2 * Copyright (C) 2008 Francois Gouget
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3DX8MESH_H
20 #define __WINE_D3DX8MESH_H
29 HRESULT WINAPI
D3DXCreateBuffer(DWORD
,LPD3DXBUFFER
*);
30 UINT WINAPI
D3DXGetFVFVertexSize(DWORD
);
31 BOOL WINAPI
D3DXBoxBoundProbe(CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*);
32 BOOL WINAPI
D3DXSphereBoundProbe(CONST D3DXVECTOR3
*,FLOAT
,CONST D3DXVECTOR3
*,CONST D3DXVECTOR3
*);
33 BOOL CDECL
D3DXIntersectTri(CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*, CONST D3DXVECTOR3
*, FLOAT
*, FLOAT
*, FLOAT
*);
34 HRESULT WINAPI
D3DXComputeBoundingBox(PVOID
, DWORD
, DWORD
, D3DXVECTOR3
*, D3DXVECTOR3
*);
35 HRESULT WINAPI
D3DXComputeBoundingSphere(PVOID
, DWORD
, DWORD
, D3DXVECTOR3
*, FLOAT
*);
41 #endif /* __WINE_D3DX8MESH_H */