push 390edd058cbebc9f7cb21f639a52f5acd36a8bf3
[wine/hacks.git] / dlls / d3d9 / device.c
blob9d1c72e36f03f8eff5374a614a7d94924daa65ad
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
39 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
42 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
56 case WINED3DFMT_P8: return D3DFMT_P8;
57 case WINED3DFMT_L8: return D3DFMT_L8;
58 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
59 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
62 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32: return D3DFMT_D32;
68 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
69 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
70 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
71 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16: return D3DFMT_L16;
74 case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89 return D3DFMT_UNKNOWN;
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
106 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
110 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
121 case D3DFMT_P8: return WINED3DFMT_P8;
122 case D3DFMT_L8: return WINED3DFMT_L8;
123 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
124 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32;
133 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
134 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
135 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
136 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
140 case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187 IDirect3D9 *d3d;
188 IDirect3D9Impl *d3dimpl;
190 if (IsEqualGUID(riid, &IID_IUnknown)
191 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
192 IDirect3DDevice9Ex_AddRef(iface);
193 *ppobj = This;
194 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
195 return S_OK;
196 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
197 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
198 * It doesn't matter with which function the device was created.
200 IDirect3DDevice9_GetDirect3D(iface, &d3d);
201 d3dimpl = (IDirect3D9Impl *) d3d;
203 if(d3dimpl->extended) {
204 *ppobj = iface;
205 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
206 IDirect3D9_Release(d3d);
207 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
208 return S_OK;
209 } else {
210 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
211 IDirect3D9_Release(d3d);
212 *ppobj = NULL;
213 return E_NOINTERFACE;
217 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
219 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
220 *ppobj = &This->device_parent_vtbl;
221 return S_OK;
224 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
225 *ppobj = NULL;
226 return E_NOINTERFACE;
229 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
230 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231 ULONG ref = InterlockedIncrement(&This->ref);
233 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
235 return ref;
238 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240 ULONG ref;
242 if (This->inDestruction) return 0;
243 ref = InterlockedDecrement(&This->ref);
245 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
247 if (ref == 0) {
248 unsigned i;
249 This->inDestruction = TRUE;
251 EnterCriticalSection(&d3d9_cs);
252 for(i = 0; i < This->numConvertedDecls; i++) {
253 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
254 * device
256 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
258 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
260 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
261 IWineD3DDevice_Release(This->WineD3DDevice);
262 LeaveCriticalSection(&d3d9_cs);
263 HeapFree(GetProcessHeap(), 0, This);
265 return ref;
268 /* IDirect3DDevice Interface follow: */
269 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271 HRESULT hr;
272 TRACE("(%p)\n", This);
274 EnterCriticalSection(&d3d9_cs);
275 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
276 LeaveCriticalSection(&d3d9_cs);
277 if(hr == WINED3D_OK && This->notreset) {
278 TRACE("D3D9 Device is marked not reset\n");
279 hr = D3DERR_DEVICENOTRESET;
282 return hr;
285 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
286 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287 HRESULT hr;
288 TRACE("(%p) Relay\n", This);
290 EnterCriticalSection(&d3d9_cs);
291 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
292 LeaveCriticalSection(&d3d9_cs);
293 return hr;
296 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
297 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
298 HRESULT hr;
299 TRACE("(%p) : Relay\n", This);
301 EnterCriticalSection(&d3d9_cs);
302 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
303 LeaveCriticalSection(&d3d9_cs);
304 return hr;
307 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
308 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
309 HRESULT hr = D3D_OK;
310 IWineD3D* pWineD3D;
312 TRACE("(%p) Relay\n", This);
314 if (NULL == ppD3D9) {
315 return D3DERR_INVALIDCALL;
318 EnterCriticalSection(&d3d9_cs);
319 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
320 if (hr == D3D_OK && pWineD3D != NULL)
322 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
323 IWineD3D_Release(pWineD3D);
324 } else {
325 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
326 *ppD3D9 = NULL;
328 TRACE("(%p) returning %p\n", This, *ppD3D9);
329 LeaveCriticalSection(&d3d9_cs);
330 return hr;
333 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 HRESULT hrc = D3D_OK;
336 WINED3DCAPS *pWineCaps;
338 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
339 if(NULL == pCaps){
340 return D3DERR_INVALIDCALL;
342 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343 if(pWineCaps == NULL){
344 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
347 memset(pCaps, 0, sizeof(*pCaps));
348 EnterCriticalSection(&d3d9_cs);
349 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
350 LeaveCriticalSection(&d3d9_cs);
351 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352 HeapFree(GetProcessHeap(), 0, pWineCaps);
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
357 filter_caps(pCaps);
359 TRACE("Returning %p %p\n", This, pCaps);
360 return hrc;
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
364 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
365 HRESULT hr;
366 TRACE("(%p) Relay\n", This);
368 EnterCriticalSection(&d3d9_cs);
369 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
370 LeaveCriticalSection(&d3d9_cs);
372 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
374 return hr;
377 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
378 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379 HRESULT hr;
380 TRACE("(%p) Relay\n", This);
382 EnterCriticalSection(&d3d9_cs);
383 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
384 LeaveCriticalSection(&d3d9_cs);
385 return hr;
388 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
389 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
390 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
391 HRESULT hr;
393 TRACE("(%p) Relay\n", This);
394 if(!pCursorBitmap) {
395 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
396 return WINED3DERR_INVALIDCALL;
399 EnterCriticalSection(&d3d9_cs);
400 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
401 LeaveCriticalSection(&d3d9_cs);
402 return hr;
405 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
406 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407 TRACE("(%p) Relay\n", This);
409 EnterCriticalSection(&d3d9_cs);
410 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
411 LeaveCriticalSection(&d3d9_cs);
414 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416 BOOL ret;
417 TRACE("(%p) Relay\n", This);
419 EnterCriticalSection(&d3d9_cs);
420 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
421 LeaveCriticalSection(&d3d9_cs);
422 return ret;
425 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
426 BOOL *resources_ok = data;
427 WINED3DRESOURCETYPE type;
428 HRESULT ret = S_OK;
429 WINED3DSURFACE_DESC surface_desc;
430 WINED3DVOLUME_DESC volume_desc;
431 D3DINDEXBUFFER_DESC index_desc;
432 D3DVERTEXBUFFER_DESC vertex_desc;
433 WINED3DPOOL pool;
434 IDirect3DResource9 *parent;
436 IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
437 type = IDirect3DResource9_GetType(parent);
438 switch(type) {
439 case D3DRTYPE_SURFACE:
440 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
441 pool = surface_desc.pool;
442 break;
444 case D3DRTYPE_VOLUME:
445 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
446 pool = volume_desc.Pool;
447 break;
449 case D3DRTYPE_INDEXBUFFER:
450 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
451 pool = index_desc.Pool;
452 break;
454 case D3DRTYPE_VERTEXBUFFER:
455 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
456 pool = vertex_desc.Pool;
457 break;
459 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
460 * is a D3DPOOL_DEFAULT surface or volume as well
462 default:
463 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
464 break;
467 if(pool == WINED3DPOOL_DEFAULT) {
468 if(IUnknown_Release(parent) == 0) {
469 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
470 } else {
471 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
472 ret = S_FALSE;
473 *resources_ok = FALSE;
475 } else {
476 IUnknown_Release(parent);
478 IWineD3DResource_Release(resource);
480 return ret;
483 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
484 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
485 WINED3DPRESENT_PARAMETERS localParameters;
486 HRESULT hr;
487 BOOL resources_ok = TRUE;
488 UINT i;
490 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
492 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
493 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
494 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
495 * make use of the hidden reference and destroys the objects.
497 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
498 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
500 EnterCriticalSection(&d3d9_cs);
501 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
502 for(i = 0; i < 16; i++) {
503 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
505 for(i = 0; i < 16; i++) {
506 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
509 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
510 if(!resources_ok) {
511 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
512 This->notreset = TRUE;
513 LeaveCriticalSection(&d3d9_cs);
514 return WINED3DERR_INVALIDCALL;
517 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
518 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
519 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
520 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
521 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
522 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
523 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
524 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
525 localParameters.Windowed = pPresentationParameters->Windowed;
526 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
527 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
528 localParameters.Flags = pPresentationParameters->Flags;
529 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
530 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
531 localParameters.AutoRestoreDisplayMode = TRUE;
533 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
534 if(FAILED(hr)) {
535 This->notreset = TRUE;
537 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
538 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
539 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
540 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
541 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
542 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
543 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
544 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
545 pPresentationParameters->Windowed = localParameters.Windowed;
546 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
547 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
548 pPresentationParameters->Flags = localParameters.Flags;
549 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
550 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
551 } else {
552 This->notreset = FALSE;
555 LeaveCriticalSection(&d3d9_cs);
557 return hr;
560 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
561 pDirtyRegion) {
562 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
563 HRESULT hr;
564 TRACE("(%p) Relay\n", This);
566 EnterCriticalSection(&d3d9_cs);
567 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
568 LeaveCriticalSection(&d3d9_cs);
569 return hr;
572 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
573 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574 IWineD3DSurface *retSurface = NULL;
575 HRESULT rc = D3D_OK;
577 TRACE("(%p) Relay\n", This);
579 EnterCriticalSection(&d3d9_cs);
580 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
581 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
582 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
583 IWineD3DSurface_Release(retSurface);
585 LeaveCriticalSection(&d3d9_cs);
586 return rc;
588 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
589 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
590 HRESULT hr;
591 TRACE("(%p) Relay\n", This);
593 EnterCriticalSection(&d3d9_cs);
594 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
595 LeaveCriticalSection(&d3d9_cs);
596 return hr;
599 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601 HRESULT hr;
602 TRACE("(%p) Relay\n", This);
604 EnterCriticalSection(&d3d9_cs);
605 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
606 LeaveCriticalSection(&d3d9_cs);
607 return hr;
610 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613 TRACE("(%p) Relay\n", This);
615 EnterCriticalSection(&d3d9_cs);
616 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
617 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
618 LeaveCriticalSection(&d3d9_cs);
621 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
622 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
623 TRACE("(%p) Relay\n", This);
625 EnterCriticalSection(&d3d9_cs);
626 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
627 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
628 LeaveCriticalSection(&d3d9_cs);
632 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
633 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
634 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
636 HRESULT hrc;
637 IDirect3DSurface9Impl *object;
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 TRACE("(%p) Relay\n", This);
641 if(MultisampleQuality > 0){
642 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
644 MultisampleQuality
645 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
648 MultisampleQuality=0;
650 /*FIXME: Check MAX bounds of MultisampleQuality*/
652 /* Allocate the storage for the device */
653 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
654 if (NULL == object) {
655 FIXME("Allocation of memory failed\n");
656 return D3DERR_OUTOFVIDEOMEMORY;
659 object->lpVtbl = &Direct3DSurface9_Vtbl;
660 object->ref = 1;
662 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
664 EnterCriticalSection(&d3d9_cs);
665 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
666 Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
667 MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
668 LeaveCriticalSection(&d3d9_cs);
670 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
672 /* free up object */
673 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
674 HeapFree(GetProcessHeap(), 0, object);
675 } else {
676 IDirect3DDevice9Ex_AddRef(iface);
677 object->parentDevice = iface;
678 TRACE("(%p) : Created surface %p\n", This, object);
679 *ppSurface = (LPDIRECT3DSURFACE9) object;
681 return hrc;
686 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
687 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
688 DWORD MultisampleQuality, BOOL Lockable,
689 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
690 HRESULT hr;
691 TRACE("Relay\n");
693 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
694 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
696 return hr;
699 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
700 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
701 DWORD MultisampleQuality, BOOL Discard,
702 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
703 HRESULT hr;
704 TRACE("Relay\n");
706 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
707 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
709 return hr;
713 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
714 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
715 HRESULT hr;
716 TRACE("(%p) Relay\n" , This);
718 EnterCriticalSection(&d3d9_cs);
719 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
720 LeaveCriticalSection(&d3d9_cs);
721 return hr;
724 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
725 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
726 HRESULT hr;
727 TRACE("(%p) Relay\n" , This);
729 EnterCriticalSection(&d3d9_cs);
730 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
731 LeaveCriticalSection(&d3d9_cs);
732 return hr;
735 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
736 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
738 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
739 HRESULT hr;
740 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
742 EnterCriticalSection(&d3d9_cs);
743 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
744 LeaveCriticalSection(&d3d9_cs);
745 return hr;
748 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
749 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
750 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
751 HRESULT hr;
752 TRACE("(%p) Relay\n" , This);
754 EnterCriticalSection(&d3d9_cs);
755 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
756 LeaveCriticalSection(&d3d9_cs);
757 return hr;
760 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
763 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
764 HRESULT hr;
766 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
767 EnterCriticalSection(&d3d9_cs);
768 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
769 LeaveCriticalSection(&d3d9_cs);
770 return hr;
773 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
774 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
775 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
776 WINED3DPOOL pool;
777 WINED3DRESOURCETYPE restype;
778 DWORD usage;
779 WINED3DSURFACE_DESC desc;
780 HRESULT hr;
781 TRACE("(%p) Relay\n" , This);
783 EnterCriticalSection(&d3d9_cs);
784 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
785 usage = desc.usage;
786 pool = desc.pool;
787 restype = desc.resource_type;
789 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
790 * in D3DPOOL_DEFAULT
792 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
793 LeaveCriticalSection(&d3d9_cs);
794 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
795 return D3DERR_INVALIDCALL;
798 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
799 /* Note: D3DRECT is compatible with WINED3DRECT */
800 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
801 LeaveCriticalSection(&d3d9_cs);
802 return hr;
805 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
806 HRESULT hr;
807 TRACE("Relay\n");
808 if(Pool == D3DPOOL_MANAGED ){
809 FIXME("Attempting to create a managed offscreen plain surface\n");
810 return D3DERR_INVALIDCALL;
813 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
814 but then...
815 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
816 Why, their always lockable?
817 should I change the usage to dynamic?
819 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
820 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
821 0 /* MultisampleQuality */);
823 return hr;
826 /* TODO: move to wineD3D */
827 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
828 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
829 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
830 HRESULT hr;
831 TRACE("(%p) Relay\n" , This);
833 EnterCriticalSection(&d3d9_cs);
834 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
835 LeaveCriticalSection(&d3d9_cs);
836 return hr;
839 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
840 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
841 IWineD3DSurface *pRenderTarget;
842 HRESULT hr;
844 TRACE("(%p) Relay\n" , This);
846 if (ppRenderTarget == NULL) {
847 return D3DERR_INVALIDCALL;
850 EnterCriticalSection(&d3d9_cs);
851 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
853 if (FAILED(hr))
855 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
857 else if (!pRenderTarget)
859 *ppRenderTarget = NULL;
861 else
863 IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
864 IWineD3DSurface_Release(pRenderTarget);
867 LeaveCriticalSection(&d3d9_cs);
869 return hr;
872 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
873 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
874 IDirect3DSurface9Impl *pSurface;
875 HRESULT hr;
876 TRACE("(%p) Relay\n" , This);
878 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
879 EnterCriticalSection(&d3d9_cs);
880 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
881 LeaveCriticalSection(&d3d9_cs);
882 return hr;
885 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
886 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
887 HRESULT hr = D3D_OK;
888 IWineD3DSurface *pZStencilSurface;
890 TRACE("(%p) Relay\n" , This);
891 if(ppZStencilSurface == NULL){
892 return D3DERR_INVALIDCALL;
895 EnterCriticalSection(&d3d9_cs);
896 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
897 if (hr == WINED3D_OK) {
898 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
899 IWineD3DSurface_Release(pZStencilSurface);
900 } else {
901 if (hr != WINED3DERR_NOTFOUND)
902 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
903 *ppZStencilSurface = NULL;
905 LeaveCriticalSection(&d3d9_cs);
906 return hr;
909 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
910 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
911 HRESULT hr;
912 TRACE("(%p) Relay\n" , This);
914 EnterCriticalSection(&d3d9_cs);
915 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
916 LeaveCriticalSection(&d3d9_cs);
917 return hr;
920 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
921 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
922 HRESULT hr;
923 TRACE("(%p) Relay\n" , This);
925 EnterCriticalSection(&d3d9_cs);
926 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
927 LeaveCriticalSection(&d3d9_cs);
928 return hr;
931 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
932 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
933 HRESULT hr;
934 TRACE("(%p) Relay\n" , This);
936 /* Note: D3DRECT is compatible with WINED3DRECT */
937 EnterCriticalSection(&d3d9_cs);
938 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
939 LeaveCriticalSection(&d3d9_cs);
940 return hr;
943 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
944 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
945 HRESULT hr;
946 TRACE("(%p) Relay\n" , This);
948 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
949 EnterCriticalSection(&d3d9_cs);
950 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
951 LeaveCriticalSection(&d3d9_cs);
952 return hr;
955 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
956 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
957 HRESULT hr;
959 TRACE("(%p) Relay\n" , This);
961 EnterCriticalSection(&d3d9_cs);
962 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
963 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
964 LeaveCriticalSection(&d3d9_cs);
966 return hr;
969 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
970 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
971 HRESULT hr;
972 TRACE("(%p) Relay\n" , This);
974 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
975 EnterCriticalSection(&d3d9_cs);
976 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
977 LeaveCriticalSection(&d3d9_cs);
978 return hr;
981 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
982 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
983 HRESULT hr;
984 TRACE("(%p) Relay\n" , This);
986 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
987 EnterCriticalSection(&d3d9_cs);
988 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
989 LeaveCriticalSection(&d3d9_cs);
990 return hr;
993 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
994 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
995 HRESULT hr;
996 TRACE("(%p) Relay\n" , This);
998 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
999 EnterCriticalSection(&d3d9_cs);
1000 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1001 LeaveCriticalSection(&d3d9_cs);
1002 return hr;
1005 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1006 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1007 HRESULT hr;
1008 TRACE("(%p) Relay\n" , This);
1010 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1011 EnterCriticalSection(&d3d9_cs);
1012 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1013 LeaveCriticalSection(&d3d9_cs);
1014 return hr;
1017 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1018 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1019 HRESULT hr;
1020 TRACE("(%p) Relay\n" , This);
1022 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1023 EnterCriticalSection(&d3d9_cs);
1024 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1025 LeaveCriticalSection(&d3d9_cs);
1026 return hr;
1029 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1030 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1031 HRESULT hr;
1032 TRACE("(%p) Relay\n" , This);
1034 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1035 EnterCriticalSection(&d3d9_cs);
1036 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1037 LeaveCriticalSection(&d3d9_cs);
1038 return hr;
1041 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1042 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1043 HRESULT hr;
1044 TRACE("(%p) Relay\n" , This);
1046 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1047 EnterCriticalSection(&d3d9_cs);
1048 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1049 LeaveCriticalSection(&d3d9_cs);
1050 return hr;
1053 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1054 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1055 HRESULT hr;
1056 TRACE("(%p) Relay\n" , This);
1058 EnterCriticalSection(&d3d9_cs);
1059 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1060 LeaveCriticalSection(&d3d9_cs);
1061 return hr;
1064 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1065 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1066 HRESULT hr;
1067 TRACE("(%p) Relay\n" , This);
1069 EnterCriticalSection(&d3d9_cs);
1070 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1071 LeaveCriticalSection(&d3d9_cs);
1072 return hr;
1075 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1076 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1077 HRESULT hr;
1078 TRACE("(%p) Relay\n" , This);
1080 EnterCriticalSection(&d3d9_cs);
1081 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1082 LeaveCriticalSection(&d3d9_cs);
1083 return hr;
1086 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1087 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1088 HRESULT hr;
1089 TRACE("(%p) Relay\n" , This);
1091 EnterCriticalSection(&d3d9_cs);
1092 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1093 LeaveCriticalSection(&d3d9_cs);
1094 return hr;
1097 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1098 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1099 HRESULT hr;
1100 TRACE("(%p) Relay\n" , This);
1102 EnterCriticalSection(&d3d9_cs);
1103 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1104 LeaveCriticalSection(&d3d9_cs);
1105 return hr;
1108 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1109 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1110 HRESULT hr;
1111 TRACE("(%p) Relay\n" , This);
1113 EnterCriticalSection(&d3d9_cs);
1114 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1115 LeaveCriticalSection(&d3d9_cs);
1116 return hr;
1119 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1120 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1121 HRESULT hr;
1122 TRACE("(%p) Relay\n" , This);
1124 EnterCriticalSection(&d3d9_cs);
1125 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1126 LeaveCriticalSection(&d3d9_cs);
1127 return hr;
1130 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1131 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1132 HRESULT hr;
1133 TRACE("(%p) Relay\n" , This);
1135 EnterCriticalSection(&d3d9_cs);
1136 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1137 LeaveCriticalSection(&d3d9_cs);
1138 return hr;
1141 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1142 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1143 IWineD3DBaseTexture *retTexture = NULL;
1144 HRESULT rc = D3D_OK;
1146 TRACE("(%p) Relay\n" , This);
1148 if(ppTexture == NULL){
1149 return D3DERR_INVALIDCALL;
1152 EnterCriticalSection(&d3d9_cs);
1153 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1154 if (SUCCEEDED(rc) && NULL != retTexture) {
1155 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1156 IWineD3DBaseTexture_Release(retTexture);
1157 } else {
1158 if(FAILED(rc)) {
1159 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1161 *ppTexture = NULL;
1163 LeaveCriticalSection(&d3d9_cs);
1165 return rc;
1168 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1169 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1170 HRESULT hr;
1171 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1173 EnterCriticalSection(&d3d9_cs);
1174 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1175 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1176 LeaveCriticalSection(&d3d9_cs);
1177 return hr;
1180 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1182 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1183 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1184 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1185 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1186 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1187 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1188 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1189 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1190 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1191 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1192 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1193 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1194 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1195 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1196 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1197 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1198 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1199 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1200 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1201 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1202 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1203 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1204 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1205 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1206 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1207 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1208 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1209 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1210 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1211 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1212 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1213 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1214 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1217 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1218 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1219 HRESULT hr;
1220 TRACE("(%p) Relay\n" , This);
1222 EnterCriticalSection(&d3d9_cs);
1223 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1224 LeaveCriticalSection(&d3d9_cs);
1225 return hr;
1228 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1229 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1230 HRESULT hr;
1231 TRACE("(%p) Relay\n" , This);
1233 EnterCriticalSection(&d3d9_cs);
1234 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1235 LeaveCriticalSection(&d3d9_cs);
1236 return hr;
1239 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1241 HRESULT hr;
1242 TRACE("(%p) Relay\n" , This);
1244 EnterCriticalSection(&d3d9_cs);
1245 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1246 LeaveCriticalSection(&d3d9_cs);
1247 return hr;
1250 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1251 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1252 HRESULT hr;
1253 TRACE("(%p) Relay\n" , This);
1255 EnterCriticalSection(&d3d9_cs);
1256 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1257 LeaveCriticalSection(&d3d9_cs);
1258 return hr;
1261 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1262 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1263 HRESULT hr;
1264 TRACE("(%p) Relay\n" , This);
1266 EnterCriticalSection(&d3d9_cs);
1267 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1268 LeaveCriticalSection(&d3d9_cs);
1269 return hr;
1272 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1273 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1274 HRESULT hr;
1275 TRACE("(%p) Relay\n" , This);
1277 EnterCriticalSection(&d3d9_cs);
1278 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1279 LeaveCriticalSection(&d3d9_cs);
1280 return hr;
1283 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1284 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1285 HRESULT hr;
1286 TRACE("(%p) Relay\n" , This);
1288 EnterCriticalSection(&d3d9_cs);
1289 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1290 LeaveCriticalSection(&d3d9_cs);
1291 return hr;
1294 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1295 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1296 HRESULT hr;
1297 TRACE("(%p) Relay\n" , This);
1299 EnterCriticalSection(&d3d9_cs);
1300 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1301 LeaveCriticalSection(&d3d9_cs);
1302 return hr;
1305 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1306 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1307 HRESULT hr;
1308 TRACE("(%p) Relay\n" , This);
1310 EnterCriticalSection(&d3d9_cs);
1311 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1312 LeaveCriticalSection(&d3d9_cs);
1313 return hr;
1316 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1317 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1318 HRESULT hr;
1319 TRACE("(%p) Relay\n" , This);
1321 EnterCriticalSection(&d3d9_cs);
1322 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1323 LeaveCriticalSection(&d3d9_cs);
1324 return hr;
1327 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1328 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1329 HRESULT hr;
1330 TRACE("(%p) Relay\n" , This);
1332 EnterCriticalSection(&d3d9_cs);
1333 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1334 LeaveCriticalSection(&d3d9_cs);
1335 return hr;
1338 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1340 HRESULT hr;
1341 TRACE("(%p) Relay\n" , This);
1343 EnterCriticalSection(&d3d9_cs);
1344 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1345 LeaveCriticalSection(&d3d9_cs);
1346 return hr;
1349 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1350 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1351 BOOL ret;
1352 TRACE("(%p) Relay\n" , This);
1354 EnterCriticalSection(&d3d9_cs);
1355 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1356 LeaveCriticalSection(&d3d9_cs);
1357 return ret;
1360 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1361 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1362 HRESULT hr;
1363 TRACE("(%p) Relay\n" , This);
1365 EnterCriticalSection(&d3d9_cs);
1366 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1367 LeaveCriticalSection(&d3d9_cs);
1368 return hr;
1371 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1372 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1373 float ret;
1374 TRACE("(%p) Relay\n" , This);
1376 EnterCriticalSection(&d3d9_cs);
1377 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1378 LeaveCriticalSection(&d3d9_cs);
1379 return ret;
1382 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1383 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1384 HRESULT hr;
1385 TRACE("(%p) Relay\n" , This);
1387 EnterCriticalSection(&d3d9_cs);
1388 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1389 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1390 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1391 LeaveCriticalSection(&d3d9_cs);
1392 return hr;
1395 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1396 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1397 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1398 HRESULT hr;
1399 TRACE("(%p) Relay\n" , This);
1401 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1402 EnterCriticalSection(&d3d9_cs);
1403 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1404 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1405 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1406 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1407 LeaveCriticalSection(&d3d9_cs);
1408 return hr;
1411 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1412 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1413 HRESULT hr;
1414 TRACE("(%p) Relay\n" , This);
1416 EnterCriticalSection(&d3d9_cs);
1417 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1418 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1419 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1420 pVertexStreamZeroData, VertexStreamZeroStride);
1421 LeaveCriticalSection(&d3d9_cs);
1422 return hr;
1425 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1426 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1427 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1428 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1429 HRESULT hr;
1430 TRACE("(%p) Relay\n" , This);
1432 EnterCriticalSection(&d3d9_cs);
1433 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1434 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1435 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1436 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1437 LeaveCriticalSection(&d3d9_cs);
1438 return hr;
1441 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1442 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1443 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1444 HRESULT hr;
1445 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1446 TRACE("(%p) Relay\n" , This);
1448 EnterCriticalSection(&d3d9_cs);
1449 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1450 LeaveCriticalSection(&d3d9_cs);
1451 return hr;
1454 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1455 HRESULT hr;
1456 D3DVERTEXELEMENT9* elements = NULL;
1457 IDirect3DVertexDeclaration9* pDecl = NULL;
1458 int p, low, high; /* deliberately signed */
1459 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1461 TRACE("Searching for declaration for fvf %08x... ", fvf);
1463 low = 0;
1464 high = This->numConvertedDecls - 1;
1465 while(low <= high) {
1466 p = (low + high) >> 1;
1467 TRACE("%d ", p);
1468 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1469 TRACE("found %p\n", convertedDecls[p]);
1470 return convertedDecls[p];
1471 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1472 low = p + 1;
1473 } else {
1474 high = p - 1;
1477 TRACE("not found. Creating and inserting at position %d.\n", low);
1479 hr = vdecl_convert_fvf(fvf, &elements);
1480 if (hr != S_OK) return NULL;
1482 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1483 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1484 if (hr != S_OK) return NULL;
1486 if(This->declArraySize == This->numConvertedDecls) {
1487 int grow = max(This->declArraySize / 2, 8);
1488 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1489 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1490 if(!convertedDecls) {
1491 /* This will destroy it */
1492 IDirect3DVertexDeclaration9_Release(pDecl);
1493 return NULL;
1495 This->convertedDecls = convertedDecls;
1496 This->declArraySize += grow;
1499 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1500 convertedDecls[low] = pDecl;
1501 This->numConvertedDecls++;
1503 /* Will prevent the decl from being destroyed */
1504 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1505 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1507 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1508 return pDecl;
1511 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1512 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1513 IDirect3DVertexDeclaration9 *decl;
1514 HRESULT hr;
1516 TRACE("(%p) Relay\n" , This);
1518 if (!FVF)
1520 WARN("%#x is not a valid FVF\n", FVF);
1521 return D3D_OK;
1524 EnterCriticalSection(&d3d9_cs);
1525 decl = getConvertedDecl(This, FVF);
1526 LeaveCriticalSection(&d3d9_cs);
1528 if (!decl)
1530 /* Any situation when this should happen, except out of memory? */
1531 ERR("Failed to create a converted vertex declaration\n");
1532 return D3DERR_DRIVERINTERNALERROR;
1535 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1536 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1538 return hr;
1541 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1542 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1543 IDirect3DVertexDeclaration9 *decl;
1544 HRESULT hr;
1545 TRACE("(%p) Relay\n" , This);
1547 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1548 if (FAILED(hr))
1550 WARN("Failed to get vertex declaration, %#x\n", hr);
1551 *pFVF = 0;
1552 return hr;
1555 if (decl)
1557 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1558 IDirect3DVertexDeclaration9_Release(decl);
1560 else
1562 *pFVF = 0;
1565 TRACE("Returning FVF %#x\n", *pFVF);
1567 return hr;
1570 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1571 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1572 HRESULT hr;
1573 TRACE("(%p) Relay\n" , This);
1575 EnterCriticalSection(&d3d9_cs);
1576 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1577 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1578 OffsetInBytes, Stride);
1579 LeaveCriticalSection(&d3d9_cs);
1580 return hr;
1583 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1584 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1585 IWineD3DBuffer *retStream = NULL;
1586 HRESULT rc = D3D_OK;
1588 TRACE("(%p) Relay\n" , This);
1590 if(pStream == NULL){
1591 return D3DERR_INVALIDCALL;
1594 EnterCriticalSection(&d3d9_cs);
1595 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1596 if (rc == D3D_OK && NULL != retStream) {
1597 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1598 IWineD3DBuffer_Release(retStream);
1599 }else{
1600 if (rc != D3D_OK){
1601 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1603 *pStream = NULL;
1605 LeaveCriticalSection(&d3d9_cs);
1607 return rc;
1610 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1611 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1612 HRESULT hr;
1613 TRACE("(%p) Relay\n" , This);
1615 EnterCriticalSection(&d3d9_cs);
1616 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1617 LeaveCriticalSection(&d3d9_cs);
1618 return hr;
1621 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1622 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1623 HRESULT hr;
1624 TRACE("(%p) Relay\n" , This);
1626 EnterCriticalSection(&d3d9_cs);
1627 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1628 LeaveCriticalSection(&d3d9_cs);
1629 return hr;
1632 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1633 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1634 HRESULT hr;
1635 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
1636 TRACE("(%p) Relay\n", This);
1638 EnterCriticalSection(&d3d9_cs);
1639 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1640 ib ? ib->wineD3DIndexBuffer : NULL,
1641 ib ? ib->format : WINED3DFMT_UNKNOWN);
1642 LeaveCriticalSection(&d3d9_cs);
1643 return hr;
1646 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1647 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1648 IWineD3DBuffer *retIndexData = NULL;
1649 HRESULT rc = D3D_OK;
1651 TRACE("(%p) Relay\n", This);
1653 if(ppIndexData == NULL){
1654 return D3DERR_INVALIDCALL;
1657 EnterCriticalSection(&d3d9_cs);
1658 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1659 if (SUCCEEDED(rc) && retIndexData) {
1660 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1661 IWineD3DBuffer_Release(retIndexData);
1662 } else {
1663 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1664 *ppIndexData = NULL;
1666 LeaveCriticalSection(&d3d9_cs);
1667 return rc;
1670 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1671 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1672 HRESULT hr;
1673 TRACE("(%p) Relay\n", This);
1675 EnterCriticalSection(&d3d9_cs);
1676 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1677 LeaveCriticalSection(&d3d9_cs);
1678 return hr;
1681 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1682 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1683 HRESULT hr;
1684 TRACE("(%p) Relay\n", This);
1686 EnterCriticalSection(&d3d9_cs);
1687 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1688 LeaveCriticalSection(&d3d9_cs);
1689 return hr;
1692 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1693 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1694 HRESULT hr;
1695 TRACE("(%p) Relay\n", This);
1697 EnterCriticalSection(&d3d9_cs);
1698 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1699 LeaveCriticalSection(&d3d9_cs);
1700 return hr;
1703 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1704 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1705 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1706 return WINED3DERR_INVALIDCALL;
1709 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1710 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1711 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1712 return WINED3DERR_INVALIDCALL;
1715 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1717 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1718 return WINED3DERR_INVALIDCALL;
1721 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1722 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1723 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1724 return WINED3DERR_INVALIDCALL;
1727 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1728 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1729 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1730 return WINED3DERR_INVALIDCALL;
1733 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1734 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1735 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1736 return WINED3DERR_INVALIDCALL;
1739 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1740 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1741 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1742 return WINED3DERR_INVALIDCALL;
1745 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1746 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1747 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1748 return WINED3DERR_INVALIDCALL;
1751 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1752 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1753 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1754 *pMaxLatency = 2;
1755 return WINED3DERR_INVALIDCALL;
1758 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1759 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1760 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1761 return WINED3DERR_INVALIDCALL;
1764 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1765 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1766 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1767 return WINED3DERR_INVALIDCALL;
1770 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1771 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1772 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1773 return WINED3DERR_INVALIDCALL;
1776 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1777 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1778 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1779 return WINED3DERR_INVALIDCALL;
1782 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1783 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1784 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1785 return WINED3DERR_INVALIDCALL;
1788 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1789 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1790 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1791 return WINED3DERR_INVALIDCALL;
1794 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1796 /* IUnknown */
1797 IDirect3DDevice9Impl_QueryInterface,
1798 IDirect3DDevice9Impl_AddRef,
1799 IDirect3DDevice9Impl_Release,
1800 /* IDirect3DDevice9 */
1801 IDirect3DDevice9Impl_TestCooperativeLevel,
1802 IDirect3DDevice9Impl_GetAvailableTextureMem,
1803 IDirect3DDevice9Impl_EvictManagedResources,
1804 IDirect3DDevice9Impl_GetDirect3D,
1805 IDirect3DDevice9Impl_GetDeviceCaps,
1806 IDirect3DDevice9Impl_GetDisplayMode,
1807 IDirect3DDevice9Impl_GetCreationParameters,
1808 IDirect3DDevice9Impl_SetCursorProperties,
1809 IDirect3DDevice9Impl_SetCursorPosition,
1810 IDirect3DDevice9Impl_ShowCursor,
1811 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1812 IDirect3DDevice9Impl_GetSwapChain,
1813 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1814 IDirect3DDevice9Impl_Reset,
1815 IDirect3DDevice9Impl_Present,
1816 IDirect3DDevice9Impl_GetBackBuffer,
1817 IDirect3DDevice9Impl_GetRasterStatus,
1818 IDirect3DDevice9Impl_SetDialogBoxMode,
1819 IDirect3DDevice9Impl_SetGammaRamp,
1820 IDirect3DDevice9Impl_GetGammaRamp,
1821 IDirect3DDevice9Impl_CreateTexture,
1822 IDirect3DDevice9Impl_CreateVolumeTexture,
1823 IDirect3DDevice9Impl_CreateCubeTexture,
1824 IDirect3DDevice9Impl_CreateVertexBuffer,
1825 IDirect3DDevice9Impl_CreateIndexBuffer,
1826 IDirect3DDevice9Impl_CreateRenderTarget,
1827 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1828 IDirect3DDevice9Impl_UpdateSurface,
1829 IDirect3DDevice9Impl_UpdateTexture,
1830 IDirect3DDevice9Impl_GetRenderTargetData,
1831 IDirect3DDevice9Impl_GetFrontBufferData,
1832 IDirect3DDevice9Impl_StretchRect,
1833 IDirect3DDevice9Impl_ColorFill,
1834 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1835 IDirect3DDevice9Impl_SetRenderTarget,
1836 IDirect3DDevice9Impl_GetRenderTarget,
1837 IDirect3DDevice9Impl_SetDepthStencilSurface,
1838 IDirect3DDevice9Impl_GetDepthStencilSurface,
1839 IDirect3DDevice9Impl_BeginScene,
1840 IDirect3DDevice9Impl_EndScene,
1841 IDirect3DDevice9Impl_Clear,
1842 IDirect3DDevice9Impl_SetTransform,
1843 IDirect3DDevice9Impl_GetTransform,
1844 IDirect3DDevice9Impl_MultiplyTransform,
1845 IDirect3DDevice9Impl_SetViewport,
1846 IDirect3DDevice9Impl_GetViewport,
1847 IDirect3DDevice9Impl_SetMaterial,
1848 IDirect3DDevice9Impl_GetMaterial,
1849 IDirect3DDevice9Impl_SetLight,
1850 IDirect3DDevice9Impl_GetLight,
1851 IDirect3DDevice9Impl_LightEnable,
1852 IDirect3DDevice9Impl_GetLightEnable,
1853 IDirect3DDevice9Impl_SetClipPlane,
1854 IDirect3DDevice9Impl_GetClipPlane,
1855 IDirect3DDevice9Impl_SetRenderState,
1856 IDirect3DDevice9Impl_GetRenderState,
1857 IDirect3DDevice9Impl_CreateStateBlock,
1858 IDirect3DDevice9Impl_BeginStateBlock,
1859 IDirect3DDevice9Impl_EndStateBlock,
1860 IDirect3DDevice9Impl_SetClipStatus,
1861 IDirect3DDevice9Impl_GetClipStatus,
1862 IDirect3DDevice9Impl_GetTexture,
1863 IDirect3DDevice9Impl_SetTexture,
1864 IDirect3DDevice9Impl_GetTextureStageState,
1865 IDirect3DDevice9Impl_SetTextureStageState,
1866 IDirect3DDevice9Impl_GetSamplerState,
1867 IDirect3DDevice9Impl_SetSamplerState,
1868 IDirect3DDevice9Impl_ValidateDevice,
1869 IDirect3DDevice9Impl_SetPaletteEntries,
1870 IDirect3DDevice9Impl_GetPaletteEntries,
1871 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1872 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1873 IDirect3DDevice9Impl_SetScissorRect,
1874 IDirect3DDevice9Impl_GetScissorRect,
1875 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1876 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1877 IDirect3DDevice9Impl_SetNPatchMode,
1878 IDirect3DDevice9Impl_GetNPatchMode,
1879 IDirect3DDevice9Impl_DrawPrimitive,
1880 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1881 IDirect3DDevice9Impl_DrawPrimitiveUP,
1882 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1883 IDirect3DDevice9Impl_ProcessVertices,
1884 IDirect3DDevice9Impl_CreateVertexDeclaration,
1885 IDirect3DDevice9Impl_SetVertexDeclaration,
1886 IDirect3DDevice9Impl_GetVertexDeclaration,
1887 IDirect3DDevice9Impl_SetFVF,
1888 IDirect3DDevice9Impl_GetFVF,
1889 IDirect3DDevice9Impl_CreateVertexShader,
1890 IDirect3DDevice9Impl_SetVertexShader,
1891 IDirect3DDevice9Impl_GetVertexShader,
1892 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1893 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1894 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1895 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1896 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1897 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1898 IDirect3DDevice9Impl_SetStreamSource,
1899 IDirect3DDevice9Impl_GetStreamSource,
1900 IDirect3DDevice9Impl_SetStreamSourceFreq,
1901 IDirect3DDevice9Impl_GetStreamSourceFreq,
1902 IDirect3DDevice9Impl_SetIndices,
1903 IDirect3DDevice9Impl_GetIndices,
1904 IDirect3DDevice9Impl_CreatePixelShader,
1905 IDirect3DDevice9Impl_SetPixelShader,
1906 IDirect3DDevice9Impl_GetPixelShader,
1907 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1908 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1909 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1910 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1911 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1912 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1913 IDirect3DDevice9Impl_DrawRectPatch,
1914 IDirect3DDevice9Impl_DrawTriPatch,
1915 IDirect3DDevice9Impl_DeletePatch,
1916 IDirect3DDevice9Impl_CreateQuery,
1917 /* IDirect3DDevice9Ex */
1918 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1919 IDirect3DDevice9ExImpl_ComposeRects,
1920 IDirect3DDevice9ExImpl_PresentEx,
1921 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1922 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1923 IDirect3DDevice9ExImpl_WaitForVBlank,
1924 IDirect3DDevice9ExImpl_CheckresourceResidency,
1925 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1926 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1927 IDirect3DDevice9ExImpl_CheckdeviceState,
1928 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1929 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1930 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1931 IDirect3DDevice9ExImpl_ResetEx,
1932 IDirect3DDevice9ExImpl_GetDisplayModeEx
1935 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1936 IDirect3DSurface9Impl* surfaceParent;
1937 TRACE("(%p) call back\n", pSurface);
1939 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1940 /* GetParent's AddRef was forwarded to an object in destruction.
1941 * Releasing it here again would cause an endless recursion. */
1942 surfaceParent->forwardReference = NULL;
1943 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1946 /* IWineD3DDeviceParent IUnknown methods */
1948 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1950 return (struct IDirect3DDevice9Impl *)((char*)iface
1951 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1954 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1956 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1957 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1960 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1962 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1963 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1966 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1968 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1969 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1972 /* IWineD3DDeviceParent methods */
1974 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1976 TRACE("iface %p, device %p\n", iface, device);
1979 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1980 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1981 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1983 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1984 IDirect3DSurface9Impl *d3d_surface;
1985 BOOL lockable = TRUE;
1986 HRESULT hr;
1988 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1989 "\tpool %#x, level %u, face %u, surface %p\n",
1990 iface, superior, width, height, format, usage, pool, level, face, surface);
1992 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
1993 lockable = FALSE;
1995 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
1996 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
1997 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1998 if (FAILED(hr))
2000 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2001 return hr;
2004 *surface = d3d_surface->wineD3DSurface;
2005 d3d_surface->container = superior;
2006 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2007 d3d_surface->parentDevice = NULL;
2008 d3d_surface->forwardReference = superior;
2010 return hr;
2013 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2014 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2015 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2017 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2018 IDirect3DSurface9Impl *d3d_surface;
2019 HRESULT hr;
2021 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2022 "\tmultisample_quality %u, lockable %u, surface %p\n",
2023 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2025 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2026 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2027 (IDirect3DSurface9 **)&d3d_surface, NULL);
2028 if (FAILED(hr))
2030 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2031 return hr;
2034 *surface = d3d_surface->wineD3DSurface;
2035 d3d_surface->container = superior;
2036 d3d_surface->isImplicit = TRUE;
2037 /* Implicit surfaces are created with an refcount of 0 */
2038 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2040 return hr;
2043 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2044 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2045 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2047 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2048 IDirect3DSurface9Impl *d3d_surface;
2049 HRESULT hr;
2051 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2052 "\tmultisample_quality %u, discard %u, surface %p\n",
2053 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2055 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2056 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2057 (IDirect3DSurface9 **)&d3d_surface, NULL);
2058 if (FAILED(hr))
2060 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2061 return hr;
2064 *surface = d3d_surface->wineD3DSurface;
2065 d3d_surface->container = (IUnknown *)This;
2066 d3d_surface->isImplicit = TRUE;
2067 /* Implicit surfaces are created with an refcount of 0 */
2068 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2070 return hr;
2073 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2074 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2075 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2077 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2078 IDirect3DVolume9Impl *object;
2079 HRESULT hr;
2081 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2082 iface, superior, width, height, depth, format, pool, usage, volume);
2084 /* Allocate the storage for the device */
2085 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2086 if (!object)
2088 FIXME("Allocation of memory failed\n");
2089 *volume = NULL;
2090 return D3DERR_OUTOFVIDEOMEMORY;
2093 object->lpVtbl = &Direct3DVolume9_Vtbl;
2094 object->ref = 1;
2095 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
2096 format, pool, &object->wineD3DVolume, (IUnknown *)object);
2097 if (FAILED(hr))
2099 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2100 HeapFree(GetProcessHeap(), 0, object);
2101 *volume = NULL;
2102 return hr;
2105 *volume = object->wineD3DVolume;
2106 object->container = superior;
2107 object->forwardReference = superior;
2109 TRACE("(%p) Created volume %p\n", iface, *volume);
2111 return hr;
2114 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2115 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2117 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2118 IDirect3DSwapChain9Impl *d3d_swapchain;
2119 D3DPRESENT_PARAMETERS local_parameters;
2120 HRESULT hr;
2122 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2124 /* Copy the presentation parameters */
2125 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2126 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2127 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2128 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2129 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2130 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2131 local_parameters.SwapEffect = present_parameters->SwapEffect;
2132 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2133 local_parameters.Windowed = present_parameters->Windowed;
2134 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2135 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2136 local_parameters.Flags = present_parameters->Flags;
2137 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2138 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2140 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2141 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2142 if (FAILED(hr))
2144 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2145 *swapchain = NULL;
2146 return hr;
2149 *swapchain = d3d_swapchain->wineD3DSwapChain;
2150 d3d_swapchain->isImplicit = TRUE;
2151 /* Implicit swap chains are created with an refcount of 0 */
2152 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2154 /* Copy back the presentation parameters */
2155 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2156 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2157 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2158 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2159 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2160 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2161 present_parameters->SwapEffect = local_parameters.SwapEffect;
2162 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2163 present_parameters->Windowed = local_parameters.Windowed;
2164 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2165 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2166 present_parameters->Flags = local_parameters.Flags;
2167 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2168 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2170 return hr;
2173 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2175 /* IUnknown methods */
2176 device_parent_QueryInterface,
2177 device_parent_AddRef,
2178 device_parent_Release,
2179 /* IWineD3DDeviceParent methods */
2180 device_parent_WineD3DDeviceCreated,
2181 device_parent_CreateSurface,
2182 device_parent_CreateRenderTarget,
2183 device_parent_CreateDepthStencilSurface,
2184 device_parent_CreateVolume,
2185 device_parent_CreateSwapChain,