED3DPRESENT_PARAMETERS
1713 UINT BackBufferWidth;
1714 UINT BackBufferHeight;
1715 WINED3DFORMAT BackBufferFormat;
1716 UINT BackBufferCount;
1717 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1718 DWORD MultiSampleQuality;
1719 WINED3DSWAPEFFECT SwapEffect;
1720 HWND hDeviceWindow;
1721 BOOL Windowed;
1722 BOOL EnableAutoDepthStencil;
1723 WINED3DFORMAT AutoDepthStencilFormat;
1724 DWORD Flags;
1725 UINT FullScreen_RefreshRateInHz;
1726 UINT PresentationInterval;
1727 BOOL AutoRestoreDisplayMode;
1728 } WINED3DPRESENT_PARAMETERS;
1730 typedef struct _WINED3DSURFACE_DESC
1732 WINED3DFORMAT format;
1733 WINED3DRESOURCETYPE resource_type;
1734 DWORD usage;
1735 WINED3DPOOL pool;
1736 UINT size;
1737 WINED3DMULTISAMPLE_TYPE multisample_type;
1738 DWORD multisample_quality;
1739 UINT width;
1740 UINT height;
1741 } WINED3DSURFACE_DESC;
1743 typedef struct _WINED3DVOLUME_DESC
1745 WINED3DFORMAT Format;
1746 WINED3DRESOURCETYPE Type;
1747 DWORD Usage;
1748 WINED3DPOOL Pool;
1749 UINT Size;
1750 UINT Width;
1751 UINT Height;
1752 UINT Depth;
1753 } WINED3DVOLUME_DESC;
1755 typedef struct _WINED3DCLIPSTATUS
1757 DWORD ClipUnion;
1758 DWORD ClipIntersection;
1759 } WINED3DCLIPSTATUS;
1761 typedef struct _WINED3DVERTEXELEMENT
1763 WINED3DFORMAT format;
1764 WORD input_slot;
1765 WORD offset;
1766 UINT output_slot; /* D3D 8 & 10 */
1767 BYTE method;
1768 BYTE usage;
1769 BYTE usage_idx;
1770 } WINED3DVERTEXELEMENT;
1772 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1774 UINT AdapterOrdinal;
1775 WINED3DDEVTYPE DeviceType;
1776 HWND hFocusWindow;
1777 DWORD BehaviorFlags;
1778 } WINED3DDEVICE_CREATION_PARAMETERS;
1780 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1782 float MaxBandwidthUtilized;
1783 float FrontEndUploadMemoryUtilizedPercent;
1784 float VertexRateUtilizedPercent;
1785 float TriangleSetupRateUtilizedPercent;
1786 float FillRateUtilizedPercent;
1787 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1789 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1791 float TextureCacheHitRate;
1792 float PostTransformVertexCacheHitRate;
1793 } WINED3DDEVINFO_CACHEUTILIZATION;
1795 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1797 float WaitingForGPUToUseApplicationResourceTimePercent;
1798 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1799 float WaitingForGPUToStayWithinLatencyTimePercent;
1800 float WaitingForGPUExclusiveResourceTimePercent;
1801 float WaitingForGPUOtherTimePercent;
1802 } WINED3DDEVINFO_INTERFACETIMINGS;
1804 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1806 float VertexProcessingTimePercent;
1807 float PixelProcessingTimePercent;
1808 float OtherGPUProcessingTimePercent;
1809 float GPUIdleTimePercent;
1810 } WINED3DDEVINFO_PIPELINETIMINGS;
1812 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1814 float MemoryProcessingPercent;
1815 float ComputationProcessingPercent;
1816 } WINED3DDEVINFO_STAGETIMINGS;
1818 typedef struct _WINED3DRASTER_STATUS
1820 BOOL InVBlank;
1821 UINT ScanLine;
1822 } WINED3DRASTER_STATUS;
1824 typedef struct WINED3DRESOURCESTATS
1826 BOOL bThrashing;
1827 DWORD ApproxBytesDownloaded;
1828 DWORD NumEvicts;
1829 DWORD NumVidCreates;
1830 DWORD LastPri;
1831 DWORD NumUsed;
1832 DWORD NumUsedInVidMem;
1833 DWORD WorkingSet;
1834 DWORD WorkingSetBytes;
1835 DWORD TotalManaged;
1836 DWORD TotalBytes;
1837 } WINED3DRESOURCESTATS;
1839 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1841 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1842 } WINED3DDEVINFO_RESOURCEMANAGER;
1844 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1846 DWORD NumRenderedTriangles;
1847 DWORD NumExtraClippingTriangles;
1848 } WINED3DDEVINFO_VERTEXSTATS;
1850 typedef struct _WINED3DLOCKED_RECT
1852 INT Pitch;
1853 void *pBits;
1854 } WINED3DLOCKED_RECT;
1856 typedef struct _WINED3DLOCKED_BOX
1858 INT RowPitch;
1859 INT SlicePitch;
1860 void *pBits;
1861 } WINED3DLOCKED_BOX;
1863 typedef struct _WINED3DBOX
1865 UINT Left;
1866 UINT Top;
1867 UINT Right;
1868 UINT Bottom;
1869 UINT Front;
1870 UINT Back;
1871 } WINED3DBOX;
1873 /*Vertex cache optimization hints.*/
1874 typedef struct WINED3DDEVINFO_VCACHE
1876 DWORD Pattern; /* Must be a 4 char code FOURCC (e.g. CACH) */
1877 DWORD OptMethod; /* 0 to get the longest strips, 1 vertex cache */
1878 DWORD CacheSize; /* Cache size to use (only valid if OptMethod==1) */
1879 DWORD MagicNumber; /* Internal for deciding when to restart strips,
1880 non user modifiable (only valid if OptMethod==1) */
1881 } WINED3DDEVINFO_VCACHE;
1883 typedef struct _WINED3DBUFFER_DESC
1885 WINED3DRESOURCETYPE Type;
1886 DWORD Usage;
1887 WINED3DPOOL Pool;
1888 UINT Size;
1889 } WINED3DBUFFER_DESC;
1891 typedef struct WineDirect3DStridedData
1893 WINED3DFORMAT format; /* Format of the data */
1894 const BYTE *lpData; /* Pointer to start of data */
1895 DWORD dwStride; /* Stride between occurrences of this data */
1896 } WineDirect3DStridedData;
1898 typedef struct WineDirect3DVertexStridedData
1900 WineDirect3DStridedData position;
1901 WineDirect3DStridedData normal;
1902 WineDirect3DStridedData diffuse;
1903 WineDirect3DStridedData specular;
1904 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1905 BOOL position_transformed;
1906 } WineDirect3DVertexStridedData;
1908 typedef struct _WINED3DVSHADERCAPS2_0
1910 DWORD Caps;
1911 INT DynamicFlowControlDepth;
1912 INT NumTemps;
1913 INT StaticFlowControlDepth;
1914 } WINED3DVSHADERCAPS2_0;
1916 typedef struct _WINED3DPSHADERCAPS2_0
1918 DWORD Caps;
1919 INT DynamicFlowControlDepth;
1920 INT NumTemps;
1921 INT StaticFlowControlDepth;
1922 INT NumInstructionSlots;
1923 } WINED3DPSHADERCAPS2_0;
1925 typedef struct _WINEDDCAPS
1927 DWORD Caps;
1928 DWORD Caps2;
1929 DWORD CKeyCaps;
1930 DWORD FXCaps;
1931 DWORD FXAlphaCaps;
1932 DWORD PalCaps;
1933 DWORD SVCaps;
1934 DWORD SVBCaps;
1935 DWORD SVBCKeyCaps;
1936 DWORD SVBFXCaps;
1937 DWORD VSBCaps;
1938 DWORD VSBCKeyCaps;
1939 DWORD VSBFXCaps;
1940 DWORD SSBCaps;
1941 DWORD SSBCKeyCaps;
1942 DWORD SSBFXCaps;
1943 DWORD ddsCaps;
1944 DWORD StrideAlign;
1945 } WINEDDCAPS;
1947 typedef struct _WINED3DCAPS
1949 WINED3DDEVTYPE DeviceType;
1950 UINT AdapterOrdinal;
1952 DWORD Caps;
1953 DWORD Caps2;
1954 DWORD Caps3;
1955 DWORD PresentationIntervals;
1957 DWORD CursorCaps;
1958 DWORD DevCaps;
1959 DWORD PrimitiveMiscCaps;
1960 DWORD RasterCaps;
1961 DWORD ZCmpCaps;
1962 DWORD SrcBlendCaps;
1963 DWORD DestBlendCaps;
1964 DWORD AlphaCmpCaps;
1965 DWORD ShadeCaps;
1966 DWORD TextureCaps;
1967 DWORD TextureFilterCaps;
1968 DWORD CubeTextureFilterCaps;
1969 DWORD VolumeTextureFilterCaps;
1970 DWORD TextureAddressCaps;
1971 DWORD VolumeTextureAddressCaps;
1972 DWORD LineCaps;
1974 DWORD MaxTextureWidth;
1975 DWORD MaxTextureHeight;
1976 DWORD MaxVolumeExtent;
1977 DWORD MaxTextureRepeat;
1978 DWORD MaxTextureAspectRatio;
1979 DWORD MaxAnisotropy;
1980 float MaxVertexW;
1982 float GuardBandLeft;
1983 float GuardBandTop;
1984 float GuardBandRight;
1985 float GuardBandBottom;
1987 float ExtentsAdjust;
1988 DWORD StencilCaps;
1990 DWORD FVFCaps;
1991 DWORD TextureOpCaps;
1992 DWORD MaxTextureBlendStages;
1993 DWORD MaxSimultaneousTextures;
1995 DWORD VertexProcessingCaps;
1996 DWORD MaxActiveLights;
1997 DWORD MaxUserClipPlanes;
1998 DWORD MaxVertexBlendMatrices;
1999 DWORD MaxVertexBlendMatrixIndex;
2001 float MaxPointSize;
2003 DWORD MaxPrimitiveCount;
2004 DWORD MaxVertexIndex;
2005 DWORD MaxStreams;
2006 DWORD MaxStreamStride;
2008 DWORD VertexShaderVersion;
2009 DWORD MaxVertexShaderConst;
2011 DWORD PixelShaderVersion;
2012 float PixelShader1xMaxValue;
2014 /* DX 9 */
2015 DWORD DevCaps2;
2017 float MaxNpatchTessellationLevel;
2018 DWORD Reserved5; /* undocumented */
2020 UINT MasterAdapterOrdinal;
2021 UINT AdapterOrdinalInGroup;
2022 UINT NumberOfAdaptersInGroup;
2023 DWORD DeclTypes;
2024 DWORD NumSimultaneousRTs;
2025 DWORD StretchRectFilterCaps;
2026 WINED3DVSHADERCAPS2_0 VS20Caps;
2027 WINED3DPSHADERCAPS2_0 PS20Caps;
2028 DWORD VertexTextureFilterCaps;
2029 DWORD MaxVShaderInstructionsExecuted;
2030 DWORD MaxPShaderInstructionsExecuted;
2031 DWORD MaxVertexShader30InstructionSlots;
2032 DWORD MaxPixelShader30InstructionSlots;
2033 DWORD Reserved2; /* Not in the microsoft headers but documented */
2034 DWORD Reserved3;
2036 WINEDDCAPS DirectDrawCaps;
2037 } WINED3DCAPS;
2039 /* DirectDraw types */
2041 typedef struct _WINEDDCOLORKEY
2043 DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
2044 * be treated as Color Key, inclusive */
2045 DWORD dwColorSpaceHighValue; /* high boundary of color space that is
2046 * to be treated as Color Key, inclusive */
2047 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2049 typedef struct _WINEDDBLTFX
2051 DWORD dwSize; /* size of structure */
2052 DWORD dwDDFX; /* FX operations */
2053 DWORD dwROP; /* Win32 raster operations */
2054 DWORD dwDDROP; /* Raster operations new for DirectDraw */
2055 DWORD dwRotationAngle; /* Rotation angle for blt */
2056 DWORD dwZBufferOpCode; /* ZBuffer compares */
2057 DWORD dwZBufferLow; /* Low limit of Z buffer */
2058 DWORD dwZBufferHigh; /* High limit of Z buffer */
2059 DWORD dwZBufferBaseDest; /* Destination base value */
2060 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
2061 union
2063 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
2064 struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
2065 } DUMMYUNIONNAME1;
2066 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
2067 union
2069 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
2070 struct IWineD3DSurface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
2071 } DUMMYUNIONNAME2;
2072 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2073 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
2074 DWORD dwReserved;
2075 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2076 union
2078 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
2079 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
2080 } DUMMYUNIONNAME3;
2081 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2082 union
2084 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
2085 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
2086 } DUMMYUNIONNAME4;
2087 union
2089 DWORD dwFillColor; /* color in RGB or Palettized */
2090 DWORD dwFillDepth; /* depth value for z-buffer */
2091 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
2092 struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
2093 } DUMMYUNIONNAME5;
2094 WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
2095 WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
2096 } WINEDDBLTFX,*LPWINEDDBLTFX;
2098 typedef struct _WINEDDOVERLAYFX
2100 DWORD dwSize; /* size of structure */
2101 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
2102 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
2103 DWORD dwReserved;
2104 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
2105 union
2107 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
2108 struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
2109 } DUMMYUNIONNAME1;
2110 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
2111 union
2113 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
2114 struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
2115 } DUMMYUNIONNAME2;
2116 WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override */
2117 WINEDDCOLORKEY dckSrcColorkey; /* SrcColorkey override */
2118 DWORD dwDDFX; /* Overlay FX */
2119 DWORD dwFlags; /* flags */
2120 } WINEDDOVERLAYFX;
2122 struct wined3d_buffer_desc
2124 UINT byte_width;
2125 DWORD usage;
2126 UINT bind_flags;
2127 UINT cpu_access_flags;
2128 UINT misc_flags;
2131 struct wined3d_shader_signature_element
2133 const char *semantic_name;
2134 UINT semantic_idx;
2135 enum wined3d_sysval_semantic sysval_semantic;
2136 DWORD component_type;
2137 UINT register_idx;
2138 DWORD mask;
2141 struct wined3d_shader_signature
2143 UINT element_count;
2144 struct wined3d_shader_signature_element *elements;
2145 char *string_data;
2148 struct wined3d_parent_ops
2150 void (*wined3d_object_destroyed)(void *parent);
2153 interface IWineD3DResource;
2154 interface IWineD3DSurface;
2155 interface IWineD3DVolume;
2156 interface IWineD3DSwapChain;
2157 interface IWineD3DDevice;
2160 object,
2161 local,
2162 uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2164 interface IWineD3DDeviceParent : IUnknown
2166 void WineD3DDeviceCreated(
2167 [in] IWineD3DDevice *device
2170 HRESULT CreateSurface(
2171 [in] IUnknown *superior,
2172 [in] UINT width,
2173 [in] UINT height,
2174 [in] WINED3DFORMAT format,
2175 [in] DWORD usage,
2176 [in] WINED3DPOOL pool,
2177 [in] UINT level,
2178 [in] WINED3DCUBEMAP_FACES face,
2179 [out] IWineD3DSurface **surface
2182 HRESULT CreateRenderTarget(
2183 [in] IUnknown *superior,
2184 [in] UINT width,
2185 [in] UINT height,
2186 [in] WINED3DFORMAT format,
2187 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2188 [in] DWORD multisample_quality,
2189 [in] BOOL lockable,
2190 [out] IWineD3DSurface **surface
2193 HRESULT CreateDepthStencilSurface(
2194 [in] IUnknown *superior,
2195 [in] UINT width,
2196 [in] UINT height,
2197 [in] WINED3DFORMAT format,
2198 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2199 [in] DWORD multisample_quality,
2200 [in] BOOL discard,
2201 [out] IWineD3DSurface **surface
2204 HRESULT CreateVolume(
2205 [in] IUnknown *superior,
2206 [in] UINT width,
2207 [in] UINT height,
2208 [in] UINT depth,
2209 [in] WINED3DFORMAT format,
2210 [in] WINED3DPOOL pool,
2211 [in] DWORD usage,
2212 [out] IWineD3DVolume **volume
2215 HRESULT CreateSwapChain(
2216 [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2217 [out] IWineD3DSwapChain **swapchain
2220 typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2221 typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2224 object,
2225 local,
2226 uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2228 interface IWineD3DBase : IUnknown
2230 HRESULT GetParent(
2231 [out] IUnknown **parent
2236 object,
2237 local,
2238 uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2240 interface IWineD3D : IWineD3DBase
2242 UINT GetAdapterCount(
2244 HRESULT RegisterSoftwareDevice(
2245 [in] void *pInitializeFunction
2247 HMONITOR GetAdapterMonitor(
2248 [in] UINT adapter_idx
2250 UINT GetAdapterModeCount(
2251 [in] UINT adapter_idx,
2252 [in] WINED3DFORMAT format
2254 HRESULT EnumAdapterModes(
2255 [in] UINT adapter_idx,
2256 [in] WINED3DFORMAT format,
2257 [in] UINT mode_idx,
2258 [out] WINED3DDISPLAYMODE *mode
2260 HRESULT GetAdapterDisplayMode(
2261 [in] UINT adapter_idx,
2262 [out] WINED3DDISPLAYMODE *mode
2264 HRESULT GetAdapterIdentifier(
2265 [in] UINT adapter_idx,
2266 [in] DWORD flags,
2267 [out] WINED3DADAPTER_IDENTIFIER *identifier
2269 HRESULT CheckDeviceMultiSampleType(
2270 [in] UINT adapter_idx,
2271 [in] WINED3DDEVTYPE device_type,
2272 [in] WINED3DFORMAT surface_format,
2273 [in] BOOL windowed,
2274 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2275 [out] DWORD *quality_levels
2277 HRESULT CheckDepthStencilMatch(
2278 [in] UINT adapter_idx,
2279 [in] WINED3DDEVTYPE device_type,
2280 [in] WINED3DFORMAT adapter_format,
2281 [in] WINED3DFORMAT render_target_format,
2282 [in] WINED3DFORMAT depth_stencil_format
2284 HRESULT CheckDeviceType(
2285 [in] UINT adapter_idx,
2286 [in] WINED3DDEVTYPE device_type,
2287 [in] WINED3DFORMAT display_format,
2288 [in] WINED3DFORMAT backbuffer_format,
2289 [in] BOOL windowed
2291 HRESULT CheckDeviceFormat(
2292 [in] UINT adaper_idx,
2293 [in] WINED3DDEVTYPE device_type,
2294 [in] WINED3DFORMAT adapter_format,
2295 [in] DWORD usage,
2296 [in] WINED3DRESOURCETYPE resource_type,
2297 [in] WINED3DFORMAT check_format,
2298 [in] WINED3DSURFTYPE surface_type
2300 HRESULT CheckDeviceFormatConversion(
2301 [in] UINT adapter_idx,
2302 [in] WINED3DDEVTYPE device_type,
2303 [in] WINED3DFORMAT source_format,
2304 [in] WINED3DFORMAT target_format
2306 HRESULT GetDeviceCaps(
2307 [in] UINT adapter_idx,
2308 [in] WINED3DDEVTYPE device_type,
2309 [out] WINED3DCAPS *caps
2311 HRESULT CreateDevice(
2312 [in] UINT adapter_idx,
2313 [in] WINED3DDEVTYPE device_type,
2314 [in] HWND focus_window,
2315 [in] DWORD behaviour_flags,
2316 [in] IUnknown *parent,
2317 [in] IWineD3DDeviceParent *device_parent,
2318 [out] IWineD3DDevice **device
2323 object,
2324 local,
2325 uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2327 interface IWineD3DResource : IWineD3DBase
2329 HRESULT SetPrivateData(
2330 [in] REFGUID guid,
2331 [in] const void *data,
2332 [in] DWORD data_size,
2333 [in] DWORD flags
2335 HRESULT GetPrivateData(
2336 [in] REFGUID guid,
2337 [out] void *data,
2338 [in, out] DWORD *data_size
2340 HRESULT FreePrivateData(
2341 [in] REFGUID guid
2343 DWORD SetPriority(
2344 [in] DWORD new_priority
2346 DWORD GetPriority(
2348 void PreLoad(
2350 void UnLoad(
2352 WINED3DRESOURCETYPE GetType(
2357 object,
2358 local,
2359 uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2361 interface IWineD3DRendertargetView : IWineD3DBase
2363 HRESULT GetResource(
2364 [out] IWineD3DResource **resource
2369 object,
2370 local,
2371 uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2373 interface IWineD3DPalette : IWineD3DBase
2375 HRESULT GetEntries(
2376 [in] DWORD flags,
2377 [in] DWORD start,
2378 [in] DWORD count,
2379 [out] PALETTEENTRY *entries
2381 HRESULT GetCaps(
2382 [out] DWORD *caps
2384 HRESULT SetEntries(
2385 [in] DWORD flags,
2386 [in] DWORD start,
2387 [in] DWORD count,
2388 [in] const PALETTEENTRY *entries
2393 object,
2394 local,
2395 uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2397 interface IWineD3DClipper : IWineD3DBase
2399 HRESULT GetClipList(
2400 [in] const RECT *rect,
2401 [out] RGNDATA *clip_list,
2402 [in, out] DWORD *clip_list_size
2404 HRESULT GetHWnd(
2405 [out] HWND *hwnd
2407 HRESULT IsClipListChanged(
2408 [out] BOOL *changed
2410 HRESULT SetClipList(
2411 [in] const RGNDATA *clip_list,
2412 [in] DWORD flags
2414 HRESULT SetHWnd(
2415 [in] DWORD flags,
2416 [in] HWND hwnd
2421 object,
2422 local,
2423 uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2425 interface IWineD3DSurface : IWineD3DResource
2427 HRESULT GetContainer(
2428 [in] REFIID riid,
2429 [out] void **container
2431 HRESULT GetDesc(
2432 [out] WINED3DSURFACE_DESC *desc
2434 HRESULT LockRect(
2435 [out] WINED3DLOCKED_RECT *locked_rect,
2436 [in] const RECT *rect,
2437 [in] DWORD flags
2439 HRESULT UnlockRect(
2441 HRESULT GetDC(
2442 [out] HDC *dc
2444 HRESULT ReleaseDC(
2445 [in] HDC dc
2447 HRESULT Flip(
2448 [in] IWineD3DSurface *override,
2449 [in] DWORD flags
2451 HRESULT Blt(
2452 [in] const RECT *dst_rect,
2453 [in] IWineD3DSurface *src_surface,
2454 [in] const RECT *src_rect,
2455 [in] DWORD flags,
2456 [in] const WINEDDBLTFX *blt_fx,
2457 [in] WINED3DTEXTUREFILTERTYPE filter
2459 HRESULT GetBltStatus(
2460 [in] DWORD flags
2462 HRESULT GetFlipStatus(
2463 [in] DWORD flags
2465 HRESULT IsLost(
2467 HRESULT Restore(
2469 HRESULT BltFast(
2470 [in] DWORD dst_x,
2471 [in] DWORD dst_y,
2472 [in] IWineD3DSurface *src_surface,
2473 [in] const RECT *src_rect,
2474 [in] DWORD trans
2476 HRESULT GetPalette(
2477 [out] IWineD3DPalette **palette
2479 HRESULT SetPalette(
2480 [in] IWineD3DPalette *palette
2482 HRESULT RealizePalette(
2484 HRESULT SetColorKey(
2485 [in] DWORD flags,
2486 [in] const WINEDDCOLORKEY *color_key
2488 DWORD GetPitch(
2490 HRESULT SetMem(
2491 [in] void *mem
2493 HRESULT SetOverlayPosition(
2494 [in] LONG x,
2495 [in] LONG y
2497 HRESULT GetOverlayPosition(
2498 [out] LONG *x,
2499 [out] LONG *y
2501 HRESULT UpdateOverlayZOrder(
2502 [in] DWORD flags,
2503 [in] IWineD3DSurface *ref
2505 HRESULT UpdateOverlay(
2506 [in] const RECT *src_rect,
2507 [in] IWineD3DSurface *dst_surface,
2508 [in] const RECT *dst_rect,
2509 [in] DWORD flags,
2510 [in] const WINEDDOVERLAYFX *fx
2512 HRESULT SetClipper(
2513 [in] IWineD3DClipper *clipper
2515 HRESULT GetClipper(
2516 [out] IWineD3DClipper **clipper
2518 HRESULT LoadTexture(
2519 [in] BOOL srgb_mode
2521 void BindTexture(
2522 [in] BOOL srgb
2524 HRESULT SaveSnapshot(
2525 [in] const char *filename
2527 HRESULT SetContainer(
2528 [in] IWineD3DBase *container
2530 const void *GetData(
2532 HRESULT SetFormat(
2533 [in] WINED3DFORMAT format
2535 HRESULT PrivateSetup(
2537 void ModifyLocation(
2538 [in] DWORD location,
2539 [in] BOOL persistent
2541 HRESULT LoadLocation(
2542 [in] DWORD location,
2543 [in] const RECT *rect
2545 WINED3DSURFTYPE GetImplType(
2547 HRESULT DrawOverlay(
2552 object,
2553 local,
2554 uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2556 interface IWineD3DVolume : IWineD3DResource
2558 HRESULT GetContainer(
2559 [in] REFIID riid,
2560 [out] void **container
2562 HRESULT GetDesc(
2563 [out] WINED3DVOLUME_DESC *desc
2565 HRESULT LockBox(
2566 [out] WINED3DLOCKED_BOX *locked_box,
2567 [in] const WINED3DBOX *box,
2568 [in] DWORD flags
2570 HRESULT UnlockBox(
2572 HRESULT LoadTexture(
2573 [in] int gl_level,
2574 [in] BOOL srgb_mode
2576 HRESULT SetContainer(
2577 [in] IWineD3DBase *container
2582 object,
2583 local,
2584 uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2586 interface IWineD3DBaseTexture : IWineD3DResource
2588 DWORD SetLOD(
2589 [in] DWORD new_lod
2591 DWORD GetLOD(
2593 DWORD GetLevelCount(
2595 HRESULT SetAutoGenFilterType(
2596 WINED3DTEXTUREFILTERTYPE filter_type
2598 WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2600 void GenerateMipSubLevels(
2602 BOOL SetDirty(
2603 BOOL dirty
2605 BOOL GetDirty(
2607 HRESULT BindTexture(
2608 [in] BOOL srgb
2610 UINT GetTextureDimensions(
2612 BOOL IsCondNP2(
2617 object,
2618 local,
2619 uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2621 interface IWineD3DTexture : IWineD3DBaseTexture
2623 HRESULT GetLevelDesc(
2624 [in] UINT level,
2625 [out] WINED3DSURFACE_DESC *desc
2627 HRESULT GetSurfaceLevel(
2628 [in] UINT level,
2629 [out] IWineD3DSurface **surface
2631 HRESULT LockRect(
2632 [in] UINT level,
2633 [out] WINED3DLOCKED_RECT *locked_rect,
2634 [in] const RECT *rect,
2635 [in] DWORD flags
2637 HRESULT UnlockRect(
2638 [in] UINT level
2640 HRESULT AddDirtyRect(
2641 [in] const RECT *dirty_rect
2646 object,
2647 local,
2648 uuid(41752900-6f30-11d9-c687-00046142c14f)
2650 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2652 HRESULT GetLevelDesc(
2653 [in] UINT level,
2654 [out] WINED3DSURFACE_DESC *desc
2656 HRESULT GetCubeMapSurface(
2657 [in] WINED3DCUBEMAP_FACES face,
2658 [in] UINT level,
2659 [out] IWineD3DSurface **surface
2661 HRESULT LockRect(
2662 [in] WINED3DCUBEMAP_FACES face,
2663 [in] UINT level,
2664 [out] WINED3DLOCKED_RECT *locked_rect,
2665 [in] const RECT *rect,
2666 [in] DWORD flags
2668 HRESULT UnlockRect(
2669 [in] WINED3DCUBEMAP_FACES face,
2670 [in] UINT level
2672 HRESULT AddDirtyRect(
2673 [in] WINED3DCUBEMAP_FACES face,
2674 [in] const RECT *dirty_rect
2679 object,
2680 local,
2681 uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2683 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2685 HRESULT GetLevelDesc(
2686 [in] UINT level,
2687 [out] WINED3DVOLUME_DESC *desc
2689 HRESULT GetVolumeLevel(
2690 [in] UINT level,
2691 [out] IWineD3DVolume **volume
2693 HRESULT LockBox(
2694 [in] UINT level,
2695 [out] WINED3DLOCKED_BOX *locked_box,
2696 [in] const WINED3DBOX *box,
2697 [in] DWORD flags
2699 HRESULT UnlockBox(
2700 [in] UINT level
2702 HRESULT AddDirtyBox(
2703 [in] const WINED3DBOX *dirty_box
2708 object,
2709 local,
2710 uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2712 interface IWineD3DVertexDeclaration : IWineD3DBase
2717 object,
2718 local,
2719 uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2721 interface IWineD3DStateBlock : IUnknown
2723 HRESULT Capture(
2725 HRESULT Apply(
2727 HRESULT InitStartupStateBlock(
2732 object,
2733 local,
2734 uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2736 interface IWineD3DQuery : IWineD3DBase
2738 HRESULT GetData(
2739 [out] void *data,
2740 [in] DWORD data_size,
2741 [in] DWORD flags
2743 DWORD GetDataSize(
2745 WINED3DQUERYTYPE GetType(
2747 HRESULT Issue(
2748 DWORD flags
2753 object,
2754 local,
2755 uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2757 interface IWineD3DSwapChain : IWineD3DBase
2759 void Destroy(
2761 HRESULT GetDevice(
2762 [out] IWineD3DDevice **device
2764 HRESULT Present(
2765 [in] const RECT *src_rect,
2766 [in] const RECT *dst_rect,
2767 [in] HWND dst_window_override,
2768 [in] const RGNDATA *dirty_region,
2769 [in] DWORD flags
2771 HRESULT SetDestWindowOverride(
2772 [in] HWND window
2774 HRESULT GetFrontBufferData(
2775 [in] IWineD3DSurface *dst_surface
2777 HRESULT GetBackBuffer(
2778 [in] UINT backbuffer_idx,
2779 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2780 [out] IWineD3DSurface **backbuffer
2782 HRESULT GetRasterStatus(
2783 [out] WINED3DRASTER_STATUS *raster_status
2785 HRESULT GetDisplayMode(
2786 [out] WINED3DDISPLAYMODE *mode
2788 HRESULT GetPresentParameters(
2789 [out] WINED3DPRESENT_PARAMETERS *present_parameters
2791 HRESULT SetGammaRamp(
2792 [in] DWORD flags,
2793 [in] const WINED3DGAMMARAMP *ramp
2795 HRESULT GetGammaRamp(
2796 [out] WINED3DGAMMARAMP *ramp
2801 object,
2802 local,
2803 uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2805 interface IWineD3DBuffer : IWineD3DResource
2807 HRESULT Map(
2808 [in] UINT offset,
2809 [in] UINT size,
2810 [out] BYTE **data,
2811 [in] DWORD flags
2813 HRESULT Unmap(
2815 HRESULT GetDesc(
2816 [out] WINED3DBUFFER_DESC *desc
2821 object,
2822 local,
2823 uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2825 interface IWineD3DBaseShader : IWineD3DBase
2827 HRESULT GetFunction(
2828 [out] void *data,
2829 [in, out] UINT *data_size
2834 object,
2835 local,
2836 uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2838 interface IWineD3DVertexShader : IWineD3DBaseShader
2840 HRESULT SetLocalConstantsF(
2841 [in] UINT start_idx,
2842 [in] const float *src_data,
2843 [in] UINT vector4f_count
2848 object,
2849 local,
2850 uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2852 interface IWineD3DGeometryShader : IWineD3DBaseShader
2857 object,
2858 local,
2859 uuid(818503da-6f30-11d9-c687-00046142c14f)
2861 interface IWineD3DPixelShader : IWineD3DBaseShader
2866 object,
2867 local,
2868 uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2870 interface IWineD3DDevice : IWineD3DBase
2872 HRESULT CreateBuffer(
2873 [in] struct wined3d_buffer_desc *desc,
2874 [in] const void *data,
2875 [in] IUnknown *parent,
2876 [in] const struct wined3d_parent_ops *parent_ops,
2877 [out] IWineD3DBuffer **buffer
2879 HRESULT CreateVertexBuffer(
2880 [in] UINT length,
2881 [in] DWORD usage,
2882 [in] WINED3DPOOL pool,
2883 [out] IWineD3DBuffer **vertex_buffer,
2884 [in] IUnknown *parent,
2885 [in] const struct wined3d_parent_ops *parent_ops
2887 HRESULT CreateIndexBuffer(
2888 [in] UINT length,
2889 [in] DWORD usage,
2890 [in] WINED3DPOOL pool,
2891 [out] IWineD3DBuffer **index_buffer,
2892 [in] IUnknown *parent,
2893 [in] const struct wined3d_parent_ops *parent_ops
2895 HRESULT CreateStateBlock(
2896 [in] WINED3DSTATEBLOCKTYPE type,
2897 [out] IWineD3DStateBlock **stateblock,
2898 [in] IUnknown *parent
2900 HRESULT CreateSurface(
2901 [in] UINT width,
2902 [in] UINT height,
2903 [in] WINED3DFORMAT format,
2904 [in] BOOL lockable,
2905 [in] BOOL discard,
2906 [in] UINT level,
2907 [out] IWineD3DSurface **surface,
2908 [in] DWORD usage,
2909 [in] WINED3DPOOL pool,
2910 [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2911 [in] DWORD multisample_quality,
2912 [in] WINED3DSURFTYPE surface_type,
2913 [in] IUnknown *parent,
2914 [in] const struct wined3d_parent_ops *parent_ops
2916 HRESULT CreateRendertargetView(
2917 [in] IWineD3DResource *resource,
2918 [in] IUnknown *parent,
2919 [out] IWineD3DRendertargetView **rendertarget_view
2921 HRESULT CreateTexture(
2922 [in] UINT width,
2923 [in] UINT height,
2924 [in] UINT levels,
2925 [in] DWORD usage,
2926 [in] WINED3DFORMAT format,
2927 [in] WINED3DPOOL pool,
2928 [out] IWineD3DTexture **texture,
2929 [in] IUnknown *parent,
2930 [in] const struct wined3d_parent_ops *parent_ops
2932 HRESULT CreateVolumeTexture(
2933 [in] UINT width,
2934 [in] UINT height,
2935 [in] UINT depth,
2936 [in] UINT levels,
2937 [in] DWORD usage,
2938 [in] WINED3DFORMAT format,
2939 [in] WINED3DPOOL pool,
2940 [out] IWineD3DVolumeTexture **texture,
2941 [in] IUnknown *parent,
2942 [in] const struct wined3d_parent_ops *parent_ops
2944 HRESULT CreateVolume(
2945 [in] UINT width,
2946 [in] UINT height,
2947 [in] UINT depth,
2948 [in] DWORD usage,
2949 [in] WINED3DFORMAT format,
2950 [in] WINED3DPOOL pool,
2951 [out] IWineD3DVolume **volume,
2952 [in] IUnknown *parent,
2953 [in] const struct wined3d_parent_ops *parent_ops
2955 HRESULT CreateCubeTexture(
2956 [in] UINT edge_length,
2957 [in] UINT levels,
2958 [in] DWORD usage,
2959 [in] WINED3DFORMAT format,
2960 [in] WINED3DPOOL pool,
2961 [out] IWineD3DCubeTexture **texture,
2962 [in] IUnknown *parent,
2963 [in] const struct wined3d_parent_ops *parent_ops
2965 HRESULT CreateQuery(
2966 [in] WINED3DQUERYTYPE type,
2967 [out] IWineD3DQuery **query,
2968 [in] IUnknown *parent
2970 HRESULT CreateSwapChain(
2971 [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2972 [out] IWineD3DSwapChain **swapchain,
2973 [in] IUnknown *parent,
2974 [in] WINED3DSURFTYPE surface_type
2976 HRESULT CreateVertexDeclaration(
2977 [out] IWineD3DVertexDeclaration **declaration,
2978 [in] IUnknown *parent,
2979 [in] const struct wined3d_parent_ops *parent_ops,
2980 [in] const WINED3DVERTEXELEMENT *elements,
2981 [in] UINT element_count
2983 HRESULT CreateVertexDeclarationFromFVF(
2984 [out] IWineD3DVertexDeclaration **declaration,
2985 [in] IUnknown *parent,
2986 [in] const struct wined3d_parent_ops *parent_ops,
2987 [in] DWORD fvf
2989 HRESULT CreateVertexShader(
2990 [in] const DWORD *function,
2991 [in] const struct wined3d_shader_signature *output_signature,
2992 [out] IWineD3DVertexShader **shader,
2993 [in] IUnknown *parent,
2994 [in] const struct wined3d_parent_ops *parent_ops
2996 HRESULT CreateGeometryShader(
2997 [in] const DWORD *byte_code,
2998 [in] const struct wined3d_shader_signature *output_signature,
2999 [out] IWineD3DGeometryShader **shader,
3000 [in] IUnknown *parent,
3001 [in] const struct wined3d_parent_ops *parent_ops
3003 HRESULT CreatePixelShader(
3004 [in] const DWORD *function,
3005 [in] const struct wined3d_shader_signature *output_signature,
3006 [out] IWineD3DPixelShader **shader,
3007 [in] IUnknown *parent,
3008 [in] const struct wined3d_parent_ops *parent_ops
3010 HRESULT CreatePalette(
3011 [in] DWORD flags,
3012 [in] const PALETTEENTRY *palette_entry,
3013 [out] IWineD3DPalette **palette,
3014 [in] IUnknown *parent
3016 HRESULT Init3D(
3017 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3019 HRESULT InitGDI(
3020 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3022 HRESULT Uninit3D(
3023 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3025 HRESULT UninitGDI(
3026 [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3028 void SetMultithreaded(
3030 HRESULT EvictManagedResources(
3032 UINT GetAvailableTextureMem(
3034 HRESULT GetBackBuffer(
3035 [in] UINT swapchain_idx,
3036 [in] UINT backbuffer_idx,
3037 [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
3038 [out] IWineD3DSurface **backbuffer
3040 HRESULT GetCreationParameters(
3041 [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3043 HRESULT GetDeviceCaps(
3044 [out] WINED3DCAPS *caps
3046 HRESULT GetDirect3D(
3047 [out] IWineD3D** d3d
3049 HRESULT GetDisplayMode(
3050 [in] UINT swapchain_idx,
3051 [out] WINED3DDISPLAYMODE *mode
3053 HRESULT SetDisplayMode(
3054 [in] UINT swapchain_idx,
3055 [in] const WINED3DDISPLAYMODE *mode
3057 UINT GetNumberOfSwapChains(
3059 HRESULT GetRasterStatus(
3060 [in] UINT swapchain_idx,
3061 [out] WINED3DRASTER_STATUS *raster_status
3063 HRESULT GetSwapChain(
3064 [in] UINT swapchain_idx,
3065 [out] IWineD3DSwapChain **swapchain
3067 HRESULT Reset(
3068 [in] WINED3DPRESENT_PARAMETERS *present_parameters
3070 HRESULT SetDialogBoxMode(
3071 [in] BOOL enable_dialogs
3073 HRESULT SetCursorProperties(
3074 [in] UINT x_hotspot,
3075 [in] UINT y_hotspot,
3076 [in] IWineD3DSurface *cursor_surface
3078 void SetCursorPosition(
3079 [in] int x_screen_space,
3080 [in] int y_screen_space,
3081 [in] DWORD flags
3083 BOOL ShowCursor(
3084 [in] BOOL show
3086 HRESULT SetClipPlane(
3087 [in] DWORD plane_idx,
3088 [in] const float *plane
3090 HRESULT GetClipPlane(
3091 [in] DWORD plane_idx,
3092 [out] float *plane
3094 HRESULT SetClipStatus(
3095 [in] const WINED3DCLIPSTATUS *clip_status
3097 HRESULT GetClipStatus(
3098 [out] WINED3DCLIPSTATUS *clip_status
3100 HRESULT SetCurrentTexturePalette(
3101 [in] UINT palette_number
3103 HRESULT GetCurrentTexturePalette(
3104 [out] UINT *palette_number
3106 HRESULT SetDepthStencilSurface(
3107 [in] IWineD3DSurface *depth_stencil
3109 HRESULT GetDepthStencilSurface(
3110 [out] IWineD3DSurface **depth_stencil
3112 void SetGammaRamp(
3113 [in] UINT swapchain_idx,
3114 [in] DWORD flags,
3115 [in] const WINED3DGAMMARAMP *ramp
3117 void GetGammaRamp(
3118 [in] UINT swapchain_idx,
3119 [out] WINED3DGAMMARAMP *ramp
3121 HRESULT SetIndexBuffer(
3122 [in] IWineD3DBuffer *index_buffer,
3123 [in] WINED3DFORMAT format
3125 HRESULT GetIndexBuffer(
3126 [out] IWineD3DBuffer **index_buffer
3128 HRESULT SetBaseVertexIndex(
3129 [in] INT base_index
3131 HRESULT GetBaseVertexIndex(
3132 [out] INT *base_index
3134 HRESULT SetLight(
3135 [in] DWORD light_idx,
3136 [in] const WINED3DLIGHT *light
3138 HRESULT GetLight(
3139 [in] DWORD light_idx,
3140 [out] WINED3DLIGHT *light
3142 HRESULT SetLightEnable(
3143 [in] DWORD light_idx,
3144 [in] BOOL enable
3146 HRESULT GetLightEnable(
3147 [in] DWORD light_idx,
3148 [out] BOOL *enable
3150 HRESULT SetMaterial(
3151 [in] const WINED3DMATERIAL *material
3153 HRESULT GetMaterial(
3154 [out] WINED3DMATERIAL *material
3156 HRESULT SetNPatchMode(
3157 [in] float segments
3159 float GetNPatchMode(
3161 HRESULT SetPaletteEntries(
3162 [in] UINT palette_number,
3163 [in] const PALETTEENTRY *entries
3165 HRESULT GetPaletteEntries(
3166 [in] UINT palette_number,
3167 [out] PALETTEENTRY *entries
3169 HRESULT SetPixelShader(
3170 [in] IWineD3DPixelShader *shader
3172 HRESULT GetPixelShader(
3173 [out] IWineD3DPixelShader **shader
3175 HRESULT SetPixelShaderConstantB(
3176 [in] UINT start_register,
3177 [in] const BOOL *constants,
3178 [in] UINT bool_count
3180 HRESULT GetPixelShaderConstantB(
3181 [in] UINT start_register,
3182 [out] BOOL *constants,
3183 [in] UINT bool_count
3185 HRESULT SetPixelShaderConstantI(
3186 [in] UINT start_register,
3187 [in] const int *constants,
3188 [in] UINT vector4i_count
3190 HRESULT GetPixelShaderConstantI(
3191 [in] UINT start_register,
3192 [out] int *constants,
3193 [in] UINT vector4i_count
3195 HRESULT SetPixelShaderConstantF(
3196 [in] UINT start_register,
3197 [in] const float *constants,
3198 [in] UINT vector4f_count
3200 HRESULT GetPixelShaderConstantF(
3201 [in] UINT start_register,
3202 [out] float *constants,
3203 [in] UINT vector4f_count
3205 HRESULT SetRenderState(
3206 [in] WINED3DRENDERSTATETYPE state,
3207 [in] DWORD value
3209 HRESULT GetRenderState(
3210 [in] WINED3DRENDERSTATETYPE state,
3211 [out] DWORD *value
3213 HRESULT SetRenderTarget(
3214 [in] DWORD render_target_idx,
3215 [in] IWineD3DSurface *render_target,
3216 [in] BOOL set_viewport
3218 HRESULT GetRenderTarget(
3219 [in] DWORD render_target_idx,
3220 [out] IWineD3DSurface **render_target
3222 HRESULT SetFrontBackBuffers(
3223 [in] IWineD3DSurface *front,
3224 [in] IWineD3DSurface *back
3226 HRESULT SetSamplerState(
3227 [in] DWORD sampler_idx,
3228 [in] WINED3DSAMPLERSTATETYPE state,
3229 [in] DWORD value
3231 HRESULT GetSamplerState(
3232 [in] DWORD sampler_idx,
3233 [in] WINED3DSAMPLERSTATETYPE state,
3234 [out] DWORD *value
3236 HRESULT SetScissorRect(
3237 [in] const RECT *rect
3239 HRESULT GetScissorRect(
3240 [out] RECT *rect
3242 HRESULT SetSoftwareVertexProcessing(
3243 [in] BOOL software
3245 BOOL GetSoftwareVertexProcessing(
3247 HRESULT SetStreamSource(
3248 [in] UINT stream_idx,
3249 [in] IWineD3DBuffer *buffer,
3250 [in] UINT offset,
3251 [in] UINT stride
3253 HRESULT GetStreamSource(
3254 [in] UINT stream_idx,
3255 [out] IWineD3DBuffer **buffer,
3256 [out] UINT *offset,
3257 [out] UINT *stride
3259 HRESULT SetStreamSourceFreq(
3260 [in] UINT stream_idx,
3261 [in] UINT divider
3263 HRESULT GetStreamSourceFreq(
3264 [in] UINT stream_idx,
3265 [out] UINT *divider
3267 HRESULT SetTexture(
3268 [in] DWORD stage,
3269 [in] IWineD3DBaseTexture *texture
3271 HRESULT GetTexture(
3272 [in] DWORD stage,
3273 [out] IWineD3DBaseTexture **texture
3275 HRESULT SetTextureStageState(
3276 [in] DWORD stage,
3277 [in] WINED3DTEXTURESTAGESTATETYPE state,
3278 [in] DWORD value
3280 HRESULT GetTextureStageState(
3281 [in] DWORD stage,
3282 [in] WINED3DTEXTURESTAGESTATETYPE state,
3283 [out] DWORD *value
3285 HRESULT SetTransform(
3286 [in] WINED3DTRANSFORMSTATETYPE state,
3287 [in] const WINED3DMATRIX *matrix
3289 HRESULT GetTransform(
3290 [in] WINED3DTRANSFORMSTATETYPE state,
3291 [out] WINED3DMATRIX *matrix
3293 HRESULT SetVertexDeclaration(
3294 [in] IWineD3DVertexDeclaration *declaration
3296 HRESULT GetVertexDeclaration(
3297 [out] IWineD3DVertexDeclaration **declaration
3299 HRESULT SetVertexShader(
3300 [in] IWineD3DVertexShader *shader
3302 HRESULT GetVertexShader(
3303 [out] IWineD3DVertexShader **shader
3305 HRESULT SetVertexShaderConstantB(
3306 [in] UINT start_register,
3307 [in] const BOOL *constants,
3308 [in] UINT bool_count
3310 HRESULT GetVertexShaderConstantB(
3311 [in] UINT start_register,
3312 [out] BOOL *constants,
3313 [in] UINT bool_count
3315 HRESULT SetVertexShaderConstantI(
3316 [in] UINT start_register,
3317 [in] const int *constants,
3318 [in] UINT vector4i_count
3320 HRESULT GetVertexShaderConstantI(
3321 [in] UINT start_register,
3322 [out] int *constants,
3323 [in] UINT vector4i_count
3325 HRESULT SetVertexShaderConstantF(
3326 [in] UINT start_register,
3327 [in] const float *constants,
3328 [in] UINT vector4f_count
3330 HRESULT GetVertexShaderConstantF(
3331 [in] UINT start_register,
3332 [out] float *constants,
3333 [in] UINT vector4f_count
3335 HRESULT SetViewport(
3336 [in] const WINED3DVIEWPORT *viewport
3338 HRESULT GetViewport(
3339 [out] WINED3DVIEWPORT *viewport
3341 HRESULT MultiplyTransform(
3342 [in] WINED3DTRANSFORMSTATETYPE state,
3343 [in] const WINED3DMATRIX *matrix
3345 HRESULT ValidateDevice(
3346 [out] DWORD *num_passes
3348 HRESULT ProcessVertices(
3349 [in] UINT src_start_idx,
3350 [in] UINT dst_idx,
3351 [in] UINT vertex_count,
3352 [in] IWineD3DBuffer *dest_buffer,
3353 [in] IWineD3DVertexDeclaration *declaration,
3354 [in] DWORD flags,
3355 [in] DWORD DestFVF
3357 HRESULT BeginStateBlock(
3359 HRESULT EndStateBlock(
3360 [out] IWineD3DStateBlock **stateblock
3362 HRESULT BeginScene(
3364 HRESULT EndScene(
3366 HRESULT Present(
3367 [in] const RECT *src_rect,
3368 [in] const RECT *dst_rect,
3369 [in] HWND dst_window_override,
3370 [in] const RGNDATA *dirty_region
3372 HRESULT Clear(
3373 [in] DWORD rect_count,
3374 [in] const WINED3DRECT *rects,
3375 [in] DWORD flags,
3376 [in] WINED3DCOLOR color,
3377 [in] float z,
3378 [in] DWORD stencil
3380 void ClearRendertargetView(
3381 [in] IWineD3DRendertargetView *rendertarget_view,
3382 [in] const float color[4]
3384 void SetPrimitiveType(
3385 [in] WINED3DPRIMITIVETYPE primitive_topology
3387 void GetPrimitiveType(
3388 [out] WINED3DPRIMITIVETYPE *primitive_topology
3390 HRESULT DrawPrimitive(
3391 [in] UINT start_vertex,
3392 [in] UINT vertex_count
3394 HRESULT DrawIndexedPrimitive(
3395 [in] UINT start_idx,
3396 [in] UINT index_count
3398 HRESULT DrawPrimitiveUP(
3399 [in] UINT vertex_count,
3400 [in] const void *stream_data,
3401 [in] UINT stream_stride
3403 HRESULT DrawIndexedPrimitiveUP(
3404 [in] UINT index_count,
3405 [in] const void *index_data,
3406 [in] WINED3DFORMAT index_data_format,
3407 [in] const void *stream_data,
3408 [in] UINT stream_stride
3410 HRESULT DrawPrimitiveStrided(
3411 [in] UINT vertex_count,
3412 [in] const WineDirect3DVertexStridedData *strided_data
3414 HRESULT DrawIndexedPrimitiveStrided(
3415 [in] UINT index_count,
3416 [in] const WineDirect3DVertexStridedData *strided_data,
3417 [in] UINT vertex_count,
3418 [in] const void *index_data,
3419 [in] WINED3DFORMAT index_data_format
3421 HRESULT DrawRectPatch(
3422 [in] UINT handle,
3423 [in] const float *num_segs,
3424 [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3426 HRESULT DrawTriPatch(
3427 [in] UINT handle,
3428 [in] const float *num_segs,
3429 [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3431 HRESULT DeletePatch(
3432 [in] UINT handle
3434 HRESULT ColorFill(
3435 [in] IWineD3DSurface *surface,
3436 [in] const WINED3DRECT *rect,
3437 [in] WINED3DCOLOR color
3439 HRESULT UpdateTexture(
3440 [in] IWineD3DBaseTexture *src_texture,
3441 [in] IWineD3DBaseTexture *dst_texture
3443 HRESULT UpdateSurface(
3444 [in] IWineD3DSurface *src_surface,
3445 [in] const RECT *src_rect,
3446 [in] IWineD3DSurface *dst_surface,
3447 [in] const POINT *dst_point
3449 HRESULT GetFrontBufferData(
3450 [in] UINT swapchain_idx,
3451 [in] IWineD3DSurface *dst_surface
3453 HRESULT EnumResources(
3454 [in] D3DCB_ENUMRESOURCES callback,
3455 [in] void *data
3457 HRESULT GetSurfaceFromDC(
3458 [in] HDC dc,
3459 [out] IWineD3DSurface **surface
3461 HRESULT AcquireFocusWindow(
3462 [in] HWND window
3464 void ReleaseFocusWindow(
3468 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3469 IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
3470 void wined3d_mutex_lock(void);
3471 void wined3d_mutex_unlock(void);