2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 /* Hash table functions */
131 typedef unsigned int (hash_function_t
)(const void *key
);
132 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
134 struct hash_table_entry_t
{
141 struct hash_table_t
{
142 hash_function_t
*hash_function
;
143 compare_function_t
*compare_function
;
144 struct list
*buckets
;
145 unsigned int bucket_count
;
146 struct hash_table_entry_t
*entries
;
147 unsigned int entry_count
;
148 struct list free_entries
;
150 unsigned int grow_size
;
151 unsigned int shrink_size
;
154 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
155 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
156 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
157 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
158 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
159 void hash_table_remove(struct hash_table_t
*table
, void *key
);
162 #define MAX_PALETTES 65536
163 #define MAX_STREAMS 16
164 #define MAX_TEXTURES 8
165 #define MAX_FRAGMENT_SAMPLERS 16
166 #define MAX_VERTEX_SAMPLERS 4
167 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
168 #define MAX_ACTIVE_LIGHTS 8
169 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 #define MAX_LEVELS 256
172 #define MAX_CONST_I 16
173 #define MAX_CONST_B 16
175 /* Used for CreateStateBlock */
176 #define NUM_SAVEDPIXELSTATES_R 35
177 #define NUM_SAVEDPIXELSTATES_T 18
178 #define NUM_SAVEDPIXELSTATES_S 12
179 #define NUM_SAVEDVERTEXSTATES_R 34
180 #define NUM_SAVEDVERTEXSTATES_T 2
181 #define NUM_SAVEDVERTEXSTATES_S 1
183 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
184 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
185 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
186 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
187 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
188 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
190 typedef enum _WINELOOKUP
{
191 WINELOOKUP_WARPPARAM
= 0,
195 extern const int minLookup
[MAX_LOOKUPS
];
196 extern const int maxLookup
[MAX_LOOKUPS
];
197 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
201 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
204 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
205 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
206 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
207 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
209 extern const struct filter_lookup filter_lookup_nofilter
;
210 extern struct filter_lookup filter_lookup
;
212 /* float_16_to_32() and float_32_to_16() (see implementation in
213 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
214 * to standard C floats and vice versa. They do not depend on the encoding
215 * of the C float, so they are platform independent, but slow. On x86 and
216 * other IEEE 754 compliant platforms the conversion can be accelerated by
217 * bit shifting the exponent and mantissa. There are also some SSE-based
218 * assembly routines out there.
220 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
222 static inline float float_16_to_32(const unsigned short *in
) {
223 const unsigned short s
= ((*in
) & 0x8000);
224 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
225 const unsigned short m
= (*in
) & 0x3FF;
226 const float sgn
= (s
? -1.0 : 1.0);
229 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
230 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
232 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
234 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
235 else return 0.0 / 0.0; /* NAN */
255 #define ORM_BACKBUFFER 0
256 #define ORM_PBUFFER 1
260 #define SHADER_GLSL 2
262 #define SHADER_NONE 4
264 #define RTL_DISABLE -1
266 #define RTL_READDRAW 1
267 #define RTL_READTEX 2
268 #define RTL_TEXDRAW 3
271 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
272 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
274 /* NOTE: When adding fields to this structure, make sure to update the default
275 * values in wined3d_main.c as well. */
276 typedef struct wined3d_settings_s
{
277 /* vertex and pixel shader modes */
281 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
282 we should use it. However, until it's fully implemented, we'll leave it as a registry
283 setting for developers. */
285 int offscreen_rendering_mode
;
286 int rendertargetlock_mode
;
287 unsigned short pci_vendor_id
;
288 unsigned short pci_device_id
;
289 /* Memory tracking and object counting */
290 unsigned int emulated_textureram
;
292 int allow_multisampling
;
293 } wined3d_settings_t
;
295 extern wined3d_settings_t wined3d_settings
;
297 /* Shader backends */
299 /* TODO: Make this dynamic, based on shader limits ? */
300 #define MAX_ATTRIBS 16
301 #define MAX_REG_ADDR 1
302 #define MAX_REG_TEMP 32
303 #define MAX_REG_TEXCRD 8
304 #define MAX_REG_INPUT 12
305 #define MAX_REG_OUTPUT 12
306 #define MAX_CONST_I 16
307 #define MAX_CONST_B 16
309 /* FIXME: This needs to go up to 2048 for
310 * Shader model 3 according to msdn (and for software shaders) */
311 #define MAX_LABELS 16
313 #define SHADER_PGMSIZE 65535
314 typedef struct SHADER_BUFFER
{
321 enum WINED3D_SHADER_INSTRUCTION_HANDLER
390 WINED3DSIH_TEXDP3TEX
,
394 WINED3DSIH_TEXM3x2DEPTH
,
395 WINED3DSIH_TEXM3x2PAD
,
396 WINED3DSIH_TEXM3x2TEX
,
398 WINED3DSIH_TEXM3x3DIFF
,
399 WINED3DSIH_TEXM3x3PAD
,
400 WINED3DSIH_TEXM3x3SPEC
,
401 WINED3DSIH_TEXM3x3TEX
,
402 WINED3DSIH_TEXM3x3VSPEC
,
403 WINED3DSIH_TEXREG2AR
,
404 WINED3DSIH_TEXREG2GB
,
405 WINED3DSIH_TEXREG2RGB
,
406 WINED3DSIH_TABLE_SIZE
409 typedef struct semantic
415 typedef struct shader_reg_maps
417 DWORD shader_version
;
418 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
419 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
420 char address
[MAX_REG_ADDR
]; /* vertex */
421 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
422 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
423 char attributes
[MAX_ATTRIBS
]; /* vertex */
424 char labels
[MAX_LABELS
]; /* pixel, vertex */
425 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
427 /* Sampler usage tokens
428 * Use 0 as default (bit 31 is always 1 on a valid token) */
429 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
430 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
431 char usesnrm
, vpos
, usesdsy
;
434 /* Whether or not loops are used in this shader, and nesting depth */
437 /* Whether or not this shader uses fog */
442 typedef struct SHADER_OPCODE
447 CONST UINT num_params
;
448 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
453 struct wined3d_shader_dst_param
455 WINED3DSHADER_PARAM_REGISTER_TYPE register_type
;
463 struct wined3d_shader_instruction
465 IWineD3DBaseShader
*shader
;
466 const shader_reg_maps
*reg_maps
;
467 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
473 SHADER_BUFFER
*buffer
;
475 const struct wined3d_shader_dst_param
*dst
;
479 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
482 DWORD VertexShaderVersion
;
483 DWORD MaxVertexShaderConst
;
485 DWORD PixelShaderVersion
;
486 float PixelShader1xMaxValue
;
488 WINED3DVSHADERCAPS2_0 VS20Caps
;
489 WINED3DPSHADERCAPS2_0 PS20Caps
;
491 DWORD MaxVShaderInstructionsExecuted
;
492 DWORD MaxPShaderInstructionsExecuted
;
493 DWORD MaxVertexShader30InstructionSlots
;
494 DWORD MaxPixelShader30InstructionSlots
;
507 enum vertexprocessing_mode
{
513 #define WINED3D_CONST_NUM_UNUSED ~0U
515 struct stb_const_desc
{
516 unsigned char texunit
;
527 /* Stateblock dependent parameters which have to be hardcoded
528 * into the shader code
530 struct ps_compile_args
{
531 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
532 enum vertexprocessing_mode vp_mode
;
534 /* Projected textures(ps 1.0-1.3) */
535 /* Texture types(2D, Cube, 3D) in ps 1.x */
536 BOOL srgb_correction
;
538 /* Bitmap for texture rect coord fixups (16 samplers max currently).
539 D3D9 has a limit of 16 samplers and the fixup is superfluous
540 in D3D10 (unconditional NP2 support mandatory). */
548 struct vs_compile_args
{
550 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
554 const SHADER_HANDLER
*shader_instruction_handler_table
;
555 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
556 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
557 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
558 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
559 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
560 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
561 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
562 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
563 void (*shader_free_private
)(IWineD3DDevice
*iface
);
564 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
565 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
566 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
567 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
568 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
571 extern const shader_backend_t glsl_shader_backend
;
572 extern const shader_backend_t arb_program_shader_backend
;
573 extern const shader_backend_t none_shader_backend
;
577 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
578 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
580 /* As GLX relies on X, this is needed */
584 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
585 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
587 #define ENTER_GL() wine_tsx11_lock_ptr()
588 #define LEAVE_GL() wine_tsx11_unlock_ptr()
591 /*****************************************************************************
595 /* GL related defines */
596 /* ------------------ */
597 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
598 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
599 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
600 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
602 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
603 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
604 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
605 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
607 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
608 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
609 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
610 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
612 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
613 (vec)[0] = D3DCOLOR_R(dw); \
614 (vec)[1] = D3DCOLOR_G(dw); \
615 (vec)[2] = D3DCOLOR_B(dw); \
616 (vec)[3] = D3DCOLOR_A(dw); \
619 /* DirectX Device Limits */
620 /* --------------------- */
621 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
623 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
624 See MaxStreams in MSDN under GetDeviceCaps */
625 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
627 /* Checking of API calls */
628 /* --------------------- */
629 #ifndef WINE_NO_DEBUG_MSGS
630 #define checkGLcall(A) \
632 GLint err = glGetError(); \
633 if (err == GL_NO_ERROR) { \
634 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
637 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
638 debug_glerror(err), err, A, __FILE__, __LINE__); \
639 err = glGetError(); \
640 } while (err != GL_NO_ERROR); \
643 #define checkGLcall(A) do {} while(0)
646 /* Trace routines / diagnostics */
647 /* ---------------------------- */
649 /* Dump out a matrix and copy it */
650 #define conv_mat(mat,gl_mat) \
652 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
653 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
654 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
655 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
656 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
659 /* Macro to dump out the current state of the light chain */
660 #define DUMP_LIGHT_CHAIN() \
662 PLIGHTINFOEL *el = This->stateBlock->lights;\
664 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
669 /* Trace vector and strided data information */
670 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
671 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
672 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
673 si->elements[name].buffer_object, si->elements[name].stream_idx);
675 /* Defines used for optimizations */
677 /* Only reapply what is necessary */
678 #define REAPPLY_ALPHAOP 0x0001
679 #define REAPPLY_ALL 0xFFFF
681 /* Advance declaration of structures to satisfy compiler */
682 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
683 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
684 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
685 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
687 /* Global variables */
688 extern const float identity
[16];
690 /*****************************************************************************
691 * Compilable extra diagnostics
694 /* Trace information per-vertex: (extremely high amount of trace) */
695 #if 0 /* NOTE: Must be 0 in cvs */
696 # define VTRACE(A) TRACE A
701 /* TODO: Confirm each of these works when wined3d move completed */
702 #if 0 /* NOTE: Must be 0 in cvs */
703 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
704 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
705 is enabled, and if it doesn't exist it is disabled. */
706 # define FRAME_DEBUGGING
707 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
708 the file is deleted */
709 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
710 # define SINGLE_FRAME_DEBUGGING
712 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
713 It can only be enabled when FRAME_DEBUGGING is also enabled
714 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
716 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
717 # define SHOW_FRAME_MAKEUP 1
719 /* The following, when enabled, lets you see the makeup of the all the textures used during each
720 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
721 The contents of the textures assigned to each stage are written into
722 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
723 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
724 # define SHOW_TEXTURE_MAKEUP 0
727 extern BOOL isDumpingFrames
;
728 extern LONG primCounter
;
733 WINED3D_FFP_POSITION
= 0,
734 WINED3D_FFP_BLENDWEIGHT
= 1,
735 WINED3D_FFP_BLENDINDICES
= 2,
736 WINED3D_FFP_NORMAL
= 3,
737 WINED3D_FFP_PSIZE
= 4,
738 WINED3D_FFP_DIFFUSE
= 5,
739 WINED3D_FFP_SPECULAR
= 6,
740 WINED3D_FFP_TEXCOORD0
= 7,
741 WINED3D_FFP_TEXCOORD1
= 8,
742 WINED3D_FFP_TEXCOORD2
= 9,
743 WINED3D_FFP_TEXCOORD3
= 10,
744 WINED3D_FFP_TEXCOORD4
= 11,
745 WINED3D_FFP_TEXCOORD5
= 12,
746 WINED3D_FFP_TEXCOORD6
= 13,
747 WINED3D_FFP_TEXCOORD7
= 14,
750 enum wined3d_ffp_emit_idx
752 WINED3D_FFP_EMIT_FLOAT1
= 0,
753 WINED3D_FFP_EMIT_FLOAT2
= 1,
754 WINED3D_FFP_EMIT_FLOAT3
= 2,
755 WINED3D_FFP_EMIT_FLOAT4
= 3,
756 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
757 WINED3D_FFP_EMIT_UBYTE4
= 5,
758 WINED3D_FFP_EMIT_SHORT2
= 6,
759 WINED3D_FFP_EMIT_SHORT4
= 7,
760 WINED3D_FFP_EMIT_UBYTE4N
= 8,
761 WINED3D_FFP_EMIT_SHORT2N
= 9,
762 WINED3D_FFP_EMIT_SHORT4N
= 10,
763 WINED3D_FFP_EMIT_USHORT2N
= 11,
764 WINED3D_FFP_EMIT_USHORT4N
= 12,
765 WINED3D_FFP_EMIT_UDEC3
= 13,
766 WINED3D_FFP_EMIT_DEC3N
= 14,
767 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
768 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
769 WINED3D_FFP_EMIT_COUNT
= 17
772 struct wined3d_stream_info_element
774 const struct GlPixelFormatDesc
*format_desc
;
778 GLuint buffer_object
;
781 struct wined3d_stream_info
783 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
784 BOOL position_transformed
;
785 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
786 WORD use_map
; /* MAX_ATTRIBS, 16 */
789 /*****************************************************************************
793 /* Routine common to the draw primitive and draw indexed primitive routines */
794 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
795 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
796 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
798 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
799 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
800 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
801 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
802 extern glAttribFunc specular_func_3ubv
;
803 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
804 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
805 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
809 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
810 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
812 /* Routines and structures related to state management */
813 typedef struct WineD3DContext WineD3DContext
;
814 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
816 #define STATE_RENDER(a) (a)
817 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
819 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
820 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
822 /* + 1 because samplers start with 0 */
823 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
824 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
826 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
827 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
829 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
830 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
832 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
833 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
834 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
835 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
837 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
838 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
840 #define STATE_VSHADER (STATE_VDECL + 1)
841 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
843 #define STATE_VIEWPORT (STATE_VSHADER + 1)
844 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
846 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
847 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
848 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
849 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
851 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
852 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
854 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
855 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
857 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
858 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
860 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
862 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
864 #define STATE_HIGHEST (STATE_FRONTFACE)
868 DWORD representative
;
869 APPLYSTATEFUNC apply
;
872 struct StateEntryTemplate
875 struct StateEntry content
;
876 GL_SupportedExt extension
;
879 struct fragment_caps
{
880 DWORD PrimitiveMiscCaps
;
883 DWORD MaxTextureBlendStages
;
884 DWORD MaxSimultaneousTextures
;
887 struct fragment_pipeline
{
888 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
889 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
890 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
891 void (*free_private
)(IWineD3DDevice
*iface
);
892 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
893 const struct StateEntryTemplate
*states
;
894 BOOL ffp_proj_control
;
897 extern const struct StateEntryTemplate misc_state_template
[];
898 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
899 extern const struct fragment_pipeline ffp_fragment_pipeline
;
900 extern const struct fragment_pipeline atifs_fragment_pipeline
;
901 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
902 extern const struct fragment_pipeline nvts_fragment_pipeline
;
903 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
905 /* "Base" state table */
906 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
907 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
908 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
910 /* Shaders for color conversions in blits */
912 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
913 void (*free_private
)(IWineD3DDevice
*iface
);
914 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
915 GLenum textype
, UINT width
, UINT height
);
916 void (*unset_shader
)(IWineD3DDevice
*iface
);
917 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
920 extern const struct blit_shader ffp_blit
;
921 extern const struct blit_shader arbfp_blit
;
929 /* The new context manager that should deal with onscreen and offscreen rendering */
930 struct WineD3DContext
{
931 /* State dirtification
932 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
933 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
934 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
935 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
937 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
938 DWORD numDirtyEntries
;
939 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
941 IWineD3DSurface
*surface
;
942 DWORD tid
; /* Thread ID which owns this context at the moment */
944 /* Stores some information about the context state for optimization */
945 WORD draw_buffer_dirty
: 1;
946 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
947 WORD last_was_pshader
: 1;
948 WORD last_was_vshader
: 1;
949 WORD namedArraysLoaded
: 1;
950 WORD numberedArraysLoaded
: 1;
951 WORD last_was_blit
: 1;
952 WORD last_was_ckey
: 1;
955 WORD fog_enabled
: 1;
956 WORD num_untracked_materials
: 2; /* Max value 2 */
958 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
959 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
960 DWORD numbered_array_mask
;
961 GLenum tracking_parm
; /* Which source is tracking current colour */
962 GLenum untracked_materials
[2];
964 enum fogsource fog_source
;
966 char *vshader_const_dirty
, *pshader_const_dirty
;
968 /* The actual opengl context */
976 struct list fbo_list
;
977 struct fbo_entry
*current_fbo
;
981 /* Extension emulation */
983 GLfloat fog_coord_value
;
984 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
987 typedef enum ContextUsage
{
988 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
989 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
990 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
991 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
994 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
995 WineD3DContext
*getActiveContext(void);
996 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
997 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
998 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
999 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1000 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1001 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1003 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1004 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1006 /* Macros for doing basic GPU detection based on opengl capabilities */
1007 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1008 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1009 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1010 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1012 /* Default callbacks for implicit object destruction */
1013 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1015 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1017 /*****************************************************************************
1018 * Internal representation of a light
1020 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1021 struct PLIGHTINFOEL
{
1022 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1023 DWORD OriginalIndex
;
1026 BOOL enabledChanged
;
1029 /* Converted parms to speed up swapping lights */
1038 /* The default light parameters */
1039 extern const WINED3DLIGHT WINED3D_default_light
;
1041 typedef struct WineD3D_PixelFormat
1043 int iPixelFormat
; /* WGL pixel format */
1044 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1045 int redSize
, greenSize
, blueSize
, alphaSize
;
1046 int depthSize
, stencilSize
;
1047 BOOL windowDrawable
;
1048 BOOL pbufferDrawable
;
1052 } WineD3D_PixelFormat
;
1054 /* The adapter structure */
1055 struct WineD3DAdapter
1060 WineD3D_GL_Info gl_info
;
1062 const char *description
;
1063 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1065 WineD3D_PixelFormat
*cfgs
;
1066 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1067 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1068 unsigned int UsedTextureRam
;
1071 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1072 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1073 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1074 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1076 /*****************************************************************************
1077 * High order patch management
1079 struct WineD3DRectPatch
1083 WineDirect3DVertexStridedData strided
;
1084 WINED3DRECTPATCH_INFO RectPatchInfo
;
1086 char has_normals
, has_texcoords
;
1090 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1092 enum projection_types
1105 /*****************************************************************************
1106 * Fixed function pipeline replacements
1108 #define ARG_UNUSED 0xff
1109 struct texture_stage_op
1121 struct color_fixup_desc color_fixup
;
1122 unsigned tex_type
: 3;
1124 unsigned projected
: 2;
1125 unsigned padding
: 10;
1128 struct ffp_frag_settings
{
1129 struct texture_stage_op op
[MAX_TEXTURES
];
1131 /* Use an int instead of a char to get dword alignment */
1132 unsigned int sRGB_write
;
1135 struct ffp_frag_desc
1137 struct ffp_frag_settings settings
;
1140 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1141 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1142 const struct ffp_frag_settings
*settings
);
1143 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1144 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1145 unsigned int ffp_frag_program_key_hash(const void *key
);
1147 /*****************************************************************************
1148 * IWineD3D implementation structure
1150 typedef struct IWineD3DImpl
1152 /* IUnknown fields */
1153 const IWineD3DVtbl
*lpVtbl
;
1154 LONG ref
; /* Note: Ref counting not required */
1156 /* WineD3D Information */
1161 struct WineD3DAdapter adapters
[1];
1164 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1166 BOOL
InitAdapters(IWineD3DImpl
*This
);
1168 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1169 (since it will break quite a few things until contexts are managed properly!) */
1170 extern BOOL pbuffer_support
;
1171 /* allocate one pbuffer per surface */
1172 extern BOOL pbuffer_per_surface
;
1174 /* A helper function that dumps a resource list */
1175 void dumpResources(struct list
*list
);
1177 /*****************************************************************************
1178 * IWineD3DDevice implementation structure
1180 #define WINED3D_UNMAPPED_STAGE ~0U
1182 struct IWineD3DDeviceImpl
1184 /* IUnknown fields */
1185 const IWineD3DDeviceVtbl
*lpVtbl
;
1186 LONG ref
; /* Note: Ref counting not required */
1188 /* WineD3D Information */
1190 IWineD3DDeviceParent
*device_parent
;
1192 struct WineD3DAdapter
*adapter
;
1194 /* Window styles to restore when switching fullscreen mode */
1198 /* X and GL Information */
1199 GLint maxConcurrentLights
;
1200 GLenum offscreenBuffer
;
1202 /* Selected capabilities */
1203 int vs_selected_mode
;
1204 int ps_selected_mode
;
1205 const shader_backend_t
*shader_backend
;
1207 void *fragment_priv
;
1209 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1210 /* Array of functions for states which are handled by more than one pipeline part */
1211 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1212 const struct fragment_pipeline
*frag_pipe
;
1213 const struct blit_shader
*blitter
;
1215 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1217 WORD view_ident
: 1; /* true iff view matrix is identity */
1218 WORD untransformed
: 1;
1219 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1220 WORD isRecordingState
: 1;
1222 WORD render_offscreen
: 1;
1223 WORD bCursorVisible
: 1;
1224 WORD haveHardwareCursor
: 1;
1225 WORD d3d_initialized
: 1;
1226 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1227 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1228 WORD useDrawStridedSlow
: 1;
1229 WORD instancedDraw
: 1;
1232 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1234 #define DDRAW_PITCH_ALIGNMENT 8
1235 #define D3D8_PITCH_ALIGNMENT 4
1236 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1238 /* State block related */
1239 IWineD3DStateBlockImpl
*stateBlock
;
1240 IWineD3DStateBlockImpl
*updateStateBlock
;
1242 /* Internal use fields */
1243 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1245 WINED3DDEVTYPE devType
;
1247 IWineD3DSwapChain
**swapchains
;
1248 UINT NumberOfSwapChains
;
1250 struct list resources
; /* a linked list to track resources created by the device */
1251 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1252 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1254 /* Render Target Support */
1255 IWineD3DSurface
**render_targets
;
1256 IWineD3DSurface
*auto_depth_stencil_buffer
;
1257 IWineD3DSurface
*stencilBufferTarget
;
1259 /* Caches to avoid unneeded context changes */
1260 IWineD3DSurface
*lastActiveRenderTarget
;
1261 IWineD3DSwapChain
*lastActiveSwapChain
;
1263 /* palettes texture management */
1264 UINT NumberOfPalettes
;
1265 PALETTEENTRY
**palettes
;
1266 UINT currentPalette
;
1267 UINT paletteConversionShader
;
1269 /* For rendering to a texture using glCopyTexImage */
1270 GLenum
*draw_buffers
;
1271 GLuint depth_blt_texture
;
1272 GLuint depth_blt_rb
;
1273 UINT depth_blt_rb_w
;
1274 UINT depth_blt_rb_h
;
1276 /* Cursor management */
1281 UINT cursorWidth
, cursorHeight
;
1282 GLuint cursorTexture
;
1283 HCURSOR hardwareCursor
;
1285 /* The Wine logo surface */
1286 IWineD3DSurface
*logo_surface
;
1288 /* Textures for when no other textures are mapped */
1289 UINT dummyTextureName
[MAX_TEXTURES
];
1291 /* Device state management */
1294 /* DirectDraw stuff */
1295 DWORD ddraw_width
, ddraw_height
;
1296 WINED3DFORMAT ddraw_format
;
1298 /* Final position fixup constant */
1301 /* With register combiners we can skip junk texture stages */
1302 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1303 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1305 /* Stream source management */
1306 struct wined3d_stream_info strided_streams
;
1307 const WineDirect3DVertexStridedData
*up_strided
;
1309 /* Context management */
1310 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1311 WineD3DContext
*activeContext
;
1314 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1315 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1317 /* High level patch management */
1318 #define PATCHMAP_SIZE 43
1319 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1320 struct list patches
[PATCHMAP_SIZE
];
1321 struct WineD3DRectPatch
*currentPatch
;
1324 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1326 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1327 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1328 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1329 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1330 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1331 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1332 float Z
, DWORD Stencil
);
1333 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1334 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1335 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1336 DWORD idx
= state
>> 5;
1337 BYTE shift
= state
& 0x1f;
1338 return context
->isStateDirty
[idx
] & (1 << shift
);
1341 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1342 typedef struct PrivateData
1347 DWORD flags
; /* DDSPD_* */
1358 /*****************************************************************************
1359 * IWineD3DResource implementation structure
1361 typedef struct IWineD3DResourceClass
1363 /* IUnknown fields */
1364 LONG ref
; /* Note: Ref counting not required */
1366 /* WineD3DResource Information */
1368 WINED3DRESOURCETYPE resourceType
;
1369 IWineD3DDeviceImpl
*wineD3DDevice
;
1373 const struct GlPixelFormatDesc
*format_desc
;
1375 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1376 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1377 struct list privateData
;
1378 struct list resource_list_entry
;
1380 } IWineD3DResourceClass
;
1382 typedef struct IWineD3DResourceImpl
1384 /* IUnknown & WineD3DResource Information */
1385 const IWineD3DResourceVtbl
*lpVtbl
;
1386 IWineD3DResourceClass resource
;
1387 } IWineD3DResourceImpl
;
1389 void resource_cleanup(IWineD3DResource
*iface
);
1390 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1391 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1392 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1393 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1394 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1395 void *data
, DWORD
*data_size
);
1396 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1397 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1398 WINED3DPOOL pool
, IUnknown
*parent
);
1399 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1400 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1401 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1402 const void *data
, DWORD data_size
, DWORD flags
);
1404 /* Tests show that the start address of resources is 32 byte aligned */
1405 #define RESOURCE_ALIGNMENT 32
1407 /*****************************************************************************
1408 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1410 typedef struct IWineD3DIndexBufferImpl
1412 /* IUnknown & WineD3DResource Information */
1413 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1414 IWineD3DResourceClass resource
;
1417 UINT dirtystart
, dirtyend
;
1420 /* WineD3DVertexBuffer specifics */
1421 } IWineD3DIndexBufferImpl
;
1423 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1425 /*****************************************************************************
1426 * IWineD3DBaseTexture D3D- > openGL state map lookups
1428 #define WINED3DFUNC_NOTSUPPORTED -2
1429 #define WINED3DFUNC_UNIMPLEMENTED -1
1431 typedef enum winetexturestates
{
1432 WINED3DTEXSTA_ADDRESSU
= 0,
1433 WINED3DTEXSTA_ADDRESSV
= 1,
1434 WINED3DTEXSTA_ADDRESSW
= 2,
1435 WINED3DTEXSTA_BORDERCOLOR
= 3,
1436 WINED3DTEXSTA_MAGFILTER
= 4,
1437 WINED3DTEXSTA_MINFILTER
= 5,
1438 WINED3DTEXSTA_MIPFILTER
= 6,
1439 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1440 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1441 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1442 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1443 WINED3DTEXSTA_DMAPOFFSET
= 11,
1444 WINED3DTEXSTA_TSSADDRESSW
= 12,
1445 MAX_WINETEXTURESTATES
= 13,
1446 } winetexturestates
;
1450 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1451 SRGB_RGB
= 1, /* Loads the rgb texture */
1452 SRGB_SRGB
= 2, /* Loads the srgb texture */
1453 SRGB_BOTH
= 3, /* Loads both textures */
1456 /*****************************************************************************
1457 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1459 typedef struct IWineD3DBaseTextureClass
1461 DWORD states
[MAX_WINETEXTURESTATES
];
1462 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1464 BOOL dirty
, srgbDirty
;
1465 UINT textureName
, srgbTextureName
;
1466 float pow2Matrix
[16];
1468 WINED3DTEXTUREFILTERTYPE filterType
;
1472 BOOL pow2Matrix_identity
;
1473 const struct min_lookup
*minMipLookup
;
1474 const GLenum
*magLookup
;
1475 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1476 } IWineD3DBaseTextureClass
;
1478 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1479 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1480 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1481 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1483 typedef struct IWineD3DBaseTextureImpl
1485 /* IUnknown & WineD3DResource Information */
1486 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1487 IWineD3DResourceClass resource
;
1488 IWineD3DBaseTextureClass baseTexture
;
1490 } IWineD3DBaseTextureImpl
;
1492 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1493 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1494 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1495 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1496 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1497 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1498 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1499 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1500 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1501 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1502 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1503 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1504 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1505 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1506 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1507 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1508 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1509 This
->baseTexture
.is_srgb
= srgb
;
1512 /*****************************************************************************
1513 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1515 typedef struct IWineD3DTextureImpl
1517 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1518 const IWineD3DTextureVtbl
*lpVtbl
;
1519 IWineD3DResourceClass resource
;
1520 IWineD3DBaseTextureClass baseTexture
;
1522 /* IWineD3DTexture */
1523 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1527 } IWineD3DTextureImpl
;
1529 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1531 /*****************************************************************************
1532 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1534 typedef struct IWineD3DCubeTextureImpl
1536 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1537 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1538 IWineD3DResourceClass resource
;
1539 IWineD3DBaseTextureClass baseTexture
;
1541 /* IWineD3DCubeTexture */
1542 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1543 } IWineD3DCubeTextureImpl
;
1545 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1547 typedef struct _WINED3DVOLUMET_DESC
1552 } WINED3DVOLUMET_DESC
;
1554 /*****************************************************************************
1555 * IWineD3DVolume implementation structure (extends IUnknown)
1557 typedef struct IWineD3DVolumeImpl
1559 /* IUnknown & WineD3DResource fields */
1560 const IWineD3DVolumeVtbl
*lpVtbl
;
1561 IWineD3DResourceClass resource
;
1563 /* WineD3DVolume Information */
1564 WINED3DVOLUMET_DESC currentDesc
;
1565 IWineD3DBase
*container
;
1568 WINED3DBOX lockedBox
;
1569 WINED3DBOX dirtyBox
;
1571 } IWineD3DVolumeImpl
;
1573 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1575 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1577 /*****************************************************************************
1578 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1580 typedef struct IWineD3DVolumeTextureImpl
1582 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1583 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1584 IWineD3DResourceClass resource
;
1585 IWineD3DBaseTextureClass baseTexture
;
1587 /* IWineD3DVolumeTexture */
1588 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1589 } IWineD3DVolumeTextureImpl
;
1591 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1593 typedef struct _WINED3DSURFACET_DESC
1595 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1596 DWORD MultiSampleQuality
;
1599 } WINED3DSURFACET_DESC
;
1601 /*****************************************************************************
1602 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1604 typedef struct wineD3DSurface_DIB
{
1610 } wineD3DSurface_DIB
;
1617 } renderbuffer_entry_t
;
1622 IWineD3DSurface
**render_targets
;
1623 IWineD3DSurface
*depth_stencil
;
1628 /*****************************************************************************
1629 * IWineD3DClipp implementation structure
1631 typedef struct IWineD3DClipperImpl
1633 const IWineD3DClipperVtbl
*lpVtbl
;
1638 } IWineD3DClipperImpl
;
1641 /*****************************************************************************
1642 * IWineD3DSurface implementation structure
1644 struct IWineD3DSurfaceImpl
1646 /* IUnknown & IWineD3DResource Information */
1647 const IWineD3DSurfaceVtbl
*lpVtbl
;
1648 IWineD3DResourceClass resource
;
1650 /* IWineD3DSurface fields */
1651 IWineD3DBase
*container
;
1652 WINED3DSURFACET_DESC currentDesc
;
1653 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1654 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1656 /* TODO: move this off into a management class(maybe!) */
1662 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1663 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1665 /* Oversized texture */
1674 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1676 glDescriptor glDescription
;
1679 wineD3DSurface_DIB dib
;
1682 /* Color keys for DDraw */
1683 WINEDDCOLORKEY DestBltCKey
;
1684 WINEDDCOLORKEY DestOverlayCKey
;
1685 WINEDDCOLORKEY SrcOverlayCKey
;
1686 WINEDDCOLORKEY SrcBltCKey
;
1689 WINEDDCOLORKEY glCKey
;
1691 struct list renderbuffers
;
1692 renderbuffer_entry_t
*current_renderbuffer
;
1694 /* DirectDraw clippers */
1695 IWineD3DClipper
*clipper
;
1697 /* DirectDraw Overlay handling */
1698 RECT overlay_srcrect
;
1699 RECT overlay_destrect
;
1700 IWineD3DSurfaceImpl
*overlay_dest
;
1701 struct list overlays
;
1702 struct list overlay_entry
;
1705 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1706 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1708 /* Predeclare the shared Surface functions */
1709 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1710 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1711 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1712 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1713 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1714 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1715 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1716 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1717 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1718 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1719 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1720 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1721 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1722 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1723 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1724 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1725 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1726 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1727 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1728 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1729 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1730 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1731 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1732 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1733 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1734 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1735 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1736 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1737 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1738 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1739 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1740 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1741 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1742 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1743 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1744 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1745 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1746 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1748 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1749 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1750 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1751 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1753 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1755 /* Surface flags: */
1756 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1757 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1758 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1759 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1760 #define SFLAG_DISCARD 0x00000010 /* ??? */
1761 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1762 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1763 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
1764 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
1765 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
1766 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
1767 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
1768 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1769 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1770 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1771 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1772 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1773 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1774 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
1775 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1776 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1777 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
1778 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
1779 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
1780 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
1782 /* In some conditions the surface memory must not be freed:
1783 * SFLAG_OVERSIZE: Not all data can be kept in GL
1784 * SFLAG_CONVERTED: Converting the data back would take too long
1785 * SFLAG_DIBSECTION: The dib code manages the memory
1786 * SFLAG_LOCKED: The app requires access to the surface data
1787 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1788 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1789 * SFLAG_CLIENT: OpenGL uses our memory as backup
1791 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1793 SFLAG_DIBSECTION | \
1800 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1802 SFLAG_INDRAWABLE | \
1805 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1807 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1809 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1814 CONVERT_PALETTED_CK
,
1818 CONVERT_CK_4444_ARGB
,
1823 CONVERT_CK_8888_ARGB
,
1834 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1836 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1838 /*****************************************************************************
1839 * IWineD3DVertexDeclaration implementation structure
1841 #define MAX_ATTRIBS 16
1843 struct wined3d_vertex_declaration_element
1845 const struct GlPixelFormatDesc
*format_desc
;
1855 typedef struct IWineD3DVertexDeclarationImpl
{
1856 /* IUnknown Information */
1857 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1861 IWineD3DDeviceImpl
*wineD3DDevice
;
1863 struct wined3d_vertex_declaration_element
*elements
;
1866 DWORD streams
[MAX_STREAMS
];
1868 BOOL position_transformed
;
1869 BOOL half_float_conv_needed
;
1870 } IWineD3DVertexDeclarationImpl
;
1872 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1874 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
1875 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
1877 /*****************************************************************************
1878 * IWineD3DStateBlock implementation structure
1881 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1882 /* Note: Very long winded but gl Lists are not flexible enough */
1883 /* to resolve everything we need, so doing it manually for now */
1884 typedef struct SAVEDSTATES
{
1885 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
1886 WORD streamSource
; /* MAX_STREAMS, 16 */
1887 WORD streamFreq
; /* MAX_STREAMS, 16 */
1888 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
1889 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
1890 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
1891 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
1892 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
1893 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
1894 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
1895 BOOL
*pixelShaderConstantsF
;
1896 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
1897 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
1898 BOOL
*vertexShaderConstantsF
;
1899 WORD primitive_type
: 1;
1903 WORD vertexDecl
: 1;
1904 WORD pixelShader
: 1;
1905 WORD vertexShader
: 1;
1906 WORD scissorRect
: 1;
1915 struct IWineD3DStateBlockImpl
1917 /* IUnknown fields */
1918 const IWineD3DStateBlockVtbl
*lpVtbl
;
1919 LONG ref
; /* Note: Ref counting not required */
1921 /* IWineD3DStateBlock information */
1923 IWineD3DDeviceImpl
*wineD3DDevice
;
1924 WINED3DSTATEBLOCKTYPE blockType
;
1926 /* Array indicating whether things have been set or changed */
1927 SAVEDSTATES changed
;
1929 /* Vertex Shader Declaration */
1930 IWineD3DVertexDeclaration
*vertexDecl
;
1932 IWineD3DVertexShader
*vertexShader
;
1934 /* Vertex Shader Constants */
1935 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1936 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1937 float *vertexShaderConstantF
;
1939 /* primitive type */
1940 GLenum gl_primitive_type
;
1944 UINT streamStride
[MAX_STREAMS
];
1945 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1946 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
1947 UINT streamFreq
[MAX_STREAMS
+ 1];
1948 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1951 IWineD3DIndexBuffer
* pIndexData
;
1952 INT baseVertexIndex
;
1953 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1956 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1958 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1959 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1960 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1961 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1962 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1965 double clipplane
[MAX_CLIPPLANES
][4];
1966 WINED3DCLIPSTATUS clip_status
;
1969 WINED3DVIEWPORT viewport
;
1972 WINED3DMATERIAL material
;
1975 IWineD3DPixelShader
*pixelShader
;
1977 /* Pixel Shader Constants */
1978 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1979 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1980 float *pixelShaderConstantF
;
1983 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1986 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1988 /* Texture State Stage */
1989 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1990 DWORD lowest_disabled_stage
;
1991 /* Sampler States */
1992 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1994 /* Scissor test rectangle */
1997 /* Contained state management */
1998 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1999 unsigned int num_contained_render_states
;
2000 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2001 unsigned int num_contained_transform_states
;
2002 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2003 unsigned int num_contained_vs_consts_i
;
2004 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2005 unsigned int num_contained_vs_consts_b
;
2006 DWORD
*contained_vs_consts_f
;
2007 unsigned int num_contained_vs_consts_f
;
2008 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2009 unsigned int num_contained_ps_consts_i
;
2010 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2011 unsigned int num_contained_ps_consts_b
;
2012 DWORD
*contained_ps_consts_f
;
2013 unsigned int num_contained_ps_consts_f
;
2014 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2015 unsigned int num_contained_tss_states
;
2016 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2017 unsigned int num_contained_sampler_states
;
2020 extern void stateblock_savedstates_set(
2021 IWineD3DStateBlock
* iface
,
2022 SAVEDSTATES
* states
,
2025 extern void stateblock_copy(
2026 IWineD3DStateBlock
* destination
,
2027 IWineD3DStateBlock
* source
);
2029 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2031 /* Direct3D terminology with little modifications. We do not have an issued state
2032 * because only the driver knows about it, but we have a created state because d3d
2033 * allows GetData on a created issue, but opengl doesn't
2040 /*****************************************************************************
2041 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2043 typedef struct IWineD3DQueryImpl
2045 const IWineD3DQueryVtbl
*lpVtbl
;
2046 LONG ref
; /* Note: Ref counting not required */
2049 /*TODO: replace with iface usage */
2051 IWineD3DDevice
*wineD3DDevice
;
2053 IWineD3DDeviceImpl
*wineD3DDevice
;
2056 /* IWineD3DQuery fields */
2057 enum query_state state
;
2058 WINED3DQUERYTYPE type
;
2059 /* TODO: Think about using a IUnknown instead of a void* */
2063 } IWineD3DQueryImpl
;
2065 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2066 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2067 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2069 /* Datastructures for IWineD3DQueryImpl.extendedData */
2070 typedef struct WineQueryOcclusionData
{
2072 WineD3DContext
*ctx
;
2073 } WineQueryOcclusionData
;
2075 typedef struct WineQueryEventData
{
2077 WineD3DContext
*ctx
;
2078 } WineQueryEventData
;
2080 /* IWineD3DBuffer */
2082 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2083 * fixed function semantics as D3DCOLOR or FLOAT16 */
2084 enum wined3d_buffer_conversion_type
2089 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2092 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2093 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2094 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2095 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2097 struct wined3d_buffer
2099 const struct IWineD3DBufferVtbl
*vtbl
;
2100 IWineD3DResourceClass resource
;
2102 struct wined3d_buffer_desc desc
;
2104 GLuint buffer_object
;
2105 GLenum buffer_object_usage
;
2106 UINT buffer_object_size
;
2114 /* legacy vertex buffers */
2117 /* conversion stuff */
2118 UINT conversion_count
;
2120 UINT stride
; /* 0 if no conversion */
2121 UINT conversion_stride
; /* 0 if no shifted conversion */
2122 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2123 /* Extra load offsets, for FLOAT16 conversion */
2124 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2127 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2128 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2130 /* IWineD3DRendertargetView */
2131 struct wined3d_rendertarget_view
2133 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2136 IWineD3DResource
*resource
;
2140 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2142 /*****************************************************************************
2143 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2146 typedef struct IWineD3DSwapChainImpl
2149 const IWineD3DSwapChainVtbl
*lpVtbl
;
2150 LONG ref
; /* Note: Ref counting not required */
2153 IWineD3DDeviceImpl
*wineD3DDevice
;
2155 /* IWineD3DSwapChain fields */
2156 IWineD3DSurface
**backBuffer
;
2157 IWineD3DSurface
*frontBuffer
;
2158 WINED3DPRESENT_PARAMETERS presentParms
;
2159 DWORD orig_width
, orig_height
;
2160 WINED3DFORMAT orig_fmt
;
2161 WINED3DGAMMARAMP orig_gamma
;
2163 long prev_time
, frames
; /* Performance tracking */
2164 unsigned int vSyncCounter
;
2166 WineD3DContext
**context
; /* Later a array for multithreading */
2167 unsigned int num_contexts
;
2170 } IWineD3DSwapChainImpl
;
2172 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2173 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2174 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2176 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2177 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2178 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2179 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2180 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2181 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2182 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2183 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2184 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2185 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2186 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2187 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2189 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2191 /*****************************************************************************
2192 * Utility function prototypes
2195 /* Trace routines */
2196 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2197 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2198 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2199 const char* debug_d3dusage(DWORD usage
);
2200 const char* debug_d3dusagequery(DWORD usagequery
);
2201 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2202 const char* debug_d3ddeclusage(BYTE usage
);
2203 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2204 const char* debug_d3drenderstate(DWORD state
);
2205 const char* debug_d3dsamplerstate(DWORD state
);
2206 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2207 const char* debug_d3dtexturestate(DWORD state
);
2208 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2209 const char* debug_d3dpool(WINED3DPOOL pool
);
2210 const char *debug_fbostatus(GLenum status
);
2211 const char *debug_glerror(GLenum error
);
2212 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2213 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2214 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2215 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2216 const char *debug_surflocation(DWORD flag
);
2218 /* Routines for GL <-> D3D values */
2219 GLenum
StencilOp(DWORD op
);
2220 GLenum
CompareFunc(DWORD func
);
2221 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2222 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2223 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2224 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2225 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2226 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2227 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2228 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2229 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2230 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2231 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2233 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2234 void surface_force_reload(IWineD3DSurface
*iface
);
2235 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2236 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2237 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2238 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2239 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2240 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2242 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2243 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2244 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2247 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2248 UINT
wined3d_log2i(UINT32 x
);
2250 typedef struct local_constant
{
2256 /* Undocumented opcode controls */
2257 #define INST_CONTROLS_SHIFT 16
2258 #define INST_CONTROLS_MASK 0x00ff0000
2260 typedef enum COMPARISON_TYPE
{
2269 typedef struct SHADER_LIMITS
{
2270 unsigned int temporary
;
2271 unsigned int texcoord
;
2272 unsigned int sampler
;
2273 unsigned int constant_int
;
2274 unsigned int constant_float
;
2275 unsigned int constant_bool
;
2276 unsigned int address
;
2277 unsigned int packed_output
;
2278 unsigned int packed_input
;
2279 unsigned int attributes
;
2283 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2284 maintain state information between multiple codes */
2285 typedef struct SHADER_PARSE_STATE
{
2286 unsigned int current_row
;
2287 DWORD texcoord_w
[2];
2288 } SHADER_PARSE_STATE
;
2291 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2293 #define PRINTF_ATTR(fmt,args)
2296 /* Base Shader utility functions.
2297 * (may move callers into the same file in the future) */
2298 extern int shader_addline(
2299 SHADER_BUFFER
* buffer
,
2300 const char* fmt
, ...) PRINTF_ATTR(2,3);
2301 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2303 const SHADER_OPCODE
*shader_get_opcode(const SHADER_OPCODE
*shader_ins
, DWORD shader_version
, DWORD code
);
2305 /* Vertex shader utility functions */
2306 extern BOOL
vshader_get_input(
2307 IWineD3DVertexShader
* iface
,
2308 BYTE usage_req
, BYTE usage_idx_req
,
2309 unsigned int* regnum
);
2311 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2313 /* GLSL helper functions */
2314 extern void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instruction
*ins
);
2316 /*****************************************************************************
2317 * IDirect3DBaseShader implementation structure
2319 typedef struct IWineD3DBaseShaderClass
2322 SHADER_LIMITS limits
;
2323 SHADER_PARSE_STATE parse_state
;
2324 CONST SHADER_OPCODE
*shader_ins
;
2326 UINT functionLength
;
2327 UINT cur_loop_depth
, cur_loop_regno
;
2328 BOOL load_local_constsF
;
2329 BOOL uses_bool_consts
, uses_int_consts
;
2331 /* Type of shader backend */
2334 /* Programs this shader is linked with */
2335 struct list linked_programs
;
2337 /* Immediate constants (override global ones) */
2338 struct list constantsB
;
2339 struct list constantsF
;
2340 struct list constantsI
;
2341 shader_reg_maps reg_maps
;
2343 /* Pointer to the parent device */
2344 IWineD3DDevice
*device
;
2345 struct list shader_list_entry
;
2347 } IWineD3DBaseShaderClass
;
2349 typedef struct IWineD3DBaseShaderImpl
{
2351 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2353 /* IWineD3DBaseShader */
2354 IWineD3DBaseShaderClass baseShader
;
2355 } IWineD3DBaseShaderImpl
;
2357 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2358 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2359 void shader_cleanup(IWineD3DBaseShader
*iface
);
2360 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, struct shader_reg_maps
*reg_maps
,
2361 struct semantic
*semantics_in
, struct semantic
*semantics_out
, const DWORD
*byte_code
);
2362 void shader_init(struct IWineD3DBaseShaderClass
*shader
,
2363 IWineD3DDevice
*device
, const SHADER_OPCODE
*instruction_table
);
2364 void shader_trace_init(const DWORD
*byte_code
, const SHADER_OPCODE
*opcode_table
);
2366 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2367 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2369 static inline int shader_get_regtype(const DWORD param
) {
2370 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2371 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2374 static inline int shader_get_writemask(const DWORD param
) {
2375 return param
& WINED3DSP_WRITEMASK_ALL
;
2378 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2379 return 0xFFFF0000 == (token
& 0xFFFF0000);
2382 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2383 return 0xFFFE0000 == (token
& 0xFFFF0000);
2386 static inline BOOL
shader_is_comment(DWORD token
) {
2387 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2390 static inline BOOL
shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
2392 switch (register_type
)
2394 case WINED3DSPR_RASTOUT
:
2396 if (register_idx
!= 0) return TRUE
;
2400 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2401 case WINED3DSPR_CONSTBOOL
: /* b# */
2402 case WINED3DSPR_LOOP
: /* aL */
2403 case WINED3DSPR_PREDICATE
: /* p0 */
2406 case WINED3DSPR_MISCTYPE
:
2407 switch(register_idx
)
2422 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2423 local_constant
* lconst
;
2425 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2426 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2427 if(lconst
->idx
== reg
) return TRUE
;
2433 /*****************************************************************************
2434 * IDirect3DVertexShader implementation structures
2437 struct vs_compiled_shader
{
2438 struct vs_compile_args args
;
2442 typedef struct IWineD3DVertexShaderImpl
{
2444 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2446 /* IWineD3DBaseShader */
2447 IWineD3DBaseShaderClass baseShader
;
2449 /* IWineD3DVertexShaderImpl */
2455 struct vs_compiled_shader
*gl_shaders
;
2456 UINT num_gl_shaders
, shader_array_size
;
2458 /* Vertex shader input and output semantics */
2459 semantic semantics_in
[MAX_ATTRIBS
];
2460 semantic semantics_out
[MAX_REG_OUTPUT
];
2462 UINT min_rel_offset
, max_rel_offset
;
2465 UINT recompile_count
;
2467 const struct vs_compile_args
*cur_args
;
2468 } IWineD3DVertexShaderImpl
;
2469 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2470 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2472 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2473 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2475 /*****************************************************************************
2476 * IDirect3DPixelShader implementation structure
2478 struct ps_compiled_shader
{
2479 struct ps_compile_args args
;
2483 typedef struct IWineD3DPixelShaderImpl
{
2484 /* IUnknown parts */
2485 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2487 /* IWineD3DBaseShader */
2488 IWineD3DBaseShaderClass baseShader
;
2490 /* IWineD3DPixelShaderImpl */
2493 /* Pixel shader input semantics */
2494 semantic semantics_in
[MAX_REG_INPUT
];
2495 DWORD input_reg_map
[MAX_REG_INPUT
];
2496 BOOL input_reg_used
[MAX_REG_INPUT
];
2497 int declared_in_count
;
2500 struct ps_compiled_shader
*gl_shaders
;
2501 UINT num_gl_shaders
, shader_array_size
;
2503 /* Some information about the shader behavior */
2504 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2505 unsigned char numbumpenvmatconsts
;
2506 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2509 const struct ps_compile_args
*cur_args
;
2510 } IWineD3DPixelShaderImpl
;
2512 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2513 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2514 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2515 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2517 /* sRGB correction constants */
2518 static const float srgb_cmp
= 0.0031308;
2519 static const float srgb_mul_low
= 12.92;
2520 static const float srgb_pow
= 0.41666;
2521 static const float srgb_mul_high
= 1.055;
2522 static const float srgb_sub_high
= 0.055;
2524 /*****************************************************************************
2525 * IWineD3DPalette implementation structure
2527 struct IWineD3DPaletteImpl
{
2528 /* IUnknown parts */
2529 const IWineD3DPaletteVtbl
*lpVtbl
;
2533 IWineD3DDeviceImpl
*wineD3DDevice
;
2535 /* IWineD3DPalette */
2537 WORD palVersion
; /*| */
2538 WORD palNumEntries
; /*| LOGPALETTE */
2539 PALETTEENTRY palents
[256]; /*| */
2540 /* This is to store the palette in 'screen format' */
2541 int screen_palents
[256];
2545 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2546 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2548 /* DirectDraw utility functions */
2549 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2551 /*****************************************************************************
2552 * Pixel format management
2555 struct GlPixelFormatDesc
2557 WINED3DFORMAT format
;
2566 enum wined3d_ffp_emit_idx emit_idx
;
2567 GLint component_count
;
2569 GLint gl_vtx_format
;
2570 GLboolean gl_normalized
;
2571 unsigned int component_size
;
2574 GLint glGammaInternal
;
2580 struct color_fixup_desc color_fixup
;
2583 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2585 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2587 return (stateblock
->vertexShader
2588 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2589 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2592 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2594 return (stateblock
->pixelShader
2595 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2598 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2599 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);