d3dx9: Add swizzle and writemask support to the shader assembler.
[wine/hacks.git] / dlls / d3dx9_36 / asmutils.c
blob6fd186a43a55aff86b8c3d0ee4f81967c5a6d416
1 /*
2 * Direct3D shader library utility routines
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/debug.h"
26 #include "d3dx9_36_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
30 /* bwriter -> d3d9 conversion functions */
31 DWORD d3d9_swizzle(DWORD bwriter_swizzle) {
32 /* Currently a NOP, but this allows changing the internal definitions
33 * without side effects
35 DWORD ret = 0;
37 if((bwriter_swizzle & BWRITERVS_X_X) == BWRITERVS_X_X) ret |= D3DVS_X_X;
38 if((bwriter_swizzle & BWRITERVS_X_Y) == BWRITERVS_X_Y) ret |= D3DVS_X_Y;
39 if((bwriter_swizzle & BWRITERVS_X_Z) == BWRITERVS_X_Z) ret |= D3DVS_X_Z;
40 if((bwriter_swizzle & BWRITERVS_X_W) == BWRITERVS_X_W) ret |= D3DVS_X_W;
42 if((bwriter_swizzle & BWRITERVS_Y_X) == BWRITERVS_Y_X) ret |= D3DVS_Y_X;
43 if((bwriter_swizzle & BWRITERVS_Y_Y) == BWRITERVS_Y_Y) ret |= D3DVS_Y_Y;
44 if((bwriter_swizzle & BWRITERVS_Y_Z) == BWRITERVS_Y_Z) ret |= D3DVS_Y_Z;
45 if((bwriter_swizzle & BWRITERVS_Y_W) == BWRITERVS_Y_W) ret |= D3DVS_Y_W;
47 if((bwriter_swizzle & BWRITERVS_Z_X) == BWRITERVS_Z_X) ret |= D3DVS_Z_X;
48 if((bwriter_swizzle & BWRITERVS_Z_Y) == BWRITERVS_Z_Y) ret |= D3DVS_Z_Y;
49 if((bwriter_swizzle & BWRITERVS_Z_Z) == BWRITERVS_Z_Z) ret |= D3DVS_Z_Z;
50 if((bwriter_swizzle & BWRITERVS_Z_W) == BWRITERVS_Z_W) ret |= D3DVS_Z_W;
52 if((bwriter_swizzle & BWRITERVS_W_X) == BWRITERVS_W_X) ret |= D3DVS_W_X;
53 if((bwriter_swizzle & BWRITERVS_W_Y) == BWRITERVS_W_Y) ret |= D3DVS_W_Y;
54 if((bwriter_swizzle & BWRITERVS_W_Z) == BWRITERVS_W_Z) ret |= D3DVS_W_Z;
55 if((bwriter_swizzle & BWRITERVS_W_W) == BWRITERVS_W_W) ret |= D3DVS_W_W;
57 return ret;
60 DWORD d3d9_writemask(DWORD bwriter_writemask) {
61 DWORD ret = 0;
63 if(bwriter_writemask & BWRITERSP_WRITEMASK_0) ret |= D3DSP_WRITEMASK_0;
64 if(bwriter_writemask & BWRITERSP_WRITEMASK_1) ret |= D3DSP_WRITEMASK_1;
65 if(bwriter_writemask & BWRITERSP_WRITEMASK_2) ret |= D3DSP_WRITEMASK_2;
66 if(bwriter_writemask & BWRITERSP_WRITEMASK_3) ret |= D3DSP_WRITEMASK_3;
68 return ret;
71 DWORD d3d9_register(DWORD bwriter_register) {
72 if(bwriter_register == BWRITERSPR_TEMP) return D3DSPR_TEMP;
73 if(bwriter_register == BWRITERSPR_CONST) return D3DSPR_CONST;
75 FIXME("Unexpected BWRITERSPR %u\n", bwriter_register);
76 return -1;
79 DWORD d3d9_opcode(DWORD bwriter_opcode) {
80 switch(bwriter_opcode) {
81 case BWRITERSIO_MOV: return D3DSIO_MOV;
83 case BWRITERSIO_COMMENT: return D3DSIO_COMMENT;
84 case BWRITERSIO_END: return D3DSIO_END;
86 default:
87 FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode);
88 return -1;
92 static const char *get_regname(const struct shader_reg *reg, shader_type st) {
93 switch(reg->type) {
94 case BWRITERSPR_TEMP:
95 return wine_dbg_sprintf("r%u", reg->regnum);
96 case BWRITERSPR_CONST:
97 return wine_dbg_sprintf("c%u", reg->regnum);
98 default: return "unknown regname";
102 const char *debug_print_writemask(DWORD mask) {
103 char ret[6];
104 unsigned char pos = 1;
106 if(mask == BWRITERSP_WRITEMASK_ALL) return "";
107 ret[0] = '.';
108 if(mask & BWRITERSP_WRITEMASK_0) ret[pos++] = 'x';
109 if(mask & BWRITERSP_WRITEMASK_1) ret[pos++] = 'y';
110 if(mask & BWRITERSP_WRITEMASK_2) ret[pos++] = 'z';
111 if(mask & BWRITERSP_WRITEMASK_3) ret[pos++] = 'w';
112 ret[pos] = 0;
113 return wine_dbg_sprintf("%s", ret);
116 const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st) {
117 return wine_dbg_sprintf("%s%s", get_regname(reg, st),
118 debug_print_writemask(reg->writemask));
121 const char *debug_print_swizzle(DWORD arg) {
122 char ret[6];
123 unsigned int i;
124 DWORD swizzle[4];
126 switch(arg) {
127 case BWRITERVS_NOSWIZZLE:
128 return "";
129 case BWRITERVS_SWIZZLE_X:
130 return ".x";
131 case BWRITERVS_SWIZZLE_Y:
132 return ".y";
133 case BWRITERVS_SWIZZLE_Z:
134 return ".z";
135 case BWRITERVS_SWIZZLE_W:
136 return ".w";
139 swizzle[0] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 0)) & 0x03;
140 swizzle[1] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 2)) & 0x03;
141 swizzle[2] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 4)) & 0x03;
142 swizzle[3] = (arg >> (BWRITERVS_SWIZZLE_SHIFT + 6)) & 0x03;
144 ret[0] = '.';
145 for(i = 0; i < 4; i++) {
146 switch(swizzle[i]) {
147 case 0: ret[1 + i] = 'x'; break;
148 case 1: ret[1 + i] = 'y'; break;
149 case 2: ret[1 + i] = 'z'; break;
150 case 3: ret[1 + i] = 'w'; break;
153 ret[5] = '\0';
154 return wine_dbg_sprintf("%s", ret);
157 const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st) {
158 switch(reg->srcmod) {
159 case BWRITERSPSM_NONE:
160 return wine_dbg_sprintf("%s%s", get_regname(reg, st),
161 debug_print_swizzle(reg->swizzle));
163 return "Unknown modifier";
166 const char *debug_print_opcode(DWORD opcode) {
167 switch(opcode){
168 case BWRITERSIO_MOV: return "mov";
170 default: return "unknown";