2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 #define WINED3DSP_DCL_USAGE_SHIFT 0
34 #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT)
35 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
36 #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
38 /* DCL sampler type */
39 #define WINED3DSP_TEXTURETYPE_SHIFT 27
40 #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT)
42 /* Opcode-related masks */
43 #define WINED3DSI_OPCODE_MASK 0x0000ffff
45 #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
46 #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
48 #define WINED3DSI_INSTLENGTH_SHIFT 24
49 #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT)
51 #define WINED3DSI_COISSUE (1 << 30)
53 #define WINED3DSI_COMMENTSIZE_SHIFT 16
54 #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
56 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
58 /* Register number mask */
59 #define WINED3DSP_REGNUM_MASK 0x000007ff
61 /* Register type masks */
62 #define WINED3DSP_REGTYPE_SHIFT 28
63 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
64 #define WINED3DSP_REGTYPE_SHIFT2 8
65 #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
67 /* Relative addressing mask */
68 #define WINED3DSHADER_ADDRESSMODE_SHIFT 13
69 #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
71 /* Destination modifier mask */
72 #define WINED3DSP_DSTMOD_SHIFT 20
73 #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT)
75 /* Destination shift mask */
76 #define WINED3DSP_DSTSHIFT_SHIFT 24
77 #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT)
80 #define WINED3D_SM1_WRITEMASK_SHIFT 16
81 #define WINED3D_SM1_WRITEMASK_MASK (0xf << WINED3D_SM1_WRITEMASK_SHIFT)
84 #define WINED3DSP_SWIZZLE_SHIFT 16
85 #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT)
87 /* Source modifier mask */
88 #define WINED3DSP_SRCMOD_SHIFT 24
89 #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT)
91 #define WINED3DSP_END 0x0000ffff
93 #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
94 #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
96 enum WINED3DSHADER_ADDRESSMODE_TYPE
98 WINED3DSHADER_ADDRMODE_ABSOLUTE
= 0 << WINED3DSHADER_ADDRESSMODE_SHIFT
,
99 WINED3DSHADER_ADDRMODE_RELATIVE
= 1 << WINED3DSHADER_ADDRESSMODE_SHIFT
,
102 struct wined3d_sm1_opcode_info
107 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
112 struct wined3d_sm1_data
114 struct wined3d_shader_version shader_version
;
115 const struct wined3d_sm1_opcode_info
*opcode_table
;
118 /* This table is not order or position dependent. */
119 static const struct wined3d_sm1_opcode_info vs_opcode_table
[] =
122 {WINED3DSIO_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
123 {WINED3DSIO_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
124 {WINED3DSIO_MOVA
, 1, 2, WINED3DSIH_MOVA
, WINED3D_SHADER_VERSION(2,0), -1 },
125 {WINED3DSIO_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
126 {WINED3DSIO_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
127 {WINED3DSIO_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
128 {WINED3DSIO_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
129 {WINED3DSIO_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
130 {WINED3DSIO_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
131 {WINED3DSIO_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
132 {WINED3DSIO_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
133 {WINED3DSIO_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
134 {WINED3DSIO_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
135 {WINED3DSIO_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
136 {WINED3DSIO_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
137 {WINED3DSIO_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
138 {WINED3DSIO_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
139 {WINED3DSIO_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
140 {WINED3DSIO_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
141 {WINED3DSIO_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
142 {WINED3DSIO_LIT
, 1, 2, WINED3DSIH_LIT
, 0, 0 },
143 {WINED3DSIO_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
144 {WINED3DSIO_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
145 {WINED3DSIO_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
146 {WINED3DSIO_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
147 {WINED3DSIO_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
148 {WINED3DSIO_SGN
, 1, 2, WINED3DSIH_SGN
, 0, 0 },
149 {WINED3DSIO_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
150 {WINED3DSIO_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
151 {WINED3DSIO_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
153 {WINED3DSIO_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
154 {WINED3DSIO_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
155 {WINED3DSIO_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
156 {WINED3DSIO_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
157 {WINED3DSIO_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
158 /* Declare registers */
159 {WINED3DSIO_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
160 /* Constant definitions */
161 {WINED3DSIO_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
162 {WINED3DSIO_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
163 {WINED3DSIO_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
165 {WINED3DSIO_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,0), -1 },
166 {WINED3DSIO_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,0), -1 },
167 {WINED3DSIO_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,0), -1 },
168 {WINED3DSIO_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
169 {WINED3DSIO_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,0), -1 },
170 {WINED3DSIO_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,0), -1 },
171 {WINED3DSIO_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
172 {WINED3DSIO_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
173 {WINED3DSIO_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
174 {WINED3DSIO_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,0), -1 },
175 {WINED3DSIO_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,0), -1 },
176 {WINED3DSIO_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
177 {WINED3DSIO_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,0), -1 },
178 {WINED3DSIO_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
179 {WINED3DSIO_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,0), -1 },
181 {WINED3DSIO_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
182 {WINED3DSIO_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
183 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
186 static const struct wined3d_sm1_opcode_info ps_opcode_table
[] =
189 {WINED3DSIO_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
190 {WINED3DSIO_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
191 {WINED3DSIO_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
192 {WINED3DSIO_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
193 {WINED3DSIO_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
194 {WINED3DSIO_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
195 {WINED3DSIO_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
196 {WINED3DSIO_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
197 {WINED3DSIO_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
198 {WINED3DSIO_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
199 {WINED3DSIO_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
200 {WINED3DSIO_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
201 {WINED3DSIO_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
202 {WINED3DSIO_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
203 {WINED3DSIO_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
204 {WINED3DSIO_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
205 {WINED3DSIO_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
206 {WINED3DSIO_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
207 {WINED3DSIO_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
208 {WINED3DSIO_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
209 {WINED3DSIO_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
210 {WINED3DSIO_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
211 {WINED3DSIO_CND
, 1, 4, WINED3DSIH_CND
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
212 {WINED3DSIO_CMP
, 1, 4, WINED3DSIH_CMP
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
213 {WINED3DSIO_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
214 {WINED3DSIO_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
215 {WINED3DSIO_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
216 {WINED3DSIO_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
217 {WINED3DSIO_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
218 {WINED3DSIO_DP2ADD
, 1, 4, WINED3DSIH_DP2ADD
, WINED3D_SHADER_VERSION(2,0), -1 },
220 {WINED3DSIO_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
221 {WINED3DSIO_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
222 {WINED3DSIO_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
223 {WINED3DSIO_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
224 {WINED3DSIO_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
225 /* Register declarations */
226 {WINED3DSIO_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
228 {WINED3DSIO_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,1), -1 },
229 {WINED3DSIO_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,1), -1 },
230 {WINED3DSIO_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,1), -1 },
231 {WINED3DSIO_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
232 {WINED3DSIO_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,1), -1 },
233 {WINED3DSIO_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,1), -1 },
234 {WINED3DSIO_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
235 {WINED3DSIO_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
236 {WINED3DSIO_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
237 {WINED3DSIO_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,1), -1 },
238 {WINED3DSIO_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,1), -1 },
239 {WINED3DSIO_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
240 {WINED3DSIO_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,1), -1 },
241 {WINED3DSIO_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
242 {WINED3DSIO_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,1), -1 },
243 /* Constant definitions */
244 {WINED3DSIO_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
245 {WINED3DSIO_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
246 {WINED3DSIO_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
248 {WINED3DSIO_TEXCOORD
, 1, 1, WINED3DSIH_TEXCOORD
, 0, WINED3D_SHADER_VERSION(1,3)},
249 {WINED3DSIO_TEXCOORD
, 1, 2, WINED3DSIH_TEXCOORD
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
250 {WINED3DSIO_TEXKILL
, 1, 1, WINED3DSIH_TEXKILL
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
251 {WINED3DSIO_TEX
, 1, 1, WINED3DSIH_TEX
, 0, WINED3D_SHADER_VERSION(1,3)},
252 {WINED3DSIO_TEX
, 1, 2, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
253 {WINED3DSIO_TEX
, 1, 3, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(2,0), -1 },
254 {WINED3DSIO_TEXBEM
, 1, 2, WINED3DSIH_TEXBEM
, 0, WINED3D_SHADER_VERSION(1,3)},
255 {WINED3DSIO_TEXBEML
, 1, 2, WINED3DSIH_TEXBEML
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
256 {WINED3DSIO_TEXREG2AR
, 1, 2, WINED3DSIH_TEXREG2AR
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
257 {WINED3DSIO_TEXREG2GB
, 1, 2, WINED3DSIH_TEXREG2GB
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
258 {WINED3DSIO_TEXREG2RGB
, 1, 2, WINED3DSIH_TEXREG2RGB
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
259 {WINED3DSIO_TEXM3x2PAD
, 1, 2, WINED3DSIH_TEXM3x2PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
260 {WINED3DSIO_TEXM3x2TEX
, 1, 2, WINED3DSIH_TEXM3x2TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
261 {WINED3DSIO_TEXM3x3PAD
, 1, 2, WINED3DSIH_TEXM3x3PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
262 {WINED3DSIO_TEXM3x3DIFF
, 1, 2, WINED3DSIH_TEXM3x3DIFF
, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
263 {WINED3DSIO_TEXM3x3SPEC
, 1, 3, WINED3DSIH_TEXM3x3SPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
264 {WINED3DSIO_TEXM3x3VSPEC
, 1, 2, WINED3DSIH_TEXM3x3VSPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
265 {WINED3DSIO_TEXM3x3TEX
, 1, 2, WINED3DSIH_TEXM3x3TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
266 {WINED3DSIO_TEXDP3TEX
, 1, 2, WINED3DSIH_TEXDP3TEX
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
267 {WINED3DSIO_TEXM3x2DEPTH
, 1, 2, WINED3DSIH_TEXM3x2DEPTH
, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
268 {WINED3DSIO_TEXDP3
, 1, 2, WINED3DSIH_TEXDP3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
269 {WINED3DSIO_TEXM3x3
, 1, 2, WINED3DSIH_TEXM3x3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
270 {WINED3DSIO_TEXDEPTH
, 1, 1, WINED3DSIH_TEXDEPTH
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
271 {WINED3DSIO_BEM
, 1, 3, WINED3DSIH_BEM
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
272 {WINED3DSIO_DSX
, 1, 2, WINED3DSIH_DSX
, WINED3D_SHADER_VERSION(2,1), -1 },
273 {WINED3DSIO_DSY
, 1, 2, WINED3DSIH_DSY
, WINED3D_SHADER_VERSION(2,1), -1 },
274 {WINED3DSIO_TEXLDD
, 1, 5, WINED3DSIH_TEXLDD
, WINED3D_SHADER_VERSION(2,1), -1 },
275 {WINED3DSIO_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
276 {WINED3DSIO_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
277 {WINED3DSIO_PHASE
, 0, 0, WINED3DSIH_PHASE
, 0, 0 },
278 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
281 /* Read a parameter opcode from the input stream,
282 * and possibly a relative addressing token.
283 * Return the number of tokens read */
284 static int shader_get_param(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
, DWORD
*token
, DWORD
*addr_token
)
290 /* PS >= 3.0 have relative addressing (with token)
291 * VS >= 2.0 have relative addressing (with token)
292 * VS >= 1.0 < 2.0 have relative addressing (without token)
293 * The version check below should work in general */
294 if (*ptr
& WINED3DSHADER_ADDRMODE_RELATIVE
)
296 if (priv
->shader_version
.major
< 2)
298 *addr_token
= (1 << 31)
299 | ((WINED3DSPR_ADDR
<< WINED3DSP_REGTYPE_SHIFT2
) & WINED3DSP_REGTYPE_MASK2
)
300 | ((WINED3DSPR_ADDR
<< WINED3DSP_REGTYPE_SHIFT
) & WINED3DSP_REGTYPE_MASK
)
301 | (WINED3DSP_NOSWIZZLE
<< WINED3DSP_SWIZZLE_SHIFT
);
305 *addr_token
= *(ptr
+ 1);
313 static const struct wined3d_sm1_opcode_info
*shader_get_opcode(const struct wined3d_sm1_data
*priv
, DWORD code
)
315 DWORD shader_version
= WINED3D_SHADER_VERSION(priv
->shader_version
.major
, priv
->shader_version
.minor
);
316 const struct wined3d_sm1_opcode_info
*opcode_table
= priv
->opcode_table
;
319 while (opcode_table
[i
].handler_idx
!= WINED3DSIH_TABLE_SIZE
)
321 if ((code
& WINED3DSI_OPCODE_MASK
) == opcode_table
[i
].opcode
322 && shader_version
>= opcode_table
[i
].min_version
323 && (!opcode_table
[i
].max_version
|| shader_version
<= opcode_table
[i
].max_version
))
325 return &opcode_table
[i
];
330 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
331 code
, code
, code
& WINED3DSI_OPCODE_MASK
, shader_version
);
336 /* Return the number of parameters to skip for an opcode */
337 static int shader_skip_opcode(const struct wined3d_sm1_data
*priv
,
338 const struct wined3d_sm1_opcode_info
*opcode_info
, DWORD opcode_token
)
340 /* Shaders >= 2.0 may contain address tokens, but fortunately they
341 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
342 return (priv
->shader_version
.major
>= 2)
343 ? ((opcode_token
& WINED3DSI_INSTLENGTH_MASK
) >> WINED3DSI_INSTLENGTH_SHIFT
) : opcode_info
->param_count
;
346 static void shader_parse_src_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
347 struct wined3d_shader_src_param
*src
)
349 src
->reg
.type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
350 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
351 src
->reg
.idx
= param
& WINED3DSP_REGNUM_MASK
;
352 src
->swizzle
= (param
& WINED3DSP_SWIZZLE_MASK
) >> WINED3DSP_SWIZZLE_SHIFT
;
353 src
->modifiers
= (param
& WINED3DSP_SRCMOD_MASK
) >> WINED3DSP_SRCMOD_SHIFT
;
354 src
->reg
.rel_addr
= rel_addr
;
357 static void shader_parse_dst_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
358 struct wined3d_shader_dst_param
*dst
)
360 dst
->reg
.type
= ((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
)
361 | ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
);
362 dst
->reg
.idx
= param
& WINED3DSP_REGNUM_MASK
;
363 dst
->write_mask
= (param
& WINED3D_SM1_WRITEMASK_MASK
) >> WINED3D_SM1_WRITEMASK_SHIFT
;
364 dst
->modifiers
= (param
& WINED3DSP_DSTMOD_MASK
) >> WINED3DSP_DSTMOD_SHIFT
;
365 dst
->shift
= (param
& WINED3DSP_DSTSHIFT_MASK
) >> WINED3DSP_DSTSHIFT_SHIFT
;
366 dst
->reg
.rel_addr
= rel_addr
;
369 /* Read the parameters of an unrecognized opcode from the input stream
370 * Return the number of tokens read.
372 * Note: This function assumes source or destination token format.
373 * It will not work with specially-formatted tokens like DEF or DCL,
374 * but hopefully those would be recognized */
375 static int shader_skip_unrecognized(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
)
380 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
381 while (*ptr
& 0x80000000)
383 DWORD token
, addr_token
= 0;
384 struct wined3d_shader_src_param rel_addr
;
386 tokens_read
+= shader_get_param(priv
, ptr
, &token
, &addr_token
);
389 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token
, addr_token
);
391 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
) shader_parse_src_param(addr_token
, NULL
, &rel_addr
);
395 struct wined3d_shader_dst_param dst
;
397 shader_parse_dst_param(token
, token
& WINED3DSHADER_ADDRMODE_RELATIVE
? &rel_addr
: NULL
, &dst
);
398 shader_dump_dst_param(&dst
, &priv
->shader_version
);
402 struct wined3d_shader_src_param src
;
404 shader_parse_src_param(token
, token
& WINED3DSHADER_ADDRMODE_RELATIVE
? &rel_addr
: NULL
, &src
);
405 shader_dump_src_param(&src
, &priv
->shader_version
);
413 static void *shader_sm1_init(const DWORD
*byte_code
)
415 struct wined3d_sm1_data
*priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
));
418 ERR("Failed to allocate private data\n");
422 switch (*byte_code
>> 16)
425 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
426 priv
->opcode_table
= vs_opcode_table
;
430 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
431 priv
->opcode_table
= ps_opcode_table
;
435 FIXME("Unrecognized shader type %#x\n", *byte_code
>> 16);
436 HeapFree(GetProcessHeap(), 0, priv
);
443 static void shader_sm1_free(void *data
)
445 HeapFree(GetProcessHeap(), 0, data
);
448 static void shader_sm1_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
450 struct wined3d_sm1_data
*priv
= data
;
453 version_token
= *(*ptr
)++;
454 TRACE("version: 0x%08x\n", version_token
);
456 priv
->shader_version
.major
= WINED3D_SM1_VERSION_MAJOR(version_token
);
457 priv
->shader_version
.minor
= WINED3D_SM1_VERSION_MINOR(version_token
);
458 *shader_version
= priv
->shader_version
;
461 static void shader_sm1_read_opcode(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
,
464 struct wined3d_sm1_data
*priv
= data
;
465 const struct wined3d_sm1_opcode_info
*opcode_info
;
468 opcode_token
= *(*ptr
)++;
469 opcode_info
= shader_get_opcode(priv
, opcode_token
);
472 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token
);
473 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
474 *param_size
= shader_skip_unrecognized(priv
, *ptr
);
478 ins
->handler_idx
= opcode_info
->handler_idx
;
479 ins
->flags
= (opcode_token
& WINED3D_OPCODESPECIFICCONTROL_MASK
) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT
;
480 ins
->coissue
= opcode_token
& WINED3DSI_COISSUE
;
481 ins
->predicate
= opcode_token
& WINED3DSHADER_INSTRUCTION_PREDICATED
;
482 ins
->dst_count
= opcode_info
->dst_count
? 1 : 0;
483 ins
->src_count
= opcode_info
->param_count
- opcode_info
->dst_count
;
484 *param_size
= shader_skip_opcode(priv
, opcode_info
, opcode_token
);
487 static void shader_sm1_read_src_param(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
488 struct wined3d_shader_src_param
*src_rel_addr
)
490 struct wined3d_sm1_data
*priv
= data
;
491 DWORD token
, addr_token
;
493 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
494 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
)
496 shader_parse_src_param(addr_token
, NULL
, src_rel_addr
);
497 shader_parse_src_param(token
, src_rel_addr
, src_param
);
501 shader_parse_src_param(token
, NULL
, src_param
);
505 static void shader_sm1_read_dst_param(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
506 struct wined3d_shader_src_param
*dst_rel_addr
)
508 struct wined3d_sm1_data
*priv
= data
;
509 DWORD token
, addr_token
;
511 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
512 if (token
& WINED3DSHADER_ADDRMODE_RELATIVE
)
514 shader_parse_src_param(addr_token
, NULL
, dst_rel_addr
);
515 shader_parse_dst_param(token
, dst_rel_addr
, dst_param
);
519 shader_parse_dst_param(token
, NULL
, dst_param
);
523 static void shader_sm1_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
525 DWORD usage_token
= *(*ptr
)++;
526 DWORD dst_token
= *(*ptr
)++;
528 semantic
->usage
= (usage_token
& WINED3DSP_DCL_USAGE_MASK
) >> WINED3DSP_DCL_USAGE_SHIFT
;
529 semantic
->usage_idx
= (usage_token
& WINED3DSP_DCL_USAGEINDEX_MASK
) >> WINED3DSP_DCL_USAGEINDEX_SHIFT
;
530 semantic
->sampler_type
= (usage_token
& WINED3DSP_TEXTURETYPE_MASK
) >> WINED3DSP_TEXTURETYPE_SHIFT
;
531 shader_parse_dst_param(dst_token
, NULL
, &semantic
->reg
);
534 static void shader_sm1_read_comment(const DWORD
**ptr
, const char **comment
)
538 if ((token
& WINED3DSI_OPCODE_MASK
) != WINED3DSIO_COMMENT
)
544 *comment
= (const char *)++(*ptr
);
545 *ptr
+= (token
& WINED3DSI_COMMENTSIZE_MASK
) >> WINED3DSI_COMMENTSIZE_SHIFT
;
548 static BOOL
shader_sm1_is_end(void *data
, const DWORD
**ptr
)
550 if (**ptr
== WINED3DSP_END
)
559 const struct wined3d_shader_frontend sm1_shader_frontend
=
563 shader_sm1_read_header
,
564 shader_sm1_read_opcode
,
565 shader_sm1_read_src_param
,
566 shader_sm1_read_dst_param
,
567 shader_sm1_read_semantic
,
568 shader_sm1_read_comment
,