push 390edd058cbebc9f7cb21f639a52f5acd36a8bf3
[wine/hacks.git] / dlls / winex11.drv / opengl.c
blobf1557b65cd064432f7f25ba688a1477eeaa62fa5
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #include "x11drv.h"
33 #include "winternl.h"
34 #include "wine/library.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
39 #ifdef SONAME_LIBGL
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
45 #ifdef HAVE_GL_GL_H
46 # include <GL/gl.h>
47 #endif
48 #ifdef HAVE_GL_GLX_H
49 # include <GL/glx.h>
50 #endif
51 #ifdef HAVE_GL_GLEXT_H
52 # include <GL/glext.h>
53 #endif
55 #include "wine/wgl.h"
57 #undef APIENTRY
58 #undef CALLBACK
59 #undef WINAPI
61 /* Redefines the constants */
62 #define CALLBACK __stdcall
63 #define WINAPI __stdcall
64 #define APIENTRY WINAPI
67 WINE_DECLARE_DEBUG_CHANNEL(fps);
69 typedef struct wine_glextension {
70 const char *extName;
71 struct {
72 const char *funcName;
73 void *funcAddress;
74 } extEntryPoints[9];
75 } WineGLExtension;
77 struct WineGLInfo {
78 const char *glVersion;
79 char *glExtensions;
81 int glxVersion[2];
83 const char *glxServerVersion;
84 const char *glxServerVendor;
85 const char *glxServerExtensions;
87 const char *glxClientVersion;
88 const char *glxClientVendor;
89 const char *glxClientExtensions;
91 const char *glxExtensions;
93 BOOL glxDirect;
94 char wglExtensions[4096];
97 typedef struct wine_glpixelformat {
98 int iPixelFormat;
99 GLXFBConfig fbconfig;
100 int fmt_id;
101 int render_type;
102 BOOL offscreenOnly;
103 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
104 } WineGLPixelFormat;
106 typedef struct wine_glcontext {
107 HDC hdc;
108 BOOL do_escape;
109 XVisualInfo *vis;
110 WineGLPixelFormat *fmt;
111 GLXContext ctx;
112 HDC read_hdc;
113 Drawable drawables[2];
114 BOOL refresh_drawables;
115 struct wine_glcontext *next;
116 struct wine_glcontext *prev;
117 } Wine_GLContext;
119 typedef struct wine_glpbuffer {
120 Drawable drawable;
121 Display* display;
122 WineGLPixelFormat* fmt;
123 int width;
124 int height;
125 int* attribList;
126 HDC hdc;
128 int use_render_texture; /* This is also the internal texture format */
129 int texture_bind_target;
130 int texture_bpp;
131 GLint texture_format;
132 GLuint texture_target;
133 GLenum texture_type;
134 GLuint texture;
135 int texture_level;
136 } Wine_GLPBuffer;
138 static Wine_GLContext *context_list;
139 static struct WineGLInfo WineGLInfo = { 0 };
140 static int use_render_texture_emulation = 1;
141 static int use_render_texture_ati = 0;
142 static int swap_interval = 1;
144 #define MAX_EXTENSIONS 16
145 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
146 static int WineGLExtensionListSize;
148 static void X11DRV_WineGL_LoadExtensions(void);
149 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
150 static BOOL glxRequireVersion(int requiredVersion);
151 static BOOL glxRequireExtension(const char *requiredExtension);
153 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
154 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
155 TRACE(" - dwFlags : ");
156 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
157 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
158 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
159 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
160 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
161 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
162 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
163 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
164 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
165 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
166 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
173 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
174 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
176 #undef TEST_AND_DUMP
177 TRACE("\n");
179 TRACE(" - iPixelType : ");
180 switch (ppfd->iPixelType) {
181 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
182 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
184 TRACE("\n");
186 TRACE(" - Color : %d\n", ppfd->cColorBits);
187 TRACE(" - Red : %d\n", ppfd->cRedBits);
188 TRACE(" - Green : %d\n", ppfd->cGreenBits);
189 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
190 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
191 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
192 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
193 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
194 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
196 TRACE(" - iLayerType : ");
197 switch (ppfd->iLayerType) {
198 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
199 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
200 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
202 TRACE("\n");
205 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
206 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
208 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
209 /* GLX 1.0 */
210 MAKE_FUNCPTR(glXChooseVisual)
211 MAKE_FUNCPTR(glXCopyContext)
212 MAKE_FUNCPTR(glXCreateContext)
213 MAKE_FUNCPTR(glXCreateGLXPixmap)
214 MAKE_FUNCPTR(glXGetCurrentContext)
215 MAKE_FUNCPTR(glXGetCurrentDrawable)
216 MAKE_FUNCPTR(glXDestroyContext)
217 MAKE_FUNCPTR(glXDestroyGLXPixmap)
218 MAKE_FUNCPTR(glXGetConfig)
219 MAKE_FUNCPTR(glXIsDirect)
220 MAKE_FUNCPTR(glXMakeCurrent)
221 MAKE_FUNCPTR(glXSwapBuffers)
222 MAKE_FUNCPTR(glXQueryExtension)
223 MAKE_FUNCPTR(glXQueryVersion)
224 MAKE_FUNCPTR(glXUseXFont)
226 /* GLX 1.1 */
227 MAKE_FUNCPTR(glXGetClientString)
228 MAKE_FUNCPTR(glXQueryExtensionsString)
229 MAKE_FUNCPTR(glXQueryServerString)
231 /* GLX 1.3 */
232 MAKE_FUNCPTR(glXGetFBConfigs)
233 MAKE_FUNCPTR(glXChooseFBConfig)
234 MAKE_FUNCPTR(glXCreatePbuffer)
235 MAKE_FUNCPTR(glXCreateNewContext)
236 MAKE_FUNCPTR(glXDestroyPbuffer)
237 MAKE_FUNCPTR(glXGetFBConfigAttrib)
238 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
239 MAKE_FUNCPTR(glXMakeContextCurrent)
240 MAKE_FUNCPTR(glXQueryDrawable)
241 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
243 /* GLX Extensions */
244 static void* (*pglXGetProcAddressARB)(const GLubyte *);
245 static int (*pglXSwapIntervalSGI)(int);
247 /* ATI GLX Extensions */
248 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
249 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
250 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
252 /* NV GLX Extension */
253 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
254 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
256 /* MESA GLX Extensions */
257 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
259 /* Standard OpenGL */
260 MAKE_FUNCPTR(glBindTexture)
261 MAKE_FUNCPTR(glBitmap)
262 MAKE_FUNCPTR(glCopyTexSubImage1D)
263 MAKE_FUNCPTR(glCopyTexImage2D)
264 MAKE_FUNCPTR(glCopyTexSubImage2D)
265 MAKE_FUNCPTR(glDrawBuffer)
266 MAKE_FUNCPTR(glEndList)
267 MAKE_FUNCPTR(glGetError)
268 MAKE_FUNCPTR(glGetIntegerv)
269 MAKE_FUNCPTR(glGetString)
270 MAKE_FUNCPTR(glNewList)
271 MAKE_FUNCPTR(glPixelStorei)
272 MAKE_FUNCPTR(glReadPixels)
273 MAKE_FUNCPTR(glTexImage2D)
274 MAKE_FUNCPTR(glFinish)
275 MAKE_FUNCPTR(glFlush)
276 #undef MAKE_FUNCPTR
278 static BOOL infoInitialized = FALSE;
279 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
282 int screen = DefaultScreen(gdi_display);
283 Window win = RootWindow(gdi_display, screen);
284 const char* str;
285 Visual *visual;
286 XVisualInfo template;
287 XVisualInfo *vis;
288 int num;
289 GLXContext ctx = NULL;
291 if (infoInitialized)
292 return TRUE;
293 infoInitialized = TRUE;
295 wine_tsx11_lock();
297 visual = DefaultVisual(gdi_display, screen);
298 template.visualid = XVisualIDFromVisual(visual);
299 vis = XGetVisualInfo(gdi_display, VisualIDMask, &template, &num);
300 if (vis) {
301 WORD old_fs = wine_get_fs();
302 /* Create a GLX Context. Without one we can't query GL information */
303 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
304 if (wine_get_fs() != old_fs)
306 wine_set_fs( old_fs );
307 wine_tsx11_unlock();
308 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
309 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
310 return FALSE;
314 if (ctx) {
315 pglXMakeCurrent(gdi_display, win, ctx);
316 } else {
317 ERR(" couldn't initialize OpenGL, expect problems\n");
318 wine_tsx11_unlock();
319 return FALSE;
322 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
323 str = (const char *) pglGetString(GL_EXTENSIONS);
324 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
325 strcpy(WineGLInfo.glExtensions, str);
327 /* Get the common GLX version supported by GLX client and server ( major/minor) */
328 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
330 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
331 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
332 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
334 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
335 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
336 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
338 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
339 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
341 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
342 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
343 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
344 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
345 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
346 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
347 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
348 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
350 if(vis) XFree(vis);
351 if(ctx) {
352 pglXMakeCurrent(gdi_display, None, NULL);
353 pglXDestroyContext(gdi_display, ctx);
355 wine_tsx11_unlock();
356 return TRUE;
359 void X11DRV_OpenGL_Cleanup(void)
361 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
362 infoInitialized = FALSE;
365 static BOOL has_opengl(void)
367 static int init_done;
368 static void *opengl_handle;
370 char buffer[200];
371 int error_base, event_base;
373 if (init_done) return (opengl_handle != NULL);
374 init_done = 1;
376 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
377 and include all dependencies */
378 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
379 if (opengl_handle == NULL)
381 ERR( "Failed to load libGL: %s\n", buffer );
382 ERR( "OpenGL support is disabled.\n");
383 return FALSE;
386 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
387 if (pglXGetProcAddressARB == NULL) {
388 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
389 goto failed;
392 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
394 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
395 goto failed; \
396 } while(0)
398 /* GLX 1.0 */
399 LOAD_FUNCPTR(glXChooseVisual);
400 LOAD_FUNCPTR(glXCopyContext);
401 LOAD_FUNCPTR(glXCreateContext);
402 LOAD_FUNCPTR(glXCreateGLXPixmap);
403 LOAD_FUNCPTR(glXGetCurrentContext);
404 LOAD_FUNCPTR(glXGetCurrentDrawable);
405 LOAD_FUNCPTR(glXDestroyContext);
406 LOAD_FUNCPTR(glXDestroyGLXPixmap);
407 LOAD_FUNCPTR(glXGetConfig);
408 LOAD_FUNCPTR(glXIsDirect);
409 LOAD_FUNCPTR(glXMakeCurrent);
410 LOAD_FUNCPTR(glXSwapBuffers);
411 LOAD_FUNCPTR(glXQueryExtension);
412 LOAD_FUNCPTR(glXQueryVersion);
413 LOAD_FUNCPTR(glXUseXFont);
415 /* GLX 1.1 */
416 LOAD_FUNCPTR(glXGetClientString);
417 LOAD_FUNCPTR(glXQueryExtensionsString);
418 LOAD_FUNCPTR(glXQueryServerString);
420 /* GLX 1.3 */
421 LOAD_FUNCPTR(glXCreatePbuffer);
422 LOAD_FUNCPTR(glXCreateNewContext);
423 LOAD_FUNCPTR(glXDestroyPbuffer);
424 LOAD_FUNCPTR(glXMakeContextCurrent);
425 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
426 LOAD_FUNCPTR(glXGetFBConfigs);
428 /* Standard OpenGL calls */
429 LOAD_FUNCPTR(glBindTexture);
430 LOAD_FUNCPTR(glBitmap);
431 LOAD_FUNCPTR(glCopyTexSubImage1D);
432 LOAD_FUNCPTR(glCopyTexImage2D);
433 LOAD_FUNCPTR(glCopyTexSubImage2D);
434 LOAD_FUNCPTR(glDrawBuffer);
435 LOAD_FUNCPTR(glEndList);
436 LOAD_FUNCPTR(glGetError);
437 LOAD_FUNCPTR(glGetIntegerv);
438 LOAD_FUNCPTR(glGetString);
439 LOAD_FUNCPTR(glNewList);
440 LOAD_FUNCPTR(glPixelStorei);
441 LOAD_FUNCPTR(glReadPixels);
442 LOAD_FUNCPTR(glTexImage2D);
443 LOAD_FUNCPTR(glFinish);
444 LOAD_FUNCPTR(glFlush);
445 #undef LOAD_FUNCPTR
447 /* It doesn't matter if these fail. They'll only be used if the driver reports
448 the associated extension is available (and if a driver reports the extension
449 is available but fails to provide the functions, it's quite broken) */
450 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
451 /* NV GLX Extension */
452 LOAD_FUNCPTR(glXAllocateMemoryNV);
453 LOAD_FUNCPTR(glXFreeMemoryNV);
454 #undef LOAD_FUNCPTR
456 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
458 wine_tsx11_lock();
459 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
460 TRACE("GLX is up and running error_base = %d\n", error_base);
461 } else {
462 wine_tsx11_unlock();
463 ERR( "GLX extension is missing, disabling OpenGL.\n" );
464 goto failed;
467 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
468 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
469 * rendering is used.
471 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
472 * depends on the reported GLX client / server version and on the client / server extension list.
473 * Those don't have to be the same.
475 * In general the server GLX information lists the capabilities in case of indirect rendering.
476 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
477 * available and in that case the client GLX informat can be used.
478 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
479 * in the GLX version/extension list. When a program does this it works for certain for both
480 * direct and indirect rendering.
482 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
483 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
484 * extension list which causes this extension not to be listed. (Wine requires this extension).
485 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
486 * pbuffers is around.
488 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
489 * the ATI drivers and from then on use GLX client information for them.
492 if(glxRequireVersion(3)) {
493 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
494 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
495 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
496 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
497 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
498 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
499 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
500 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
502 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
503 * enable this function when the Xserver understand GLX 1.3 or newer
505 pglXQueryDrawable = NULL;
506 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
507 TRACE("Overriding ATI GLX capabilities!\n");
508 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
509 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
510 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
511 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
513 /* Use client GLX information in case of the ATI drivers. We override the
514 * capabilities over here and not somewhere else as ATI might better their
515 * life in the future. In case they release proper drivers this block of
516 * code won't be called. */
517 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
518 } else {
519 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
522 if(glxRequireExtension("GLX_ATI_render_texture")) {
523 use_render_texture_ati = 1;
524 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
525 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
526 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
529 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
530 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
533 X11DRV_WineGL_LoadExtensions();
535 wine_tsx11_unlock();
536 return TRUE;
538 failed:
539 wine_dlclose(opengl_handle, NULL, 0);
540 opengl_handle = NULL;
541 return FALSE;
544 static inline Wine_GLContext *alloc_context(void)
546 Wine_GLContext *ret;
548 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
550 ret->next = context_list;
551 if (context_list) context_list->prev = ret;
552 context_list = ret;
554 return ret;
557 static inline void free_context(Wine_GLContext *context)
559 if (context->next != NULL) context->next->prev = context->prev;
560 if (context->prev != NULL) context->prev->next = context->next;
561 else context_list = context->next;
563 if (context->vis) XFree(context->vis);
564 HeapFree(GetProcessHeap(), 0, context);
567 static inline BOOL is_valid_context( Wine_GLContext *ctx )
569 Wine_GLContext *ptr;
570 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
571 return (ptr != NULL);
574 static int describeContext(Wine_GLContext* ctx) {
575 int tmp;
576 int ctx_vis_id;
577 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
578 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
579 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
580 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
581 TRACE(" - VISUAL_ID 0x%x\n", tmp);
582 ctx_vis_id = tmp;
583 return ctx_vis_id;
586 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
587 int tmp;
588 WineGLPixelFormat *fmt;
589 int fmt_count = 0;
591 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
592 if(!fmt) return FALSE;
594 TRACE(" HDC %p has:\n", physDev->hdc);
595 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
596 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
597 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
599 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
600 TRACE(" - VISUAL_ID 0x%x\n", tmp);
602 return TRUE;
605 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
606 int nAttribs = 0;
607 unsigned cur = 0;
608 int pop;
609 int drawattrib = 0;
610 int nvfloatattrib = GLX_DONT_CARE;
611 int pixelattrib = 0;
613 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
614 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
615 while (iWGLAttr && 0 != iWGLAttr[cur]) {
616 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
618 switch (iWGLAttr[cur]) {
619 case WGL_AUX_BUFFERS_ARB:
620 pop = iWGLAttr[++cur];
621 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
622 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
623 break;
624 case WGL_COLOR_BITS_ARB:
625 pop = iWGLAttr[++cur];
626 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
627 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
628 break;
629 case WGL_BLUE_BITS_ARB:
630 pop = iWGLAttr[++cur];
631 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
632 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
633 break;
634 case WGL_RED_BITS_ARB:
635 pop = iWGLAttr[++cur];
636 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
637 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
638 break;
639 case WGL_GREEN_BITS_ARB:
640 pop = iWGLAttr[++cur];
641 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
642 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
643 break;
644 case WGL_ALPHA_BITS_ARB:
645 pop = iWGLAttr[++cur];
646 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
647 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
648 break;
649 case WGL_DEPTH_BITS_ARB:
650 pop = iWGLAttr[++cur];
651 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
652 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
653 break;
654 case WGL_STENCIL_BITS_ARB:
655 pop = iWGLAttr[++cur];
656 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
657 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
658 break;
659 case WGL_DOUBLE_BUFFER_ARB:
660 pop = iWGLAttr[++cur];
661 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
662 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
663 break;
664 case WGL_STEREO_ARB:
665 pop = iWGLAttr[++cur];
666 PUSH2(oGLXAttr, GLX_STEREO, pop);
667 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
668 break;
670 case WGL_PIXEL_TYPE_ARB:
671 pop = iWGLAttr[++cur];
672 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
673 switch (pop) {
674 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
675 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
676 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
677 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
678 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
679 default:
680 ERR("unexpected PixelType(%x)\n", pop);
681 pop = 0;
683 break;
685 case WGL_SUPPORT_GDI_ARB:
686 /* This flag is set in a WineGLPixelFormat */
687 pop = iWGLAttr[++cur];
688 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
689 break;
691 case WGL_DRAW_TO_BITMAP_ARB:
692 /* This flag is set in a WineGLPixelFormat */
693 pop = iWGLAttr[++cur];
694 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
695 break;
697 case WGL_DRAW_TO_WINDOW_ARB:
698 pop = iWGLAttr[++cur];
699 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
700 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
701 if (pop) {
702 drawattrib |= GLX_WINDOW_BIT;
704 break;
706 case WGL_DRAW_TO_PBUFFER_ARB:
707 pop = iWGLAttr[++cur];
708 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
709 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
710 if (pop) {
711 drawattrib |= GLX_PBUFFER_BIT;
713 break;
715 case WGL_ACCELERATION_ARB:
716 /* This flag is set in a WineGLPixelFormat */
717 pop = iWGLAttr[++cur];
718 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
719 break;
721 case WGL_SUPPORT_OPENGL_ARB:
722 pop = iWGLAttr[++cur];
723 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
724 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
725 break;
727 case WGL_SWAP_METHOD_ARB:
728 pop = iWGLAttr[++cur];
729 /* For now we ignore this and just return SWAP_EXCHANGE */
730 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
731 break;
733 case WGL_PBUFFER_LARGEST_ARB:
734 pop = iWGLAttr[++cur];
735 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
736 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
737 break;
739 case WGL_SAMPLE_BUFFERS_ARB:
740 pop = iWGLAttr[++cur];
741 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
742 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
743 break;
745 case WGL_SAMPLES_ARB:
746 pop = iWGLAttr[++cur];
747 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
748 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
749 break;
751 case WGL_TEXTURE_FORMAT_ARB:
752 case WGL_TEXTURE_TARGET_ARB:
753 case WGL_MIPMAP_TEXTURE_ARB:
754 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
755 pop = iWGLAttr[++cur];
756 if (NULL == pbuf) {
757 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
759 if (use_render_texture_ati) {
760 /** nothing to do here */
762 else if (!use_render_texture_emulation) {
763 if (WGL_NO_TEXTURE_ARB != pop) {
764 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
765 return -1; /** error: don't support it */
766 } else {
767 PUSH2(oGLXAttr, GLX_X_RENDERABLE, pop);
768 drawattrib |= GLX_PBUFFER_BIT;
771 break ;
772 case WGL_FLOAT_COMPONENTS_NV:
773 nvfloatattrib = iWGLAttr[++cur];
774 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
775 break ;
776 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
777 case WGL_BIND_TO_TEXTURE_RGB_ARB:
778 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
779 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
780 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
781 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
782 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
783 pop = iWGLAttr[++cur];
784 /** cannot be converted, see direct handling on
785 * - wglGetPixelFormatAttribivARB
786 * TODO: wglChoosePixelFormat
788 break ;
789 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
790 pop = iWGLAttr[++cur];
791 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
792 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
793 break ;
795 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
796 pop = iWGLAttr[++cur];
797 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
798 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
799 break ;
800 default:
801 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
802 break;
804 ++cur;
807 /* Apply the OR'd drawable type bitmask now EVEN when WGL_DRAW_TO* is unset.
808 * It is needed in all cases because GLX_DRAWABLE_TYPE default to GLX_WINDOW_BIT. */
809 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
810 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
812 /* Set GLX_RENDER_TYPE all the time */
813 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
814 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
816 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
817 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
818 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
819 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
822 return nAttribs;
825 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
827 int render_type=0, render_type_bit;
828 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
829 switch(render_type_bit)
831 case GLX_RGBA_BIT:
832 render_type = GLX_RGBA_TYPE;
833 break;
834 case GLX_COLOR_INDEX_BIT:
835 render_type = GLX_COLOR_INDEX_TYPE;
836 break;
837 case GLX_RGBA_FLOAT_BIT:
838 render_type = GLX_RGBA_FLOAT_TYPE;
839 break;
840 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
841 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
842 break;
843 default:
844 ERR("Unknown render_type: %x\n", render_type);
846 return render_type;
849 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
850 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
852 int dbuf, value;
853 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
854 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
856 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
857 * the GLX_PIXMAP_BIT set. */
858 return !dbuf && (value & GLX_PIXMAP_BIT);
861 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
863 static WineGLPixelFormat *list;
864 static int size, onscreen_size;
866 int fmt_id, nCfgs, i, run, bmp_formats;
867 GLXFBConfig* cfgs;
868 XVisualInfo *visinfo;
870 wine_tsx11_lock();
871 if (list) goto done;
873 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
874 if (NULL == cfgs || 0 == nCfgs) {
875 if(cfgs != NULL) XFree(cfgs);
876 wine_tsx11_unlock();
877 ERR("glXChooseFBConfig returns NULL\n");
878 return NULL;
881 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
882 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
883 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
884 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
886 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
888 for(i=0, bmp_formats=0; i<nCfgs; i++)
890 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
891 bmp_formats++;
893 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
895 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
897 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
898 * Do this as GLX doesn't guarantee that the list is sorted */
899 for(run=0; run < 2; run++)
901 for(i=0; i<nCfgs; i++) {
902 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
903 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
905 /* The first run we only add onscreen formats (ones which have an associated X Visual).
906 * The second run we only set offscreen formats. */
907 if(!run && visinfo)
909 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
910 * The contents is copied to the destination using XCopyArea. For the copying to work
911 * the depth of the source and destination window should be the same. In general this should
912 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
913 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
914 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
915 * list formats with the same depth. */
916 if(visinfo->depth != screen_depth)
917 continue;
919 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
920 list[size].iPixelFormat = size+1; /* The index starts at 1 */
921 list[size].fbconfig = cfgs[i];
922 list[size].fmt_id = fmt_id;
923 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
924 list[size].offscreenOnly = FALSE;
925 list[size].dwFlags = 0;
926 size++;
927 onscreen_size++;
929 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
930 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
932 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
933 list[size].iPixelFormat = size+1; /* The index starts at 1 */
934 list[size].fbconfig = cfgs[i];
935 list[size].fmt_id = fmt_id;
936 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
937 list[size].offscreenOnly = FALSE;
938 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
939 size++;
940 onscreen_size++;
943 XFree(visinfo);
944 } else if(run && !visinfo) {
945 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
946 list[size].iPixelFormat = size+1; /* The index starts at 1 */
947 list[size].fbconfig = cfgs[i];
948 list[size].fmt_id = fmt_id;
949 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
950 list[size].offscreenOnly = TRUE;
951 list[size].dwFlags = 0;
952 size++;
957 if(cfgs != NULL) XFree(cfgs);
959 done:
960 if (size_ret) *size_ret = size;
961 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
962 wine_tsx11_unlock();
963 return list;
966 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
967 * In our WGL implementation we only support a subset of these formats namely the format of
968 * Wine's main visual and offscreen formats (if they are available).
969 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
970 * and it returns the number of supported WGL formats in fmt_count.
972 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
974 WineGLPixelFormat *list, *res = NULL;
975 int size, onscreen_size;
977 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
979 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
980 * iPixelFormat in case of probing the number of pixelformats.
982 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
983 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
984 res = &list[iPixelFormat-1];
985 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
988 if(AllowOffscreen)
989 *fmt_count = size;
990 else
991 *fmt_count = onscreen_size;
993 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
995 return res;
998 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
999 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1001 WineGLPixelFormat *list;
1002 int i, size;
1004 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1006 for(i=0; i<size; i++) {
1007 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1008 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1009 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1010 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1011 return &list[i];
1014 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1015 return NULL;
1018 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1020 WineGLPixelFormat *fmt;
1022 if (!fbconfig_id) return 0;
1024 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1025 if(fmt)
1026 return fmt->iPixelFormat;
1027 /* This will happen on hwnds without a pixel format set; it's ok */
1028 return 0;
1032 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1033 void mark_drawable_dirty(Drawable old, Drawable new)
1035 Wine_GLContext *ctx;
1036 for (ctx = context_list; ctx; ctx = ctx->next) {
1037 if (old == ctx->drawables[0]) {
1038 ctx->drawables[0] = new;
1039 ctx->refresh_drawables = TRUE;
1041 if (old == ctx->drawables[1]) {
1042 ctx->drawables[1] = new;
1043 ctx->refresh_drawables = TRUE;
1048 /* Given the current context, make sure its drawable is sync'd */
1049 static inline void sync_context(Wine_GLContext *context)
1051 if(context && context->refresh_drawables) {
1052 if (glxRequireVersion(3))
1053 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1054 context->drawables[1], context->ctx);
1055 else
1056 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1057 context->refresh_drawables = FALSE;
1062 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1064 GLXContext ctx;
1066 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1067 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1069 if(context->vis)
1070 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1071 else /* Create a GLX Context for a pbuffer */
1072 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1074 return ctx;
1078 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1080 return pglXCreateGLXPixmap(display, vis, parent);
1084 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1086 GLXPixmap ret = 0;
1087 XVisualInfo *vis;
1089 wine_tsx11_lock();
1091 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1092 if(vis) {
1093 if(vis->depth == physDev->bitmap->pixmap_depth)
1094 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1095 XFree(vis);
1097 wine_tsx11_unlock();
1098 TRACE("return %lx\n", ret);
1099 return ret;
1103 * X11DRV_ChoosePixelFormat
1105 * Equivalent to glXChooseVisual.
1107 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1108 const PIXELFORMATDESCRIPTOR *ppfd) {
1109 WineGLPixelFormat *list;
1110 int onscreen_size;
1111 int ret = 0;
1112 int value = 0;
1113 int i = 0;
1114 int bestFormat = -1;
1115 int bestDBuffer = -1;
1116 int bestStereo = -1;
1117 int bestColor = -1;
1118 int bestAlpha = -1;
1119 int bestDepth = -1;
1120 int bestStencil = -1;
1121 int bestAux = -1;
1123 if (!has_opengl()) return 0;
1125 if (TRACE_ON(wgl)) {
1126 TRACE("(%p,%p)\n", physDev, ppfd);
1128 dump_PIXELFORMATDESCRIPTOR(ppfd);
1131 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1133 wine_tsx11_lock();
1134 for(i=0; i<onscreen_size; i++)
1136 int dwFlags = 0;
1137 int iPixelType = 0;
1138 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1139 WineGLPixelFormat *fmt = &list[i];
1141 /* Pixel type */
1142 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1143 if (value & GLX_RGBA_BIT)
1144 iPixelType = PFD_TYPE_RGBA;
1145 else
1146 iPixelType = PFD_TYPE_COLORINDEX;
1148 if (ppfd->iPixelType != iPixelType)
1150 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1151 continue;
1154 /* Only use bitmap capable for formats for bitmap rendering.
1155 * See get_formats for more info. */
1156 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1158 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1159 continue;
1162 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1163 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1164 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1165 if (value) dwFlags |= PFD_STEREO;
1166 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1167 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1168 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1169 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1170 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1172 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1173 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1174 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1175 * formats without the given flag set.
1176 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1177 * has indicated that a format without stereo is returned when stereo is unavailable.
1178 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1179 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1181 * To summarize the following is most likely the correct behavior:
1182 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1183 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1184 * stereo don't care -> it doesn't matter whether we get stereo or not
1186 * In Wine we will treat no-stereo the same way as don't care because it makes
1187 * format selection even more complicated and second drivers with Stereo advertise
1188 * each format twice anyway.
1191 /* Doublebuffer, see the comments above */
1192 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1193 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1194 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1196 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1197 bestStereo = dwFlags & PFD_STEREO;
1198 bestAlpha = alpha;
1199 bestColor = color;
1200 bestDepth = depth;
1201 bestStencil = stencil;
1202 bestAux = aux;
1203 bestFormat = i;
1204 continue;
1206 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1207 continue;
1210 /* Stereo, see the comments above. */
1211 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1212 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1213 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1215 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1216 bestStereo = dwFlags & PFD_STEREO;
1217 bestAlpha = alpha;
1218 bestColor = color;
1219 bestDepth = depth;
1220 bestStencil = stencil;
1221 bestAux = aux;
1222 bestFormat = i;
1223 continue;
1225 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1226 continue;
1229 /* Below we will do a number of checks to select the 'best' pixelformat.
1230 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1231 * The code works by trying to match the most important options as close as possible.
1232 * When a reasonable format is found, we will try to match more options.
1233 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1234 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1235 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1237 /* Color bits */
1238 if(ppfd->cColorBits) {
1239 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1240 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1242 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1243 bestStereo = dwFlags & PFD_STEREO;
1244 bestAlpha = alpha;
1245 bestColor = color;
1246 bestDepth = depth;
1247 bestStencil = stencil;
1248 bestAux = aux;
1249 bestFormat = i;
1250 continue;
1251 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1252 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1253 continue;
1257 /* Alpha bits */
1258 if(ppfd->cAlphaBits) {
1259 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1260 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1262 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1263 bestStereo = dwFlags & PFD_STEREO;
1264 bestAlpha = alpha;
1265 bestColor = color;
1266 bestDepth = depth;
1267 bestStencil = stencil;
1268 bestAux = aux;
1269 bestFormat = i;
1270 continue;
1271 } else if(bestAlpha != alpha) {
1272 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1273 continue;
1277 /* Depth bits */
1278 if(ppfd->cDepthBits) {
1279 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1280 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1282 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1283 bestStereo = dwFlags & PFD_STEREO;
1284 bestAlpha = alpha;
1285 bestColor = color;
1286 bestDepth = depth;
1287 bestStencil = stencil;
1288 bestAux = aux;
1289 bestFormat = i;
1290 continue;
1291 } else if(bestDepth != depth) {
1292 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1293 continue;
1297 /* Stencil bits */
1298 if(ppfd->cStencilBits) {
1299 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1300 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1302 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1303 bestStereo = dwFlags & PFD_STEREO;
1304 bestAlpha = alpha;
1305 bestColor = color;
1306 bestDepth = depth;
1307 bestStencil = stencil;
1308 bestAux = aux;
1309 bestFormat = i;
1310 continue;
1311 } else if(bestStencil != stencil) {
1312 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1313 continue;
1317 /* Aux buffers */
1318 if(ppfd->cAuxBuffers) {
1319 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1320 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1322 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1323 bestStereo = dwFlags & PFD_STEREO;
1324 bestAlpha = alpha;
1325 bestColor = color;
1326 bestDepth = depth;
1327 bestStencil = stencil;
1328 bestAux = aux;
1329 bestFormat = i;
1330 continue;
1331 } else if(bestAux != aux) {
1332 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1333 continue;
1338 if(bestFormat == -1) {
1339 TRACE("No matching mode was found returning 0\n");
1340 ret = 0;
1342 else {
1343 ret = bestFormat+1; /* the return value should be a 1-based index */
1344 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1347 wine_tsx11_unlock();
1349 return ret;
1352 * X11DRV_DescribePixelFormat
1354 * Get the pixel-format descriptor associated to the given id
1356 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1357 int iPixelFormat,
1358 UINT nBytes,
1359 PIXELFORMATDESCRIPTOR *ppfd) {
1360 /*XVisualInfo *vis;*/
1361 int value;
1362 int rb,gb,bb,ab;
1363 WineGLPixelFormat *fmt;
1364 int ret = 0;
1365 int fmt_count = 0;
1367 if (!has_opengl()) return 0;
1369 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1371 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1372 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1373 if (ppfd == NULL) {
1374 /* The application is only querying the number of pixelformats */
1375 return fmt_count;
1376 } else if(fmt == NULL) {
1377 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1378 return 0;
1381 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1382 ERR("Wrong structure size !\n");
1383 /* Should set error */
1384 return 0;
1387 ret = fmt_count;
1389 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1390 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1391 ppfd->nVersion = 1;
1393 /* These flags are always the same... */
1394 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1395 /* Now the flags extracted from the Visual */
1397 wine_tsx11_lock();
1399 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1400 if(value & GLX_WINDOW_BIT)
1401 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1403 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1404 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1405 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1406 * offered the GDI bit either. */
1407 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1409 /* PFD_GENERIC_FORMAT - gdi software rendering
1410 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1411 * none set - full hardware accelerated by a ICD
1413 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1414 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1416 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1417 if (value) {
1418 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1419 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1421 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1423 /* Pixel type */
1424 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1425 if (value & GLX_RGBA_BIT)
1426 ppfd->iPixelType = PFD_TYPE_RGBA;
1427 else
1428 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1430 /* Color bits */
1431 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1432 ppfd->cColorBits = value;
1434 /* Red, green, blue and alpha bits / shifts */
1435 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1436 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1437 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1438 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1439 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1441 ppfd->cRedBits = rb;
1442 ppfd->cRedShift = gb + bb + ab;
1443 ppfd->cBlueBits = bb;
1444 ppfd->cBlueShift = ab;
1445 ppfd->cGreenBits = gb;
1446 ppfd->cGreenShift = bb + ab;
1447 ppfd->cAlphaBits = ab;
1448 ppfd->cAlphaShift = 0;
1449 } else {
1450 ppfd->cRedBits = 0;
1451 ppfd->cRedShift = 0;
1452 ppfd->cBlueBits = 0;
1453 ppfd->cBlueShift = 0;
1454 ppfd->cGreenBits = 0;
1455 ppfd->cGreenShift = 0;
1456 ppfd->cAlphaBits = 0;
1457 ppfd->cAlphaShift = 0;
1460 /* Accum RGBA bits */
1461 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1462 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1463 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1464 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1466 ppfd->cAccumBits = rb+gb+bb+ab;
1467 ppfd->cAccumRedBits = rb;
1468 ppfd->cAccumGreenBits = gb;
1469 ppfd->cAccumBlueBits = bb;
1470 ppfd->cAccumAlphaBits = ab;
1472 /* Aux bits */
1473 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1474 ppfd->cAuxBuffers = value;
1476 /* Depth bits */
1477 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1478 ppfd->cDepthBits = value;
1480 /* stencil bits */
1481 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1482 ppfd->cStencilBits = value;
1484 wine_tsx11_unlock();
1486 ppfd->iLayerType = PFD_MAIN_PLANE;
1488 if (TRACE_ON(wgl)) {
1489 dump_PIXELFORMATDESCRIPTOR(ppfd);
1492 return ret;
1496 * X11DRV_GetPixelFormat
1498 * Get the pixel-format id used by this DC
1500 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1501 WineGLPixelFormat *fmt;
1502 int tmp;
1503 TRACE("(%p)\n", physDev);
1505 if (!physDev->current_pf) return 0; /* not set yet */
1507 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1508 if(!fmt)
1510 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1511 return 0;
1513 else if(fmt->offscreenOnly)
1515 /* Offscreen formats can't be used with traditional WGL calls.
1516 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1517 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1518 return 1;
1521 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1522 return physDev->current_pf;
1525 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1526 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1527 * set the pixel format multiple times. */
1528 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1529 int iPixelFormat,
1530 const PIXELFORMATDESCRIPTOR *ppfd) {
1531 WineGLPixelFormat *fmt;
1532 int value;
1533 HWND hwnd;
1535 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1536 if(get_glxdrawable(physDev) == root_window)
1538 ERR("Invalid operation on root_window\n");
1539 return FALSE;
1542 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1543 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1544 if(!fmt) {
1545 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1546 return FALSE;
1549 wine_tsx11_lock();
1550 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1551 wine_tsx11_unlock();
1553 hwnd = WindowFromDC(physDev->hdc);
1554 if(hwnd) {
1555 if(!(value&GLX_WINDOW_BIT)) {
1556 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1557 return FALSE;
1560 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1561 ERR("Couldn't set format of the window, returning failure\n");
1562 return FALSE;
1565 else if(physDev->bitmap) {
1566 if(!(value&GLX_PIXMAP_BIT)) {
1567 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1568 return FALSE;
1571 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1572 if(!physDev->bitmap->glxpixmap) {
1573 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1574 return FALSE;
1577 else {
1578 FIXME("called on a non-window, non-bitmap object?\n");
1581 physDev->current_pf = iPixelFormat;
1583 if (TRACE_ON(wgl)) {
1584 int gl_test = 0;
1586 wine_tsx11_lock();
1587 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1588 if (gl_test) {
1589 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1590 } else {
1591 TRACE(" FBConfig have :\n");
1592 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1593 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1594 TRACE(" - VISUAL_ID 0x%x\n", value);
1595 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1596 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1598 wine_tsx11_unlock();
1600 return TRUE;
1605 * X11DRV_SetPixelFormat
1607 * Set the pixel-format id used by this DC
1609 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1610 int iPixelFormat,
1611 const PIXELFORMATDESCRIPTOR *ppfd) {
1612 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1614 if (!has_opengl()) return FALSE;
1616 if(physDev->current_pf) /* cannot change it if already set */
1617 return (physDev->current_pf == iPixelFormat);
1619 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1623 * X11DRV_wglCopyContext
1625 * For OpenGL32 wglCopyContext.
1627 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1628 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1629 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1631 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1633 /* There is a slight difference in the way GL contexts share display lists in WGL and GLX.
1634 * In case of GLX you need to specify this at context creation time but in case of WGL you
1635 * do this using wglShareLists which you can call after creating the context.
1636 * To emulate WGL we try to delay the creation of the context until wglShareLists or wglMakeCurrent.
1637 * Up to now that works fine.
1639 * The delayed GLX context creation could cause issues for wglCopyContext as it might get called
1640 * when there is no GLX context yet. The chance this will cause problems is small as at the time of
1641 * writing Wine has had OpenGL support for more than 7 years and this function has remained a stub
1642 * ever since then.
1644 if(!src->ctx || !dst->ctx) {
1645 /* NOTE: As a special case, if both GLX contexts are NULL, that means
1646 * neither WGL context was made current. In that case, both contexts
1647 * are in a default state, so any copy would no-op.
1649 if(!src->ctx && !dst->ctx) {
1650 TRACE("No source or destination contexts set. No-op.\n");
1651 return TRUE;
1654 if (!src->ctx) {
1655 wine_tsx11_lock();
1656 src->ctx = create_glxcontext(gdi_display, src, NULL);
1657 TRACE(" created a delayed OpenGL context (%p)\n", src->ctx);
1659 else if (!dst->ctx) {
1660 wine_tsx11_lock();
1661 dst->ctx = create_glxcontext(gdi_display, dst, NULL);
1662 TRACE(" created a delayed OpenGL context (%p)\n", dst->ctx);
1665 else
1666 wine_tsx11_lock();
1668 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1669 wine_tsx11_unlock();
1671 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1672 return TRUE;
1676 * X11DRV_wglCreateContext
1678 * For OpenGL32 wglCreateContext.
1680 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1682 Wine_GLContext *ret;
1683 WineGLPixelFormat *fmt;
1684 int hdcPF = physDev->current_pf;
1685 int fmt_count = 0;
1686 HDC hdc = physDev->hdc;
1688 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1690 if (!has_opengl()) return 0;
1692 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1693 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1694 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1695 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1696 * If this fails something is very wrong on the system. */
1697 if(!fmt) {
1698 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1699 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1700 return NULL;
1703 /* The context will be allocated in the wglMakeCurrent call */
1704 wine_tsx11_lock();
1705 ret = alloc_context();
1706 wine_tsx11_unlock();
1707 ret->hdc = hdc;
1708 ret->fmt = fmt;
1710 /*ret->vis = vis;*/
1711 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1713 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1714 return (HGLRC) ret;
1718 * X11DRV_wglDeleteContext
1720 * For OpenGL32 wglDeleteContext.
1722 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1724 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1725 BOOL ret = TRUE;
1727 TRACE("(%p)\n", hglrc);
1729 if (!has_opengl()) return 0;
1731 wine_tsx11_lock();
1732 /* A game (Half Life not to name it) deletes twice the same context,
1733 * so make sure it is valid first */
1734 if (is_valid_context( ctx ))
1736 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1737 free_context(ctx);
1739 else
1741 WARN("Error deleting context !\n");
1742 SetLastError(ERROR_INVALID_HANDLE);
1743 ret = FALSE;
1745 wine_tsx11_unlock();
1747 return ret;
1751 * X11DRV_wglGetCurrentReadDCARB
1753 * For OpenGL32 wglGetCurrentReadDCARB.
1755 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1757 HDC ret = 0;
1758 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1760 if (ctx) ret = ctx->read_hdc;
1762 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1763 return ret;
1767 * X11DRV_wglGetProcAddress
1769 * For OpenGL32 wglGetProcAddress.
1771 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1773 int i, j;
1774 const WineGLExtension *ext;
1776 int padding = 32 - strlen(lpszProc);
1777 if (padding < 0)
1778 padding = 0;
1780 if (!has_opengl()) return NULL;
1782 /* Check the table of WGL extensions to see if we need to return a WGL extension
1783 * or a function pointer to a native OpenGL function. */
1784 if(strncmp(lpszProc, "wgl", 3) != 0) {
1785 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1786 } else {
1787 TRACE("('%s'):%*s", lpszProc, padding, " ");
1788 for (i = 0; i < WineGLExtensionListSize; ++i) {
1789 ext = WineGLExtensionList[i];
1790 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1791 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1792 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1793 return ext->extEntryPoints[j].funcAddress;
1799 WARN("(%s) - not found\n", lpszProc);
1800 return NULL;
1804 * X11DRV_wglMakeCurrent
1806 * For OpenGL32 wglMakeCurrent.
1808 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1809 BOOL ret;
1810 HDC hdc = physDev->hdc;
1811 DWORD type = GetObjectType(hdc);
1812 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1814 TRACE("(%p,%p)\n", hdc, hglrc);
1816 if (!has_opengl()) return FALSE;
1818 wine_tsx11_lock();
1819 if (hglrc == NULL) {
1820 ret = pglXMakeCurrent(gdi_display, None, NULL);
1821 NtCurrentTeb()->glContext = NULL;
1822 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1823 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1824 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1825 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1826 ret = FALSE;
1827 } else {
1828 Drawable drawable = get_glxdrawable(physDev);
1829 if (ctx->ctx == NULL) {
1830 /* The describe lines below are for debugging purposes only */
1831 if (TRACE_ON(wgl)) {
1832 describeDrawable(physDev);
1833 describeContext(ctx);
1836 /* Create a GLX context using the same visual as chosen earlier in wglCreateContext.
1837 * We are certain that the drawable and context are compatible as we only allow compatible formats.
1839 TRACE(" Creating GLX Context\n");
1840 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1841 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1843 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1844 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1845 NtCurrentTeb()->glContext = ctx;
1846 if(ret)
1848 ctx->hdc = hdc;
1849 ctx->read_hdc = hdc;
1850 ctx->drawables[0] = drawable;
1851 ctx->drawables[1] = drawable;
1852 ctx->refresh_drawables = FALSE;
1854 if (type == OBJ_MEMDC)
1856 ctx->do_escape = TRUE;
1857 pglDrawBuffer(GL_FRONT_LEFT);
1861 wine_tsx11_unlock();
1862 TRACE(" returning %s\n", (ret ? "True" : "False"));
1863 return ret;
1867 * X11DRV_wglMakeContextCurrentARB
1869 * For OpenGL32 wglMakeContextCurrentARB
1871 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1873 BOOL ret;
1875 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1877 if (!has_opengl()) return 0;
1879 wine_tsx11_lock();
1880 if (hglrc == NULL) {
1881 ret = pglXMakeCurrent(gdi_display, None, NULL);
1882 NtCurrentTeb()->glContext = NULL;
1883 } else {
1884 if (NULL == pglXMakeContextCurrent) {
1885 ret = FALSE;
1886 } else {
1887 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1888 Drawable d_draw = get_glxdrawable(pDrawDev);
1889 Drawable d_read = get_glxdrawable(pReadDev);
1891 if (ctx->ctx == NULL) {
1892 ctx->ctx = create_glxcontext(gdi_display, ctx, NULL);
1893 TRACE(" created a delayed OpenGL context (%p)\n", ctx->ctx);
1895 ctx->hdc = pDrawDev->hdc;
1896 ctx->read_hdc = pReadDev->hdc;
1897 ctx->drawables[0] = d_draw;
1898 ctx->drawables[1] = d_read;
1899 ctx->refresh_drawables = FALSE;
1900 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1901 NtCurrentTeb()->glContext = ctx;
1904 wine_tsx11_unlock();
1906 TRACE(" returning %s\n", (ret ? "True" : "False"));
1907 return ret;
1911 * X11DRV_wglShareLists
1913 * For OpenGL32 wglShareLists.
1915 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1916 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1917 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1919 TRACE("(%p, %p)\n", org, dest);
1921 if (!has_opengl()) return FALSE;
1923 if (NULL != dest && dest->ctx != NULL) {
1924 ERR("Could not share display lists, context already created !\n");
1925 return FALSE;
1926 } else {
1927 if(org && dest && (GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC)) {
1928 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
1931 if (org->ctx == NULL) {
1932 wine_tsx11_lock();
1933 describeContext(org);
1935 org->ctx = create_glxcontext(gdi_display, org, NULL);
1936 wine_tsx11_unlock();
1937 TRACE(" created a delayed OpenGL context (%p) for Wine context %p\n", org->ctx, org);
1939 if (NULL != dest) {
1940 wine_tsx11_lock();
1941 describeContext(dest);
1942 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
1943 wine_tsx11_unlock();
1944 TRACE(" created a delayed OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1945 return TRUE;
1948 return FALSE;
1951 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1953 /* We are running using client-side rendering fonts... */
1954 GLYPHMETRICS gm;
1955 unsigned int glyph, size = 0;
1956 void *bitmap = NULL, *gl_bitmap = NULL;
1957 int org_alignment;
1959 wine_tsx11_lock();
1960 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1961 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1962 wine_tsx11_unlock();
1964 for (glyph = first; glyph < first + count; glyph++) {
1965 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1966 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1967 unsigned int height, width_int;
1969 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1970 if (needed_size == GDI_ERROR) {
1971 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1972 goto error;
1973 } else {
1974 TRACE(" - needed size : %d\n", needed_size);
1977 if (needed_size > size) {
1978 size = needed_size;
1979 HeapFree(GetProcessHeap(), 0, bitmap);
1980 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1981 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1982 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1984 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
1985 goto error;
1986 if (TRACE_ON(wgl)) {
1987 unsigned int height, width, bitmask;
1988 unsigned char *bitmap_ = bitmap;
1990 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
1991 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
1992 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
1993 if (needed_size != 0) {
1994 TRACE(" - bitmap :\n");
1995 for (height = 0; height < gm.gmBlackBoxY; height++) {
1996 TRACE(" ");
1997 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
1998 if (bitmask == 0) {
1999 bitmap_ += 1;
2000 bitmask = 0x80;
2002 if (*bitmap_ & bitmask)
2003 TRACE("*");
2004 else
2005 TRACE(" ");
2007 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2008 TRACE("\n");
2013 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2014 * glyph for it to be drawn properly.
2016 if (needed_size != 0) {
2017 width_int = (gm.gmBlackBoxX + 31) / 32;
2018 for (height = 0; height < gm.gmBlackBoxY; height++) {
2019 unsigned int width;
2020 for (width = 0; width < width_int; width++) {
2021 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2022 ((int *) bitmap)[height * width_int + width];
2027 wine_tsx11_lock();
2028 pglNewList(listBase++, GL_COMPILE);
2029 if (needed_size != 0) {
2030 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2031 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2032 gm.gmCellIncX, gm.gmCellIncY,
2033 gl_bitmap);
2034 } else {
2035 /* This is the case of 'empty' glyphs like the space character */
2036 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2038 pglEndList();
2039 wine_tsx11_unlock();
2042 wine_tsx11_lock();
2043 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2044 wine_tsx11_unlock();
2046 HeapFree(GetProcessHeap(), 0, bitmap);
2047 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2048 return TRUE;
2050 error:
2051 wine_tsx11_lock();
2052 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2053 wine_tsx11_unlock();
2055 HeapFree(GetProcessHeap(), 0, bitmap);
2056 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2057 return FALSE;
2061 * X11DRV_wglUseFontBitmapsA
2063 * For OpenGL32 wglUseFontBitmapsA.
2065 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2067 Font fid = physDev->font;
2069 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2071 if (!has_opengl()) return FALSE;
2073 if (fid == 0) {
2074 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2077 wine_tsx11_lock();
2078 /* I assume that the glyphs are at the same position for X and for Windows */
2079 pglXUseXFont(fid, first, count, listBase);
2080 wine_tsx11_unlock();
2081 return TRUE;
2085 * X11DRV_wglUseFontBitmapsW
2087 * For OpenGL32 wglUseFontBitmapsW.
2089 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2091 Font fid = physDev->font;
2093 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2095 if (!has_opengl()) return FALSE;
2097 if (fid == 0) {
2098 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2101 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2103 wine_tsx11_lock();
2104 /* I assume that the glyphs are at the same position for X and for Windows */
2105 pglXUseXFont(fid, first, count, listBase);
2106 wine_tsx11_unlock();
2107 return TRUE;
2110 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2111 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2113 wine_tsx11_lock();
2114 switch(pname)
2116 case GL_DEPTH_BITS:
2118 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2120 pglGetIntegerv(pname, params);
2122 * if we cannot find a Wine Context
2123 * we only have the default wine desktop context,
2124 * so if we have only a 24 depth say we have 32
2126 if (!ctx && *params == 24) {
2127 *params = 32;
2129 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2130 break;
2132 case GL_ALPHA_BITS:
2134 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2136 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2137 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2138 break;
2140 default:
2141 pglGetIntegerv(pname, params);
2142 break;
2144 wine_tsx11_unlock();
2147 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2149 int w, h;
2151 if (!physDev->gl_copy)
2152 return;
2154 w = physDev->dc_rect.right - physDev->dc_rect.left;
2155 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2157 if(w > 0 && h > 0) {
2158 Drawable src = physDev->pixmap;
2159 if(!src) src = physDev->gl_drawable;
2161 /* The GL drawable may be lagged behind if we don't flush first, so
2162 * flush the display make sure we copy up-to-date data */
2163 wine_tsx11_lock();
2164 XFlush(gdi_display);
2165 XSetFunction(gdi_display, physDev->gc, GXcopy);
2166 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2167 physDev->dc_rect.left, physDev->dc_rect.top);
2168 wine_tsx11_unlock();
2173 static void WINAPI X11DRV_wglFinish(void)
2175 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2176 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2178 wine_tsx11_lock();
2179 sync_context(ctx);
2180 pglFinish();
2181 wine_tsx11_unlock();
2182 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2185 static void WINAPI X11DRV_wglFlush(void)
2187 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2188 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2190 wine_tsx11_lock();
2191 sync_context(ctx);
2192 pglFlush();
2193 wine_tsx11_unlock();
2194 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2198 * X11DRV_wglGetExtensionsStringARB
2200 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2202 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2203 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2204 return WineGLInfo.wglExtensions;
2208 * X11DRV_wglCreatePbufferARB
2210 * WGL_ARB_pbuffer: wglCreatePbufferARB
2212 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2214 Wine_GLPBuffer* object = NULL;
2215 WineGLPixelFormat *fmt = NULL;
2216 int nCfgs = 0;
2217 int attribs[256];
2218 int nAttribs = 0;
2220 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2222 if (0 >= iPixelFormat) {
2223 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2224 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2225 return NULL; /* unexpected error */
2228 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2229 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2230 if(!fmt) {
2231 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2232 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2233 goto create_failed; /* unexpected error */
2236 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2237 if (NULL == object) {
2238 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2239 goto create_failed; /* unexpected error */
2241 object->hdc = hdc;
2242 object->display = gdi_display;
2243 object->width = iWidth;
2244 object->height = iHeight;
2245 object->fmt = fmt;
2247 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2248 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2249 while (piAttribList && 0 != *piAttribList) {
2250 int attr_v;
2251 switch (*piAttribList) {
2252 case WGL_PBUFFER_LARGEST_ARB: {
2253 ++piAttribList;
2254 attr_v = *piAttribList;
2255 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2256 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2257 break;
2260 case WGL_TEXTURE_FORMAT_ARB: {
2261 ++piAttribList;
2262 attr_v = *piAttribList;
2263 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2264 if (use_render_texture_ati) {
2265 int type = 0;
2266 switch (attr_v) {
2267 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2268 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2269 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2270 default:
2271 SetLastError(ERROR_INVALID_DATA);
2272 goto create_failed;
2274 object->use_render_texture = 1;
2275 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2276 } else {
2277 if (WGL_NO_TEXTURE_ARB == attr_v) {
2278 object->use_render_texture = 0;
2279 } else {
2280 if (!use_render_texture_emulation) {
2281 SetLastError(ERROR_INVALID_DATA);
2282 goto create_failed;
2284 switch (attr_v) {
2285 case WGL_TEXTURE_RGB_ARB:
2286 object->use_render_texture = GL_RGB;
2287 object->texture_bpp = 3;
2288 object->texture_format = GL_RGB;
2289 object->texture_type = GL_UNSIGNED_BYTE;
2290 break;
2291 case WGL_TEXTURE_RGBA_ARB:
2292 object->use_render_texture = GL_RGBA;
2293 object->texture_bpp = 4;
2294 object->texture_format = GL_RGBA;
2295 object->texture_type = GL_UNSIGNED_BYTE;
2296 break;
2298 /* WGL_FLOAT_COMPONENTS_NV */
2299 case WGL_TEXTURE_FLOAT_R_NV:
2300 object->use_render_texture = GL_FLOAT_R_NV;
2301 object->texture_bpp = 4;
2302 object->texture_format = GL_RED;
2303 object->texture_type = GL_FLOAT;
2304 break;
2305 case WGL_TEXTURE_FLOAT_RG_NV:
2306 object->use_render_texture = GL_FLOAT_RG_NV;
2307 object->texture_bpp = 8;
2308 object->texture_format = GL_LUMINANCE_ALPHA;
2309 object->texture_type = GL_FLOAT;
2310 break;
2311 case WGL_TEXTURE_FLOAT_RGB_NV:
2312 object->use_render_texture = GL_FLOAT_RGB_NV;
2313 object->texture_bpp = 12;
2314 object->texture_format = GL_RGB;
2315 object->texture_type = GL_FLOAT;
2316 break;
2317 case WGL_TEXTURE_FLOAT_RGBA_NV:
2318 object->use_render_texture = GL_FLOAT_RGBA_NV;
2319 object->texture_bpp = 16;
2320 object->texture_format = GL_RGBA;
2321 object->texture_type = GL_FLOAT;
2322 break;
2323 default:
2324 ERR("Unknown texture format: %x\n", attr_v);
2325 SetLastError(ERROR_INVALID_DATA);
2326 goto create_failed;
2330 break;
2333 case WGL_TEXTURE_TARGET_ARB: {
2334 ++piAttribList;
2335 attr_v = *piAttribList;
2336 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2337 if (use_render_texture_ati) {
2338 int type = 0;
2339 switch (attr_v) {
2340 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2341 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2342 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2343 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2344 default:
2345 SetLastError(ERROR_INVALID_DATA);
2346 goto create_failed;
2348 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2349 } else {
2350 if (WGL_NO_TEXTURE_ARB == attr_v) {
2351 object->texture_target = 0;
2352 } else {
2353 if (!use_render_texture_emulation) {
2354 SetLastError(ERROR_INVALID_DATA);
2355 goto create_failed;
2357 switch (attr_v) {
2358 case WGL_TEXTURE_CUBE_MAP_ARB: {
2359 if (iWidth != iHeight) {
2360 SetLastError(ERROR_INVALID_DATA);
2361 goto create_failed;
2363 object->texture_target = GL_TEXTURE_CUBE_MAP;
2364 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2365 break;
2367 case WGL_TEXTURE_1D_ARB: {
2368 if (1 != iHeight) {
2369 SetLastError(ERROR_INVALID_DATA);
2370 goto create_failed;
2372 object->texture_target = GL_TEXTURE_1D;
2373 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2374 break;
2376 case WGL_TEXTURE_2D_ARB: {
2377 object->texture_target = GL_TEXTURE_2D;
2378 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2379 break;
2381 case WGL_TEXTURE_RECTANGLE_NV: {
2382 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2383 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2384 break;
2386 default:
2387 ERR("Unknown texture target: %x\n", attr_v);
2388 SetLastError(ERROR_INVALID_DATA);
2389 goto create_failed;
2393 break;
2396 case WGL_MIPMAP_TEXTURE_ARB: {
2397 ++piAttribList;
2398 attr_v = *piAttribList;
2399 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2400 if (use_render_texture_ati) {
2401 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2402 } else {
2403 if (!use_render_texture_emulation) {
2404 SetLastError(ERROR_INVALID_DATA);
2405 goto create_failed;
2408 break;
2411 ++piAttribList;
2414 PUSH1(attribs, None);
2415 wine_tsx11_lock();
2416 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2417 wine_tsx11_unlock();
2418 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2419 if (!object->drawable) {
2420 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2421 goto create_failed; /* unexpected error */
2423 TRACE("->(%p)\n", object);
2424 return object;
2426 create_failed:
2427 HeapFree(GetProcessHeap(), 0, object);
2428 TRACE("->(FAILED)\n");
2429 return NULL;
2433 * X11DRV_wglDestroyPbufferARB
2435 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2437 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2439 Wine_GLPBuffer* object = hPbuffer;
2440 TRACE("(%p)\n", hPbuffer);
2441 if (NULL == object) {
2442 SetLastError(ERROR_INVALID_HANDLE);
2443 return GL_FALSE;
2445 wine_tsx11_lock();
2446 pglXDestroyPbuffer(object->display, object->drawable);
2447 wine_tsx11_unlock();
2448 HeapFree(GetProcessHeap(), 0, object);
2449 return GL_TRUE;
2453 * X11DRV_wglGetPbufferDCARB
2455 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2456 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2457 * Gdi32 implements the part of this function which creates a device context.
2458 * This part associates the physDev with the X drawable of the pbuffer.
2460 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2462 Wine_GLPBuffer* object = hPbuffer;
2463 if (NULL == object) {
2464 SetLastError(ERROR_INVALID_HANDLE);
2465 return NULL;
2468 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2469 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2470 physDev->current_pf = object->fmt->iPixelFormat;
2471 physDev->drawable = object->drawable;
2472 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2473 physDev->dc_rect = physDev->drawable_rect;
2475 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2476 return physDev->hdc;
2480 * X11DRV_wglQueryPbufferARB
2482 * WGL_ARB_pbuffer: wglQueryPbufferARB
2484 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2486 Wine_GLPBuffer* object = hPbuffer;
2487 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2488 if (NULL == object) {
2489 SetLastError(ERROR_INVALID_HANDLE);
2490 return GL_FALSE;
2492 switch (iAttribute) {
2493 case WGL_PBUFFER_WIDTH_ARB:
2494 wine_tsx11_lock();
2495 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2496 wine_tsx11_unlock();
2497 break;
2498 case WGL_PBUFFER_HEIGHT_ARB:
2499 wine_tsx11_lock();
2500 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2501 wine_tsx11_unlock();
2502 break;
2504 case WGL_PBUFFER_LOST_ARB:
2505 /* GLX Pbuffers cannot be lost by default. We can support this by
2506 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2507 * to receive pixel buffer clobber events, however that may or may
2508 * not give any benefit */
2509 *piValue = GL_FALSE;
2510 break;
2512 case WGL_TEXTURE_FORMAT_ARB:
2513 if (use_render_texture_ati) {
2514 unsigned int tmp;
2515 int type = WGL_NO_TEXTURE_ARB;
2516 wine_tsx11_lock();
2517 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2518 wine_tsx11_unlock();
2519 switch (tmp) {
2520 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2521 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2522 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2524 *piValue = type;
2525 } else {
2526 if (!object->use_render_texture) {
2527 *piValue = WGL_NO_TEXTURE_ARB;
2528 } else {
2529 if (!use_render_texture_emulation) {
2530 SetLastError(ERROR_INVALID_HANDLE);
2531 return GL_FALSE;
2533 switch(object->use_render_texture) {
2534 case GL_RGB:
2535 *piValue = WGL_TEXTURE_RGB_ARB;
2536 break;
2537 case GL_RGBA:
2538 *piValue = WGL_TEXTURE_RGBA_ARB;
2539 break;
2540 /* WGL_FLOAT_COMPONENTS_NV */
2541 case GL_FLOAT_R_NV:
2542 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2543 break;
2544 case GL_FLOAT_RG_NV:
2545 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2546 break;
2547 case GL_FLOAT_RGB_NV:
2548 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2549 break;
2550 case GL_FLOAT_RGBA_NV:
2551 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2552 break;
2553 default:
2554 ERR("Unknown texture format: %x\n", object->use_render_texture);
2558 break;
2560 case WGL_TEXTURE_TARGET_ARB:
2561 if (use_render_texture_ati) {
2562 unsigned int tmp;
2563 int type = WGL_NO_TEXTURE_ARB;
2564 wine_tsx11_lock();
2565 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2566 wine_tsx11_unlock();
2567 switch (tmp) {
2568 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2569 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2570 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2571 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2573 *piValue = type;
2574 } else {
2575 if (!object->texture_target) {
2576 *piValue = WGL_NO_TEXTURE_ARB;
2577 } else {
2578 if (!use_render_texture_emulation) {
2579 SetLastError(ERROR_INVALID_DATA);
2580 return GL_FALSE;
2582 switch (object->texture_target) {
2583 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2584 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2585 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2586 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2590 break;
2592 case WGL_MIPMAP_TEXTURE_ARB:
2593 if (use_render_texture_ati) {
2594 wine_tsx11_lock();
2595 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2596 wine_tsx11_unlock();
2597 } else {
2598 *piValue = GL_FALSE; /** don't support that */
2599 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2601 break;
2603 default:
2604 FIXME("unexpected attribute %x\n", iAttribute);
2605 break;
2608 return GL_TRUE;
2612 * X11DRV_wglReleasePbufferDCARB
2614 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2616 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2618 TRACE("(%p, %p)\n", hPbuffer, hdc);
2619 return DeleteDC(hdc);
2623 * X11DRV_wglSetPbufferAttribARB
2625 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2627 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2629 Wine_GLPBuffer* object = hPbuffer;
2630 GLboolean ret = GL_FALSE;
2632 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2633 if (NULL == object) {
2634 SetLastError(ERROR_INVALID_HANDLE);
2635 return GL_FALSE;
2637 if (!object->use_render_texture) {
2638 SetLastError(ERROR_INVALID_HANDLE);
2639 return GL_FALSE;
2641 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2642 return GL_TRUE;
2644 if (NULL != pglXDrawableAttribATI) {
2645 if (use_render_texture_ati) {
2646 FIXME("Need conversion for GLX_ATI_render_texture\n");
2648 wine_tsx11_lock();
2649 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2650 wine_tsx11_unlock();
2652 return ret;
2656 * X11DRV_wglChoosePixelFormatARB
2658 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2660 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2662 int gl_test = 0;
2663 int attribs[256];
2664 int nAttribs = 0;
2665 GLXFBConfig* cfgs = NULL;
2666 int nCfgs = 0;
2667 int it;
2668 int fmt_id;
2669 WineGLPixelFormat *fmt;
2670 UINT pfmt_it = 0;
2671 int run;
2672 int i;
2673 DWORD dwFlags = 0;
2675 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2676 if (NULL != pfAttribFList) {
2677 FIXME("unused pfAttribFList\n");
2680 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2681 if (-1 == nAttribs) {
2682 WARN("Cannot convert WGL to GLX attributes\n");
2683 return GL_FALSE;
2685 PUSH1(attribs, None);
2687 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2688 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2689 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2690 for(i=0; piAttribIList[i] != 0; i+=2)
2692 switch(piAttribIList[i])
2694 case WGL_DRAW_TO_BITMAP_ARB:
2695 if(piAttribIList[i+1])
2696 dwFlags |= PFD_DRAW_TO_BITMAP;
2697 break;
2698 case WGL_ACCELERATION_ARB:
2699 switch(piAttribIList[i+1])
2701 case WGL_NO_ACCELERATION_ARB:
2702 dwFlags |= PFD_GENERIC_FORMAT;
2703 break;
2704 case WGL_GENERIC_ACCELERATION_ARB:
2705 dwFlags |= PFD_GENERIC_ACCELERATED;
2706 break;
2707 case WGL_FULL_ACCELERATION_ARB:
2708 /* Nothing to do */
2709 break;
2711 break;
2712 case WGL_SUPPORT_GDI_ARB:
2713 if(piAttribIList[i+1])
2714 dwFlags |= PFD_SUPPORT_GDI;
2715 break;
2719 /* Search for FB configurations matching the requirements in attribs */
2720 wine_tsx11_lock();
2721 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2722 if (NULL == cfgs) {
2723 wine_tsx11_unlock();
2724 WARN("Compatible Pixel Format not found\n");
2725 return GL_FALSE;
2728 /* Loop through all matching formats and check if they are suitable.
2729 * Note that this function should at max return nMaxFormats different formats */
2730 for(run=0; run < 2; run++)
2732 for (it = 0; it < nCfgs; ++it) {
2733 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2734 if (gl_test) {
2735 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2736 continue;
2739 /* Search for the format in our list of compatible formats */
2740 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2741 if(!fmt)
2742 continue;
2744 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2745 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2746 continue;
2748 if(pfmt_it < nMaxFormats) {
2749 piFormats[pfmt_it] = fmt->iPixelFormat;
2750 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2752 pfmt_it++;
2756 *nNumFormats = pfmt_it;
2757 /** free list */
2758 XFree(cfgs);
2759 wine_tsx11_unlock();
2760 return GL_TRUE;
2764 * X11DRV_wglGetPixelFormatAttribivARB
2766 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2768 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2770 UINT i;
2771 WineGLPixelFormat *fmt = NULL;
2772 int hTest;
2773 int tmp;
2774 int curGLXAttr = 0;
2775 int nWGLFormats = 0;
2777 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2779 if (0 < iLayerPlane) {
2780 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2781 return GL_FALSE;
2784 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2785 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2786 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2787 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2788 if(!fmt) {
2789 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2792 wine_tsx11_lock();
2793 for (i = 0; i < nAttributes; ++i) {
2794 const int curWGLAttr = piAttributes[i];
2795 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2797 switch (curWGLAttr) {
2798 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2799 piValues[i] = nWGLFormats;
2800 continue;
2802 case WGL_SUPPORT_OPENGL_ARB:
2803 piValues[i] = GL_TRUE;
2804 continue;
2806 case WGL_ACCELERATION_ARB:
2807 curGLXAttr = GLX_CONFIG_CAVEAT;
2808 if (!fmt) goto pix_error;
2809 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2810 piValues[i] = WGL_NO_ACCELERATION_ARB;
2811 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2812 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2813 else
2814 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2815 continue;
2817 case WGL_TRANSPARENT_ARB:
2818 curGLXAttr = GLX_TRANSPARENT_TYPE;
2819 if (!fmt) goto pix_error;
2820 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2821 if (hTest) goto get_error;
2822 piValues[i] = GL_FALSE;
2823 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2824 continue;
2826 case WGL_PIXEL_TYPE_ARB:
2827 curGLXAttr = GLX_RENDER_TYPE;
2828 if (!fmt) goto pix_error;
2829 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2830 if (hTest) goto get_error;
2831 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2832 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2833 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2834 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2835 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2836 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2837 else {
2838 ERR("unexpected RenderType(%x)\n", tmp);
2839 piValues[i] = WGL_TYPE_RGBA_ARB;
2841 continue;
2843 case WGL_COLOR_BITS_ARB:
2844 curGLXAttr = GLX_BUFFER_SIZE;
2845 break;
2847 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2848 if (use_render_texture_ati) {
2849 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2850 break;
2852 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2853 if (use_render_texture_ati) {
2854 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2855 break;
2857 if (!use_render_texture_emulation) {
2858 piValues[i] = GL_FALSE;
2859 continue;
2861 curGLXAttr = GLX_RENDER_TYPE;
2862 if (!fmt) goto pix_error;
2863 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2864 if (hTest) goto get_error;
2865 if (GLX_COLOR_INDEX_BIT == tmp) {
2866 piValues[i] = GL_FALSE;
2867 continue;
2869 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2870 if (hTest) goto get_error;
2871 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2872 continue;
2874 case WGL_BLUE_BITS_ARB:
2875 curGLXAttr = GLX_BLUE_SIZE;
2876 break;
2877 case WGL_RED_BITS_ARB:
2878 curGLXAttr = GLX_RED_SIZE;
2879 break;
2880 case WGL_GREEN_BITS_ARB:
2881 curGLXAttr = GLX_GREEN_SIZE;
2882 break;
2883 case WGL_ALPHA_BITS_ARB:
2884 curGLXAttr = GLX_ALPHA_SIZE;
2885 break;
2886 case WGL_DEPTH_BITS_ARB:
2887 curGLXAttr = GLX_DEPTH_SIZE;
2888 break;
2889 case WGL_STENCIL_BITS_ARB:
2890 curGLXAttr = GLX_STENCIL_SIZE;
2891 break;
2892 case WGL_DOUBLE_BUFFER_ARB:
2893 curGLXAttr = GLX_DOUBLEBUFFER;
2894 break;
2895 case WGL_STEREO_ARB:
2896 curGLXAttr = GLX_STEREO;
2897 break;
2898 case WGL_AUX_BUFFERS_ARB:
2899 curGLXAttr = GLX_AUX_BUFFERS;
2900 break;
2902 case WGL_SUPPORT_GDI_ARB:
2903 if (!fmt) goto pix_error;
2904 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
2905 continue;
2907 case WGL_DRAW_TO_BITMAP_ARB:
2908 if (!fmt) goto pix_error;
2909 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
2910 continue;
2912 case WGL_DRAW_TO_WINDOW_ARB:
2913 case WGL_DRAW_TO_PBUFFER_ARB:
2914 if (!fmt) goto pix_error;
2915 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2916 if (hTest) goto get_error;
2917 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
2918 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
2919 piValues[i] = GL_TRUE;
2920 else
2921 piValues[i] = GL_FALSE;
2922 continue;
2924 case WGL_SWAP_METHOD_ARB:
2925 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
2926 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
2927 * point only ATI offers this.
2929 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
2930 break;
2932 case WGL_PBUFFER_LARGEST_ARB:
2933 curGLXAttr = GLX_LARGEST_PBUFFER;
2934 break;
2936 case WGL_SAMPLE_BUFFERS_ARB:
2937 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
2938 break;
2940 case WGL_SAMPLES_ARB:
2941 curGLXAttr = GLX_SAMPLES_ARB;
2942 break;
2944 case WGL_FLOAT_COMPONENTS_NV:
2945 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
2946 break;
2948 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
2949 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
2950 break;
2952 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
2953 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
2954 break;
2956 case WGL_ACCUM_RED_BITS_ARB:
2957 curGLXAttr = GLX_ACCUM_RED_SIZE;
2958 break;
2959 case WGL_ACCUM_GREEN_BITS_ARB:
2960 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
2961 break;
2962 case WGL_ACCUM_BLUE_BITS_ARB:
2963 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
2964 break;
2965 case WGL_ACCUM_ALPHA_BITS_ARB:
2966 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
2967 break;
2968 case WGL_ACCUM_BITS_ARB:
2969 if (!fmt) goto pix_error;
2970 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
2971 if (hTest) goto get_error;
2972 piValues[i] = tmp;
2973 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
2974 if (hTest) goto get_error;
2975 piValues[i] += tmp;
2976 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
2977 if (hTest) goto get_error;
2978 piValues[i] += tmp;
2979 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
2980 if (hTest) goto get_error;
2981 piValues[i] += tmp;
2982 continue;
2984 default:
2985 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
2988 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
2989 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
2990 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
2992 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
2993 * and check which options can work using iPixelFormat=0 and which not.
2994 * A problem would be that this function is an extension. This would
2995 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
2997 if (0 != curGLXAttr && iPixelFormat != 0) {
2998 if (!fmt) goto pix_error;
2999 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3000 if (hTest) goto get_error;
3001 curGLXAttr = 0;
3002 } else {
3003 piValues[i] = GL_FALSE;
3006 wine_tsx11_unlock();
3007 return GL_TRUE;
3009 get_error:
3010 wine_tsx11_unlock();
3011 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3012 return GL_FALSE;
3014 pix_error:
3015 wine_tsx11_unlock();
3016 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3017 return GL_FALSE;
3021 * X11DRV_wglGetPixelFormatAttribfvARB
3023 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3025 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3027 int *attr;
3028 int ret;
3029 UINT i;
3031 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3033 /* Allocate a temporary array to store integer values */
3034 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3035 if (!attr) {
3036 ERR("couldn't allocate %d array\n", nAttributes);
3037 return GL_FALSE;
3040 /* Piggy-back on wglGetPixelFormatAttribivARB */
3041 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3042 if (ret) {
3043 /* Convert integer values to float. Should also check for attributes
3044 that can give decimal values here */
3045 for (i=0; i<nAttributes;i++) {
3046 pfValues[i] = attr[i];
3050 HeapFree(GetProcessHeap(), 0, attr);
3051 return ret;
3055 * X11DRV_wglBindTexImageARB
3057 * WGL_ARB_render_texture: wglBindTexImageARB
3059 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3061 Wine_GLPBuffer* object = hPbuffer;
3062 GLboolean ret = GL_FALSE;
3064 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3065 if (NULL == object) {
3066 SetLastError(ERROR_INVALID_HANDLE);
3067 return GL_FALSE;
3069 if (!object->use_render_texture) {
3070 SetLastError(ERROR_INVALID_HANDLE);
3071 return GL_FALSE;
3074 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3075 static int init = 0;
3076 int prev_binded_texture = 0;
3077 GLXContext prev_context;
3078 Drawable prev_drawable;
3079 GLXContext tmp_context;
3081 wine_tsx11_lock();
3082 prev_context = pglXGetCurrentContext();
3083 prev_drawable = pglXGetCurrentDrawable();
3085 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3086 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3087 isn't ideal performance wise but I wasn't able to get other ways working.
3089 if(!init) {
3090 init = 1; /* Only show the FIXME once for performance reasons */
3091 FIXME("partial stub!\n");
3094 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3095 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3097 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3099 /* Switch to our pbuffer */
3100 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3102 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3103 * After that upload the pbuffer texture data. */
3104 pglBindTexture(object->texture_target, prev_binded_texture);
3105 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3107 /* Switch back to the original drawable and upload the pbuffer-texture */
3108 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3109 pglXDestroyContext(gdi_display, tmp_context);
3110 wine_tsx11_unlock();
3111 return GL_TRUE;
3114 if (NULL != pglXBindTexImageATI) {
3115 int buffer;
3117 switch(iBuffer)
3119 case WGL_FRONT_LEFT_ARB:
3120 buffer = GLX_FRONT_LEFT_ATI;
3121 break;
3122 case WGL_FRONT_RIGHT_ARB:
3123 buffer = GLX_FRONT_RIGHT_ATI;
3124 break;
3125 case WGL_BACK_LEFT_ARB:
3126 buffer = GLX_BACK_LEFT_ATI;
3127 break;
3128 case WGL_BACK_RIGHT_ARB:
3129 buffer = GLX_BACK_RIGHT_ATI;
3130 break;
3131 default:
3132 ERR("Unknown iBuffer=%#x\n", iBuffer);
3133 return FALSE;
3136 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3137 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3138 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3139 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3140 * works fine using our pbuffer emulation path.
3142 wine_tsx11_lock();
3143 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3144 wine_tsx11_unlock();
3146 return ret;
3150 * X11DRV_wglReleaseTexImageARB
3152 * WGL_ARB_render_texture: wglReleaseTexImageARB
3154 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3156 Wine_GLPBuffer* object = hPbuffer;
3157 GLboolean ret = GL_FALSE;
3159 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3160 if (NULL == object) {
3161 SetLastError(ERROR_INVALID_HANDLE);
3162 return GL_FALSE;
3164 if (!object->use_render_texture) {
3165 SetLastError(ERROR_INVALID_HANDLE);
3166 return GL_FALSE;
3168 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3169 return GL_TRUE;
3171 if (NULL != pglXReleaseTexImageATI) {
3172 int buffer;
3174 switch(iBuffer)
3176 case WGL_FRONT_LEFT_ARB:
3177 buffer = GLX_FRONT_LEFT_ATI;
3178 break;
3179 case WGL_FRONT_RIGHT_ARB:
3180 buffer = GLX_FRONT_RIGHT_ATI;
3181 break;
3182 case WGL_BACK_LEFT_ARB:
3183 buffer = GLX_BACK_LEFT_ATI;
3184 break;
3185 case WGL_BACK_RIGHT_ARB:
3186 buffer = GLX_BACK_RIGHT_ATI;
3187 break;
3188 default:
3189 ERR("Unknown iBuffer=%#x\n", iBuffer);
3190 return FALSE;
3192 wine_tsx11_lock();
3193 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3194 wine_tsx11_unlock();
3196 return ret;
3200 * X11DRV_wglGetExtensionsStringEXT
3202 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3204 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3205 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3206 return WineGLInfo.wglExtensions;
3210 * X11DRV_wglGetSwapIntervalEXT
3212 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3214 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3215 FIXME("(),stub!\n");
3216 return swap_interval;
3220 * X11DRV_wglSwapIntervalEXT
3222 * WGL_EXT_swap_control: wglSwapIntervalEXT
3224 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3225 BOOL ret = TRUE;
3227 TRACE("(%d)\n", interval);
3228 swap_interval = interval;
3229 if (NULL != pglXSwapIntervalSGI) {
3230 wine_tsx11_lock();
3231 ret = !pglXSwapIntervalSGI(interval);
3232 wine_tsx11_unlock();
3234 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3235 return ret;
3239 * X11DRV_wglAllocateMemoryNV
3241 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3243 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3244 void *ret = NULL;
3245 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3247 if (pglXAllocateMemoryNV)
3249 wine_tsx11_lock();
3250 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3251 wine_tsx11_unlock();
3253 return ret;
3257 * X11DRV_wglFreeMemoryNV
3259 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3261 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3262 TRACE("(%p)\n", pointer);
3263 if (pglXFreeMemoryNV == NULL)
3264 return;
3266 wine_tsx11_lock();
3267 pglXFreeMemoryNV(pointer);
3268 wine_tsx11_unlock();
3272 * X11DRV_wglSetPixelFormatWINE
3274 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3275 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3277 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3279 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3281 if (!has_opengl()) return FALSE;
3283 if (physDev->current_pf == iPixelFormat) return TRUE;
3285 /* Relay to the core SetPixelFormat */
3286 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3287 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3291 * glxRequireVersion (internal)
3293 * Check if the supported GLX version matches requiredVersion.
3295 static BOOL glxRequireVersion(int requiredVersion)
3297 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3298 if(requiredVersion <= WineGLInfo.glxVersion[1])
3299 return TRUE;
3301 return FALSE;
3304 static BOOL glxRequireExtension(const char *requiredExtension)
3306 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3307 return FALSE;
3310 return TRUE;
3313 static void register_extension_string(const char *ext)
3315 if (WineGLInfo.wglExtensions[0])
3316 strcat(WineGLInfo.wglExtensions, " ");
3317 strcat(WineGLInfo.wglExtensions, ext);
3319 TRACE("'%s'\n", ext);
3322 static BOOL register_extension(const WineGLExtension * ext)
3324 int i;
3326 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3327 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3329 register_extension_string(ext->extName);
3331 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3332 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3334 return TRUE;
3337 static const WineGLExtension WGL_internal_functions =
3341 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3342 { "wglFinish", X11DRV_wglFinish },
3343 { "wglFlush", X11DRV_wglFlush },
3348 static const WineGLExtension WGL_ARB_extensions_string =
3350 "WGL_ARB_extensions_string",
3352 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3356 static const WineGLExtension WGL_ARB_make_current_read =
3358 "WGL_ARB_make_current_read",
3360 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3361 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3365 static const WineGLExtension WGL_ARB_multisample =
3367 "WGL_ARB_multisample",
3370 static const WineGLExtension WGL_ARB_pbuffer =
3372 "WGL_ARB_pbuffer",
3374 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3375 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3376 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3377 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3378 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3379 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3383 static const WineGLExtension WGL_ARB_pixel_format =
3385 "WGL_ARB_pixel_format",
3387 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3388 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3389 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3393 static const WineGLExtension WGL_ARB_render_texture =
3395 "WGL_ARB_render_texture",
3397 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3398 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3402 static const WineGLExtension WGL_EXT_extensions_string =
3404 "WGL_EXT_extensions_string",
3406 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3410 static const WineGLExtension WGL_EXT_swap_control =
3412 "WGL_EXT_swap_control",
3414 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3415 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3419 static const WineGLExtension WGL_NV_vertex_array_range =
3421 "WGL_NV_vertex_array_range",
3423 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3424 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3428 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3430 "WGL_WINE_pixel_format_passthrough",
3432 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3437 * X11DRV_WineGL_LoadExtensions
3439 static void X11DRV_WineGL_LoadExtensions(void)
3441 WineGLInfo.wglExtensions[0] = 0;
3443 /* Load Wine internal functions */
3444 register_extension(&WGL_internal_functions);
3446 /* ARB Extensions */
3448 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3450 register_extension_string("WGL_ARB_pixel_format_float");
3451 register_extension_string("WGL_ATI_pixel_format_float");
3454 register_extension(&WGL_ARB_extensions_string);
3456 if (glxRequireVersion(3))
3457 register_extension(&WGL_ARB_make_current_read);
3459 if (glxRequireExtension("GLX_ARB_multisample"))
3460 register_extension(&WGL_ARB_multisample);
3462 /* In general pbuffer functionality requires support in the X-server. The functionality is
3463 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3464 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3465 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3467 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3468 * without support in the X-server (which other Mesa based drivers require).
3470 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3471 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3472 * is available pbuffers must be available too. */
3473 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3474 register_extension(&WGL_ARB_pbuffer);
3476 register_extension(&WGL_ARB_pixel_format);
3478 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3479 if (glxRequireExtension("GLX_ATI_render_texture") ||
3480 glxRequireExtension("GLX_ARB_render_texture") ||
3481 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3483 register_extension(&WGL_ARB_render_texture);
3485 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3486 if(glxRequireExtension("GLX_NV_float_buffer"))
3487 register_extension_string("WGL_NV_float_buffer");
3489 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3490 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3491 register_extension_string("WGL_NV_texture_rectangle");
3494 /* EXT Extensions */
3496 register_extension(&WGL_EXT_extensions_string);
3498 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3499 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3500 register_extension(&WGL_EXT_swap_control);
3502 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3503 register_extension_string("WGL_EXT_framebuffer_sRGB");
3505 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3506 register_extension_string("WGL_EXT_pixel_format_packed_float");
3508 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3509 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3510 register_extension(&WGL_NV_vertex_array_range);
3512 /* WINE-specific WGL Extensions */
3514 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3515 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3517 register_extension(&WGL_WINE_pixel_format_passthrough);
3521 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3523 Drawable ret;
3525 if(physDev->bitmap)
3527 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3528 ret = physDev->drawable; /* PBuffer */
3529 else
3530 ret = physDev->bitmap->glxpixmap;
3532 else if(physDev->gl_drawable)
3533 ret = physDev->gl_drawable;
3534 else
3535 ret = physDev->drawable;
3536 return ret;
3539 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3541 wine_tsx11_lock();
3542 pglXDestroyGLXPixmap(display, glxpixmap);
3543 wine_tsx11_unlock();
3544 return TRUE;
3548 * X11DRV_SwapBuffers
3550 * Swap the buffers of this DC
3552 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3554 GLXDrawable drawable;
3555 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3557 if (!has_opengl()) return FALSE;
3559 TRACE("(%p)\n", physDev);
3561 drawable = get_glxdrawable(physDev);
3563 wine_tsx11_lock();
3564 sync_context(ctx);
3565 if(physDev->pixmap) {
3566 if(pglXCopySubBufferMESA) {
3567 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3568 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3570 /* (glX)SwapBuffers has an implicit glFlush effect, however
3571 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3572 * copying */
3573 pglFlush();
3574 if(w > 0 && h > 0)
3575 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3577 else
3578 pglXSwapBuffers(gdi_display, drawable);
3580 else
3581 pglXSwapBuffers(gdi_display, drawable);
3583 flush_gl_drawable(physDev);
3584 wine_tsx11_unlock();
3586 /* FPS support */
3587 if (TRACE_ON(fps))
3589 static long prev_time, start_time;
3590 static unsigned long frames, frames_total;
3592 DWORD time = GetTickCount();
3593 frames++;
3594 frames_total++;
3595 /* every 1.5 seconds */
3596 if (time - prev_time > 1500) {
3597 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3598 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3599 prev_time = time;
3600 frames = 0;
3601 if(start_time == 0) start_time = time;
3605 return TRUE;
3608 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3610 WineGLPixelFormat *fmt;
3611 XVisualInfo *ret;
3613 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3614 if(fmt == NULL)
3615 return NULL;
3617 wine_tsx11_lock();
3618 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3619 wine_tsx11_unlock();
3620 return ret;
3623 #else /* no OpenGL includes */
3625 void X11DRV_OpenGL_Cleanup(void)
3629 static inline void opengl_error(void)
3631 static int warned;
3632 if (!warned++) ERR("No OpenGL support compiled in.\n");
3635 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3637 return 0;
3640 void mark_drawable_dirty(Drawable old, Drawable new)
3644 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3648 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3650 return 0;
3653 /***********************************************************************
3654 * ChoosePixelFormat (X11DRV.@)
3656 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3657 const PIXELFORMATDESCRIPTOR *ppfd) {
3658 opengl_error();
3659 return 0;
3662 /***********************************************************************
3663 * DescribePixelFormat (X11DRV.@)
3665 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3666 int iPixelFormat,
3667 UINT nBytes,
3668 PIXELFORMATDESCRIPTOR *ppfd) {
3669 opengl_error();
3670 return 0;
3673 /***********************************************************************
3674 * GetPixelFormat (X11DRV.@)
3676 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3677 opengl_error();
3678 return 0;
3681 /***********************************************************************
3682 * SetPixelFormat (X11DRV.@)
3684 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3685 int iPixelFormat,
3686 const PIXELFORMATDESCRIPTOR *ppfd) {
3687 opengl_error();
3688 return FALSE;
3691 /***********************************************************************
3692 * SwapBuffers (X11DRV.@)
3694 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3695 opengl_error();
3696 return FALSE;
3700 * X11DRV_wglCopyContext
3702 * For OpenGL32 wglCopyContext.
3704 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3705 opengl_error();
3706 return FALSE;
3710 * X11DRV_wglCreateContext
3712 * For OpenGL32 wglCreateContext.
3714 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3715 opengl_error();
3716 return NULL;
3720 * X11DRV_wglDeleteContext
3722 * For OpenGL32 wglDeleteContext.
3724 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3725 opengl_error();
3726 return FALSE;
3730 * X11DRV_wglGetProcAddress
3732 * For OpenGL32 wglGetProcAddress.
3734 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3735 opengl_error();
3736 return NULL;
3739 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3741 opengl_error();
3742 return NULL;
3745 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3746 opengl_error();
3747 return FALSE;
3751 * X11DRV_wglMakeCurrent
3753 * For OpenGL32 wglMakeCurrent.
3755 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3756 opengl_error();
3757 return FALSE;
3761 * X11DRV_wglShareLists
3763 * For OpenGL32 wglShareLists.
3765 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3766 opengl_error();
3767 return FALSE;
3771 * X11DRV_wglUseFontBitmapsA
3773 * For OpenGL32 wglUseFontBitmapsA.
3775 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3777 opengl_error();
3778 return FALSE;
3782 * X11DRV_wglUseFontBitmapsW
3784 * For OpenGL32 wglUseFontBitmapsW.
3786 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3788 opengl_error();
3789 return FALSE;
3793 * X11DRV_wglSetPixelFormatWINE
3795 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3796 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3798 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3800 opengl_error();
3801 return FALSE;
3804 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3806 return 0;
3809 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3811 return FALSE;
3814 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3816 return NULL;
3819 #endif /* defined(HAVE_OPENGL) */