2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
22 #include "wine/unicode.h"
26 #include "d3dx9_36_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
30 LPCSTR WINAPI
D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device
)
34 TRACE("device %p\n", device
);
36 if (!device
) return NULL
;
38 IDirect3DDevice9_GetDeviceCaps(device
,&caps
);
40 switch (caps
.PixelShaderVersion
)
42 case D3DPS_VERSION(1, 1):
45 case D3DPS_VERSION(1, 2):
48 case D3DPS_VERSION(1, 3):
51 case D3DPS_VERSION(1, 4):
54 case D3DPS_VERSION(2, 0):
55 if ((caps
.PS20Caps
.NumTemps
>=22) &&
56 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_ARBITRARYSWIZZLE
) &&
57 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_GRADIENTINSTRUCTIONS
) &&
58 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_PREDICATION
) &&
59 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_NODEPENDENTREADLIMIT
) &&
60 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
))
64 if ((caps
.PS20Caps
.NumTemps
>=32) &&
65 (caps
.PS20Caps
.Caps
&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
))
71 case D3DPS_VERSION(3, 0):
78 UINT WINAPI
D3DXGetShaderSize(const DWORD
*byte_code
)
80 const DWORD
*ptr
= byte_code
;
82 TRACE("byte_code %p\n", byte_code
);
86 /* Look for the END token, skipping the VERSION token */
87 while (*++ptr
!= D3DSIO_END
)
90 if ((*ptr
& D3DSI_OPCODE_MASK
) == D3DSIO_COMMENT
)
92 ptr
+= ((*ptr
& D3DSI_COMMENTSIZE_MASK
) >> D3DSI_COMMENTSIZE_SHIFT
);
97 /* Return the shader size in bytes */
98 return (ptr
- byte_code
) * sizeof(*ptr
);
101 DWORD WINAPI
D3DXGetShaderVersion(const DWORD
*byte_code
)
103 TRACE("byte_code %p\n", byte_code
);
105 return byte_code
? *byte_code
: 0;
108 LPCSTR WINAPI
D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device
)
112 TRACE("device %p\n", device
);
114 if (!device
) return NULL
;
116 IDirect3DDevice9_GetDeviceCaps(device
,&caps
);
118 switch (caps
.VertexShaderVersion
)
120 case D3DVS_VERSION(1, 1):
122 case D3DVS_VERSION(2, 0):
123 if ((caps
.VS20Caps
.NumTemps
>=13) &&
124 (caps
.VS20Caps
.DynamicFlowControlDepth
==24) &&
125 (caps
.VS20Caps
.Caps
&D3DPS20CAPS_PREDICATION
))
130 case D3DVS_VERSION(3, 0):
137 HRESULT WINAPI
D3DXAssembleShader(LPCSTR data
,
139 CONST D3DXMACRO
* defines
,
140 LPD3DXINCLUDE include
,
142 LPD3DXBUFFER
* shader
,
143 LPD3DXBUFFER
* error_messages
)
146 return D3DERR_INVALIDCALL
;
149 HRESULT WINAPI
D3DXAssembleShaderFromFileA(LPCSTR filename
,
150 CONST D3DXMACRO
* defines
,
151 LPD3DXINCLUDE include
,
153 LPD3DXBUFFER
* shader
,
154 LPD3DXBUFFER
* error_messages
)
156 LPWSTR filename_w
= NULL
;
160 if (!filename
) return D3DXERR_INVALIDDATA
;
162 len
= MultiByteToWideChar(CP_ACP
, 0, filename
, -1, NULL
, 0);
163 filename_w
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(WCHAR
));
164 if (!filename_w
) return E_OUTOFMEMORY
;
165 MultiByteToWideChar(CP_ACP
, 0, filename
, -1, filename_w
, len
);
167 ret
= D3DXAssembleShaderFromFileW(filename_w
, defines
, include
, flags
, shader
, error_messages
);
169 HeapFree(GetProcessHeap(), 0, filename_w
);
173 HRESULT WINAPI
D3DXAssembleShaderFromFileW(LPCWSTR filename
,
174 CONST D3DXMACRO
* defines
,
175 LPD3DXINCLUDE include
,
177 LPD3DXBUFFER
* shader
,
178 LPD3DXBUFFER
* error_messages
)
181 return D3DERR_INVALIDCALL
;
184 HRESULT WINAPI
D3DXAssembleShaderFromResourceA(HMODULE module
,
186 CONST D3DXMACRO
* defines
,
187 LPD3DXINCLUDE include
,
189 LPD3DXBUFFER
* shader
,
190 LPD3DXBUFFER
* error_messages
)
196 if (!(res
= FindResourceA(module
, resource
, (LPCSTR
)RT_RCDATA
)))
197 return D3DXERR_INVALIDDATA
;
198 if (FAILED(load_resource_into_memory(module
, res
, (LPVOID
*)&buffer
, &len
)))
199 return D3DXERR_INVALIDDATA
;
200 return D3DXAssembleShader(buffer
, len
, defines
, include
, flags
,
201 shader
, error_messages
);
204 HRESULT WINAPI
D3DXAssembleShaderFromResourceW(HMODULE module
,
206 CONST D3DXMACRO
* defines
,
207 LPD3DXINCLUDE include
,
209 LPD3DXBUFFER
* shader
,
210 LPD3DXBUFFER
* error_messages
)
216 if (!(res
= FindResourceW(module
, resource
, (LPCWSTR
)RT_RCDATA
)))
217 return D3DXERR_INVALIDDATA
;
218 if (FAILED(load_resource_into_memory(module
, res
, (LPVOID
*)&buffer
, &len
)))
219 return D3DXERR_INVALIDDATA
;
220 return D3DXAssembleShader(buffer
, len
, defines
, include
, flags
,
221 shader
, error_messages
);