dbghelp: Get rid of long int issues on 64bit platforms.
[wine/hacks.git] / dlls / d3d8 / d3d8_private.h
blobb32033f9498ba91bfe463c16c3ef82d7f2a78eb3
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "ddraw.h"
37 #include "wine/wined3d_interface.h"
39 /* Device caps */
40 #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
45 /* ===========================================================================
46 Macros
47 =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
52 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
53 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
54 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
55 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
56 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
57 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
58 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
59 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
60 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
61 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
62 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
63 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
64 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
65 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
66 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
67 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
68 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
69 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
70 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
71 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
72 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
73 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
74 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
75 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
76 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
77 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
78 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
79 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
80 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
81 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
82 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
83 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
84 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
85 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
86 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
87 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
88 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
89 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
90 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
91 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
92 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
93 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
95 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
96 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
97 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
98 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
99 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
100 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
101 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
102 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
127 /* ===========================================================================
128 The interfactes themselves
129 =========================================================================== */
131 /* ---------- */
132 /* IDirect3D8 */
133 /* ---------- */
135 /*****************************************************************************
136 * Predeclare the interface implementation structures
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
140 /*****************************************************************************
141 * IDirect3D implementation structure
143 struct IDirect3D8Impl
145 /* IUnknown fields */
146 const IDirect3D8Vtbl *lpVtbl;
147 LONG ref;
149 /* The WineD3D device */
150 IWineD3D *WineD3D;
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
157 /*****************************************************************************
158 * Predeclare the interface implementation structures
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
166 typedef void * shader_handle;
168 struct IDirect3DDevice8Impl
170 /* IUnknown fields */
171 const IDirect3DDevice8Vtbl *lpVtbl;
172 LONG ref;
173 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
174 IWineD3DDevice *WineD3DDevice;
175 DWORD shader_handle_table_size;
176 DWORD allocated_shader_handles;
177 shader_handle *shader_handles;
178 shader_handle *free_shader_handles;
180 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
181 UINT baseVertexIndex;
184 /* ---------------- */
185 /* IDirect3DVolume8 */
186 /* ---------------- */
188 /*****************************************************************************
189 * IDirect3DVolume8 implementation structure
191 struct IDirect3DVolume8Impl
193 /* IUnknown fields */
194 const IDirect3DVolume8Vtbl *lpVtbl;
195 LONG ref;
197 /* IDirect3DVolume8 fields */
198 IWineD3DVolume *wineD3DVolume;
201 /* ------------------- */
202 /* IDirect3DSwapChain8 */
203 /* ------------------- */
205 /*****************************************************************************
206 * Predeclare the interface implementation structures
208 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
210 /*****************************************************************************
211 * IDirect3DSwapChain8 implementation structure
213 struct IDirect3DSwapChain8Impl
215 /* IUnknown fields */
216 const IDirect3DSwapChain8Vtbl *lpVtbl;
217 LONG ref;
219 /* IDirect3DSwapChain8 fields */
220 IWineD3DSwapChain *wineD3DSwapChain;
222 /* Parent reference */
223 LPDIRECT3DDEVICE8 parentDevice;
226 /* ----------------- */
227 /* IDirect3DSurface8 */
228 /* ----------------- */
230 /*****************************************************************************
231 * Predeclare the interface implementation structures
233 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
235 /*****************************************************************************
236 * IDirect3DSurface8 implementation structure
238 struct IDirect3DSurface8Impl
240 /* IUnknown fields */
241 const IDirect3DSurface8Vtbl *lpVtbl;
242 LONG ref;
244 /* IDirect3DSurface8 fields */
245 IWineD3DSurface *wineD3DSurface;
247 /* Parent reference */
248 LPDIRECT3DDEVICE8 parentDevice;
251 /* ------------------ */
252 /* IDirect3DResource8 */
253 /* ------------------ */
255 /*****************************************************************************
256 * Predeclare the interface implementation structures
258 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
260 /*****************************************************************************
261 * IDirect3DResource8 implementation structure
263 struct IDirect3DResource8Impl
265 /* IUnknown fields */
266 const IDirect3DResource8Vtbl *lpVtbl;
267 LONG ref;
269 /* IDirect3DResource8 fields */
270 IWineD3DResource *wineD3DResource;
272 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
274 /* ---------------------- */
275 /* IDirect3DVertexBuffer8 */
276 /* ---------------------- */
278 /*****************************************************************************
279 * Predeclare the interface implementation structures
281 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
283 /*****************************************************************************
284 * IDirect3DVertexBuffer8 implementation structure
286 struct IDirect3DVertexBuffer8Impl
288 /* IUnknown fields */
289 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
290 LONG ref;
292 /* IDirect3DResource8 fields */
293 IWineD3DVertexBuffer *wineD3DVertexBuffer;
295 /* Parent reference */
296 LPDIRECT3DDEVICE8 parentDevice;
299 /* --------------------- */
300 /* IDirect3DIndexBuffer8 */
301 /* --------------------- */
303 /*****************************************************************************
304 * Predeclare the interface implementation structures
306 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
308 /*****************************************************************************
309 * IDirect3DIndexBuffer8 implementation structure
311 struct IDirect3DIndexBuffer8Impl
313 /* IUnknown fields */
314 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
315 LONG ref;
317 /* IDirect3DResource8 fields */
318 IWineD3DIndexBuffer *wineD3DIndexBuffer;
320 /* Parent reference */
321 LPDIRECT3DDEVICE8 parentDevice;
324 /* --------------------- */
325 /* IDirect3DBaseTexture8 */
326 /* --------------------- */
328 /*****************************************************************************
329 * IDirect3DBaseTexture8 implementation structure
331 struct IDirect3DBaseTexture8Impl
333 /* IUnknown fields */
334 const IDirect3DBaseTexture8Vtbl *lpVtbl;
335 LONG ref;
337 /* IDirect3DResource8 fields */
338 IWineD3DBaseTexture *wineD3DBaseTexture;
341 /* --------------------- */
342 /* IDirect3DCubeTexture8 */
343 /* --------------------- */
345 /*****************************************************************************
346 * Predeclare the interface implementation structures
348 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
350 /*****************************************************************************
351 * IDirect3DCubeTexture8 implementation structure
353 struct IDirect3DCubeTexture8Impl
355 /* IUnknown fields */
356 const IDirect3DCubeTexture8Vtbl *lpVtbl;
357 LONG ref;
359 /* IDirect3DResource8 fields */
360 IWineD3DCubeTexture *wineD3DCubeTexture;
362 /* Parent reference */
363 LPDIRECT3DDEVICE8 parentDevice;
366 /* ----------------- */
367 /* IDirect3DTexture8 */
368 /* ----------------- */
370 /*****************************************************************************
371 * Predeclare the interface implementation structures
373 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
375 /*****************************************************************************
376 * IDirect3DTexture8 implementation structure
378 struct IDirect3DTexture8Impl
380 /* IUnknown fields */
381 const IDirect3DTexture8Vtbl *lpVtbl;
382 LONG ref;
384 /* IDirect3DResourc8 fields */
385 IWineD3DTexture *wineD3DTexture;
387 /* Parent reference */
388 LPDIRECT3DDEVICE8 parentDevice;
391 /* ----------------------- */
392 /* IDirect3DVolumeTexture8 */
393 /* ----------------------- */
395 /*****************************************************************************
396 * Predeclare the interface implementation structures
398 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
400 /*****************************************************************************
401 * IDirect3DVolumeTexture8 implementation structure
403 struct IDirect3DVolumeTexture8Impl
405 /* IUnknown fields */
406 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
407 LONG ref;
409 /* IDirect3DResource8 fields */
410 IWineD3DVolumeTexture *wineD3DVolumeTexture;
412 /* Parent reference */
413 LPDIRECT3DDEVICE8 parentDevice;
416 /* ----------------------- */
417 /* IDirect3DStateBlockImpl */
418 /* ----------------------- */
420 /* TODO: Generate a valid GUIDs */
421 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
422 DEFINE_GUID(IID_IDirect3DStateBlock8,
423 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
425 DEFINE_GUID(IID_IDirect3DVertexShader8,
426 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
428 DEFINE_GUID(IID_IDirect3DPixelShader8,
429 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
432 /*****************************************************************************
433 * IDirect3DStateBlock8 interface
435 #define INTERFACE IDirect3DStateBlock8
436 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
438 /*** IUnknown methods ***/
439 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
440 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
441 STDMETHOD_(ULONG,Release)(THIS) PURE;
442 /*** IDirect3DStateBlock9 methods ***/
443 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
444 STDMETHOD(Capture)(THIS) PURE;
445 STDMETHOD(Apply)(THIS) PURE;
447 #undef INTERFACE
449 /*** IUnknown methods ***/
450 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
451 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
452 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
453 /*** IDirect3DStateBlock9 methods ***/
454 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
455 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
456 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
458 /*****************************************************************************
459 * Predeclare the interface implementation structures
461 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
463 /*****************************************************************************
464 * IDirect3DStateBlock implementation structure
466 typedef struct IDirect3DStateBlock8Impl {
467 /* IUnknown fields */
468 const IDirect3DStateBlock8Vtbl *lpVtbl;
469 LONG ref;
471 /* IDirect3DResource8 fields */
472 IWineD3DStateBlock *wineD3DStateBlock;
473 } IDirect3DStateBlock8Impl;
475 /*****************************************************************************
476 * IDirect3DVertexShader9 interface
478 #define INTERFACE IDirect3DVertexShader8
479 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
481 /*** IUnknown methods ***/
482 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
483 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
484 STDMETHOD_(ULONG,Release)(THIS) PURE;
485 /*** IDirect3DVertexShader9 methods ***/
486 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
487 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
489 #undef INTERFACE
491 /*** IUnknown methods ***/
492 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
493 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
494 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
495 /*** IDirect3DVertexShader8 methods ***/
496 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
497 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
499 /* ------------------------- */
500 /* IDirect3DVertexShader8Impl */
501 /* ------------------------- */
503 /*****************************************************************************
504 * IDirect3DPixelShader9 interface
506 #define INTERFACE IDirect3DPixelShader8
507 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
509 /*** IUnknown methods ***/
510 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
511 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
512 STDMETHOD_(ULONG,Release)(THIS) PURE;
513 /*** IDirect3DPixelShader8 methods ***/
514 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
515 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
517 #undef INTERFACE
519 /*** IUnknown methods ***/
520 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
521 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
522 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
523 /*** IDirect3DPixelShader8 methods ***/
524 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
525 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
528 /*****************************************************************************
529 * Predeclare the interface implementation structures
531 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
533 /*****************************************************************************
534 * IDirect3DVertexShader implementation structure
537 struct IDirect3DVertexShader8Impl {
538 const IDirect3DVertexShader8Vtbl *lpVtbl;
539 LONG ref;
541 shader_handle *handle;
542 IWineD3DVertexShader *wineD3DVertexShader;
546 /* ------------------------ */
547 /* IDirect3DPixelShaderImpl */
548 /* ------------------------ */
551 /*****************************************************************************
552 * Predeclare the interface implementation structures
554 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
556 /*****************************************************************************
557 * IDirect3DPixelShader implementation structure
559 typedef struct IDirect3DPixelShader8Impl {
560 const IDirect3DPixelShader8Vtbl *lpVtbl;
561 LONG ref;
563 shader_handle *handle;
564 /* The device, to be replaced by an IDirect3DDeviceImpl */
565 IWineD3DPixelShader *wineD3DPixelShader;
566 } IDirect3DPixelShader8Impl;
569 * Internals functions
571 * to see how not defined it here
574 /* Callbacks */
575 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
576 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
577 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
579 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
580 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
581 IWineD3DVolume **ppVolume,
582 HANDLE * pSharedHandle);
584 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
585 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
586 DWORD MultisampleQuality, BOOL Discard,
587 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
589 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
590 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
591 DWORD MultisampleQuality, BOOL Lockable,
592 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
594 #endif /* __WINE_D3DX8_PRIVATE_H */