push 30c3afdf8e27eb453070f5cf144ec76e9777c0a8
[wine/hacks.git] / dlls / d3d9 / tests / stateblock.c
blobe5d7ab24b66c24ef1783cbed0007281d9494ee8e
1 /*
2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 static DWORD texture_stages;
28 static HWND create_window(void)
30 WNDCLASS wc = {0};
31 wc.lpfnWndProc = DefWindowProc;
32 wc.lpszClassName = "d3d9_test_wc";
33 RegisterClass(&wc);
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT init_d3d9(
40 IDirect3DDevice9** device,
41 D3DPRESENT_PARAMETERS* device_pparams)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
45 HRESULT hres;
46 HWND window;
48 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create) return E_FAIL;
52 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
53 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
54 if (!d3d9_ptr) return E_FAIL;
56 window = create_window();
58 ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
59 device_pparams->Windowed = TRUE;
60 device_pparams->hDeviceWindow = window;
61 device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
63 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window,
64 D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
65 ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE,
66 "IDirect3D_CreateDevice returned: 0x%x\n", hres);
67 return hres;
70 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
72 HRESULT hret = 0;
73 IDirect3DStateBlock9 *state_block_ptr = 0;
75 /* Should succeed */
76 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
77 ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
78 if (hret != D3D_OK) return;
80 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
81 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
82 ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
83 if (hret != D3DERR_INVALIDCALL) return;
85 /* Should succeed */
86 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
87 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
88 ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
89 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
90 "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
92 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
93 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
94 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
95 ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
96 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
97 "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
100 /* ============================ State Testing Framework ========================== */
102 typedef struct state_test {
103 const char* test_name;
105 /* The initial data is usually the same
106 * as the default data, but a write can have side effects.
107 * The initial data is tested first, before any writes take place
108 * The default data can be tested after a write */
109 const void* initial_data;
111 /* The default data is the standard state to compare
112 * against, and restore to */
113 const void* default_data;
115 /* The test data is the experiment data to try
116 * in - what we want to write
117 * out - what windows will actually write (not necessarily the same) */
118 const void* test_data_in;
119 const void* test_data_out;
121 /* The poison data is the data to preinitialize the return buffer to */
122 const void* poison_data;
124 /* Return buffer */
125 void* return_data;
127 /* Size of the data samples above */
128 unsigned int data_size;
130 /* Test resource management handlers */
131 HRESULT (*setup_handler) (struct state_test* test);
132 void (*teardown_handler) (struct state_test* test);
134 /* Test data handlers */
135 void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
136 void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
137 void (*print_handler) (const struct state_test* test, const void* data);
139 /* Test arguments */
140 const void* test_arg;
142 /* Test-specific context data */
143 void* test_context;
145 } state_test;
147 /* See below for explanation of the flags */
148 #define EVENT_OK 0x00
149 #define EVENT_CHECK_DEFAULT 0x01
150 #define EVENT_CHECK_INITIAL 0x02
151 #define EVENT_CHECK_TEST 0x04
152 #define EVENT_ERROR 0x08
153 #define EVENT_APPLY_DATA 0x10
155 typedef struct event {
156 int (*event_fn) (IDirect3DDevice9* device, void* arg);
157 int status;
158 } event;
160 /* This is an event-machine, which tests things.
161 * It tests get and set operations for a batch of states, based on
162 * results from the event function, which directs what's to be done */
164 static void execute_test_chain(
165 IDirect3DDevice9* device,
166 state_test* test,
167 unsigned int ntests,
168 event *event,
169 unsigned int nevents,
170 void* event_arg) {
172 int outcome;
173 unsigned int i = 0, j;
175 /* For each queued event */
176 for (j=0; j < nevents; j++) {
178 /* Execute the next event handler (if available) or just set the supplied status */
179 outcome = event[j].status;
180 if (event[j].event_fn)
181 outcome |= event[j].event_fn(device, event_arg);
183 /* Now verify correct outcome depending on what was signaled by the handler.
184 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
185 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
186 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
187 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
188 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
190 if (outcome & EVENT_ERROR) {
191 trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
192 break;
194 } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
196 for (i=0; i < ntests; i++) {
198 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
199 test[i].get_handler(device, &test[i], test[i].return_data);
201 if (outcome & EVENT_CHECK_TEST) {
203 BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
204 ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
205 test[i].test_name, j, test[i].data_size);
207 if (test_failed && test[i].print_handler) {
208 trace("Returned data was:\n");
209 test[i].print_handler(&test[i], test[i].return_data);
210 trace("Test data was:\n");
211 test[i].print_handler(&test[i], test[i].test_data_out);
215 else if (outcome & EVENT_CHECK_DEFAULT) {
217 BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
218 ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
219 test[i].test_name, j, test[i].data_size);
221 if (test_failed && test[i].print_handler) {
222 trace("Returned data was:\n");
223 test[i].print_handler(&test[i], test[i].return_data);
224 trace("Default data was:\n");
225 test[i].print_handler(&test[i], test[i].default_data);
229 else if (outcome & EVENT_CHECK_INITIAL) {
231 BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
232 ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
233 test[i].test_name, j, test[i].data_size);
235 if (test_failed && test[i].print_handler) {
236 trace("Returned data was:\n");
237 test[i].print_handler(&test[i], test[i].return_data);
238 trace("Initial data was:\n");
239 test[i].print_handler(&test[i], test[i].initial_data);
245 if (outcome & EVENT_APPLY_DATA) {
246 for (i=0; i < ntests; i++)
247 test[i].set_handler(device, &test[i], test[i].test_data_in);
251 /* Attempt to reset any changes made */
252 for (i=0; i < ntests; i++)
253 test[i].set_handler(device, &test[i], test[i].default_data);
256 typedef struct event_data {
257 IDirect3DStateBlock9* stateblock;
258 IDirect3DSurface9* original_render_target;
259 IDirect3DSwapChain9* new_swap_chain;
260 } event_data;
262 static int switch_render_target(
263 IDirect3DDevice9* device,
264 void* data) {
266 HRESULT hret;
267 D3DPRESENT_PARAMETERS present_parameters;
268 event_data* edata = (event_data*) data;
269 IDirect3DSwapChain9* swapchain = NULL;
270 IDirect3DSurface9* backbuffer = NULL;
272 /* Parameters for new swapchain */
273 ZeroMemory(&present_parameters, sizeof(present_parameters));
274 present_parameters.Windowed = TRUE;
275 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
277 /* Create new swapchain */
278 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
279 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
280 if (hret != D3D_OK) goto error;
282 /* Get its backbuffer */
283 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
284 ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
285 if (hret != D3D_OK) goto error;
287 /* Save the current render target */
288 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
289 ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
290 if (hret != D3D_OK) goto error;
292 /* Set the new swapchain's backbuffer as a render target */
293 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
294 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
295 if (hret != D3D_OK) goto error;
297 IUnknown_Release(backbuffer);
298 edata->new_swap_chain = swapchain;
299 return EVENT_OK;
301 error:
302 if (backbuffer) IUnknown_Release(backbuffer);
303 if (swapchain) IUnknown_Release(swapchain);
304 return EVENT_ERROR;
307 static int revert_render_target(
308 IDirect3DDevice9* device,
309 void* data) {
311 HRESULT hret;
312 event_data* edata = (event_data*) data;
314 /* Reset the old render target */
315 hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
316 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
317 if (hret != D3D_OK) {
318 IUnknown_Release(edata->original_render_target);
319 return EVENT_ERROR;
322 IUnknown_Release(edata->original_render_target);
324 IUnknown_Release(edata->new_swap_chain);
325 return EVENT_OK;
328 static int begin_stateblock(
329 IDirect3DDevice9* device,
330 void* data) {
332 HRESULT hret;
334 data = NULL;
335 hret = IDirect3DDevice9_BeginStateBlock(device);
336 ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
337 if (hret != D3D_OK) return EVENT_ERROR;
338 return EVENT_OK;
341 static int end_stateblock(
342 IDirect3DDevice9* device,
343 void* data) {
345 HRESULT hret;
346 event_data* edata = (event_data*) data;
348 hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
349 ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
350 if (hret != D3D_OK) return EVENT_ERROR;
351 return EVENT_OK;
354 static int abort_stateblock(
355 IDirect3DDevice9* device,
356 void* data) {
358 event_data* edata = (event_data*) data;
360 IUnknown_Release(edata->stateblock);
361 return EVENT_OK;
364 static int apply_stateblock(
365 IDirect3DDevice9* device,
366 void* data) {
368 event_data* edata = (event_data*) data;
369 HRESULT hret;
371 hret = IDirect3DStateBlock9_Apply(edata->stateblock);
372 ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
373 if (hret != D3D_OK) {
374 IUnknown_Release(edata->stateblock);
375 return EVENT_ERROR;
378 IUnknown_Release(edata->stateblock);
379 return EVENT_OK;
382 static int capture_stateblock(
383 IDirect3DDevice9* device,
384 void* data) {
386 HRESULT hret;
387 event_data* edata = (event_data*) data;
389 hret = IDirect3DStateBlock9_Capture(edata->stateblock);
390 ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
391 if (hret != D3D_OK)
392 return EVENT_ERROR;
394 return EVENT_OK;
397 static void execute_test_chain_all(
398 IDirect3DDevice9* device,
399 state_test* test,
400 unsigned int ntests) {
402 unsigned int i;
403 event_data arg;
405 event read_events[] = {
406 { NULL, EVENT_CHECK_INITIAL }
409 event write_read_events[] = {
410 { NULL, EVENT_APPLY_DATA },
411 { NULL, EVENT_CHECK_TEST }
414 event abort_stateblock_events[] = {
415 { begin_stateblock, EVENT_APPLY_DATA },
416 { end_stateblock, EVENT_OK },
417 { abort_stateblock, EVENT_CHECK_DEFAULT }
420 event apply_stateblock_events[] = {
421 { begin_stateblock, EVENT_APPLY_DATA },
422 { end_stateblock, EVENT_OK },
423 { apply_stateblock, EVENT_CHECK_TEST }
426 event capture_reapply_stateblock_events[] = {
427 { begin_stateblock, EVENT_APPLY_DATA },
428 { end_stateblock, EVENT_OK },
429 { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
430 { apply_stateblock, EVENT_CHECK_DEFAULT }
433 event rendertarget_switch_events[] = {
434 { NULL, EVENT_APPLY_DATA },
435 { switch_render_target, EVENT_CHECK_TEST },
436 { revert_render_target, EVENT_OK }
439 event rendertarget_stateblock_events[] = {
440 { begin_stateblock, EVENT_APPLY_DATA },
441 { switch_render_target, EVENT_CHECK_DEFAULT },
442 { end_stateblock, EVENT_OK },
443 { revert_render_target, EVENT_OK },
444 { apply_stateblock, EVENT_CHECK_TEST }
447 /* Setup each test for execution */
448 for (i=0; i < ntests; i++) {
449 if (test[i].setup_handler(&test[i]) != D3D_OK) {
450 ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name);
451 return;
455 trace("Running initial read state tests\n");
456 execute_test_chain(device, test, ntests, read_events, 1, NULL);
458 trace("Running write-read state tests\n");
459 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
461 trace("Running stateblock abort state tests\n");
462 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
464 trace("Running stateblock apply state tests\n");
465 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
467 trace("Running stateblock capture/reapply state tests\n");
468 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
470 trace("Running rendertarget switch state tests\n");
471 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
473 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
474 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
476 /* Cleanup resources */
477 for (i=0; i < ntests; i++)
478 test[i].teardown_handler(&test[i]);
481 /* =================== State test: Pixel and Vertex Shader constants ============ */
483 typedef struct shader_constant_data {
484 int int_constant[4]; /* 1x4 integer constant */
485 float float_constant[4]; /* 1x4 float constant */
486 BOOL bool_constant[4]; /* 4x1 boolean constants */
487 } shader_constant_data;
489 typedef struct shader_constant_arg {
490 unsigned int idx;
491 BOOL pshader;
492 } shader_constant_arg;
494 typedef struct shader_constant_context {
495 shader_constant_data return_data_buffer;
496 } shader_constant_context;
498 static void shader_constant_print_handler(
499 const state_test* test,
500 const void* data) {
502 const shader_constant_data* scdata = data;
504 trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
505 scdata->int_constant[0], scdata->int_constant[1],
506 scdata->int_constant[2], scdata->int_constant[3]);
508 trace("Float constant = { %f, %f, %f, %f }\n",
509 scdata->float_constant[0], scdata->float_constant[1],
510 scdata->float_constant[2], scdata->float_constant[3]);
512 trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
513 scdata->bool_constant[0], scdata->bool_constant[1],
514 scdata->bool_constant[2], scdata->bool_constant[3]);
517 static void shader_constant_set_handler(
518 IDirect3DDevice9* device, const state_test* test, const void* data) {
520 HRESULT hret;
521 const shader_constant_data* scdata = data;
522 const shader_constant_arg* scarg = test->test_arg;
523 unsigned int index = scarg->idx;
525 if (!scarg->pshader) {
526 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
527 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
528 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
529 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
530 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
531 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
533 } else {
534 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
535 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
536 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
537 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
538 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
539 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
543 static void shader_constant_get_handler(
544 IDirect3DDevice9* device, const state_test* test, void* data) {
546 HRESULT hret;
547 shader_constant_data* scdata = (shader_constant_data*) data;
548 const shader_constant_arg* scarg = test->test_arg;
549 unsigned int index = scarg->idx;
551 if (!scarg->pshader) {
552 hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
553 ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
554 hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
555 ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
556 hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
557 ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
559 } else {
560 hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
561 ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
562 hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
563 ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
564 hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
565 ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
569 static const shader_constant_data shader_constant_poison_data = {
570 { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
571 { 1.0f, 2.0f, 3.0f, 4.0f },
572 { FALSE, TRUE, FALSE, TRUE }
575 static const shader_constant_data shader_constant_default_data = {
576 { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
579 static const shader_constant_data shader_constant_test_data = {
580 { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
581 { 0.0f, 0.0f, 0.0f, 0.0f },
582 { TRUE, FALSE, FALSE, TRUE }
585 static HRESULT shader_constant_setup_handler(
586 state_test* test) {
588 shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
589 if (ctx == NULL) return E_FAIL;
590 test->test_context = ctx;
592 test->return_data = &ctx->return_data_buffer;
593 test->test_data_in = &shader_constant_test_data;
594 test->test_data_out = &shader_constant_test_data;
595 test->default_data = &shader_constant_default_data;
596 test->initial_data = &shader_constant_default_data;
597 test->poison_data = &shader_constant_poison_data;
599 test->data_size = sizeof(shader_constant_data);
601 return D3D_OK;
604 static void shader_constant_teardown_handler(
605 state_test* test) {
607 HeapFree(GetProcessHeap(), 0, test->test_context);
610 static void shader_constants_queue_test(
611 state_test* test,
612 const shader_constant_arg* test_arg) {
614 test->setup_handler = shader_constant_setup_handler;
615 test->teardown_handler = shader_constant_teardown_handler;
616 test->set_handler = shader_constant_set_handler;
617 test->get_handler = shader_constant_get_handler;
618 test->print_handler = shader_constant_print_handler;
619 test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
620 test->test_arg = test_arg;
623 /* =================== State test: Lights ===================================== */
625 typedef struct light_data {
626 D3DLIGHT9 light;
627 BOOL enabled;
628 HRESULT get_light_result;
629 HRESULT get_enabled_result;
630 } light_data;
632 typedef struct light_arg {
633 unsigned int idx;
634 } light_arg;
636 typedef struct light_context {
637 light_data return_data_buffer;
638 } light_context;
640 static void light_print_handler(
641 const state_test* test,
642 const void* data) {
644 const light_data* ldata = data;
646 trace("Get Light return value: %#x\n", ldata->get_light_result);
647 trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
649 trace("Light Enabled = %u\n", ldata->enabled);
650 trace("Light Type = %u\n", ldata->light.Type);
651 trace("Light Diffuse = { %f, %f, %f, %f }\n",
652 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
653 ldata->light.Diffuse.b, ldata->light.Diffuse.a);
654 trace("Light Specular = { %f, %f, %f, %f}\n",
655 ldata->light.Specular.r, ldata->light.Specular.g,
656 ldata->light.Specular.b, ldata->light.Specular.a);
657 trace("Light Ambient = { %f, %f, %f, %f }\n",
658 ldata->light.Ambient.r, ldata->light.Ambient.g,
659 ldata->light.Ambient.b, ldata->light.Ambient.a);
660 trace("Light Position = { %f, %f, %f }\n",
661 ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
662 trace("Light Direction = { %f, %f, %f }\n",
663 ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
664 trace("Light Range = %f\n", ldata->light.Range);
665 trace("Light Fallof = %f\n", ldata->light.Falloff);
666 trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
667 trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
668 trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
669 trace("Light Theta = %f\n", ldata->light.Theta);
670 trace("Light Phi = %f\n", ldata->light.Phi);
673 static void light_set_handler(
674 IDirect3DDevice9* device, const state_test* test, const void* data) {
676 HRESULT hret;
677 const light_data* ldata = data;
678 const light_arg* larg = test->test_arg;
679 unsigned int index = larg->idx;
681 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
682 ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
684 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
685 ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
688 static void light_get_handler(
689 IDirect3DDevice9* device, const state_test* test, void* data) {
691 HRESULT hret;
692 light_data* ldata = data;
693 const light_arg* larg = test->test_arg;
694 unsigned int index = larg->idx;
696 hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
697 ldata->get_enabled_result = hret;
699 hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
700 ldata->get_light_result = hret;
703 static const light_data light_poison_data =
704 { { 0x1337c0de,
705 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
706 { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
707 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
708 1, 0x1337c0de, 0x1337c0de };
710 static const light_data light_default_data =
711 { { D3DLIGHT_DIRECTIONAL,
712 { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
713 { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
714 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
716 /* This is used for the initial read state (before a write causes side effects)
717 * The proper return status is D3DERR_INVALIDCALL */
718 static const light_data light_initial_data =
719 { { 0x1337c0de,
720 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
721 { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
722 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
723 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
725 static const light_data light_test_data_in =
726 { { 1,
727 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
728 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
729 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
731 /* SetLight will use 128 as the "enabled" value */
732 static const light_data light_test_data_out =
733 { { 1,
734 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
735 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
736 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
738 static HRESULT light_setup_handler(
739 state_test* test) {
741 light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
742 if (ctx == NULL) return E_FAIL;
743 test->test_context = ctx;
745 test->return_data = &ctx->return_data_buffer;
746 test->test_data_in = &light_test_data_in;
747 test->test_data_out = &light_test_data_out;
748 test->default_data = &light_default_data;
749 test->initial_data = &light_initial_data;
750 test->poison_data = &light_poison_data;
752 test->data_size = sizeof(light_data);
754 return D3D_OK;
757 static void light_teardown_handler(
758 state_test* test) {
760 HeapFree(GetProcessHeap(), 0, test->test_context);
763 static void lights_queue_test(
764 state_test* test,
765 const light_arg* test_arg) {
767 test->setup_handler = light_setup_handler;
768 test->teardown_handler = light_teardown_handler;
769 test->set_handler = light_set_handler;
770 test->get_handler = light_get_handler;
771 test->print_handler = light_print_handler;
772 test->test_name = "set_get_light";
773 test->test_arg = test_arg;
776 /* =================== State test: Transforms ===================================== */
778 typedef struct transform_data {
780 D3DMATRIX view;
781 D3DMATRIX projection;
782 D3DMATRIX texture0;
783 D3DMATRIX texture7;
784 D3DMATRIX world0;
785 D3DMATRIX world255;
787 } transform_data;
789 typedef struct transform_context {
790 transform_data return_data_buffer;
791 } transform_context;
793 static inline void print_matrix(
794 const char* name, const D3DMATRIX* matrix) {
796 trace("%s Matrix = {\n", name);
797 trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
798 trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
799 trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
800 trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
801 trace("}\n");
804 static void transform_print_handler(
805 const state_test* test,
806 const void* data) {
808 const transform_data* tdata = data;
810 print_matrix("View", &tdata->view);
811 print_matrix("Projection", &tdata->projection);
812 print_matrix("Texture0", &tdata->texture0);
813 print_matrix("Texture7", &tdata->texture7);
814 print_matrix("World0", &tdata->world0);
815 print_matrix("World255", &tdata->world255);
818 static void transform_set_handler(
819 IDirect3DDevice9* device, const state_test* test, const void* data) {
821 HRESULT hret;
822 const transform_data* tdata = data;
824 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
825 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
827 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
828 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
830 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
831 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
833 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
834 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
836 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
837 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
839 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
840 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
843 static void transform_get_handler(
844 IDirect3DDevice9* device, const state_test* test, void* data) {
846 HRESULT hret;
847 transform_data* tdata = (transform_data*) data;
849 hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
850 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
852 hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
853 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
855 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
856 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
858 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
859 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
861 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
862 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
864 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
865 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
868 static const transform_data transform_default_data = {
869 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
870 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
871 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
872 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
873 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
874 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
877 static const transform_data transform_poison_data = {
878 { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
879 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
881 { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
882 25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
884 { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
885 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
887 { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
888 57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
890 { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
891 73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
893 { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
894 89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
897 static const transform_data transform_test_data = {
898 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
899 23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
901 { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
902 23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
904 { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
905 23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
907 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
908 2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
910 { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
911 2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
913 { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
914 2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
917 static HRESULT transform_setup_handler(
918 state_test* test) {
920 transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context));
921 if (ctx == NULL) return E_FAIL;
922 test->test_context = ctx;
924 test->return_data = &ctx->return_data_buffer;
925 test->test_data_in = &transform_test_data;
926 test->test_data_out = &transform_test_data;
927 test->default_data = &transform_default_data;
928 test->initial_data = &transform_default_data;
929 test->poison_data = &transform_poison_data;
931 test->data_size = sizeof(transform_data);
933 return D3D_OK;
936 static void transform_teardown_handler(
937 state_test* test) {
939 HeapFree(GetProcessHeap(), 0, test->test_context);
942 static void transform_queue_test(
943 state_test* test) {
945 test->setup_handler = transform_setup_handler;
946 test->teardown_handler = transform_teardown_handler;
947 test->set_handler = transform_set_handler;
948 test->get_handler = transform_get_handler;
949 test->print_handler = transform_print_handler;
950 test->test_name = "set_get_transforms";
951 test->test_arg = NULL;
954 /* =================== State test: Render States ===================================== */
956 #define D3D9_RENDER_STATES 102
957 const D3DRENDERSTATETYPE render_state_indices[] = {
959 D3DRS_ZENABLE,
960 D3DRS_FILLMODE,
961 D3DRS_SHADEMODE,
962 D3DRS_ZWRITEENABLE,
963 D3DRS_ALPHATESTENABLE,
964 D3DRS_LASTPIXEL,
965 D3DRS_SRCBLEND,
966 D3DRS_DESTBLEND,
967 D3DRS_CULLMODE,
968 D3DRS_ZFUNC,
969 D3DRS_ALPHAREF,
970 D3DRS_ALPHAFUNC,
971 D3DRS_DITHERENABLE,
972 D3DRS_ALPHABLENDENABLE,
973 D3DRS_FOGENABLE,
974 D3DRS_SPECULARENABLE,
975 D3DRS_FOGCOLOR,
976 D3DRS_FOGTABLEMODE,
977 D3DRS_FOGSTART,
978 D3DRS_FOGEND,
979 D3DRS_FOGDENSITY,
980 D3DRS_RANGEFOGENABLE,
981 D3DRS_STENCILENABLE,
982 D3DRS_STENCILFAIL,
983 D3DRS_STENCILZFAIL,
984 D3DRS_STENCILPASS,
985 D3DRS_STENCILFUNC,
986 D3DRS_STENCILREF,
987 D3DRS_STENCILMASK,
988 D3DRS_STENCILWRITEMASK,
989 D3DRS_TEXTUREFACTOR,
990 D3DRS_WRAP0,
991 D3DRS_WRAP1,
992 D3DRS_WRAP2,
993 D3DRS_WRAP3,
994 D3DRS_WRAP4,
995 D3DRS_WRAP5,
996 D3DRS_WRAP6,
997 D3DRS_WRAP7,
998 D3DRS_CLIPPING,
999 D3DRS_LIGHTING,
1000 D3DRS_AMBIENT,
1001 D3DRS_FOGVERTEXMODE,
1002 D3DRS_COLORVERTEX,
1003 D3DRS_LOCALVIEWER,
1004 D3DRS_NORMALIZENORMALS,
1005 D3DRS_DIFFUSEMATERIALSOURCE,
1006 D3DRS_SPECULARMATERIALSOURCE,
1007 D3DRS_AMBIENTMATERIALSOURCE,
1008 D3DRS_EMISSIVEMATERIALSOURCE,
1009 D3DRS_VERTEXBLEND,
1010 D3DRS_CLIPPLANEENABLE,
1011 #if 0 /* Driver dependent, increase array size to enable */
1012 D3DRS_POINTSIZE,
1013 #endif
1014 D3DRS_POINTSIZE_MIN,
1015 D3DRS_POINTSPRITEENABLE,
1016 D3DRS_POINTSCALEENABLE,
1017 D3DRS_POINTSCALE_A,
1018 D3DRS_POINTSCALE_B,
1019 D3DRS_POINTSCALE_C,
1020 D3DRS_MULTISAMPLEANTIALIAS,
1021 D3DRS_MULTISAMPLEMASK,
1022 D3DRS_PATCHEDGESTYLE,
1023 D3DRS_DEBUGMONITORTOKEN,
1024 D3DRS_POINTSIZE_MAX,
1025 D3DRS_INDEXEDVERTEXBLENDENABLE,
1026 D3DRS_COLORWRITEENABLE,
1027 D3DRS_TWEENFACTOR,
1028 D3DRS_BLENDOP,
1029 D3DRS_POSITIONDEGREE,
1030 D3DRS_NORMALDEGREE,
1031 D3DRS_SCISSORTESTENABLE,
1032 D3DRS_SLOPESCALEDEPTHBIAS,
1033 D3DRS_ANTIALIASEDLINEENABLE,
1034 D3DRS_MINTESSELLATIONLEVEL,
1035 D3DRS_MAXTESSELLATIONLEVEL,
1036 D3DRS_ADAPTIVETESS_X,
1037 D3DRS_ADAPTIVETESS_Y,
1038 D3DRS_ADAPTIVETESS_Z,
1039 D3DRS_ADAPTIVETESS_W,
1040 D3DRS_ENABLEADAPTIVETESSELLATION,
1041 D3DRS_TWOSIDEDSTENCILMODE,
1042 D3DRS_CCW_STENCILFAIL,
1043 D3DRS_CCW_STENCILZFAIL,
1044 D3DRS_CCW_STENCILPASS,
1045 D3DRS_CCW_STENCILFUNC,
1046 D3DRS_COLORWRITEENABLE1,
1047 D3DRS_COLORWRITEENABLE2,
1048 D3DRS_COLORWRITEENABLE3,
1049 D3DRS_BLENDFACTOR,
1050 D3DRS_SRGBWRITEENABLE,
1051 D3DRS_DEPTHBIAS,
1052 D3DRS_WRAP8,
1053 D3DRS_WRAP9,
1054 D3DRS_WRAP10,
1055 D3DRS_WRAP11,
1056 D3DRS_WRAP12,
1057 D3DRS_WRAP13,
1058 D3DRS_WRAP14,
1059 D3DRS_WRAP15,
1060 D3DRS_SEPARATEALPHABLENDENABLE,
1061 D3DRS_SRCBLENDALPHA,
1062 D3DRS_DESTBLENDALPHA,
1063 D3DRS_BLENDOPALPHA,
1066 typedef struct render_state_data {
1067 DWORD states[D3D9_RENDER_STATES];
1068 } render_state_data;
1070 typedef struct render_state_arg {
1071 D3DPRESENT_PARAMETERS* device_pparams;
1072 } render_state_arg;
1074 typedef struct render_state_context {
1075 render_state_data return_data_buffer;
1076 render_state_data default_data_buffer;
1077 render_state_data test_data_buffer;
1078 render_state_data poison_data_buffer;
1079 } render_state_context;
1081 static void render_state_set_handler(
1082 IDirect3DDevice9* device, const state_test* test, const void* data) {
1084 HRESULT hret;
1085 const render_state_data* rsdata = data;
1086 unsigned int i;
1088 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1089 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1090 ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1094 static void render_state_get_handler(
1095 IDirect3DDevice9* device, const state_test* test, void* data) {
1097 HRESULT hret;
1098 render_state_data* rsdata = (render_state_data*) data;
1099 unsigned int i = 0;
1101 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1102 hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1103 ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
1107 static void render_state_print_handler(
1108 const state_test* test,
1109 const void* data) {
1111 const render_state_data* rsdata = data;
1113 unsigned int i;
1114 for (i = 0; i < D3D9_RENDER_STATES; i++)
1115 trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
1118 static inline DWORD to_dword(float fl) {
1119 return *((DWORD*) &fl);
1122 static void render_state_default_data_init(
1123 D3DPRESENT_PARAMETERS* device_pparams,
1124 render_state_data* data) {
1126 unsigned int idx = 0;
1128 data->states[idx++] = device_pparams->EnableAutoDepthStencil?
1129 D3DZB_TRUE : D3DZB_FALSE; /* ZENABLE */
1130 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1131 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1132 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1133 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1134 data->states[idx++] = TRUE; /* LASTPIXEL */
1135 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1136 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1137 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1138 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1139 data->states[idx++] = 0; /* ALPHAREF */
1140 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1141 data->states[idx++] = FALSE; /* DITHERENABLE */
1142 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1143 data->states[idx++] = FALSE; /* FOGENABLE */
1144 data->states[idx++] = FALSE; /* SPECULARENABLE */
1145 data->states[idx++] = 0; /* FOGCOLOR */
1146 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1147 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1148 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1149 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1150 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1151 data->states[idx++] = FALSE; /* STENCILENABLE */
1152 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1153 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1154 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1155 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1156 data->states[idx++] = 0; /* STENCILREF */
1157 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1158 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1159 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1160 data->states[idx++] = 0; /* WRAP 0 */
1161 data->states[idx++] = 0; /* WRAP 1 */
1162 data->states[idx++] = 0; /* WRAP 2 */
1163 data->states[idx++] = 0; /* WRAP 3 */
1164 data->states[idx++] = 0; /* WRAP 4 */
1165 data->states[idx++] = 0; /* WRAP 5 */
1166 data->states[idx++] = 0; /* WRAP 6 */
1167 data->states[idx++] = 0; /* WRAP 7 */
1168 data->states[idx++] = TRUE; /* CLIPPING */
1169 data->states[idx++] = TRUE; /* LIGHTING */
1170 data->states[idx++] = 0; /* AMBIENT */
1171 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1172 data->states[idx++] = TRUE; /* COLORVERTEX */
1173 data->states[idx++] = TRUE; /* LOCALVIEWER */
1174 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1175 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1176 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1177 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1178 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1179 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1180 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1181 #if 0 /* Driver dependent, increase array size to enable */
1182 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1183 #endif
1184 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1185 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1186 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1187 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1188 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1189 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1190 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1191 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1192 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1193 data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1194 data->states[idx++] = to_dword(64.0f); /* POINTSIZE_MAX */
1195 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1196 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1197 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1198 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1199 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1200 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1201 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1202 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1203 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1204 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1205 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1206 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1207 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1208 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1209 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1210 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1211 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1212 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1213 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1214 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1215 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1216 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1217 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1218 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1219 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1220 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1221 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1222 data->states[idx++] = 0; /* WRAP8 */
1223 data->states[idx++] = 0; /* WRAP9 */
1224 data->states[idx++] = 0; /* WRAP10 */
1225 data->states[idx++] = 0; /* WRAP11 */
1226 data->states[idx++] = 0; /* WRAP12 */
1227 data->states[idx++] = 0; /* WRAP13 */
1228 data->states[idx++] = 0; /* WRAP14 */
1229 data->states[idx++] = 0; /* WRAP15 */
1230 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1231 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1232 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1233 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1236 static void render_state_poison_data_init(
1237 render_state_data* data) {
1239 unsigned int i;
1240 for (i = 0; i < D3D9_RENDER_STATES; i++)
1241 data->states[i] = 0x1337c0de;
1244 static void render_state_test_data_init(
1245 render_state_data* data) {
1247 unsigned int idx = 0;
1248 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1249 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1250 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1251 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1252 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1253 data->states[idx++] = FALSE; /* LASTPIXEL */
1254 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1255 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1256 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1257 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1258 data->states[idx++] = 10; /* ALPHAREF */
1259 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1260 data->states[idx++] = TRUE; /* DITHERENABLE */
1261 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1262 data->states[idx++] = TRUE; /* FOGENABLE */
1263 data->states[idx++] = TRUE; /* SPECULARENABLE */
1264 data->states[idx++] = 255 << 31; /* FOGCOLOR */
1265 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1266 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1267 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1268 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1269 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1270 data->states[idx++] = TRUE; /* STENCILENABLE */
1271 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1272 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1273 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1274 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1275 data->states[idx++] = 10; /* STENCILREF */
1276 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1277 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1278 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1279 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1280 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1281 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1282 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1283 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1284 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1285 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1286 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1287 data->states[idx++] = FALSE; /* CLIPPING */
1288 data->states[idx++] = FALSE; /* LIGHTING */
1289 data->states[idx++] = 255 << 16; /* AMBIENT */
1290 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1291 data->states[idx++] = FALSE; /* COLORVERTEX */
1292 data->states[idx++] = FALSE; /* LOCALVIEWER */
1293 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1294 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1295 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1296 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1297 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1298 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1299 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1300 #if 0 /* Driver dependent, increase array size to enable */
1301 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1302 #endif
1303 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1304 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1305 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1306 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1307 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1308 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1309 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1310 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1311 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1312 data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */
1313 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1314 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1315 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1316 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1317 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1318 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1319 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1320 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1321 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1322 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1323 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1324 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1325 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1326 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1327 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1328 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1329 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1330 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1331 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1332 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1333 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1334 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1335 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1336 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1337 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1338 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1339 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1340 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1341 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1342 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1343 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1344 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1345 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1346 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1347 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1348 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1349 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1350 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1351 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1352 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1355 static HRESULT render_state_setup_handler(
1356 state_test* test) {
1358 const render_state_arg* rsarg = test->test_arg;
1360 render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context));
1361 if (ctx == NULL) return E_FAIL;
1362 test->test_context = ctx;
1364 test->return_data = &ctx->return_data_buffer;
1365 test->default_data = &ctx->default_data_buffer;
1366 test->initial_data = &ctx->default_data_buffer;
1367 test->test_data_in = &ctx->test_data_buffer;
1368 test->test_data_out = &ctx->test_data_buffer;
1369 test->poison_data = &ctx->poison_data_buffer;
1371 render_state_default_data_init(rsarg->device_pparams, &ctx->default_data_buffer);
1372 render_state_test_data_init(&ctx->test_data_buffer);
1373 render_state_poison_data_init(&ctx->poison_data_buffer);
1375 test->data_size = sizeof(render_state_data);
1377 return D3D_OK;
1380 static void render_state_teardown_handler(
1381 state_test* test) {
1383 HeapFree(GetProcessHeap(), 0, test->test_context);
1386 static void render_states_queue_test(
1387 state_test* test,
1388 const render_state_arg* test_arg) {
1390 test->setup_handler = render_state_setup_handler;
1391 test->teardown_handler = render_state_teardown_handler;
1392 test->set_handler = render_state_set_handler;
1393 test->get_handler = render_state_get_handler;
1394 test->print_handler = render_state_print_handler;
1395 test->test_name = "set_get_render_states";
1396 test->test_arg = test_arg;
1399 /* =================== Main state tests function =============================== */
1401 static void test_state_management(
1402 IDirect3DDevice9 *device,
1403 D3DPRESENT_PARAMETERS *device_pparams) {
1405 HRESULT hret;
1406 D3DCAPS9 caps;
1408 /* Test count: 2 for shader constants
1409 1 for lights
1410 1 for transforms
1411 1 for render states
1413 const int max_tests = 5;
1414 state_test tests[5];
1415 unsigned int tcount = 0;
1417 shader_constant_arg pshader_constant_arg;
1418 shader_constant_arg vshader_constant_arg;
1419 render_state_arg render_state_arg;
1420 light_arg light_arg;
1422 hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1423 ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
1424 if (hret != D3D_OK) return;
1426 texture_stages = caps.MaxTextureBlendStages;
1428 /* Zero test memory */
1429 memset(tests, 0, sizeof(state_test) * max_tests);
1431 if (caps.VertexShaderVersion & 0xffff) {
1432 vshader_constant_arg.idx = 0;
1433 vshader_constant_arg.pshader = FALSE;
1434 shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
1435 tcount++;
1438 if (caps.PixelShaderVersion & 0xffff) {
1439 pshader_constant_arg.idx = 0;
1440 pshader_constant_arg.pshader = TRUE;
1441 shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
1442 tcount++;
1445 light_arg.idx = 0;
1446 lights_queue_test(&tests[tcount], &light_arg);
1447 tcount++;
1449 transform_queue_test(&tests[tcount]);
1450 tcount++;
1452 render_state_arg.device_pparams = device_pparams;
1453 render_states_queue_test(&tests[tcount], &render_state_arg);
1454 tcount++;
1456 execute_test_chain_all(device, tests, tcount);
1459 START_TEST(stateblock)
1461 IDirect3DDevice9 *device_ptr = NULL;
1462 D3DPRESENT_PARAMETERS device_pparams;
1463 HRESULT hret;
1465 d3d9_handle = LoadLibraryA("d3d9.dll");
1466 if (!d3d9_handle)
1468 skip("Could not load d3d9.dll\n");
1469 return;
1472 hret = init_d3d9(&device_ptr, &device_pparams);
1473 if (hret != D3D_OK) return;
1475 test_begin_end_state_block(device_ptr);
1476 test_state_management(device_ptr, &device_pparams);
1478 if (device_ptr) IUnknown_Release(device_ptr);