Warn if open_count is already 0 when OSS_CloseDevice is called.
[wine/hacks.git] / dlls / ddraw / d3dlight.c
blobd9cba08d0eb325c716f3f6e8454aadc8669fad50
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #define NONAMELESSUNION
22 #define NONAMELESSSTRUCT
23 #include "config.h"
24 #include "windef.h"
25 #include "winerror.h"
26 #include "objbase.h"
27 #include "ddraw.h"
28 #include "d3d.h"
29 #include "wine/debug.h"
31 #include "d3d_private.h"
32 #include "mesa_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 /* First, the 'main' interface... */
37 HRESULT WINAPI
38 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
39 REFIID riid,
40 LPVOID* obp)
42 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
43 FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
44 return DD_OK;
47 ULONG WINAPI
48 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
50 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
51 TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
52 return ++(This->ref);
55 ULONG WINAPI
56 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
58 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
59 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
60 if (!--(This->ref)) {
61 HeapFree(GetProcessHeap(), 0, This);
62 return 0;
64 return This->ref;
67 HRESULT WINAPI
68 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
69 LPDIRECT3D lpDirect3D)
71 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
72 TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
73 return DD_OK;
76 /*** IDirect3DLight methods ***/
77 static void dump_light(LPD3DLIGHT2 light)
79 DPRINTF(" - dwSize : %ld\n", light->dwSize);
82 HRESULT WINAPI
83 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
84 LPD3DLIGHT lpLight)
86 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
87 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
88 if (TRACE_ON(ddraw)) {
89 TRACE(" Light definition : \n");
90 dump_light((LPD3DLIGHT2) lpLight);
92 memcpy(&This->light, lpLight, lpLight->dwSize);
93 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
94 This->update(This);
96 return DD_OK;
99 HRESULT WINAPI
100 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
101 LPD3DLIGHT lpLight)
103 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
104 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
105 if (TRACE_ON(ddraw)) {
106 TRACE(" Returning light definition : \n");
107 dump_light(&This->light);
109 memcpy(lpLight, &This->light, lpLight->dwSize);
110 return DD_OK;
113 /*******************************************************************************
114 * Light static functions
116 static const float zero_value[] = {
117 0.0, 0.0, 0.0, 0.0
120 static void update(IDirect3DLightImpl* This) {
121 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
122 ENTER_GL();
123 switch (glThis->parent.light.dltType) {
124 case D3DLIGHT_POINT: /* 1 */
125 FIXME("Activating POINT - not supported yet\n");
126 break;
128 case D3DLIGHT_SPOT: /* 2 */
129 FIXME("Activating SPOT - not supported yet\n");
130 break;
132 case D3DLIGHT_DIRECTIONAL: { /* 3 */
133 float direction[4];
135 if (TRACE_ON(ddraw)) {
136 TRACE("Activating DIRECTIONAL\n");
137 DPRINTF(" - direction : "); dump_D3DVECTOR(&(glThis->parent.light.dvDirection)); DPRINTF("\n");
138 DPRINTF(" - color : "); dump_D3DCOLORVALUE(&(glThis->parent.light.dcvColor)); DPRINTF("\n");
140 glLightfv(glThis->light_num, GL_AMBIENT, (float *) zero_value);
141 glLightfv(glThis->light_num, GL_DIFFUSE, (float *) &(glThis->parent.light.dcvColor));
143 direction[0] = -glThis->parent.light.dvDirection.u1.x;
144 direction[1] = -glThis->parent.light.dvDirection.u2.y;
145 direction[2] = -glThis->parent.light.dvDirection.u3.z;
146 direction[3] = 0.0; /* This is a directional light */
148 glLightfv(glThis->light_num, GL_POSITION, (float *) direction);
149 } break;
151 case D3DLIGHT_PARALLELPOINT: /* 4 */
152 FIXME("Activating PARRALLEL-POINT - not supported yet\n");
153 break;
155 default:
156 WARN("Not a known Light Type: %d\n", glThis->parent.light.dltType);
157 break;
159 LEAVE_GL();
162 static void activate(IDirect3DLightImpl* This) {
163 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
164 ENTER_GL();
165 update(This);
166 /* If was not active, activate it */
167 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
168 glEnable(glThis->light_num);
169 glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
171 LEAVE_GL();
174 static void desactivate(IDirect3DLightImpl* This) {
175 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
176 ENTER_GL();
177 /* If was not active, activate it */
178 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
179 glDisable(glThis->light_num);
180 glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
182 LEAVE_GL();
185 ULONG WINAPI
186 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
188 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
189 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
191 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
192 if (!--(This->ref)) {
193 ((IDirect3DGLImpl *) This->d3d)->light_released(This->d3d, glThis->light_num);
194 HeapFree(GetProcessHeap(), 0, This);
195 return 0;
197 return This->ref;
200 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
201 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
202 #else
203 # define XCAST(fun) (void*)
204 #endif
206 ICOM_VTABLE(IDirect3DLight) VTABLE_IDirect3DLight =
208 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
209 XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
210 XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
211 XCAST(Release) GL_IDirect3DLightImpl_1_Release,
212 XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
213 XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
214 XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
217 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
218 #undef XCAST
219 #endif
224 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num)
226 IDirect3DLightImpl *object;
227 IDirect3DLightGLImpl *gl_object;
229 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
230 if (object == NULL) return DDERR_OUTOFMEMORY;
231 gl_object = (IDirect3DLightGLImpl *) object;
233 object->ref = 1;
234 object->d3d = d3d;
235 object->next = NULL;
236 object->activate = activate;
237 object->desactivate = desactivate;
238 object->update = update;
239 gl_object->light_num = light_num;
241 ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
243 *obj = object;
245 TRACE(" creating implementation at %p.\n", *obj);
247 return D3D_OK;