wined3d: Pass a struct wined3d_shader_register to shader_is_scalar().
[wine/hacks.git] / dlls / wined3d / Makefile.in
blob2fcb4ec0f07b7c33a254528a6ea752dd43158d44
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS = uuid user32 gdi32 advapi32 kernel32
9 C_SRCS = \
10 arb_program_shader.c \
11 ati_fragment_shader.c \
12 baseshader.c \
13 basetexture.c \
14 buffer.c \
15 clipper.c \
16 context.c \
17 cubetexture.c \
18 device.c \
19 directx.c \
20 drawprim.c \
21 gl_compat.c \
22 glsl_shader.c \
23 nvidia_texture_shader.c \
24 palette.c \
25 pixelshader.c \
26 query.c \
27 resource.c \
28 shader_sm1.c \
29 shader_sm4.c \
30 state.c \
31 stateblock.c \
32 surface_base.c \
33 surface.c \
34 surface_gdi.c \
35 swapchain.c \
36 swapchain_gdi.c \
37 swapchain_base.c \
38 texture.c \
39 utils.c \
40 vertexdeclaration.c \
41 vertexshader.c \
42 view.c \
43 volume.c \
44 volumetexture.c \
45 wined3d_main.c
47 @MAKE_DLL_RULES@
49 @DEPENDENCIES@ # everything below this line is overwritten by make depend