push 390edd058cbebc9f7cb21f639a52f5acd36a8bf3
[wine/hacks.git] / dlls / d3d8 / device.c
blobee41ab4804955560258b40b9b3a7c00f88c87a19
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63 case WINED3DFMT_P8: return D3DFMT_P8;
64 case WINED3DFMT_L8: return D3DFMT_L8;
65 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_W11V11U10: return D3DFMT_W11V11U10;
73 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32: return D3DFMT_D32;
76 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
77 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
78 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
79 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
103 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
107 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
114 case D3DFMT_P8: return WINED3DFMT_P8;
115 case D3DFMT_L8: return WINED3DFMT_L8;
116 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
117 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_W11V11U10;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32;
127 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
128 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
129 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
130 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 /* Use a free handle */
175 entry = t->free_entries;
176 if (entry->type != D3D8_HANDLE_FREE)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179 return D3D8_INVALID_HANDLE;
181 t->free_entries = entry->object;
182 entry->object = object;
183 entry->type = type;
185 return entry - t->entries;
188 if (!(t->entry_count < t->table_size))
190 /* Grow the table */
191 UINT new_size = t->table_size + (t->table_size >> 1);
192 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193 0, t->entries, new_size * sizeof(*t->entries));
194 if (!new_entries)
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE;
199 t->entries = new_entries;
200 t->table_size = new_size;
203 entry = &t->entries[t->entry_count];
204 entry->object = object;
205 entry->type = type;
207 return t->entry_count++;
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 struct d3d8_handle_entry *entry;
213 void *object;
215 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217 WARN("Invalid handle %u passed.\n", handle);
218 return NULL;
221 entry = &t->entries[handle];
222 if (entry->type != type)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
225 return NULL;
228 object = entry->object;
229 entry->object = t->free_entries;
230 entry->type = D3D8_HANDLE_FREE;
231 t->free_entries = entry;
233 return object;
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 struct d3d8_handle_entry *entry;
240 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242 WARN("Invalid handle %u passed.\n", handle);
243 return NULL;
246 entry = &t->entries[handle];
247 if (entry->type != type)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
250 return NULL;
253 return entry->object;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
261 if (IsEqualGUID(riid, &IID_IUnknown)
262 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
263 IUnknown_AddRef(iface);
264 *ppobj = This;
265 return S_OK;
268 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
270 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
271 *ppobj = &This->device_parent_vtbl;
272 return S_OK;
275 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
276 *ppobj = NULL;
277 return E_NOINTERFACE;
280 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
281 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
282 ULONG ref = InterlockedIncrement(&This->ref);
284 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
286 return ref;
289 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
290 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
291 ULONG ref;
293 if (This->inDestruction) return 0;
294 ref = InterlockedDecrement(&This->ref);
296 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
298 if (ref == 0) {
299 unsigned i;
301 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
302 EnterCriticalSection(&d3d8_cs);
303 This->inDestruction = TRUE;
305 for(i = 0; i < This->numConvertedDecls; i++) {
306 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
308 HeapFree(GetProcessHeap(), 0, This->decls);
310 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
311 IWineD3DDevice_Release(This->WineD3DDevice);
312 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
313 HeapFree(GetProcessHeap(), 0, This);
314 LeaveCriticalSection(&d3d8_cs);
316 return ref;
319 /* IDirect3DDevice Interface follow: */
320 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
321 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
322 HRESULT hr;
324 TRACE("(%p) : Relay\n", This);
325 EnterCriticalSection(&d3d8_cs);
326 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
327 LeaveCriticalSection(&d3d8_cs);
328 return hr;
331 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
332 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
333 HRESULT hr;
335 TRACE("(%p) Relay\n", This);
336 EnterCriticalSection(&d3d8_cs);
337 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
338 LeaveCriticalSection(&d3d8_cs);
339 return hr;
342 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
343 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
344 HRESULT hr;
346 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
347 EnterCriticalSection(&d3d8_cs);
348 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
349 LeaveCriticalSection(&d3d8_cs);
350 return hr;
353 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
354 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
355 HRESULT hr = D3D_OK;
356 IWineD3D* pWineD3D;
358 TRACE("(%p) Relay\n", This);
360 if (NULL == ppD3D8) {
361 return D3DERR_INVALIDCALL;
364 EnterCriticalSection(&d3d8_cs);
365 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
366 if (hr == D3D_OK && pWineD3D != NULL)
368 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
369 IWineD3D_Release(pWineD3D);
370 } else {
371 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
372 *ppD3D8 = NULL;
374 TRACE("(%p) returning %p\n",This , *ppD3D8);
375 LeaveCriticalSection(&d3d8_cs);
377 return hr;
380 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
381 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
382 HRESULT hrc = D3D_OK;
383 WINED3DCAPS *pWineCaps;
385 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
386 if(NULL == pCaps){
387 return D3DERR_INVALIDCALL;
389 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
390 if(pWineCaps == NULL){
391 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
394 EnterCriticalSection(&d3d8_cs);
395 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
396 LeaveCriticalSection(&d3d8_cs);
397 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
398 HeapFree(GetProcessHeap(), 0, pWineCaps);
400 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
401 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
402 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
404 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
405 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
407 pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
409 TRACE("Returning %p %p\n", This, pCaps);
410 return hrc;
413 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
414 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
415 HRESULT hr;
416 TRACE("(%p) Relay\n", This);
418 EnterCriticalSection(&d3d8_cs);
419 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
420 LeaveCriticalSection(&d3d8_cs);
422 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
424 return hr;
427 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
428 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
429 HRESULT hr;
430 TRACE("(%p) Relay\n", This);
432 EnterCriticalSection(&d3d8_cs);
433 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
434 LeaveCriticalSection(&d3d8_cs);
435 return hr;
438 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
439 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
440 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
441 HRESULT hr;
442 TRACE("(%p) Relay\n", This);
443 if(!pCursorBitmap) {
444 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
445 return WINED3DERR_INVALIDCALL;
448 EnterCriticalSection(&d3d8_cs);
449 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
450 LeaveCriticalSection(&d3d8_cs);
451 return hr;
454 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
455 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
456 TRACE("(%p) Relay\n", This);
458 EnterCriticalSection(&d3d8_cs);
459 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
460 LeaveCriticalSection(&d3d8_cs);
463 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
464 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
465 BOOL ret;
466 TRACE("(%p) Relay\n", This);
468 EnterCriticalSection(&d3d8_cs);
469 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
470 LeaveCriticalSection(&d3d8_cs);
471 return ret;
474 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
475 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
476 IDirect3DSwapChain8Impl* object;
477 HRESULT hrc = D3D_OK;
478 WINED3DPRESENT_PARAMETERS localParameters;
480 TRACE("(%p) Relay\n", This);
482 /* Fix the back buffer count */
483 if(pPresentationParameters->BackBufferCount == 0) {
484 pPresentationParameters->BackBufferCount = 1;
487 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
488 if (NULL == object) {
489 FIXME("Allocation of memory failed\n");
490 *pSwapChain = NULL;
491 return D3DERR_OUTOFVIDEOMEMORY;
493 object->ref = 1;
494 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
496 /* Allocate an associated WineD3DDevice object */
497 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
498 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
499 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
500 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
501 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
502 localParameters.MultiSampleQuality = 0; /* d3d9 only */
503 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
504 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
505 localParameters.Windowed = pPresentationParameters->Windowed;
506 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
507 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
508 localParameters.Flags = pPresentationParameters->Flags;
509 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
510 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
511 localParameters.AutoRestoreDisplayMode = TRUE;
513 EnterCriticalSection(&d3d8_cs);
514 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
515 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
516 LeaveCriticalSection(&d3d8_cs);
518 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
519 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
520 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
521 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
522 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
523 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
524 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
525 pPresentationParameters->Windowed = localParameters.Windowed;
526 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
527 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
528 pPresentationParameters->Flags = localParameters.Flags;
529 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
530 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
532 if (hrc != D3D_OK) {
533 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
534 HeapFree(GetProcessHeap(), 0 , object);
535 *pSwapChain = NULL;
536 }else{
537 IUnknown_AddRef(iface);
538 object->parentDevice = iface;
539 *pSwapChain = (IDirect3DSwapChain8 *)object;
541 TRACE("(%p) returning %p\n", This, *pSwapChain);
542 return hrc;
545 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
546 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
547 WINED3DPRESENT_PARAMETERS localParameters;
548 HRESULT hr;
550 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
552 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
553 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
554 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
555 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
556 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
557 localParameters.MultiSampleQuality = 0; /* d3d9 only */
558 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
559 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
560 localParameters.Windowed = pPresentationParameters->Windowed;
561 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
562 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
563 localParameters.Flags = pPresentationParameters->Flags;
564 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
565 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
566 localParameters.AutoRestoreDisplayMode = TRUE;
568 EnterCriticalSection(&d3d8_cs);
569 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
570 LeaveCriticalSection(&d3d8_cs);
572 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
573 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
574 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
575 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
576 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
577 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
578 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
579 pPresentationParameters->Windowed = localParameters.Windowed;
580 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
581 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
582 pPresentationParameters->Flags = localParameters.Flags;
583 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
584 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
586 return hr;
589 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
590 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
591 HRESULT hr;
592 TRACE("(%p) Relay\n", This);
594 EnterCriticalSection(&d3d8_cs);
595 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
596 LeaveCriticalSection(&d3d8_cs);
597 return hr;
600 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
601 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
602 IWineD3DSurface *retSurface = NULL;
603 HRESULT rc = D3D_OK;
605 TRACE("(%p) Relay\n", This);
607 EnterCriticalSection(&d3d8_cs);
608 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
609 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
610 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
611 IWineD3DSurface_Release(retSurface);
613 LeaveCriticalSection(&d3d8_cs);
614 return rc;
617 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
618 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
619 HRESULT hr;
620 TRACE("(%p) Relay\n", This);
622 EnterCriticalSection(&d3d8_cs);
623 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
624 LeaveCriticalSection(&d3d8_cs);
625 return hr;
628 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
629 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
630 TRACE("(%p) Relay\n", This);
632 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
633 EnterCriticalSection(&d3d8_cs);
634 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
635 LeaveCriticalSection(&d3d8_cs);
638 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
639 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
640 TRACE("(%p) Relay\n", This);
642 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
643 EnterCriticalSection(&d3d8_cs);
644 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
645 LeaveCriticalSection(&d3d8_cs);
648 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
649 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
650 IDirect3DTexture8Impl *object;
651 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
652 HRESULT hrc = D3D_OK;
654 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
656 /* Allocate the storage for the device */
657 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
659 if (NULL == object) {
660 FIXME("Allocation of memory failed\n");
661 /* *ppTexture = NULL; */
662 return D3DERR_OUTOFVIDEOMEMORY;
665 object->lpVtbl = &Direct3DTexture8_Vtbl;
666 object->ref = 1;
667 EnterCriticalSection(&d3d8_cs);
668 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
669 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
670 LeaveCriticalSection(&d3d8_cs);
672 if (FAILED(hrc)) {
673 /* free up object */
674 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
675 HeapFree(GetProcessHeap(), 0, object);
676 /* *ppTexture = NULL; */
677 } else {
678 IUnknown_AddRef(iface);
679 object->parentDevice = iface;
680 *ppTexture = (LPDIRECT3DTEXTURE8) object;
681 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
684 return hrc;
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
688 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
689 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
691 IDirect3DVolumeTexture8Impl *object;
692 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
693 HRESULT hrc = D3D_OK;
695 TRACE("(%p) Relay\n", This);
697 /* Allocate the storage for the device */
698 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
699 if (NULL == object) {
700 FIXME("(%p) allocation of memory failed\n", This);
701 *ppVolumeTexture = NULL;
702 return D3DERR_OUTOFVIDEOMEMORY;
705 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
706 object->ref = 1;
707 EnterCriticalSection(&d3d8_cs);
708 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
709 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
710 Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
711 LeaveCriticalSection(&d3d8_cs);
713 if (hrc != D3D_OK) {
715 /* free up object */
716 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
717 HeapFree(GetProcessHeap(), 0, object);
718 *ppVolumeTexture = NULL;
719 } else {
720 IUnknown_AddRef(iface);
721 object->parentDevice = iface;
722 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
724 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
725 return hrc;
728 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
729 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
731 IDirect3DCubeTexture8Impl *object;
732 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
733 HRESULT hr = D3D_OK;
735 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
737 /* Allocate the storage for the device */
738 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
740 if (NULL == object) {
741 FIXME("(%p) allocation of CubeTexture failed\n", This);
742 *ppCubeTexture = NULL;
743 return D3DERR_OUTOFVIDEOMEMORY;
746 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
747 object->ref = 1;
748 EnterCriticalSection(&d3d8_cs);
749 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
750 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
751 LeaveCriticalSection(&d3d8_cs);
753 if (hr != D3D_OK){
755 /* free up object */
756 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
757 HeapFree(GetProcessHeap(), 0, object);
758 *ppCubeTexture = NULL;
759 } else {
760 IUnknown_AddRef(iface);
761 object->parentDevice = iface;
762 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
765 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
766 return hr;
769 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
770 IDirect3DVertexBuffer8Impl *object;
771 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
772 HRESULT hrc = D3D_OK;
774 TRACE("(%p) Relay\n", This);
775 /* Allocate the storage for the device */
776 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
777 if (NULL == object) {
778 FIXME("Allocation of memory failed\n");
779 *ppVertexBuffer = NULL;
780 return D3DERR_OUTOFVIDEOMEMORY;
783 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
784 object->ref = 1;
785 EnterCriticalSection(&d3d8_cs);
786 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
787 0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
788 LeaveCriticalSection(&d3d8_cs);
789 object->fvf = FVF;
791 if (D3D_OK != hrc) {
793 /* free up object */
794 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
795 HeapFree(GetProcessHeap(), 0, object);
796 *ppVertexBuffer = NULL;
797 } else {
798 IUnknown_AddRef(iface);
799 object->parentDevice = iface;
800 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
802 return hrc;
805 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
806 IDirect3DIndexBuffer8Impl *object;
807 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
808 HRESULT hrc = D3D_OK;
810 TRACE("(%p) Relay\n", This);
811 /* Allocate the storage for the device */
812 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
813 if (NULL == object) {
814 FIXME("Allocation of memory failed\n");
815 *ppIndexBuffer = NULL;
816 return D3DERR_OUTOFVIDEOMEMORY;
819 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
820 object->ref = 1;
821 object->format = wined3dformat_from_d3dformat(Format);
822 TRACE("Calling wined3d create index buffer\n");
823 EnterCriticalSection(&d3d8_cs);
824 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
825 (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
826 LeaveCriticalSection(&d3d8_cs);
828 if (D3D_OK != hrc) {
830 /* free up object */
831 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
832 HeapFree(GetProcessHeap(), 0, object);
833 *ppIndexBuffer = NULL;
834 } else {
835 IUnknown_AddRef(iface);
836 object->parentDevice = iface;
837 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
839 return hrc;
842 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
843 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
844 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
846 HRESULT hrc;
847 IDirect3DSurface8Impl *object;
848 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
849 TRACE("(%p) Relay\n", This);
851 if(MultisampleQuality > 0){
852 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
854 MultisampleQuality
855 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
857 MultisampleQuality=0;
859 /*FIXME: Check MAX bounds of MultisampleQuality*/
861 /* Allocate the storage for the device */
862 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
863 if (NULL == object) {
864 FIXME("Allocation of memory failed\n");
865 *ppSurface = NULL;
866 return D3DERR_OUTOFVIDEOMEMORY;
869 object->lpVtbl = &Direct3DSurface8_Vtbl;
870 object->ref = 1;
872 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
874 EnterCriticalSection(&d3d8_cs);
875 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
876 Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
877 MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
878 LeaveCriticalSection(&d3d8_cs);
879 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
880 /* free up object */
881 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
882 HeapFree(GetProcessHeap(), 0, object);
883 *ppSurface = NULL;
884 } else {
885 IUnknown_AddRef(iface);
886 object->parentDevice = iface;
887 *ppSurface = (LPDIRECT3DSURFACE8) object;
889 return hrc;
892 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
893 HRESULT hr;
894 TRACE("Relay\n");
896 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
897 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
899 return hr;
902 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
903 HRESULT hr;
904 TRACE("Relay\n");
906 /* TODO: Verify that Discard is false */
907 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
908 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
910 return hr;
913 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
914 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
915 HRESULT hr;
916 TRACE("Relay\n");
918 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
919 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
920 0 /* MultisampleQuality */);
922 return hr;
925 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
926 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
927 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
929 HRESULT hr = WINED3D_OK;
930 WINED3DFORMAT srcFormat, destFormat;
931 UINT srcWidth, destWidth;
932 UINT srcHeight, destHeight;
933 UINT srcSize;
934 WINED3DSURFACE_DESC winedesc;
936 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
937 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
940 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
942 EnterCriticalSection(&d3d8_cs);
943 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
944 srcFormat = winedesc.format;
945 srcWidth = winedesc.width;
946 srcHeight = winedesc.height;
947 srcSize = winedesc.size;
949 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
950 destFormat = winedesc.format;
951 destWidth = winedesc.width;
952 destHeight = winedesc.height;
954 /* Check that the source and destination formats match */
955 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
956 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
957 LeaveCriticalSection(&d3d8_cs);
958 return WINED3DERR_INVALIDCALL;
959 } else if (WINED3DFMT_UNKNOWN == destFormat) {
960 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
961 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
962 destFormat = srcFormat;
965 /* Quick if complete copy ... */
966 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
967 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
968 } else {
969 unsigned int i;
970 /* Copy rect by rect */
971 if (NULL != pSourceRects && NULL != pDestPoints) {
972 for (i = 0; i < cRects; ++i) {
973 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
975 } else {
976 for (i = 0; i < cRects; ++i) {
977 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
981 LeaveCriticalSection(&d3d8_cs);
983 return hr;
986 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
987 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
988 HRESULT hr;
989 TRACE("(%p) Relay\n" , This);
991 EnterCriticalSection(&d3d8_cs);
992 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
993 LeaveCriticalSection(&d3d8_cs);
994 return hr;
997 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
998 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
999 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
1000 HRESULT hr;
1002 TRACE("(%p) Relay\n" , This);
1004 if (pDestSurface == NULL) {
1005 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1006 return D3DERR_INVALIDCALL;
1009 EnterCriticalSection(&d3d8_cs);
1010 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1011 LeaveCriticalSection(&d3d8_cs);
1012 return hr;
1015 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
1016 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1017 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1018 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1019 IWineD3DSurface *original_ds = NULL;
1020 HRESULT hr;
1021 TRACE("(%p) Relay\n" , This);
1023 EnterCriticalSection(&d3d8_cs);
1025 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1026 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1028 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1029 if (SUCCEEDED(hr) && pSurface)
1030 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
1031 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1033 if (original_ds) IWineD3DSurface_Release(original_ds);
1035 LeaveCriticalSection(&d3d8_cs);
1036 return hr;
1039 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
1040 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1041 HRESULT hr = D3D_OK;
1042 IWineD3DSurface *pRenderTarget;
1044 TRACE("(%p) Relay\n" , This);
1046 if (ppRenderTarget == NULL) {
1047 return D3DERR_INVALIDCALL;
1049 EnterCriticalSection(&d3d8_cs);
1050 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1052 if (hr == D3D_OK && pRenderTarget != NULL) {
1053 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1054 IWineD3DSurface_Release(pRenderTarget);
1055 } else {
1056 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1057 *ppRenderTarget = NULL;
1059 LeaveCriticalSection(&d3d8_cs);
1061 return hr;
1064 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1065 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1066 HRESULT hr = D3D_OK;
1067 IWineD3DSurface *pZStencilSurface;
1069 TRACE("(%p) Relay\n" , This);
1070 if(ppZStencilSurface == NULL){
1071 return D3DERR_INVALIDCALL;
1074 EnterCriticalSection(&d3d8_cs);
1075 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1076 if (hr == WINED3D_OK) {
1077 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1078 IWineD3DSurface_Release(pZStencilSurface);
1079 }else{
1080 if (hr != WINED3DERR_NOTFOUND)
1081 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1082 *ppZStencilSurface = NULL;
1084 LeaveCriticalSection(&d3d8_cs);
1086 return hr;
1089 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1090 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1091 HRESULT hr;
1092 TRACE("(%p) Relay\n" , This);
1094 EnterCriticalSection(&d3d8_cs);
1095 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1096 LeaveCriticalSection(&d3d8_cs);
1097 return hr;
1100 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1101 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1102 HRESULT hr;
1103 TRACE("(%p) Relay\n" , This);
1105 EnterCriticalSection(&d3d8_cs);
1106 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1107 LeaveCriticalSection(&d3d8_cs);
1108 return hr;
1111 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1112 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1113 HRESULT hr;
1114 TRACE("(%p) Relay\n" , This);
1116 /* Note: D3DRECT is compatible with WINED3DRECT */
1117 EnterCriticalSection(&d3d8_cs);
1118 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1119 LeaveCriticalSection(&d3d8_cs);
1120 return hr;
1123 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1124 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1125 HRESULT hr;
1126 TRACE("(%p) Relay\n" , This);
1128 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1129 EnterCriticalSection(&d3d8_cs);
1130 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1131 LeaveCriticalSection(&d3d8_cs);
1132 return hr;
1135 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1136 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1137 HRESULT hr;
1138 TRACE("(%p) Relay\n" , This);
1140 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1141 EnterCriticalSection(&d3d8_cs);
1142 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1143 LeaveCriticalSection(&d3d8_cs);
1144 return hr;
1147 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1148 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1149 HRESULT hr;
1150 TRACE("(%p) Relay\n" , This);
1152 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1153 EnterCriticalSection(&d3d8_cs);
1154 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1155 LeaveCriticalSection(&d3d8_cs);
1156 return hr;
1159 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1160 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1161 HRESULT hr;
1162 TRACE("(%p) Relay\n" , This);
1164 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1165 EnterCriticalSection(&d3d8_cs);
1166 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1167 LeaveCriticalSection(&d3d8_cs);
1168 return hr;
1171 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1172 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1173 HRESULT hr;
1174 TRACE("(%p) Relay\n" , This);
1176 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1177 EnterCriticalSection(&d3d8_cs);
1178 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1179 LeaveCriticalSection(&d3d8_cs);
1180 return hr;
1183 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1184 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1185 HRESULT hr;
1186 TRACE("(%p) Relay\n" , This);
1188 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1189 EnterCriticalSection(&d3d8_cs);
1190 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1191 LeaveCriticalSection(&d3d8_cs);
1192 return hr;
1195 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1196 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1197 HRESULT hr;
1198 TRACE("(%p) Relay\n" , This);
1200 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1201 EnterCriticalSection(&d3d8_cs);
1202 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1203 LeaveCriticalSection(&d3d8_cs);
1204 return hr;
1207 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1208 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1209 HRESULT hr;
1210 TRACE("(%p) Relay\n" , This);
1212 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1213 EnterCriticalSection(&d3d8_cs);
1214 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1215 LeaveCriticalSection(&d3d8_cs);
1216 return hr;
1219 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1220 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1221 HRESULT hr;
1222 TRACE("(%p) Relay\n" , This);
1224 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1225 EnterCriticalSection(&d3d8_cs);
1226 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1227 LeaveCriticalSection(&d3d8_cs);
1228 return hr;
1231 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1232 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1233 HRESULT hr;
1234 TRACE("(%p) Relay\n" , This);
1236 EnterCriticalSection(&d3d8_cs);
1237 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1238 LeaveCriticalSection(&d3d8_cs);
1239 return hr;
1242 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1243 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1244 HRESULT hr;
1245 TRACE("(%p) Relay\n" , This);
1247 EnterCriticalSection(&d3d8_cs);
1248 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1249 LeaveCriticalSection(&d3d8_cs);
1250 return hr;
1253 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1254 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1255 HRESULT hr;
1256 TRACE("(%p) Relay\n" , This);
1258 EnterCriticalSection(&d3d8_cs);
1259 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1260 LeaveCriticalSection(&d3d8_cs);
1261 return hr;
1264 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1265 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1266 HRESULT hr;
1267 TRACE("(%p) Relay\n" , This);
1269 EnterCriticalSection(&d3d8_cs);
1270 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1271 LeaveCriticalSection(&d3d8_cs);
1272 return hr;
1275 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1277 HRESULT hr;
1278 TRACE("(%p) Relay\n" , This);
1280 EnterCriticalSection(&d3d8_cs);
1281 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1282 LeaveCriticalSection(&d3d8_cs);
1283 return hr;
1286 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1287 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1288 HRESULT hr;
1289 TRACE("(%p) Relay\n" , This);
1291 EnterCriticalSection(&d3d8_cs);
1292 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1293 LeaveCriticalSection(&d3d8_cs);
1294 return hr;
1297 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1299 HRESULT hr;
1300 TRACE("(%p)\n", This);
1302 EnterCriticalSection(&d3d8_cs);
1303 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1304 LeaveCriticalSection(&d3d8_cs);
1305 return hr;
1308 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1309 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1310 HRESULT hr;
1311 IWineD3DStateBlock* wineD3DStateBlock;
1312 IDirect3DStateBlock8Impl* object;
1314 TRACE("(%p) Relay\n", This);
1316 /* Tell wineD3D to endstateblock before anything else (in case we run out
1317 * of memory later and cause locking problems)
1319 EnterCriticalSection(&d3d8_cs);
1320 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1321 if (hr != D3D_OK) {
1322 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1323 LeaveCriticalSection(&d3d8_cs);
1324 return hr;
1327 /* allocate a new IDirectD3DStateBlock */
1328 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1329 object->ref = 1;
1330 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1332 object->wineD3DStateBlock = wineD3DStateBlock;
1334 *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1335 LeaveCriticalSection(&d3d8_cs);
1337 if (*pToken == D3D8_INVALID_HANDLE)
1339 ERR("Failed to create a handle\n");
1340 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1341 return E_FAIL;
1343 ++*pToken;
1345 TRACE("Returning %#x (%p).\n", *pToken, object);
1347 return hr;
1350 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1351 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1352 IDirect3DStateBlock8Impl *pSB;
1353 HRESULT hr;
1355 TRACE("(%p) %#x Relay\n", This, Token);
1357 EnterCriticalSection(&d3d8_cs);
1358 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1359 if (!pSB)
1361 WARN("Invalid handle (%#x) passed.\n", Token);
1362 LeaveCriticalSection(&d3d8_cs);
1363 return D3DERR_INVALIDCALL;
1365 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1366 LeaveCriticalSection(&d3d8_cs);
1367 return hr;
1370 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1371 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1372 IDirect3DStateBlock8Impl *pSB;
1373 HRESULT hr;
1375 TRACE("(%p) %#x Relay\n", This, Token);
1377 EnterCriticalSection(&d3d8_cs);
1378 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1379 if (!pSB)
1381 WARN("Invalid handle (%#x) passed.\n", Token);
1382 LeaveCriticalSection(&d3d8_cs);
1383 return D3DERR_INVALIDCALL;
1385 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1386 LeaveCriticalSection(&d3d8_cs);
1387 return hr;
1390 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1391 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1392 IDirect3DStateBlock8Impl *pSB;
1394 TRACE("(%p) Relay\n", This);
1396 EnterCriticalSection(&d3d8_cs);
1397 pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1398 LeaveCriticalSection(&d3d8_cs);
1400 if (!pSB)
1402 WARN("Invalid handle (%#x) passed.\n", Token);
1403 return D3DERR_INVALIDCALL;
1406 if (IUnknown_Release((IUnknown *)pSB))
1408 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1411 return D3D_OK;
1414 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1415 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1417 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1418 IDirect3DStateBlock8Impl *object;
1419 HRESULT hr;
1421 TRACE("(%p) Relay\n", This);
1423 if (Type != D3DSBT_ALL
1424 && Type != D3DSBT_PIXELSTATE
1425 && Type != D3DSBT_VERTEXSTATE)
1427 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1428 return D3DERR_INVALIDCALL;
1431 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1432 if (!object)
1434 ERR("Failed to allocate memory.\n");
1435 return E_OUTOFMEMORY;
1438 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1439 object->ref = 1;
1441 EnterCriticalSection(&d3d8_cs);
1442 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1443 &object->wineD3DStateBlock, (IUnknown *)object);
1444 if (FAILED(hr))
1446 LeaveCriticalSection(&d3d8_cs);
1447 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1448 HeapFree(GetProcessHeap(), 0, object);
1449 return hr;
1452 *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1453 LeaveCriticalSection(&d3d8_cs);
1455 if (*handle == D3D8_INVALID_HANDLE)
1457 ERR("Failed to allocate a handle.\n");
1458 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1459 return E_FAIL;
1461 ++*handle;
1463 TRACE("Returning %#x (%p).\n", *handle, object);
1465 return hr;
1468 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1469 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1470 HRESULT hr;
1471 TRACE("(%p) Relay\n" , This);
1472 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1473 EnterCriticalSection(&d3d8_cs);
1474 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1475 LeaveCriticalSection(&d3d8_cs);
1476 return hr;
1479 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1480 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1481 HRESULT hr;
1482 TRACE("(%p) Relay\n" , This);
1484 EnterCriticalSection(&d3d8_cs);
1485 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1486 LeaveCriticalSection(&d3d8_cs);
1487 return hr;
1490 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1491 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1492 IWineD3DBaseTexture *retTexture = NULL;
1493 HRESULT rc = D3D_OK;
1495 TRACE("(%p) Relay\n" , This);
1497 if(ppTexture == NULL){
1498 return D3DERR_INVALIDCALL;
1501 EnterCriticalSection(&d3d8_cs);
1502 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1503 if (rc == D3D_OK && NULL != retTexture) {
1504 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1505 IWineD3DBaseTexture_Release(retTexture);
1506 } else {
1507 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1508 *ppTexture = NULL;
1510 LeaveCriticalSection(&d3d8_cs);
1512 return rc;
1515 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1516 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1517 HRESULT hr;
1518 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1520 EnterCriticalSection(&d3d8_cs);
1521 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1522 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1523 LeaveCriticalSection(&d3d8_cs);
1524 return hr;
1527 static const struct tss_lookup
1529 BOOL sampler_state;
1530 DWORD state;
1532 tss_lookup[] =
1534 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1535 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1536 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1537 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1538 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1539 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1540 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1541 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1542 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1543 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1544 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1545 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1546 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1547 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1548 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1549 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1550 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1551 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1552 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1553 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1554 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1555 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1556 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1557 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1558 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1559 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1560 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1561 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1562 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1565 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1566 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1567 const struct tss_lookup *l = &tss_lookup[Type];
1568 HRESULT hr;
1569 TRACE("(%p) Relay\n" , This);
1571 EnterCriticalSection(&d3d8_cs);
1573 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1574 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1576 LeaveCriticalSection(&d3d8_cs);
1577 return hr;
1580 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1581 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1582 const struct tss_lookup *l = &tss_lookup[Type];
1583 HRESULT hr;
1584 TRACE("(%p) Relay\n" , This);
1586 EnterCriticalSection(&d3d8_cs);
1588 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1589 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1591 LeaveCriticalSection(&d3d8_cs);
1592 return hr;
1595 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1596 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1597 HRESULT hr;
1598 TRACE("(%p) Relay\n" , This);
1600 EnterCriticalSection(&d3d8_cs);
1601 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1602 LeaveCriticalSection(&d3d8_cs);
1603 return hr;
1606 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1607 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1608 FIXME("(%p) : stub\n", This);
1609 return D3D_OK;
1612 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1613 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1614 HRESULT hr;
1615 TRACE("(%p) Relay\n" , This);
1617 EnterCriticalSection(&d3d8_cs);
1618 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1619 LeaveCriticalSection(&d3d8_cs);
1620 return hr;
1623 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1624 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1625 HRESULT hr;
1626 TRACE("(%p) Relay\n" , This);
1628 EnterCriticalSection(&d3d8_cs);
1629 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1630 LeaveCriticalSection(&d3d8_cs);
1631 return hr;
1634 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1636 HRESULT hr;
1637 TRACE("(%p) Relay\n" , This);
1639 EnterCriticalSection(&d3d8_cs);
1640 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1641 LeaveCriticalSection(&d3d8_cs);
1642 return hr;
1645 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1646 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1647 HRESULT hr;
1648 TRACE("(%p) Relay\n" , This);
1650 EnterCriticalSection(&d3d8_cs);
1651 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1652 LeaveCriticalSection(&d3d8_cs);
1653 return hr;
1656 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1657 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1658 HRESULT hr;
1659 TRACE("(%p) Relay\n" , This);
1661 EnterCriticalSection(&d3d8_cs);
1662 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1663 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1664 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1665 LeaveCriticalSection(&d3d8_cs);
1666 return hr;
1669 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1670 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1671 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1672 HRESULT hr;
1673 TRACE("(%p) Relay\n" , This);
1675 EnterCriticalSection(&d3d8_cs);
1676 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1677 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1678 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1679 LeaveCriticalSection(&d3d8_cs);
1680 return hr;
1683 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1684 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1685 HRESULT hr;
1686 TRACE("(%p) Relay\n" , This);
1688 EnterCriticalSection(&d3d8_cs);
1689 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1690 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1691 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1692 pVertexStreamZeroData, VertexStreamZeroStride);
1693 LeaveCriticalSection(&d3d8_cs);
1694 return hr;
1697 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1698 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1699 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1700 UINT VertexStreamZeroStride) {
1701 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1702 HRESULT hr;
1703 TRACE("(%p) Relay\n" , This);
1705 EnterCriticalSection(&d3d8_cs);
1706 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1707 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1708 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1709 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1710 LeaveCriticalSection(&d3d8_cs);
1711 return hr;
1714 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1715 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1716 HRESULT hr;
1717 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1718 TRACE("(%p) Relay\n" , This);
1720 EnterCriticalSection(&d3d8_cs);
1721 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1722 LeaveCriticalSection(&d3d8_cs);
1723 return hr;
1726 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1727 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1728 IDirect3DVertexDeclaration8Impl *object;
1729 WINED3DVERTEXELEMENT *wined3d_elements;
1730 UINT wined3d_element_count;
1731 HRESULT hr = D3D_OK;
1733 TRACE("(%p) : declaration %p\n", This, declaration);
1735 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1736 if (!object) {
1737 ERR("Memory allocation failed\n");
1738 *decl_ptr = NULL;
1739 return D3DERR_OUTOFVIDEOMEMORY;
1742 object->ref_count = 1;
1743 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1745 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1746 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1747 if (!object->elements) {
1748 ERR("Memory allocation failed\n");
1749 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1750 HeapFree(GetProcessHeap(), 0, object);
1751 *decl_ptr = NULL;
1752 return D3DERR_OUTOFVIDEOMEMORY;
1755 CopyMemory(object->elements, declaration, object->elements_size);
1757 EnterCriticalSection(&d3d8_cs);
1758 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1759 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1760 LeaveCriticalSection(&d3d8_cs);
1761 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1763 if (FAILED(hr)) {
1764 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1765 HeapFree(GetProcessHeap(), 0, object->elements);
1766 HeapFree(GetProcessHeap(), 0, object);
1767 } else {
1768 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1769 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1772 return hr;
1775 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1776 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1777 HRESULT hrc = D3D_OK;
1778 IDirect3DVertexShader8Impl *object;
1779 const DWORD *token = pDeclaration;
1780 DWORD handle;
1782 /* Test if the vertex declaration is valid */
1783 while (D3DVSD_END() != *token) {
1784 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1786 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1787 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1788 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1790 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1791 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1792 return D3DERR_INVALIDCALL;
1795 token += parse_token(token);
1798 /* Setup a stub object for now */
1799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1800 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1801 if (NULL == object) {
1802 FIXME("Allocation of memory failed\n");
1803 *ppShader = 0;
1804 return D3DERR_OUTOFVIDEOMEMORY;
1807 object->ref = 1;
1808 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1810 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1811 if (FAILED(hrc)) {
1812 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1813 HeapFree(GetProcessHeap(), 0, object);
1814 *ppShader = 0;
1815 return D3DERR_INVALIDCALL;
1818 EnterCriticalSection(&d3d8_cs);
1819 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1820 if (handle == D3D8_INVALID_HANDLE)
1822 ERR("Failed to allocate shader handle\n");
1823 LeaveCriticalSection(&d3d8_cs);
1824 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1825 HeapFree(GetProcessHeap(), 0, object);
1826 *ppShader = 0;
1827 return E_OUTOFMEMORY;
1829 else
1831 DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1832 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1835 if (pFunction)
1837 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1838 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
1839 NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
1841 if (FAILED(hrc))
1843 /* free up object */
1844 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1845 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1846 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1847 HeapFree(GetProcessHeap(), 0, object);
1848 *ppShader = 0;
1850 else
1852 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1853 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1857 LeaveCriticalSection(&d3d8_cs);
1859 return hrc;
1862 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1864 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1865 HRESULT hr;
1866 int p, low, high; /* deliberately signed */
1867 struct FvfToDecl *convertedDecls = This->decls;
1869 TRACE("Searching for declaration for fvf %08x... ", fvf);
1871 low = 0;
1872 high = This->numConvertedDecls - 1;
1873 while(low <= high) {
1874 p = (low + high) >> 1;
1875 TRACE("%d ", p);
1876 if(convertedDecls[p].fvf == fvf) {
1877 TRACE("found %p\n", convertedDecls[p].decl);
1878 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1879 } else if(convertedDecls[p].fvf < fvf) {
1880 low = p + 1;
1881 } else {
1882 high = p - 1;
1885 TRACE("not found. Creating and inserting at position %d.\n", low);
1887 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1888 if (!d3d8_declaration)
1890 ERR("Memory allocation failed.\n");
1891 return NULL;
1894 d3d8_declaration->ref_count = 1;
1895 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1896 d3d8_declaration->elements = NULL;
1897 d3d8_declaration->elements_size = 0;
1898 d3d8_declaration->shader_handle = fvf;
1900 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1901 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1902 if (FAILED(hr))
1904 ERR("Failed to create wined3d vertex declaration.\n");
1905 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1906 return NULL;
1909 if(This->declArraySize == This->numConvertedDecls) {
1910 int grow = This->declArraySize / 2;
1911 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1912 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1913 if(!convertedDecls) {
1914 /* This will destroy it */
1915 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1916 return NULL;
1918 This->decls = convertedDecls;
1919 This->declArraySize += grow;
1922 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1923 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1924 convertedDecls[low].fvf = fvf;
1925 This->numConvertedDecls++;
1927 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1928 return d3d8_declaration;
1931 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1932 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1933 IDirect3DVertexShader8Impl *shader;
1934 HRESULT hr;
1936 TRACE("(%p) : Relay\n", This);
1938 if (VS_HIGHESTFIXEDFXF >= pShader) {
1939 TRACE("Setting FVF, %#x\n", pShader);
1941 EnterCriticalSection(&d3d8_cs);
1942 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1943 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1944 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1945 LeaveCriticalSection(&d3d8_cs);
1946 return D3D_OK;
1949 TRACE("Setting shader\n");
1951 EnterCriticalSection(&d3d8_cs);
1952 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1953 if (!shader)
1955 WARN("Invalid handle (%#x) passed.\n", pShader);
1956 LeaveCriticalSection(&d3d8_cs);
1957 return D3DERR_INVALIDCALL;
1960 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1961 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1962 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1963 LeaveCriticalSection(&d3d8_cs);
1965 TRACE("Returning hr %#x\n", hr);
1967 return hr;
1970 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1971 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1972 IWineD3DVertexDeclaration *wined3d_declaration;
1973 IDirect3DVertexDeclaration8 *d3d8_declaration;
1974 HRESULT hrc;
1976 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1977 EnterCriticalSection(&d3d8_cs);
1979 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1980 if (FAILED(hrc))
1982 LeaveCriticalSection(&d3d8_cs);
1983 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1984 This, hrc, This->WineD3DDevice);
1985 return hrc;
1988 if (!wined3d_declaration)
1990 LeaveCriticalSection(&d3d8_cs);
1991 *ppShader = 0;
1992 return D3D_OK;
1995 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1996 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1997 LeaveCriticalSection(&d3d8_cs);
1998 if (SUCCEEDED(hrc))
2000 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2001 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
2004 TRACE("(%p) : returning %#x\n", This, *ppShader);
2006 return hrc;
2009 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2010 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2011 IDirect3DVertexShader8Impl *shader;
2012 IWineD3DVertexShader *cur = NULL;
2014 TRACE("(%p) : pShader %#x\n", This, pShader);
2016 EnterCriticalSection(&d3d8_cs);
2018 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2019 if (!shader)
2021 WARN("Invalid handle (%#x) passed.\n", pShader);
2022 LeaveCriticalSection(&d3d8_cs);
2023 return D3DERR_INVALIDCALL;
2026 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
2028 if (cur)
2030 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2031 IWineD3DVertexShader_Release(cur);
2034 LeaveCriticalSection(&d3d8_cs);
2036 if (IUnknown_Release((IUnknown *)shader))
2038 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2041 return D3D_OK;
2044 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2045 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2046 HRESULT hr;
2047 TRACE("(%p) : Relay\n", This);
2049 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2050 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2051 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2052 return D3DERR_INVALIDCALL;
2055 EnterCriticalSection(&d3d8_cs);
2056 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2057 LeaveCriticalSection(&d3d8_cs);
2058 return hr;
2061 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2062 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2063 HRESULT hr;
2064 TRACE("(%p) : Relay\n", This);
2066 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2067 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2068 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2069 return D3DERR_INVALIDCALL;
2072 EnterCriticalSection(&d3d8_cs);
2073 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2074 LeaveCriticalSection(&d3d8_cs);
2075 return hr;
2078 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2079 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2080 IDirect3DVertexDeclaration8Impl *declaration;
2081 IDirect3DVertexShader8Impl *shader;
2083 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2085 EnterCriticalSection(&d3d8_cs);
2087 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2088 LeaveCriticalSection(&d3d8_cs);
2089 if (!shader)
2091 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2092 return D3DERR_INVALIDCALL;
2094 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2096 /* If pData is NULL, we just return the required size of the buffer. */
2097 if (!pData) {
2098 *pSizeOfData = declaration->elements_size;
2099 return D3D_OK;
2102 /* MSDN claims that if *pSizeOfData is smaller than the required size
2103 * we should write the required size and return D3DERR_MOREDATA.
2104 * That's not actually true. */
2105 if (*pSizeOfData < declaration->elements_size) {
2106 return D3DERR_INVALIDCALL;
2109 CopyMemory(pData, declaration->elements, declaration->elements_size);
2111 return D3D_OK;
2114 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2115 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2116 IDirect3DVertexShader8Impl *shader = NULL;
2117 HRESULT hr;
2119 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2121 EnterCriticalSection(&d3d8_cs);
2123 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2124 if (!shader)
2126 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2127 LeaveCriticalSection(&d3d8_cs);
2128 return D3DERR_INVALIDCALL;
2131 if (!shader->wineD3DVertexShader)
2133 LeaveCriticalSection(&d3d8_cs);
2134 *pSizeOfData = 0;
2135 return D3D_OK;
2138 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2140 LeaveCriticalSection(&d3d8_cs);
2141 return hr;
2144 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2146 HRESULT hr;
2147 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2148 TRACE("(%p) Relay\n", This);
2150 EnterCriticalSection(&d3d8_cs);
2151 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2152 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2153 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2154 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2155 * problem)
2157 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2158 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2159 ib ? ib->wineD3DIndexBuffer : NULL,
2160 ib ? ib->format : WINED3DFMT_UNKNOWN);
2161 LeaveCriticalSection(&d3d8_cs);
2162 return hr;
2165 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2166 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2167 IWineD3DBuffer *retIndexData = NULL;
2168 HRESULT rc = D3D_OK;
2170 TRACE("(%p) Relay\n", This);
2172 if(ppIndexData == NULL){
2173 return D3DERR_INVALIDCALL;
2176 EnterCriticalSection(&d3d8_cs);
2177 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2178 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2179 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2180 if (SUCCEEDED(rc) && retIndexData) {
2181 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2182 IWineD3DBuffer_Release(retIndexData);
2183 } else {
2184 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2185 *ppIndexData = NULL;
2187 LeaveCriticalSection(&d3d8_cs);
2189 return rc;
2191 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2193 IDirect3DPixelShader8Impl *object;
2194 DWORD handle;
2195 HRESULT hr;
2197 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2199 if (NULL == ppShader) {
2200 TRACE("(%p) Invalid call\n", This);
2201 return D3DERR_INVALIDCALL;
2204 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2205 if (!object)
2207 ERR("Failed to allocate memmory.\n");
2208 return E_OUTOFMEMORY;
2211 object->ref = 1;
2212 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2214 EnterCriticalSection(&d3d8_cs);
2215 hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2216 NULL, &object->wineD3DPixelShader, (IUnknown *)object);
2217 if (FAILED(hr))
2219 LeaveCriticalSection(&d3d8_cs);
2220 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2221 HeapFree(GetProcessHeap(), 0 , object);
2222 *ppShader = 0;
2223 return hr;
2226 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2227 LeaveCriticalSection(&d3d8_cs);
2228 if (handle == D3D8_INVALID_HANDLE)
2230 ERR("Failed to allocate shader handle\n");
2231 IDirect3DVertexShader8_Release((IUnknown *)object);
2232 return E_OUTOFMEMORY;
2235 *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2236 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2238 return hr;
2241 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2242 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2243 IDirect3DPixelShader8Impl *shader;
2244 HRESULT hr;
2246 TRACE("(%p) : pShader %#x\n", This, pShader);
2248 EnterCriticalSection(&d3d8_cs);
2250 if (!pShader)
2252 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2253 LeaveCriticalSection(&d3d8_cs);
2254 return hr;
2257 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2258 if (!shader)
2260 WARN("Invalid handle (%#x) passed.\n", pShader);
2261 LeaveCriticalSection(&d3d8_cs);
2262 return D3DERR_INVALIDCALL;
2265 TRACE("(%p) : Setting shader %p\n", This, shader);
2266 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2267 LeaveCriticalSection(&d3d8_cs);
2268 return hr;
2271 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2272 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2273 IWineD3DPixelShader *object;
2275 HRESULT hrc = D3D_OK;
2276 TRACE("(%p) Relay\n", This);
2277 if (NULL == ppShader) {
2278 TRACE("(%p) Invalid call\n", This);
2279 return D3DERR_INVALIDCALL;
2282 EnterCriticalSection(&d3d8_cs);
2283 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2284 if (D3D_OK == hrc && NULL != object) {
2285 IDirect3DPixelShader8Impl *d3d8_shader;
2286 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2287 IWineD3DPixelShader_Release(object);
2288 *ppShader = d3d8_shader->handle;
2289 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2290 } else {
2291 *ppShader = 0;
2294 TRACE("(%p) : returning %#x\n", This, *ppShader);
2295 LeaveCriticalSection(&d3d8_cs);
2296 return hrc;
2299 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2300 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2301 IDirect3DPixelShader8Impl *shader;
2302 IWineD3DPixelShader *cur = NULL;
2304 TRACE("(%p) : pShader %#x\n", This, pShader);
2306 EnterCriticalSection(&d3d8_cs);
2308 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2309 if (!shader)
2311 WARN("Invalid handle (%#x) passed.\n", pShader);
2312 LeaveCriticalSection(&d3d8_cs);
2313 return D3D_OK;
2316 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2318 if (cur)
2320 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2321 IWineD3DPixelShader_Release(cur);
2324 LeaveCriticalSection(&d3d8_cs);
2326 if (IUnknown_Release((IUnknown *)shader))
2328 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2331 return D3D_OK;
2334 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2335 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2336 HRESULT hr;
2337 TRACE("(%p) Relay\n", This);
2339 EnterCriticalSection(&d3d8_cs);
2340 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2341 LeaveCriticalSection(&d3d8_cs);
2342 return hr;
2345 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2346 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2347 HRESULT hr;
2348 TRACE("(%p) Relay\n", This);
2350 EnterCriticalSection(&d3d8_cs);
2351 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2352 LeaveCriticalSection(&d3d8_cs);
2353 return hr;
2356 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2357 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2358 IDirect3DPixelShader8Impl *shader = NULL;
2359 HRESULT hr;
2361 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2363 EnterCriticalSection(&d3d8_cs);
2364 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2365 if (!shader)
2367 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2368 LeaveCriticalSection(&d3d8_cs);
2369 return D3DERR_INVALIDCALL;
2372 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2373 LeaveCriticalSection(&d3d8_cs);
2374 return hr;
2377 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2378 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2379 HRESULT hr;
2380 TRACE("(%p) Relay\n", This);
2382 EnterCriticalSection(&d3d8_cs);
2383 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2384 LeaveCriticalSection(&d3d8_cs);
2385 return hr;
2388 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2389 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2390 HRESULT hr;
2391 TRACE("(%p) Relay\n", This);
2393 EnterCriticalSection(&d3d8_cs);
2394 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2395 LeaveCriticalSection(&d3d8_cs);
2396 return hr;
2399 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2400 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2401 HRESULT hr;
2402 TRACE("(%p) Relay\n", This);
2404 EnterCriticalSection(&d3d8_cs);
2405 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2406 LeaveCriticalSection(&d3d8_cs);
2407 return hr;
2410 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2412 HRESULT hr;
2413 TRACE("(%p) Relay\n" , This);
2415 EnterCriticalSection(&d3d8_cs);
2416 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2417 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2418 0/* Offset in bytes */, Stride);
2419 LeaveCriticalSection(&d3d8_cs);
2420 return hr;
2423 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2424 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2425 IWineD3DBuffer *retStream = NULL;
2426 HRESULT rc = D3D_OK;
2428 TRACE("(%p) Relay\n" , This);
2430 if(pStream == NULL){
2431 return D3DERR_INVALIDCALL;
2434 EnterCriticalSection(&d3d8_cs);
2435 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2436 if (rc == D3D_OK && NULL != retStream) {
2437 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2438 IWineD3DBuffer_Release(retStream);
2439 }else{
2440 if (rc != D3D_OK){
2441 FIXME("Call to GetStreamSource failed %p\n", pStride);
2443 *pStream = NULL;
2445 LeaveCriticalSection(&d3d8_cs);
2447 return rc;
2451 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2453 IDirect3DDevice8Impl_QueryInterface,
2454 IDirect3DDevice8Impl_AddRef,
2455 IDirect3DDevice8Impl_Release,
2456 IDirect3DDevice8Impl_TestCooperativeLevel,
2457 IDirect3DDevice8Impl_GetAvailableTextureMem,
2458 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2459 IDirect3DDevice8Impl_GetDirect3D,
2460 IDirect3DDevice8Impl_GetDeviceCaps,
2461 IDirect3DDevice8Impl_GetDisplayMode,
2462 IDirect3DDevice8Impl_GetCreationParameters,
2463 IDirect3DDevice8Impl_SetCursorProperties,
2464 IDirect3DDevice8Impl_SetCursorPosition,
2465 IDirect3DDevice8Impl_ShowCursor,
2466 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2467 IDirect3DDevice8Impl_Reset,
2468 IDirect3DDevice8Impl_Present,
2469 IDirect3DDevice8Impl_GetBackBuffer,
2470 IDirect3DDevice8Impl_GetRasterStatus,
2471 IDirect3DDevice8Impl_SetGammaRamp,
2472 IDirect3DDevice8Impl_GetGammaRamp,
2473 IDirect3DDevice8Impl_CreateTexture,
2474 IDirect3DDevice8Impl_CreateVolumeTexture,
2475 IDirect3DDevice8Impl_CreateCubeTexture,
2476 IDirect3DDevice8Impl_CreateVertexBuffer,
2477 IDirect3DDevice8Impl_CreateIndexBuffer,
2478 IDirect3DDevice8Impl_CreateRenderTarget,
2479 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2480 IDirect3DDevice8Impl_CreateImageSurface,
2481 IDirect3DDevice8Impl_CopyRects,
2482 IDirect3DDevice8Impl_UpdateTexture,
2483 IDirect3DDevice8Impl_GetFrontBuffer,
2484 IDirect3DDevice8Impl_SetRenderTarget,
2485 IDirect3DDevice8Impl_GetRenderTarget,
2486 IDirect3DDevice8Impl_GetDepthStencilSurface,
2487 IDirect3DDevice8Impl_BeginScene,
2488 IDirect3DDevice8Impl_EndScene,
2489 IDirect3DDevice8Impl_Clear,
2490 IDirect3DDevice8Impl_SetTransform,
2491 IDirect3DDevice8Impl_GetTransform,
2492 IDirect3DDevice8Impl_MultiplyTransform,
2493 IDirect3DDevice8Impl_SetViewport,
2494 IDirect3DDevice8Impl_GetViewport,
2495 IDirect3DDevice8Impl_SetMaterial,
2496 IDirect3DDevice8Impl_GetMaterial,
2497 IDirect3DDevice8Impl_SetLight,
2498 IDirect3DDevice8Impl_GetLight,
2499 IDirect3DDevice8Impl_LightEnable,
2500 IDirect3DDevice8Impl_GetLightEnable,
2501 IDirect3DDevice8Impl_SetClipPlane,
2502 IDirect3DDevice8Impl_GetClipPlane,
2503 IDirect3DDevice8Impl_SetRenderState,
2504 IDirect3DDevice8Impl_GetRenderState,
2505 IDirect3DDevice8Impl_BeginStateBlock,
2506 IDirect3DDevice8Impl_EndStateBlock,
2507 IDirect3DDevice8Impl_ApplyStateBlock,
2508 IDirect3DDevice8Impl_CaptureStateBlock,
2509 IDirect3DDevice8Impl_DeleteStateBlock,
2510 IDirect3DDevice8Impl_CreateStateBlock,
2511 IDirect3DDevice8Impl_SetClipStatus,
2512 IDirect3DDevice8Impl_GetClipStatus,
2513 IDirect3DDevice8Impl_GetTexture,
2514 IDirect3DDevice8Impl_SetTexture,
2515 IDirect3DDevice8Impl_GetTextureStageState,
2516 IDirect3DDevice8Impl_SetTextureStageState,
2517 IDirect3DDevice8Impl_ValidateDevice,
2518 IDirect3DDevice8Impl_GetInfo,
2519 IDirect3DDevice8Impl_SetPaletteEntries,
2520 IDirect3DDevice8Impl_GetPaletteEntries,
2521 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2522 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2523 IDirect3DDevice8Impl_DrawPrimitive,
2524 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2525 IDirect3DDevice8Impl_DrawPrimitiveUP,
2526 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2527 IDirect3DDevice8Impl_ProcessVertices,
2528 IDirect3DDevice8Impl_CreateVertexShader,
2529 IDirect3DDevice8Impl_SetVertexShader,
2530 IDirect3DDevice8Impl_GetVertexShader,
2531 IDirect3DDevice8Impl_DeleteVertexShader,
2532 IDirect3DDevice8Impl_SetVertexShaderConstant,
2533 IDirect3DDevice8Impl_GetVertexShaderConstant,
2534 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2535 IDirect3DDevice8Impl_GetVertexShaderFunction,
2536 IDirect3DDevice8Impl_SetStreamSource,
2537 IDirect3DDevice8Impl_GetStreamSource,
2538 IDirect3DDevice8Impl_SetIndices,
2539 IDirect3DDevice8Impl_GetIndices,
2540 IDirect3DDevice8Impl_CreatePixelShader,
2541 IDirect3DDevice8Impl_SetPixelShader,
2542 IDirect3DDevice8Impl_GetPixelShader,
2543 IDirect3DDevice8Impl_DeletePixelShader,
2544 IDirect3DDevice8Impl_SetPixelShaderConstant,
2545 IDirect3DDevice8Impl_GetPixelShaderConstant,
2546 IDirect3DDevice8Impl_GetPixelShaderFunction,
2547 IDirect3DDevice8Impl_DrawRectPatch,
2548 IDirect3DDevice8Impl_DrawTriPatch,
2549 IDirect3DDevice8Impl_DeletePatch
2552 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2553 IDirect3DSurface8Impl* surfaceParent;
2554 TRACE("(%p) call back\n", pSurface);
2556 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2557 /* GetParent's AddRef was forwarded to an object in destruction.
2558 * Releasing it here again would cause an endless recursion. */
2559 surfaceParent->forwardReference = NULL;
2560 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2563 /* IWineD3DDeviceParent IUnknown methods */
2565 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2567 return (struct IDirect3DDevice8Impl *)((char*)iface
2568 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2571 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2573 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2574 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2577 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2579 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2580 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2583 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2585 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2586 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2589 /* IWineD3DDeviceParent methods */
2591 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2593 TRACE("iface %p, device %p\n", iface, device);
2596 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2597 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2598 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2600 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2601 IDirect3DSurface8Impl *d3d_surface;
2602 BOOL lockable = TRUE;
2603 HRESULT hr;
2605 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2606 "\tpool %#x, level %u, face %u, surface %p\n",
2607 iface, superior, width, height, format, usage, pool, level, face, surface);
2610 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2612 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2613 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2614 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2615 if (FAILED(hr))
2617 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2618 return hr;
2621 *surface = d3d_surface->wineD3DSurface;
2622 d3d_surface->container = superior;
2623 IUnknown_Release(d3d_surface->parentDevice);
2624 d3d_surface->parentDevice = NULL;
2625 d3d_surface->forwardReference = superior;
2627 return hr;
2630 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2631 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2632 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2634 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2635 IDirect3DSurface8Impl *d3d_surface;
2636 HRESULT hr;
2638 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2639 "\tmultisample_quality %u, lockable %u, surface %p\n",
2640 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2642 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2643 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2644 if (FAILED(hr))
2646 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2647 return hr;
2650 *surface = d3d_surface->wineD3DSurface;
2651 d3d_surface->container = (IUnknown *)This;
2652 d3d_surface->isImplicit = TRUE;
2653 /* Implicit surfaces are created with an refcount of 0 */
2654 IUnknown_Release((IUnknown *)d3d_surface);
2656 return hr;
2659 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2660 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2661 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2663 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2664 IDirect3DSurface8Impl *d3d_surface;
2665 HRESULT hr;
2667 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2668 "\tmultisample_quality %u, discard %u, surface %p\n",
2669 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2671 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2672 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2673 if (FAILED(hr))
2675 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2676 return hr;
2679 *surface = d3d_surface->wineD3DSurface;
2680 d3d_surface->container = (IUnknown *)This;
2681 d3d_surface->isImplicit = TRUE;
2682 /* Implicit surfaces are created with an refcount of 0 */
2683 IUnknown_Release((IUnknown *)d3d_surface);
2685 return hr;
2688 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2689 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2690 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2692 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2693 IDirect3DVolume8Impl *object;
2694 HRESULT hr;
2696 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2697 iface, superior, width, height, depth, format, pool, usage, volume);
2699 /* Allocate the storage for the device */
2700 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2701 if (!object)
2703 FIXME("Allocation of memory failed\n");
2704 *volume = NULL;
2705 return D3DERR_OUTOFVIDEOMEMORY;
2708 object->lpVtbl = &Direct3DVolume8_Vtbl;
2709 object->ref = 1;
2710 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2711 format, pool, &object->wineD3DVolume, (IUnknown *)object);
2712 if (FAILED(hr))
2714 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2715 HeapFree(GetProcessHeap(), 0, object);
2716 *volume = NULL;
2717 return hr;
2720 *volume = object->wineD3DVolume;
2721 object->container = superior;
2722 object->forwardReference = superior;
2724 TRACE("(%p) Created volume %p\n", iface, *volume);
2726 return hr;
2729 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2730 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2732 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2733 IDirect3DSwapChain8Impl *d3d_swapchain;
2734 D3DPRESENT_PARAMETERS local_parameters;
2735 HRESULT hr;
2737 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2739 /* Copy the presentation parameters */
2740 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2741 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2742 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2743 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2744 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2745 local_parameters.SwapEffect = present_parameters->SwapEffect;
2746 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2747 local_parameters.Windowed = present_parameters->Windowed;
2748 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2749 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2750 local_parameters.Flags = present_parameters->Flags;
2751 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2752 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2754 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2755 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2756 if (FAILED(hr))
2758 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2759 *swapchain = NULL;
2760 return hr;
2763 *swapchain = d3d_swapchain->wineD3DSwapChain;
2764 IUnknown_Release(d3d_swapchain->parentDevice);
2765 d3d_swapchain->parentDevice = NULL;
2767 /* Copy back the presentation parameters */
2768 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2769 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2770 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2771 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2772 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2773 present_parameters->SwapEffect = local_parameters.SwapEffect;
2774 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2775 present_parameters->Windowed = local_parameters.Windowed;
2776 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2777 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2778 present_parameters->Flags = local_parameters.Flags;
2779 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2780 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2782 return hr;
2785 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2787 /* IUnknown methods */
2788 device_parent_QueryInterface,
2789 device_parent_AddRef,
2790 device_parent_Release,
2791 /* IWineD3DDeviceParent methods */
2792 device_parent_WineD3DDeviceCreated,
2793 device_parent_CreateSurface,
2794 device_parent_CreateRenderTarget,
2795 device_parent_CreateDepthStencilSurface,
2796 device_parent_CreateVolume,
2797 device_parent_CreateSwapChain,